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I'm 95% sure [the devblog] will release before patch day :) - CCP Fozzie

Comparing Tranquility (Build: 1313143) to Singularity (Build: 1319138)

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Est. patch size: 758mb

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New Items (675 Entries)
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<url=showinfo:47458>Abyssal Trace</url>
<url=showinfo:47465>Unstable Abyssal Depths</url>
<url=showinfo:47467>Medium Caustic Cloud</url>
<url=showinfo:47468>Large Caustic Cloud</url>
<url=showinfo:47469>Short-Range Multibody Tracking Pylon</url>
<url=showinfo:47470>Medium-Range Multibody Tracking Pylon</url>
<url=showinfo:47472>Medium Filament Cloud</url>
<url=showinfo:47473>Large Filament Cloud</url>
<url=showinfo:47488>Tower Structure</url>
<url=showinfo:47489>NPC (Tracking)</url>
<url=showinfo:47490>NPC (Resist1)</url>
<url=showinfo:47491>NPC (Resist2)</url>
<url=showinfo:47492>NPC (Speed)</url>
<url=showinfo:47542>NPC (Resist3)</url>
<url=showinfo:47543>NPC (Resist4)</url>
<url=showinfo:47620>Small Filament Cloud</url>
<url=showinfo:47656>Asteroid Dungeon Cloud 5810</url>
<url=showinfo:47657>Asteroid Dungeon Cloud 6047</url>
<url=showinfo:47658>Asteroid Dungeon Cloud 6200</url>
<url=showinfo:47659>Asteroid Dungeon Cloud 6201</url>
<url=showinfo:47660>Asteroid Dungeon Cloud 6202</url>
<url=showinfo:47661>Pillar Dungeon Cloud 6048</url>
<url=showinfo:47662>Pillar Dungeon Cloud 6049</url>
<url=showinfo:47663>Pillar Dungeon Cloud 6050</url>
<url=showinfo:47664>Pillar Dungeon Cloud 6051</url>
<url=showinfo:47665>Pillar Dungeon Cloud 6052</url>
<url=showinfo:47666>Crystal Dungeon Cloud 6203</url>
<url=showinfo:47667>Crystal Dungeon Cloud 6204</url>
<url=showinfo:47668>Crystal Dungeon Cloud 6205</url>
<url=showinfo:47669>Crystal Dungeon Cloud 6206</url>
<url=showinfo:47670>Crystal Dungeon Cloud 6207</url>
<url=showinfo:47671>Asteroid debris cloud 01</url>
<url=showinfo:47672>Asteroid debris cloud 02</url>
<url=showinfo:47673>Asteroid debris cloud 03</url>
<url=showinfo:47674>Pillar debris cloud 01</url>
<url=showinfo:47675>Pillar debris cloud 02</url>
<url=showinfo:47676>Pillar debris cloud 03</url>
<url=showinfo:47677>Crystal debris cloud 01</url>
<url=showinfo:47678>Crystal debris cloud 02</url>
<url=showinfo:47679>Crystal debris cloud 03</url>
<url=showinfo:47685>Triglavian Transfer Conduit</url>
<url=showinfo:47686>Triglavian Origin Conduit</url>
<url=showinfo:47699>Decayed Stasis Webifier Mutaplasmid</url>
<url=showinfo:47700>Unstable Stasis Webifier Mutaplasmid</url>
<url=showinfo:47701>Gravid Stasis Webifier Mutaplasmid</url>
<url=showinfo:47702>Abyssal Stasis Webifier</url>
<url=showinfo:47711>basic_key_placeholder</url>
<url=showinfo:47727>GFX Test Vargur 1/2</url>
<url=showinfo:47728>GFX Test Vargur 2/2</url>
<url=showinfo:47729>Decayed Warp Scrambler Mutaplasmid</url>
<url=showinfo:47730>Unstable Warp Scrambler Mutaplasmid</url>
<url=showinfo:47731>Gravid Warp Scrambler Mutaplasmid</url>
<url=showinfo:47732>Abyssal Warp Scrambler</url>
<url=showinfo:47733>Decayed Warp Disruptor Mutaplasmid</url>
<url=showinfo:47734>Unstable Warp Disruptor Mutaplasmid</url>
<url=showinfo:47735>Gravid Warp Disruptor Mutaplasmid</url>
<url=showinfo:47736>Abyssal Warp Disruptor</url>
<url=showinfo:47737>Decayed 5MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:47738>Unstable 5MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:47739>Gravid 5MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:47740>5mn Abyssal Microwarpdrive</url>
<url=showinfo:47741>Gravid 50MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:47742>Decayed 50MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:47743>Unstable 500MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:47744>Gravid 500MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:47745>500MN Abyssal Microwarpdrive</url>
<url=showinfo:47746>Decayed 1MN Afterburner Mutaplasmid</url>
<url=showinfo:47747>Unstable 1MN Afterburner Mutaplasmid</url>
<url=showinfo:47748>Gravid 1MN Afterburner MutaPlasmid</url>
<url=showinfo:47749>1MN Abyssal Afterburner</url>
<url=showinfo:47750>Decayed 10MN Afterburner Mutaplasmid</url>
<url=showinfo:47751>Unstable 10MN Afterburner Mutaplasmid</url>
<url=showinfo:47752>Gravid 10MN Afterburner Mutaplasmid</url>
<url=showinfo:47753>10MN Abyssal Afterburner</url>
<url=showinfo:47754>Decayed 100MN Afterburner Mutaplasmid</url>
<url=showinfo:47755>Unstable 100MN Afterburner Mutaplasmid</url>
<url=showinfo:47756>Gravid 100MN Afterburner Mutaplasmid</url>
<url=showinfo:47757>100MN Abyssal Afterburner</url>
<url=showinfo:47760>A_36</url>
<url=showinfo:47761>Calm Exotic Filament</url>
<url=showinfo:47762>Calm Dark Filament</url>
<url=showinfo:47763>Calm Firestorm Filament</url>
<url=showinfo:47764>Calm Gamma Filament</url>
<url=showinfo:47765>Calm Electrical Filament</url>
<url=showinfo:47766>Decayed Small Armor Repairer Mutaplasmid</url>
<url=showinfo:47767>Unstable Small Armor Repairer Mutaplasmid</url>
<url=showinfo:47768>Gravid Small Armor Repairer Mutaplasmid</url>
<url=showinfo:47769>Small Abyssal Armor Repairer</url>
<url=showinfo:47770>Decayed Medium Armor Repairer Mutaplasmid</url>
<url=showinfo:47771>Unstable Medium Armor Repairer Mutaplasmid</url>
<url=showinfo:47772>Gravid Medium Armor Repairer Mutaplasmid</url>
<url=showinfo:47773>Medium Abyssal Armor Repairer</url>
<url=showinfo:47774>Decayed Large Armor Repairer Mutaplasmid</url>
<url=showinfo:47775>Unstable Large Armor Repairer Mutaplasmid</url>
<url=showinfo:47776>Gravid Large Armor Repairer Mutaplasmid</url>
<url=showinfo:47777>Large Abyssal Armor Repairer</url>
<url=showinfo:47778>Decayed Small Shield Booster Mutaplasmid</url>
<url=showinfo:47779>Unstable Small Shield Booster Mutaplasmid</url>
<url=showinfo:47780>Gravid Small Shield Booster Mutaplasmid</url>
<url=showinfo:47781>Small Abyssal Shield Booster</url>
<url=showinfo:47782>Decayed Medium Shield Booster Mutaplasmid</url>
<url=showinfo:47783>Unstable Medium Shield Booster Mutaplasmid</url>
<url=showinfo:47784>Gravid Medium Shield Booster Mutaplasmid</url>
<url=showinfo:47785>Medium Abyssal Shield Booster</url>
<url=showinfo:47786>Decayed Large Shield Booster Mutaplasmid</url>
<url=showinfo:47787>Unstable Large Shield Booster Mutaplasmid</url>
<url=showinfo:47788>Gravid Large Shield Booster Mutaplasmid</url>
<url=showinfo:47789>Large Abyssal Shield Booster</url>
<url=showinfo:47790>Decayed X-Large Shield Booster Mutaplasmid</url>
<url=showinfo:47791>Unstable X-Large Shield Booster Mutaplasmid</url>
<url=showinfo:47792>Gravid X-Large Shield Booster Mutaplasmid</url>
<url=showinfo:47793>X-Large Abyssal Shield Booster</url>
<url=showinfo:47795>Triglavian Support Pylon Wreck</url>
<url=showinfo:47797>Decayed Small Shield Extender Mutaplasmid</url>
<url=showinfo:47798>Unstable Small Shield Extender Mutaplasmid</url>
<url=showinfo:47799>Gravid Small Shield Extender Mutaplasmid</url>
<url=showinfo:47800>Small Abyssal Shield Extender</url>
<url=showinfo:47801>Decayed Medium Shield Extender Mutaplasmid</url>
<url=showinfo:47802>Unstable Medium Shield Extender Mutaplasmid</url>
<url=showinfo:47803>Gravid Medium Shield Extender Mutaplasmid</url>
<url=showinfo:47804>Medium Abyssal Shield Extender</url>
<url=showinfo:47805>Decayed Large Shield Extender Mutaplasmid</url>
<url=showinfo:47806>Unstable Large Shield Extender Mutaplasmid</url>
<url=showinfo:47807>Gravid Large Shield Extender Mutaplasmid</url>
<url=showinfo:47808>Large Abyssal Shield Extender</url>
<url=showinfo:47809>Decayed Small Armor Plate Mutaplasmid</url>
<url=showinfo:47810>Unstable Small Armor Plate Mutaplasmid</url>
<url=showinfo:47811>Gravid Small Armor Plate Mutaplasmid</url>
<url=showinfo:47812>Small Abyssal Armor Plates</url>
<url=showinfo:47813>Decayed Medium Armor Plate Mutaplasmid</url>
<url=showinfo:47814>Unstable Medium Armor Plate Mutaplasmid</url>
<url=showinfo:47815>Gravid Medium Armor Plate Mutaplasmid</url>
<url=showinfo:47816>Decayed Large Armor Plate Mutaplasmid</url>
<url=showinfo:47817>Medium Abyssal Armor Plates</url>
<url=showinfo:47818>Unstable Large Armor Plate Mutaplasmid</url>
<url=showinfo:47819>Gravid Large Armor Plate Mutaplasmid</url>
<url=showinfo:47820>Large Abyssal Armor Plates</url>
<url=showinfo:47821>Decayed Small Energy Neutralizer Mutaplasmid</url>
<url=showinfo:47822>Unstable Small Energy Neutralizer Mutaplasmid</url>
<url=showinfo:47823>Gravid Small Energy Neutralizer Mutaplasmid</url>
<url=showinfo:47824>Small Abyssal Energy Neutralizer</url>
<url=showinfo:47825>Decayed Medium Energy Neutralizer Mutaplasmid</url>
<url=showinfo:47826>Unstable Medium Energy Neutralizer Mutaplasmid</url>
<url=showinfo:47827>Gravid Medium Energy Neutralizer Mutaplasmid</url>
<url=showinfo:47828>Medium Abyssal Energy Neutralizer</url>
<url=showinfo:47829>Decayed Large Energy Neutralizer Mutaplasmid</url>
<url=showinfo:47830>Unstable Large Energy Neutralizer Mutaplasmid</url>
<url=showinfo:47831>Gravid Large Energy Neutralizer Mutaplasmid</url>
<url=showinfo:47832>Large Abyssal Energy Neutralizer</url>
<url=showinfo:47833>Abyssal Trace</url>
<url=showinfo:47834>Abyssal Trace</url>
<url=showinfo:47835>Abnormal Medium Ancillary Shield Booster Mutaplasmid</url>
<url=showinfo:47836>Medium Abyssal Ancillary Shield Booster</url>
<url=showinfo:47837>Abnormal Large Ancillary Shield Booster Mutaplasmid</url>
<url=showinfo:47838>Large Abyssal Ancillary Shield Booster</url>
<url=showinfo:47839>Abnormal X-Large Ancillary Shield Booster Mutaplasmid</url>
<url=showinfo:47840>X-Large Abyssal Ancillary Shield Booster</url>
<url=showinfo:47841>Abnormal Small Ancillary Armor Repairer Mutaplasmid</url>
<url=showinfo:47842>Small Abyssal Ancillary Armor Repairer</url>
<url=showinfo:47843>Abnormal Medium Ancillary Armor Repairer Mutaplasmid</url>
<url=showinfo:47844>Medium Abyssal Ancillary Armor Repairer</url>
<url=showinfo:47845>Abnormal Large Ancillary Armor Repairer Mutaplasmid</url>
<url=showinfo:47846>Large Abyssal Ancillary Armor Repairer</url>
<url=showinfo:47847>Sparkneedle Tessella</url>
<url=showinfo:47848>Emberneedle Tessella</url>
<url=showinfo:47849>Strikeneedle Tessella</url>
<url=showinfo:47850>Fieldweaver Tessella</url>
<url=showinfo:47851>Snarecaster Tessella</url>
<url=showinfo:47852>Fogcaster Tessella</url>
<url=showinfo:47853>Gazedimmer Tessella</url>
<url=showinfo:47854>Spotlighter Tessella</url>
<url=showinfo:47855>Blastneedle Tessella</url>
<url=showinfo:47856>Sparklance Tessella</url>
<url=showinfo:47857>Emberlance Tessella</url>
<url=showinfo:47858>Strikelance Tessella</url>
<url=showinfo:47859>Blastlance Tessella</url>
<url=showinfo:47860>Plateforger Tessella</url>
<url=showinfo:47862>Exotic Particle Storm</url>
<url=showinfo:47863>Dark Matter Field</url>
<url=showinfo:47864>Plasma Firestorm</url>
<url=showinfo:47865>Electrical Storm</url>
<url=showinfo:47866>Gamma-Ray Afterglow</url>
<url=showinfo:47867>Precursor Frigate</url>
<url=showinfo:47868>Precursor Cruiser</url>
<url=showinfo:47869>Precursor Battleship</url>
<url=showinfo:47870>Small Precursor Weapon</url>
<url=showinfo:47871>Medium Precursor Weapon</url>
<url=showinfo:47872>Large Precursor Weapon</url>
<url=showinfo:47873>Small Disintegrator Specialization</url>
<url=showinfo:47874>Medium Disintegrator Specialization</url>
<url=showinfo:47875>Large Disintegrator Specialization</url>
<url=showinfo:47876>Photic Abyssal Overmind</url>
<url=showinfo:47877>Twilit Abyssal Overmind</url>
<url=showinfo:47878>Bathyic Abyssal Overmind</url>
<url=showinfo:47879>Hadal Abyssal Overmind</url>
<url=showinfo:47880>Benthic Abyssal Overmind</url>
<url=showinfo:47885>Tetryon Exotic Plasma S</url>
<url=showinfo:47886>Tetryon Exotic Plasma M</url>
<url=showinfo:47887>Tetryon Exotic Plasma L</url>
<url=showinfo:47888>Agitated Exotic Filament</url>
<url=showinfo:47889>Fierce Exotic Filament</url>
<url=showinfo:47890>Raging Exotic Filament</url>
<url=showinfo:47891>Chaotic Exotic Filament</url>
<url=showinfo:47892>Agitated Dark Filament</url>
<url=showinfo:47893>Fierce Dark Filament</url>
<url=showinfo:47894>Raging Dark Filament</url>
<url=showinfo:47895>Chaotic Dark Filament</url>
<url=showinfo:47896>Agitated Firestorm Filament</url>
<url=showinfo:47897>Fierce Firestorm Filament</url>
<url=showinfo:47898>Raging Firestorm Filament</url>
<url=showinfo:47899>Chaotic Firestorm Filament</url>
<url=showinfo:47900>Agitated Gamma Filament</url>
<url=showinfo:47901>Fierce Gamma Filament</url>
<url=showinfo:47902>Raging Gamma Filament</url>
<url=showinfo:47903>Chaotic Gamma Filament</url>
<url=showinfo:47904>Agitated Electrical Filament</url>
<url=showinfo:47905>Fierce Electrical Filament</url>
<url=showinfo:47906>Raging Electrical Filament</url>
<url=showinfo:47907>Chaotic Electrical Filament</url>
<url=showinfo:47908>Entropic Radiation Sink I</url>
<url=showinfo:47909>Compact Entropic Radiation Sink</url>
<url=showinfo:47911>Entropic Radiation Sink II</url>
<url=showinfo:47912>Light Compact Entropic Disintegrator</url>
<url=showinfo:47913>Light Scoped Entropic Disintegrator</url>
<url=showinfo:47914>Light Entropic Disintegrator II</url>
<url=showinfo:47915>Light Veles Entropic Disintegrator</url>
<url=showinfo:47916>Heavy Compact Entropic Disintegrator</url>
<url=showinfo:47917>Heavy Scoped Entropic Disintegrator</url>
<url=showinfo:47918>Heavy Entropic Disintegrator II</url>
<url=showinfo:47919>Heavy Veles Entropic Disintegrator</url>
<url=showinfo:47920>Supratidal Compact Entropic Disintegrator</url>
<url=showinfo:47921>Supratidal Scoped Entropic Disintegrator</url>
<url=showinfo:47922>Supratidal Entropic Disintegrator II</url>
<url=showinfo:47923>Supratidal Veles Entropic Disintegrator</url>
<url=showinfo:47924>Baryon Exotic Plasma S</url>
<url=showinfo:47925>Meson Exotic Plasma S</url>
<url=showinfo:47926>Occult S</url>
<url=showinfo:47927>Mystic S</url>
<url=showinfo:47928>Baryon Exotic Plasma M</url>
<url=showinfo:47929>Meson Exotic Plasma M</url>
<url=showinfo:47930>Occult M</url>
<url=showinfo:47931>Mystic M</url>
<url=showinfo:47932>Baryon Exotic Plasma L</url>
<url=showinfo:47933>Meson Exotic Plasma L</url>
<url=showinfo:47934>Occult L</url>
<url=showinfo:47935>Mystic L</url>
<url=showinfo:47936>Small Crystal Environment 1</url>
<url=showinfo:47937>Small Crystal Environment 2</url>
<url=showinfo:47938>Small Crystal Environment 3</url>
<url=showinfo:47939>Small Crystal Environment 5</url>
<url=showinfo:47940>Small Crystal Environment 4</url>
<url=showinfo:47941>Medium Crystal Environment 1</url>
<url=showinfo:47942>Medium Crystal Environment 2</url>
<url=showinfo:47943>Medium Crystal Environment 3</url>
<url=showinfo:47944>Medium Crystal Environment 4</url>
<url=showinfo:47945>Large Crystal Environment 1</url>
<url=showinfo:47946>Large Crystal Environment 2</url>
<url=showinfo:47947>Large Crystal Environment 3</url>
<url=showinfo:47948>Extra Large Crystal Environment</url>
<url=showinfo:47949>Background planet Plasma Blood</url>
<url=showinfo:47950>Background planet Sandstorm Yellow</url>
<url=showinfo:47951>Triglavian Bioadaptive Cache</url>
<url=showinfo:47953>Drifter Foothold Battleship</url>
<url=showinfo:47954>Drifter Rearguard Battleship</url>
<url=showinfo:47955>Drifter Frontline Battleship</url>
<url=showinfo:47956>Drifter Vanguard Battleship</url>
<url=showinfo:47957>Drifter Assault Battleship</url>
<url=showinfo:47958>Drifter Entanglement Cruiser</url>
<url=showinfo:47959>Drifter Nullwarp Cruiser</url>
<url=showinfo:47960>Drifter Nullcharge Cruiser</url>
<url=showinfo:47964>Small Crystal Environment 6</url>
<url=showinfo:47965>Medium Crystal Environment 5</url>
<url=showinfo:47966>Damavik Blueprint</url>
<url=showinfo:47967>Vedmak Blueprint</url>
<url=showinfo:47968>Leshak Blueprint</url>
<url=showinfo:47969>Light Entropic Disintegrator I Blueprint</url>
<url=showinfo:47970>Light Entropic Disintegrator II Blueprint</url>
<url=showinfo:47971>Heavy Entropic Disintegrator I Blueprint</url>
<url=showinfo:47972>Heavy Entropic Disintegrator II Blueprint</url>
<url=showinfo:47973>Supratidal Entropic Disintegrator I Blueprint</url>
<url=showinfo:47974>Supratidal Entropic Disintegrator II Blueprint</url>
<url=showinfo:47975>Crystalline Isogen-10</url>
<url=showinfo:47977>Triglavian Battleship Wreck</url>
<url=showinfo:47978>Large Wreck</url>
<url=showinfo:47979>Upwell M3R-- Outpost Rig</url>
<url=showinfo:47980>Upwell M2RO Outpost Rig</url>
<url=showinfo:47981>Upwell A2FP Outpost Rig</url>
<url=showinfo:47982>Upwell A3PFO Outpost Rig</url>
<url=showinfo:47983>Upwell A1O Outpost Rig</url>
<url=showinfo:47984>Upwell C1L Outpost Rig</url>
<url=showinfo:47985>Upwell A1P Outpost Rig</url>
<url=showinfo:47986>Upwell A3FPO Outpost Rig</url>
<url=showinfo:47987>Upwell A2PF Outpost Rig</url>
<url=showinfo:47988>Upwell G1O Outpost Rig</url>
<url=showinfo:47989>Upwell M3R-O Outpost Rig</url>
<url=showinfo:47990>Upwell A3FP- Outpost Rig</url>
<url=showinfo:47991>Upwell A2F- Outpost Rig</url>
<url=showinfo:47992>Upwell G1F Outpost Rig</url>
<url=showinfo:47993>Upwell M3RPO Outpost Rig</url>
<url=showinfo:47994>Upwell M3RO- Outpost Rig</url>
<url=showinfo:47995>Upwell G1R Outpost Rig</url>
<url=showinfo:47996>Upwell A1R Outpost Rig</url>
<url=showinfo:47997>Upwell M2RL Outpost Rig</url>
<url=showinfo:47998>Upwell M2PR Outpost Rig</url>
<url=showinfo:47999>Upwell C1I Outpost Rig</url>
<url=showinfo:48000>Upwell M1O Outpost Rig</url>
<url=showinfo:48001>Upwell C2LI Outpost Rig</url>
<url=showinfo:48002>Upwell M3R-LO Outpost Rig</url>
<url=showinfo:48003>Upwell M1L Outpost Rig</url>
<url=showinfo:48004>Upwell C1R Outpost Rig</url>
<url=showinfo:48005>Upwell M2-RO Outpost Rig</url>
<url=showinfo:48006>Upwell M2OR Outpost Rig</url>
<url=showinfo:48007>Upwell G1P Outpost Rig</url>
<url=showinfo:48008>Upwell G2FP Outpost Rig</url>
<url=showinfo:48009>Upwell M2-RP Outpost Rig</url>
<url=showinfo:48010>Upwell M2RP Outpost Rig</url>
<url=showinfo:48011>Upwell G2PF Outpost Rig</url>
<url=showinfo:48012>Upwell A3PF- Outpost Rig</url>
<url=showinfo:48013>Upwell C3LIO Outpost Rig</url>
<url=showinfo:48014>Upwell C2L- Outpost Rig</url>
<url=showinfo:48015>Upwell C2IL Outpost Rig</url>
<url=showinfo:48016>Upwell C3L-IO Outpost Rig</url>
<url=showinfo:48017>Upwell C3LI- Outpost Rig</url>
<url=showinfo:48018>Upwell C2IR Outpost Rig</url>
<url=showinfo:48019>Upwell G1L Outpost Rig</url>
<url=showinfo:48020>Upwell M3ROL Outpost Rig</url>
<url=showinfo:48021>Upwell G2O- Outpost Rig</url>
<url=showinfo:48022>Upwell M3RPF Outpost Rig</url>
<url=showinfo:48023>Upwell M3P-RF Outpost Rig</url>
<url=showinfo:48024>Upwell M3R-F Outpost Rig</url>
<url=showinfo:48025>Upwell M3ROF Outpost Rig</url>
<url=showinfo:48026>Upwell C3FIL Outpost Rig</url>
<url=showinfo:48027>Upwell A3FPL Outpost Rig</url>
<url=showinfo:48028>Upwell A2-FP Outpost Rig</url>
<url=showinfo:48029>Upwell A2-FR Outpost Rig</url>
<url=showinfo:48030>Upwell A2OF Outpost Rig</url>
<url=showinfo:48031>Upwell A3FOP Outpost Rig</url>
<url=showinfo:48032>Upwell M3ROP Outpost Rig</url>
<url=showinfo:48033>Upwell A2L- Outpost Rig</url>
<url=showinfo:48034>Upwell G2OP Outpost Rig</url>
<url=showinfo:48035>Upwell M1P Outpost Rig</url>
<url=showinfo:48036>Upwell M3PR- Outpost Rig</url>
<url=showinfo:48037>Upwell G3FLP Outpost Rig</url>
<url=showinfo:48038>Upwell M3RFO Outpost Rig</url>
<url=showinfo:48039>Upwell G2PR Outpost Rig</url>
<url=showinfo:48040>Upwell M3-RPL Outpost Rig</url>
<url=showinfo:48041>Upwell M3LPR Outpost Rig</url>
<url=showinfo:48042>Upwell A2PO Outpost Rig</url>
<url=showinfo:48043>Upwell A2FO Outpost Rig</url>
<url=showinfo:48044>Upwell C2LF Outpost Rig</url>
<url=showinfo:48045>Upwell C3L-- Outpost Rig</url>
<url=showinfo:48046>Upwell A3F-- Outpost Rig</url>
<url=showinfo:48047>Upwell C3LIF Outpost Rig</url>
<url=showinfo:48048>Upwell M3L-R Outpost Rig</url>
<url=showinfo:48049>Upwell C3L-I Outpost Rig</url>
<url=showinfo:48050>Upwell M3RP- Outpost Rig</url>
<url=showinfo:48051>Upwell M3R-P Outpost Rig</url>
<url=showinfo:48052>Upwell M3R-L Outpost Rig</url>
<url=showinfo:48053>Upwell A2P- Outpost Rig</url>
<url=showinfo:48054>Upwell G3FP- Outpost Rig</url>
<url=showinfo:48055>Upwell M3RPL Outpost Rig</url>
<url=showinfo:48056>Upwell A3PFL Outpost Rig</url>
<url=showinfo:48057>Upwell M3RL- Outpost Rig</url>
<url=showinfo:48058>Upwell M3L-- Outpost Rig</url>
<url=showinfo:48059>Upwell G3L-- Outpost Rig</url>
<url=showinfo:48060>Upwell M3LRP Outpost Rig</url>
<url=showinfo:48061>Upwell C3LF- Outpost Rig</url>
<url=showinfo:48062>Upwell C3LFI Outpost Rig</url>
<url=showinfo:48063>Upwell C3FLI Outpost Rig</url>
<url=showinfo:48064>Upwell A3L-P Outpost Rig</url>
<url=showinfo:48065>Upwell G3LFP Outpost Rig</url>
<url=showinfo:48066>Upwell G2F- Outpost Rig</url>
<url=showinfo:48067>Upwell G3FPO Outpost Rig</url>
<url=showinfo:48068>Upwell C3L-F Outpost Rig</url>
<url=showinfo:48069>Upwell A3P-F Outpost Rig</url>
<url=showinfo:48070>Upwell A3FPR Outpost Rig</url>
<url=showinfo:48071>Upwell M2-RL Outpost Rig</url>
<url=showinfo:48072>Upwell M2LR Outpost Rig</url>
<url=showinfo:48073>Upwell C3-LI- Outpost Rig</url>
<url=showinfo:48074>Upwell C3ILR Outpost Rig</url>
<url=showinfo:48075>Upwell C3L-R Outpost Rig</url>
<url=showinfo:48076>Upwell G2L- Outpost Rig</url>
<url=showinfo:48077>Upwell A3L-- Outpost Rig</url>
<url=showinfo:48078>Upwell M3RLP Outpost Rig</url>
<url=showinfo:48079>No Name</url>
<url=showinfo:48080>Mutaplasmid Residue</url>
<url=showinfo:48081>Women's Triglavian Survival Suit (Bioadaptive)</url>
<url=showinfo:48082>Men's Triglavian Survival Suit (Bioadaptive)</url>
<url=showinfo:48083>PantsEngM01_silver.type</url>
<url=showinfo:48084>No Name</url>
<url=showinfo:48085>No Name</url>
<url=showinfo:48086>Ghosting Damavik</url>
<url=showinfo:48087>Starving Vedmak</url>
<url=showinfo:48088>Tangling Damavik</url>
<url=showinfo:48089>Anchoring Damavik</url>
<url=showinfo:48090>Starving Damavik</url>
<url=showinfo:48091>Harrowing Vedmak</url>
<url=showinfo:48092>Striking Damavik</url>
<url=showinfo:48093>AOE_structure_30k_locator</url>
<url=showinfo:48094>AOE_structure_80k_locator</url>
<url=showinfo:48095>Entropic Radiation Sink I Blueprint</url>
<url=showinfo:48096>Entropic Radiation Sink II Blueprint</url>
<url=showinfo:48097>Tetryon Exotic Plasma S Blueprint</url>
<url=showinfo:48098>Baryon Exotic Plasma S Blueprint</url>
<url=showinfo:48099>Meson Exotic Plasma S Blueprint</url>
<url=showinfo:48100>Occult S Blueprint</url>
<url=showinfo:48101>Mystic S Blueprint</url>
<url=showinfo:48102>Tetryon Exotic Plasma M Blueprint</url>
<url=showinfo:48103>Baryon Exotic Plasma M Blueprint</url>
<url=showinfo:48104>Meson Exotic Plasma M Blueprint</url>
<url=showinfo:48105>Occult M Blueprint</url>
<url=showinfo:48106>Mystic M Blueprint</url>
<url=showinfo:48107>Tetryon Exotic Plasma L Blueprint</url>
<url=showinfo:48108>Baryon Exotic Plasma L Blueprint</url>
<url=showinfo:48109>Meson Exotic Plasma L Blueprint</url>
<url=showinfo:48110>Occult L Blueprint</url>
<url=showinfo:48111>Mystic L Blueprint</url>
<url=showinfo:48112>Zero-Point Condensate</url>
<url=showinfo:48113>Agency 'Hardshell' TB9 Dose IV</url>
<url=showinfo:48114>Agency 'Overclocker' SB9 Dose IV</url>
<url=showinfo:48115>Agency 'Pyrolancea' DB9 Dose IV</url>
<url=showinfo:48116>Standard 'Liberty' Cerebral Accelerator</url>
<url=showinfo:48117>Advanced 'Liberty' Cerebral Accelerator</url>
<url=showinfo:48118>Extended 'Liberty' Cerebral Accelerator</url>
<url=showinfo:48119>GalFed_NPC1</url>
<url=showinfo:48120>Triglavian Bioadaptive Cache Wreck</url>
<url=showinfo:48121>Triglavian Survey Database</url>
<url=showinfo:48122>Striking Leshak</url>
<url=showinfo:48123>Renewing Leshak</url>
<url=showinfo:48124>Tangling Leshak</url>
<url=showinfo:48125>Starving Leshak</url>
<url=showinfo:48126>Warding Leshak</url>
<url=showinfo:48127>Blinding Leshak</url>
<url=showinfo:48128>GalFed_NPC2</url>
<url=showinfo:48129>GalFed_NPC3</url>
<url=showinfo:48130>GalFed_NPC4</url>
<url=showinfo:48131>GalFed_Boss1</url>
<url=showinfo:48132>GalFed_Boss2</url>
<url=showinfo:48133>GalFed_Boss3</url>
<url=showinfo:48134>GalFed_Boss4</url>
<url=showinfo:48135>GalFed_Trinket1</url>
<url=showinfo:48136>GalFed_Trinket2</url>
<url=showinfo:48137>GalFed_Trinket3</url>
<url=showinfo:48138>GalFed_Trinket4</url>
<url=showinfo:48139>GalFed_Trinket5</url>
<url=showinfo:48140>GalFed_Trinket6</url>
<url=showinfo:48141>GalFed_Trinket7</url>
<url=showinfo:48142>GalFed_Trinket8</url>
<url=showinfo:48143>GalFed_Trinket9</url>
<url=showinfo:48144>GalFed_Trinket10</url>
<url=showinfo:48146>Vindicator Sarpati's Revenge - Igil SKIN (Permanent)</url>
<url=showinfo:48147>Vindicator Sarpati's Revenge - Virge SKIN (Permanent)</url>
<url=showinfo:48148>Drone_Implant1</url>
<url=showinfo:48149>Drone_Implant2</url>
<url=showinfo:48150>Drone_Implant3</url>
<url=showinfo:48151>Drone_Implant4</url>
<url=showinfo:48152>Drone_Implant5</url>
<url=showinfo:48153>Drone_Implant6</url>
<url=showinfo:48155>Bantam Ghostbird SKIN (Permanent)</url>
<url=showinfo:48156>Condor Ghostbird SKIN (Permanent)</url>
<url=showinfo:48157>Griffin Ghostbird SKIN (Permanent)</url>
<url=showinfo:48158>Heron Ghostbird SKIN (Permanent)</url>
<url=showinfo:48159>Kestrel Ghostbird SKIN (Permanent)</url>
<url=showinfo:48160>Merlin Ghostbird SKIN (Permanent)</url>
<url=showinfo:48161>Harpy Ghostbird SKIN (Permanent)</url>
<url=showinfo:48162>Hawk Ghostbird SKIN (Permanent)</url>
<url=showinfo:48163>Buzzard Ghostbird SKIN (Permanent)</url>
<url=showinfo:48164>Manticore Ghostbird SKIN (Permanent)</url>
<url=showinfo:48165>Kitsune Ghostbird SKIN (Permanent)</url>
<url=showinfo:48166>Crow Ghostbird SKIN (Permanent)</url>
<url=showinfo:48167>Raptor Ghostbird SKIN (Permanent)</url>
<url=showinfo:48168>Kirin Ghostbird SKIN (Permanent)</url>
<url=showinfo:48169>Caldari Navy Hookbill Ghostbird SKIN (Permanent)</url>
<url=showinfo:48170>Griffin Navy Issue Ghostbird SKIN (Permanent)</url>
<url=showinfo:48171>Corax Ghostbird SKIN (Permanent)</url>
<url=showinfo:48172>Cormorant Ghostbird SKIN (Permanent)</url>
<url=showinfo:48173>Stork Ghostbird SKIN (Permanent)</url>
<url=showinfo:48174>Flycatcher Ghostbird SKIN (Permanent)</url>
<url=showinfo:48175>Jackdaw Ghostbird SKIN (Permanent)</url>
<url=showinfo:48176>Blackbird Ghostbird SKIN (Permanent)</url>
<url=showinfo:48177>Caracal Ghostbird SKIN (Permanent)</url>
<url=showinfo:48178>Moa Ghostbird SKIN (Permanent)</url>
<url=showinfo:48179>Osprey Ghostbird SKIN (Permanent)</url>
<url=showinfo:48180>Cerberus Ghostbird SKIN (Permanent)</url>
<url=showinfo:48181>Eagle Ghostbird SKIN (Permanent)</url>
<url=showinfo:48182>Onyx Ghostbird SKIN (Permanent)</url>
<url=showinfo:48183>Basilisk Ghostbird SKIN (Permanent)</url>
<url=showinfo:48184>Falcon Ghostbird SKIN (Permanent)</url>
<url=showinfo:48185>Rook Ghostbird SKIN (Permanent)</url>
<url=showinfo:48186>Tengu Ghostbird SKIN (Permanent)</url>
<url=showinfo:48187>Caracal Navy Issue Ghostbird SKIN (Permanent)</url>
<url=showinfo:48188>Osprey Navy Issue Ghostbird SKIN (Permanent)</url>
<url=showinfo:48189>Drake Ghostbird SKIN (Permanent)</url>
<url=showinfo:48190>Ferox Ghostbird SKIN (Permanent)</url>
<url=showinfo:48191>Naga Ghostbird SKIN (Permanent)</url>
<url=showinfo:48192>Nighthawk Ghostbird SKIN (Permanent)</url>
<url=showinfo:48193>Vulture Ghostbird SKIN (Permanent)</url>
<url=showinfo:48194>Drake Navy Issue Ghostbird SKIN (Permanent)</url>
<url=showinfo:48195>Raven Ghostbird SKIN (Permanent)</url>
<url=showinfo:48196>Rokh Ghostbird SKIN (Permanent)</url>
<url=showinfo:48197>Scorpion Ghostbird SKIN (Permanent)</url>
<url=showinfo:48198>Widow Ghostbird SKIN (Permanent)</url>
<url=showinfo:48199>Golem Ghostbird SKIN (Permanent)</url>
<url=showinfo:48200>Raven Navy Issue Ghostbird SKIN (Permanent)</url>
<url=showinfo:48201>Scorpion Navy Issue Ghostbird SKIN (Permanent)</url>
<url=showinfo:48202>Phoenix Ghostbird SKIN (Permanent)</url>
<url=showinfo:48203>Chimera Ghostbird SKIN (Permanent)</url>
<url=showinfo:48204>Wyvern Ghostbird SKIN (Permanent)</url>
<url=showinfo:48205>Leviathan Ghostbird SKIN (Permanent)</url>
<url=showinfo:48206>Badger Ghostbird SKIN (Permanent)</url>
<url=showinfo:48207>Tayra Ghostbird SKIN (Permanent)</url>
<url=showinfo:48208>Crane Ghostbird SKIN (Permanent)</url>
<url=showinfo:48209>Bustard Ghostbird SKIN (Permanent)</url>
<url=showinfo:48210>Charon Ghostbird SKIN (Permanent)</url>
<url=showinfo:48211>Rhea Ghostbird SKIN (Permanent)</url>
<url=showinfo:48212>Minokawa Ghostbird SKIN (Permanent)</url>
<url=showinfo:48213>Nyx Dos Rouvenor's Bequest SKIN (Permanent)</url>
<url=showinfo:48214>Paladin Luminaire Rising SKIN (Permanent)</url>
<url=showinfo:48215>Vexor Navy Issue Luminaire Rising SKIN (Permanent)</url>
<url=showinfo:48216>Panther Luminaire Rising SKIN (Permanent)</url>
<url=showinfo:48217>Ferox Luminaire Rising SKIN (Permanent)</url>
<url=showinfo:48218>Inquisitor Luminaire Zenith SKIN (Permanent)</url>
<url=showinfo:48219>Coercer Luminaire Zenith SKIN (Permanent)</url>
<url=showinfo:48220>Arbitrator Luminaire Zenith SKIN (Permanent)</url>
<url=showinfo:48221>Prophecy Luminaire Zenith SKIN (Permanent)</url>
<url=showinfo:48222>Griffin Luminaire Zenith SKIN (Permanent)</url>
<url=showinfo:48223>Corax Luminaire Zenith SKIN (Permanent)</url>
<url=showinfo:48224>Blackbird Luminaire Zenith SKIN (Permanent)</url>
<url=showinfo:48225>Naga Luminaire Zenith SKIN (Permanent)</url>
<url=showinfo:48226>Atron Luminaire Zenith SKIN (Permanent)</url>
<url=showinfo:48227>Algos Luminaire Zenith SKIN (Permanent)</url>
<url=showinfo:48228>Thorax Luminaire Zenith SKIN (Permanent)</url>
<url=showinfo:48229>Talos Luminaire Zenith SKIN (Permanent)</url>
<url=showinfo:48230>Slasher Luminaire Zenith SKIN (Permanent)</url>
<url=showinfo:48231>Thrasher Luminaire Zenith SKIN (Permanent)</url>
<url=showinfo:48232>Stabber Luminaire Zenith SKIN (Permanent)</url>
<url=showinfo:48233>Cyclone Luminaire Zenith SKIN (Permanent)</url>
<url=showinfo:48234>Ephialtes Lancer</url>
<url=showinfo:48235>Ephialtes Entangler</url>
<url=showinfo:48236>Ephialtes Spearfisher</url>
<url=showinfo:48237>Ephialtes Illuminator</url>
<url=showinfo:48238>Ephialtes Dissipator</url>
<url=showinfo:48239>Ephialtes Obfuscator</url>
<url=showinfo:48240>Ephialtes Confuser</url>
<url=showinfo:48241>Lucid Escort</url>
<url=showinfo:48242>Guardian Star Captain SKIN (Permanent)</url>
<url=showinfo:48243>Absolution Star Captain SKIN (Permanent)</url>
<url=showinfo:48244>Damnation Star Captain SKIN (Permanent)</url>
<url=showinfo:48245>Lucid Aegis</url>
<url=showinfo:48246>Lucid Warden</url>
<url=showinfo:48247>Lucid Firewatcher</url>
<url=showinfo:48248>Lucid Watchman</url>
<url=showinfo:48249>Lucid Upholder</url>
<url=showinfo:48250>Lucid Sentinel</url>
<url=showinfo:48251>Lucid Preserver</url>
<url=showinfo:48252>Lucid Deepwatcher</url>
<url=showinfo:48253>Vila Swarmer</url>
<url=showinfo:48254>Wide-Area Automata Command Pylon</url>
<url=showinfo:48255>Harrowing Vila Vedmak</url>
<url=showinfo:48256>Striking Vila Damavik</url>
<url=showinfo:48257>Tangling Vila Damavik</url>
<url=showinfo:48258>Anchoring Vila Damavik</url>
<url=showinfo:48259>Shining Vila Damavik</url>
<url=showinfo:48260>Blinding Vila Damavik</url>
<url=showinfo:48261>Ghosting Vila Damavik</url>
<url=showinfo:48262>Sparkgrip Tessera</url>
<url=showinfo:48263>Embergrip Tessera</url>
<url=showinfo:48264>Strikegrip Tessera</url>
<url=showinfo:48265>Blastgrip Tessera</url>
<url=showinfo:48266>Preserved Caldari Outpost Platform</url>
<url=showinfo:48267>Preserved Amarr Outpost Platform</url>
<url=showinfo:48268>Preserved Gallente Outpost Platform</url>
<url=showinfo:48269>Preserved Minmatar Outpost Platform</url>
<url=showinfo:48270>BKG-Q2 Station Monument</url>
<url=showinfo:48271>K-8SQS Station Monument</url>
<url=showinfo:48272>D4R-H7 Station Monument</url>
<url=showinfo:48273>995-3G Station Monument</url>
<url=showinfo:48274>M53-1V Station Monument</url>
<url=showinfo:48275>P7-45V Station Monument</url>
<url=showinfo:48276>V2-VC2 Station Monument</url>
<url=showinfo:48277>5-N2EY Station Monument</url>
<url=showinfo:48278>FAT-6P Station Monument</url>
<url=showinfo:48279>9-4RP2 Station Monument</url>
<url=showinfo:48280>G8AD-C Station Monument</url>
<url=showinfo:48281>XZH-4X Station Monument</url>
<url=showinfo:48282>VFK-IV Station Monument</url>
<url=showinfo:48283>3JN9-Q Station Monument</url>
<url=showinfo:48284>CZDJ-1 Station Monument</url>
<url=showinfo:48285>NOL-M9 Station Monument</url>
<url=showinfo:48286>MO-GZ5 Station Monument</url>
<url=showinfo:48287>5-6QW7 Station Monument</url>
<url=showinfo:48288>0-W778 Station Monument</url>
<url=showinfo:48289>DG-8VJ Station Monument</url>
<url=showinfo:48290>0-G8NO Station Monument</url>
<url=showinfo:48291>C9N-CC Station Monument</url>
<url=showinfo:48292>BZ-0GW Station Monument</url>
<url=showinfo:48293>111-F1 Station Monument</url>
<url=showinfo:48294>L-C3O7 Station Monument</url>
<url=showinfo:48295>C4C-Z4 Station Monument</url>
<url=showinfo:48296>I-UUI5 Station Monument</url>
<url=showinfo:48297>VNGJ-U Station Monument</url>
<url=showinfo:48298>UB5Z-3 Station Monument</url>
<url=showinfo:48299>2-RSC7 Station Monument</url>
<url=showinfo:48300>Z-H2MA Station Monument</url>
<url=showinfo:48301>E8-YS9 Station Monument</url>
<url=showinfo:48302>2O-EEW Station Monument</url>
<url=showinfo:48303>68FT-6 Station Monument</url>
<url=showinfo:48304>Z-N9IP Station Monument</url>
<url=showinfo:48305>FR-B1H Station Monument</url>
<url=showinfo:48306>C-J6MT Station Monument</url>
<url=showinfo:48307>F2A-GX Station Monument</url>
<url=showinfo:48308>N7-BIY Station Monument</url>
<url=showinfo:48309>D2EZ-X Station Monument</url>
<url=showinfo:48310>6T3I-L Station Monument</url>
<url=showinfo:48311>Z-7OK1 Station Monument</url>
<url=showinfo:48312>H8-ZTO Station Monument</url>
<url=showinfo:48313>GQ2S-8 Station Monument</url>
<url=showinfo:48314>MP5-KR Station Monument</url>
<url=showinfo:48315>TPAR-G Station Monument</url>
<url=showinfo:48316>G-Q5JU Station Monument</url>
<url=showinfo:48317>9CG6-H Station Monument</url>
<url=showinfo:48318>3BK-O7 Station Monument</url>
<url=showinfo:48319>H74-B0 Station Monument</url>
<url=showinfo:48320>1V-LI2 Station Monument</url>
<url=showinfo:48321>JLO-Z3 Station Monument</url>
<url=showinfo:48322>28Y9-P Station Monument</url>
<url=showinfo:48323>S-EVIQ Station Monument</url>
<url=showinfo:48324>6OYQ-Z Station Monument</url>
<url=showinfo:48325>V7-MID Station Monument</url>
<url=showinfo:48326>DZ6-I5 Station Monument</url>
<url=showinfo:48327>NZW-ZO Station Monument</url>
<url=showinfo:48328>JV1V-O Station Monument</url>
<url=showinfo:48329>H-W9TY Station Monument</url>
<url=showinfo:48330>D7-ZAC Station Monument</url>
<url=showinfo:48331>IMK-K1 Station Monument</url>
<url=showinfo:48332>ZLZ-1Z Station Monument</url>
<url=showinfo:48333>LS-JEP Station Monument</url>
<url=showinfo:48334>JZV-F4 Station Monument</url>
<url=showinfo:48335>4-EFLU Station Monument</url>
<url=showinfo:48336>F-EM4Q Station Monument</url>
<url=showinfo:48337>Q-GQHN Station Monument</url>
<url=showinfo:48338>5P-AIP Outpost Monument</url>
<url=showinfo:48339>KDF-GY Outpost Monument</url>
<url=showinfo:48340>0OYZ-G Outpost Monument</url>
<url=showinfo:48341>EC-P8R Outpost Monument</url>
<url=showinfo:48342>BWF-ZZ Outpost Monument</url>
<url=showinfo:48343>GHZ-SJ Outpost Monument</url>
<url=showinfo:48344>9UY4-H Outpost Monument</url>
<url=showinfo:48345>GE-8JV Outpost Monument</url>
<url=showinfo:48346>X-R3NM Outpost Monument</url>
<url=showinfo:48347>P-2TTL Outpost Monument</url>
<url=showinfo:48348>TVN-FM Outpost Monument</url>
<url=showinfo:48349>6VDT-H Outpost Monument</url>
<url=showinfo:48350>M-OEE8 Outpost Monument</url>
<url=showinfo:48351>HED-GP Outpost Monument</url>
<url=showinfo:48352>LXQ2-T Outpost Monument</url>
<url=showinfo:48353>Y-CWQY Outpost Monument</url>
<url=showinfo:48354>S-E6ES Outpost Monument</url>
<url=showinfo:48355>JU-OWQ Outpost Monument</url>
<url=showinfo:48356>77S8-E Outpost Monument</url>
<url=showinfo:48357>B-R5RB Outpost Monument</url>
<url=showinfo:48358>J-LPX7 Outpost Monument</url>
<url=showinfo:48359>16P-PX Outpost Monument</url>
<url=showinfo:48360>LX5K-W Outpost Monument</url>
<url=showinfo:48361>9-980U Outpost Monument</url>
<url=showinfo:48362>N-I024 Outpost Monument</url>
<url=showinfo:48363>1A8-6G Outpost Monument</url>
<url=showinfo:48364>QYZM-W Outpost Monument</url>
<url=showinfo:48365>Revelation Star Captain SKIN (Permanent)</url>
<url=showinfo:48366>Aeon Star Captain SKIN (Permanent)</url>
<url=showinfo:48367>Avatar Star Captain SKIN (Permanent)</url>
<url=showinfo:48368>Ark Star Captain SKIN (Permanent)</url>
<url=showinfo:48369>Providence Star Captain SKIN (Permanent)</url>
<url=showinfo:48372>Triglavian Cruiser Wreck</url>
<url=showinfo:48373>Triglavian Frigate Wreck</url>
Icon TypeID & Name Description Group Attributes
47458 - Abyssal Trace This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace from this location and, presuming it survives the experience, will return here before too long. Abyssal Trace
Click to toggle showing the 17 attributes. descriptionID: 536642
typeID: 47458
graphicID: 22125
Capacity: 0.0
Meta Level: 0
typeNameID: 532831
basePrice: 0.0
Volume: 1.0
radius: 500.0
published: False
Mass: 1.0
Tech Level: 1
groupID: 1991
portionSize: 1
Untargetable: 1.0
Signature Radius: 50.0
Gravimetric Sensor Strength: 13.0
47465 - Unstable Abyssal Depths No Description Uninteractable Localized Effect Beacon
Click to toggle showing the 13 attributes. typeID: 47465
graphicID: 22085
Capacity: 0.0
typeNameID: 532871
iconID: 22020
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1971
portionSize: 1
Untargetable: 1.0
47467 - Medium Caustic Cloud No Description Uninteractable Localized Effect Beacon
Click to toggle showing the 17 attributes. typeID: 47467
graphicID: 22083
Capacity: 0.0
typeNameID: 532874
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1971
portionSize: 1
Untargetable: 1.0
warfareBuff2ID: 81.0
warfareBuff2Value: -60.0
Optimal Range: 15000.0
warfareBuff1ID: 80.0
warfareBuff1Value: -60.0
47468 - Large Caustic Cloud No Description Uninteractable Localized Effect Beacon
Click to toggle showing the 17 attributes. typeID: 47468
graphicID: 22084
Capacity: 0.0
typeNameID: 532875
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1971
portionSize: 1
Untargetable: 1.0
warfareBuff2ID: 81.0
warfareBuff2Value: -40.0
Optimal Range: 40000.0
warfareBuff1ID: 80.0
warfareBuff1Value: -40.0
47469 - Short-Range Multibody Tracking Pylon A Triglavian structure that appears to be designed to support ships by increasing their tracking capabilities within a short-range proximity field.

Paramount Technical Troika of Gromovi Subclade evoked the playful communion of repeated-time tactical troika in sub-27 exclave with repeated conduit loop construct-9. Upflow of metaxy to Perun Clade evoked acceptable grounding of material realization in advancing-time of tactical casting and reflection across arbitrary response units. – approximate decryption of firmware stack in a parallel signal processor recovered from a Triglavian Multibody Tracking Pylon
Triglavian Support Pylons
Click to toggle showing the 40 attributes. descriptionID: 535573
typeID: 47469
graphicID: 22036
Capacity: 0.0
Meta Level: 0
typeNameID: 532876
basePrice: 0.0
Volume: 130000000.0
radius: 7500.0
published: False
Mass: 2000000000.0
Tech Level: 1
groupID: 1981
portionSize: 1
Shield Capacity: 20000.0
Structure Hitpoints: 20000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 20000.0
warfareBuff1ID: 84.0
warfareBuff1Value: 80.0
Signature Radius: 500.0
Optimal Range: 15000.0
Capacitor Recharge time: 300000.0
armorUniformity: 1.0
structureUniformity: 1.0
Shield recharge time: 6000000.0
Capacitor Capacity: 5000.0
Shield Uniformity: 1.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
Capacitor Warfare Resistance: 0.5
47470 - Medium-Range Multibody Tracking Pylon A Triglavian structure that appears to be designed to support ships by increasing their tracking capabilities within a medium-range proximity field.

Paramount Technical Troika of Gromovi Subclade evoked the playful communion of repeated-time tactical troika in sub-27 exclave with repeated conduit loop construct-9. Upflow of metaxy to Perun Clade evoked acceptable grounding of material realization in advancing-time of tactical casting and reflection across arbitrary response units. – approximate decryption of firmware stack in a parallel signal processor recovered from a Triglavian Multibody Tracking Pylon
Triglavian Support Pylons
Click to toggle showing the 40 attributes. descriptionID: 535572
typeID: 47470
graphicID: 22036
Capacity: 0.0
Meta Level: 0
typeNameID: 532877
basePrice: 0.0
Volume: 130000000.0
radius: 7500.0
published: False
Mass: 2000000000.0
Tech Level: 1
groupID: 1981
portionSize: 1
Shield Capacity: 20000.0
Structure Hitpoints: 20000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 20000.0
warfareBuff1ID: 84.0
warfareBuff1Value: 60.0
Signature Radius: 500.0
Optimal Range: 40000.0
Capacitor Recharge time: 300000.0
armorUniformity: 1.0
structureUniformity: 1.0
Shield recharge time: 6000000.0
Capacitor Capacity: 5000.0
Shield Uniformity: 1.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
Capacitor Warfare Resistance: 0.5
47472 - Medium Filament Cloud No Description Uninteractable Localized Effect Beacon
Click to toggle showing the 20 attributes. typeID: 47472
graphicID: 22202
Capacity: 0.0
Meta Level: 0
typeNameID: 532878
basePrice: 0.0
Volume: 0.0
soundID: 20825
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1971
portionSize: 1
Untargetable: 1.0
warfareBuff2ID: 89.0
warfareBuff2Value: 100.0
Optimal Range: 15000.0
warfareBuff1ID: 88.0
warfareBuff1Value: 70.0
47473 - Large Filament Cloud No Description Uninteractable Localized Effect Beacon
Click to toggle showing the 20 attributes. typeID: 47473
graphicID: 22203
Capacity: 0.0
Meta Level: 0
typeNameID: 532879
basePrice: 0.0
Volume: 0.0
soundID: 20825
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1971
portionSize: 1
Untargetable: 1.0
warfareBuff2ID: 89.0
warfareBuff2Value: 100.0
Optimal Range: 40000.0
warfareBuff1ID: 88.0
warfareBuff1Value: 50.0
47488 - Tower Structure No Description Destructible Sentry Gun
Click to toggle showing the 63 attributes. typeID: 47488
graphicID: 2587
Capacity: 1000.0
typeNameID: 532970
basePrice: 0.0
Volume: 1000.0
radius: 241.0
published: False
Mass: 1000.0
groupID: 383
portionSize: 1
Maximum Locked Targets: 1.0
Missile Velocity Bonus: 0.5
Activation Cost: 0.0
Shield Capacity: 25.0
Structure Hitpoints: 25.0
armorUniformity: 0.75
structureUniformity: 1.0
Shield EM Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.5
Maximum Velocity Bonus: -75.0
entityChaseMaxDistance: 0.0
Activation proximity: 250000.0
Armor Hitpoints: 25.0
Accuracy falloff : 5000.0
Turret Tracking: 0.04
Missile Flight Time Bonus: 0.2
Signature Radius: 200.0
Use Signature Radius: 1.0
Rate of fire: 20000000.0
entityBracketColour: 1.0
Optimal Range: 5000.0
Capacitor Recharge time: 500000.0
use effect monitoring: 1.0
entityFlyRange: 0.0
gfxTurretID: 372.0
Damage Modifier: 3.5
maxAttackTargets: 1.0
Primary Skill required: 3373.0
RADAR Sensor Strength: 100.0
Ladar Sensor Strength: 100.0
Magnetometric Sensor Strength: 100.0
Gravimetric Sensor Strength: 100.0
Missile Damage Bonus: 0.5
Disallows Assistance: 1.0
Shield recharge time: 500000.0
Capacitor Capacity: 1000.0
Shield Uniformity: 0.75
Signature Resolution: 100.0
Threat Target Switch: 1.0
entityDefenderChance: 0.05
EM damage: 0.0
Chance to not change targets: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 0.0
entityAttackRange: 250000.0
Drone Tanking Modifier: 0.5
Rate of fire: 15000.0
Missile Type: 204.0
Security Status Kill Amount: 0.01
47489 - NPC (Tracking) No Description Tutorial Seekers
Click to toggle showing the 69 attributes. typeID: 47489
graphicID: 3560
Capacity: 0.0
raceID: 64
typeNameID: 532971
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 34440
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 35.0
Structure Hitpoints: 25.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.75
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 0.0
Armor Hitpoints: 35.0
Orbit Velocity: 200.0
entityStrength: 9.0
entityFlyRange: 1000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 350.0
Signature Radius: 15.0
entitySecurityMaxGain: 3.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.1
Disallows Assistance: 1.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
47490 - NPC (Resist1) No Description Tutorial Seekers
Click to toggle showing the 69 attributes. typeID: 47490
graphicID: 20978
Capacity: 0.0
raceID: 64
typeNameID: 532972
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 34440
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 30.0
Structure Hitpoints: 30.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 7.0
Shield EM Damage Resistance: 0.3
Shield Explosive Damage Resistance: 0.3
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 7.0
entityChaseMaxDistance: 0.0
Armor Hitpoints: 30.0
Orbit Velocity: 150.0
entityStrength: 9.0
entityFlyRange: 1000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 320.0
Signature Radius: 45.0
entitySecurityMaxGain: 3.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.07
Disallows Assistance: 1.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
47491 - NPC (Resist2) No Description Tutorial Seekers
Click to toggle showing the 69 attributes. typeID: 47491
graphicID: 20978
Capacity: 0.0
raceID: 64
typeNameID: 532973
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 34440
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 30.0
Structure Hitpoints: 20.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 7.0
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.3
Shield Explosive Damage Resistance: 0.3
Shield Kinetic Damage Resistance: 7.0
Shield Thermal Damage Resistance: 0.3
entityChaseMaxDistance: 0.0
Armor Hitpoints: 30.0
Orbit Velocity: 150.0
entityStrength: 9.0
entityFlyRange: 1000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 320.0
Signature Radius: 45.0
entitySecurityMaxGain: 3.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.07
Disallows Assistance: 1.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
47492 - NPC (Speed) No Description Tutorial Seekers
Click to toggle showing the 78 attributes. typeID: 47492
graphicID: 3528
Capacity: 0.0
raceID: 64
typeNameID: 532974
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 34440
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Maximum Locked Targets: 2.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 20.0
Structure Hitpoints: 10.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.75
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 0.0
Armor Hitpoints: 20.0
Orbit Velocity: 400.0
Accuracy falloff : 4000.0
Turret Tracking: 0.3
entityAttackDelayMin: 4500.0
Maximum Velocity: 400.0
Signature Radius: 45.0
entityBracketColour: 1.0
Rate of fire: 2500.0
Disallows Assistance: 1.0
entityStrength: 9.0
Optimal Range: 50000.0
Capacitor Recharge time: 500000.0
entityFlyRange: 10000.0
Damage Modifier: 0.4
maxAttackTargets: 1.0
structureUniformity: 1.0
gfxBoosterID: 395.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.2
entitySecurityMaxGain: 3.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
Signature Resolution: 70.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
EM damage: 2.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 2.0
entityAttackRange: 30000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
47542 - NPC (Resist3) No Description Tutorial Seekers
Click to toggle showing the 69 attributes. typeID: 47542
graphicID: 20978
Capacity: 0.0
raceID: 64
typeNameID: 533104
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 34440
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 30.0
Structure Hitpoints: 20.0
Armor EM Damage Resistance: 7.0
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 7.0
Shield Explosive Damage Resistance: 0.3
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
entityChaseMaxDistance: 0.0
Armor Hitpoints: 30.0
Orbit Velocity: 150.0
entityStrength: 9.0
entityFlyRange: 1000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 320.0
Signature Radius: 45.0
entitySecurityMaxGain: 3.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.07
Disallows Assistance: 1.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
47543 - NPC (Resist4) No Description Tutorial Seekers
Click to toggle showing the 69 attributes. typeID: 47543
graphicID: 20978
Capacity: 0.0
raceID: 64
typeNameID: 533105
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 34440
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 30.0
Structure Hitpoints: 20.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 7.0
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.3
Shield Explosive Damage Resistance: 7.0
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
entityChaseMaxDistance: 0.0
Armor Hitpoints: 30.0
Orbit Velocity: 150.0
entityStrength: 9.0
entityFlyRange: 1000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 320.0
Signature Radius: 45.0
entitySecurityMaxGain: 3.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.07
Disallows Assistance: 1.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
47620 - Small Filament Cloud No Description Uninteractable Localized Effect Beacon
Click to toggle showing the 20 attributes. typeID: 47620
graphicID: 22201
Capacity: 0.0
Meta Level: 0
typeNameID: 533749
basePrice: 0.0
Volume: 0.0
soundID: 20825
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1971
portionSize: 1
Untargetable: 1.0
warfareBuff2ID: 89.0
warfareBuff2Value: 100.0
Optimal Range: 5000.0
warfareBuff1ID: 88.0
warfareBuff1Value: 90.0
47656 - Asteroid Dungeon Cloud 5810 No Description Non-Scalable Clouds
Click to toggle showing the 13 attributes. typeID: 47656
graphicID: 22097
Capacity: 0.0
Meta Level: 0
typeNameID: 533861
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
47657 - Asteroid Dungeon Cloud 6047 No Description Non-Scalable Clouds
Click to toggle showing the 13 attributes. typeID: 47657
graphicID: 22098
Capacity: 0.0
Meta Level: 0
typeNameID: 533863
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
47658 - Asteroid Dungeon Cloud 6200 No Description Non-Scalable Clouds
Click to toggle showing the 13 attributes. typeID: 47658
graphicID: 22099
Capacity: 0.0
Meta Level: 0
typeNameID: 533865
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
47659 - Asteroid Dungeon Cloud 6201 No Description Non-Scalable Clouds
Click to toggle showing the 13 attributes. typeID: 47659
graphicID: 22100
Capacity: 0.0
Meta Level: 0
typeNameID: 533867
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
47660 - Asteroid Dungeon Cloud 6202 No Description Non-Scalable Clouds
Click to toggle showing the 13 attributes. typeID: 47660
graphicID: 22101
Capacity: 0.0
Meta Level: 0
typeNameID: 533868
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
47661 - Pillar Dungeon Cloud 6048 No Description Non-Scalable Clouds
Click to toggle showing the 13 attributes. typeID: 47661
graphicID: 22102
Capacity: 0.0
Meta Level: 0
typeNameID: 533870
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
47662 - Pillar Dungeon Cloud 6049 No Description Non-Scalable Clouds
Click to toggle showing the 13 attributes. typeID: 47662
graphicID: 22103
Capacity: 0.0
Meta Level: 0
typeNameID: 533872
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
47663 - Pillar Dungeon Cloud 6050 No Description Non-Scalable Clouds
Click to toggle showing the 13 attributes. typeID: 47663
graphicID: 22104
Capacity: 0.0
Meta Level: 0
typeNameID: 533874
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
47664 - Pillar Dungeon Cloud 6051 No Description Non-Scalable Clouds
Click to toggle showing the 13 attributes. typeID: 47664
graphicID: 22105
Capacity: 0.0
Meta Level: 0
typeNameID: 533875
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
47665 - Pillar Dungeon Cloud 6052 No Description Non-Scalable Clouds
Click to toggle showing the 13 attributes. typeID: 47665
graphicID: 22106
Capacity: 0.0
Meta Level: 0
typeNameID: 533877
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
47666 - Crystal Dungeon Cloud 6203 No Description Non-Scalable Clouds
Click to toggle showing the 13 attributes. typeID: 47666
graphicID: 22107
Capacity: 0.0
Meta Level: 0
typeNameID: 533879
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
47667 - Crystal Dungeon Cloud 6204 No Description Non-Scalable Clouds
Click to toggle showing the 13 attributes. typeID: 47667
graphicID: 22108
Capacity: 0.0
Meta Level: 0
typeNameID: 533880
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
47668 - Crystal Dungeon Cloud 6205 No Description Non-Scalable Clouds
Click to toggle showing the 13 attributes. typeID: 47668
graphicID: 22109
Capacity: 0.0
Meta Level: 0
typeNameID: 533882
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
47669 - Crystal Dungeon Cloud 6206 No Description Non-Scalable Clouds
Click to toggle showing the 13 attributes. typeID: 47669
graphicID: 22110
Capacity: 0.0
Meta Level: 0
typeNameID: 533883
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
47670 - Crystal Dungeon Cloud 6207 No Description Non-Scalable Clouds
Click to toggle showing the 13 attributes. typeID: 47670
graphicID: 22111
Capacity: 0.0
Meta Level: 0
typeNameID: 533884
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1980
portionSize: 1
47671 - Asteroid debris cloud 01 No Description Non-Interactable Object
Click to toggle showing the 11 attributes. typeID: 47671
graphicID: 22112
Capacity: 0.0
typeNameID: 533915
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47672 - Asteroid debris cloud 02 No Description Non-Interactable Object
Click to toggle showing the 11 attributes. typeID: 47672
graphicID: 22113
Capacity: 0.0
typeNameID: 533916
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47673 - Asteroid debris cloud 03 No Description Non-Interactable Object
Click to toggle showing the 11 attributes. typeID: 47673
graphicID: 22114
Capacity: 0.0
typeNameID: 533917
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47674 - Pillar debris cloud 01 No Description Non-Interactable Object
Click to toggle showing the 11 attributes. typeID: 47674
graphicID: 22115
Capacity: 0.0
typeNameID: 533918
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47675 - Pillar debris cloud 02 No Description Non-Interactable Object
Click to toggle showing the 11 attributes. typeID: 47675
graphicID: 22116
Capacity: 0.0
typeNameID: 533919
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47676 - Pillar debris cloud 03 No Description Non-Interactable Object
Click to toggle showing the 11 attributes. typeID: 47676
graphicID: 22117
Capacity: 0.0
typeNameID: 533920
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47677 - Crystal debris cloud 01 No Description Non-Interactable Object
Click to toggle showing the 11 attributes. typeID: 47677
graphicID: 22118
Capacity: 0.0
typeNameID: 533921
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47678 - Crystal debris cloud 02 No Description Non-Interactable Object
Click to toggle showing the 11 attributes. typeID: 47678
graphicID: 22119
Capacity: 0.0
typeNameID: 533922
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47679 - Crystal debris cloud 03 No Description Non-Interactable Object
Click to toggle showing the 11 attributes. typeID: 47679
graphicID: 22120
Capacity: 0.0
typeNameID: 533923
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47685 - Triglavian Transfer Conduit This Triglavian structure is seems designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. Warp Gate
Click to toggle showing the 13 attributes. descriptionID: 536468
typeID: 47685
graphicID: 22130
Capacity: 0.0
typeNameID: 534303
basePrice: 0.0
Volume: 0.0
soundID: 20836
radius: 5000.0
published: False
Mass: 100000000.0
groupID: 366
portionSize: 1
47686 - Triglavian Origin Conduit This Triglavian structure seems to function as a means of long-distance travel and will function as a conduit that will return a vessel that has used an Abyssal Filament to its ultimate point of origin. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. Warp Gate
Click to toggle showing the 12 attributes. descriptionID: 536469
typeID: 47686
graphicID: 22131
Capacity: 0.0
typeNameID: 534304
basePrice: 0.0
Volume: 0.0
radius: 5000.0
published: False
Mass: 100000000.0
groupID: 366
portionSize: 1
47699 - Decayed Stasis Webifier Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536969
typeID: 47699
Capacity: 0.0
Meta Level: 0
typeNameID: 534585
iconID: 21992
basePrice: 1000.0
marketGroupID: 2442
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47700 - Unstable Stasis Webifier Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536971
typeID: 47700
Capacity: 0.0
Meta Level: 0
typeNameID: 534587
iconID: 22014
basePrice: 1000.0
marketGroupID: 2442
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47701 - Gravid Stasis Webifier Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536970
typeID: 47701
Capacity: 0.0
Meta Level: 0
typeNameID: 534586
iconID: 22003
basePrice: 1000.0
marketGroupID: 2442
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47702 - Abyssal Stasis Webifier Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. Stasis Web
Click to toggle showing the 18 attributes. descriptionID: 536370
typeID: 47702
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 534588
Volume: 5.0
iconID: 1284
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 65
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3435.0
47711 - basic_key_placeholder No Description Abyssal Filaments
Click to toggle showing the 15 attributes. typeID: 47711
Capacity: 0.0
Meta Level: 0
typeNameID: 534595
iconID: 2039
basePrice: 10000.0
Volume: 10.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47866.0
Difficulty Tier: 4.0
47727 - GFX Test Vargur 1/2 No Description Marauder
Click to toggle showing the 104 attributes. Volume: 450000.0
typeID: 47727
graphicID: 3354
Capacity: 1150.0
Meta Level: 5.0
raceID: 2
isisGroupID: 28
typeNameID: 534678
basePrice: 279247122.0
metaGroupID: 2
soundID: 20076
wreckTypeID: 26543
radius: 250.0
Mass: 96520000.0
factionID: 500002
published: False
portionSize: 1
Tech Level: 2.0
groupID: 900
certificateTemplate: 127
Item Damage: 0.0
shipBonusMB2: -5.0
Structure Hitpoints: 6900.0
Powergrid Output: 12900.0
Low Slots: 5.0
Medium Slots: 6.0
High Slots: 8.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 110.0
Signature Radius: 360.0
CPU Output: 625.0
CPU Load: 0.0
Scan Resolution: 145.0
Capacitor Recharge time: 1100000.0
Rig Size: 3.0
Inertia Modifier: 0.11
armorUniformity: 0.75
Maximum Targeting Range: 81000.0
structureUniformity: 1.0
Warp Speed Multiplier: 2.2
Launcher Hardpoints: 0.0
Turret Hardpoints: 4.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Rig Slots: 2.0
fwLpKill: 1000.0
mainColor: 16777215.0
maxPassengers: 1000.0
Upgrade Hardpoints: 2.0
uniformity: 1.0
maxDirectionalVelocity: 1000.0
minTargetVelDmgMultiplier: 0.5
warpCapacitorNeed: 1.38e-07
heatCapacityHi: 100.0
heatDissipationRate: 0.01
Structure EM Damage Resistance: 0.67
heatDissipationRateHi: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 3337.0
Secondary Skill required: 28667.0
Maximum Locked Targets: 10.0
heatGenerationMultiplier: 0.5
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 11.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 397.0
Color Scheme: 11405.0
Heat Attenuation: 0.820335356
heatAttenuationMed: 0.757858283
heatAttenuationMed: 0.707106781
eliteBonusViolators1: 7.5
eliteBonusViolators2: 7.5
eliteBonusViolatorsRole1: 100.0
eliteBonusViolatorsRole2: 100.0
gfxBoosterID: 397.0
Drone Bandwidth: 50.0
eliteBonusViolatorsRole3: 100.0
Ship Warp Speed: 1.0
Shield Capacity: 8300.0
Armor Hitpoints: 7300.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.56875
Shield EM Damage Resistance: 0.75
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.7
requiredSkill1Level: 5.0
requiredSkill2Level: 1.0
Drone Capacity: 75.0
Reactivation Bonus: -70.0
Targeting Speed: 6750.0
Shield recharge time: 2272000.0
Capacitor Capacity: 6200.0
Shield Uniformity: 0.75
shipBonusMB: 10.0
47728 - GFX Test Vargur 2/2 No Description Marauder
Click to toggle showing the 104 attributes. Volume: 450000.0
typeID: 47728
graphicID: 3354
Capacity: 1150.0
Meta Level: 5.0
raceID: 2
isisGroupID: 28
typeNameID: 534679
basePrice: 279247122.0
metaGroupID: 2
soundID: 20076
wreckTypeID: 26543
radius: 250.0
Mass: 96520000.0
factionID: 500002
published: False
portionSize: 1
Tech Level: 2.0
groupID: 900
certificateTemplate: 127
Item Damage: 0.0
shipBonusMB2: -5.0
Structure Hitpoints: 6900.0
Powergrid Output: 12900.0
Low Slots: 5.0
Medium Slots: 6.0
High Slots: 8.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 110.0
Signature Radius: 360.0
CPU Output: 625.0
CPU Load: 0.0
Scan Resolution: 145.0
Capacitor Recharge time: 1100000.0
Rig Size: 3.0
Inertia Modifier: 0.11
armorUniformity: 0.75
Maximum Targeting Range: 81000.0
structureUniformity: 1.0
Warp Speed Multiplier: 2.2
Launcher Hardpoints: 0.0
Turret Hardpoints: 4.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Rig Slots: 2.0
fwLpKill: 1000.0
mainColor: 16777215.0
maxPassengers: 1000.0
Upgrade Hardpoints: 2.0
uniformity: 1.0
maxDirectionalVelocity: 1000.0
minTargetVelDmgMultiplier: 0.5
warpCapacitorNeed: 1.38e-07
heatCapacityHi: 100.0
heatDissipationRate: 0.01
Structure EM Damage Resistance: 0.67
heatDissipationRateHi: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 3337.0
Secondary Skill required: 28667.0
Maximum Locked Targets: 10.0
heatGenerationMultiplier: 0.5
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 11.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 397.0
Color Scheme: 11405.0
Heat Attenuation: 0.820335356
heatAttenuationMed: 0.757858283
heatAttenuationMed: 0.707106781
eliteBonusViolators1: 7.5
eliteBonusViolators2: 7.5
eliteBonusViolatorsRole1: 100.0
eliteBonusViolatorsRole2: 100.0
gfxBoosterID: 397.0
Drone Bandwidth: 50.0
eliteBonusViolatorsRole3: 100.0
Ship Warp Speed: 1.0
Shield Capacity: 8300.0
Armor Hitpoints: 7300.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.56875
Shield EM Damage Resistance: 0.75
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.7
requiredSkill1Level: 5.0
requiredSkill2Level: 1.0
Drone Capacity: 75.0
Reactivation Bonus: -70.0
Targeting Speed: 6750.0
Shield recharge time: 2272000.0
Capacitor Capacity: 6200.0
Shield Uniformity: 0.75
shipBonusMB: 10.0
47729 - Decayed Warp Scrambler Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536966
typeID: 47729
Capacity: 0.0
Meta Level: 0
typeNameID: 534959
iconID: 21994
basePrice: 1000.0
marketGroupID: 2441
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47730 - Unstable Warp Scrambler Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536968
typeID: 47730
Capacity: 0.0
Meta Level: 0
typeNameID: 534960
iconID: 22018
basePrice: 1000.0
marketGroupID: 2441
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47731 - Gravid Warp Scrambler Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536967
typeID: 47731
Capacity: 0.0
Meta Level: 0
typeNameID: 534961
iconID: 22005
basePrice: 1000.0
marketGroupID: 2441
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47732 - Abyssal Warp Scrambler Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives. Warp Scrambler
Click to toggle showing the 20 attributes. descriptionID: 536372
typeID: 47732
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 534962
Volume: 5.0
iconID: 3433
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 52
portionSize: 1
requiredSkill2Level: 1.0
requiredSkill1Level: 2.0
Primary Skill required: 3435.0
Secondary Skill required: 3449.0
47733 - Decayed Warp Disruptor Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536963
typeID: 47733
Capacity: 0.0
Meta Level: 0
typeNameID: 534963
iconID: 21993
basePrice: 1000.0
marketGroupID: 2441
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47734 - Unstable Warp Disruptor Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536965
typeID: 47734
Capacity: 0.0
Meta Level: 0
typeNameID: 534964
iconID: 22016
basePrice: 1000.0
marketGroupID: 2441
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47735 - Gravid Warp Disruptor Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536964
typeID: 47735
Capacity: 0.0
Meta Level: 0
typeNameID: 534965
iconID: 22004
basePrice: 1000.0
marketGroupID: 2441
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47736 - Abyssal Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping. Warp Scrambler
Click to toggle showing the 18 attributes. descriptionID: 536371
typeID: 47736
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 534966
Volume: 5.0
iconID: 111
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 52
portionSize: 1
requiredSkill1Level: 2.0
Primary Skill required: 3435.0
47737 - Decayed 5MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536956
typeID: 47737
Capacity: 0.0
Meta Level: 0
typeNameID: 534968
iconID: 21986
basePrice: 1000.0
marketGroupID: 2450
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47738 - Unstable 5MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536962
typeID: 47738
Capacity: 0.0
Meta Level: 0
typeNameID: 534969
iconID: 22008
basePrice: 1000.0
marketGroupID: 2450
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47739 - Gravid 5MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536959
typeID: 47739
Capacity: 0.0
Meta Level: 0
typeNameID: 534970
iconID: 21997
basePrice: 1000.0
marketGroupID: 2450
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47740 - 5mn Abyssal Microwarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.

Penalty: Max capacitor reduced.

Note: Usually fit on Frigates and Destroyers.
Propulsion Module
Click to toggle showing the 18 attributes. descriptionID: 536362
typeID: 47740
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 534971
Volume: 10.0
iconID: 10149
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 46
portionSize: 1
requiredSkill1Level: 3.0
Primary Skill required: 3454.0
47741 - Gravid 50MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536958
typeID: 47741
Capacity: 0.0
Meta Level: 0
typeNameID: 534973
iconID: 21997
basePrice: 1000.0
marketGroupID: 2451
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47742 - Decayed 50MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536955
typeID: 47742
Capacity: 0.0
Meta Level: 0
typeNameID: 534972
iconID: 21986
basePrice: 1000.0
marketGroupID: 2451
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47743 - Unstable 500MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536960
typeID: 47743
Capacity: 0.0
Meta Level: 0
typeNameID: 534991
iconID: 22008
basePrice: 1000.0
marketGroupID: 2452
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47744 - Gravid 500MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536957
typeID: 47744
Capacity: 0.0
Meta Level: 0
typeNameID: 534992
iconID: 21997
basePrice: 1000.0
marketGroupID: 2452
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47745 - 500MN Abyssal Microwarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.

Penalty: Max capacitor reduced.

Note: Battleship class module.
Propulsion Module
Click to toggle showing the 18 attributes. descriptionID: 536360
typeID: 47745
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 534993
Volume: 10.0
iconID: 10149
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 46
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3454.0
47746 - Decayed 1MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536947
typeID: 47746
Capacity: 0.0
Meta Level: 0
typeNameID: 534994
iconID: 21984
basePrice: 1000.0
marketGroupID: 2450
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47747 - Unstable 1MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536953
typeID: 47747
Capacity: 0.0
Meta Level: 0
typeNameID: 534995
iconID: 22006
basePrice: 1000.0
marketGroupID: 2450
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47748 - Gravid 1MN Afterburner MutaPlasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536950
typeID: 47748
Capacity: 0.0
Meta Level: 0
typeNameID: 534996
iconID: 21995
basePrice: 1000.0
marketGroupID: 2450
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47749 - 1MN Abyssal Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: Usually fit on Frigates and Destroyers.
Propulsion Module
Click to toggle showing the 18 attributes. descriptionID: 536359
typeID: 47749
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 534997
Volume: 5.0
iconID: 96
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 46
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3450.0
47750 - Decayed 10MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536946
typeID: 47750
Capacity: 0.0
Meta Level: 0
typeNameID: 534998
iconID: 21984
basePrice: 1000.0
marketGroupID: 2451
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47751 - Unstable 10MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536952
typeID: 47751
Capacity: 0.0
Meta Level: 0
typeNameID: 534999
iconID: 22006
basePrice: 1000.0
marketGroupID: 2451
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47752 - Gravid 10MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536949
typeID: 47752
Capacity: 0.0
Meta Level: 0
typeNameID: 535000
iconID: 21995
basePrice: 1000.0
marketGroupID: 2451
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47753 - 10MN Abyssal Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: Usually fit on Cruisers and Battlecruisers.
Propulsion Module
Click to toggle showing the 18 attributes. descriptionID: 536358
typeID: 47753
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535001
Volume: 5.0
iconID: 96
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 46
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3450.0
47754 - Decayed 100MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536945
typeID: 47754
Capacity: 0.0
Meta Level: 0
typeNameID: 535002
iconID: 21984
basePrice: 1000.0
marketGroupID: 2452
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47755 - Unstable 100MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536951
typeID: 47755
Capacity: 0.0
Meta Level: 0
typeNameID: 535003
iconID: 22006
basePrice: 1000.0
marketGroupID: 2452
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47756 - Gravid 100MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536948
typeID: 47756
Capacity: 0.0
Meta Level: 0
typeNameID: 535004
iconID: 21995
basePrice: 1000.0
marketGroupID: 2452
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47757 - 100MN Abyssal Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: Usually fit on Battleships.
Propulsion Module
Click to toggle showing the 18 attributes. descriptionID: 536357
typeID: 47757
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535005
Volume: 5.0
iconID: 96
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 46
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3450.0
47760 - A_36 No Description Lens Flares
Click to toggle showing the 13 attributes. typeID: 47760
graphicID: 22132
Capacity: 0.0
Meta Level: 0
typeNameID: 535008
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 1105
portionSize: 1
47761 - Calm Exotic Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535545
typeID: 47761
Capacity: 0.0
Meta Level: 0
typeNameID: 535015
iconID: 21924
basePrice: 10000.0
marketGroupID: 2457
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47862.0
Difficulty Tier: 1.0
47762 - Calm Dark Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535546
typeID: 47762
Capacity: 0.0
Meta Level: 0
typeNameID: 535016
iconID: 21924
basePrice: 10000.0
marketGroupID: 2458
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47863.0
Difficulty Tier: 1.0
47763 - Calm Firestorm Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535547
typeID: 47763
Capacity: 0.0
Meta Level: 0
typeNameID: 535017
iconID: 21924
basePrice: 10000.0
marketGroupID: 2459
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47864.0
Difficulty Tier: 1.0
47764 - Calm Gamma Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535548
typeID: 47764
Capacity: 0.0
Meta Level: 0
typeNameID: 535018
iconID: 21924
basePrice: 10000.0
marketGroupID: 2460
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47866.0
Difficulty Tier: 1.0
47765 - Calm Electrical Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535549
typeID: 47765
Capacity: 0.0
Meta Level: 0
typeNameID: 535019
iconID: 21924
basePrice: 10000.0
marketGroupID: 2461
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47865.0
Difficulty Tier: 1.0
47766 - Decayed Small Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536977
typeID: 47766
Capacity: 0.0
Meta Level: 0
typeNameID: 535020
iconID: 21990
basePrice: 1000.0
marketGroupID: 2443
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47767 - Unstable Small Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536983
typeID: 47767
Capacity: 0.0
Meta Level: 0
typeNameID: 535021
iconID: 22012
basePrice: 1000.0
marketGroupID: 2443
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47768 - Gravid Small Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536980
typeID: 47768
Capacity: 0.0
Meta Level: 0
typeNameID: 535022
iconID: 22001
basePrice: 1000.0
marketGroupID: 2443
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47769 - Small Abyssal Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. Armor Repair Unit
Click to toggle showing the 20 attributes. descriptionID: 536353
typeID: 47769
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535023
Volume: 5.0
iconID: 80
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 62
portionSize: 1
requiredSkill2Level: 3.0
requiredSkill1Level: 3.0
Primary Skill required: 3393.0
Secondary Skill required: 3392.0
47770 - Decayed Medium Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536976
typeID: 47770
Capacity: 0.0
Meta Level: 0
typeNameID: 535024
iconID: 21990
basePrice: 1000.0
marketGroupID: 2444
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47771 - Unstable Medium Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536982
typeID: 47771
Capacity: 0.0
Meta Level: 0
typeNameID: 535025
iconID: 22012
basePrice: 1000.0
marketGroupID: 2444
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47772 - Gravid Medium Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536979
typeID: 47772
Capacity: 0.0
Meta Level: 0
typeNameID: 535026
iconID: 22001
basePrice: 1000.0
marketGroupID: 2444
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47773 - Medium Abyssal Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. Armor Repair Unit
Click to toggle showing the 20 attributes. descriptionID: 536352
typeID: 47773
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535027
Volume: 10.0
iconID: 80
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 62
portionSize: 1
requiredSkill2Level: 4.0
requiredSkill1Level: 4.0
Primary Skill required: 3393.0
Secondary Skill required: 3392.0
47774 - Decayed Large Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536975
typeID: 47774
Capacity: 0.0
Meta Level: 0
typeNameID: 535028
iconID: 21990
basePrice: 1000.0
marketGroupID: 2445
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47775 - Unstable Large Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536981
typeID: 47775
Capacity: 0.0
Meta Level: 0
typeNameID: 535029
iconID: 22012
basePrice: 1000.0
marketGroupID: 2445
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47776 - Gravid Large Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536978
typeID: 47776
Capacity: 0.0
Meta Level: 0
typeNameID: 535030
iconID: 22001
basePrice: 1000.0
marketGroupID: 2445
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47777 - Large Abyssal Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. Armor Repair Unit
Click to toggle showing the 20 attributes. descriptionID: 536351
typeID: 47777
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535031
Volume: 50.0
iconID: 80
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 62
portionSize: 1
requiredSkill2Level: 5.0
requiredSkill1Level: 4.0
Primary Skill required: 3393.0
Secondary Skill required: 3392.0
47778 - Decayed Small Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536989
typeID: 47778
Capacity: 0.0
Meta Level: 0
typeNameID: 535032
iconID: 21991
basePrice: 1000.0
marketGroupID: 2446
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47779 - Unstable Small Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536997
typeID: 47779
Capacity: 0.0
Meta Level: 0
typeNameID: 535033
iconID: 22013
basePrice: 1000.0
marketGroupID: 2446
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47780 - Gravid Small Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536993
typeID: 47780
Capacity: 0.0
Meta Level: 0
typeNameID: 535034
iconID: 22002
basePrice: 1000.0
marketGroupID: 2446
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47781 - Small Abyssal Shield Booster Expends energy to provide a quick boost in shield strength. Shield Booster
Click to toggle showing the 18 attributes. descriptionID: 536365
typeID: 47781
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535035
Volume: 5.0
iconID: 84
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 40
portionSize: 1
requiredSkill1Level: 3.0
Primary Skill required: 3416.0
47782 - Decayed Medium Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536988
typeID: 47782
Capacity: 0.0
Meta Level: 0
typeNameID: 535036
iconID: 21991
basePrice: 1000.0
marketGroupID: 2447
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47783 - Unstable Medium Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536996
typeID: 47783
Capacity: 0.0
Meta Level: 0
typeNameID: 535037
iconID: 22013
basePrice: 1000.0
marketGroupID: 2447
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47784 - Gravid Medium Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536992
typeID: 47784
Capacity: 0.0
Meta Level: 0
typeNameID: 535038
iconID: 22002
basePrice: 1000.0
marketGroupID: 2447
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47785 - Medium Abyssal Shield Booster Expends energy to provide a quick boost in shield strength. Shield Booster
Click to toggle showing the 18 attributes. descriptionID: 536364
typeID: 47785
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535039
Volume: 10.0
iconID: 84
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 40
portionSize: 1
requiredSkill1Level: 3.0
Primary Skill required: 3416.0
47786 - Decayed Large Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536987
typeID: 47786
Capacity: 0.0
Meta Level: 0
typeNameID: 535040
iconID: 21991
basePrice: 1000.0
marketGroupID: 2448
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47787 - Unstable Large Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536995
typeID: 47787
Capacity: 0.0
Meta Level: 0
typeNameID: 535041
iconID: 22013
basePrice: 1000.0
marketGroupID: 2448
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47788 - Gravid Large Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536991
typeID: 47788
Capacity: 0.0
Meta Level: 0
typeNameID: 535042
iconID: 22002
basePrice: 1000.0
marketGroupID: 2448
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47789 - Large Abyssal Shield Booster Expends energy to provide a quick boost in shield strength. Shield Booster
Click to toggle showing the 18 attributes. descriptionID: 536363
typeID: 47789
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535043
Volume: 25.0
iconID: 84
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 40
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3416.0
47790 - Decayed X-Large Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536990
typeID: 47790
Capacity: 0.0
Meta Level: 0
typeNameID: 535044
iconID: 21991
basePrice: 1000.0
marketGroupID: 2449
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47791 - Unstable X-Large Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536998
typeID: 47791
Capacity: 0.0
Meta Level: 0
typeNameID: 535045
iconID: 22013
basePrice: 1000.0
marketGroupID: 2449
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47792 - Gravid X-Large Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536994
typeID: 47792
Capacity: 0.0
Meta Level: 0
typeNameID: 535046
iconID: 22002
basePrice: 1000.0
marketGroupID: 2449
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47793 - X-Large Abyssal Shield Booster Expends energy to provide a quick boost in shield strength. Shield Booster
Click to toggle showing the 18 attributes. descriptionID: 536366
typeID: 47793
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535047
Volume: 50.0
iconID: 84
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 2.0
groupID: 40
portionSize: 1
requiredSkill1Level: 5.0
Primary Skill required: 3416.0
47795 - Triglavian Support Pylon Wreck This is the wreckage left behind after the destruction of a Triglavian structure, most likely some variant of their support pylons. Wreck
Click to toggle showing the 14 attributes. descriptionID: 537367
typeID: 47795
graphicID: 22133
Capacity: 0.0
Meta Level: 0
typeNameID: 535049
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 186
portionSize: 1
47797 - Decayed Small Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537011
typeID: 47797
Capacity: 0.0
Meta Level: 0
typeNameID: 535062
iconID: 21985
basePrice: 1000.0
marketGroupID: 2446
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47798 - Unstable Small Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537017
typeID: 47798
Capacity: 0.0
Meta Level: 0
typeNameID: 535063
iconID: 22007
basePrice: 1000.0
marketGroupID: 2446
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47799 - Gravid Small Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537014
typeID: 47799
Capacity: 0.0
Meta Level: 0
typeNameID: 535064
iconID: 21996
basePrice: 1000.0
marketGroupID: 2446
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47800 - Small Abyssal Shield Extender Increases the maximum strength of the shield. Shield Extender
Click to toggle showing the 18 attributes. descriptionID: 536369
typeID: 47800
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535065
Volume: 5.0
iconID: 1044
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 38
portionSize: 1
requiredSkill1Level: 3.0
Primary Skill required: 3425.0
47801 - Decayed Medium Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537010
typeID: 47801
Capacity: 0.0
Meta Level: 0
typeNameID: 535066
iconID: 21985
basePrice: 1000.0
marketGroupID: 2447
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47802 - Unstable Medium Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537016
typeID: 47802
Capacity: 0.0
Meta Level: 0
typeNameID: 535067
iconID: 22007
basePrice: 1000.0
marketGroupID: 2447
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47803 - Gravid Medium Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537013
typeID: 47803
Capacity: 0.0
Meta Level: 0
typeNameID: 535068
iconID: 21996
basePrice: 1000.0
marketGroupID: 2447
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47804 - Medium Abyssal Shield Extender Increases the maximum strength of the shield. Shield Extender
Click to toggle showing the 18 attributes. descriptionID: 536368
typeID: 47804
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535069
Volume: 10.0
iconID: 1044
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 38
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3425.0
47805 - Decayed Large Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537008
typeID: 47805
Capacity: 0.0
Meta Level: 0
typeNameID: 535070
iconID: 21985
basePrice: 1000.0
marketGroupID: 2448
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47806 - Unstable Large Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537015
typeID: 47806
Capacity: 0.0
Meta Level: 0
typeNameID: 535071
iconID: 22007
basePrice: 1000.0
marketGroupID: 2448
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47807 - Gravid Large Shield Extender Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537012
typeID: 47807
Capacity: 0.0
Meta Level: 0
typeNameID: 535072
iconID: 21996
basePrice: 1000.0
marketGroupID: 2448
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47808 - Large Abyssal Shield Extender Increases the maximum strength of the shield. Shield Extender
Click to toggle showing the 18 attributes. descriptionID: 536367
typeID: 47808
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535073
Volume: 20.0
iconID: 1044
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 38
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3425.0
47809 - Decayed Small Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537001
typeID: 47809
Capacity: 0.0
Meta Level: 0
typeNameID: 535087
iconID: 21989
basePrice: 1000.0
marketGroupID: 2443
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47810 - Unstable Small Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537007
typeID: 47810
Capacity: 0.0
Meta Level: 0
typeNameID: 535088
iconID: 22011
basePrice: 1000.0
marketGroupID: 2443
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47811 - Gravid Small Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537004
typeID: 47811
Capacity: 0.0
Meta Level: 0
typeNameID: 535089
iconID: 22000
basePrice: 1000.0
marketGroupID: 2443
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47812 - Small Abyssal Armor Plates Increases the maximum strength of the Armor.

Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Armor Reinforcer
Click to toggle showing the 18 attributes. descriptionID: 536350
typeID: 47812
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535090
Volume: 5.0
iconID: 79
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 329
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3394.0
47813 - Decayed Medium Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537000
typeID: 47813
Capacity: 0.0
Meta Level: 0
typeNameID: 535091
iconID: 21989
basePrice: 1000.0
marketGroupID: 2444
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47814 - Unstable Medium Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537006
typeID: 47814
Capacity: 0.0
Meta Level: 0
typeNameID: 535092
iconID: 22011
basePrice: 1000.0
marketGroupID: 2444
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47815 - Gravid Medium Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537003
typeID: 47815
Capacity: 0.0
Meta Level: 0
typeNameID: 535093
iconID: 22000
basePrice: 1000.0
marketGroupID: 2444
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47816 - Decayed Large Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536999
typeID: 47816
Capacity: 0.0
Meta Level: 0
typeNameID: 535095
iconID: 21989
basePrice: 1000.0
marketGroupID: 2445
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47817 - Medium Abyssal Armor Plates Increases the maximum strength of the Armor.

Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Armor Reinforcer
Click to toggle showing the 18 attributes. descriptionID: 536349
typeID: 47817
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535094
Volume: 10.0
iconID: 79
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 329
portionSize: 1
requiredSkill1Level: 5.0
Primary Skill required: 3394.0
47818 - Unstable Large Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537005
typeID: 47818
Capacity: 0.0
Meta Level: 0
typeNameID: 535096
iconID: 22011
basePrice: 1000.0
marketGroupID: 2445
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47819 - Gravid Large Armor Plate Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537002
typeID: 47819
Capacity: 0.0
Meta Level: 0
typeNameID: 535097
iconID: 22000
basePrice: 1000.0
marketGroupID: 2445
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47820 - Large Abyssal Armor Plates Increases the maximum strength of the Armor.

Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Armor Reinforcer
Click to toggle showing the 18 attributes. descriptionID: 536348
typeID: 47820
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535098
Volume: 20.0
iconID: 79
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 329
portionSize: 1
requiredSkill1Level: 5.0
Primary Skill required: 3394.0
47821 - Decayed Small Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537020
typeID: 47821
Capacity: 0.0
Meta Level: 0
typeNameID: 535147
iconID: 21987
basePrice: 1000.0
marketGroupID: 2453
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47822 - Unstable Small Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537026
typeID: 47822
Capacity: 0.0
Meta Level: 0
typeNameID: 535148
iconID: 22009
basePrice: 1000.0
marketGroupID: 2453
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47823 - Gravid Small Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537023
typeID: 47823
Capacity: 0.0
Meta Level: 0
typeNameID: 535149
iconID: 21998
basePrice: 1000.0
marketGroupID: 2453
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47824 - Small Abyssal Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. Energy Neutralizer
Click to toggle showing the 18 attributes. descriptionID: 536356
typeID: 47824
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535150
Volume: 5.0
iconID: 1283
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 71
portionSize: 1
requiredSkill1Level: 3.0
Primary Skill required: 3423.0
47825 - Decayed Medium Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537019
typeID: 47825
Capacity: 0.0
Meta Level: 0
typeNameID: 535151
iconID: 21987
basePrice: 1000.0
marketGroupID: 2454
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47826 - Unstable Medium Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537025
typeID: 47826
Capacity: 0.0
Meta Level: 0
typeNameID: 535152
iconID: 22009
basePrice: 1000.0
marketGroupID: 2454
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47827 - Gravid Medium Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537022
typeID: 47827
Capacity: 0.0
Meta Level: 0
typeNameID: 535153
iconID: 21998
basePrice: 1000.0
marketGroupID: 2454
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47828 - Medium Abyssal Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. Energy Neutralizer
Click to toggle showing the 18 attributes. descriptionID: 536355
typeID: 47828
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535154
Volume: 5.0
iconID: 1283
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 71
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3423.0
47829 - Decayed Large Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537018
typeID: 47829
Capacity: 0.0
Meta Level: 0
typeNameID: 535155
iconID: 21987
basePrice: 1000.0
marketGroupID: 2455
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47830 - Unstable Large Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537024
typeID: 47830
Capacity: 0.0
Meta Level: 0
typeNameID: 535156
iconID: 22009
basePrice: 1000.0
marketGroupID: 2455
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47831 - Gravid Large Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 537021
typeID: 47831
Capacity: 0.0
Meta Level: 0
typeNameID: 535157
iconID: 21998
basePrice: 1000.0
marketGroupID: 2455
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47832 - Large Abyssal Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. Energy Neutralizer
Click to toggle showing the 18 attributes. descriptionID: 536354
typeID: 47832
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 535158
Volume: 50.0
iconID: 1283
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 71
portionSize: 1
requiredSkill1Level: 5.0
Primary Skill required: 3423.0
47833 - Abyssal Trace This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace from this location and, presuming it survives the experience, will return here before too long. Abyssal Trace
Click to toggle showing the 17 attributes. descriptionID: 536641
typeID: 47833
graphicID: 22198
Capacity: 0.0
Meta Level: 0
typeNameID: 535159
basePrice: 0.0
Volume: 1.0
radius: 500.0
published: False
Mass: 1.0
Tech Level: 1
groupID: 1991
portionSize: 1
Untargetable: 1.0
Signature Radius: 50.0
Gravimetric Sensor Strength: 13.0
47834 - Abyssal Trace This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace from this location and, presuming it survives the experience, will return here before too long. Abyssal Trace
Click to toggle showing the 17 attributes. descriptionID: 536643
typeID: 47834
graphicID: 22125
Capacity: 0.0
Meta Level: 0
typeNameID: 535160
basePrice: 0.0
Volume: 1.0
radius: 100.0
published: False
Mass: 1.0
Tech Level: 1
groupID: 1991
portionSize: 1
Untargetable: 1.0
Signature Radius: 50.0
Gravimetric Sensor Strength: 13.0
47835 - Abnormal Medium Ancillary Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536985
typeID: 47835
Capacity: 0.0
Meta Level: 0
typeNameID: 535161
iconID: 22013
basePrice: 1000.0
marketGroupID: 2447
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47836 - Medium Abyssal Ancillary Shield Booster Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 50, 75 and 100 as fuel. Reloading time is 60 seconds.
Ancillary Shield Booster
Click to toggle showing the 21 attributes. descriptionID: 536346
typeID: 47836
Capacity: 14.0
Meta Level: 10
isDynamicType: True
typeNameID: 535162
Volume: 10.0
iconID: 10935
basePrice: 0.0
metaGroupID: 15
radius: 500.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1156
portionSize: 1
Charge size: 1.0
requiredSkill1Level: 4.0
Primary Skill required: 3416.0
Charges Per Cycle: 1.0
Used with (Charge Group): 87.0
47837 - Abnormal Large Ancillary Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536984
typeID: 47837
Capacity: 0.0
Meta Level: 0
typeNameID: 535163
iconID: 22013
basePrice: 1000.0
marketGroupID: 2448
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47838 - Large Abyssal Ancillary Shield Booster Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 150 and 200 as fuel. Reloading time is 60 seconds.
Ancillary Shield Booster
Click to toggle showing the 21 attributes. descriptionID: 536345
typeID: 47838
Capacity: 42.0
Meta Level: 10
isDynamicType: True
typeNameID: 535164
Volume: 25.0
iconID: 10935
basePrice: 0.0
metaGroupID: 15
radius: 500.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1156
portionSize: 1
Charge size: 2.0
requiredSkill1Level: 4.0
Primary Skill required: 3416.0
Charges Per Cycle: 1.0
Used with (Charge Group): 87.0
47839 - Abnormal X-Large Ancillary Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536986
typeID: 47839
Capacity: 0.0
Meta Level: 0
typeNameID: 535165
iconID: 22013
basePrice: 1000.0
marketGroupID: 2449
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47840 - X-Large Abyssal Ancillary Shield Booster Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 400 and 800 as fuel. Reloading time is 60 seconds.
Ancillary Shield Booster
Click to toggle showing the 21 attributes. descriptionID: 536347
typeID: 47840
Capacity: 112.0
Meta Level: 10
isDynamicType: True
typeNameID: 535166
Volume: 50.0
iconID: 10935
basePrice: 0.0
metaGroupID: 15
radius: 500.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1156
portionSize: 1
Charge size: 3.0
requiredSkill1Level: 5.0
Primary Skill required: 3416.0
Charges Per Cycle: 1.0
Used with (Charge Group): 87.0
47841 - Abnormal Small Ancillary Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536974
typeID: 47841
Capacity: 0.0
Meta Level: 0
typeNameID: 535167
iconID: 22012
basePrice: 1000.0
marketGroupID: 2443
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47842 - Small Abyssal Ancillary Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
Ancillary Armor Repairer
Click to toggle showing the 22 attributes. descriptionID: 536343
typeID: 47842
Capacity: 0.08
Meta Level: 10
isDynamicType: True
typeNameID: 535168
Volume: 5.0
iconID: 80
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 500.0
Tech Level: 1
groupID: 1199
portionSize: 1
requiredSkill2Level: 3.0
requiredSkill1Level: 4.0
Primary Skill required: 3393.0
Secondary Skill required: 3392.0
Charges Per Cycle: 1.0
Used with (Charge Group): 916.0
47843 - Abnormal Medium Ancillary Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536973
typeID: 47843
Capacity: 0.0
Meta Level: 0
typeNameID: 535169
iconID: 22012
basePrice: 1000.0
marketGroupID: 2444
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47844 - Medium Abyssal Ancillary Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
Ancillary Armor Repairer
Click to toggle showing the 22 attributes. descriptionID: 536344
typeID: 47844
Capacity: 0.32
Meta Level: 10
isDynamicType: True
typeNameID: 535170
Volume: 10.0
iconID: 80
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 500.0
Tech Level: 1
groupID: 1199
portionSize: 1
requiredSkill2Level: 4.0
requiredSkill1Level: 4.0
Primary Skill required: 3393.0
Secondary Skill required: 3392.0
Charges Per Cycle: 4.0
Used with (Charge Group): 916.0
47845 - Abnormal Large Ancillary Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Mutaplasmids
Click to toggle showing the 15 attributes. descriptionID: 536972
typeID: 47845
Capacity: 0.0
Meta Level: 0
typeNameID: 535171
iconID: 22012
basePrice: 1000.0
marketGroupID: 2445
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
47846 - Large Abyssal Ancillary Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
Ancillary Armor Repairer
Click to toggle showing the 22 attributes. descriptionID: 536342
typeID: 47846
Capacity: 0.64
Meta Level: 10
isDynamicType: True
typeNameID: 535172
Volume: 50.0
iconID: 80
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 500.0
Tech Level: 1
groupID: 1199
portionSize: 1
requiredSkill2Level: 5.0
requiredSkill1Level: 4.0
Primary Skill required: 3393.0
Secondary Skill required: 3392.0
Charges Per Cycle: 8.0
Used with (Charge Group): 916.0
47847 - Sparkneedle Tessella Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Drone Entities
Click to toggle showing the 64 attributes. descriptionID: 537246
typeID: 47847
graphicID: 1219
Capacity: 0.0
raceID: 134
typeNameID: 535183
basePrice: 0.0
Volume: 10.0
soundID: 11
radius: 13.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 1997
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 200.0
Structure Hitpoints: 450.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 6000.0
Armor Hitpoints: 500.0
Accuracy falloff : 2000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 4000.0
Maximum Velocity: 1500.0
Signature Radius: 50.0
entityFactionLoss: 0.0
Rate of fire: 2000.0
Scan Resolution: 2000.0
Optimal Range: 4000.0
Capacitor Recharge time: 2500000.0
Damage Modifier: 2.5
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 100.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 20000.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 13.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 9e+11
Bounty: 0.0
Capacitor Capacity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 20.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 0.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 2000.0
47848 - Emberneedle Tessella Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Drone Entities
Click to toggle showing the 64 attributes. descriptionID: 537257
typeID: 47848
graphicID: 1219
Capacity: 0.0
raceID: 134
typeNameID: 535184
basePrice: 0.0
Volume: 10.0
soundID: 11
radius: 13.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 1997
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 200.0
Structure Hitpoints: 450.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 6000.0
Armor Hitpoints: 500.0
Accuracy falloff : 5000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 4000.0
Maximum Velocity: 1500.0
Signature Radius: 50.0
entityFactionLoss: 0.0
Rate of fire: 2000.0
Scan Resolution: 2000.0
Optimal Range: 2500.0
Capacitor Recharge time: 2500000.0
Damage Modifier: 2.5
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 100.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 20000.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 13.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 9e+11
Bounty: 0.0
Capacitor Capacity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 2000.0
47849 - Strikeneedle Tessella Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Drone Entities
Click to toggle showing the 64 attributes. descriptionID: 537252
typeID: 47849
graphicID: 1219
Capacity: 0.0
raceID: 134
typeNameID: 535185
basePrice: 0.0
Volume: 10.0
soundID: 11
radius: 13.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 1997
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 550.0
Structure Hitpoints: 400.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 6000.0
Armor Hitpoints: 200.0
Accuracy falloff : 2000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 4000.0
Maximum Velocity: 1500.0
Signature Radius: 50.0
entityFactionLoss: 0.0
Rate of fire: 2000.0
Scan Resolution: 2000.0
Optimal Range: 4000.0
Capacitor Recharge time: 2500000.0
Damage Modifier: 2.5
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 100.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 20000.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 13.0
Shield recharge time: 9e+11
Bounty: 0.0
Capacitor Capacity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 20.0
Thermal damage: 0.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 2000.0
47850 - Fieldweaver Tessella Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Drone Entities
Click to toggle showing the 52 attributes. descriptionID: 537254
typeID: 47850
graphicID: 21818
Capacity: 0.0
raceID: 134
typeNameID: 535186
basePrice: 0.0
Volume: 10.0
soundID: 11
radius: 18.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 1997
portionSize: 1
behaviorRemoteShieldBoostRange: 7000.0
Shield Capacity: 500.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
Armor Hitpoints: 300.0
Maximum Velocity: 900.0
Signature Radius: 75.0
entityFactionLoss: 0.0
Scan Resolution: 2000.0
Capacitor Recharge time: 2500000.0
behaviorRemoteShieldBoostDuration: 2000.0
Maximum Locked Targets: 8.0
behaviorRemoteShieldBoostFalloff: 10000.0
behaviorRemoteShieldBoostDischarge: 0.0
Shield Bonus: 20.0
Inertia Modifier: 100.0
Maximum Targeting Range: 60000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 13.0
Shield recharge time: 9e+11
Bounty: 0.0
Capacitor Capacity: 1.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 397.0
47851 - Snarecaster Tessella Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Drone Entities
Click to toggle showing the 63 attributes. descriptionID: 537259
typeID: 47851
graphicID: 1226
Capacity: 0.0
raceID: 134
typeNameID: 535187
basePrice: 0.0
Volume: 10.0
soundID: 11
radius: 18.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 1997
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 300.0
behaviorWebifierDischarge: 0.0
Structure Hitpoints: 400.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -30.0
Armor Hitpoints: 300.0
Accuracy falloff : 4000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 4000.0
Maximum Velocity: 1500.0
Signature Radius: 50.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 2000.0
Optimal Range: 8000.0
Capacitor Recharge time: 2500000.0
Damage Modifier: 1.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 10000.0
gfxBoosterID: 397.0
Inertia Modifier: 100.0
Maximum Targeting Range: 20000.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 13.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 9e+11
Bounty: 0.0
Capacitor Capacity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 10.0
Explosive damage: 10.0
Kinetic damage: 10.0
Thermal damage: 10.0
47852 - Fogcaster Tessella Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Drone Entities
Click to toggle showing the 73 attributes. descriptionID: 537261
typeID: 47852
graphicID: 1230
Capacity: 0.0
raceID: 134
typeNameID: 535188
basePrice: 0.0
Volume: 10.0
soundID: 11
radius: 10.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 1997
portionSize: 1
Explosion Radius Bonus: 10.0
Maximum Locked Targets: 8.0
Shield Capacity: 350.0
Structure Hitpoints: 300.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
fighterAbilityAntiFighterMissileResistance: 1.0
Armor Hitpoints: 350.0
Accuracy falloff : 4000.0
Turret Tracking: 4000.0
Missile Velocity Bonus: -8.0
npcGuidanceDisruptorRange: 25000.0
Maximum Velocity: 1000.0
Signature Radius: 50.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 2000.0
Optimal Range: 8000.0
Capacitor Recharge time: 2500000.0
Shield recharge time: 9e+11
Damage Modifier: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 100.0
Maximum Targeting Range: 70000.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
Explosion Velocity Bonus: -10.0
RADAR Sensor Strength: 13.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Flight Time Bonus: -8.0
npcTrackingDisruptorFalloff: 10000.0
npcTrackingDisruptorDischarge: 0.0
npcGuidanceDisruptorDuration: 5000.0
Falloff Bonus: -10.0
Optimal Range Bonus: -10.0
Bounty: 0.0
Capacitor Capacity: 1.0
npcGuidanceDisruptorFalloff: 10000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
npcGuidanceDisruptorDischarge: 0.0
Structure EM Damage Resistance: 1.0
EM damage: 10.0
npcTrackingDisruptorDuration: 5000.0
Explosive damage: 10.0
Kinetic damage: 10.0
Thermal damage: 10.0
npcTrackingDisruptorRange: 25000.0
Tracking Speed Bonus: -10.0
47853 - Gazedimmer Tessella Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Drone Entities
Click to toggle showing the 64 attributes. descriptionID: 537258
typeID: 47853
graphicID: 1224
Capacity: 0.0
raceID: 134
typeNameID: 535189
basePrice: 0.0
Volume: 10.0
soundID: 11
radius: 14.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 1997
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 350.0
Structure Hitpoints: 300.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 350.0
Accuracy falloff : 4000.0
Turret Tracking: 4000.0
Maximum Velocity: 1000.0
Signature Radius: 50.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 2000.0
Maximum Targeting Range Bonus: -15.0
Optimal Range: 8000.0
Capacitor Recharge time: 2500000.0
behaviorSensorDampenerDuration: 5000.0
Damage Modifier: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 100.0
behaviorSensorDampenerFalloff: 20000.0
Maximum Targeting Range: 70000.0
behaviorSensorDampenerDischarge: 0.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 13.0
Gravimetric Sensor Strength: 0.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
Shield recharge time: 9e+11
behaviorSensorDampenerRange: 20000.0
Bounty: 0.0
Capacitor Capacity: 1.0
Scan Resolution Bonus: -15.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 10.0
Explosive damage: 10.0
Kinetic damage: 10.0
Thermal damage: 10.0
47854 - Spotlighter Tessella Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Drone Entities
Click to toggle showing the 63 attributes. descriptionID: 537260
typeID: 47854
graphicID: 1226
Capacity: 0.0
raceID: 134
typeNameID: 535190
basePrice: 0.0
Volume: 10.0
soundID: 11
radius: 18.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 1997
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 350.0
Structure Hitpoints: 300.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 350.0
Accuracy falloff : 4000.0
Turret Tracking: 4000.0
Maximum Velocity: 1000.0
Signature Radius: 50.0
Signature Radius Modifier: 20.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 2000.0
Optimal Range: 8000.0
Capacitor Recharge time: 2500000.0
Damage Modifier: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 100.0
Maximum Targeting Range: 70000.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 13.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
behaviorTargetPainterDuration: 5000.0
behaviorTargetPainterRange: 30000.0
behaviorTargetPainterFalloff: 20000.0
behaviorTargetPainterDischarge: 0.0
Shield recharge time: 9e+11
Bounty: 0.0
Capacitor Capacity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 10.0
Explosive damage: 10.0
Kinetic damage: 10.0
Thermal damage: 10.0
47855 - Blastneedle Tessella Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Drone Entities
Click to toggle showing the 64 attributes. descriptionID: 537249
typeID: 47855
graphicID: 1219
Capacity: 0.0
raceID: 134
typeNameID: 535194
basePrice: 0.0
Volume: 10.0
soundID: 11
radius: 13.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 1997
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 550.0
Structure Hitpoints: 400.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 6000.0
Armor Hitpoints: 200.0
Accuracy falloff : 5000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 4000.0
Maximum Velocity: 1500.0
Signature Radius: 50.0
entityFactionLoss: 0.0
Rate of fire: 2000.0
Scan Resolution: 2000.0
Optimal Range: 2500.0
Capacitor Recharge time: 2500000.0
Damage Modifier: 2.5
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 100.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 20000.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 13.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 9e+11
Bounty: 0.0
Capacitor Capacity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 20.0
Kinetic damage: 0.0
Thermal damage: 0.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 2000.0
47856 - Sparklance Tessella Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Drone Entities
Click to toggle showing the 64 attributes. descriptionID: 537245
typeID: 47856
graphicID: 1219
Capacity: 0.0
raceID: 134
typeNameID: 535195
basePrice: 0.0
Volume: 10.0
soundID: 11
radius: 13.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 1997
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 200.0
Structure Hitpoints: 450.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 10000.0
Armor Hitpoints: 1000.0
Accuracy falloff : 4000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 4000.0
Maximum Velocity: 1500.0
Signature Radius: 50.0
entityFactionLoss: 0.0
Rate of fire: 2000.0
Scan Resolution: 2000.0
Optimal Range: 8000.0
Capacitor Recharge time: 2500000.0
Damage Modifier: 2.5
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 100.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 20000.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 14.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 9e+11
Bounty: 0.0
Capacitor Capacity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 40.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 0.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 2000.0
47857 - Emberlance Tessella Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Drone Entities
Click to toggle showing the 64 attributes. descriptionID: 537256
typeID: 47857
graphicID: 1219
Capacity: 0.0
raceID: 134
typeNameID: 535196
basePrice: 0.0
Volume: 10.0
soundID: 11
radius: 13.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 1997
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 200.0
Structure Hitpoints: 450.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 10000.0
Armor Hitpoints: 1000.0
Accuracy falloff : 10000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 4000.0
Maximum Velocity: 1500.0
Signature Radius: 50.0
entityFactionLoss: 0.0
Rate of fire: 2000.0
Scan Resolution: 2000.0
Optimal Range: 5000.0
Capacitor Recharge time: 2500000.0
Damage Modifier: 2.5
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 100.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 20000.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 14.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 9e+11
Bounty: 0.0
Capacitor Capacity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 40.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 2000.0
47858 - Strikelance Tessella Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Drone Entities
Click to toggle showing the 64 attributes. descriptionID: 537251
typeID: 47858
graphicID: 1219
Capacity: 0.0
raceID: 134
typeNameID: 535198
basePrice: 0.0
Volume: 10.0
soundID: 11
radius: 13.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 1997
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 1100.0
Structure Hitpoints: 400.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 10000.0
Armor Hitpoints: 200.0
Accuracy falloff : 4000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 4000.0
Maximum Velocity: 1500.0
Signature Radius: 50.0
entityFactionLoss: 0.0
Rate of fire: 2000.0
Scan Resolution: 2000.0
Optimal Range: 8000.0
Capacitor Recharge time: 2500000.0
Damage Modifier: 2.5
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 100.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 20000.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 14.0
Shield recharge time: 9e+11
Bounty: 0.0
Capacitor Capacity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 40.0
Thermal damage: 0.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 2000.0
47859 - Blastlance Tessella Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Drone Entities
Click to toggle showing the 64 attributes. descriptionID: 537248
typeID: 47859
graphicID: 1219
Capacity: 0.0
raceID: 134
typeNameID: 535197
basePrice: 0.0
Volume: 10.0
soundID: 11
radius: 13.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 1997
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 1100.0
Structure Hitpoints: 400.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 10000.0
Armor Hitpoints: 200.0
Accuracy falloff : 10000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 4000.0
Maximum Velocity: 1500.0
Signature Radius: 50.0
entityFactionLoss: 0.0
Rate of fire: 2000.0
Scan Resolution: 2000.0
Optimal Range: 5000.0
Capacitor Recharge time: 2500000.0
Damage Modifier: 2.5
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 100.0
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 20000.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 14.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 9e+11
Bounty: 0.0
Capacitor Capacity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 40.0
Kinetic damage: 0.0
Thermal damage: 0.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 2000.0
47860 - Plateforger Tessella Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Drone Entities
Click to toggle showing the 52 attributes. descriptionID: 537243
typeID: 47860
graphicID: 21818
Capacity: 0.0
raceID: 134
typeNameID: 535200
basePrice: 0.0
Volume: 10.0
soundID: 11
radius: 18.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 1997
portionSize: 1
Shield Capacity: 300.0
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
Armor Hitpoints: 500.0
Maximum Velocity: 900.0
Signature Radius: 75.0
entityFactionLoss: 0.0
Scan Resolution: 2000.0
Capacitor Recharge time: 2500000.0
behaviorRemoteArmorRepairDuration: 2000.0
behaviorRemoteArmorRepairRange: 7000.0
behaviorRemoteArmorRepairFalloff: 10000.0
behaviorRemoteArmorRepairDischarge: 0.0
Maximum Locked Targets: 8.0
Inertia Modifier: 100.0
Maximum Targeting Range: 60000.0
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 13.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 20.0
Shield recharge time: 9e+11
Bounty: 0.0
Capacitor Capacity: 1.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 397.0
47862 - Exotic Particle Storm An Abyssal Deadspace environment flooded with exotic particles.

Ships in this environment receive penalties to kinetic resistance and a bonus to scan resolution.
Abyssal Environment
Click to toggle showing the 12 attributes. descriptionID: 535252
typeID: 47862
Capacity: 0.0
typeNameID: 535251
iconID: 21905
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1983
portionSize: 1
47863 - Dark Matter Field An Abyssal Deadspace environment suffused with dark matter that does not reflect electromagnetic radiation.

Ships in this environment receive a bonus to maximum velocity and a penalty to turret range.
Abyssal Environment
Click to toggle showing the 12 attributes. descriptionID: 535254
typeID: 47863
Capacity: 0.0
typeNameID: 535253
iconID: 21906
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1983
portionSize: 1
47864 - Plasma Firestorm An Abyssal Deadspace environment scorched by vast plasma firestorms.

Ships in this environment receive a bonus to armor HP and a penalty to thermal resistance.
Abyssal Environment
Click to toggle showing the 12 attributes. descriptionID: 535256
typeID: 47864
Capacity: 0.0
typeNameID: 535255
iconID: 21907
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1983
portionSize: 1
47865 - Electrical Storm An Abyssal Deadspace environment wracked by massive electrical storms.

Ships in this environment receive a penalty to EM resistance and a bonus to capacitor recharge.
Abyssal Environment
Click to toggle showing the 12 attributes. descriptionID: 535258
typeID: 47865
Capacity: 0.0
typeNameID: 535257
iconID: 21903
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1983
portionSize: 1
47866 - Gamma-Ray Afterglow An Abyssal Deadspace environment saturated with radiation from the afterglow of a gamma-ray burst.

Ships in this environment receive a bonus to shield HP and a penalty to explosive resistance.
Abyssal Environment
Click to toggle showing the 12 attributes. descriptionID: 535260
typeID: 47866
Capacity: 0.0
typeNameID: 535259
iconID: 21904
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1983
portionSize: 1
47867 - Precursor Frigate Skill at operating Precursor Frigates. Spaceship Command
Click to toggle showing the 20 attributes. descriptionID: 535262
typeID: 47867
Capacity: 0.0
raceID: 135
typeNameID: 535261
iconID: 33
basePrice: 40000.0
marketGroupID: 377
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 257
portionSize: 1
Training time multiplier : 2.0
Primary attribute: 167.0
Secondary attribute: 168.0
Primary Skill required: 3327.0
Level: 0.0
requiredSkill1Level: 1.0
47868 - Precursor Cruiser Skill at operating Precursor Cruisers. Spaceship Command
Click to toggle showing the 23 attributes. descriptionID: 535264
typeID: 47868
Capacity: 0.0
raceID: 135
typeNameID: 535263
iconID: 33
basePrice: 2500000.0
marketGroupID: 377
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 257
portionSize: 1
requiredSkill2Level: 3.0
shipPowerBonus: 2.0
Training time multiplier : 5.0
Primary attribute: 167.0
Secondary attribute: 168.0
Primary Skill required: 3327.0
Secondary Skill required: 47867.0
Level: 0.0
requiredSkill1Level: 4.0
47869 - Precursor Battleship Skill at operating Precursor Battleships. Spaceship Command
Click to toggle showing the 22 attributes. descriptionID: 535266
typeID: 47869
Capacity: 0.0
raceID: 135
typeNameID: 535265
iconID: 33
basePrice: 20000000.0
marketGroupID: 377
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 257
portionSize: 1
requiredSkill2Level: 3.0
Training time multiplier : 8.0
Primary attribute: 167.0
Secondary attribute: 168.0
Primary Skill required: 3327.0
Secondary Skill required: 47868.0
Level: 0.0
requiredSkill1Level: 5.0
47870 - Small Precursor Weapon Operation of small precursor weapons. 5% Bonus to small precursor weapon damage per level. Gunnery
Click to toggle showing the 20 attributes. descriptionID: 535270
typeID: 47870
Capacity: 0.0
raceID: 135
typeNameID: 535267
iconID: 33
basePrice: 320000.0
marketGroupID: 364
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 255
portionSize: 1
Training time multiplier : 1.0
Primary attribute: 167.0
Secondary attribute: 168.0
Primary Skill required: 3300.0
Damage Multiplier Bonus: 5.0
requiredSkill1Level: 1.0
47871 - Medium Precursor Weapon Operation of medium precursor weapons. 5% Bonus to medium precursor weapon damage per level. Gunnery
Click to toggle showing the 22 attributes. descriptionID: 537238
typeID: 47871
Capacity: 0.0
raceID: 135
typeNameID: 535268
iconID: 33
basePrice: 900000.0
marketGroupID: 364
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 255
portionSize: 1
requiredSkill2Level: 3.0
Training time multiplier : 3.0
Primary attribute: 167.0
Secondary attribute: 168.0
Primary Skill required: 3300.0
Secondary Skill required: 47870.0
Damage Multiplier Bonus: 5.0
requiredSkill1Level: 3.0
47872 - Large Precursor Weapon Operation of large precursor weapons. 5% Bonus to large precursor weapon damage per level. Gunnery
Click to toggle showing the 22 attributes. descriptionID: 537239
typeID: 47872
Capacity: 0.0
raceID: 135
typeNameID: 535271
iconID: 33
basePrice: 18000000.0
marketGroupID: 364
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 255
portionSize: 1
requiredSkill2Level: 3.0
Training time multiplier : 5.0
Primary attribute: 167.0
Secondary attribute: 168.0
Primary Skill required: 3300.0
Secondary Skill required: 47871.0
Damage Multiplier Bonus: 5.0
requiredSkill1Level: 5.0
47873 - Small Disintegrator Specialization Specialist training in the operation of advanced Light Entropic Disintegrators. 2% bonus per skill level to the damage of small weapons requiring Small Disintegrator Specialization. Gunnery
Click to toggle showing the 22 attributes. descriptionID: 537240
typeID: 47873
Capacity: 0.0
typeNameID: 535273
iconID: 33
basePrice: 6000000.0
marketGroupID: 364
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 255
portionSize: 1
requiredSkill2Level: 5.0
canNotBeTrainedOnTrial: 1.0
Training time multiplier : 3.0
Primary attribute: 167.0
Secondary attribute: 168.0
Primary Skill required: 3312.0
Secondary Skill required: 47870.0
Damage Multiplier Bonus: 2.0
requiredSkill1Level: 3.0
47874 - Medium Disintegrator Specialization Specialist training in the operation of advanced Heavy Entropic Disintegrators. 2% bonus per skill level to the damage of medium weapons requiring Medium Disintegrator Specialization. Gunnery
Click to toggle showing the 22 attributes. descriptionID: 537241
typeID: 47874
Capacity: 0.0
typeNameID: 535275
iconID: 33
basePrice: 9000000.0
marketGroupID: 364
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 255
portionSize: 1
requiredSkill2Level: 5.0
canNotBeTrainedOnTrial: 1.0
Training time multiplier : 5.0
Primary attribute: 167.0
Secondary attribute: 168.0
Primary Skill required: 3312.0
Secondary Skill required: 47871.0
Damage Multiplier Bonus: 2.0
requiredSkill1Level: 4.0
47875 - Large Disintegrator Specialization Specialist training in the operation of advanced Supratidal Entropic Disintegrators. 2% bonus per skill level to the damage of large weapons requiring Large Disintegrator Specialization. Gunnery
Click to toggle showing the 22 attributes. descriptionID: 537242
typeID: 47875
Capacity: 0.0
typeNameID: 535277
iconID: 33
basePrice: 18000000.0
marketGroupID: 364
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 255
portionSize: 1
requiredSkill2Level: 5.0
canNotBeTrainedOnTrial: 1.0
Training time multiplier : 8.0
Primary attribute: 167.0
Secondary attribute: 168.0
Primary Skill required: 3312.0
Secondary Skill required: 47872.0
Damage Multiplier Bonus: 2.0
requiredSkill1Level: 5.0
47876 - Photic Abyssal Overmind Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Spaceship Entities
Click to toggle showing the 57 attributes. descriptionID: 537262
typeID: 47876
graphicID: 1718
Capacity: 0.0
raceID: 134
typeNameID: 535299
basePrice: 0.0
Volume: 454500.0
soundID: 11
radius: 499.0
factionID: 500025
published: False
Mass: 100250000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 9000.0
Structure Hitpoints: 10625.0
Armor EM Damage Resistance: 0.375
Armor Explosive Damage Resistance: 0.675
Armor Kinetic Damage Resistance: 0.4875
Armor Thermal Damage Resistance: 0.4875
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 10000.0
Accuracy falloff : 15000.0
Turret Tracking: 3.6
Maximum Velocity: 200.0
Signature Radius: 465.0
entityFactionLoss: 0.0
Rate of fire: 4212.0
Scan Resolution: 112.5
Optimal Range: 30000.0
Capacitor Recharge time: 825000.0
gfxTurretID: 572.0
Damage Modifier: 14.3
gfxBoosterID: 395.0
Inertia Modifier: 0.085
Maximum Targeting Range: 105000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 26.4
Gravimetric Sensor Strength: 0.0
Shield recharge time: 1875000.0
Bounty: 0.0
Capacitor Capacity: 7500.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 20.0
Thermal damage: 12.0
47877 - Twilit Abyssal Overmind Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Spaceship Entities
Click to toggle showing the 57 attributes. descriptionID: 537263
typeID: 47877
graphicID: 1718
Capacity: 0.0
raceID: 134
typeNameID: 535300
basePrice: 0.0
Volume: 454500.0
soundID: 11
radius: 499.0
factionID: 500025
published: False
Mass: 100250000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 9000.0
Structure Hitpoints: 10625.0
Armor EM Damage Resistance: 0.32
Armor Explosive Damage Resistance: 0.32
Armor Kinetic Damage Resistance: 0.23
Armor Thermal Damage Resistance: 0.41
Shield EM Damage Resistance: 0.875
Shield Explosive Damage Resistance: 0.4375
Shield Kinetic Damage Resistance: 0.525
Shield Thermal Damage Resistance: 0.7
Armor Hitpoints: 10000.0
Accuracy falloff : 15000.0
Turret Tracking: 4.26
Maximum Velocity: 250.0
Signature Radius: 465.0
entityFactionLoss: 0.0
Rate of fire: 3220.0
Scan Resolution: 112.5
Optimal Range: 36000.0
Capacitor Recharge time: 825000.0
gfxTurretID: 3114.0
Damage Modifier: 24.0
gfxBoosterID: 395.0
Inertia Modifier: 0.084
Maximum Targeting Range: 105000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 26.4
Gravimetric Sensor Strength: 0.0
Shield recharge time: 1875000.0
Bounty: 0.0
Capacitor Capacity: 7500.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.4
Structure Thermal Damage Resistance: 0.4
Structure Explosive Damage Resistance: 0.4
Structure EM Damage Resistance: 0.4
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 23.0
Thermal damage: 13.8
47878 - Bathyic Abyssal Overmind Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Spaceship Entities
Click to toggle showing the 57 attributes. descriptionID: 537264
typeID: 47878
graphicID: 1718
Capacity: 0.0
raceID: 134
typeNameID: 535301
basePrice: 0.0
Volume: 454500.0
soundID: 11
radius: 499.0
factionID: 500025
published: False
Mass: 100250000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 9000.0
Structure Hitpoints: 10625.0
Armor EM Damage Resistance: 0.32
Armor Explosive Damage Resistance: 0.32
Armor Kinetic Damage Resistance: 0.41
Armor Thermal Damage Resistance: 0.41
Shield EM Damage Resistance: 0.875
Shield Explosive Damage Resistance: 0.4375
Shield Kinetic Damage Resistance: 0.525
Shield Thermal Damage Resistance: 0.7
Armor Hitpoints: 20000.0
Accuracy falloff : 28750.0
Turret Tracking: 2.89
Maximum Velocity: 300.0
Signature Radius: 465.0
entityFactionLoss: 0.0
Rate of fire: 4280.0
Scan Resolution: 112.5
Optimal Range: 29025.0
Capacitor Recharge time: 825000.0
gfxTurretID: 12356.0
Damage Modifier: 30.0
gfxBoosterID: 395.0
Inertia Modifier: 0.084
Maximum Targeting Range: 105000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 26.4
Gravimetric Sensor Strength: 0.0
Shield recharge time: 1875000.0
Bounty: 0.0
Capacitor Capacity: 9530.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.4
Structure Thermal Damage Resistance: 0.4
Structure Explosive Damage Resistance: 0.4
Structure EM Damage Resistance: 0.4
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 32.2
Thermal damage: 23.0
47879 - Hadal Abyssal Overmind Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Spaceship Entities
Click to toggle showing the 57 attributes. descriptionID: 537265
typeID: 47879
graphicID: 1718
Capacity: 0.0
raceID: 134
typeNameID: 535302
basePrice: 0.0
Volume: 454500.0
soundID: 11
radius: 499.0
factionID: 500025
published: False
Mass: 100250000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 11875.0
Structure Hitpoints: 13750.0
Armor EM Damage Resistance: 0.23
Armor Explosive Damage Resistance: 0.32
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.875
Shield Explosive Damage Resistance: 0.4375
Shield Kinetic Damage Resistance: 0.525
Shield Thermal Damage Resistance: 0.7
Armor Hitpoints: 22500.0
Accuracy falloff : 19820.0
Turret Tracking: 4.33
Maximum Velocity: 350.0
Signature Radius: 455.0
entityFactionLoss: 0.0
Rate of fire: 3390.0
Scan Resolution: 112.5
Optimal Range: 20790.0
Capacitor Recharge time: 825000.0
gfxTurretID: 3114.0
Damage Modifier: 29.0
gfxBoosterID: 395.0
Inertia Modifier: 0.081
Maximum Targeting Range: 105000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 32.4
Gravimetric Sensor Strength: 0.0
Shield recharge time: 2542500.0
Bounty: 0.0
Capacitor Capacity: 8906.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.4
Structure Thermal Damage Resistance: 0.4
Structure Explosive Damage Resistance: 0.4
Structure EM Damage Resistance: 0.4
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 32.2
Thermal damage: 23.0
47880 - Benthic Abyssal Overmind Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Spaceship Entities
Click to toggle showing the 62 attributes. descriptionID: 537266
typeID: 47880
graphicID: 1718
Capacity: 0.0
raceID: 134
typeNameID: 535303
basePrice: 0.0
Volume: 454500.0
soundID: 11
radius: 499.0
factionID: 500025
published: False
Mass: 100250000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 11875.0
behaviorWebifierDischarge: 3.75
Structure Hitpoints: 13750.0
Armor EM Damage Resistance: 0.24
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.32
Armor Thermal Damage Resistance: 0.32
Shield EM Damage Resistance: 0.79
Shield Explosive Damage Resistance: 0.39
Shield Kinetic Damage Resistance: 0.47
Shield Thermal Damage Resistance: 0.63
Maximum Velocity Bonus: -55.0
Armor Hitpoints: 25750.0
Accuracy falloff : 29000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 3.23
Maximum Velocity: 400.0
Signature Radius: 455.0
entityFactionLoss: 0.0
Rate of fire: 3970.0
Scan Resolution: 112.5
Optimal Range: 29160.0
Capacitor Recharge time: 825000.0
gfxTurretID: 13874.0
Damage Modifier: 41.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 15000.0
gfxBoosterID: 395.0
Inertia Modifier: 0.081
Maximum Targeting Range: 105000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 32.4
Gravimetric Sensor Strength: 0.0
Shield recharge time: 2542500.0
Bounty: 0.0
Capacitor Capacity: 8906.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.32
Structure Thermal Damage Resistance: 0.32
Structure Explosive Damage Resistance: 0.32
Structure EM Damage Resistance: 0.32
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 33.6
Thermal damage: 24.0
47885 - Tetryon Exotic Plasma S An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Exotic Plasma Charge
Click to toggle showing the 31 attributes. descriptionID: 536899
typeID: 47885
Capacity: 0.0
raceID: 135
typeNameID: 535359
iconID: 21918
basePrice: 0.0
marketGroupID: 2465
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1.0
groupID: 1987
portionSize: 1000
Charge size: 1.0
Item Damage: 0.0
Structure Hitpoints: 1.0
entityFlyRangeMultiplier: 0.5
metaGroupID: 0.0
Base Shield Damage: 0.0
EM damage: 0.0
Explosive damage: 33.0
Kinetic damage: 0.0
Thermal damage: 72.0
Used with (Launcher Group): 1986.0
Range bonus: 0.7
Tracking Speed Multiplier: 1.0
mainColor: 11646664.0
Capacitor Need Bonus: 0.0
Base Armor Damage: 0.0
47886 - Tetryon Exotic Plasma M An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Exotic Plasma Charge
Click to toggle showing the 31 attributes. descriptionID: 536900
typeID: 47886
Capacity: 0.0
raceID: 135
typeNameID: 535361
iconID: 21918
basePrice: 0.0
marketGroupID: 2466
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1.0
groupID: 1987
portionSize: 1000
Charge size: 2.0
Item Damage: 0.0
Structure Hitpoints: 1.0
entityFlyRangeMultiplier: 0.5
metaGroupID: 0.0
Base Shield Damage: 0.0
EM damage: 0.0
Explosive damage: 100.0
Kinetic damage: 0.0
Thermal damage: 230.0
Used with (Launcher Group): 1986.0
Range bonus: 0.7
Tracking Speed Multiplier: 1.0
mainColor: 11646664.0
Capacitor Need Bonus: 0.0
Base Armor Damage: 0.0
47887 - Tetryon Exotic Plasma L An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Exotic Plasma Charge
Click to toggle showing the 31 attributes. descriptionID: 536901
typeID: 47887
Capacity: 0.0
raceID: 135
typeNameID: 535363
iconID: 21918
basePrice: 0.0
marketGroupID: 2467
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1.0
groupID: 1987
portionSize: 1000
Charge size: 3.0
Item Damage: 0.0
Structure Hitpoints: 1.0
entityFlyRangeMultiplier: 0.5
metaGroupID: 0.0
Base Shield Damage: 0.0
EM damage: 0.0
Explosive damage: 266.0
Kinetic damage: 0.0
Thermal damage: 602.0
Used with (Launcher Group): 1986.0
Range bonus: 0.7
Tracking Speed Multiplier: 1.0
mainColor: 11646664.0
Capacitor Need Bonus: 0.0
Base Armor Damage: 0.0
47888 - Agitated Exotic Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535550
typeID: 47888
Capacity: 0.0
Meta Level: 0
typeNameID: 535373
iconID: 21925
basePrice: 10000.0
marketGroupID: 2457
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47862.0
Difficulty Tier: 2.0
47889 - Fierce Exotic Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535551
typeID: 47889
Capacity: 0.0
Meta Level: 0
typeNameID: 535374
iconID: 21926
basePrice: 10000.0
marketGroupID: 2457
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47862.0
Difficulty Tier: 3.0
47890 - Raging Exotic Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535552
typeID: 47890
Capacity: 0.0
Meta Level: 0
typeNameID: 535375
iconID: 21927
basePrice: 10000.0
marketGroupID: 2457
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47862.0
Difficulty Tier: 4.0
47891 - Chaotic Exotic Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535553
typeID: 47891
Capacity: 0.0
Meta Level: 0
typeNameID: 535376
iconID: 21928
basePrice: 10000.0
marketGroupID: 2457
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47862.0
Difficulty Tier: 5.0
47892 - Agitated Dark Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535554
typeID: 47892
Capacity: 0.0
Meta Level: 0
typeNameID: 535377
iconID: 21925
basePrice: 10000.0
marketGroupID: 2458
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47863.0
Difficulty Tier: 2.0
47893 - Fierce Dark Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535555
typeID: 47893
Capacity: 0.0
Meta Level: 0
typeNameID: 535378
iconID: 21926
basePrice: 10000.0
marketGroupID: 2458
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47863.0
Difficulty Tier: 3.0
47894 - Raging Dark Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535556
typeID: 47894
Capacity: 0.0
Meta Level: 0
typeNameID: 535379
iconID: 21927
basePrice: 10000.0
marketGroupID: 2458
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47863.0
Difficulty Tier: 4.0
47895 - Chaotic Dark Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535557
typeID: 47895
Capacity: 0.0
Meta Level: 0
typeNameID: 535380
iconID: 21928
basePrice: 10000.0
marketGroupID: 2458
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47863.0
Difficulty Tier: 5.0
47896 - Agitated Firestorm Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535558
typeID: 47896
Capacity: 0.0
Meta Level: 0
typeNameID: 535381
iconID: 21925
basePrice: 10000.0
marketGroupID: 2459
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47864.0
Difficulty Tier: 2.0
47897 - Fierce Firestorm Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535559
typeID: 47897
Capacity: 0.0
Meta Level: 0
typeNameID: 535382
iconID: 21926
basePrice: 10000.0
marketGroupID: 2459
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47864.0
Difficulty Tier: 3.0
47898 - Raging Firestorm Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535560
typeID: 47898
Capacity: 0.0
Meta Level: 0
typeNameID: 535383
iconID: 21927
basePrice: 10000.0
marketGroupID: 2459
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47864.0
Difficulty Tier: 4.0
47899 - Chaotic Firestorm Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535561
typeID: 47899
Capacity: 0.0
Meta Level: 0
typeNameID: 535384
iconID: 21928
basePrice: 10000.0
marketGroupID: 2459
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47864.0
Difficulty Tier: 5.0
47900 - Agitated Gamma Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535562
typeID: 47900
Capacity: 0.0
Meta Level: 0
typeNameID: 535385
iconID: 21925
basePrice: 10000.0
marketGroupID: 2460
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47866.0
Difficulty Tier: 2.0
47901 - Fierce Gamma Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535563
typeID: 47901
Capacity: 0.0
Meta Level: 0
typeNameID: 535386
iconID: 21926
basePrice: 10000.0
marketGroupID: 2460
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47866.0
Difficulty Tier: 3.0
47902 - Raging Gamma Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535564
typeID: 47902
Capacity: 0.0
Meta Level: 0
typeNameID: 535387
iconID: 21927
basePrice: 10000.0
marketGroupID: 2460
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47866.0
Difficulty Tier: 4.0
47903 - Chaotic Gamma Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535565
typeID: 47903
Capacity: 0.0
Meta Level: 0
typeNameID: 535388
iconID: 21928
basePrice: 10000.0
marketGroupID: 2460
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47866.0
Difficulty Tier: 5.0
47904 - Agitated Electrical Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535566
typeID: 47904
Capacity: 0.0
Meta Level: 0
typeNameID: 535389
iconID: 21925
basePrice: 10000.0
marketGroupID: 2461
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47865.0
Difficulty Tier: 2.0
47905 - Fierce Electrical Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535567
typeID: 47905
Capacity: 0.0
Meta Level: 0
typeNameID: 535390
iconID: 21926
basePrice: 10000.0
marketGroupID: 2461
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47865.0
Difficulty Tier: 3.0
47906 - Raging Electrical Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535568
typeID: 47906
Capacity: 0.0
Meta Level: 0
typeNameID: 535391
iconID: 21927
basePrice: 10000.0
marketGroupID: 2461
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47865.0
Difficulty Tier: 4.0
47907 - Chaotic Electrical Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 17 attributes. descriptionID: 535569
typeID: 47907
Capacity: 0.0
Meta Level: 0
typeNameID: 535392
iconID: 21928
basePrice: 10000.0
marketGroupID: 2461
Volume: 10.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47865.0
Difficulty Tier: 5.0
47908 - Entropic Radiation Sink I Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Entropic Radiation Sink
Click to toggle showing the 22 attributes. descriptionID: 536638
typeID: 47908
Capacity: 0.0
Meta Level: 0.0
typeNameID: 535394
iconID: 1046
basePrice: 0.0
marketGroupID: 2471
Volume: 5.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1.0
groupID: 1988
portionSize: 1
Damage Modifier: 1.09
Structure Hitpoints: 40.0
rate of fire bonus: 0.96
CPU usage: 27.0
requiredSkill1Level: 1.0
Primary Skill required: 3318.0
Powergrid Usage: 1.0
47909 - Compact Entropic Radiation Sink Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Entropic Radiation Sink
Click to toggle showing the 22 attributes. descriptionID: 536640
typeID: 47909
Capacity: 0.0
Meta Level: 0.0
typeNameID: 535395
iconID: 1046
basePrice: 0.0
marketGroupID: 2471
Volume: 5.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1.0
groupID: 1988
portionSize: 1
Damage Modifier: 1.09
Structure Hitpoints: 40.0
rate of fire bonus: 0.96
CPU usage: 27.0
requiredSkill1Level: 1.0
Primary Skill required: 3318.0
Powergrid Usage: 1.0
47911 - Entropic Radiation Sink II Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Entropic Radiation Sink
Click to toggle showing the 23 attributes. descriptionID: 536639
typeID: 47911
Capacity: 0.0
Meta Level: 5.0
typeNameID: 535396
Volume: 5.0
iconID: 1046
basePrice: 0.0
marketGroupID: 2471
metaGroupID: 2
radius: 1.0
published: True
Mass: 1.0
Tech Level: 2.0
groupID: 1988
portionSize: 1
Damage Modifier: 1.13
Structure Hitpoints: 40.0
rate of fire bonus: 0.94
CPU usage: 30.0
requiredSkill1Level: 4.0
Primary Skill required: 3318.0
Powergrid Usage: 1.0
47912 - Light Compact Entropic Disintegrator This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Precursor Weapon
Click to toggle showing the 45 attributes. descriptionID: 537224
typeID: 47912
graphicID: 21997
Capacity: 50.0
Meta Level: 0.0
raceID: 135
typeNameID: 535397
Volume: 5.0
iconID: 21923
basePrice: 0.0
marketGroupID: 2433
metaGroupID: 1.0
radius: 1.0
published: True
Mass: 500.0
Tech Level: 1.0
groupID: 1986
portionSize: 1
Charge size: 1.0
Reload Time: 0.01
Can be fitted to: 47269.0
Activation Cost: 5.2
Structure Hitpoints: 40.0
requiredSkill1Level: 1.0
requiredSkill2Level: 1.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 27.0
Turret Tracking: 410.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
slots occupied: 1.0
CPU usage: 39.0
Rate of fire: 3500.0
Optimal Range: 6000.0
Secondary Skill required: 47870.0
Charges Per Cycle: 1.0
Overload damage bonus: 15.0
Heat Damage: 4.2
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 1.1
Primary Skill required: 3300.0
Used with (Charge Group): 1987.0
Color Scheme: 11313.0
Signature Resolution: 40000.0
47913 - Light Scoped Entropic Disintegrator This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Precursor Weapon
Click to toggle showing the 45 attributes. descriptionID: 537225
typeID: 47913
graphicID: 21997
Capacity: 50.0
Meta Level: 0.0
raceID: 135
typeNameID: 535398
Volume: 5.0
iconID: 21923
basePrice: 0.0
marketGroupID: 2433
metaGroupID: 1.0
radius: 1.0
published: True
Mass: 500.0
Tech Level: 1.0
groupID: 1986
portionSize: 1
Charge size: 1.0
Reload Time: 0.01
Can be fitted to: 47269.0
Activation Cost: 5.2
Structure Hitpoints: 40.0
requiredSkill1Level: 1.0
requiredSkill2Level: 1.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 30.0
Turret Tracking: 410.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
slots occupied: 1.0
CPU usage: 45.0
Rate of fire: 3500.0
Optimal Range: 6500.0
Secondary Skill required: 47870.0
Charges Per Cycle: 1.0
Overload damage bonus: 15.0
Heat Damage: 4.2
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 1.1
Primary Skill required: 3300.0
Used with (Charge Group): 1987.0
Color Scheme: 11313.0
Signature Resolution: 40000.0
47914 - Light Entropic Disintegrator II This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
Precursor Weapon
Click to toggle showing the 48 attributes. descriptionID: 537227
typeID: 47914
graphicID: 21997
Capacity: 50.0
Meta Level: 5.0
raceID: 135
typeNameID: 535399
Volume: 5.0
iconID: 21923
basePrice: 0.0
marketGroupID: 2433
metaGroupID: 2.0
radius: 1.0
published: True
Mass: 500.0
Tech Level: 2.0
groupID: 1986
portionSize: 1
Charge size: 1.0
Reload Time: 0.01
Can be fitted to: 47269.0
Activation Cost: 4.5
Structure Hitpoints: 40.0
requiredSkill1Level: 1.0
requiredSkill2Level: 5.0
requiredSkill3Level: 1.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 30.0
Turret Tracking: 410.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
slots occupied: 1.0
CPU usage: 45.0
Rate of fire: 3500.0
Optimal Range: 6750.0
Secondary Skill required: 47870.0
Tertiary Skill required: 47873.0
Overload damage bonus: 15.0
Heat Damage: 4.0
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 1.2
Primary Skill required: 3300.0
Charges Per Cycle: 1.0
Used with (Charge Group): 1987.0
Used with (Charge Group): 1989.0
Color Scheme: 11313.0
Signature Resolution: 40000.0
47915 - Light Veles Entropic Disintegrator This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Precursor Weapon
Click to toggle showing the 45 attributes. descriptionID: 537226
typeID: 47915
graphicID: 21997
Capacity: 50.0
Meta Level: 8.0
raceID: 135
typeNameID: 535400
Volume: 5.0
iconID: 21923
basePrice: 0.0
marketGroupID: 2433
metaGroupID: 4.0
radius: 1.0
published: True
Mass: 500.0
Tech Level: 1.0
groupID: 1986
portionSize: 1
Charge size: 1.0
Reload Time: 0.01
Can be fitted to: 47269.0
Activation Cost: 4.0
Structure Hitpoints: 40.0
requiredSkill1Level: 1.0
requiredSkill2Level: 1.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 27.0
Turret Tracking: 410.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
slots occupied: 1.0
CPU usage: 42.0
Rate of fire: 3500.0
Optimal Range: 7150.0
Secondary Skill required: 47870.0
Charges Per Cycle: 1.0
Overload damage bonus: 15.0
Heat Damage: 3.6
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 1.3
Primary Skill required: 3300.0
Used with (Charge Group): 1987.0
Color Scheme: 11313.0
Signature Resolution: 40000.0
47916 - Heavy Compact Entropic Disintegrator This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Precursor Weapon
Click to toggle showing the 45 attributes. descriptionID: 537228
typeID: 47916
graphicID: 21996
Capacity: 50.0
Meta Level: 0.0
raceID: 135
typeNameID: 535401
Volume: 10.0
iconID: 21922
basePrice: 0.0
marketGroupID: 2434
metaGroupID: 1.0
radius: 1.0
published: True
Mass: 1000.0
Tech Level: 1.0
groupID: 1986
portionSize: 1
Charge size: 2.0
Reload Time: 0.01
Can be fitted to: 47270.0
Activation Cost: 22.1
Structure Hitpoints: 40.0
requiredSkill1Level: 1.0
requiredSkill2Level: 3.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 760.0
Turret Tracking: 42.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
slots occupied: 1.0
CPU usage: 120.0
Rate of fire: 5500.0
Optimal Range: 15500.0
Secondary Skill required: 3300.0
Charges Per Cycle: 1.0
Overload damage bonus: 15.0
Heat Damage: 4.2
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 1.1
Primary Skill required: 47871.0
Used with (Charge Group): 1987.0
Color Scheme: 11313.0
Signature Resolution: 40000.0
47917 - Heavy Scoped Entropic Disintegrator This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Precursor Weapon
Click to toggle showing the 45 attributes. descriptionID: 537230
typeID: 47917
graphicID: 21996
Capacity: 50.0
Meta Level: 0.0
raceID: 135
typeNameID: 535402
Volume: 10.0
iconID: 21922
basePrice: 0.0
marketGroupID: 2434
metaGroupID: 1.0
radius: 1.0
published: True
Mass: 1000.0
Tech Level: 1.0
groupID: 1986
portionSize: 1
Charge size: 2.0
Reload Time: 0.01
Can be fitted to: 47270.0
Activation Cost: 22.1
Structure Hitpoints: 40.0
requiredSkill1Level: 1.0
requiredSkill2Level: 3.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 840.0
Turret Tracking: 42.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
slots occupied: 1.0
CPU usage: 140.0
Rate of fire: 5500.0
Optimal Range: 16600.0
Secondary Skill required: 3300.0
Charges Per Cycle: 1.0
Overload damage bonus: 15.0
Heat Damage: 4.2
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 1.1
Primary Skill required: 47871.0
Used with (Charge Group): 1987.0
Color Scheme: 11313.0
Signature Resolution: 40000.0
47918 - Heavy Entropic Disintegrator II This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
Precursor Weapon
Click to toggle showing the 47 attributes. descriptionID: 537232
typeID: 47918
graphicID: 21996
Capacity: 50.0
Meta Level: 5.0
typeNameID: 535403
Volume: 10.0
iconID: 21922
basePrice: 0.0
marketGroupID: 2434
metaGroupID: 2.0
radius: 1.0
published: True
Mass: 1000.0
Tech Level: 2.0
groupID: 1986
portionSize: 1
Charge size: 2.0
Reload Time: 0.01
Can be fitted to: 47270.0
Activation Cost: 20.4
Structure Hitpoints: 40.0
requiredSkill1Level: 5.0
requiredSkill2Level: 3.0
requiredSkill3Level: 1.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 880.0
Turret Tracking: 42.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
slots occupied: 1.0
CPU usage: 160.0
Rate of fire: 5500.0
Optimal Range: 17400.0
Secondary Skill required: 3300.0
Tertiary Skill required: 47874.0
Overload damage bonus: 15.0
Heat Damage: 4.0
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 1.2
Primary Skill required: 47871.0
Charges Per Cycle: 1.0
Used with (Charge Group): 1987.0
Used with (Charge Group): 1989.0
Color Scheme: 11313.0
Signature Resolution: 40000.0
47919 - Heavy Veles Entropic Disintegrator This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Precursor Weapon
Click to toggle showing the 45 attributes. descriptionID: 537231
typeID: 47919
graphicID: 21996
Capacity: 50.0
Meta Level: 8.0
raceID: 135
typeNameID: 535404
Volume: 10.0
iconID: 21922
basePrice: 0.0
marketGroupID: 2434
metaGroupID: 4.0
radius: 1.0
published: True
Mass: 1000.0
Tech Level: 1.0
groupID: 1986
portionSize: 1
Charge size: 2.0
Reload Time: 0.01
Can be fitted to: 47270.0
Activation Cost: 19.2
Structure Hitpoints: 40.0
requiredSkill1Level: 1.0
requiredSkill2Level: 3.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 800.0
Turret Tracking: 42.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
slots occupied: 1.0
CPU usage: 140.0
Rate of fire: 5500.0
Optimal Range: 18000.0
Secondary Skill required: 3300.0
Charges Per Cycle: 1.0
Overload damage bonus: 15.0
Heat Damage: 3.6
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 1.3
Primary Skill required: 47871.0
Used with (Charge Group): 1987.0
Color Scheme: 11313.0
Signature Resolution: 40000.0
47920 - Supratidal Compact Entropic Disintegrator This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Precursor Weapon
Click to toggle showing the 45 attributes. descriptionID: 537233
typeID: 47920
graphicID: 21994
Capacity: 50.0
Meta Level: 0.0
raceID: 135
typeNameID: 535405
Volume: 20.0
iconID: 21921
basePrice: 0.0
marketGroupID: 2435
metaGroupID: 1.0
radius: 1.0
published: True
Mass: 2000.0
Tech Level: 1.0
groupID: 1986
portionSize: 1
Charge size: 3.0
Reload Time: 0.01
Can be fitted to: 47271.0
Activation Cost: 63.0
Structure Hitpoints: 40.0
requiredSkill1Level: 1.0
requiredSkill2Level: 5.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 15900.0
Turret Tracking: 5.45
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
slots occupied: 1.0
CPU usage: 270.0
Rate of fire: 8000.0
Optimal Range: 26000.0
Secondary Skill required: 3300.0
Charges Per Cycle: 1.0
Overload damage bonus: 15.0
Heat Damage: 4.2
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 1.1
Primary Skill required: 47872.0
Used with (Charge Group): 1987.0
Color Scheme: 11313.0
Signature Resolution: 40000.0
47921 - Supratidal Scoped Entropic Disintegrator This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Precursor Weapon
Click to toggle showing the 45 attributes. descriptionID: 537235
typeID: 47921
graphicID: 21994
Capacity: 50.0
Meta Level: 0.0
raceID: 135
typeNameID: 535406
Volume: 20.0
iconID: 21921
basePrice: 0.0
marketGroupID: 2435
metaGroupID: 1.0
radius: 1.0
published: True
Mass: 2000.0
Tech Level: 1.0
groupID: 1986
portionSize: 1
Charge size: 3.0
Reload Time: 0.01
Can be fitted to: 47271.0
Activation Cost: 63.0
Structure Hitpoints: 40.0
requiredSkill1Level: 1.0
requiredSkill2Level: 5.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 16500.0
Turret Tracking: 5.45
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
slots occupied: 1.0
CPU usage: 300.0
Rate of fire: 8000.0
Optimal Range: 27100.0
Secondary Skill required: 3300.0
Charges Per Cycle: 1.0
Overload damage bonus: 15.0
Heat Damage: 4.2
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 1.1
Primary Skill required: 47872.0
Used with (Charge Group): 1987.0
Color Scheme: 11313.0
Signature Resolution: 40000.0
47922 - Supratidal Entropic Disintegrator II This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
Precursor Weapon
Click to toggle showing the 48 attributes. descriptionID: 537237
typeID: 47922
graphicID: 21994
Capacity: 50.0
Meta Level: 5.0
raceID: 135
typeNameID: 535407
Volume: 20.0
iconID: 21921
basePrice: 0.0
marketGroupID: 2435
metaGroupID: 2.0
radius: 1.0
published: True
Mass: 2000.0
Tech Level: 2.0
groupID: 1986
portionSize: 1
Charge size: 3.0
Reload Time: 0.01
Can be fitted to: 47271.0
Activation Cost: 57.6
Structure Hitpoints: 40.0
requiredSkill1Level: 5.0
requiredSkill2Level: 5.0
requiredSkill3Level: 1.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 17400.0
Turret Tracking: 5.45
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
slots occupied: 1.0
CPU usage: 342.0
Rate of fire: 8000.0
Optimal Range: 28200.0
Secondary Skill required: 3300.0
Tertiary Skill required: 47875.0
Overload damage bonus: 15.0
Heat Damage: 4.0
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 1.2
Primary Skill required: 47872.0
Charges Per Cycle: 1.0
Used with (Charge Group): 1987.0
Used with (Charge Group): 1989.0
Color Scheme: 11313.0
Signature Resolution: 40000.0
47923 - Supratidal Veles Entropic Disintegrator This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Precursor Weapon
Click to toggle showing the 45 attributes. descriptionID: 537236
typeID: 47923
graphicID: 21994
Capacity: 50.0
Meta Level: 8.0
raceID: 135
typeNameID: 535408
Volume: 20.0
iconID: 21921
basePrice: 0.0
marketGroupID: 2435
metaGroupID: 4.0
radius: 1.0
published: True
Mass: 2000.0
Tech Level: 1.0
groupID: 1986
portionSize: 1
Charge size: 3.0
Reload Time: 0.01
Can be fitted to: 47271.0
Activation Cost: 54.0
Structure Hitpoints: 40.0
requiredSkill1Level: 1.0
requiredSkill2Level: 5.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 16500.0
Turret Tracking: 5.45
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
slots occupied: 1.0
CPU usage: 270.0
Rate of fire: 8000.0
Optimal Range: 29100.0
Secondary Skill required: 3300.0
Charges Per Cycle: 1.0
Overload damage bonus: 15.0
Heat Damage: 3.6
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 1.3
Primary Skill required: 47872.0
Used with (Charge Group): 1987.0
Color Scheme: 11313.0
Signature Resolution: 40000.0
47924 - Baryon Exotic Plasma S An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Exotic Plasma Charge
Click to toggle showing the 31 attributes. descriptionID: 536895
typeID: 47924
Capacity: 0.0
raceID: 135
typeNameID: 535409
iconID: 21917
basePrice: 0.0
marketGroupID: 2465
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1.0
groupID: 1987
portionSize: 1000
Charge size: 1.0
Item Damage: 0.0
Structure Hitpoints: 1.0
entityFlyRangeMultiplier: 0.5
metaGroupID: 0.0
Base Shield Damage: 0.0
EM damage: 0.0
Explosive damage: 42.0
Kinetic damage: 0.0
Thermal damage: 57.0
Used with (Launcher Group): 1986.0
Range bonus: 1.1
Tracking Speed Multiplier: 1.0
mainColor: 11646664.0
Capacitor Need Bonus: 0.0
Base Armor Damage: 0.0
47925 - Meson Exotic Plasma S An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Exotic Plasma Charge
Click to toggle showing the 31 attributes. descriptionID: 536898
typeID: 47925
Capacity: 0.0
raceID: 135
typeNameID: 535410
iconID: 21916
basePrice: 0.0
marketGroupID: 2465
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1.0
groupID: 1987
portionSize: 1000
Charge size: 1.0
Item Damage: 0.0
Structure Hitpoints: 1.0
entityFlyRangeMultiplier: 0.5
metaGroupID: 0.0
Base Shield Damage: 0.0
EM damage: 0.0
Explosive damage: 33.0
Kinetic damage: 0.0
Thermal damage: 45.0
Used with (Launcher Group): 1986.0
Range bonus: 1.8
Tracking Speed Multiplier: 1.0
mainColor: 11646664.0
Capacitor Need Bonus: 0.0
Base Armor Damage: 0.0
47926 - Occult S An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential.

This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
Advanced Exotic Plasma Charge
Click to toggle showing the 35 attributes. descriptionID: 535412
typeID: 47926
graphicID: 1143
Capacity: 0.0
Meta Level: 5
raceID: 135
typeNameID: 535411
Volume: 0.1
iconID: 21920
basePrice: 0.0
marketGroupID: 2468
metaGroupID: 2.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 2.0
groupID: 1989
portionSize: 1000
Charge size: 1.0
Item Damage: 0.0
Structure Hitpoints: 1.0
entityFlyRangeMultiplier: 0.5
requiredSkill1Level: 1.0
Primary Skill required: 47873.0
Used with (Launcher Group): 1986.0
Tracking Speed Multiplier: 0.75
Capacitor Need Bonus: 0.0
Base Armor Damage: 0.0
Base Shield Damage: 0.0
EM damage: 0.0
Explosive damage: 63.0
Kinetic damage: 0.0
Thermal damage: 72.0
Range bonus: 0.6
mainColor: 11646664.0
47927 - Mystic S An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal thermal damage potential at longer ranges than would normally be possible.

However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
Advanced Exotic Plasma Charge
Click to toggle showing the 35 attributes. descriptionID: 536904
typeID: 47927
graphicID: 1141
Capacity: 0.0
Meta Level: 5
raceID: 135
typeNameID: 535413
Volume: 0.1
iconID: 21919
basePrice: 0.0
marketGroupID: 2468
metaGroupID: 2.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 2.0
groupID: 1989
portionSize: 1000
Charge size: 1.0
Item Damage: 0.0
Structure Hitpoints: 1.0
entityFlyRangeMultiplier: 0.5
requiredSkill1Level: 1.0
Primary Skill required: 47873.0
Used with (Launcher Group): 1986.0
Tracking Speed Multiplier: 0.75
Capacitor Need Bonus: 0.0
Base Armor Damage: 0.0
Base Shield Damage: 0.0
EM damage: 0.0
Explosive damage: 33.0
Kinetic damage: 0.0
Thermal damage: 63.0
Range bonus: 1.5
mainColor: 11646664.0
47928 - Baryon Exotic Plasma M An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Exotic Plasma Charge
Click to toggle showing the 32 attributes. descriptionID: 536894
typeID: 47928
graphicID: 1139
Capacity: 0.0
raceID: 135
typeNameID: 535415
iconID: 21917
basePrice: 0.0
marketGroupID: 2466
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1.0
groupID: 1987
portionSize: 1000
Charge size: 2.0
Item Damage: 0.0
Structure Hitpoints: 1.0
entityFlyRangeMultiplier: 0.5
metaGroupID: 0.0
Base Shield Damage: 0.0
EM damage: 0.0
Explosive damage: 120.0
Kinetic damage: 0.0
Thermal damage: 190.0
Used with (Launcher Group): 1986.0
Range bonus: 1.1
Tracking Speed Multiplier: 1.0
mainColor: 11646664.0
Capacitor Need Bonus: 0.0
Base Armor Damage: 0.0
47929 - Meson Exotic Plasma M An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Exotic Plasma Charge
Click to toggle showing the 32 attributes. descriptionID: 536897
typeID: 47929
graphicID: 1142
Capacity: 0.0
raceID: 135
typeNameID: 535416
iconID: 21916
basePrice: 0.0
marketGroupID: 2466
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1.0
groupID: 1987
portionSize: 1000
Charge size: 2.0
Item Damage: 0.0
Structure Hitpoints: 1.0
entityFlyRangeMultiplier: 0.5
metaGroupID: 0.0
Base Shield Damage: 0.0
EM damage: 0.0
Explosive damage: 90.0
Kinetic damage: 0.0
Thermal damage: 150.0
Used with (Launcher Group): 1986.0
Range bonus: 1.8
Tracking Speed Multiplier: 1.0
mainColor: 11646664.0
Capacitor Need Bonus: 0.0
Base Armor Damage: 0.0
47930 - Occult M An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential.

This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
Advanced Exotic Plasma Charge
Click to toggle showing the 35 attributes. descriptionID: 536906
typeID: 47930
graphicID: 1143
Capacity: 0.0
Meta Level: 5
raceID: 135
typeNameID: 535417
Volume: 0.1
iconID: 21920
basePrice: 0.0
marketGroupID: 2469
metaGroupID: 2.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 2.0
groupID: 1989
portionSize: 1000
Charge size: 2.0
Item Damage: 0.0
Structure Hitpoints: 1.0
entityFlyRangeMultiplier: 0.5
requiredSkill1Level: 1.0
Primary Skill required: 47874.0
Used with (Launcher Group): 1986.0
Tracking Speed Multiplier: 0.75
Capacitor Need Bonus: 0.0
Base Armor Damage: 0.0
Base Shield Damage: 0.0
EM damage: 0.0
Explosive damage: 190.0
Kinetic damage: 0.0
Thermal damage: 240.0
Range bonus: 0.6
mainColor: 11646664.0
47931 - Mystic M An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal thermal damage potential at longer ranges than would normally be possible.

However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
Advanced Exotic Plasma Charge
Click to toggle showing the 35 attributes. descriptionID: 536903
typeID: 47931
graphicID: 1141
Capacity: 0.0
Meta Level: 5
raceID: 135
typeNameID: 535418
Volume: 0.1
iconID: 21919
basePrice: 0.0
marketGroupID: 2469
metaGroupID: 2.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 2.0
groupID: 1989
portionSize: 1000
Charge size: 2.0
Item Damage: 0.0
Structure Hitpoints: 1.0
entityFlyRangeMultiplier: 0.5
requiredSkill1Level: 1.0
Primary Skill required: 47874.0
Used with (Launcher Group): 1986.0
Tracking Speed Multiplier: 0.75
Capacitor Need Bonus: 0.0
Base Armor Damage: 0.0
Base Shield Damage: 0.0
EM damage: 0.0
Explosive damage: 100.0
Kinetic damage: 0.0
Thermal damage: 200.0
Range bonus: 1.5
mainColor: 11646664.0
47932 - Baryon Exotic Plasma L An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Exotic Plasma Charge
Click to toggle showing the 32 attributes. descriptionID: 536893
typeID: 47932
graphicID: 1139
Capacity: 0.0
raceID: 135
typeNameID: 535419
iconID: 21917
basePrice: 0.0
marketGroupID: 2467
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1.0
groupID: 1987
portionSize: 1000
Charge size: 3.0
Item Damage: 0.0
Structure Hitpoints: 1.0
entityFlyRangeMultiplier: 0.5
metaGroupID: 0.0
Base Shield Damage: 0.0
EM damage: 0.0
Explosive damage: 322.0
Kinetic damage: 0.0
Thermal damage: 490.0
Used with (Launcher Group): 1986.0
Range bonus: 1.1
Tracking Speed Multiplier: 1.0
mainColor: 11646664.0
Capacitor Need Bonus: 0.0
Base Armor Damage: 0.0
47933 - Meson Exotic Plasma L An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Exotic Plasma Charge
Click to toggle showing the 32 attributes. descriptionID: 536896
typeID: 47933
graphicID: 1142
Capacity: 0.0
raceID: 135
typeNameID: 535421
iconID: 21916
basePrice: 0.0
marketGroupID: 2467
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1.0
groupID: 1987
portionSize: 1000
Charge size: 3.0
Item Damage: 0.0
Structure Hitpoints: 1.0
entityFlyRangeMultiplier: 0.5
metaGroupID: 0.0
Base Shield Damage: 0.0
EM damage: 0.0
Explosive damage: 238.0
Kinetic damage: 0.0
Thermal damage: 378.0
Used with (Launcher Group): 1986.0
Range bonus: 1.8
Tracking Speed Multiplier: 1.0
mainColor: 11646664.0
Capacitor Need Bonus: 0.0
Base Armor Damage: 0.0
47934 - Occult L An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential.

This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
Advanced Exotic Plasma Charge
Click to toggle showing the 35 attributes. descriptionID: 536905
typeID: 47934
graphicID: 1143
Capacity: 0.0
Meta Level: 5
raceID: 135
typeNameID: 535423
Volume: 0.1
iconID: 21920
basePrice: 0.0
marketGroupID: 2470
metaGroupID: 2.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 2.0
groupID: 1989
portionSize: 1000
Charge size: 3.0
Item Damage: 0.0
Structure Hitpoints: 1.0
entityFlyRangeMultiplier: 0.5
requiredSkill1Level: 1.0
Primary Skill required: 47875.0
Used with (Launcher Group): 1986.0
Tracking Speed Multiplier: 0.75
Capacitor Need Bonus: 0.0
Base Armor Damage: 0.0
Base Shield Damage: 0.0
EM damage: 0.0
Explosive damage: 448.0
Kinetic damage: 0.0
Thermal damage: 630.0
Range bonus: 0.6
mainColor: 11646664.0
47935 - Mystic L An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal thermal damage potential at longer ranges than would normally be possible.

However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
Advanced Exotic Plasma Charge
Click to toggle showing the 35 attributes. descriptionID: 536902
typeID: 47935
graphicID: 1141
Capacity: 0.0
Meta Level: 5
raceID: 135
typeNameID: 535424
Volume: 0.1
iconID: 21919
basePrice: 0.0
marketGroupID: 2470
metaGroupID: 2.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 2.0
groupID: 1989
portionSize: 1000
Charge size: 3.0
Item Damage: 0.0
Structure Hitpoints: 1.0
entityFlyRangeMultiplier: 0.5
requiredSkill1Level: 1.0
Primary Skill required: 47875.0
Used with (Launcher Group): 1986.0
Tracking Speed Multiplier: 0.75
Capacitor Need Bonus: 0.0
Base Armor Damage: 0.0
Base Shield Damage: 0.0
EM damage: 0.0
Explosive damage: 259.0
Kinetic damage: 0.0
Thermal damage: 518.0
Range bonus: 1.5
mainColor: 11646664.0
47936 - Small Crystal Environment 1 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 47936
graphicID: 22175
Capacity: 0.0
raceID: 128
typeNameID: 535460
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47937 - Small Crystal Environment 2 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 47937
graphicID: 22181
Capacity: 0.0
raceID: 128
typeNameID: 535461
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47938 - Small Crystal Environment 3 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 47938
graphicID: 22180
Capacity: 0.0
raceID: 128
typeNameID: 535462
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47939 - Small Crystal Environment 5 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 47939
graphicID: 22178
Capacity: 0.0
raceID: 128
typeNameID: 535464
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47940 - Small Crystal Environment 4 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 47940
graphicID: 22179
Capacity: 0.0
raceID: 128
typeNameID: 535463
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47941 - Medium Crystal Environment 1 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 47941
graphicID: 22174
Capacity: 0.0
raceID: 128
typeNameID: 535465
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47942 - Medium Crystal Environment 2 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 47942
graphicID: 22173
Capacity: 0.0
raceID: 128
typeNameID: 535466
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47943 - Medium Crystal Environment 3 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 47943
graphicID: 22176
Capacity: 0.0
raceID: 128
typeNameID: 535467
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47944 - Medium Crystal Environment 4 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 47944
graphicID: 22177
Capacity: 0.0
raceID: 128
typeNameID: 535468
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47945 - Large Crystal Environment 1 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 47945
graphicID: 22170
Capacity: 0.0
raceID: 128
typeNameID: 535469
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47946 - Large Crystal Environment 2 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 47946
graphicID: 22171
Capacity: 0.0
raceID: 128
typeNameID: 535470
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47947 - Large Crystal Environment 3 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 47947
graphicID: 22172
Capacity: 0.0
raceID: 128
typeNameID: 535471
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47948 - Extra Large Crystal Environment No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 47948
graphicID: 22169
Capacity: 0.0
raceID: 128
typeNameID: 535472
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47949 - Background planet Plasma Blood No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47949
graphicID: 22182
Capacity: 0.0
raceID: 128
typeNameID: 535473
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47950 - Background planet Sandstorm Yellow No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47950
graphicID: 22183
Capacity: 0.0
raceID: 128
typeNameID: 535474
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47951 - Triglavian Bioadaptive Cache These structures are commonly found throughout Abyssal Deadspace and often contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.
Large Collidable Structure
Click to toggle showing the 34 attributes. descriptionID: 536466
typeID: 47951
graphicID: 22217
Capacity: 10000.0
typeNameID: 535597
basePrice: 0.0
Volume: 100000000.0
soundID: 20217
wreckTypeID: 48120
radius: 1226.0
published: False
Mass: 100000.0
groupID: 319
portionSize: 1
Shield Capacity: 100.0
Structure Hitpoints: 100.0
armorUniformity: 1.0
structureUniformity: 1.0
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Signature Radius: 1000.0
entityFactionLoss: 0.0
Optimal Range: 0.0
Armor Hitpoints: 100.0
entityFlyRange: 0.0
entityEquipmentMin: 5.0
entityEquipmentMax: 10.0
Disallows Assistance: 1.0
Shield recharge time: 86400000.0
entityAttackRange: 0.0
entityLootCountMin: 1.0
entityLootCountMax: 30.0
Security Status Kill Amount: 0.0
47953 - Drifter Foothold Battleship CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Abyssal Spaceship Entities
Click to toggle showing the 57 attributes. descriptionID: 537267
typeID: 47953
graphicID: 21049
Capacity: 120.0
raceID: 64
typeNameID: 535656
basePrice: 0.0
Volume: 109000.0
soundID: 20207
radius: 350.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Item Damage: 9290.0
Shield Capacity: 40000.0
shieldCharge: 3356.0
Structure Hitpoints: 20000.0
Armor Damage: 9569.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.5
Accuracy falloff : 20000.0
Turret Tracking: 2.0
Maximum Velocity: 300.0
Signature Radius: 400.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 360.0
Optimal Range: 60000.0
Armor Hitpoints: 10000.0
gfxTurretID: 34580.0
Damage Modifier: 5.0
gfxBoosterID: 397.0
Inertia Modifier: 0.09
armorUniformity: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
propulsionGraphicID: 397.0
Bounty: 0.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
EM damage: 25.0
Explosive damage: 25.0
Kinetic damage: 25.0
Thermal damage: 25.0
Capacitor Warfare Resistance: 1.0
47954 - Drifter Rearguard Battleship CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Abyssal Spaceship Entities
Click to toggle showing the 57 attributes. descriptionID: 537268
typeID: 47954
graphicID: 21049
Capacity: 120.0
raceID: 64
typeNameID: 535657
basePrice: 0.0
Volume: 109000.0
soundID: 20207
radius: 350.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Item Damage: 10018.0
Shield Capacity: 40000.0
shieldCharge: 9112.0
Structure Hitpoints: 20000.0
Armor Damage: 8383.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.5
Accuracy falloff : 20000.0
Turret Tracking: 2.0
Maximum Velocity: 300.0
Signature Radius: 400.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 360.0
Optimal Range: 60000.0
Armor Hitpoints: 10000.0
gfxTurretID: 34580.0
Damage Modifier: 10.0
gfxBoosterID: 397.0
Inertia Modifier: 0.09
armorUniformity: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
propulsionGraphicID: 397.0
Bounty: 0.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
EM damage: 25.0
Explosive damage: 25.0
Kinetic damage: 25.0
Thermal damage: 25.0
Capacitor Warfare Resistance: 1.0
47955 - Drifter Frontline Battleship CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Abyssal Spaceship Entities
Click to toggle showing the 57 attributes. descriptionID: 537269
typeID: 47955
graphicID: 21049
Capacity: 120.0
raceID: 64
typeNameID: 535658
basePrice: 0.0
Volume: 109000.0
soundID: 20207
radius: 350.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Item Damage: 10832.0
Shield Capacity: 40000.0
shieldCharge: 16704.0
Structure Hitpoints: 20000.0
Armor Damage: 7528.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.5
Accuracy falloff : 20000.0
Turret Tracking: 2.0
Maximum Velocity: 300.0
Signature Radius: 400.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 360.0
Optimal Range: 60000.0
Armor Hitpoints: 10000.0
gfxTurretID: 34580.0
Damage Modifier: 15.0
gfxBoosterID: 397.0
Inertia Modifier: 0.09
armorUniformity: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
propulsionGraphicID: 397.0
Bounty: 0.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
EM damage: 25.0
Explosive damage: 25.0
Kinetic damage: 25.0
Thermal damage: 25.0
Capacitor Warfare Resistance: 1.0
47956 - Drifter Vanguard Battleship CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Abyssal Spaceship Entities
Click to toggle showing the 57 attributes. descriptionID: 537270
typeID: 47956
graphicID: 21049
Capacity: 120.0
raceID: 64
typeNameID: 535659
basePrice: 0.0
Volume: 109000.0
soundID: 20207
radius: 350.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Item Damage: 11644.0
Shield Capacity: 40000.0
shieldCharge: 25016.0
Structure Hitpoints: 20000.0
Armor Damage: 6230.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.5
Accuracy falloff : 20000.0
Turret Tracking: 2.0
Maximum Velocity: 300.0
Signature Radius: 400.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 360.0
Optimal Range: 60000.0
Armor Hitpoints: 10000.0
gfxTurretID: 34580.0
Damage Modifier: 20.0
gfxBoosterID: 397.0
Inertia Modifier: 0.09
armorUniformity: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
propulsionGraphicID: 397.0
Bounty: 0.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
EM damage: 25.0
Explosive damage: 25.0
Kinetic damage: 25.0
Thermal damage: 25.0
Capacitor Warfare Resistance: 1.0
47957 - Drifter Assault Battleship CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Abyssal Spaceship Entities
Click to toggle showing the 57 attributes. descriptionID: 537271
typeID: 47957
graphicID: 21049
Capacity: 120.0
raceID: 64
typeNameID: 535660
basePrice: 0.0
Volume: 109000.0
soundID: 20207
radius: 350.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Item Damage: 12224.0
Shield Capacity: 40000.0
shieldCharge: 31904.0
Structure Hitpoints: 20000.0
Armor Damage: 4404.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.5
Accuracy falloff : 20000.0
Turret Tracking: 2.0
Maximum Velocity: 300.0
Signature Radius: 400.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 360.0
Optimal Range: 60000.0
Armor Hitpoints: 10000.0
gfxTurretID: 34580.0
Damage Modifier: 25.0
gfxBoosterID: 397.0
Inertia Modifier: 0.09
armorUniformity: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
propulsionGraphicID: 397.0
Bounty: 0.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
EM damage: 25.0
Explosive damage: 25.0
Kinetic damage: 25.0
Thermal damage: 25.0
Capacitor Warfare Resistance: 1.0
47958 - Drifter Entanglement Cruiser CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Abyssal Spaceship Entities
Click to toggle showing the 67 attributes. descriptionID: 537273
typeID: 47958
graphicID: 22006
Capacity: 250.0
raceID: 64
typeNameID: 535661
basePrice: 0.0
Volume: 100000.0
radius: 150.0
published: False
Mass: 1000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Item Damage: 5208.0
Shield Capacity: 10000.0
shieldCharge: 2436.0
Structure Hitpoints: 7500.0
Armor Damage: 4257.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.5
Maximum Velocity Bonus: -50.0
entityChaseMaxDistance: 8500.0
Accuracy falloff : 10000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 50.0
Maximum Velocity: 1000.0
Signature Radius: 400.0
behaviorWebifierDischarge: 0.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 600.0
Optimal Range: 6000.0
Armor Hitpoints: 5000.0
gfxTurretID: 47446.0
Damage Modifier: 2.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
entityChaseMaxDuration: 3000.0
structureUniformity: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
propulsionGraphicID: 397.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 7500.0
Shield Uniformity: 1.0
behaviorWebifierFalloff: 0.0
Signature Resolution: 40000.0
EM damage: 25.0
Explosive damage: 25.0
Kinetic damage: 25.0
Thermal damage: 25.0
Orbit Velocity: 800.0
Capacitor Warfare Resistance: 1.0
behaviorWebifierRange: 10000.0
47959 - Drifter Nullwarp Cruiser CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Abyssal Spaceship Entities
Click to toggle showing the 66 attributes. descriptionID: 537274
typeID: 47959
graphicID: 22006
Capacity: 250.0
raceID: 64
typeNameID: 535662
basePrice: 0.0
Volume: 100000.0
radius: 150.0
published: False
Mass: 1000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Item Damage: 5360.0
Shield Capacity: 10000.0
shieldCharge: 2982.0
Structure Hitpoints: 7500.0
Armor Damage: 4306.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.5
entityChaseMaxDistance: 8500.0
Accuracy falloff : 10000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 50.0
Maximum Velocity: 1000.0
Signature Radius: 400.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 600.0
Optimal Range: 6000.0
Armor Hitpoints: 5000.0
behaviorWarpScrambleDischarge: 0.0
gfxTurretID: 47446.0
Damage Modifier: 2.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 10000.0
entityChaseMaxDuration: 3000.0
behaviorWarpScrambleStrength: 2.0
structureUniformity: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
propulsionGraphicID: 397.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 7500.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
EM damage: 25.0
Explosive damage: 25.0
Kinetic damage: 25.0
Thermal damage: 25.0
Orbit Velocity: 800.0
Capacitor Warfare Resistance: 1.0
47960 - Drifter Nullcharge Cruiser CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Abyssal Spaceship Entities
Click to toggle showing the 67 attributes. descriptionID: 537272
typeID: 47960
graphicID: 22006
Capacity: 250.0
raceID: 64
typeNameID: 535663
basePrice: 0.0
Volume: 100000.0
radius: 150.0
published: False
Mass: 1000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Item Damage: 5312.0
Shield Capacity: 10000.0
shieldCharge: 2156.0
Structure Hitpoints: 7500.0
Armor Damage: 4015.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.5
behaviorEnergyNeutralizerFalloff: 0.0
entityChaseMaxDistance: 8500.0
Accuracy falloff : 10000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 50.0
Maximum Velocity: 1000.0
Signature Radius: 400.0
entityChaseMaxDurationChance: 1.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 600.0
Optimal Range: 6000.0
Armor Hitpoints: 5000.0
gfxTurretID: 47446.0
Damage Modifier: 2.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
Bounty: 0.0
armorUniformity: 1.0
entityChaseMaxDuration: 3000.0
structureUniformity: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 10000.0
propulsionGraphicID: 397.0
behaviorEnergyNeutralizerDischarge: 0.0
Neutralization Amount: 150.0
npcBehaviorMaximumCombatOrbitRange: 7500.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
EM damage: 25.0
Explosive damage: 25.0
Kinetic damage: 25.0
Thermal damage: 25.0
Orbit Velocity: 800.0
Capacitor Warfare Resistance: 1.0
47964 - Small Crystal Environment 6 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 47964
graphicID: 22200
Capacity: 0.0
raceID: 128
typeNameID: 535685
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47965 - Medium Crystal Environment 5 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 47965
graphicID: 22199
Capacity: 0.0
raceID: 128
typeNameID: 535688
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
47966 - Damavik Blueprint No Description Frigate Blueprint
Click to toggle showing the 11 attributes. typeID: 47966
graphicID: 22007
Capacity: 0.0
typeNameID: 535691
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 105
portionSize: 1
47967 - Vedmak Blueprint No Description Cruiser Blueprint
Click to toggle showing the 11 attributes. typeID: 47967
graphicID: 21976
Capacity: 0.0
typeNameID: 535692
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 106
portionSize: 1
47968 - Leshak Blueprint No Description Battleship Blueprint
Click to toggle showing the 11 attributes. typeID: 47968
graphicID: 21993
Capacity: 0.0
typeNameID: 535693
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 107
portionSize: 1
47969 - Light Entropic Disintegrator I Blueprint No Description Precursor Weapon Blueprint
Click to toggle showing the 12 attributes. typeID: 47969
Capacity: 0.0
typeNameID: 535695
iconID: 21923
basePrice: 120000.0
marketGroupID: 292
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1990
portionSize: 1
47970 - Light Entropic Disintegrator II Blueprint No Description Precursor Weapon Blueprint
Click to toggle showing the 12 attributes. typeID: 47970
Capacity: 0.0
typeNameID: 535696
iconID: 21923
basePrice: 10000000000.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 1990
portionSize: 1
47971 - Heavy Entropic Disintegrator I Blueprint No Description Precursor Weapon Blueprint
Click to toggle showing the 12 attributes. typeID: 47971
Capacity: 0.0
typeNameID: 535697
iconID: 21922
basePrice: 1200000.0
marketGroupID: 293
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1990
portionSize: 1
47972 - Heavy Entropic Disintegrator II Blueprint No Description Precursor Weapon Blueprint
Click to toggle showing the 12 attributes. typeID: 47972
Capacity: 0.0
typeNameID: 535698
iconID: 21922
basePrice: 10000000000.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 1990
portionSize: 1
47973 - Supratidal Entropic Disintegrator I Blueprint No Description Precursor Weapon Blueprint
Click to toggle showing the 12 attributes. typeID: 47973
Capacity: 0.0
typeNameID: 535699
iconID: 21921
basePrice: 9000000.0
marketGroupID: 295
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1990
portionSize: 1
47974 - Supratidal Entropic Disintegrator II Blueprint No Description Precursor Weapon Blueprint
Click to toggle showing the 12 attributes. typeID: 47974
Capacity: 0.0
typeNameID: 535700
iconID: 21921
basePrice: 10000000000.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 1990
portionSize: 1
47975 - Crystalline Isogen-10 This rare isotope of the mineral Isogen naturally forms stable bipyramidal crystals in the absence of the tremendous forces that typically form the more common crystal forms of Isogen, such as found in asteroids or moons. Crystalline Isogen-10 can form in space under the correct local conditions, typically requiring the in abnormal gravitation fields that are found in unusual configurations of space-time topology like Abyssal Deadspace.

Isogen-10 has been determined to be useful in the construction of light but strong materials suited to varying gravitational forces and associated accelerations. It is possible this form of Isogen could be broken down into other isotopes but they would likely be unstable, and such processes would run the risk of unleashing large quantities of energy.
Abyssal Materials
Click to toggle showing the 13 attributes. descriptionID: 536463
typeID: 47975
Capacity: 0.0
typeNameID: 535701
iconID: 21980
basePrice: 32768.0
marketGroupID: 2479
Volume: 0.35
radius: 1.0
published: True
Mass: 0.0
groupID: 1996
portionSize: 1
47977 - Triglavian Battleship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 16 attributes. descriptionID: 536210
typeID: 47977
graphicID: 3115
Capacity: 27500.0
typeNameID: 536209
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
Access Difficulty: 10.0
Signature Radius: 5000.0
Structure Hitpoints: 3500.0
structureUniformity: 1.0
47978 - Large Wreck The remains of a destroyed ship. Wreck
Click to toggle showing the 15 attributes. descriptionID: 536212
typeID: 47978
graphicID: 3115
Capacity: 27500.0
typeNameID: 536211
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
Signature Radius: 5000.0
Structure Hitpoints: 3500.0
structureUniformity: 1.0
47979 - Upwell M3R-- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536477
typeID: 47979
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536214
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47980 - Upwell M2RO Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 42 attributes. descriptionID: 536478
typeID: 47980
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536215
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -7.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.58
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47981 - Upwell A2FP Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing
40% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536479
typeID: 47981
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536216
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -3.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: -50.0
Bonus to T2 Ship Manufacturing Job Time Requirements: -40.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47982 - Upwell A3PFO Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
5% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing
60% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536480
typeID: 47982
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536217
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -10.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -5.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: -50.0
Bonus to T2 Ship Manufacturing Job Time Requirements: -60.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47983 - Upwell A1O Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536481
typeID: 47983
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536218
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -10.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 15.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47984 - Upwell C1L Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536482
typeID: 47984
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536219
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 15.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -40.0
Bonus to TE Research Job Time Requirements: -40.0
Bonus to Blueprint Copy Job Time Requirements: -40.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -15.0
Reduction in Invention Job ISK Costs: -15.0
47985 - Upwell A1P Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536483
typeID: 47985
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536220
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 15.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: -40.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47986 - Upwell A3FPO Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536484
typeID: 47986
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536221
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -10.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -5.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: -60.0
Bonus to T2 Ship Manufacturing Job Time Requirements: -50.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47987 - Upwell A2PF Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536485
typeID: 47987
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536222
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -3.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: -40.0
Bonus to T2 Ship Manufacturing Job Time Requirements: -50.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47988 - Upwell G1O Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
12% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536486
typeID: 47988
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536223
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -12.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 15.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47989 - Upwell M3R-O Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 42 attributes. descriptionID: 536487
typeID: 47989
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536224
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -7.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47990 - Upwell A3FP- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536488
typeID: 47990
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536225
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -5.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: -60.0
Bonus to T2 Ship Manufacturing Job Time Requirements: -50.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47991 - Upwell A2F- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536489
typeID: 47991
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536226
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: -50.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47992 - Upwell G1F Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
40% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536490
typeID: 47992
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536227
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 15.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: -40.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47993 - Upwell M3RPO Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules
2% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 42 attributes. descriptionID: 536491
typeID: 47993
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536228
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -7.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47994 - Upwell M3RO- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 42 attributes. descriptionID: 536492
typeID: 47994
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536229
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -10.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47995 - Upwell G1R Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536493
typeID: 47995
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536230
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.55
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 15.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47996 - Upwell A1R Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536494
typeID: 47996
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536231
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.55
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 15.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47997 - Upwell M2RL Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536495
typeID: 47997
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536232
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.58
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -40.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -15.0
Reduction in Invention Job ISK Costs: 0.0
47998 - Upwell M2PR Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536496
typeID: 47998
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536233
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.57
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
47999 - Upwell C1I Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536497
typeID: 47999
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536234
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 15.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: -40.0
Reduction in ME, TE, and Copy Job ISK Costs: -15.0
Reduction in Invention Job ISK Costs: -15.0
48000 - Upwell M1O Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
7% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536498
typeID: 48000
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536235
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -7.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 15.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48001 - Upwell C2LI Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536499
typeID: 48001
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536236
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -50.0
Bonus to TE Research Job Time Requirements: -50.0
Bonus to Blueprint Copy Job Time Requirements: -50.0
Bonus to Invention Job Time Requirements: -40.0
Reduction in ME, TE, and Copy Job ISK Costs: -30.0
Reduction in Invention Job ISK Costs: -30.0
48002 - Upwell M3R-LO Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 42 attributes. descriptionID: 536500
typeID: 48002
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536237
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -7.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -40.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -15.0
Reduction in Invention Job ISK Costs: 0.0
48003 - Upwell M1L Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536501
typeID: 48003
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536238
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 15.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -40.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -15.0
Reduction in Invention Job ISK Costs: 0.0
48004 - Upwell C1R Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536502
typeID: 48004
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536239
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.55
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 15.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48005 - Upwell M2-RO Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 42 attributes. descriptionID: 536503
typeID: 48005
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536240
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -7.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.57
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48006 - Upwell M2OR Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 42 attributes. descriptionID: 536504
typeID: 48006
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536241
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -10.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.57
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48007 - Upwell G1P Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536536
typeID: 48007
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536242
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 15.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48008 - Upwell G2FP Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536537
typeID: 48008
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536243
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: -50.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48009 - Upwell M2-RP Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536538
typeID: 48009
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536244
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.57
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48010 - Upwell M2RP Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536539
typeID: 48010
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536245
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.58
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48011 - Upwell G2PF Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536540
typeID: 48011
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536246
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: -40.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48012 - Upwell A3PF- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing
60% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536541
typeID: 48012
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536247
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -5.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: -50.0
Bonus to T2 Ship Manufacturing Job Time Requirements: -60.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48013 - Upwell C3LIO Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536542
typeID: 48013
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536248
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -10.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -60.0
Bonus to TE Research Job Time Requirements: -60.0
Bonus to Blueprint Copy Job Time Requirements: -60.0
Bonus to Invention Job Time Requirements: -50.0
Reduction in ME, TE, and Copy Job ISK Costs: -40.0
Reduction in Invention Job ISK Costs: -40.0
48014 - Upwell C2L- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536543
typeID: 48014
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536249
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -50.0
Bonus to TE Research Job Time Requirements: -50.0
Bonus to Blueprint Copy Job Time Requirements: -50.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -23.0
Reduction in Invention Job ISK Costs: -23.0
48015 - Upwell C2IL Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536544
typeID: 48015
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536250
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -40.0
Bonus to TE Research Job Time Requirements: -40.0
Bonus to Blueprint Copy Job Time Requirements: -40.0
Bonus to Invention Job Time Requirements: -50.0
Reduction in ME, TE, and Copy Job ISK Costs: -30.0
Reduction in Invention Job ISK Costs: -30.0
48016 - Upwell C3L-IO Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536545
typeID: 48016
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536251
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -10.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -60.0
Bonus to TE Research Job Time Requirements: -60.0
Bonus to Blueprint Copy Job Time Requirements: -60.0
Bonus to Invention Job Time Requirements: -40.0
Reduction in ME, TE, and Copy Job ISK Costs: -35.0
Reduction in Invention Job ISK Costs: -35.0
48017 - Upwell C3LI- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536546
typeID: 48017
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536252
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -60.0
Bonus to TE Research Job Time Requirements: -60.0
Bonus to Blueprint Copy Job Time Requirements: -60.0
Bonus to Invention Job Time Requirements: -50.0
Reduction in ME, TE, and Copy Job ISK Costs: -40.0
Reduction in Invention Job ISK Costs: -40.0
48018 - Upwell C2IR Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536547
typeID: 48018
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536253
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.55
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: -50.0
Reduction in ME, TE, and Copy Job ISK Costs: -23.0
Reduction in Invention Job ISK Costs: -23.0
48019 - Upwell G1L Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536548
typeID: 48019
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536254
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 15.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: -40.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -15.0
Reduction in Invention Job ISK Costs: -15.0
48020 - Upwell M3ROL Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 42 attributes. descriptionID: 536549
typeID: 48020
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536255
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -10.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -40.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -15.0
Reduction in Invention Job ISK Costs: 0.0
48021 - Upwell G2O- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
24% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536550
typeID: 48021
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536256
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -24.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48022 - Upwell M3RPF Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536551
typeID: 48022
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536257
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: -40.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48023 - Upwell M3P-RF Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
3% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536552
typeID: 48023
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536258
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.57
Material Reduction Bonus: -3.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: -40.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48024 - Upwell M3R-F Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
40% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536553
typeID: 48024
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536259
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: -40.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48025 - Upwell M3ROF Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules
40% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 42 attributes. descriptionID: 536554
typeID: 48025
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536260
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -10.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: -40.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48026 - Upwell C3FIL Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech two component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536555
typeID: 48026
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536261
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -3.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: -60.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -40.0
Bonus to TE Research Job Time Requirements: -40.0
Bonus to Blueprint Copy Job Time Requirements: -40.0
Bonus to Invention Job Time Requirements: -50.0
Reduction in ME, TE, and Copy Job ISK Costs: -30.0
Reduction in Invention Job ISK Costs: -30.0
48027 - Upwell A3FPL Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for TE research jobs
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536556
typeID: 48027
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536262
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -5.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: -60.0
Bonus to T2 Ship Manufacturing Job Time Requirements: -50.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: -40.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -15.0
Reduction in Invention Job ISK Costs: 0.0
48028 - Upwell A2-FP Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing
40% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536557
typeID: 48028
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536263
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: -40.0
Bonus to T2 Ship Manufacturing Job Time Requirements: -40.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48029 - Upwell A2-FR Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536558
typeID: 48029
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536264
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.55
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: -40.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48030 - Upwell A2OF Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in fuel consumption for all service modules
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536559
typeID: 48030
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536265
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -15.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: -40.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48031 - Upwell A3FOP Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in fuel consumption for all service modules
4% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
40% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536560
typeID: 48031
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536266
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -15.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -4.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: -60.0
Bonus to T2 Ship Manufacturing Job Time Requirements: -40.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48032 - Upwell M3ROP Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 42 attributes. descriptionID: 536561
typeID: 48032
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536267
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -10.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48033 - Upwell A2L- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for TE research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536562
typeID: 48033
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536268
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: -50.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -23.0
Reduction in Invention Job ISK Costs: 0.0
48034 - Upwell G2OP Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
24% reduction in fuel consumption for all service modules
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536563
typeID: 48034
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536269
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -24.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48035 - Upwell M1P Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536564
typeID: 48035
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536270
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 15.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48036 - Upwell M3PR- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
3% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536565
typeID: 48036
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536271
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.58
Material Reduction Bonus: -3.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48037 - Upwell G3FLP Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for basic capital component manufacturing
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536566
typeID: 48037
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536272
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: -60.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: -50.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -23.0
Reduction in Invention Job ISK Costs: -23.0
48038 - Upwell M3RFO Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules
50% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 42 attributes. descriptionID: 536567
typeID: 48038
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536273
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -7.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: -50.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48039 - Upwell G2PR Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536568
typeID: 48039
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536274
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.55
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48040 - Upwell M3-RPL Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536569
typeID: 48040
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536275
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.58
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -40.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -15.0
Reduction in Invention Job ISK Costs: 0.0
48041 - Upwell M3LPR Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536570
typeID: 48041
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536276
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.57
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -60.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -30.0
Reduction in Invention Job ISK Costs: 0.0
48042 - Upwell A2PO Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536571
typeID: 48042
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536277
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -10.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: -50.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48043 - Upwell A2FO Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 42 attributes. descriptionID: 536572
typeID: 48043
Capacity: 0.0
isDynamicType: False
Meta Level: 8.0
typeNameID: 536278
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -10.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: -50.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48044 - Upwell C2LF Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536573
typeID: 48044
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536279
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -50.0
Bonus to TE Research Job Time Requirements: -50.0
Bonus to Blueprint Copy Job Time Requirements: -50.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -23.0
Reduction in Invention Job ISK Costs: -23.0
48045 - Upwell C3L-- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536574
typeID: 48045
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536280
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -60.0
Bonus to TE Research Job Time Requirements: -60.0
Bonus to Blueprint Copy Job Time Requirements: -60.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -30.0
Reduction in Invention Job ISK Costs: -30.0
48046 - Upwell A3F-- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536575
typeID: 48046
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536281
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -3.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: -60.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48047 - Upwell C3LIF Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two component manufacturing
40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536576
typeID: 48047
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536282
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: -40.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -60.0
Bonus to TE Research Job Time Requirements: -60.0
Bonus to Blueprint Copy Job Time Requirements: -60.0
Bonus to Invention Job Time Requirements: -50.0
Reduction in ME, TE, and Copy Job ISK Costs: -40.0
Reduction in Invention Job ISK Costs: -40.0
48048 - Upwell M3L-R Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536577
typeID: 48048
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536283
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.57
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -60.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -30.0
Reduction in Invention Job ISK Costs: 0.0
48049 - Upwell C3L-I Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536578
typeID: 48049
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536284
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -60.0
Bonus to TE Research Job Time Requirements: -60.0
Bonus to Blueprint Copy Job Time Requirements: -60.0
Bonus to Invention Job Time Requirements: -40.0
Reduction in ME, TE, and Copy Job ISK Costs: -35.0
Reduction in Invention Job ISK Costs: -35.0
48050 - Upwell M3RP- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536579
typeID: 48050
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536285
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48051 - Upwell M3R-P Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536580
typeID: 48051
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536286
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48052 - Upwell M3R-L Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536581
typeID: 48052
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536287
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -40.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -15.0
Reduction in Invention Job ISK Costs: 0.0
48053 - Upwell A2P- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536582
typeID: 48053
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536288
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: -50.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48054 - Upwell G3FP- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536583
typeID: 48054
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536289
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: -60.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48055 - Upwell M3RPL Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536584
typeID: 48055
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536290
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -40.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -15.0
Reduction in Invention Job ISK Costs: 0.0
48056 - Upwell A3PFL Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing
60% reduction in time requirements for tech two ship manufacturing
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for TE research jobs
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536585
typeID: 48056
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536291
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -5.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: -50.0
Bonus to T2 Ship Manufacturing Job Time Requirements: -60.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -40.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -15.0
Reduction in Invention Job ISK Costs: 0.0
48057 - Upwell M3RL- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536586
typeID: 48057
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536292
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -50.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -23.0
Reduction in Invention Job ISK Costs: 0.0
48058 - Upwell M3L-- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536587
typeID: 48058
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536293
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -60.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -30.0
Reduction in Invention Job ISK Costs: 0.0
48059 - Upwell G3L-- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536588
typeID: 48059
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536294
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: -60.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -30.0
Reduction in Invention Job ISK Costs: -30.0
48060 - Upwell M3LRP Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536589
typeID: 48060
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536295
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.58
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -60.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -30.0
Reduction in Invention Job ISK Costs: 0.0
48061 - Upwell C3LF- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech two component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536590
typeID: 48061
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536296
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: -50.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -60.0
Bonus to TE Research Job Time Requirements: -60.0
Bonus to Blueprint Copy Job Time Requirements: -60.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -30.0
Reduction in Invention Job ISK Costs: -30.0
48062 - Upwell C3LFI Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech two component manufacturing
35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536591
typeID: 48062
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536297
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: -50.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -60.0
Bonus to TE Research Job Time Requirements: -60.0
Bonus to Blueprint Copy Job Time Requirements: -60.0
Bonus to Invention Job Time Requirements: -40.0
Reduction in ME, TE, and Copy Job ISK Costs: -35.0
Reduction in Invention Job ISK Costs: -35.0
48063 - Upwell C3FLI Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech two component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536592
typeID: 48063
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536298
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -3.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: -60.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -50.0
Bonus to TE Research Job Time Requirements: -50.0
Bonus to Blueprint Copy Job Time Requirements: -50.0
Bonus to Invention Job Time Requirements: -40.0
Reduction in ME, TE, and Copy Job ISK Costs: -30.0
Reduction in Invention Job ISK Costs: -30.0
48064 - Upwell A3L-P Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two ship manufacturing
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for TE research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536593
typeID: 48064
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536299
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: -40.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: -60.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -30.0
Reduction in Invention Job ISK Costs: 0.0
48065 - Upwell G3LFP Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for basic capital component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536594
typeID: 48065
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536300
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: -50.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: -60.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -30.0
Reduction in Invention Job ISK Costs: -30.0
48066 - Upwell G2F- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
50% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536595
typeID: 48066
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536301
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: -50.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48067 - Upwell G3FPO Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
12% reduction in fuel consumption for all service modules
2% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536596
typeID: 48067
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536302
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
structureServiceRoleBonus: -12.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -2.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: -60.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48068 - Upwell C3L-F Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536597
typeID: 48068
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536303
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: -40.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -60.0
Bonus to TE Research Job Time Requirements: -60.0
Bonus to Blueprint Copy Job Time Requirements: -60.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -30.0
Reduction in Invention Job ISK Costs: -30.0
48069 - Upwell A3P-F Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
4% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing
60% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536598
typeID: 48069
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536304
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: -4.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: -40.0
Bonus to T2 Ship Manufacturing Job Time Requirements: -60.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48070 - Upwell A3FPR Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536599
typeID: 48070
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536305
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.55
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: 0.0
Reduction in Invention Job ISK Costs: 0.0
48071 - Upwell M2-RL Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536600
typeID: 48071
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536306
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.57
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -40.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -15.0
Reduction in Invention Job ISK Costs: 0.0
48072 - Upwell M2LR Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536601
typeID: 48072
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536307
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.57
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -50.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -23.0
Reduction in Invention Job ISK Costs: 0.0
48073 - Upwell C3-LI- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536602
typeID: 48073
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536308
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -50.0
Bonus to TE Research Job Time Requirements: -50.0
Bonus to Blueprint Copy Job Time Requirements: -50.0
Bonus to Invention Job Time Requirements: -50.0
Reduction in ME, TE, and Copy Job ISK Costs: -35.0
Reduction in Invention Job ISK Costs: -35.0
48074 - Upwell C3ILR Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536603
typeID: 48074
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536309
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.55
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -50.0
Bonus to TE Research Job Time Requirements: -50.0
Bonus to Blueprint Copy Job Time Requirements: -50.0
Bonus to Invention Job Time Requirements: -60.0
Reduction in ME, TE, and Copy Job ISK Costs: -40.0
Reduction in Invention Job ISK Costs: -40.0
48075 - Upwell C3L-R Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536604
typeID: 48075
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536310
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.55
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -60.0
Bonus to TE Research Job Time Requirements: -60.0
Bonus to Blueprint Copy Job Time Requirements: -60.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -30.0
Reduction in Invention Job ISK Costs: -30.0
48076 - Upwell G2L- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536605
typeID: 48076
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536311
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: -50.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -23.0
Reduction in Invention Job ISK Costs: -23.0
48077 - Upwell A3L-- Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for TE research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 40 attributes. descriptionID: 536606
typeID: 48077
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536312
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Material Reduction Bonus: 0.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: 0.0
Bonus to TE Research Job Time Requirements: -60.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -30.0
Reduction in Invention Job ISK Costs: 0.0
48078 - Upwell M3RLP Outpost Rig This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs
23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
Outpost Conversion Rigs
Click to toggle showing the 41 attributes. descriptionID: 536607
typeID: 48078
Capacity: 0.0
Meta Level: 8.0
typeNameID: 536313
iconID: 21594
basePrice: 0.0
metaGroupID: 4.0
Volume: 20.0
radius: 100.0
published: True
Mass: 200.0
groupID: 1984
portionSize: 1
Calibration cost: 50.0
Maximum Locked Targets Bonus: 5.0
Scan Resolution Bonus: 180.0
Point Defense Battery Capacitor Use Bonus: -42.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
Rig Size: 3.0
Can be fitted to: 1657.0
requiredSkill1Level: 1.0
Point Defense Battery Range Bonus: 720.0
structureItemVisualFlag: 1.0
Primary Skill required: 26252.0
Maximum Targeting Range Bonus: 18.0
Refining Yield Multiplier: 0.59
Material Reduction Bonus: -1.0
Bonus to all hitpoints and capacitor capacity: 25.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: 0.0
Bonus to Equipment Manufacturing Job Time Requirements: 0.0
Bonus to ME Research Job Time Requirements: -50.0
Bonus to TE Research Job Time Requirements: 0.0
Bonus to Blueprint Copy Job Time Requirements: 0.0
Bonus to Invention Job Time Requirements: 0.0
Reduction in ME, TE, and Copy Job ISK Costs: -23.0
Reduction in Invention Job ISK Costs: 0.0
48079 - No Name No Description Spawn Container
Click to toggle showing the 13 attributes. typeID: 48079
graphicID: 22125
Capacity: 0.0
Meta Level: 0
typeNameID: 536334
basePrice: 0.0
Volume: 1.0
radius: 5000.0
published: False
Mass: 1.0
Tech Level: 1
groupID: 306
portionSize: 1
48080 - Mutaplasmid Residue This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Abyssal Materials
Click to toggle showing the 13 attributes. descriptionID: 536374
typeID: 48080
Capacity: 0.0
typeNameID: 536373
iconID: 21981
basePrice: 32768.0
marketGroupID: 1862
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1996
portionSize: 1
48081 - Women's Triglavian Survival Suit (Bioadaptive) Explorers have recovered many artefacts from the Bioadaptive Caches that the Triglavian Collective have seeded throughout Abyssal Deadspace, including examples of what appear to be survival suits of some kind. While obviously designed to be worn by humans, those wishing to try this new look may want to deactivate and remove the various pieces of bioadaptive technology found in the lining of these sophisticated items of apparel. Outer
Click to toggle showing the 13 attributes. descriptionID: 536398
typeID: 48081
Capacity: 0.0
typeNameID: 536397
iconID: 21931
basePrice: 0.0
marketGroupID: 1405
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1088
portionSize: 1
48082 - Men's Triglavian Survival Suit (Bioadaptive) Explorers have recovered many artefacts from the Bioadaptive Caches that the Triglavian Collective have seeded throughout Abyssal Deadspace, including examples of what appear to be survival suits of some kind. While obviously designed to be worn by humans, those wishing to try this new look may want to deactivate and remove the various pieces of bioadaptive technology found in the lining of these sophisticated items of apparel. Outer
Click to toggle showing the 13 attributes. descriptionID: 536400
typeID: 48082
Capacity: 0.0
typeNameID: 536399
iconID: 21932
basePrice: 0.0
marketGroupID: 1399
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1088
portionSize: 1
48083 - PantsEngM01_silver.type Triglavian Male Pants Bottoms
Click to toggle showing the 12 attributes. descriptionID: 536402
typeID: 48083
Capacity: 0.0
typeNameID: 536401
iconID: 21933
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1090
portionSize: 1
48084 - No Name No Description Spawn Container
Click to toggle showing the 13 attributes. typeID: 48084
graphicID: 22125
Capacity: 0.0
Meta Level: 0
typeNameID: 536407
basePrice: 0.0
Volume: 1.0
radius: 1500.0
published: False
Mass: 1.0
Tech Level: 1
groupID: 306
portionSize: 1
48085 - No Name No Description Spawn Container
Click to toggle showing the 13 attributes. typeID: 48085
graphicID: 22125
Capacity: 0.0
Meta Level: 0
typeNameID: 536408
basePrice: 0.0
Volume: 1.0
radius: 2000.0
published: False
Mass: 1.0
Tech Level: 1
groupID: 306
portionSize: 1
48086 - Ghosting Damavik A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Abyssal Spaceship Entities
Click to toggle showing the 88 attributes. descriptionID: 537292
typeID: 48086
graphicID: 22007
Capacity: 135.0
typeNameID: 536421
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 1982
portionSize: 1
Explosion Radius Bonus: 13.75
Maximum Locked Targets: 5.0
Shield Capacity: 500.0
Structure Hitpoints: 650.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
npcGuidanceDisruptorDuration: 5000.0
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2200.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Missile Velocity Bonus: -10.625
npcGuidanceDisruptorRange: 20000.0
Maximum Velocity: 2800.0
Signature Radius: 192.0
npcTrackingDisruptorRange: 20000.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.0
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
Shield recharge time: 400000.0
behaviorRemoteArmorRepairRange: 14000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 1.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 40.0
npcTrackingDisruptorFalloff: 10000.0
npcTrackingDisruptorDischarge: 5.0
Explosion Velocity Bonus: -13.75
Falloff Bonus: -20.3
Optimal Range Bonus: -20.3
Bounty: 0.0
Capacitor Capacity: 500.0
behaviorRemoteArmorRepairDuration: 3000.0
Shield Uniformity: 1.0
npcGuidanceDisruptorFalloff: 10000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
npcGuidanceDisruptorDischarge: 5.0
Structure EM Damage Resistance: 0.67
EM damage: 0.0
npcTrackingDisruptorDuration: 5000.0
Explosive damage: 33.0
Kinetic damage: 0.0
Thermal damage: 72.0
Flight Time Bonus: -10.625
Orbit Velocity: 1400.0
entityChaseMaxDuration: 3000.0
Tracking Speed Bonus: -20.3
48087 - Starving Vedmak A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Abyssal Spaceship Entities
Click to toggle showing the 73 attributes. descriptionID: 537309
typeID: 48087
graphicID: 21976
Capacity: 480.0
typeNameID: 536423
basePrice: 0.0
Volume: 118000.0
soundID: 20063
radius: 110.0
factionID: 500026
published: False
Mass: 9530000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 2000.0
Structure Hitpoints: 3000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 14750.0
Armor Hitpoints: 7000.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 65.0
Maximum Velocity: 1800.0
Damage Multiplier Bonus Per Cycle: 0.05
Signature Radius: 660.0
entityChaseMaxDurationChance: 1.0
entityMaxVelocitySignatureRadiusMultiplier: 6.0
Maximum Damage Multiplier Bonus: 1.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 375.0
Optimal Range: 22000.0
Capacitor Recharge time: 395000.0
gfxTurretID: 47918.0
Damage Modifier: 10.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.3
Bounty: 0.0
armorUniformity: 1.0
Maximum Targeting Range: 70000.0
structureUniformity: 1.0
RADAR Sensor Strength: 24.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
behaviorEnergyNeutralizerDuration: 20000.0
behaviorEnergyNeutralizerRange: 10000.0
behaviorEnergyNeutralizerFalloff: 5000.0
behaviorEnergyNeutralizerDischarge: 100.0
Shield recharge time: 800000.0
Neutralization Amount: 360.0
Capacitor Capacity: 1400.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 42.0
Kinetic damage: 0.0
Thermal damage: 57.0
Orbit Velocity: 900.0
entityChaseMaxDuration: 3000.0
48088 - Tangling Damavik A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Abyssal Spaceship Entities
Click to toggle showing the 78 attributes. descriptionID: 537293
typeID: 48088
graphicID: 22007
Capacity: 135.0
typeNameID: 536418
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 500.0
behaviorWebifierDischarge: 1.0
Structure Hitpoints: 650.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -50.0
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2200.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 3000.0
Signature Radius: 192.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.0
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 14000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 1.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 40.0
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
behaviorWebifierFalloff: 0.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 33.0
Kinetic damage: 0.0
Thermal damage: 72.0
Orbit Velocity: 1500.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 10000.0
48089 - Anchoring Damavik A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Abyssal Spaceship Entities
Click to toggle showing the 77 attributes. descriptionID: 537294
typeID: 48089
graphicID: 22007
Capacity: 135.0
typeNameID: 536419
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 500.0
Structure Hitpoints: 650.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2200.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 3000.0
Signature Radius: 192.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.0
behaviorWarpScrambleDischarge: 1.0
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 14000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 1.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 9500.0
Maximum Targeting Range: 50000.0
behaviorWarpScrambleStrength: 2.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 40.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 33.0
Kinetic damage: 0.0
Thermal damage: 72.0
Orbit Velocity: 1500.0
entityChaseMaxDuration: 3000.0
48090 - Starving Damavik A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Abyssal Spaceship Entities
Click to toggle showing the 73 attributes. descriptionID: 537295
typeID: 48090
graphicID: 22007
Capacity: 135.0
typeNameID: 536420
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 500.0
Structure Hitpoints: 650.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2200.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 2700.0
Signature Radius: 192.0
entityChaseMaxDurationChance: 1.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.0
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
gfxTurretID: 47914.0
Damage Modifier: 1.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
Bounty: 0.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
behaviorEnergyNeutralizerDuration: 8000.0
behaviorEnergyNeutralizerRange: 4000.0
behaviorEnergyNeutralizerFalloff: 9000.0
behaviorEnergyNeutralizerDischarge: 33.75
Shield recharge time: 400000.0
Neutralization Amount: 100.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 33.0
Kinetic damage: 0.0
Thermal damage: 72.0
Orbit Velocity: 1350.0
entityChaseMaxDuration: 3000.0
48091 - Harrowing Vedmak A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Abyssal Spaceship Entities
Click to toggle showing the 74 attributes. descriptionID: 537307
typeID: 48091
graphicID: 21976
Capacity: 480.0
typeNameID: 536422
basePrice: 0.0
Volume: 118000.0
soundID: 20063
radius: 110.0
factionID: 500026
published: False
Mass: 9530000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 2000.0
Structure Hitpoints: 3000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 16000.0
Armor Hitpoints: 7000.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 65.0
Maximum Velocity: 2000.0
Damage Multiplier Bonus Per Cycle: 0.05
Signature Radius: 660.0
entityMaxVelocitySignatureRadiusMultiplier: 6.0
Maximum Damage Multiplier Bonus: 1.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 375.0
Optimal Range: 22000.0
Capacitor Recharge time: 395000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 28000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 50.0
gfxTurretID: 47918.0
Damage Modifier: 10.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.3
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 70000.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
structureUniformity: 1.0
RADAR Sensor Strength: 24.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 160.0
Shield recharge time: 800000.0
Bounty: 0.0
Capacitor Capacity: 1400.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 42.0
Kinetic damage: 0.0
Thermal damage: 57.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 3000.0
48092 - Striking Damavik A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Abyssal Spaceship Entities
Click to toggle showing the 73 attributes. descriptionID: 537291
typeID: 48092
graphicID: 22007
Capacity: 135.0
typeNameID: 536424
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 500.0
Structure Hitpoints: 650.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2200.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 2900.0
Signature Radius: 192.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.0
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 14000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 1.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 40.0
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 33.0
Kinetic damage: 0.0
Thermal damage: 72.0
Orbit Velocity: 1450.0
entityChaseMaxDuration: 3000.0
48093 - AOE_structure_30k_locator No Description Locators
Click to toggle showing the 11 attributes. typeID: 48093
graphicID: 21346
Capacity: 0.0
typeNameID: 536425
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 1973
portionSize: 1
48094 - AOE_structure_80k_locator No Description Locators
Click to toggle showing the 11 attributes. typeID: 48094
graphicID: 21346
Capacity: 0.0
typeNameID: 536426
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 1973
portionSize: 1
48095 - Entropic Radiation Sink I Blueprint No Description Entropic Radiation Sink Blueprint
Click to toggle showing the 12 attributes. typeID: 48095
Capacity: 0.0
typeNameID: 536428
iconID: 21
basePrice: 249600.0
marketGroupID: 343
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1992
portionSize: 1
48096 - Entropic Radiation Sink II Blueprint No Description Entropic Radiation Sink Blueprint
Click to toggle showing the 12 attributes. typeID: 48096
Capacity: 0.0
typeNameID: 536429
iconID: 21
basePrice: 10000000000.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 1992
portionSize: 1
48097 - Tetryon Exotic Plasma S Blueprint No Description Exotic Plasma Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 48097
graphicID: 1047
Capacity: 0.0
typeNameID: 536434
iconID: 21918
basePrice: 100000.0
marketGroupID: 307
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1993
portionSize: 1
48098 - Baryon Exotic Plasma S Blueprint No Description Exotic Plasma Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 48098
graphicID: 1312
Capacity: 0.0
typeNameID: 536435
iconID: 21917
basePrice: 50000.0
marketGroupID: 307
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1993
portionSize: 1
48099 - Meson Exotic Plasma S Blueprint No Description Exotic Plasma Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 48099
graphicID: 1310
Capacity: 0.0
typeNameID: 536436
iconID: 21916
basePrice: 40000.0
marketGroupID: 307
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1993
portionSize: 1
48100 - Occult S Blueprint No Description Advanced Exotic Plasma Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 48100
graphicID: 1316
Capacity: 0.0
typeNameID: 536437
iconID: 21920
basePrice: 10000000000.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 1994
portionSize: 1
48101 - Mystic S Blueprint No Description Advanced Exotic Plasma Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 48101
graphicID: 1316
Capacity: 0.0
typeNameID: 536438
iconID: 21919
basePrice: 10000000000.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 1994
portionSize: 1
48102 - Tetryon Exotic Plasma M Blueprint No Description Exotic Plasma Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 48102
graphicID: 1317
Capacity: 0.0
typeNameID: 536439
iconID: 21918
basePrice: 400000.0
marketGroupID: 308
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1993
portionSize: 1
48103 - Baryon Exotic Plasma M Blueprint No Description Exotic Plasma Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 48103
graphicID: 1320
Capacity: 0.0
typeNameID: 536440
iconID: 21917
basePrice: 175000.0
marketGroupID: 308
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1993
portionSize: 1
48104 - Meson Exotic Plasma M Blueprint No Description Exotic Plasma Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 48104
graphicID: 1318
Capacity: 0.0
typeNameID: 536441
iconID: 21916
basePrice: 150000.0
marketGroupID: 308
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1993
portionSize: 1
48105 - Occult M Blueprint No Description Advanced Exotic Plasma Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 48105
graphicID: 1316
Capacity: 0.0
typeNameID: 536442
iconID: 21920
basePrice: 10000000000.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 1994
portionSize: 1
48106 - Mystic M Blueprint No Description Advanced Exotic Plasma Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 48106
graphicID: 1316
Capacity: 0.0
typeNameID: 536443
iconID: 21919
basePrice: 10000000000.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 1994
portionSize: 1
48107 - Tetryon Exotic Plasma L Blueprint No Description Exotic Plasma Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 48107
graphicID: 1325
Capacity: 0.0
typeNameID: 536444
iconID: 21918
basePrice: 1000000.0
marketGroupID: 306
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1993
portionSize: 1
48108 - Baryon Exotic Plasma L Blueprint No Description Exotic Plasma Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 48108
graphicID: 1320
Capacity: 0.0
typeNameID: 536445
iconID: 21917
basePrice: 175000.0
marketGroupID: 308
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1993
portionSize: 1
48109 - Meson Exotic Plasma L Blueprint No Description Exotic Plasma Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 48109
graphicID: 1326
Capacity: 0.0
typeNameID: 536446
iconID: 21916
basePrice: 400000.0
marketGroupID: 306
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1993
portionSize: 1
48110 - Occult L Blueprint No Description Advanced Exotic Plasma Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 48110
graphicID: 1316
Capacity: 0.0
typeNameID: 536447
iconID: 21920
basePrice: 10000000000.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 1994
portionSize: 1
48111 - Mystic L Blueprint No Description Advanced Exotic Plasma Charge Blueprint
Click to toggle showing the 13 attributes. typeID: 48111
graphicID: 1316
Capacity: 0.0
typeNameID: 536448
iconID: 21919
basePrice: 10000000000.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 1994
portionSize: 1
48112 - Zero-Point Condensate Held within a field-reinforced vacuum bottle of Triglavian design, this exotic matter condensate seems intended for use with zero-point energy systems involved in generating or maintaining traversable space-time conduits. The ubiquity of this substance in Triglavian technology suggests it has many applications, some of which are complex and poorly understood.

However, in relatively straightforward applications this condensate can be used as an element of high-energy weapon charges. The substance also has uses in the construction of advanced materials, providing the basis for high-energy reactions involved in the manufacturing of components designed to experience hyper-intense levels of radiation and warp-field manipulation.
Abyssal Materials
Click to toggle showing the 13 attributes. descriptionID: 536462
typeID: 48112
Capacity: 0.0
typeNameID: 536449
iconID: 21983
basePrice: 100000.0
marketGroupID: 2479
Volume: 0.25
radius: 1.0
published: True
Mass: 0.0
groupID: 1996
portionSize: 1
48113 - Agency 'Hardshell' TB9 Dose IV <font color="#ff3399cc">+9% Armor Repair, +9% Shield Booster. Duration 30 minutes.</font>

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Booster
Click to toggle showing the 13 attributes. descriptionID: 536522
typeID: 48113
Capacity: 0.0
typeNameID: 536521
iconID: 21841
basePrice: 32768.0
marketGroupID: 977
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
48114 - Agency 'Overclocker' SB9 Dose IV <font color="#ff3399cc">+9% Max Velocity. Duration 30 minutes.</font>

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Booster
Click to toggle showing the 13 attributes. descriptionID: 536524
typeID: 48114
Capacity: 0.0
typeNameID: 536523
iconID: 21840
basePrice: 32768.0
marketGroupID: 977
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
48115 - Agency 'Pyrolancea' DB9 Dose IV <font color="#ff3399cc">+9% turret damage, +9% missile damage. Duration 30 minutes.</font>

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Booster
Click to toggle showing the 13 attributes. descriptionID: 536526
typeID: 48115
Capacity: 0.0
typeNameID: 536525
iconID: 21839
basePrice: 32768.0
marketGroupID: 977
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
48116 - Standard 'Liberty' Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Booster
Click to toggle showing the 25 attributes. descriptionID: 536528
typeID: 48116
Capacity: 0.0
typeNameID: 536527
iconID: 10144
basePrice: 32768.0
marketGroupID: 977
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
Expiry Date: 17708.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48117 - Advanced 'Liberty' Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Booster
Click to toggle showing the 25 attributes. descriptionID: 536530
typeID: 48117
Capacity: 0.0
typeNameID: 536529
iconID: 10144
basePrice: 32768.0
marketGroupID: 977
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
Expiry Date: 17708.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 12.0
Intelligence Modifier: 12.0
Memory Modifier: 12.0
Perception Modifier: 12.0
Willpower Modifier: 12.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48118 - Extended 'Liberty' Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Booster
Click to toggle showing the 25 attributes. descriptionID: 536532
typeID: 48118
Capacity: 0.0
typeNameID: 536531
iconID: 10144
basePrice: 32768.0
marketGroupID: 977
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
Expiry Date: 17708.4583333
Booster Duration: 259200000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48119 - GalFed_NPC1 No Description Irregular Frigate
Click to toggle showing the 14 attributes. typeID: 48119
graphicID: 60
Capacity: 140.0
raceID: 8
typeNameID: 536615
basePrice: 0.0
Volume: 26500.0
soundID: 31
wreckTypeID: 26528
radius: 29.0
published: False
Mass: 1044000.0
groupID: 1568
portionSize: 1
48120 - Triglavian Bioadaptive Cache Wreck The wreck of a Triglavian Bioadaptive Cache.

Commonly found throughout Abyssal Deadspace, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.
Wreck
Click to toggle showing the 12 attributes. descriptionID: 537690
typeID: 48120
graphicID: 22218
Capacity: 25000.0
typeNameID: 536533
basePrice: 0.0
Volume: 25000.0
radius: 250.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
48121 - Triglavian Survey Database Initial analysis of this database indicates it contains a significant quantity of data generated from regular surveys of Abyssal Deadspace by the Triglavian Collective. Undoubtedly, the Triglavians have gathered a vast amount of information on abyssal environments. This data is likely to be vital to their mastery of the shifting depths of the Abyss.

Full recovery and deciphering of the data requires specialist skills and equipment, but the possibilities for exploiting the information lend value to any databases recovered intact from Abyssal Deadspace. It is likely that this database will command a good price on the market from a buyer willing and able to make use of its contents.
Triglavian Data
Click to toggle showing the 14 attributes. descriptionID: 536637
typeID: 48121
Capacity: 0.0
raceID: 135
typeNameID: 536534
iconID: 21982
basePrice: 100000.0
marketGroupID: 2480
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 1995
portionSize: 1
48122 - Striking Leshak A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Abyssal Spaceship Entities
Click to toggle showing the 67 attributes. descriptionID: 537310
typeID: 48122
graphicID: 21993
Capacity: 933.0
typeNameID: 536608
basePrice: 112500000.0
Volume: 495000.0
soundID: 20061
radius: 400.0
published: False
Mass: 63000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Item Damage: 5323.0
Shield Capacity: 5000.0
shieldCharge: 0.0
Structure Hitpoints: 10000.0
Armor Damage: 13000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 13000.0
Accuracy falloff : 0.0
Turret Tracking: 10.0
Maximum Velocity: 400.0
Signature Radius: 370.0
Damage Multiplier Bonus Per Cycle: 0.02
Maximum Damage Multiplier Bonus: 1.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 125.0
Optimal Range: 63000.0
Capacitor Recharge time: 750000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 33000.0
behaviorRemoteArmorRepairFalloff: 28000.0
behaviorRemoteArmorRepairDischarge: 136.875
gfxTurretID: 47922.0
Damage Modifier: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.11
armorUniformity: 1.0
Maximum Targeting Range: 108000.0
structureUniformity: 1.0
RADAR Sensor Strength: 33.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 225.0
Bounty: 0.0
Capacitor Capacity: 8250.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 238.0
Kinetic damage: 0.0
Thermal damage: 378.0
48123 - Renewing Leshak A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Abyssal Spaceship Entities
Click to toggle showing the 67 attributes. descriptionID: 537315
typeID: 48123
graphicID: 21993
Capacity: 933.0
typeNameID: 536609
basePrice: 112500000.0
Volume: 495000.0
soundID: 20061
radius: 400.0
published: False
Mass: 63000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Item Damage: 6699.0
Shield Capacity: 5000.0
shieldCharge: 0.0
Structure Hitpoints: 10000.0
Armor Damage: 13000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 13000.0
Accuracy falloff : 0.0
Turret Tracking: 10.0
Maximum Velocity: 400.0
Signature Radius: 370.0
Damage Multiplier Bonus Per Cycle: 0.02
Maximum Damage Multiplier Bonus: 1.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 125.0
Optimal Range: 63000.0
Capacitor Recharge time: 750000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 33000.0
behaviorRemoteArmorRepairFalloff: 28000.0
behaviorRemoteArmorRepairDischarge: 136.875
gfxTurretID: 47922.0
Damage Modifier: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.11
armorUniformity: 1.0
Maximum Targeting Range: 108000.0
structureUniformity: 1.0
RADAR Sensor Strength: 33.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 450.0
Bounty: 0.0
Capacitor Capacity: 8250.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 238.0
Kinetic damage: 0.0
Thermal damage: 378.0
48124 - Tangling Leshak A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Abyssal Spaceship Entities
Click to toggle showing the 73 attributes. descriptionID: 537311
typeID: 48124
graphicID: 21993
Capacity: 933.0
typeNameID: 536610
basePrice: 112500000.0
Volume: 495000.0
soundID: 20061
radius: 400.0
published: False
Mass: 63000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Item Damage: 7608.0
Shield Capacity: 5000.0
shieldCharge: 0.0
Structure Hitpoints: 10000.0
Armor Damage: 13000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -50.0
Armor Hitpoints: 13000.0
Accuracy falloff : 0.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 10.0
Maximum Velocity: 400.0
Signature Radius: 370.0
behaviorWebifierDischarge: 10.0
Damage Multiplier Bonus Per Cycle: 0.02
Maximum Damage Multiplier Bonus: 1.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 125.0
Optimal Range: 63000.0
Capacitor Recharge time: 750000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 33000.0
behaviorRemoteArmorRepairFalloff: 28000.0
behaviorRemoteArmorRepairDischarge: 136.875
gfxTurretID: 47922.0
Damage Modifier: 1.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 15000.0
gfxBoosterID: 397.0
Inertia Modifier: 0.11
armorUniformity: 1.0
Maximum Targeting Range: 108000.0
npcBehaviorMaximumCombatOrbitRange: 12000.0
structureUniformity: 1.0
RADAR Sensor Strength: 33.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 225.0
Bounty: 0.0
Capacitor Capacity: 8250.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 238.0
Kinetic damage: 0.0
Thermal damage: 378.0
48125 - Starving Leshak A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Abyssal Spaceship Entities
Click to toggle showing the 72 attributes. descriptionID: 537313
typeID: 48125
graphicID: 21993
Capacity: 933.0
typeNameID: 536611
basePrice: 112500000.0
Volume: 495000.0
soundID: 20061
radius: 400.0
published: False
Mass: 63000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Item Damage: 6551.0
Shield Capacity: 5000.0
shieldCharge: 0.0
Structure Hitpoints: 10000.0
Armor Damage: 13000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 13000.0
Accuracy falloff : 0.0
Turret Tracking: 10.0
Maximum Velocity: 400.0
Signature Radius: 370.0
Damage Multiplier Bonus Per Cycle: 0.02
Maximum Damage Multiplier Bonus: 1.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 125.0
Optimal Range: 63000.0
Capacitor Recharge time: 750000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 33000.0
behaviorRemoteArmorRepairFalloff: 28000.0
behaviorRemoteArmorRepairDischarge: 136.875
gfxTurretID: 47922.0
Damage Modifier: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.11
Bounty: 0.0
armorUniformity: 1.0
Maximum Targeting Range: 108000.0
structureUniformity: 1.0
RADAR Sensor Strength: 33.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 225.0
behaviorEnergyNeutralizerDuration: 24000.0
behaviorEnergyNeutralizerRange: 30000.0
behaviorEnergyNeutralizerFalloff: 20000.0
behaviorEnergyNeutralizerDischarge: 185.0
Neutralization Amount: 600.0
Capacitor Capacity: 8250.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 238.0
Kinetic damage: 0.0
Thermal damage: 378.0
48126 - Warding Leshak A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Abyssal Spaceship Entities
Click to toggle showing the 67 attributes. descriptionID: 537314
typeID: 48126
graphicID: 21993
Capacity: 933.0
typeNameID: 536612
basePrice: 112500000.0
Volume: 495000.0
soundID: 20061
radius: 400.0
published: False
Mass: 63000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Item Damage: 5782.0
Shield Capacity: 5000.0
shieldCharge: 0.0
Structure Hitpoints: 10000.0
Armor Damage: 13000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 13000.0
Accuracy falloff : 0.0
Turret Tracking: 10.0
Maximum Velocity: 400.0
Signature Radius: 370.0
Damage Multiplier Bonus Per Cycle: 0.02
Maximum Damage Multiplier Bonus: 1.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 125.0
Optimal Range: 63000.0
Capacitor Recharge time: 750000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 33000.0
behaviorRemoteArmorRepairFalloff: 28000.0
behaviorRemoteArmorRepairDischarge: 136.875
gfxTurretID: 47922.0
Damage Modifier: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.11
armorUniformity: 1.0
Maximum Targeting Range: 108000.0
structureUniformity: 1.0
RADAR Sensor Strength: 33.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 225.0
Bounty: 0.0
Capacitor Capacity: 8250.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 238.0
Kinetic damage: 0.0
Thermal damage: 378.0
48127 - Blinding Leshak A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
Abyssal Spaceship Entities
Click to toggle showing the 73 attributes. descriptionID: 537312
typeID: 48127
graphicID: 21993
Capacity: 933.0
typeNameID: 536613
basePrice: 112500000.0
Volume: 495000.0
soundID: 20061
radius: 400.0
published: False
Mass: 63000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Item Damage: 6041.0
Shield Capacity: 5000.0
shieldCharge: 0.0
Structure Hitpoints: 10000.0
Armor Damage: 13000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 13000.0
Accuracy falloff : 0.0
Turret Tracking: 10.0
Maximum Velocity: 400.0
Signature Radius: 370.0
Damage Multiplier Bonus Per Cycle: 0.02
Maximum Damage Multiplier Bonus: 1.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 125.0
Maximum Targeting Range Bonus: -25.0
Optimal Range: 63000.0
Capacitor Recharge time: 750000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 33000.0
behaviorRemoteArmorRepairFalloff: 28000.0
behaviorRemoteArmorRepairDischarge: 136.875
gfxTurretID: 47922.0
Damage Modifier: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.11
behaviorSensorDampenerFalloff: 80000.0
armorUniformity: 1.0
Maximum Targeting Range: 108000.0
behaviorSensorDampenerDischarge: 20.0
structureUniformity: 1.0
RADAR Sensor Strength: 33.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 225.0
behaviorSensorDampenerDuration: 10000.0
behaviorSensorDampenerRange: 40000.0
Bounty: 0.0
Capacitor Capacity: 8250.0
Shield Uniformity: 1.0
Scan Resolution Bonus: -25.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 238.0
Kinetic damage: 0.0
Thermal damage: 378.0
48128 - GalFed_NPC2 No Description Irregular Destroyer
Click to toggle showing the 14 attributes. typeID: 48128
graphicID: 2389
Capacity: 450.0
raceID: 8
typeNameID: 536616
basePrice: 0.0
Volume: 55000.0
soundID: 31
wreckTypeID: 26518
radius: 143.0
published: False
Mass: 1550000.0
groupID: 1664
portionSize: 1
48129 - GalFed_NPC3 No Description Irregular Cruiser
Click to toggle showing the 14 attributes. typeID: 48129
graphicID: 63
Capacity: 465.0
raceID: 8
typeNameID: 536617
basePrice: 0.0
Volume: 112000.0
soundID: 31
wreckTypeID: 26517
radius: 149.0
published: False
Mass: 11280000.0
groupID: 1665
portionSize: 1
48130 - GalFed_NPC4 No Description Irregular Battlecruiser
Click to toggle showing the 14 attributes. typeID: 48130
graphicID: 2383
Capacity: 475.0
raceID: 8
typeNameID: 536618
basePrice: 0.0
Volume: 270000.0
soundID: 31
wreckTypeID: 26513
radius: 196.0
published: False
Mass: 11800000.0
groupID: 1666
portionSize: 1
48131 - GalFed_Boss1 No Description Irregular Battlecruiser
Click to toggle showing the 14 attributes. typeID: 48131
graphicID: 3168
Capacity: 400.0
raceID: 8
typeNameID: 536619
basePrice: 0.0
Volume: 270000.0
soundID: 31
wreckTypeID: 26513
radius: 266.0
published: False
Mass: 12700000.0
groupID: 1666
portionSize: 1
48132 - GalFed_Boss2 No Description Irregular Battleship
Click to toggle showing the 14 attributes. typeID: 48132
graphicID: 3207
Capacity: 845.0
raceID: 8
typeNameID: 536620
basePrice: 0.0
Volume: 495000.0
soundID: 31
wreckTypeID: 26514
radius: 250.0
published: False
Mass: 100200000.0
groupID: 1667
portionSize: 1
48133 - GalFed_Boss3 No Description Irregular Dreadnought
Click to toggle showing the 14 attributes. typeID: 48133
graphicID: 2744
Capacity: 2550.0
raceID: 8
typeNameID: 536621
basePrice: 0.0
Volume: 17550000.0
soundID: 31
wreckTypeID: 26519
radius: 1613.0
published: False
Mass: 1250000000.0
groupID: 1724
portionSize: 1
48134 - GalFed_Boss4 No Description Irregular Super Carrier
Click to toggle showing the 14 attributes. typeID: 48134
graphicID: 2909
Capacity: 1750.0
raceID: 8
typeNameID: 536622
basePrice: 0.0
Volume: 58200000.0
soundID: 31
wreckTypeID: 26531
radius: 1625.0
published: False
Mass: 1600000000.0
groupID: 1731
portionSize: 1
48135 - GalFed_Trinket1 No Description Miscellaneous typeID: 48135
Capacity: 0.0
typeNameID: 536627
published: True
Volume: 0.1
radius: 1.0
basePrice: 3328.0
Mass: 1.0
groupID: 314
portionSize: 1
48136 - GalFed_Trinket2 No Description Miscellaneous typeID: 48136
Capacity: 0.0
typeNameID: 536628
published: True
Volume: 0.1
radius: 1.0
basePrice: 3328.0
Mass: 1.0
groupID: 314
portionSize: 1
48137 - GalFed_Trinket3 No Description Miscellaneous typeID: 48137
Capacity: 0.0
typeNameID: 536629
published: True
Volume: 0.1
radius: 1.0
basePrice: 3328.0
Mass: 1.0
groupID: 314
portionSize: 1
48138 - GalFed_Trinket4 No Description Miscellaneous typeID: 48138
Capacity: 0.0
typeNameID: 536630
published: True
Volume: 0.1
radius: 1.0
basePrice: 3328.0
Mass: 1.0
groupID: 314
portionSize: 1
48139 - GalFed_Trinket5 No Description Miscellaneous typeID: 48139
Capacity: 0.0
typeNameID: 536631
published: True
Volume: 0.1
radius: 1.0
basePrice: 3328.0
Mass: 1.0
groupID: 314
portionSize: 1
48140 - GalFed_Trinket6 No Description Miscellaneous typeID: 48140
Capacity: 0.0
typeNameID: 536632
published: True
Volume: 0.1
radius: 1.0
basePrice: 3328.0
Mass: 1.0
groupID: 314
portionSize: 1
48141 - GalFed_Trinket7 No Description Miscellaneous typeID: 48141
Capacity: 0.0
typeNameID: 536633
published: True
Volume: 0.1
radius: 1.0
basePrice: 3328.0
Mass: 1.0
groupID: 314
portionSize: 1
48142 - GalFed_Trinket8 No Description Miscellaneous typeID: 48142
Capacity: 0.0
typeNameID: 536634
published: True
Volume: 0.1
radius: 1.0
basePrice: 3328.0
Mass: 1.0
groupID: 314
portionSize: 1
48143 - GalFed_Trinket9 No Description Miscellaneous typeID: 48143
Capacity: 0.0
typeNameID: 536635
published: True
Volume: 0.1
radius: 1.0
basePrice: 3328.0
Mass: 1.0
groupID: 314
portionSize: 1
48144 - GalFed_Trinket10 No Description Miscellaneous typeID: 48144
Capacity: 0.0
typeNameID: 536636
published: True
Volume: 0.1
radius: 1.0
basePrice: 3328.0
Mass: 1.0
groupID: 314
portionSize: 1
48146 - Vindicator Sarpati's Revenge - Igil SKIN (Permanent) V. Salvador Sarpati sees the Gallente Federation as responsible for the destruction of his father Igil's career and life, and never loses an opportunity to carry out acts of vengeance against the federal authorities. Sarpati's greatest, longest and most well-known campaign of revenge is his flooding of Gallente society with illegal drugs, boosters, and increasingly, black market implants.

Sarpati views his trade in illegal drugs and implants as akin to the coils of a snake slowly crushing the Gallente Federation. Others see it more simply as poison from V. Salvador 'The Snake' Sarpati coursing through the veins of a society that struggles to balance freedom with the dangers of cutting-edge, mind-altering technology.

The silver of this imprint of the Sarpati's Revenge nanocoating recalls Igil Sarpati in the prime of his life and career, just before he was cut down, as his son Virge believes, by the Gallente Federation.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536649
typeID: 48146
Capacity: 0.0
raceID: 8
typeNameID: 536648
basePrice: 0.0
marketGroupID: 1963
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vindicator Sarpati's Revenge - Igil
skin_skinMaterialID: 278
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5201
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17740]
skin_licenseTypeID: 48146
Extra Skin Attributes:
Applies to: Vindicator
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48147 - Vindicator Sarpati's Revenge - Virge SKIN (Permanent) Virge Salvador Sarpati sees the Gallente Federation as responsible for the destruction of his father Igil's career and life, and never loses an opportunity to carry out acts of vengeance against the federal authorities. Sarpati's greatest, longest and most well-known campaign of revenge is his flooding of Gallente society with illegal drugs, boosters, and increasingly, black market implants.

Sarpati views his trade in illegal drugs and implants as akin to the coils of a snake slowly crushing the Gallente Federation. Others see it more simply as poison from V. Salvador 'The Snake' Sarpati coursing through the veins of a society that struggles to balance freedom with the dangers of cutting-edge, mind-altering technology.

The green of this imprint of the Sarpati's Revenge nanocoating echoes the corruption of the Federation's ideals by the diabolical schemes of Virge, in pursuit of vengeance for the memory of his father's demise.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536651
typeID: 48147
Capacity: 0.0
raceID: 8
typeNameID: 536650
basePrice: 0.0
marketGroupID: 1963
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vindicator Sarpati's Revenge - Virge
skin_skinMaterialID: 279
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5202
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17740]
skin_licenseTypeID: 48147
Extra Skin Attributes:
Applies to: Vindicator
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48148 - Drone_Implant1 -t/+d Cyber Drones
Click to toggle showing the 13 attributes. descriptionID: 536659
typeID: 48148
Capacity: 0.0
typeNameID: 536658
iconID: 2224
basePrice: 200000.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 739
portionSize: 1
48149 - Drone_Implant2 +t/-d Cyber Drones
Click to toggle showing the 13 attributes. descriptionID: 536661
typeID: 48149
Capacity: 0.0
typeNameID: 536660
iconID: 2224
basePrice: 200000.0
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 739
portionSize: 1
48150 - Drone_Implant3 No Description Cyber Drones
Click to toggle showing the 13 attributes. descriptionID: 536673
typeID: 48150
Capacity: 0.0
typeNameID: 536672
iconID: 2224
basePrice: 200000.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 739
portionSize: 1
48151 - Drone_Implant4 No Description Cyber Drones
Click to toggle showing the 13 attributes. descriptionID: 536675
typeID: 48151
Capacity: 0.0
typeNameID: 536674
iconID: 2224
basePrice: 200000.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 739
portionSize: 1
48152 - Drone_Implant5 -Tr/+O Cyber Drones
Click to toggle showing the 13 attributes. descriptionID: 536678
typeID: 48152
Capacity: 0.0
typeNameID: 536677
iconID: 2224
basePrice: 200000.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 739
portionSize: 1
48153 - Drone_Implant6 -Tr/+O Cyber Drones
Click to toggle showing the 13 attributes. descriptionID: 536684
typeID: 48153
Capacity: 0.0
typeNameID: 536682
iconID: 2224
basePrice: 200000.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1
groupID: 739
portionSize: 1
48155 - Bantam Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536776
typeID: 48155
Capacity: 0.0
raceID: 1
typeNameID: 536717
basePrice: 0.0
marketGroupID: 2003
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Bantam Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5203
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [582]
skin_licenseTypeID: 48155
Extra Skin Attributes:
Applies to: Bantam
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48156 - Condor Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536790
typeID: 48156
Capacity: 0.0
raceID: 1
typeNameID: 536718
basePrice: 0.0
marketGroupID: 2003
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Condor Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5204
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [583]
skin_licenseTypeID: 48156
Extra Skin Attributes:
Applies to: Condor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48157 - Griffin Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536805
typeID: 48157
Capacity: 0.0
raceID: 1
typeNameID: 536719
basePrice: 0.0
marketGroupID: 2003
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Griffin Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5205
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [584]
skin_licenseTypeID: 48157
Extra Skin Attributes:
Applies to: Griffin
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48158 - Heron Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536809
typeID: 48158
Capacity: 0.0
raceID: 1
typeNameID: 536720
basePrice: 0.0
marketGroupID: 2003
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Heron Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5206
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [605]
skin_licenseTypeID: 48158
Extra Skin Attributes:
Applies to: Heron
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48159 - Kestrel Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536811
typeID: 48159
Capacity: 0.0
raceID: 1
typeNameID: 536721
basePrice: 0.0
marketGroupID: 2003
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Kestrel Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5207
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [602]
skin_licenseTypeID: 48159
Extra Skin Attributes:
Applies to: Kestrel
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48160 - Merlin Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536816
typeID: 48160
Capacity: 0.0
raceID: 1
typeNameID: 536722
basePrice: 0.0
marketGroupID: 2003
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Merlin Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5208
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [603]
skin_licenseTypeID: 48160
Extra Skin Attributes:
Applies to: Merlin
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48161 - Harpy Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536807
typeID: 48161
Capacity: 0.0
raceID: 1
typeNameID: 536723
basePrice: 0.0
marketGroupID: 2048
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Harpy Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5209
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11381]
skin_licenseTypeID: 48161
Extra Skin Attributes:
Applies to: Harpy
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48162 - Hawk Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536808
typeID: 48162
Capacity: 0.0
raceID: 1
typeNameID: 536724
basePrice: 0.0
marketGroupID: 2048
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hawk Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5210
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11379]
skin_licenseTypeID: 48162
Extra Skin Attributes:
Applies to: Hawk
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48163 - Buzzard Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536780
typeID: 48163
Capacity: 0.0
raceID: 1
typeNameID: 536725
basePrice: 0.0
marketGroupID: 2052
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Buzzard Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5211
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11192]
skin_licenseTypeID: 48163
Extra Skin Attributes:
Applies to: Buzzard
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48164 - Manticore Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536815
typeID: 48164
Capacity: 0.0
raceID: 1
typeNameID: 536726
basePrice: 0.0
marketGroupID: 2052
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Manticore Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5212
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12032]
skin_licenseTypeID: 48164
Extra Skin Attributes:
Applies to: Manticore
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48165 - Kitsune Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536813
typeID: 48165
Capacity: 0.0
raceID: 1
typeNameID: 536727
basePrice: 0.0
marketGroupID: 2056
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Kitsune Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5213
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11194]
skin_licenseTypeID: 48165
Extra Skin Attributes:
Applies to: Kitsune
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48166 - Crow Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536794
typeID: 48166
Capacity: 0.0
raceID: 1
typeNameID: 536728
basePrice: 0.0
marketGroupID: 2060
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Crow Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5214
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11176]
skin_licenseTypeID: 48166
Extra Skin Attributes:
Applies to: Crow
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48167 - Raptor Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536825
typeID: 48167
Capacity: 0.0
raceID: 1
typeNameID: 536729
basePrice: 0.0
marketGroupID: 2060
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Raptor Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5215
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11178]
skin_licenseTypeID: 48167
Extra Skin Attributes:
Applies to: Raptor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48168 - Kirin Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536812
typeID: 48168
Capacity: 0.0
raceID: 1
typeNameID: 536730
basePrice: 0.0
marketGroupID: 2138
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Kirin Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5216
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37458]
skin_licenseTypeID: 48168
Extra Skin Attributes:
Applies to: Kirin
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48169 - Caldari Navy Hookbill Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536781
typeID: 48169
Capacity: 0.0
raceID: 1
typeNameID: 536731
basePrice: 0.0
marketGroupID: 2000
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Caldari Navy Hookbill Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5217
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17619]
skin_licenseTypeID: 48169
Extra Skin Attributes:
Applies to: Caldari Navy Hookbill
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48170 - Griffin Navy Issue Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536806
typeID: 48170
Capacity: 0.0
raceID: 1
typeNameID: 536732
basePrice: 0.0
marketGroupID: 2000
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Griffin Navy Issue Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5218
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37455]
skin_licenseTypeID: 48170
Extra Skin Attributes:
Applies to: Griffin Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48171 - Corax Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536791
typeID: 48171
Capacity: 0.0
raceID: 1
typeNameID: 536733
basePrice: 0.0
marketGroupID: 1995
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Corax Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5219
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32876]
skin_licenseTypeID: 48171
Extra Skin Attributes:
Applies to: Corax
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48172 - Cormorant Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536792
typeID: 48172
Capacity: 0.0
raceID: 1
typeNameID: 536734
basePrice: 0.0
marketGroupID: 1995
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cormorant Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5220
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16238]
skin_licenseTypeID: 48172
Extra Skin Attributes:
Applies to: Cormorant
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48173 - Stork Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536833
typeID: 48173
Capacity: 0.0
raceID: 1
typeNameID: 536735
basePrice: 0.0
marketGroupID: 2143
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Stork Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5221
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37482]
skin_licenseTypeID: 48173
Extra Skin Attributes:
Applies to: Stork
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48174 - Flycatcher Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536803
typeID: 48174
Capacity: 0.0
raceID: 1
typeNameID: 536736
basePrice: 0.0
marketGroupID: 2039
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Flycatcher Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5222
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22464]
skin_licenseTypeID: 48174
Extra Skin Attributes:
Applies to: Flycatcher
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48175 - Jackdaw Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536810
typeID: 48175
Capacity: 0.0
raceID: 1
typeNameID: 536737
basePrice: 0.0
marketGroupID: 2391
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Jackdaw Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5223
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [34828]
skin_licenseTypeID: 48175
Extra Skin Attributes:
Applies to: Jackdaw
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48176 - Blackbird Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536778
typeID: 48176
Capacity: 0.0
raceID: 1
typeNameID: 536738
basePrice: 0.0
marketGroupID: 1991
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Blackbird Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5224
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [632]
skin_licenseTypeID: 48176
Extra Skin Attributes:
Applies to: Blackbird
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48177 - Caracal Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536785
typeID: 48177
Capacity: 0.0
raceID: 1
typeNameID: 536739
basePrice: 0.0
marketGroupID: 1991
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Caracal Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5225
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [621]
skin_licenseTypeID: 48177
Extra Skin Attributes:
Applies to: Caracal
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48178 - Moa Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536818
typeID: 48178
Capacity: 0.0
raceID: 1
typeNameID: 536740
basePrice: 0.0
marketGroupID: 1991
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Moa Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5226
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [623]
skin_licenseTypeID: 48178
Extra Skin Attributes:
Applies to: Moa
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48179 - Osprey Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536822
typeID: 48179
Capacity: 0.0
raceID: 1
typeNameID: 536741
basePrice: 0.0
marketGroupID: 1991
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Osprey Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5227
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [620]
skin_licenseTypeID: 48179
Extra Skin Attributes:
Applies to: Osprey
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48180 - Cerberus Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536787
typeID: 48180
Capacity: 0.0
raceID: 1
typeNameID: 536742
basePrice: 0.0
marketGroupID: 2070
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cerberus Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5228
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11993]
skin_licenseTypeID: 48180
Extra Skin Attributes:
Applies to: Cerberus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48181 - Eagle Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536797
typeID: 48181
Capacity: 0.0
raceID: 1
typeNameID: 536743
basePrice: 0.0
marketGroupID: 2070
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Eagle Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5229
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12011]
skin_licenseTypeID: 48181
Extra Skin Attributes:
Applies to: Eagle
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48182 - Onyx Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536821
typeID: 48182
Capacity: 0.0
raceID: 1
typeNameID: 536744
basePrice: 0.0
marketGroupID: 2074
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Onyx Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5230
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11995]
skin_licenseTypeID: 48182
Extra Skin Attributes:
Applies to: Onyx
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48183 - Basilisk Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536777
typeID: 48183
Capacity: 0.0
raceID: 1
typeNameID: 536745
basePrice: 0.0
marketGroupID: 2078
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Basilisk Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5231
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11985]
skin_licenseTypeID: 48183
Extra Skin Attributes:
Applies to: Basilisk
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48184 - Falcon Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536798
typeID: 48184
Capacity: 0.0
raceID: 1
typeNameID: 536746
basePrice: 0.0
marketGroupID: 2082
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Falcon Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5232
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11957]
skin_licenseTypeID: 48184
Extra Skin Attributes:
Applies to: Falcon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48185 - Rook Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536830
typeID: 48185
Capacity: 0.0
raceID: 1
typeNameID: 536747
basePrice: 0.0
marketGroupID: 2082
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rook Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5233
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11959]
skin_licenseTypeID: 48185
Extra Skin Attributes:
Applies to: Rook
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48186 - Tengu Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536838
typeID: 48186
Capacity: 0.0
raceID: 1
typeNameID: 536748
basePrice: 0.0
marketGroupID: 2370
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tengu Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5234
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [29984]
skin_licenseTypeID: 48186
Extra Skin Attributes:
Applies to: Tengu
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48187 - Caracal Navy Issue Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536786
typeID: 48187
Capacity: 0.0
raceID: 1
typeNameID: 536749
basePrice: 0.0
marketGroupID: 2063
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Caracal Navy Issue Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5235
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17634]
skin_licenseTypeID: 48187
Extra Skin Attributes:
Applies to: Caracal Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48188 - Osprey Navy Issue Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536823
typeID: 48188
Capacity: 0.0
raceID: 1
typeNameID: 536750
basePrice: 0.0
marketGroupID: 2063
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Osprey Navy Issue Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5236
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [29340]
skin_licenseTypeID: 48188
Extra Skin Attributes:
Applies to: Osprey Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48189 - Drake Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536795
typeID: 48189
Capacity: 0.0
raceID: 1
typeNameID: 536751
basePrice: 0.0
marketGroupID: 1957
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Drake Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5237
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24698]
skin_licenseTypeID: 48189
Extra Skin Attributes:
Applies to: Drake
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48190 - Ferox Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536799
typeID: 48190
Capacity: 0.0
raceID: 1
typeNameID: 536752
basePrice: 0.0
marketGroupID: 1957
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ferox Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5238
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16227]
skin_licenseTypeID: 48190
Extra Skin Attributes:
Applies to: Ferox
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48191 - Naga Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536819
typeID: 48191
Capacity: 0.0
raceID: 1
typeNameID: 536753
basePrice: 0.0
marketGroupID: 1957
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Naga Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5239
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [4306]
skin_licenseTypeID: 48191
Extra Skin Attributes:
Applies to: Naga
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48192 - Nighthawk Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536820
typeID: 48192
Capacity: 0.0
raceID: 1
typeNameID: 536754
basePrice: 0.0
marketGroupID: 2105
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Nighthawk Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5240
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22470]
skin_licenseTypeID: 48192
Extra Skin Attributes:
Applies to: Nighthawk
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48193 - Vulture Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536835
typeID: 48193
Capacity: 0.0
raceID: 1
typeNameID: 536755
basePrice: 0.0
marketGroupID: 2105
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vulture Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5241
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22446]
skin_licenseTypeID: 48193
Extra Skin Attributes:
Applies to: Vulture
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48194 - Drake Navy Issue Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536796
typeID: 48194
Capacity: 0.0
raceID: 1
typeNameID: 536756
basePrice: 0.0
marketGroupID: 2103
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Drake Navy Issue Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5242
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33153]
skin_licenseTypeID: 48194
Extra Skin Attributes:
Applies to: Drake Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48195 - Raven Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536826
typeID: 48195
Capacity: 0.0
raceID: 1
typeNameID: 536757
basePrice: 0.0
marketGroupID: 1965
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Raven Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5243
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [638]
skin_licenseTypeID: 48195
Extra Skin Attributes:
Applies to: Raven
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48196 - Rokh Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536829
typeID: 48196
Capacity: 0.0
raceID: 1
typeNameID: 536758
basePrice: 0.0
marketGroupID: 1965
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rokh Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5244
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24688]
skin_licenseTypeID: 48196
Extra Skin Attributes:
Applies to: Rokh
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48197 - Scorpion Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536831
typeID: 48197
Capacity: 0.0
raceID: 1
typeNameID: 536759
basePrice: 0.0
marketGroupID: 1965
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Scorpion Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5245
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [640]
skin_licenseTypeID: 48197
Extra Skin Attributes:
Applies to: Scorpion
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48198 - Widow Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536836
typeID: 48198
Capacity: 0.0
raceID: 1
typeNameID: 536760
basePrice: 0.0
marketGroupID: 2111
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Widow Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5246
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22436]
skin_licenseTypeID: 48198
Extra Skin Attributes:
Applies to: Widow
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48199 - Golem Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536804
typeID: 48199
Capacity: 0.0
raceID: 1
typeNameID: 536761
basePrice: 0.0
marketGroupID: 2025
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Golem Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5247
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28710]
skin_licenseTypeID: 48199
Extra Skin Attributes:
Applies to: Golem
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48200 - Raven Navy Issue Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536827
typeID: 48200
Capacity: 0.0
raceID: 1
typeNameID: 536762
basePrice: 0.0
marketGroupID: 2108
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Raven Navy Issue Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5248
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17636]
skin_licenseTypeID: 48200
Extra Skin Attributes:
Applies to: Raven Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48201 - Scorpion Navy Issue Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536832
typeID: 48201
Capacity: 0.0
raceID: 1
typeNameID: 536763
basePrice: 0.0
marketGroupID: 2108
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Scorpion Navy Issue Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5249
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32309]
skin_licenseTypeID: 48201
Extra Skin Attributes:
Applies to: Scorpion Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48202 - Phoenix Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536824
typeID: 48202
Capacity: 0.0
raceID: 1
typeNameID: 536764
basePrice: 0.0
marketGroupID: 1981
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Phoenix Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5250
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [19726]
skin_licenseTypeID: 48202
Extra Skin Attributes:
Applies to: Phoenix
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48203 - Chimera Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536789
typeID: 48203
Capacity: 0.0
raceID: 1
typeNameID: 536765
basePrice: 0.0
marketGroupID: 1975
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Chimera Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5251
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23915]
skin_licenseTypeID: 48203
Extra Skin Attributes:
Applies to: Chimera
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48204 - Wyvern Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536837
typeID: 48204
Capacity: 0.0
raceID: 1
typeNameID: 536766
basePrice: 0.0
marketGroupID: 1975
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Wyvern Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5252
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23917]
skin_licenseTypeID: 48204
Extra Skin Attributes:
Applies to: Wyvern
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48205 - Leviathan Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536814
typeID: 48205
Capacity: 0.0
raceID: 1
typeNameID: 536767
basePrice: 0.0
marketGroupID: 2092
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leviathan Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5253
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [3764]
skin_licenseTypeID: 48205
Extra Skin Attributes:
Applies to: Leviathan
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48206 - Badger Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536775
typeID: 48206
Capacity: 0.0
raceID: 1
typeNameID: 536768
basePrice: 0.0
marketGroupID: 2008
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Badger Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5254
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [648]
skin_licenseTypeID: 48206
Extra Skin Attributes:
Applies to: Badger
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48207 - Tayra Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536834
typeID: 48207
Capacity: 0.0
raceID: 1
typeNameID: 536769
basePrice: 0.0
marketGroupID: 2008
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tayra Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5255
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [649]
skin_licenseTypeID: 48207
Extra Skin Attributes:
Applies to: Tayra
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48208 - Crane Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536793
typeID: 48208
Capacity: 0.0
raceID: 1
typeNameID: 536770
basePrice: 0.0
marketGroupID: 2089
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Crane Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5256
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12729]
skin_licenseTypeID: 48208
Extra Skin Attributes:
Applies to: Crane
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48209 - Bustard Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536779
typeID: 48209
Capacity: 0.0
raceID: 1
typeNameID: 536771
basePrice: 0.0
marketGroupID: 2089
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Bustard Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5257
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12731]
skin_licenseTypeID: 48209
Extra Skin Attributes:
Applies to: Bustard
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48210 - Charon Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536788
typeID: 48210
Capacity: 0.0
raceID: 1
typeNameID: 536772
basePrice: 0.0
marketGroupID: 1985
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Charon Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5258
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [20185]
skin_licenseTypeID: 48210
Extra Skin Attributes:
Applies to: Charon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48211 - Rhea Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536828
typeID: 48211
Capacity: 0.0
raceID: 1
typeNameID: 536773
basePrice: 0.0
marketGroupID: 2096
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rhea Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5259
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28844]
skin_licenseTypeID: 48211
Extra Skin Attributes:
Applies to: Rhea
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48212 - Minokawa Ghostbird SKIN (Permanent) In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536817
typeID: 48212
Capacity: 0.0
raceID: 1
typeNameID: 536774
basePrice: 0.0
marketGroupID: 2279
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Minokawa Ghostbird
skin_skinMaterialID: 280
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5260
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37605]
skin_licenseTypeID: 48212
Extra Skin Attributes:
Applies to: Minokawa
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48213 - Nyx Dos Rouvenor's Bequest SKIN (Permanent) King Doule dos Rouvenor III of the Garoun Empire is considered by many Gallente to be one of the essential figures in the historical developments that led to the eventual emergence of a democratic world state on Gallente Prime. The ideals of the individualistic philosophy that Doule dos Rouvenor III championed during his 36-year rule of the Garoun Empire survived that nation's collapse over a century after his death. Those early notions of personal and political freedom flowed out of the Age of Rouvenor and informed the development of a democratic federal union on Gallente Prime that was to become an interstellar empire in the shape of the Gallente Federation.

Doule dos Rouvenor III's bequest of an individualistic philosophy emphasizing personal freedom is celebrated by a unique nanocoating that recalls the ancient heraldic colors of the House of dos Rouvenor. King Doule dos Rouvenor, Third of His Name, is specially marked on this nanocoating with the bold regnal number 'III', while banners bearing the emblem of the Gallente Federation complete this epic celebration of a Gallente hero.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536890
typeID: 48213
Capacity: 0.0
raceID: 8
typeNameID: 536848
basePrice: 0.0
marketGroupID: 1976
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Nyx Dos Rouvenor's Bequest
skin_skinMaterialID: 281
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5261
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23913]
skin_licenseTypeID: 48213
Extra Skin Attributes:
Applies to: Nyx
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48214 - Paladin Luminaire Rising SKIN (Permanent) The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536887
typeID: 48214
Capacity: 0.0
raceID: 4
typeNameID: 536849
basePrice: 0.0
marketGroupID: 2024
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Paladin Luminaire Rising
skin_skinMaterialID: 282
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5262
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28659]
skin_licenseTypeID: 48214
Extra Skin Attributes:
Applies to: Paladin
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48215 - Vexor Navy Issue Luminaire Rising SKIN (Permanent) The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536889
typeID: 48215
Capacity: 0.0
raceID: 8
typeNameID: 536850
basePrice: 0.0
marketGroupID: 2063
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vexor Navy Issue Luminaire Rising
skin_skinMaterialID: 283
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5263
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17843]
skin_licenseTypeID: 48215
Extra Skin Attributes:
Applies to: Vexor Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48216 - Panther Luminaire Rising SKIN (Permanent) The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536888
typeID: 48216
Capacity: 0.0
raceID: 2
typeNameID: 536851
basePrice: 0.0
marketGroupID: 2113
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Panther Luminaire Rising
skin_skinMaterialID: 284
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5264
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22440]
skin_licenseTypeID: 48216
Extra Skin Attributes:
Applies to: Panther
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48217 - Ferox Luminaire Rising SKIN (Permanent) The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536886
typeID: 48217
Capacity: 0.0
raceID: 1
typeNameID: 536852
basePrice: 0.0
marketGroupID: 1957
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ferox Luminaire Rising
skin_skinMaterialID: 285
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5265
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16227]
skin_licenseTypeID: 48217
Extra Skin Attributes:
Applies to: Ferox
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48218 - Inquisitor Luminaire Zenith SKIN (Permanent) The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536877
typeID: 48218
Capacity: 0.0
raceID: 4
typeNameID: 536853
basePrice: 0.0
marketGroupID: 2002
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Inquisitor Luminaire Zenith
skin_skinMaterialID: 286
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5266
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [590]
skin_licenseTypeID: 48218
Extra Skin Attributes:
Applies to: Inquisitor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48219 - Coercer Luminaire Zenith SKIN (Permanent) The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536873
typeID: 48219
Capacity: 0.0
raceID: 4
typeNameID: 536854
basePrice: 0.0
marketGroupID: 1994
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Coercer Luminaire Zenith
skin_skinMaterialID: 286
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5267
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16236]
skin_licenseTypeID: 48219
Extra Skin Attributes:
Applies to: Coercer
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48220 - Arbitrator Luminaire Zenith SKIN (Permanent) The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536870
typeID: 48220
Capacity: 0.0
raceID: 4
typeNameID: 536855
basePrice: 0.0
marketGroupID: 1990
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Arbitrator Luminaire Zenith
skin_skinMaterialID: 286
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5268
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [628]
skin_licenseTypeID: 48220
Extra Skin Attributes:
Applies to: Arbitrator
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48221 - Prophecy Luminaire Zenith SKIN (Permanent) The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536879
typeID: 48221
Capacity: 0.0
raceID: 4
typeNameID: 536856
basePrice: 0.0
marketGroupID: 1956
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Prophecy Luminaire Zenith
skin_skinMaterialID: 286
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5269
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16233]
skin_licenseTypeID: 48221
Extra Skin Attributes:
Applies to: Prophecy
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48222 - Griffin Luminaire Zenith SKIN (Permanent) The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536876
typeID: 48222
Capacity: 0.0
raceID: 1
typeNameID: 536857
basePrice: 0.0
marketGroupID: 2003
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Griffin Luminaire Zenith
skin_skinMaterialID: 287
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5270
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [584]
skin_licenseTypeID: 48222
Extra Skin Attributes:
Applies to: Griffin
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48223 - Corax Luminaire Zenith SKIN (Permanent) The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536874
typeID: 48223
Capacity: 0.0
raceID: 1
typeNameID: 536858
basePrice: 0.0
marketGroupID: 1995
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Corax Luminaire Zenith
skin_skinMaterialID: 287
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5271
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32876]
skin_licenseTypeID: 48223
Extra Skin Attributes:
Applies to: Corax
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48224 - Blackbird Luminaire Zenith SKIN (Permanent) The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536872
typeID: 48224
Capacity: 0.0
raceID: 1
typeNameID: 536859
basePrice: 0.0
marketGroupID: 1991
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Blackbird Luminaire Zenith
skin_skinMaterialID: 287
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5272
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [632]
skin_licenseTypeID: 48224
Extra Skin Attributes:
Applies to: Blackbird
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48225 - Naga Luminaire Zenith SKIN (Permanent) The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536878
typeID: 48225
Capacity: 0.0
raceID: 1
typeNameID: 536860
basePrice: 0.0
marketGroupID: 1957
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Naga Luminaire Zenith
skin_skinMaterialID: 287
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5273
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [4306]
skin_licenseTypeID: 48225
Extra Skin Attributes:
Applies to: Naga
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48226 - Atron Luminaire Zenith SKIN (Permanent) The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536871
typeID: 48226
Capacity: 0.0
raceID: 8
typeNameID: 536861
basePrice: 0.0
marketGroupID: 2004
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Atron Luminaire Zenith
skin_skinMaterialID: 288
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5274
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [608]
skin_licenseTypeID: 48226
Extra Skin Attributes:
Applies to: Atron
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48227 - Algos Luminaire Zenith SKIN (Permanent) The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536869
typeID: 48227
Capacity: 0.0
raceID: 8
typeNameID: 536862
basePrice: 0.0
marketGroupID: 1996
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Algos Luminaire Zenith
skin_skinMaterialID: 288
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5275
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32872]
skin_licenseTypeID: 48227
Extra Skin Attributes:
Applies to: Algos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48228 - Thorax Luminaire Zenith SKIN (Permanent) The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536883
typeID: 48228
Capacity: 0.0
raceID: 8
typeNameID: 536863
basePrice: 0.0
marketGroupID: 1992
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Thorax Luminaire Zenith
skin_skinMaterialID: 288
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5276
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [627]
skin_licenseTypeID: 48228
Extra Skin Attributes:
Applies to: Thorax
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48229 - Talos Luminaire Zenith SKIN (Permanent) The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536882
typeID: 48229
Capacity: 0.0
raceID: 8
typeNameID: 536864
basePrice: 0.0
marketGroupID: 1958
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Talos Luminaire Zenith
skin_skinMaterialID: 288
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5277
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [4308]
skin_licenseTypeID: 48229
Extra Skin Attributes:
Applies to: Talos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48230 - Slasher Luminaire Zenith SKIN (Permanent) The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536880
typeID: 48230
Capacity: 0.0
raceID: 2
typeNameID: 536865
basePrice: 0.0
marketGroupID: 2005
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Slasher Luminaire Zenith
skin_skinMaterialID: 289
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5278
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [585]
skin_licenseTypeID: 48230
Extra Skin Attributes:
Applies to: Slasher
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48231 - Thrasher Luminaire Zenith SKIN (Permanent) The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536884
typeID: 48231
Capacity: 0.0
raceID: 2
typeNameID: 536866
basePrice: 0.0
marketGroupID: 1997
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Thrasher Luminaire Zenith
skin_skinMaterialID: 289
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5279
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16242]
skin_licenseTypeID: 48231
Extra Skin Attributes:
Applies to: Thrasher
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48232 - Stabber Luminaire Zenith SKIN (Permanent) The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536881
typeID: 48232
Capacity: 0.0
raceID: 2
typeNameID: 536867
basePrice: 0.0
marketGroupID: 1993
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Stabber Luminaire Zenith
skin_skinMaterialID: 289
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5280
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [622]
skin_licenseTypeID: 48232
Extra Skin Attributes:
Applies to: Stabber
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48233 - Cyclone Luminaire Zenith SKIN (Permanent) The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 536875
typeID: 48233
Capacity: 0.0
raceID: 2
typeNameID: 536868
basePrice: 0.0
marketGroupID: 1959
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cyclone Luminaire Zenith
skin_skinMaterialID: 289
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5281
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16231]
skin_licenseTypeID: 48233
Extra Skin Attributes:
Applies to: Cyclone
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48234 - Ephialtes Lancer The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. Abyssal Spaceship Entities
Click to toggle showing the 71 attributes. descriptionID: 537275
typeID: 48234
graphicID: 20978
Capacity: 0.0
raceID: 64
typeNameID: 536907
basePrice: 0.0
Volume: 0.0
soundID: 12
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.5
Shield Capacity: 2500.0
Structure Hitpoints: 1000.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.9
Armor Thermal Damage Resistance: 0.9
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.9
Shield Thermal Damage Resistance: 0.9
entityChaseMaxDistance: 11000.0
Armor Hitpoints: 1500.0
Accuracy falloff : 10000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 100.0
Maximum Velocity: 1400.0
Signature Radius: 150.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 330.0
Optimal Range: 12000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 3.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 10000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 0.4
entitySecurityMaxGain: 0.0
propulsionGraphicID: 397.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.2
Shield recharge time: 1000000.0
Capacitor Capacity: 725.0
Shield Uniformity: 0.75
Orbit Velocity: 1000.0
Signature Resolution: 40000.0
EM damage: 20.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
Rate of fire: 10000.0
Missile Type: 30428.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
48235 - Ephialtes Entangler The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. Abyssal Spaceship Entities
Click to toggle showing the 76 attributes. descriptionID: 537276
typeID: 48235
graphicID: 20978
Capacity: 0.0
raceID: 64
typeNameID: 536911
basePrice: 0.0
Volume: 0.0
soundID: 12
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.5
Shield Capacity: 2500.0
behaviorWebifierDischarge: 0.0
Structure Hitpoints: 1000.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.9
Armor Thermal Damage Resistance: 0.9
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.9
Shield Thermal Damage Resistance: 0.9
Maximum Velocity Bonus: -40.0
entityChaseMaxDistance: 9000.0
Armor Hitpoints: 1500.0
Accuracy falloff : 10000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 100.0
Maximum Velocity: 1400.0
Signature Radius: 150.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 330.0
Optimal Range: 12000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 2.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 0.3
entitySecurityMaxGain: 0.0
propulsionGraphicID: 397.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.2
Shield recharge time: 1000000.0
Capacitor Capacity: 725.0
Shield Uniformity: 0.75
Orbit Velocity: 1000.0
behaviorWebifierFalloff: 0.0
Signature Resolution: 40000.0
EM damage: 20.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
Rate of fire: 10000.0
Missile Type: 30428.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 10000.0
48236 - Ephialtes Spearfisher The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. Abyssal Spaceship Entities
Click to toggle showing the 75 attributes. descriptionID: 537280
typeID: 48236
graphicID: 20978
Capacity: 0.0
raceID: 64
typeNameID: 536912
basePrice: 0.0
Volume: 0.0
soundID: 12
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.5
Shield Capacity: 2500.0
Structure Hitpoints: 1000.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.9
Armor Thermal Damage Resistance: 0.9
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.9
Shield Thermal Damage Resistance: 0.9
entityChaseMaxDistance: 8000.0
Armor Hitpoints: 1500.0
Accuracy falloff : 10000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 100.0
Maximum Velocity: 1400.0
Signature Radius: 150.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 330.0
Optimal Range: 12000.0
Capacitor Recharge time: 1000000.0
behaviorWarpScrambleDischarge: 0.0
Damage Modifier: 2.0
npcBehaviorMaximumCombatOrbitRange: 7000.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 9000.0
Maximum Targeting Range: 80000.0
behaviorWarpScrambleStrength: 2.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 0.3
entitySecurityMaxGain: 0.0
propulsionGraphicID: 397.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.2
Shield recharge time: 1000000.0
Capacitor Capacity: 725.0
Shield Uniformity: 0.75
Orbit Velocity: 1000.0
Signature Resolution: 40000.0
EM damage: 20.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
Rate of fire: 10000.0
Missile Type: 30428.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
48237 - Ephialtes Illuminator The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. Abyssal Spaceship Entities
Click to toggle showing the 76 attributes. descriptionID: 537278
typeID: 48237
graphicID: 20978
Capacity: 0.0
raceID: 64
typeNameID: 536913
basePrice: 0.0
Volume: 0.0
soundID: 12
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.5
Shield Capacity: 2500.0
Structure Hitpoints: 1000.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.9
Armor Thermal Damage Resistance: 0.9
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.9
Shield Thermal Damage Resistance: 0.9
entityChaseMaxDistance: 11000.0
Armor Hitpoints: 1500.0
Accuracy falloff : 10000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 100.0
behaviorTargetPainterDuration: 5000.0
Maximum Velocity: 1400.0
Signature Radius: 150.0
Signature Radius Modifier: 25.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 330.0
Optimal Range: 12000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 2.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 10000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 0.3
entitySecurityMaxGain: 0.0
propulsionGraphicID: 397.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.2
behaviorTargetPainterRange: 20000.0
behaviorTargetPainterFalloff: 40000.0
behaviorTargetPainterDischarge: 0.0
Shield recharge time: 1000000.0
Capacitor Capacity: 725.0
Shield Uniformity: 0.75
Orbit Velocity: 1000.0
Signature Resolution: 40000.0
EM damage: 20.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
Rate of fire: 10000.0
Missile Type: 30428.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
48238 - Ephialtes Dissipator The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. Abyssal Spaceship Entities
Click to toggle showing the 76 attributes. descriptionID: 537281
typeID: 48238
graphicID: 20978
Capacity: 0.0
raceID: 64
typeNameID: 536914
basePrice: 0.0
Volume: 0.0
soundID: 12
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.5
Shield Capacity: 2500.0
Structure Hitpoints: 1000.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.9
Armor Thermal Damage Resistance: 0.9
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.9
Shield Thermal Damage Resistance: 0.9
behaviorEnergyNeutralizerFalloff: 4000.0
entityChaseMaxDistance: 11000.0
Armor Hitpoints: 1500.0
behaviorEnergyNeutralizerDischarge: 0.0
Accuracy falloff : 10000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 100.0
Maximum Velocity: 1400.0
Signature Radius: 150.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 330.0
Optimal Range: 12000.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 2.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 10000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 0.3
entitySecurityMaxGain: 0.0
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 8000.0
propulsionGraphicID: 397.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.2
Shield recharge time: 1000000.0
Neutralization Amount: 100.0
Capacitor Capacity: 725.0
Shield Uniformity: 0.75
Orbit Velocity: 1000.0
Signature Resolution: 40000.0
EM damage: 20.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
Rate of fire: 10000.0
Missile Type: 30428.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
48239 - Ephialtes Obfuscator The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. Abyssal Spaceship Entities
Click to toggle showing the 77 attributes. descriptionID: 537279
typeID: 48239
graphicID: 20978
Capacity: 0.0
raceID: 64
typeNameID: 536915
basePrice: 0.0
Volume: 0.0
soundID: 12
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.5
Shield Capacity: 2500.0
Structure Hitpoints: 1000.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.9
Armor Thermal Damage Resistance: 0.9
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.9
Shield Thermal Damage Resistance: 0.9
entityChaseMaxDistance: 11000.0
Armor Hitpoints: 1500.0
Accuracy falloff : 10000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 100.0
Maximum Velocity: 1400.0
Signature Radius: 150.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 330.0
Maximum Targeting Range Bonus: -15.0
Optimal Range: 12000.0
Capacitor Recharge time: 1000000.0
behaviorSensorDampenerDuration: 5000.0
Damage Modifier: 2.0
npcBehaviorMaximumCombatOrbitRange: 10000.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
Maximum Targeting Range: 80000.0
behaviorSensorDampenerDischarge: 0.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 0.3
entitySecurityMaxGain: 0.0
propulsionGraphicID: 397.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.2
Shield recharge time: 1000000.0
behaviorSensorDampenerRange: 15000.0
behaviorSensorDampenerFalloff: 30000.0
Capacitor Capacity: 725.0
Shield Uniformity: 0.75
Orbit Velocity: 1000.0
Scan Resolution Bonus: -15.0
Signature Resolution: 40000.0
EM damage: 20.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
Rate of fire: 10000.0
Missile Type: 30428.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
48240 - Ephialtes Confuser The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. Abyssal Spaceship Entities
Click to toggle showing the 86 attributes. descriptionID: 537277
typeID: 48240
graphicID: 20978
Capacity: 0.0
raceID: 64
typeNameID: 536916
basePrice: 0.0
Volume: 0.0
soundID: 12
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.5
Shield Capacity: 2500.0
Structure Hitpoints: 1000.0
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.9
Armor Thermal Damage Resistance: 0.9
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.9
Shield Thermal Damage Resistance: 0.9
npcGuidanceDisruptorDuration: 5000.0
entityChaseMaxDistance: 11000.0
Armor Hitpoints: 1500.0
Accuracy falloff : 10000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 100.0
Missile Velocity Bonus: -8.0
npcGuidanceDisruptorRange: 30000.0
Maximum Velocity: 1400.0
Signature Radius: 150.0
npcTrackingDisruptorRange: 30000.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 330.0
Optimal Range: 12000.0
Capacitor Recharge time: 1000000.0
Shield recharge time: 1000000.0
Damage Modifier: 2.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
Explosion Velocity Bonus: 1.2
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 10000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Missile Damage Bonus: 0.3
npcTrackingDisruptorFalloff: 15000.0
entitySecurityMaxGain: 0.0
propulsionGraphicID: 397.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: -10.0
Falloff Bonus: -10.0
Optimal Range Bonus: -10.0
Explosion Radius Bonus: 10.0
Capacitor Capacity: 725.0
Shield Uniformity: 0.75
npcGuidanceDisruptorFalloff: 15000.0
npcTrackingDisruptorDischarge: 0.0
Orbit Velocity: 1000.0
Signature Resolution: 40000.0
npcGuidanceDisruptorDischarge: 0.0
EM damage: 20.0
npcTrackingDisruptorDuration: 5000.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
Flight Time Bonus: -8.0
Rate of fire: 10000.0
Missile Type: 30428.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
Tracking Speed Bonus: -10.0
48241 - Lucid Escort Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Abyssal Spaceship Entities
Click to toggle showing the 72 attributes. descriptionID: 537288
typeID: 48241
graphicID: 3528
Capacity: 120.0
raceID: 64
typeNameID: 536920
basePrice: 0.0
Volume: 19100.0
soundID: 12
radius: 50.0
published: False
Mass: 1910000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 8.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 2.0
Structure Hitpoints: 900.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
entitySecurityMaxGain: 0.0
entityChaseMaxDistance: 9000.0
Armor Hitpoints: 800.0
Accuracy falloff : 5000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 1750.0
Signature Radius: 70.0
entityFactionLoss: 0.0
Rate of fire: 2000.0
Scan Resolution: 900.0
Optimal Range: 10000.0
Capacitor Recharge time: 500000.0
behaviorRemoteArmorRepairDuration: 7000.0
behaviorRemoteArmorRepairRange: 40000.0
behaviorRemoteArmorRepairFalloff: 20000.0
behaviorRemoteArmorRepairDischarge: 0.0
gfxTurretID: 4044.0
Damage Modifier: 2.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
behaviorArmorRepairerAmount: 20.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
structureUniformity: 1.0
RADAR Sensor Strength: 10.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 10.0
Gravimetric Sensor Strength: 10.0
Armor Hitpoints Repaired: 15.0
propulsionGraphicID: 397.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.5
Capacitor Capacity: 400.0
behaviorArmorRepairerDuration: 5000.0
Orbit Velocity: 1400.0
Signature Resolution: 40000.0
EM damage: 12.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 12.0
Missile Damage Bonus: 0.5
Rate of fire: 9000.0
Missile Type: 30430.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
48242 - Guardian Star Captain SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 48242
Capacity: 0.0
raceID: 4
typeNameID: 536917
basePrice: 0.0
marketGroupID: 2077
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Guardian Star Captain
skin_skinMaterialID: 133
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5282
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11987]
skin_licenseTypeID: 48242
Extra Skin Attributes:
Applies to: Guardian
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48243 - Absolution Star Captain SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 48243
Capacity: 0.0
raceID: 4
typeNameID: 536918
basePrice: 0.0
marketGroupID: 2104
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Absolution Star Captain
skin_skinMaterialID: 133
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5283
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22448]
skin_licenseTypeID: 48243
Extra Skin Attributes:
Applies to: Absolution
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48244 - Damnation Star Captain SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 48244
Capacity: 0.0
raceID: 4
typeNameID: 536919
basePrice: 0.0
marketGroupID: 2104
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Damnation Star Captain
skin_skinMaterialID: 133
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5284
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22474]
skin_licenseTypeID: 48244
Extra Skin Attributes:
Applies to: Damnation
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48245 - Lucid Aegis Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Abyssal Spaceship Entities
Click to toggle showing the 72 attributes. descriptionID: 537289
typeID: 48245
graphicID: 3560
Capacity: 120.0
raceID: 64
typeNameID: 536921
basePrice: 0.0
Volume: 19100.0
soundID: 12
radius: 50.0
published: False
Mass: 1910000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 8.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 2.0
Structure Hitpoints: 1250.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
entitySecurityMaxGain: 0.0
entityChaseMaxDistance: 9000.0
Armor Hitpoints: 1000.0
Accuracy falloff : 5000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 1000.0
Signature Radius: 70.0
entityFactionLoss: 0.0
Rate of fire: 2000.0
Scan Resolution: 900.0
Optimal Range: 10000.0
Capacitor Recharge time: 500000.0
behaviorRemoteArmorRepairDuration: 7000.0
behaviorRemoteArmorRepairRange: 40000.0
behaviorRemoteArmorRepairFalloff: 20000.0
behaviorRemoteArmorRepairDischarge: 0.0
gfxTurretID: 4044.0
Damage Modifier: 3.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
behaviorArmorRepairerAmount: 30.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
structureUniformity: 1.0
RADAR Sensor Strength: 10.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 10.0
Gravimetric Sensor Strength: 10.0
Armor Hitpoints Repaired: 15.0
propulsionGraphicID: 397.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.5
Capacitor Capacity: 400.0
behaviorArmorRepairerDuration: 5000.0
Orbit Velocity: 800.0
Signature Resolution: 40000.0
EM damage: 12.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 12.0
Missile Damage Bonus: 0.5
Rate of fire: 6000.0
Missile Type: 30430.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
48246 - Lucid Warden Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Abyssal Spaceship Entities
Click to toggle showing the 77 attributes. descriptionID: 537286
typeID: 48246
graphicID: 3528
Capacity: 120.0
raceID: 64
typeNameID: 536922
basePrice: 0.0
Volume: 19100.0
soundID: 12
radius: 50.0
published: False
Mass: 1910000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 8.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 2.0
behaviorWebifierDischarge: 0.0
Structure Hitpoints: 900.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
entitySecurityMaxGain: 0.0
Maximum Velocity Bonus: -40.0
entityChaseMaxDistance: 9000.0
Armor Hitpoints: 800.0
Accuracy falloff : 5000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 1750.0
Signature Radius: 70.0
entityFactionLoss: 0.0
Rate of fire: 2000.0
Scan Resolution: 900.0
Optimal Range: 10000.0
Capacitor Recharge time: 500000.0
behaviorRemoteArmorRepairDuration: 7000.0
behaviorRemoteArmorRepairRange: 40000.0
behaviorRemoteArmorRepairFalloff: 20000.0
behaviorRemoteArmorRepairDischarge: 0.0
gfxTurretID: 4044.0
Damage Modifier: 2.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
behaviorArmorRepairerAmount: 20.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
structureUniformity: 1.0
RADAR Sensor Strength: 10.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 10.0
Gravimetric Sensor Strength: 10.0
Armor Hitpoints Repaired: 15.0
propulsionGraphicID: 397.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.5
Capacitor Capacity: 400.0
behaviorArmorRepairerDuration: 5000.0
Orbit Velocity: 1400.0
behaviorWebifierFalloff: 0.0
Signature Resolution: 40000.0
EM damage: 10.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 10.0
Missile Damage Bonus: 0.5
Rate of fire: 10000.0
Missile Type: 30430.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 10000.0
48247 - Lucid Firewatcher Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Abyssal Spaceship Entities
Click to toggle showing the 77 attributes. descriptionID: 537290
typeID: 48247
graphicID: 3560
Capacity: 120.0
raceID: 64
typeNameID: 536923
basePrice: 0.0
Volume: 19100.0
soundID: 12
radius: 50.0
published: False
Mass: 1910000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 8.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 2.0
Structure Hitpoints: 1250.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
entitySecurityMaxGain: 0.0
behaviorEnergyNeutralizerFalloff: 5000.0
entityChaseMaxDistance: 9000.0
Armor Hitpoints: 1000.0
behaviorEnergyNeutralizerDischarge: 0.0
Accuracy falloff : 5000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 1000.0
Signature Radius: 70.0
entityFactionLoss: 0.0
Rate of fire: 2000.0
Scan Resolution: 900.0
Optimal Range: 10000.0
Capacitor Recharge time: 500000.0
behaviorRemoteArmorRepairDuration: 7000.0
behaviorRemoteArmorRepairRange: 40000.0
behaviorRemoteArmorRepairFalloff: 20000.0
behaviorRemoteArmorRepairDischarge: 0.0
gfxTurretID: 4044.0
Damage Modifier: 3.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
behaviorArmorRepairerAmount: 30.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
structureUniformity: 1.0
RADAR Sensor Strength: 10.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 10.0
Gravimetric Sensor Strength: 10.0
Armor Hitpoints Repaired: 15.0
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 5000.0
propulsionGraphicID: 397.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.5
Neutralization Amount: 40.0
Capacitor Capacity: 400.0
behaviorArmorRepairerDuration: 5000.0
Orbit Velocity: 800.0
Signature Resolution: 40000.0
EM damage: 10.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 10.0
Missile Damage Bonus: 0.5
Rate of fire: 10000.0
Missile Type: 30430.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
48248 - Lucid Watchman Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Abyssal Spaceship Entities
Click to toggle showing the 72 attributes. descriptionID: 537282
typeID: 48248
graphicID: 3536
Capacity: 120.0
raceID: 64
typeNameID: 536924
basePrice: 0.0
Volume: 109000.0
soundID: 12
radius: 150.0
published: False
Mass: 10900000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 8.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 2.0
Structure Hitpoints: 3250.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.4
entitySecurityMaxGain: 0.0
entityChaseMaxDistance: 13000.0
Armor Hitpoints: 3500.0
Accuracy falloff : 20000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 100.0
Maximum Velocity: 700.0
Signature Radius: 150.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 300.0
Optimal Range: 20000.0
Capacitor Recharge time: 500000.0
behaviorRemoteArmorRepairDuration: 12000.0
behaviorRemoteArmorRepairRange: 50000.0
behaviorRemoteArmorRepairFalloff: 30000.0
behaviorRemoteArmorRepairDischarge: 0.0
gfxTurretID: 4045.0
Damage Modifier: 6.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.3
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
behaviorArmorRepairerAmount: 125.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 12000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Armor Hitpoints Repaired: 50.0
propulsionGraphicID: 397.0
Explosion Radius Bonus: 1.0
Explosion Velocity Bonus: 1.2
Capacitor Capacity: 1000.0
behaviorArmorRepairerDuration: 15000.0
Orbit Velocity: 525.0
Signature Resolution: 40000.0
EM damage: 20.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
Missile Damage Bonus: 1.0
Rate of fire: 14000.0
Missile Type: 30428.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
48249 - Lucid Upholder Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Abyssal Spaceship Entities
Click to toggle showing the 77 attributes. descriptionID: 537284
typeID: 48249
graphicID: 3536
Capacity: 120.0
raceID: 64
typeNameID: 536925
basePrice: 0.0
Volume: 109000.0
soundID: 12
radius: 150.0
published: False
Mass: 10900000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 8.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 2.0
behaviorWebifierDischarge: 0.0
Structure Hitpoints: 3250.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.4
entitySecurityMaxGain: 0.0
Maximum Velocity Bonus: -50.0
entityChaseMaxDistance: 13000.0
Armor Hitpoints: 3500.0
Accuracy falloff : 20000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 100.0
Maximum Velocity: 800.0
Signature Radius: 150.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 300.0
Optimal Range: 20000.0
Capacitor Recharge time: 500000.0
behaviorRemoteArmorRepairDuration: 12000.0
behaviorRemoteArmorRepairRange: 50000.0
behaviorRemoteArmorRepairFalloff: 30000.0
behaviorRemoteArmorRepairDischarge: 0.0
gfxTurretID: 4045.0
Damage Modifier: 5.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.3
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
behaviorArmorRepairerAmount: 125.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 12000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Armor Hitpoints Repaired: 50.0
propulsionGraphicID: 397.0
Explosion Radius Bonus: 1.0
Explosion Velocity Bonus: 1.2
Capacitor Capacity: 1000.0
behaviorArmorRepairerDuration: 15000.0
Orbit Velocity: 600.0
behaviorWebifierFalloff: 0.0
Signature Resolution: 40000.0
EM damage: 20.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
Missile Damage Bonus: 1.0
Rate of fire: 16000.0
Missile Type: 30428.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 10000.0
48250 - Lucid Sentinel Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Abyssal Spaceship Entities
Click to toggle showing the 77 attributes. descriptionID: 537283
typeID: 48250
graphicID: 3536
Capacity: 120.0
raceID: 64
typeNameID: 536926
basePrice: 0.0
Volume: 109000.0
soundID: 12
radius: 150.0
published: False
Mass: 10900000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 8.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 2.0
Structure Hitpoints: 3250.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.4
Armor Thermal Damage Resistance: 0.4
entitySecurityMaxGain: 0.0
behaviorEnergyNeutralizerFalloff: 6000.0
entityChaseMaxDistance: 13000.0
Armor Hitpoints: 3500.0
behaviorEnergyNeutralizerDischarge: 0.0
Accuracy falloff : 20000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 100.0
Maximum Velocity: 600.0
Signature Radius: 150.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 300.0
Optimal Range: 20000.0
Capacitor Recharge time: 500000.0
behaviorRemoteArmorRepairDuration: 12000.0
behaviorRemoteArmorRepairRange: 50000.0
behaviorRemoteArmorRepairFalloff: 30000.0
behaviorRemoteArmorRepairDischarge: 0.0
gfxTurretID: 4045.0
Damage Modifier: 5.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.3
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
behaviorArmorRepairerAmount: 125.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 12000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 20.0
Armor Hitpoints Repaired: 50.0
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 12000.0
propulsionGraphicID: 397.0
Explosion Radius Bonus: 1.0
Explosion Velocity Bonus: 1.2
Neutralization Amount: 150.0
Capacitor Capacity: 1000.0
behaviorArmorRepairerDuration: 15000.0
Orbit Velocity: 450.0
Signature Resolution: 40000.0
EM damage: 20.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 20.0
Missile Damage Bonus: 1.0
Rate of fire: 16000.0
Missile Type: 30428.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
48251 - Lucid Preserver Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Abyssal Spaceship Entities
Click to toggle showing the 48 attributes. descriptionID: 537287
typeID: 48251
graphicID: 3560
Capacity: 120.0
raceID: 64
typeNameID: 536927
basePrice: 0.0
Volume: 19100.0
soundID: 12
radius: 50.0
published: False
Mass: 1910000.0
groupID: 1982
portionSize: 1
Structure Hitpoints: 1100.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.8
Armor Thermal Damage Resistance: 0.8
Maximum Velocity: 1100.0
Signature Radius: 100.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 0.0
Scan Resolution: 900.0
Armor Hitpoints: 1200.0
behaviorRemoteArmorRepairDuration: 5000.0
behaviorRemoteArmorRepairRange: 20000.0
behaviorRemoteArmorRepairFalloff: 20000.0
behaviorRemoteArmorRepairDischarge: 0.0
Maximum Locked Targets: 8.0
behaviorArmorRepairerAmount: 30.0
Inertia Modifier: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 500000.0
Maximum Targeting Range: 80000.0
structureUniformity: 1.0
RADAR Sensor Strength: 10.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 10.0
Gravimetric Sensor Strength: 10.0
Armor Hitpoints Repaired: 40.0
propulsionGraphicID: 397.0
Capacitor Capacity: 400.0
behaviorArmorRepairerDuration: 5000.0
gfxTurretID: 4044.0
gfxBoosterID: 397.0
Security Status Kill Amount: 0.0
48252 - Lucid Deepwatcher Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Abyssal Spaceship Entities
Click to toggle showing the 73 attributes. descriptionID: 537285
typeID: 48252
graphicID: 3516
Capacity: 120.0
raceID: 64
typeNameID: 536928
basePrice: 0.0
Volume: 19000000.0
soundID: 12
radius: 350.0
published: False
Mass: 19000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 8.0
Item Damage: 8593.0
Missile Velocity Bonus: 0.03
Missile Flight Time Bonus: 100.0
Structure Hitpoints: 25000.0
Armor Damage: 11484.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
entitySecurityMaxGain: 0.0
Armor Hitpoints: 22000.0
Accuracy falloff : 50000.0
Turret Tracking: 1.0
behaviorTargetPainterDuration: 5000.0
Maximum Velocity: 100.0
Signature Radius: 400.0
Signature Radius Modifier: 10.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 50.0
Optimal Range: 50000.0
Capacitor Recharge time: 1000000.0
behaviorRemoteArmorRepairDuration: 45000.0
behaviorRemoteArmorRepairRange: 50000.0
behaviorRemoteArmorRepairFalloff: 50000.0
behaviorRemoteArmorRepairDischarge: 0.0
gfxTurretID: 4049.0
Damage Modifier: 10.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
behaviorArmorRepairerAmount: 700.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 50000.0
structureUniformity: 1.0
RADAR Sensor Strength: 30.0
Ladar Sensor Strength: 30.0
Magnetometric Sensor Strength: 30.0
Gravimetric Sensor Strength: 30.0
Armor Hitpoints Repaired: 200.0
propulsionGraphicID: 397.0
Explosion Radius Bonus: 1.4
Explosion Velocity Bonus: 0.8
behaviorTargetPainterRange: 5000.0
behaviorTargetPainterFalloff: 50000.0
behaviorTargetPainterDischarge: 0.0
Capacitor Capacity: 5000.0
behaviorArmorRepairerDuration: 90000.0
Signature Resolution: 40000.0
EM damage: 40.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 40.0
Missile Damage Bonus: 3.0
Rate of fire: 6000.0
Missile Type: 30426.0
Security Status Kill Amount: 0.0
48253 - Vila Swarmer Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Drone Entities
Click to toggle showing the 58 attributes. descriptionID: 537253
typeID: 48253
graphicID: 1099
Capacity: 0.0
raceID: 134
typeNameID: 536929
basePrice: 0.0
Volume: 5.0
soundID: 11
radius: 15.0
factionID: 500025
published: False
Mass: 5000.0
groupID: 1997
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 50.0
Structure Hitpoints: 100.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
fighterAbilityAntiFighterMissileResistance: 1.0
structureUniformity: 1.0
Accuracy falloff : 3000.0
Turret Tracking: 4000.0
Maximum Velocity: 3500.0
Signature Radius: 25.0
entityFactionLoss: 0.0
Rate of fire: 2000.0
Optimal Range: 3000.0
Armor Hitpoints: 200.0
Damage Modifier: 1.0
maxAttackTargets: 1.0
Inertia Modifier: 100.0
armorUniformity: 1.0
Targeting Speed: 2000.0
RADAR Sensor Strength: 7.5
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 125000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 2500.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 4.0
Explosive damage: 4.0
Kinetic damage: 4.0
Thermal damage: 4.0
48254 - Wide-Area Automata Command Pylon This Triglavian command and control structure appears to relay instructions to rogue drones within its local space. The powerful signals apparently combine subversion routines with tactical routing and will interfere with the operation of capsuleer drones.

<font color="#ff3399cc">+20% velocity</color> and <font color="#ff3399cc">+10% damage</color> for all local <font color="#ff3399cc">rogue drones</color>
<font color="#ff3399cc">-30% velocity</color> and <font color="#ff3399cc">-15% damage</color> for all local <font color="#ff3399cc">capsuleer drones</color>

Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law. – partial translation of markings found on a Triglavian Automata Command Pylon
Triglavian Support Pylons
Click to toggle showing the 15 attributes. descriptionID: 536932
typeID: 48254
graphicID: 22035
Capacity: 0.0
Meta Level: 0
typeNameID: 536931
basePrice: 0.0
Volume: 130000000.0
soundID: 20825
radius: 7500.0
published: False
Mass: 2000000000.0
Tech Level: 1
groupID: 1981
portionSize: 1
48255 - Harrowing Vila Vedmak A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
Abyssal Spaceship Entities
Click to toggle showing the 71 attributes. descriptionID: 537308
typeID: 48255
graphicID: 21976
Capacity: 480.0
typeNameID: 536934
basePrice: 0.0
Volume: 118000.0
soundID: 20063
radius: 110.0
factionID: 500026
published: False
Mass: 9530000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 2000.0
Structure Hitpoints: 3000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 16000.0
Armor Hitpoints: 7000.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 65.0
Maximum Velocity: 2000.0
Damage Multiplier Bonus Per Cycle: 0.01
Signature Radius: 660.0
entityMaxVelocitySignatureRadiusMultiplier: 6.0
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 375.0
Optimal Range: 22000.0
Capacitor Recharge time: 395000.0
npcDroneBandwidth: 5.0
gfxTurretID: 47918.0
Damage Modifier: 4.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.3
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 70000.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
structureUniformity: 1.0
RADAR Sensor Strength: 24.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 800000.0
npcDroneCapacity: 15.0
Bounty: 0.0
Capacitor Capacity: 1400.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 42.0
Kinetic damage: 0.0
Thermal damage: 57.0
Orbit Velocity: 1000.0
entityChaseMaxDuration: 3000.0
48256 - Striking Vila Damavik A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Abyssal Spaceship Entities
Click to toggle showing the 70 attributes. descriptionID: 537296
typeID: 48256
graphicID: 22007
Capacity: 135.0
typeNameID: 536935
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 500.0
Structure Hitpoints: 650.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2200.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 2900.0
Signature Radius: 192.0
Damage Multiplier Bonus Per Cycle: 0.01
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 8000.0
Capacitor Recharge time: 150000.0
npcDroneBandwidth: 3.0
gfxTurretID: 47914.0
Damage Modifier: 0.2
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 2.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 400000.0
npcDroneCapacity: 5.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 33.0
Kinetic damage: 0.0
Thermal damage: 72.0
Orbit Velocity: 1450.0
entityChaseMaxDuration: 3000.0
48257 - Tangling Vila Damavik A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Abyssal Spaceship Entities
Click to toggle showing the 75 attributes. descriptionID: 537299
typeID: 48257
graphicID: 22007
Capacity: 135.0
typeNameID: 536936
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 500.0
behaviorWebifierDischarge: 0.0
Structure Hitpoints: 650.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -50.0
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2200.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 3000.0
Signature Radius: 192.0
Damage Multiplier Bonus Per Cycle: 0.01
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 8000.0
Capacitor Recharge time: 150000.0
npcDroneBandwidth: 3.0
gfxTurretID: 47914.0
Damage Modifier: 0.2
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 2.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 400000.0
npcDroneCapacity: 5.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
behaviorWebifierFalloff: 0.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 33.0
Kinetic damage: 0.0
Thermal damage: 72.0
Orbit Velocity: 1500.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 10000.0
48258 - Anchoring Vila Damavik A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Abyssal Spaceship Entities
Click to toggle showing the 74 attributes. descriptionID: 537298
typeID: 48258
graphicID: 22007
Capacity: 135.0
typeNameID: 536937
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 500.0
Structure Hitpoints: 650.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2200.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 3000.0
Signature Radius: 192.0
Damage Multiplier Bonus Per Cycle: 0.01
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 8000.0
Capacitor Recharge time: 150000.0
npcDroneBandwidth: 3.0
behaviorWarpScrambleDischarge: 0.0
gfxTurretID: 47914.0
Damage Modifier: 0.2
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 2.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 10000.0
Maximum Targeting Range: 50000.0
behaviorWarpScrambleStrength: 3.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
Shield recharge time: 400000.0
npcDroneCapacity: 5.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 33.0
Kinetic damage: 0.0
Thermal damage: 72.0
Orbit Velocity: 1500.0
entityChaseMaxDuration: 3000.0
48259 - Shining Vila Damavik A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Abyssal Spaceship Entities
Click to toggle showing the 75 attributes. descriptionID: 537301
typeID: 48259
graphicID: 22007
Capacity: 135.0
typeNameID: 536938
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 500.0
Structure Hitpoints: 650.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2200.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 2800.0
Signature Radius: 192.0
Signature Radius Modifier: 35.0
Damage Multiplier Bonus Per Cycle: 0.01
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 8000.0
Capacitor Recharge time: 150000.0
npcDroneBandwidth: 3.0
gfxTurretID: 47914.0
Damage Modifier: 0.2
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 2.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
behaviorTargetPainterDuration: 5000.0
behaviorTargetPainterRange: 50000.0
behaviorTargetPainterFalloff: 100000.0
behaviorTargetPainterDischarge: 0.0
Shield recharge time: 400000.0
npcDroneCapacity: 5.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 33.0
Kinetic damage: 0.0
Thermal damage: 72.0
Orbit Velocity: 1400.0
entityChaseMaxDuration: 3000.0
48260 - Blinding Vila Damavik A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Abyssal Spaceship Entities
Click to toggle showing the 76 attributes. descriptionID: 537300
typeID: 48260
graphicID: 22007
Capacity: 135.0
typeNameID: 536939
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 5.0
behaviorSensorDampenerFalloff: 80000.0
Shield Capacity: 500.0
Structure Hitpoints: 650.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2200.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 2700.0
Signature Radius: 192.0
npcDroneBandwidth: 3.0
Damage Multiplier Bonus Per Cycle: 0.01
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Maximum Targeting Range Bonus: -20.0
Optimal Range: 8000.0
Capacitor Recharge time: 150000.0
behaviorSensorDampenerDuration: 10000.0
gfxTurretID: 47914.0
Damage Modifier: 0.2
npcDroneCapacity: 5.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 2.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
behaviorSensorDampenerDischarge: 0.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
Shield recharge time: 400000.0
behaviorSensorDampenerRange: 40000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
Scan Resolution Bonus: -20.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 33.0
Kinetic damage: 0.0
Thermal damage: 72.0
Orbit Velocity: 1350.0
entityChaseMaxDuration: 3000.0
48261 - Ghosting Vila Damavik A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
Abyssal Spaceship Entities
Click to toggle showing the 85 attributes. descriptionID: 537297
typeID: 48261
graphicID: 22007
Capacity: 135.0
typeNameID: 536940
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 1982
portionSize: 1
Explosion Radius Bonus: 15.0
Maximum Locked Targets: 5.0
Shield Capacity: 500.0
Structure Hitpoints: 650.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
npcGuidanceDisruptorDuration: 10000.0
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2200.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Missile Velocity Bonus: -10.0
npcGuidanceDisruptorRange: 40000.0
Maximum Velocity: 2700.0
Signature Radius: 192.0
npcDroneBandwidth: 3.0
Damage Multiplier Bonus Per Cycle: 0.01
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 8000.0
Capacitor Recharge time: 150000.0
Shield recharge time: 400000.0
gfxTurretID: 47914.0
Damage Modifier: 0.2
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 2.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Flight Time Bonus: -10.0
npcTrackingDisruptorFalloff: 20000.0
npcTrackingDisruptorDischarge: 0.0
Explosion Velocity Bonus: -15.0
Falloff Bonus: -20.0
Optimal Range Bonus: -20.0
npcDroneCapacity: 5.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
npcGuidanceDisruptorFalloff: 20000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
npcGuidanceDisruptorDischarge: 0.0
Structure EM Damage Resistance: 0.67
EM damage: 0.0
npcTrackingDisruptorDuration: 10000.0
Explosive damage: 33.0
Kinetic damage: 0.0
Thermal damage: 72.0
npcTrackingDisruptorRange: 40000.0
Orbit Velocity: 1350.0
entityChaseMaxDuration: 3000.0
Tracking Speed Bonus: -20.0
48262 - Sparkgrip Tessera Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.

This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.
Abyssal Drone Entities
Click to toggle showing the 55 attributes. descriptionID: 537244
typeID: 48262
graphicID: 1220
Capacity: 1200.0
typeNameID: 536941
basePrice: 0.0
Volume: 60.0
soundID: 11
radius: 150.0
published: False
Mass: 100000.0
groupID: 1997
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 3000.0
Structure Hitpoints: 2500.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Armor Hitpoints: 2300.0
Accuracy falloff : 6000.0
Turret Tracking: 4000.0
Maximum Velocity: 775.0
Signature Radius: 300.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 2000.0
Optimal Range: 2000.0
Capacitor Recharge time: 2500000.0
Damage Modifier: 20.0
gfxBoosterID: 397.0
Inertia Modifier: 50.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 2000.0
RADAR Sensor Strength: 30.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 9e+11
Bounty: 0.0
Capacitor Capacity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 50.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 0.0
48263 - Embergrip Tessera Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.

This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.
Abyssal Drone Entities
Click to toggle showing the 55 attributes. descriptionID: 537255
typeID: 48263
graphicID: 1220
Capacity: 1200.0
typeNameID: 536942
basePrice: 0.0
Volume: 60.0
soundID: 11
radius: 150.0
published: False
Mass: 100000.0
groupID: 1997
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 3000.0
Structure Hitpoints: 2500.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Armor Hitpoints: 2300.0
Accuracy falloff : 6000.0
Turret Tracking: 4000.0
Maximum Velocity: 525.0
Signature Radius: 300.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 2000.0
Optimal Range: 2000.0
Capacitor Recharge time: 2500000.0
Damage Modifier: 20.0
gfxBoosterID: 397.0
Inertia Modifier: 50.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 2000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 30.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 9e+11
Bounty: 0.0
Capacitor Capacity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 50.0
48264 - Strikegrip Tessera Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.

This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.
Abyssal Drone Entities
Click to toggle showing the 55 attributes. descriptionID: 537250
typeID: 48264
graphicID: 1220
Capacity: 1200.0
typeNameID: 536943
basePrice: 0.0
Volume: 60.0
soundID: 11
radius: 150.0
published: False
Mass: 100000.0
groupID: 1997
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 3000.0
Structure Hitpoints: 2500.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Armor Hitpoints: 2300.0
Accuracy falloff : 6000.0
Turret Tracking: 4000.0
Maximum Velocity: 650.0
Signature Radius: 300.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 2000.0
Optimal Range: 2000.0
Capacitor Recharge time: 2500000.0
Damage Modifier: 20.0
gfxBoosterID: 397.0
Inertia Modifier: 50.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 2000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 30.0
Shield recharge time: 9e+11
Bounty: 0.0
Capacitor Capacity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 50.0
Thermal damage: 0.0
48265 - Blastgrip Tessera Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.

This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.
Abyssal Drone Entities
Click to toggle showing the 55 attributes. descriptionID: 537247
typeID: 48265
graphicID: 1220
Capacity: 1200.0
typeNameID: 536944
basePrice: 0.0
Volume: 60.0
soundID: 11
radius: 150.0
published: False
Mass: 100000.0
groupID: 1997
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 3000.0
Structure Hitpoints: 2500.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
Armor Hitpoints: 2300.0
Accuracy falloff : 6000.0
Turret Tracking: 4000.0
Maximum Velocity: 900.0
Signature Radius: 300.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 2000.0
Optimal Range: 2000.0
Capacitor Recharge time: 2500000.0
Damage Modifier: 20.0
gfxBoosterID: 397.0
Inertia Modifier: 50.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 2000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 30.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 9e+11
Bounty: 0.0
Capacitor Capacity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 50.0
Kinetic damage: 0.0
Thermal damage: 0.0
48266 - Preserved Caldari Outpost Platform No Description Large Collidable Object
Click to toggle showing the 11 attributes. typeID: 48266
graphicID: 3303
Capacity: 0.0
typeNameID: 537027
basePrice: 0.0
Volume: 0.0
radius: 600.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
48267 - Preserved Amarr Outpost Platform No Description Large Collidable Object
Click to toggle showing the 11 attributes. typeID: 48267
graphicID: 3304
Capacity: 0.0
typeNameID: 537028
basePrice: 0.0
Volume: 0.0
radius: 600.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
48268 - Preserved Gallente Outpost Platform No Description Large Collidable Object
Click to toggle showing the 11 attributes. typeID: 48268
graphicID: 3306
Capacity: 0.0
typeNameID: 537029
basePrice: 0.0
Volume: 0.0
radius: 600.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
48269 - Preserved Minmatar Outpost Platform No Description Large Collidable Object
Click to toggle showing the 11 attributes. typeID: 48269
graphicID: 3305
Capacity: 0.0
typeNameID: 537030
basePrice: 0.0
Volume: 0.0
radius: 600.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
48270 - BKG-Q2 Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537033
typeID: 48270
graphicID: 3822
Capacity: 0.0
typeNameID: 537032
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48271 - K-8SQS Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537035
typeID: 48271
graphicID: 3822
Capacity: 0.0
typeNameID: 537321
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48272 - D4R-H7 Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537037
typeID: 48272
graphicID: 3822
Capacity: 0.0
typeNameID: 537322
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48273 - 995-3G Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537039
typeID: 48273
graphicID: 3822
Capacity: 0.0
typeNameID: 537038
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48274 - M53-1V Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537041
typeID: 48274
graphicID: 3822
Capacity: 0.0
typeNameID: 537040
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48275 - P7-45V Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537043
typeID: 48275
graphicID: 3822
Capacity: 0.0
typeNameID: 537042
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48276 - V2-VC2 Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537045
typeID: 48276
graphicID: 3822
Capacity: 0.0
typeNameID: 537044
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48277 - 5-N2EY Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537047
typeID: 48277
graphicID: 3822
Capacity: 0.0
typeNameID: 537046
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48278 - FAT-6P Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537049
typeID: 48278
graphicID: 3822
Capacity: 0.0
typeNameID: 537323
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48279 - 9-4RP2 Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537051
typeID: 48279
graphicID: 3822
Capacity: 0.0
typeNameID: 537050
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48280 - G8AD-C Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537053
typeID: 48280
graphicID: 3822
Capacity: 0.0
typeNameID: 537324
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48281 - XZH-4X Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537055
typeID: 48281
graphicID: 3822
Capacity: 0.0
typeNameID: 537054
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48282 - VFK-IV Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537057
typeID: 48282
graphicID: 3822
Capacity: 0.0
typeNameID: 537325
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48283 - 3JN9-Q Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537059
typeID: 48283
graphicID: 3822
Capacity: 0.0
typeNameID: 537326
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48284 - CZDJ-1 Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537061
typeID: 48284
graphicID: 3822
Capacity: 0.0
typeNameID: 537060
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48285 - NOL-M9 Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537063
typeID: 48285
graphicID: 3822
Capacity: 0.0
typeNameID: 537327
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48286 - MO-GZ5 Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537065
typeID: 48286
graphicID: 3822
Capacity: 0.0
typeNameID: 537064
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48287 - 5-6QW7 Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537067
typeID: 48287
graphicID: 3822
Capacity: 0.0
typeNameID: 537066
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48288 - 0-W778 Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537108
typeID: 48288
graphicID: 3822
Capacity: 0.0
typeNameID: 537068
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48289 - DG-8VJ Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537071
typeID: 48289
graphicID: 3822
Capacity: 0.0
typeNameID: 537070
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48290 - 0-G8NO Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537073
typeID: 48290
graphicID: 3822
Capacity: 0.0
typeNameID: 537328
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48291 - C9N-CC Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537075
typeID: 48291
graphicID: 3822
Capacity: 0.0
typeNameID: 537329
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48292 - BZ-0GW Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537077
typeID: 48292
graphicID: 3822
Capacity: 0.0
typeNameID: 537076
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48293 - 111-F1 Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537079
typeID: 48293
graphicID: 3822
Capacity: 0.0
typeNameID: 537078
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48294 - L-C3O7 Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537081
typeID: 48294
graphicID: 3822
Capacity: 0.0
typeNameID: 537330
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48295 - C4C-Z4 Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537083
typeID: 48295
graphicID: 3822
Capacity: 0.0
typeNameID: 537082
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48296 - I-UUI5 Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537085
typeID: 48296
graphicID: 3822
Capacity: 0.0
typeNameID: 537084
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48297 - VNGJ-U Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537087
typeID: 48297
graphicID: 3822
Capacity: 0.0
typeNameID: 537086
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48298 - UB5Z-3 Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537089
typeID: 48298
graphicID: 3822
Capacity: 0.0
typeNameID: 537088
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48299 - 2-RSC7 Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537091
typeID: 48299
graphicID: 3822
Capacity: 0.0
typeNameID: 537090
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48300 - Z-H2MA Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537093
typeID: 48300
graphicID: 3822
Capacity: 0.0
typeNameID: 537092
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48301 - E8-YS9 Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537095
typeID: 48301
graphicID: 3822
Capacity: 0.0
typeNameID: 537094
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48302 - 2O-EEW Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537097
typeID: 48302
graphicID: 3822
Capacity: 0.0
typeNameID: 537331
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48303 - 68FT-6 Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537099
typeID: 48303
graphicID: 3822
Capacity: 0.0
typeNameID: 537098
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48304 - Z-N9IP Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537101
typeID: 48304
graphicID: 3822
Capacity: 0.0
typeNameID: 537100
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48305 - FR-B1H Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537103
typeID: 48305
graphicID: 3822
Capacity: 0.0
typeNameID: 537102
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48306 - C-J6MT Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537105
typeID: 48306
graphicID: 3822
Capacity: 0.0
typeNameID: 537104
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48307 - F2A-GX Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537107
typeID: 48307
graphicID: 3822
Capacity: 0.0
typeNameID: 537106
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48308 - N7-BIY Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537110
typeID: 48308
graphicID: 3822
Capacity: 0.0
typeNameID: 537109
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48309 - D2EZ-X Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537112
typeID: 48309
graphicID: 3822
Capacity: 0.0
typeNameID: 537332
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48310 - 6T3I-L Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537114
typeID: 48310
graphicID: 3822
Capacity: 0.0
typeNameID: 537113
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48311 - Z-7OK1 Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537116
typeID: 48311
graphicID: 3822
Capacity: 0.0
typeNameID: 537115
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48312 - H8-ZTO Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537118
typeID: 48312
graphicID: 3822
Capacity: 0.0
typeNameID: 537117
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48313 - GQ2S-8 Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537120
typeID: 48313
graphicID: 3822
Capacity: 0.0
typeNameID: 537333
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48314 - MP5-KR Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537122
typeID: 48314
graphicID: 3822
Capacity: 0.0
typeNameID: 537121
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48315 - TPAR-G Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537124
typeID: 48315
graphicID: 3822
Capacity: 0.0
typeNameID: 537123
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48316 - G-Q5JU Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537126
typeID: 48316
graphicID: 3822
Capacity: 0.0
typeNameID: 537125
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48317 - 9CG6-H Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537128
typeID: 48317
graphicID: 3822
Capacity: 0.0
typeNameID: 537127
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48318 - 3BK-O7 Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537130
typeID: 48318
graphicID: 3822
Capacity: 0.0
typeNameID: 537129
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48319 - H74-B0 Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537132
typeID: 48319
graphicID: 3822
Capacity: 0.0
typeNameID: 537131
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48320 - 1V-LI2 Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537134
typeID: 48320
graphicID: 3822
Capacity: 0.0
typeNameID: 537133
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48321 - JLO-Z3 Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537136
typeID: 48321
graphicID: 3822
Capacity: 0.0
typeNameID: 537135
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48322 - 28Y9-P Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537138
typeID: 48322
graphicID: 3822
Capacity: 0.0
typeNameID: 537137
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48323 - S-EVIQ Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537140
typeID: 48323
graphicID: 3822
Capacity: 0.0
typeNameID: 537139
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48324 - 6OYQ-Z Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537142
typeID: 48324
graphicID: 3822
Capacity: 0.0
typeNameID: 537334
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48325 - V7-MID Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537144
typeID: 48325
graphicID: 3822
Capacity: 0.0
typeNameID: 537143
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48326 - DZ6-I5 Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537146
typeID: 48326
graphicID: 3822
Capacity: 0.0
typeNameID: 537145
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48327 - NZW-ZO Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537148
typeID: 48327
graphicID: 3822
Capacity: 0.0
typeNameID: 537147
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48328 - JV1V-O Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537150
typeID: 48328
graphicID: 3822
Capacity: 0.0
typeNameID: 537335
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48329 - H-W9TY Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537152
typeID: 48329
graphicID: 3822
Capacity: 0.0
typeNameID: 537336
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48330 - D7-ZAC Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537154
typeID: 48330
graphicID: 3822
Capacity: 0.0
typeNameID: 537153
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48331 - IMK-K1 Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537156
typeID: 48331
graphicID: 3822
Capacity: 0.0
typeNameID: 537155
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48332 - ZLZ-1Z Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537158
typeID: 48332
graphicID: 3822
Capacity: 0.0
typeNameID: 537157
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48333 - LS-JEP Station Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537160
typeID: 48333
graphicID: 3822
Capacity: 0.0
typeNameID: 537159
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48334 - JZV-F4 Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537162
typeID: 48334
graphicID: 3822
Capacity: 0.0
typeNameID: 537161
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48335 - 4-EFLU Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537164
typeID: 48335
graphicID: 3822
Capacity: 0.0
typeNameID: 537163
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48336 - F-EM4Q Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537166
typeID: 48336
graphicID: 3822
Capacity: 0.0
typeNameID: 537165
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48337 - Q-GQHN Station Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537168
typeID: 48337
graphicID: 3822
Capacity: 0.0
typeNameID: 537167
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48338 - 5P-AIP Outpost Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537170
typeID: 48338
graphicID: 3822
Capacity: 0.0
typeNameID: 537169
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48339 - KDF-GY Outpost Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537172
typeID: 48339
graphicID: 3822
Capacity: 0.0
typeNameID: 537171
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48340 - 0OYZ-G Outpost Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537174
typeID: 48340
graphicID: 3822
Capacity: 0.0
typeNameID: 537173
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48341 - EC-P8R Outpost Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537176
typeID: 48341
graphicID: 3822
Capacity: 0.0
typeNameID: 537337
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48342 - BWF-ZZ Outpost Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537178
typeID: 48342
graphicID: 3822
Capacity: 0.0
typeNameID: 537177
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48343 - GHZ-SJ Outpost Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537180
typeID: 48343
graphicID: 3822
Capacity: 0.0
typeNameID: 537179
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48344 - 9UY4-H Outpost Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537182
typeID: 48344
graphicID: 3822
Capacity: 0.0
typeNameID: 537181
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48345 - GE-8JV Outpost Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537184
typeID: 48345
graphicID: 3822
Capacity: 0.0
typeNameID: 537183
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48346 - X-R3NM Outpost Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537186
typeID: 48346
graphicID: 3822
Capacity: 0.0
typeNameID: 537185
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48347 - P-2TTL Outpost Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537188
typeID: 48347
graphicID: 3822
Capacity: 0.0
typeNameID: 537187
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48348 - TVN-FM Outpost Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537190
typeID: 48348
graphicID: 3822
Capacity: 0.0
typeNameID: 537189
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48349 - 6VDT-H Outpost Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537192
typeID: 48349
graphicID: 3822
Capacity: 0.0
typeNameID: 537191
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48350 - M-OEE8 Outpost Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537194
typeID: 48350
graphicID: 3822
Capacity: 0.0
typeNameID: 537193
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48351 - HED-GP Outpost Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537196
typeID: 48351
graphicID: 3822
Capacity: 0.0
typeNameID: 537338
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48352 - LXQ2-T Outpost Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537198
typeID: 48352
graphicID: 3822
Capacity: 0.0
typeNameID: 537197
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48353 - Y-CWQY Outpost Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537200
typeID: 48353
graphicID: 3822
Capacity: 0.0
typeNameID: 537199
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48354 - S-E6ES Outpost Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537202
typeID: 48354
graphicID: 3822
Capacity: 0.0
typeNameID: 537201
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48355 - JU-OWQ Outpost Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537204
typeID: 48355
graphicID: 3822
Capacity: 0.0
typeNameID: 537203
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48356 - 77S8-E Outpost Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537206
typeID: 48356
graphicID: 3822
Capacity: 0.0
typeNameID: 537339
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48357 - B-R5RB Outpost Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537208
typeID: 48357
graphicID: 3822
Capacity: 0.0
typeNameID: 537340
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48358 - J-LPX7 Outpost Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537210
typeID: 48358
graphicID: 3822
Capacity: 0.0
typeNameID: 537209
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48359 - 16P-PX Outpost Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537212
typeID: 48359
graphicID: 3822
Capacity: 0.0
typeNameID: 537341
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48360 - LX5K-W Outpost Monument No Description Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537214
typeID: 48360
graphicID: 3822
Capacity: 0.0
typeNameID: 537213
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48361 - 9-980U Outpost Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537216
typeID: 48361
graphicID: 3822
Capacity: 0.0
typeNameID: 537215
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48362 - N-I024 Outpost Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537218
typeID: 48362
graphicID: 3822
Capacity: 0.0
typeNameID: 537217
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48363 - 1A8-6G Outpost Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537220
typeID: 48363
graphicID: 3822
Capacity: 0.0
typeNameID: 537342
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48364 - QYZM-W Outpost Monument This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Station Conversion Monuments
Click to toggle showing the 14 attributes. descriptionID: 537222
typeID: 48364
graphicID: 3822
Capacity: 0.0
typeNameID: 537221
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 1998
portionSize: 1
Structure Hitpoints: 100000000.0
48365 - Revelation Star Captain SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 48365
Capacity: 0.0
raceID: 4
typeNameID: 537302
basePrice: 0.0
marketGroupID: 1980
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Revelation Star Captain
skin_skinMaterialID: 133
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5285
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [19720]
skin_licenseTypeID: 48365
Extra Skin Attributes:
Applies to: Revelation
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48366 - Aeon Star Captain SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 48366
Capacity: 0.0
raceID: 4
typeNameID: 537303
basePrice: 0.0
marketGroupID: 1974
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Aeon Star Captain
skin_skinMaterialID: 133
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5286
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23919]
skin_licenseTypeID: 48366
Extra Skin Attributes:
Applies to: Aeon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48367 - Avatar Star Captain SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 48367
Capacity: 0.0
raceID: 4
typeNameID: 537304
basePrice: 0.0
marketGroupID: 1978
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Avatar Star Captain
skin_skinMaterialID: 133
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5287
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11567]
skin_licenseTypeID: 48367
Extra Skin Attributes:
Applies to: Avatar
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48368 - Ark Star Captain SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 48368
Capacity: 0.0
raceID: 4
typeNameID: 537305
basePrice: 0.0
marketGroupID: 2095
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ark Star Captain
skin_skinMaterialID: 133
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5288
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28850]
skin_licenseTypeID: 48368
Extra Skin Attributes:
Applies to: Ark
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48369 - Providence Star Captain SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 48369
Capacity: 0.0
raceID: 4
typeNameID: 537306
basePrice: 0.0
marketGroupID: 1984
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Providence Star Captain
skin_skinMaterialID: 133
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5289
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [20183]
skin_licenseTypeID: 48369
Extra Skin Attributes:
Applies to: Providence
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48372 - Triglavian Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 12 attributes. descriptionID: 537478
typeID: 48372
graphicID: 3116
Capacity: 27500.0
typeNameID: 537477
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
48373 - Triglavian Frigate Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
Click to toggle showing the 12 attributes. descriptionID: 537480
typeID: 48373
graphicID: 3117
Capacity: 27500.0
typeNameID: 537479
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
Removed Items (1 Entries)

Please note that a "removed" item usually means the item was just not yet added to the "newer" build.

TypeID & Name Description Group Attributes
47961 - Genolution CA-X This palm-sized capsule contains a single 'Core Augmentation' implant. Some speculation about the age of the containers suggests that Genolution may have kept these to be given out at a later time, however there is no doubt that the contents have been well-protected.

This randomly contains one of the following four implants:
<a href=showinfo:2053>Genolution Core Augmentation CA-1</a>
<a href=showinfo:2589>Genolution Core Augmentation CA-2</a>
<a href=showinfo:33393>Genolution Core Augmentation CA-3</a>
<a href=showinfo:33394>Genolution Core Augmentation CA-4</a>
Special Edition Commodities

Changed Blueprints (26 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
47966 - Damavik Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
2x Megacyte
20x Zydrine
82x Nocxium
150x Zero-Point Condensate
220x Crystalline Isogen-10
398x Isogen
2949x Mexallon
6290x Pyerite
23304x Tritanium
Skills:
Industry I
Outcome:
1x Damavik (47269)
BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
2x 40
20x 39
82x 38
150x 48112
220x 47975
398x 37
2949x 36
6290x 35
23304x 34
Skills:
3380 I
Outcome:
1x 47269
47967 - Vedmak Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
356x Megacyte
400x Zero-Point Condensate
435x Crystalline Isogen-10
1202x Zydrine
2387x Nocxium
9687x Isogen
39907x Mexallon
154233x Pyerite
614356x Tritanium
Skills:
Industry I
Outcome:
1x Vedmak (47270)
BP Price: 0 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
356x 40
400x 48112
435x 47975
1202x 39
2387x 38
9687x 37
39907x 36
154233x 35
614356x 34
Skills:
3380 I
Outcome:
1x 47270
47968 - Leshak Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
730x Crystalline Isogen-10
850x Zero-Point Condensate
6575x Megacyte
21186x Zydrine
45699x Nocxium
186361x Isogen
733304x Mexallon
2930004x Pyerite
11716296x Tritanium
Skills:
Industry I
Outcome:
1x Leshak (47271)
BP Price: 0 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
730x 47975
850x 48112
6575x 40
21186x 39
45699x 38
186361x 37
733304x 36
2930004x 35
11716296x 34
Skills:
3380 I
Outcome:
1x 47271
47969 - Light Entropic Disintegrator I Blueprint No blueprint entry found. BP Price: 120,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
9x Mexallon
15x Crystalline Isogen-10
20x Isogen
450x Zero-Point Condensate
3158x Pyerite
3556x Tritanium
Skills:
Industry I
Outcome:
1x Light Entropic Disintegrator I (47272)
BP Price: 120,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
9x 36
15x 47975
20x 37
450x 48112
3158x 35
3556x 34
Skills:
3380 I
Outcome:
1x 47272
47970 - Light Entropic Disintegrator II Blueprint No blueprint entry found. BP Price: 10,000,000,000 ISK
Build Time: 0:39:00
Copy:1872 ME:819 TE:819 Limit:10x
Materials:
1x Robotics
1x R.A.M.- Weapon Tech
1x Light Entropic Disintegrator I
6x Morphite
9x Laser Focusing Crystals
Skills:
High Energy Physics I
Laser Physics I
Industry V
Outcome:
1x Light Entropic Disintegrator II (47914)
BP Price: 10,000,000,000 ISK
Build Time: 0:39:00
Copy:1872 ME:819 TE:819 Limit:10x
Materials:
1x 9848
1x 11486
1x 47272
6x 11399
9x 11689
Skills:
11433 I
11447 I
3380 V
Outcome:
1x 47914
47971 - Heavy Entropic Disintegrator I Blueprint No blueprint entry found. BP Price: 1,200,000 ISK
Build Time: 0:30:00
Copy:1440 ME:630 TE:630 Limit:100x
Materials:
6x Nocxium
25x Crystalline Isogen-10
44x Isogen
660x Zero-Point Condensate
9827x Mexallon
10786x Pyerite
19089x Tritanium
Skills:
Industry I
Outcome:
1x Heavy Entropic Disintegrator I (47273)
BP Price: 1,200,000 ISK
Build Time: 0:30:00
Copy:1440 ME:630 TE:630 Limit:100x
Materials:
6x 38
25x 47975
44x 37
660x 48112
9827x 36
10786x 35
19089x 34
Skills:
3380 I
Outcome:
1x 47273
47972 - Heavy Entropic Disintegrator II Blueprint No blueprint entry found. BP Price: 10,000,000,000 ISK
Build Time: 1:18:00
Copy:3744 ME:1638 TE:1638 Limit:10x
Materials:
1x R.A.M.- Weapon Tech
1x Heavy Entropic Disintegrator I
5x Robotics
17x Morphite
18x Laser Focusing Crystals
Skills:
High Energy Physics I
Laser Physics I
Industry V
Outcome:
1x Heavy Entropic Disintegrator II (47918)
BP Price: 10,000,000,000 ISK
Build Time: 1:18:00
Copy:3744 ME:1638 TE:1638 Limit:10x
Materials:
1x 11486
1x 47273
5x 9848
17x 11399
18x 11689
Skills:
11433 I
11447 I
3380 V
Outcome:
1x 47918
47973 - Supratidal Entropic Disintegrator I Blueprint No blueprint entry found. BP Price: 9,000,000 ISK
Build Time: 0:45:00
Copy:2160 ME:945 TE:945 Limit:60x
Materials:
45x Crystalline Isogen-10
62x Zydrine
126x Megacyte
940x Zero-Point Condensate
1234x Nocxium
19951x Isogen
42197x Mexallon
117839x Pyerite
328307x Tritanium
Skills:
Industry I
Outcome:
1x Supratidal Entropic Disintegrator I (47274)
BP Price: 9,000,000 ISK
Build Time: 0:45:00
Copy:2160 ME:945 TE:945 Limit:60x
Materials:
45x 47975
62x 39
126x 40
940x 48112
1234x 38
19951x 37
42197x 36
117839x 35
328307x 34
Skills:
3380 I
Outcome:
1x 47274
47974 - Supratidal Entropic Disintegrator II Blueprint No blueprint entry found. BP Price: 10,000,000,000 ISK
Build Time: 1:57:00
Copy:5616 ME:2457 TE:2457 Limit:10x
Materials:
1x R.A.M.- Weapon Tech
1x Supratidal Entropic Disintegrator I
14x Robotics
33x Laser Focusing Crystals
35x Morphite
Skills:
High Energy Physics I
Laser Physics I
Industry V
Outcome:
1x Supratidal Entropic Disintegrator II (47922)
BP Price: 10,000,000,000 ISK
Build Time: 1:57:00
Copy:5616 ME:2457 TE:2457 Limit:10x
Materials:
1x 11486
1x 47274
14x 9848
33x 11689
35x 11399
Skills:
11433 I
11447 I
3380 V
Outcome:
1x 47922
48095 - Entropic Radiation Sink I Blueprint No blueprint entry found. BP Price: 249,600 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
2x Isogen
2x Megacyte
6x Zydrine
318x Mexallon
676x Tritanium
Skills:
Industry I
Outcome:
1x Entropic Radiation Sink I (47908)
BP Price: 249,600 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
2x 37
2x 40
6x 39
318x 36
676x 34
Skills:
3380 I
Outcome:
1x 47908
48096 - Entropic Radiation Sink II Blueprint No blueprint entry found. BP Price: 10,000,000,000 ISK
Build Time: 0:39:00
Copy:1872 ME:819 TE:819 Limit:10x
Materials:
1x R.A.M.- Electronics
1x Entropic Radiation Sink I
3x Miniature Electronics
8x Mechanical Parts
8x Morphite
8x Nanoelectrical Microprocessor
Skills:
Mechanical Engineering I
Electronic Engineering I
Industry V
Outcome:
1x Entropic Radiation Sink II (47911)
BP Price: 10,000,000,000 ISK
Build Time: 0:39:00
Copy:1872 ME:819 TE:819 Limit:10x
Materials:
1x 11483
1x 47908
3x 9842
8x 3689
8x 11399
8x 11539
Skills:
11452 I
11453 I
3380 V
Outcome:
1x 47911
48097 - Tetryon Exotic Plasma S Blueprint No blueprint entry found. BP Price: 100,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
2x Crystalline Isogen-10
21x Pyerite
27x Tritanium
45x Zero-Point Condensate
Skills:
Industry I
Outcome:
1000x Tetryon Exotic Plasma S (47885)
BP Price: 100,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
2x 47975
21x 35
27x 34
45x 48112
Skills:
3380 I
Outcome:
1000x 47885
48098 - Baryon Exotic Plasma S Blueprint No blueprint entry found. BP Price: 50,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
2x Crystalline Isogen-10
21x Pyerite
27x Tritanium
45x Zero-Point Condensate
Skills:
Industry I
Outcome:
1000x Baryon Exotic Plasma S (47924)
BP Price: 50,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
2x 47975
21x 35
27x 34
45x 48112
Skills:
3380 I
Outcome:
1000x 47924
48099 - Meson Exotic Plasma S Blueprint No blueprint entry found. BP Price: 40,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
2x Crystalline Isogen-10
21x Pyerite
27x Tritanium
45x Zero-Point Condensate
Skills:
Industry I
Outcome:
1000x Meson Exotic Plasma S (47925)
BP Price: 40,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
2x 47975
21x 35
27x 34
45x 48112
Skills:
3380 I
Outcome:
1000x 47925
48100 - Occult S Blueprint No blueprint entry found. BP Price: 10,000,000,000 ISK
Build Time: 1:20:00
Copy:3840 ME:168 TE:168 Limit:10x
Materials:
1x Morphite
1x R.A.M.- Ammunition Tech
6x Crystalline Isogen-10
60x Fullerides
85x Zero-Point Condensate
Skills:
Plasma Physics I
Quantum Physics I
Industry V
Outcome:
5000x Occult S (47926)
BP Price: 10,000,000,000 ISK
Build Time: 1:20:00
Copy:3840 ME:168 TE:168 Limit:10x
Materials:
1x 11399
1x 11476
6x 47975
60x 16679
85x 48112
Skills:
11441 I
11455 I
3380 V
Outcome:
5000x 47926
48101 - Mystic S Blueprint No blueprint entry found. BP Price: 10,000,000,000 ISK
Build Time: 1:20:00
Copy:3840 ME:168 TE:168 Limit:10x
Materials:
1x Morphite
1x R.A.M.- Ammunition Tech
6x Crystalline Isogen-10
60x Fullerides
85x Zero-Point Condensate
Skills:
Plasma Physics I
Quantum Physics I
Industry V
Outcome:
5000x Mystic S (47927)
BP Price: 10,000,000,000 ISK
Build Time: 1:20:00
Copy:3840 ME:168 TE:168 Limit:10x
Materials:
1x 11399
1x 11476
6x 47975
60x 16679
85x 48112
Skills:
11441 I
11455 I
3380 V
Outcome:
5000x 47927
48102 - Tetryon Exotic Plasma M Blueprint No blueprint entry found. BP Price: 400,000 ISK
Build Time: 0:10:00
Copy:480 ME:210 TE:210 Limit:300x
Materials:
3x Crystalline Isogen-10
85x Zero-Point Condensate
119x Pyerite
143x Tritanium
Skills:
Industry I
Outcome:
1000x Tetryon Exotic Plasma M (47886)
BP Price: 400,000 ISK
Build Time: 0:10:00
Copy:480 ME:210 TE:210 Limit:300x
Materials:
3x 47975
85x 48112
119x 35
143x 34
Skills:
3380 I
Outcome:
1000x 47886
48103 - Baryon Exotic Plasma M Blueprint No blueprint entry found. BP Price: 175,000 ISK
Build Time: 0:10:00
Copy:480 ME:210 TE:210 Limit:300x
Materials:
3x Crystalline Isogen-10
85x Zero-Point Condensate
119x Pyerite
143x Tritanium
Skills:
Industry I
Outcome:
1000x Baryon Exotic Plasma M (47928)
BP Price: 175,000 ISK
Build Time: 0:10:00
Copy:480 ME:210 TE:210 Limit:300x
Materials:
3x 47975
85x 48112
119x 35
143x 34
Skills:
3380 I
Outcome:
1000x 47928
48104 - Meson Exotic Plasma M Blueprint No blueprint entry found. BP Price: 150,000 ISK
Build Time: 0:10:00
Copy:480 ME:210 TE:210 Limit:300x
Materials:
3x Crystalline Isogen-10
85x Zero-Point Condensate
119x Pyerite
143x Tritanium
Skills:
Industry I
Outcome:
1000x Meson Exotic Plasma M (47929)
BP Price: 150,000 ISK
Build Time: 0:10:00
Copy:480 ME:210 TE:210 Limit:300x
Materials:
3x 47975
85x 48112
119x 35
143x 34
Skills:
3380 I
Outcome:
1000x 47929
48105 - Occult M Blueprint No blueprint entry found. BP Price: 10,000,000,000 ISK
Build Time: 2:40:00
Copy:7680 ME:336 TE:336 Limit:10x
Materials:
1x R.A.M.- Ammunition Tech
6x Morphite
9x Crystalline Isogen-10
145x Zero-Point Condensate
240x Fullerides
Skills:
Plasma Physics I
Quantum Physics I
Industry V
Outcome:
5000x Occult M (47930)
BP Price: 10,000,000,000 ISK
Build Time: 2:40:00
Copy:7680 ME:336 TE:336 Limit:10x
Materials:
1x 11476
6x 11399
9x 47975
145x 48112
240x 16679
Skills:
11441 I
11455 I
3380 V
Outcome:
5000x 47930
48106 - Mystic M Blueprint No blueprint entry found. BP Price: 10,000,000,000 ISK
Build Time: 2:40:00
Copy:7680 ME:336 TE:336 Limit:10x
Materials:
1x R.A.M.- Ammunition Tech
6x Morphite
9x Crystalline Isogen-10
145x Zero-Point Condensate
240x Fullerides
Skills:
Plasma Physics I
Quantum Physics I
Industry V
Outcome:
5000x Mystic M (47931)
BP Price: 10,000,000,000 ISK
Build Time: 2:40:00
Copy:7680 ME:336 TE:336 Limit:10x
Materials:
1x 11476
6x 11399
9x 47975
145x 48112
240x 16679
Skills:
11441 I
11455 I
3380 V
Outcome:
5000x 47931
48107 - Tetryon Exotic Plasma L Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
5x Crystalline Isogen-10
125x Zero-Point Condensate
458x Tritanium
580x Pyerite
Skills:
Industry I
Outcome:
1000x Tetryon Exotic Plasma L (47887)
BP Price: 1,000,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
5x 47975
125x 48112
458x 34
580x 35
Skills:
3380 I
Outcome:
1000x 47887
48108 - Baryon Exotic Plasma L Blueprint No blueprint entry found. BP Price: 175,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
5x Crystalline Isogen-10
125x Zero-Point Condensate
458x Tritanium
580x Pyerite
Skills:
Industry I
Outcome:
1000x Baryon Exotic Plasma L (47932)
BP Price: 175,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
5x 47975
125x 48112
458x 34
580x 35
Skills:
3380 I
Outcome:
1000x 47932
48109 - Meson Exotic Plasma L Blueprint No blueprint entry found. BP Price: 400,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
5x Crystalline Isogen-10
125x Zero-Point Condensate
458x Tritanium
580x Pyerite
Skills:
Industry I
Outcome:
1000x Meson Exotic Plasma L (47933)
BP Price: 400,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
5x 47975
125x 48112
458x 34
580x 35
Skills:
3380 I
Outcome:
1000x 47933
48110 - Occult L Blueprint No blueprint entry found. BP Price: 10,000,000,000 ISK
Build Time: 4:00:00
Copy:11520 ME:504 TE:504 Limit:10x
Materials:
1x R.A.M.- Ammunition Tech
14x Crystalline Isogen-10
15x Morphite
280x Zero-Point Condensate
600x Fullerides
Skills:
Plasma Physics I
Quantum Physics I
Industry V
Outcome:
5000x Occult L (47934)
BP Price: 10,000,000,000 ISK
Build Time: 4:00:00
Copy:11520 ME:504 TE:504 Limit:10x
Materials:
1x 11476
14x 47975
15x 11399
280x 48112
600x 16679
Skills:
11441 I
11455 I
3380 V
Outcome:
5000x 47934
48111 - Mystic L Blueprint No blueprint entry found. BP Price: 10,000,000,000 ISK
Build Time: 4:00:00
Copy:11520 ME:504 TE:504 Limit:10x
Materials:
1x R.A.M.- Ammunition Tech
14x Crystalline Isogen-10
15x Morphite
280x Zero-Point Condensate
600x Fullerides
Skills:
Plasma Physics I
Quantum Physics I
Industry V
Outcome:
5000x Mystic L (47935)
BP Price: 10,000,000,000 ISK
Build Time: 4:00:00
Copy:11520 ME:504 TE:504 Limit:10x
Materials:
1x 11476
14x 47975
15x 11399
280x 48112
600x 16679
Skills:
11441 I
11455 I
3380 V
Outcome:
5000x 47935
Changed Reprocessing (74 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
34266 - Small Higgs Anchor I (Rig Anchor) 3x Charred Micro Circuit
4x Burned Logic Circuit
2x Thruster Console
3x Charred Micro Circuit
4x Burned Logic Circuit
1x Thruster Console
3x 25599
4x 25600
21x 25602
34268 - Medium Higgs Anchor I (Rig Anchor) 18x Charred Micro Circuit
20x Burned Logic Circuit
14x Thruster Console
18x Charred Micro Circuit
20x Burned Logic Circuit
7x Thruster Console
18x 25599
20x 25600
147x 25602
34306 - Large Higgs Anchor I (Rig Anchor) 89x Charred Micro Circuit
100x Burned Logic Circuit
66x Thruster Console
89x Charred Micro Circuit
100x Burned Logic Circuit
33x Thruster Console
89x 25599
100x 25600
6633x 25602
34308 - Capital Higgs Anchor I (Rig Anchor) 444x Charred Micro Circuit
500x Burned Logic Circuit
334x Thruster Console
444x Charred Micro Circuit
500x Burned Logic Circuit
167x Thruster Console
444x 25599
500x 25600
334167x 25602
47269 - Damavik (Frigate) No reprocessing data found. 23304x Tritanium
6290x Pyerite
2949x Mexallon
398x Isogen
82x Nocxium
20x Zydrine
2x Megacyte
220x Crystalline Isogen-10
150x Zero-Point Condensate
23304x 34
6290x 35
2949x 36
398x 37
82x 38
20x 39
2x 40
220x 47975
150x 48112
47270 - Vedmak (Cruiser) No reprocessing data found. 614356x Tritanium
154233x Pyerite
39907x Mexallon
9687x Isogen
2387x Nocxium
1202x Zydrine
356x Megacyte
435x Crystalline Isogen-10
400x Zero-Point Condensate
614356x 34
154233x 35
39907x 36
9687x 37
2387x 38
1202x 39
356x 40
435x 47975
400x 48112
47271 - Leshak (Battleship) No reprocessing data found. 11716296x Tritanium
2930004x Pyerite
733304x Mexallon
186361x Isogen
45699x Nocxium
21186x Zydrine
6575x Megacyte
730x Crystalline Isogen-10
850x Zero-Point Condensate
11716296x 34
2930004x 35
733304x 36
186361x 37
45699x 38
21186x 39
6575x 40
730x 47975
850x 48112
47272 - Light Entropic Disintegrator I (Precursor Weapon) No reprocessing data found. 3556x Tritanium
3158x Pyerite
9x Mexallon
20x Isogen
15x Crystalline Isogen-10
450x Zero-Point Condensate
3556x 34
3158x 35
9x 36
20x 37
15x 47975
450x 48112
47273 - Heavy Entropic Disintegrator I (Precursor Weapon) No reprocessing data found. 19089x Tritanium
10786x Pyerite
9827x Mexallon
44x Isogen
6x Nocxium
25x Crystalline Isogen-10
660x Zero-Point Condensate
19089x 34
10786x 35
9827x 36
44x 37
6x 38
25x 47975
660x 48112
47274 - Supratidal Entropic Disintegrator I (Precursor Weapon) No reprocessing data found. 328307x Tritanium
117839x Pyerite
42197x Mexallon
19951x Isogen
1234x Nocxium
62x Zydrine
126x Megacyte
45x Crystalline Isogen-10
940x Zero-Point Condensate
328307x 34
117839x 35
42197x 36
19951x 37
1234x 38
62x 39
126x 40
45x 47975
940x 48112
47408 - 50MN Abyssal Microwarpdrive (Propulsion Module) No reprocessing data found. 17367x Tritanium
14709x Pyerite
68x Mexallon
1x Isogen
1x Nocxium
2x Zydrine
4x Megacyte
17367x 34
14709x 35
68x 36
1x 37
1x 38
2x 39
4x 40
47702 - Abyssal Stasis Webifier (Stasis Web) No reprocessing data found. 862x Tritanium
792x Pyerite
529x Mexallon
862x 34
792x 35
529x 36
47727 - GFX Test Vargur 1/2 (Marauder) No reprocessing data found. 10321889x Tritanium
2581444x Pyerite
647667x Mexallon
161511x Isogen
40278x Nocxium
19000x Zydrine
5466x Megacyte
450x Construction Blocks
975x Morphite
375x Plasma Thruster
863x Ladar Sensor Cluster
6000x Nanomechanical Microprocessor
37500x Fernite Carbide Composite Armor Plate
225x Nuclear Reactor Unit
3000x Electrolytic Capacitor Unit
3795x Deflection Shield Emitter
10321889x 34
2581444x 35
647667x 36
161511x 37
40278x 38
19000x 39
5466x 40
450x 3828
975x 11399
375x 11530
863x 11536
6000x 11538
37500x 11542
225x 11548
3000x 11551
3795x 11555
47728 - GFX Test Vargur 2/2 (Marauder) No reprocessing data found. 10321889x Tritanium
2581444x Pyerite
647667x Mexallon
161511x Isogen
40278x Nocxium
19000x Zydrine
5466x Megacyte
450x Construction Blocks
975x Morphite
375x Plasma Thruster
863x Ladar Sensor Cluster
6000x Nanomechanical Microprocessor
37500x Fernite Carbide Composite Armor Plate
225x Nuclear Reactor Unit
3000x Electrolytic Capacitor Unit
3795x Deflection Shield Emitter
10321889x 34
2581444x 35
647667x 36
161511x 37
40278x 38
19000x 39
5466x 40
450x 3828
975x 11399
375x 11530
863x 11536
6000x 11538
37500x 11542
225x 11548
3000x 11551
3795x 11555
47732 - Abyssal Warp Scrambler (Warp Scrambler) No reprocessing data found. 502x Tritanium
297x Pyerite
334x Mexallon
197x Isogen
4x Zydrine
502x 34
297x 35
334x 36
197x 37
4x 39
47736 - Abyssal Warp Disruptor (Warp Scrambler) No reprocessing data found. 502x Tritanium
297x Pyerite
334x Mexallon
197x Isogen
4x Zydrine
502x 34
297x 35
334x 36
197x 37
4x 39
47740 - 5mn Abyssal Microwarpdrive (Propulsion Module) No reprocessing data found. 3967x Tritanium
2131x Pyerite
228x Mexallon
13x Isogen
2x Nocxium
3967x 34
2131x 35
228x 36
13x 37
2x 38
47745 - 500MN Abyssal Microwarpdrive (Propulsion Module) No reprocessing data found. 63753x Tritanium
16381x Pyerite
4321x Mexallon
1006x Isogen
308x Nocxium
112x Zydrine
20x Megacyte
63753x 34
16381x 35
4321x 36
1006x 37
308x 38
112x 39
20x 40
47749 - 1MN Abyssal Afterburner (Propulsion Module) No reprocessing data found. 708x Tritanium
643x Pyerite
1x Mexallon
1x Nocxium
708x 34
643x 35
1x 36
1x 38
47753 - 10MN Abyssal Afterburner (Propulsion Module) No reprocessing data found. 3818x Tritanium
3477x Pyerite
3x Mexallon
2x Isogen
3818x 34
3477x 35
3x 36
2x 37
47757 - 100MN Abyssal Afterburner (Propulsion Module) No reprocessing data found. 19884x Tritanium
8922x Pyerite
1113x Mexallon
49x Isogen
24x Nocxium
4x Zydrine
2x Megacyte
19884x 34
8922x 35
1113x 36
49x 37
24x 38
4x 39
2x 40
47769 - Small Abyssal Armor Repairer (Armor Repair Unit) No reprocessing data found. 858x Tritanium
288x Pyerite
4x Megacyte
3x Robotics
858x 34
288x 35
4x 40
3x 9848
47773 - Medium Abyssal Armor Repairer (Armor Repair Unit) No reprocessing data found. 2271x Tritanium
1063x Pyerite
906x Mexallon
1x Isogen
4x Nocxium
2271x 34
1063x 35
906x 36
1x 37
4x 38
47777 - Large Abyssal Armor Repairer (Armor Repair Unit) No reprocessing data found. 4662x Tritanium
1857x Pyerite
1027x Mexallon
44x Isogen
51x Nocxium
4662x 34
1857x 35
1027x 36
44x 37
51x 38
47781 - Small Abyssal Shield Booster (Shield Booster) No reprocessing data found. 1327x Tritanium
481x Pyerite
113x Mexallon
1327x 34
481x 35
113x 36
47785 - Medium Abyssal Shield Booster (Shield Booster) No reprocessing data found. 1327x Pyerite
481x Mexallon
113x Isogen
1327x 35
481x 36
113x 37
47789 - Large Abyssal Shield Booster (Shield Booster) No reprocessing data found. 1327x Mexallon
481x Isogen
113x Nocxium
1327x 36
481x 37
113x 38
47793 - X-Large Abyssal Shield Booster (Shield Booster) No reprocessing data found. 1327x Isogen
481x Nocxium
228x Zydrine
1327x 37
481x 38
228x 39
47800 - Small Abyssal Shield Extender (Shield Extender) No reprocessing data found. 916x Tritanium
64x Pyerite
29x Mexallon
4x Nocxium
916x 34
64x 35
29x 36
4x 38
47804 - Medium Abyssal Shield Extender (Shield Extender) No reprocessing data found. 1890x Tritanium
456x Pyerite
179x Mexallon
6x Isogen
1890x 34
456x 35
179x 36
6x 37
47808 - Large Abyssal Shield Extender (Shield Extender) No reprocessing data found. 3383x Tritanium
2769x Pyerite
181x Mexallon
3383x 34
2769x 35
181x 36
47812 - Small Abyssal Armor Plates (Armor Reinforcer) No reprocessing data found. 5244x Tritanium
3160x Pyerite
842x Mexallon
20x Nocxium
6x Zydrine
2x Megacyte
5244x 34
3160x 35
842x 36
20x 38
6x 39
2x 40
47817 - Medium Abyssal Armor Plates (Armor Reinforcer) No reprocessing data found. 12218x Tritanium
11594x Pyerite
8360x Mexallon
231x Isogen
6x Nocxium
6x Megacyte
12218x 34
11594x 35
8360x 36
231x 37
6x 38
6x 40
47820 - Large Abyssal Armor Plates (Armor Reinforcer) No reprocessing data found. 18938x Tritanium
18012x Pyerite
13619x Mexallon
877x Isogen
2x Zydrine
12x Megacyte
18938x 34
18012x 35
13619x 36
877x 37
2x 39
12x 40
47824 - Small Abyssal Energy Neutralizer (Energy Neutralizer) No reprocessing data found. 520x Tritanium
39x Pyerite
198x Mexallon
96x Isogen
2x Zydrine
2x Megacyte
520x 34
39x 35
198x 36
96x 37
2x 39
2x 40
47828 - Medium Abyssal Energy Neutralizer (Energy Neutralizer) No reprocessing data found. 1484x Tritanium
211x Pyerite
397x Mexallon
198x Isogen
40x Zydrine
6x Megacyte
1484x 34
211x 35
397x 36
198x 37
40x 39
6x 40
47832 - Large Abyssal Energy Neutralizer (Energy Neutralizer) No reprocessing data found. 1486x Tritanium
1486x Pyerite
1486x Mexallon
1486x Isogen
100x Zydrine
48x Megacyte
1486x 34
1486x 35
1486x 36
1486x 37
100x 39
48x 40
47836 - Medium Abyssal Ancillary Shield Booster (Ancillary Shield Booster) No reprocessing data found. 1327x Pyerite
481x Mexallon
113x Isogen
1327x 35
481x 36
113x 37
47838 - Large Abyssal Ancillary Shield Booster (Ancillary Shield Booster) No reprocessing data found. 1327x Mexallon
481x Isogen
113x Nocxium
1327x 36
481x 37
113x 38
47840 - X-Large Abyssal Ancillary Shield Booster (Ancillary Shield Booster) No reprocessing data found. 1327x Isogen
481x Nocxium
228x Zydrine
1327x 37
481x 38
228x 39
47842 - Small Abyssal Ancillary Armor Repairer (Ancillary Armor Repairer) No reprocessing data found. 858x Tritanium
288x Pyerite
4x Megacyte
858x 34
288x 35
4x 40
47844 - Medium Abyssal Ancillary Armor Repairer (Ancillary Armor Repairer) No reprocessing data found. 2271x Tritanium
1063x Pyerite
906x Mexallon
1x Isogen
4x Nocxium
2271x 34
1063x 35
906x 36
1x 37
4x 38
47846 - Large Abyssal Ancillary Armor Repairer (Ancillary Armor Repairer) No reprocessing data found. 4662x Tritanium
1857x Pyerite
1027x Mexallon
44x Isogen
51x Nocxium
4662x 34
1857x 35
1027x 36
44x 37
51x 38
47885 - Tetryon Exotic Plasma S (Exotic Plasma Charge) No reprocessing data found. 27x Tritanium
21x Pyerite
2x Crystalline Isogen-10
45x Zero-Point Condensate
27x 34
21x 35
2x 47975
45x 48112
47886 - Tetryon Exotic Plasma M (Exotic Plasma Charge) No reprocessing data found. 143x Tritanium
119x Pyerite
3x Crystalline Isogen-10
85x Zero-Point Condensate
143x 34
119x 35
3x 47975
85x 48112
47887 - Tetryon Exotic Plasma L (Exotic Plasma Charge) No reprocessing data found. 458x Tritanium
580x Pyerite
5x Crystalline Isogen-10
125x Zero-Point Condensate
458x 34
580x 35
5x 47975
125x 48112
47908 - Entropic Radiation Sink I (Entropic Radiation Sink) No reprocessing data found. 676x Tritanium
318x Mexallon
2x Isogen
6x Zydrine
2x Megacyte
676x 34
318x 36
2x 37
6x 39
2x 40
47909 - Compact Entropic Radiation Sink (Entropic Radiation Sink) No reprocessing data found. 676x Tritanium
318x Mexallon
2x Isogen
6x Zydrine
2x Megacyte
676x 34
318x 36
2x 37
6x 39
2x 40
47911 - Entropic Radiation Sink II (Entropic Radiation Sink) No reprocessing data found. 676x Tritanium
318x Mexallon
2x Isogen
6x Zydrine
2x Megacyte
8x Mechanical Parts
3x Miniature Electronics
8x Morphite
8x Nanoelectrical Microprocessor
676x 34
318x 36
2x 37
6x 39
2x 40
8x 3689
3x 9842
8x 11399
8x 11539
47912 - Light Compact Entropic Disintegrator (Precursor Weapon) No reprocessing data found. 1102x Tritanium
113x Pyerite
4x Mexallon
2x Nocxium
2x Zydrine
1102x 34
113x 35
4x 36
2x 38
2x 39
47913 - Light Scoped Entropic Disintegrator (Precursor Weapon) No reprocessing data found. 1102x Tritanium
113x Pyerite
4x Mexallon
2x Nocxium
2x Zydrine
1102x 34
113x 35
4x 36
2x 38
2x 39
47914 - Light Entropic Disintegrator II (Precursor Weapon) No reprocessing data found. 3556x Tritanium
3158x Pyerite
9x Mexallon
20x Isogen
1x Robotics
6x Morphite
9x Laser Focusing Crystals
15x Crystalline Isogen-10
450x Zero-Point Condensate
3556x 34
3158x 35
9x 36
20x 37
1x 9848
6x 11399
9x 11689
15x 47975
450x 48112
47915 - Light Veles Entropic Disintegrator (Precursor Weapon) No reprocessing data found. 1102x Tritanium
113x Pyerite
4x Mexallon
2x Nocxium
2x Zydrine
1102x 34
113x 35
4x 36
2x 38
2x 39
47916 - Heavy Compact Entropic Disintegrator (Precursor Weapon) No reprocessing data found. 4453x Tritanium
1287x Pyerite
1199x Mexallon
2x Megacyte
4453x 34
1287x 35
1199x 36
2x 40
47917 - Heavy Scoped Entropic Disintegrator (Precursor Weapon) No reprocessing data found. 4453x Tritanium
1287x Pyerite
1199x Mexallon
2x Megacyte
4453x 34
1287x 35
1199x 36
2x 40
47918 - Heavy Entropic Disintegrator II (Precursor Weapon) No reprocessing data found. 19089x Tritanium
10786x Pyerite
9827x Mexallon
44x Isogen
6x Nocxium
5x Robotics
17x Morphite
18x Laser Focusing Crystals
25x Crystalline Isogen-10
660x Zero-Point Condensate
19089x 34
10786x 35
9827x 36
44x 37
6x 38
5x 9848
17x 11399
18x 11689
25x 47975
660x 48112
47919 - Heavy Veles Entropic Disintegrator (Precursor Weapon) No reprocessing data found. 4453x Tritanium
1287x Pyerite
1199x Mexallon
2x Megacyte
4453x 34
1287x 35
1199x 36
2x 40
47920 - Supratidal Compact Entropic Disintegrator (Precursor Weapon) No reprocessing data found. 13684x Tritanium
4117x Pyerite
3851x Mexallon
2x Zydrine
8x Megacyte
13684x 34
4117x 35
3851x 36
2x 39
8x 40
47921 - Supratidal Scoped Entropic Disintegrator (Precursor Weapon) No reprocessing data found. 13684x Tritanium
4117x Pyerite
3851x Mexallon
2x Zydrine
8x Megacyte
13684x 34
4117x 35
3851x 36
2x 39
8x 40
47922 - Supratidal Entropic Disintegrator II (Precursor Weapon) No reprocessing data found. 328307x Tritanium
117839x Pyerite
42197x Mexallon
19951x Isogen
1234x Nocxium
62x Zydrine
126x Megacyte
14x Robotics
35x Morphite
33x Laser Focusing Crystals
45x Crystalline Isogen-10
940x Zero-Point Condensate
328307x 34
117839x 35
42197x 36
19951x 37
1234x 38
62x 39
126x 40
14x 9848
35x 11399
33x 11689
45x 47975
940x 48112
47923 - Supratidal Veles Entropic Disintegrator (Precursor Weapon) No reprocessing data found. 13684x Tritanium
4117x Pyerite
3851x Mexallon
2x Zydrine
8x Megacyte
13684x 34
4117x 35
3851x 36
2x 39
8x 40
47924 - Baryon Exotic Plasma S (Exotic Plasma Charge) No reprocessing data found. 27x Tritanium
21x Pyerite
2x Crystalline Isogen-10
45x Zero-Point Condensate
27x 34
21x 35
2x 47975
45x 48112
47925 - Meson Exotic Plasma S (Exotic Plasma Charge) No reprocessing data found. 27x Tritanium
21x Pyerite
2x Crystalline Isogen-10
45x Zero-Point Condensate
27x 34
21x 35
2x 47975
45x 48112
47926 - Occult S (Advanced Exotic Plasma Charge) No reprocessing data found. 1x Morphite
60x Fullerides
6x Crystalline Isogen-10
85x Zero-Point Condensate
1x 11399
60x 16679
6x 47975
85x 48112
47927 - Mystic S (Advanced Exotic Plasma Charge) No reprocessing data found. 4x Pyerite
3x Isogen
3x Nocxium
1x Zydrine
4x 35
3x 37
3x 38
1x 39
47928 - Baryon Exotic Plasma M (Exotic Plasma Charge) No reprocessing data found. 143x Tritanium
119x Pyerite
3x Crystalline Isogen-10
85x Zero-Point Condensate
143x 34
119x 35
3x 47975
85x 48112
47929 - Meson Exotic Plasma M (Exotic Plasma Charge) No reprocessing data found. 143x Tritanium
119x Pyerite
3x Crystalline Isogen-10
85x Zero-Point Condensate
143x 34
119x 35
3x 47975
85x 48112
47930 - Occult M (Advanced Exotic Plasma Charge) No reprocessing data found. 6x Morphite
240x Fullerides
9x Crystalline Isogen-10
145x Zero-Point Condensate
6x 11399
240x 16679
9x 47975
145x 48112
47931 - Mystic M (Advanced Exotic Plasma Charge) No reprocessing data found. 6x Morphite
240x Fullerides
9x Crystalline Isogen-10
145x Zero-Point Condensate
6x 11399
240x 16679
9x 47975
145x 48112
47932 - Baryon Exotic Plasma L (Exotic Plasma Charge) No reprocessing data found. 458x Tritanium
580x Pyerite
5x Crystalline Isogen-10
125x Zero-Point Condensate
458x 34
580x 35
5x 47975
125x 48112
47933 - Meson Exotic Plasma L (Exotic Plasma Charge) No reprocessing data found. 458x Tritanium
580x Pyerite
5x Crystalline Isogen-10
125x Zero-Point Condensate
458x 34
580x 35
5x 47975
125x 48112
47934 - Occult L (Advanced Exotic Plasma Charge) No reprocessing data found. 15x Morphite
600x Fullerides
14x Crystalline Isogen-10
280x Zero-Point Condensate
15x 11399
600x 16679
14x 47975
280x 48112
47935 - Mystic L (Advanced Exotic Plasma Charge) No reprocessing data found. 15x Morphite
600x Fullerides
14x Crystalline Isogen-10
280x Zero-Point Condensate
15x 11399
600x 16679
14x 47975
280x 48112
48253 - Vila Swarmer (Abyssal Drone Entities) No reprocessing data found. 471x Tritanium
4x Mexallon
2x Nocxium
471x 34
4x 36
2x 38

Changed Traits (8 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
47269 - Damavik
(Frigate)
Precursor Frigate bonuses (per skill level):
  • 5% bonus to Light Entropic Disintegrator damage
  • 7.5% bonus to Light Entropic Disintegrator optimal range


Role Bonus:
  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
Precursor Frigate bonuses (per skill level):
5% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> damage
7.5% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> optimal range

Role Bonus:
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
47270 - Vedmak
(Cruiser)
Precursor Cruiser bonuses (per skill level):
  • 5% bonus to Heavy Entropic Disintegrator damage
  • 5% bonus to Heavy Entropic Disintegrator tracking speed


Role Bonus:
  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
Precursor Cruiser bonuses (per skill level):
5% bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> damage
5% bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> tracking speed

Role Bonus:
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
47271 - Leshak
(Battleship)
Precursor Battleship bonuses (per skill level):
  • 5% bonus to Supratidal Entropic Disintegrator damage
  • 5% bonus to Supratidal Entropic Disintegrator rate of fire


Role Bonus:
  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
Precursor Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:47872>Supratidal Entropic Disintegrator</a> damage
5% bonus to <a href=showinfo:47872>Supratidal Entropic Disintegrator</a> rate of fire

Role Bonus:
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
47512 - 'Moreau' Fortizar
(Citadel)
Role Bonus:
  • 25% bonus to all structure combat rig effects
  • 35% reduction in all service module fuel consumption
  • 10% reduction in time requirements for manufacturing and science jobs
  • 2% reduction in ISK requirements for manufacturing and science jobs
  • 1% bonus to refining yield for all variants of Ore and Ice
  • 20% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
  • While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
Role Bonus:
25% bonus to all structure combat rig effects
35% reduction in all service module fuel consumption
10% reduction in time requirements for manufacturing and science jobs
2% reduction in ISK requirements for manufacturing and science jobs
1% bonus to refining yield for all variants of Ore and Ice
20% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
47513 - 'Draccous' Fortizar
(Citadel)
Role Bonus:
  • 25% bonus to all structure combat rig effects
  • 25% reduction in citadel and engineering service module fuel consumption
  • 15% reduction in time requirements for manufacturing jobs
  • 3% reduction in ISK requirements for manufacturing jobs
  • 20% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
  • While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
Role Bonus:
25% bonus to all structure combat rig effects
25% reduction in citadel and engineering service module fuel consumption
15% reduction in time requirements for manufacturing jobs
3% reduction in ISK requirements for manufacturing jobs
20% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
47514 - 'Horizon' Fortizar
(Citadel)
Role Bonus:
  • 25% bonus to all structure combat rig effects
  • 25% reduction in citadel and engineering service module fuel consumption
  • 15% reduction in time requirements for science jobs
  • 3% reduction in ISK requirements for science jobs
  • 20% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
  • While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
Role Bonus:
25% bonus to all structure combat rig effects
25% reduction in citadel and engineering service module fuel consumption
15% reduction in time requirements for science jobs
3% reduction in ISK requirements for science jobs
20% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
47515 - 'Marginis' Fortizar
(Citadel)
Role Bonus:
  • 25% bonus to all structure combat rig effects
  • 50% reduction in all service module fuel consumption
  • 20% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
  • While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
Role Bonus:
25% bonus to all structure combat rig effects
50% reduction in all service module fuel consumption
20% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
47516 - 'Prometheus' Fortizar
(Citadel)
Role Bonus:
  • 25% bonus to all structure combat rig effects
  • 25% reduction in citadel and reprocessing service module fuel consumption
  • 2% bonus to refining yield for all variants of Ore and Ice
  • 20% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
  • While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
Role Bonus:
25% bonus to all structure combat rig effects
25% reduction in citadel and reprocessing service module fuel consumption
2% bonus to refining yield for all variants of Ore and Ice
20% bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
Changes to Attributes (47 Entries)
Attribute Name Diff
3 - damage highIsGood: True => False
109 - kineticDamageResonance maxAttributeID: None => 2770
110 - thermalDamageResonance maxAttributeID: None => 2769
111 - explosiveDamageResonance maxAttributeID: None => 2771
113 - emDamageResonance maxAttributeID: None => 2768
422 - techLevel description: Tech level of an item => Authoring has been moved to FSD Tech level of an item
633 - metaLevel description: The ranking of the module within its tech level => Authoring has been moved to FSD The ranking of the module within its tech level
796 - massAddition highIsGood: True => False
iconID: 0 => 76
983 - signatureRadiusAdd highIsGood: True => False
iconID: 0 => 1390
1133 - entityMaxVelocitySignatureRadiusMultiplier categoryID: 9 => 17
1158 - untargetable published: True => False
unitID: None => 137
1159 - armorHPBonusAdd iconID: 0 => 1383
1692 - metaGroupID description: meta group of type => Authoring has been moved to FSD. meta group of type 3: Story-line (Cosmos) 4: Faction 5: Officer (rare asteroid NPCs) 6: Deadspace
2108 - serviceModuleFuelConsumptionGroup unitID: 116 => 115
2515 - npcTrackingDisruptorDuration categoryID: 26 => 42
2516 - npcTrackingDisruptorRange categoryID: 26 => 42
2539 - attributeEquipmentManufactureTimeMultiplier description: Decrease time requirement for manufacturing the following: Ammunition, Charges, Scripts => Decrease material requirement for manufacturing the following: Ship Modules, Ship Rigs, Personal Deployables, Implants, Cargo Containers
2733 - damageMultiplierBonusPerCycle attributeCategory: None => 5
attributeID: None => 2733
attributeName: None => damageMultiplierBonusPerCycle
categoryID: None => 29
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317056 ("Damage Multiplier Bonus Per Cycle")
highIsGood: None => True
iconID: None => 1432
published: None => True
stackable: None => True
unitID: None => 127
2734 - damageMultiplierBonusMax attributeCategory: None => 5
attributeID: None => 2734
attributeName: None => damageMultiplierBonusMax
categoryID: None => 29
defaultValue: None => 0.5
description: None =>
displayName: None =>
displayNameID: None => 317057 ("Maximum Damage Multiplier Bonus")
highIsGood: None => True
iconID: None => 1432
published: None => True
stackable: None => True
unitID: None => 127
2759 - typeListId attributeCategory: None => 4
attributeID: None => 2759
attributeName: None => typeListId
categoryID: None => 7
defaultValue: None => -1.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2760 - weatherID attributeCategory: None => 11
attributeID: None => 2760
attributeName: None => weatherID
categoryID: None => 7
defaultValue: None => 0.0
description: None => sets the weather effect type for abyssal deadspace keys
displayName: None =>
displayNameID: None => 317898 ("Abyssal Environment")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 116
2761 - difficultyTier attributeCategory: None => 1
attributeID: None => 2761
attributeName: None => difficultyTier
categoryID: None => 7
defaultValue: None => 1.0
description: None => sets the difficulty tier for abyssal deadspace keys
displayName: None =>
displayNameID: None => 317897 ("Difficulty Tier")
highIsGood: None => True
iconID: None => 2893
published: None => True
stackable: None => True
tooltipDescriptionID: None => 317914
tooltipTitleID: None => 317913
2762 - shipBonusPF1 attributeCategory: None => 5
attributeID: None => 2762
attributeName: None => shipBonusPF1
categoryID: None => 9
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317757 ("Special Ability Bonus")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2763 - shipBonusPF2 attributeCategory: None => 5
attributeID: None => 2763
attributeName: None => shipBonusPF2
categoryID: None => 9
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317758 ("Special Ability Bonus")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2764 - shipBonusPC1 attributeCategory: None => 5
attributeID: None => 2764
attributeName: None => shipBonusPC1
categoryID: None => 9
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317759 ("Special Ability Bonus")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2765 - shipBonusPC2 attributeCategory: None => 5
attributeID: None => 2765
attributeName: None => shipBonusPC2
categoryID: None => 9
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317760 ("Special Ability Bonus")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2766 - shipBonusPBS1 attributeCategory: None => 5
attributeID: None => 2766
attributeName: None => shipBonusPBS1
categoryID: None => 9
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317761 ("Special Ability Bonus")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2767 - shipBonusPBS2 attributeCategory: None => 5
attributeID: None => 2767
attributeName: None => shipBonusPBS2
categoryID: None => 9
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317762 ("Special Ability Bonus")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2768 - emDamageResonanceMax attributeCategory: None => 5
attributeID: None => 2768
attributeName: None => emDamageResonanceMax
categoryID: None => 4
defaultValue: None => 1.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2769 - thermalDamageResonanceMax attributeCategory: None => 5
attributeID: None => 2769
attributeName: None => thermalDamageResonanceMax
categoryID: None => 4
defaultValue: None => 1.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2770 - kineticDamageResonanceMax attributeCategory: None => 5
attributeID: None => 2770
attributeName: None => kineticDamageResonanceMax
categoryID: None => 4
defaultValue: None => 1.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2771 - explosiveDamageResonanceMax attributeCategory: None => 5
attributeID: None => 2771
attributeName: None => explosiveDamageResonanceMax
categoryID: None => 4
defaultValue: None => 1.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2772 - conversionRigHPCapBonus attributeCategory: None => 5
attributeID: None => 2772
attributeName: None => conversionRigHPCapBonus
categoryID: None => 37
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317877 ("Bonus to all hitpoints and capacitor capacity")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2773 - attributeT1ShipManufactureTime attributeCategory: None => 5
attributeID: None => 2773
attributeName: None => attributeT1ShipManufactureTime
categoryID: None => 4
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317878 ("Bonus to T1 Ship Manufacturing Job Time Requirements")
highIsGood: None => False
iconID: None => 1392
published: None => True
stackable: None => True
unitID: None => 105
2774 - attributeT2ShipManufactureTime attributeCategory: None => 5
attributeID: None => 2774
attributeName: None => attributeT2ShipManufactureTime
categoryID: None => 4
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317879 ("Bonus to T2 Ship Manufacturing Job Time Requirements")
highIsGood: None => False
iconID: None => 1392
published: None => True
stackable: None => True
unitID: None => 105
2775 - attributeAdvCompManufactureTime attributeCategory: None => 5
attributeID: None => 2775
attributeName: None => attributeAdvCompManufactureTime
categoryID: None => 4
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317880 ("Bonus to Advanced Component Manufacturing Job Time Requirements")
highIsGood: None => False
iconID: None => 1392
published: None => True
stackable: None => True
unitID: None => 105
2776 - attributeCapCompManufactureTime attributeCategory: None => 5
attributeID: None => 2776
attributeName: None => attributeCapCompManufactureTime
categoryID: None => 4
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317881 ("Bonus to Capital Component Manufacturing Job Time Requirements")
highIsGood: None => False
iconID: None => 1392
published: None => True
stackable: None => True
unitID: None => 105
2777 - attributeEquipmentManufactureTime attributeCategory: None => 5
attributeID: None => 2777
attributeName: None => attributeEquipmentManufactureTime
categoryID: None => 4
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317882 ("Bonus to Equipment Manufacturing Job Time Requirements")
highIsGood: None => False
iconID: None => 1392
published: None => True
stackable: None => True
unitID: None => 105
2778 - attributeMEResearchTime attributeCategory: None => 5
attributeID: None => 2778
attributeName: None => attributeMEResearchTime
categoryID: None => 4
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317883 ("Bonus to ME Research Job Time Requirements")
highIsGood: None => False
iconID: None => 1392
published: None => True
stackable: None => True
unitID: None => 105
2779 - attributeTEResearchTime attributeCategory: None => 5
attributeID: None => 2779
attributeName: None => attributeTEResearchTime
categoryID: None => 4
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317884 ("Bonus to TE Research Job Time Requirements")
highIsGood: None => False
iconID: None => 1392
published: None => True
stackable: None => True
unitID: None => 105
2780 - attributeCopyTime attributeCategory: None => 5
attributeID: None => 2780
attributeName: None => attributeCopyTime
categoryID: None => 4
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317885 ("Bonus to Blueprint Copy Job Time Requirements")
highIsGood: None => False
iconID: None => 1392
published: None => True
stackable: None => True
unitID: None => 105
2781 - attributeInventionTime attributeCategory: None => 5
attributeID: None => 2781
attributeName: None => attributeInventionTime
categoryID: None => 4
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317886 ("Bonus to Invention Job Time Requirements")
highIsGood: None => False
iconID: None => 1392
published: None => True
stackable: None => True
unitID: None => 105
2782 - attributeResearchCosts attributeCategory: None => 5
attributeID: None => 2782
attributeName: None => attributeResearchCosts
categoryID: None => 4
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317887 ("Reduction in ME, TE, and Copy Job ISK Costs")
highIsGood: None => False
iconID: None => 1392
published: None => True
stackable: None => True
unitID: None => 105
2783 - attributeInventionCosts attributeCategory: None => 5
attributeID: None => 2783
attributeName: None => attributeInventionCosts
categoryID: None => 4
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317888 ("Reduction in Invention Job ISK Costs")
highIsGood: None => False
iconID: None => 1392
published: None => True
stackable: None => True
unitID: None => 105
2784 - npcDroneCapacity attributeCategory: None => 5
attributeID: None => 2784
attributeName: None => npcDroneCapacity
categoryID: None => 42
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2785 - npcDroneBandwidth attributeCategory: None => 5
attributeID: None => 2785
attributeName: None => npcDroneBandwidth
categoryID: None => 42
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2786 - npcBehaviorMaximumCombatOrbitRange attributeCategory: None => 5
attributeID: None => 2786
attributeName: None => npcBehaviorMaximumCombatOrbitRange
categoryID: None => 42
defaultValue: None => 0.0
description: None => Used by Behavior NPCs to work out minimum orbit range. If the npc has an effect with a shorter range, it will use the effects range instead.
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
Attribute Changes per Type (2100 Entries)
TypeID, Name, and Group Diff
380 - Small Shield Extender II (Shield Extender) metaGroupID: None => 2
394 - Shield Recharger II (Shield Recharger) metaGroupID: None => 2
400 - Small Shield Booster II (Shield Booster) metaGroupID: None => 2
438 - 1MN Afterburner II (Propulsion Module) metaGroupID: None => 2
440 - 5MN Microwarpdrive II (Propulsion Module) metaGroupID: None => 2
448 - Warp Scrambler II (Warp Scrambler) metaGroupID: None => 2
482 - Miner II (Mining Laser) metaGroupID: None => 2
519 - Gyrostabilizer II (Gyrostabilizer) metaGroupID: None => 2
527 - Stasis Webifier II (Stasis Web) metaGroupID: None => 2
615 - Immolator (Corvette) Meta Level: 0.0 => 7.0
metaGroupID: None => 4.0
617 - Echo (Corvette) Meta Level: 0.0 => 7.0
metaGroupID: None => 4.0
1183 - Small Armor Repairer II (Armor Repair Unit) metaGroupID: None => 2
1190 - Small Remote Capacitor Transmitter II (Remote Capacitor Transmitter) metaGroupID: None => 2
1198 - EM Plating II (Armor Coating) metaGroupID: None => 2
1236 - Overdrive Injector System II (Overdrive Injector System) metaGroupID: None => 2
1248 - Capacitor Flux Coil II (Capacitor Flux Coil) metaGroupID: None => 2
1256 - Shield Flux Coil II (Shield Flux Coil) metaGroupID: None => 2
1266 - Explosive Plating II (Armor Coating) metaGroupID: None => 2
1276 - Layered Plating II (Armor Coating) metaGroupID: None => 2
1286 - Kinetic Plating II (Armor Coating) metaGroupID: None => 2
1296 - Thermal Plating II (Armor Coating) metaGroupID: None => 2
1306 - Adaptive Nano Plating II (Armor Coating) metaGroupID: None => 2
1319 - Expanded Cargohold II (Expanded Cargohold) metaGroupID: None => 2
1335 - Reinforced Bulkheads II (Reinforced Bulkhead) metaGroupID: None => 2
1355 - Reactor Control Unit II (Reactor Control Unit) metaGroupID: None => 2
1405 - Inertial Stabilizers II (Inertial Stabilizer) metaGroupID: None => 2
1422 - Shield Power Relay II (Shield Power Relay) metaGroupID: None => 2
1436 - Auto Targeting System II (Automated Targeting System) metaGroupID: None => 2
1549 - Small Proton Smartbomb II (Smart Bomb) metaGroupID: None => 2
1553 - Small Graviton Smartbomb II (Smart Bomb) metaGroupID: None => 2
1559 - Small Plasma Smartbomb II (Smart Bomb) metaGroupID: None => 2
1565 - Small EMP Smartbomb II (Smart Bomb) metaGroupID: None => 2
1855 - Ship Scanner II (Ship Scanner) metaGroupID: None => 2
1877 - Rapid Light Missile Launcher II (Missile Launcher Rapid Light) metaGroupID: None => 2
1952 - Sensor Booster II (Sensor Booster) metaGroupID: None => 2
1960 - ECCM Projector II (Projected ECCM) metaGroupID: None => 2
1964 - Remote Sensor Booster II (Remote Sensor Booster) metaGroupID: None => 2
1969 - Remote Sensor Dampener II (Sensor Dampener) metaGroupID: None => 2
1978 - Tracking Computer II (Tracking Computer) metaGroupID: None => 2
1987 - Signal Amplifier II (Signal Amplifier) metaGroupID: None => 2
1999 - Tracking Enhancer II (Tracking Enhancer) metaGroupID: None => 2
2024 - Medium Capacitor Booster II (Capacitor Booster) metaGroupID: None => 2
2038 - Cargo Scanner II (Cargo Scanner) metaGroupID: None => 2
2104 - Remote Tracking Computer II (Remote Tracking Computer) metaGroupID: None => 2
2109 - Tracking Disruptor II (Weapon Disruptor) metaGroupID: None => 2
2117 - Burst Jammer II (Burst Jammer) metaGroupID: None => 2
2129 - Limited Barren Command Center (Command Centers) metaGroupID: None => 1
2130 - Standard Barren Command Center (Command Centers) metaGroupID: None => 1
2131 - Improved Barren Command Center (Command Centers) metaGroupID: None => 1
2132 - Advanced Barren Command Center (Command Centers) metaGroupID: None => 1
2133 - Elite Barren Command Center (Command Centers) metaGroupID: None => 1
2134 - Limited Gas Command Center (Command Centers) metaGroupID: None => 1
2135 - Standard Gas Command Center (Command Centers) metaGroupID: None => 1
2136 - Improved Gas Command Center (Command Centers) metaGroupID: None => 1
2137 - Advanced Gas Command Center (Command Centers) metaGroupID: None => 1
2138 - Elite Gas Command Center (Command Centers) metaGroupID: None => 1
2139 - Limited Ice Command Center (Command Centers) metaGroupID: None => 1
2140 - Standard Ice Command Center (Command Centers) metaGroupID: None => 1
2141 - Improved Ice Command Center (Command Centers) metaGroupID: None => 1
2142 - Advanced Ice Command Center (Command Centers) metaGroupID: None => 1
2143 - Elite Ice Command Center (Command Centers) metaGroupID: None => 1
2144 - Limited Lava Command Center (Command Centers) metaGroupID: None => 1
2145 - Standard Lava Command Center (Command Centers) metaGroupID: None => 1
2146 - Improved Lava Command Center (Command Centers) metaGroupID: None => 1
2147 - Advanced Lava Command Center (Command Centers) metaGroupID: None => 1
2148 - Elite Lava Command Center (Command Centers) metaGroupID: None => 1
2149 - Limited Oceanic Command Center (Command Centers) metaGroupID: None => 1
2150 - Standard Oceanic Command Center (Command Centers) metaGroupID: None => 1
2151 - Improved Oceanic Command Center (Command Centers) metaGroupID: None => 1
2152 - Advanced Oceanic Command Center (Command Centers) metaGroupID: None => 1
2153 - Elite Oceanic Command Center (Command Centers) metaGroupID: None => 1
2154 - Limited Plasma Command Center (Command Centers) metaGroupID: None => 1
2155 - Standard Plasma Command Center (Command Centers) metaGroupID: None => 1
2156 - Improved Plasma Command Center (Command Centers) metaGroupID: None => 1
2157 - Advanced Plasma Command Center (Command Centers) metaGroupID: None => 1
2158 - Elite Plasma Command Center (Command Centers) metaGroupID: None => 1
2159 - Limited Storm Command Center (Command Centers) metaGroupID: None => 1
2160 - Standard Storm Command Center (Command Centers) metaGroupID: None => 1
2175 - Infiltrator II (Combat Drone) metaGroupID: None => 2
2185 - Hammerhead II (Combat Drone) metaGroupID: None => 2
2195 - Praetor II (Combat Drone) metaGroupID: None => 2
2205 - Acolyte II (Combat Drone) metaGroupID: None => 2
2258 - ECCM - Omni II (ECCM) metaGroupID: None => 2
2259 - ECCM - Gravimetric II (ECCM) metaGroupID: None => 2
2260 - ECCM - Ladar II (ECCM) metaGroupID: None => 2
2261 - ECCM - Magnetometric II (ECCM) metaGroupID: None => 2
2262 - ECCM - Radar II (ECCM) metaGroupID: None => 2
2281 - Adaptive Invulnerability Field II (Shield Hardener) metaGroupID: None => 2
2297 - Explosive Deflection Field II (Shield Hardener) metaGroupID: None => 2
2299 - Kinetic Deflection Field II (Shield Hardener) metaGroupID: None => 2
2301 - EM Ward Field II (Shield Hardener) metaGroupID: None => 2
2303 - Thermal Dissipation Field II (Shield Hardener) metaGroupID: None => 2
2333 - Survey Scanner II (Survey Scanner) metaGroupID: None => 2
2341 - Passive Targeter II (Passive Targeting System) metaGroupID: None => 2
2355 - Small Hull Repairer II (Hull Repair Unit) metaGroupID: None => 2
2364 - Heat Sink II (Heat Sink) metaGroupID: None => 2
2372 - Angel Rogue (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
2404 - Light Missile Launcher II (Missile Launcher Light) metaGroupID: None => 2
2410 - Heavy Missile Launcher II (Missile Launcher Heavy) metaGroupID: None => 2
2420 - Torpedo Launcher II (Missile Launcher Torpedo) metaGroupID: None => 2
2436 - Wasp II (Combat Drone) metaGroupID: None => 2
2446 - Ogre II (Combat Drone) metaGroupID: None => 2
2456 - Hobgoblin II (Combat Drone) metaGroupID: None => 2
2466 - Hornet II (Combat Drone) metaGroupID: None => 2
2478 - Berserker II (Combat Drone) metaGroupID: None => 2
2488 - Warrior II (Combat Drone) metaGroupID: None => 2
2531 - Explosive Deflection Amplifier II (Shield Resistance Amplifier) metaGroupID: None => 2
2539 - Thermal Dissipation Amplifier II (Shield Resistance Amplifier) metaGroupID: None => 2
2547 - Kinetic Deflection Amplifier II (Shield Resistance Amplifier) metaGroupID: None => 2
2553 - EM Ward Amplifier II (Shield Resistance Amplifier) metaGroupID: None => 2
2559 - Ladar ECM II (ECM) metaGroupID: None => 2
2563 - Magnetometric ECM II (ECM) metaGroupID: None => 2
2567 - Multispectral ECM II (ECM) metaGroupID: None => 2
2571 - Gravimetric ECM II (ECM) metaGroupID: None => 2
2574 - Improved Storm Command Center (Command Centers) metaGroupID: None => 1
2575 - Radar ECM II (ECM) metaGroupID: None => 2
2576 - Advanced Storm Command Center (Command Centers) metaGroupID: None => 1
2577 - Elite Storm Command Center (Command Centers) metaGroupID: None => 1
2578 - Limited Temperate Command Center (Command Centers) metaGroupID: None => 1
2580 - Gravimetric Backup Array II (Sensor Backup Array) metaGroupID: None => 2
2581 - Standard Temperate Command Center (Command Centers) metaGroupID: None => 1
2582 - Improved Temperate Command Center (Command Centers) metaGroupID: None => 1
2584 - Ladar Backup Array II (Sensor Backup Array) metaGroupID: None => 2
2585 - Advanced Temperate Command Center (Command Centers) metaGroupID: None => 1
2586 - Elite Temperate Command Center (Command Centers) metaGroupID: None => 1
2588 - Magnetometric Backup Array II (Sensor Backup Array) metaGroupID: None => 2
2592 - Multi Sensor Backup Array II (Sensor Backup Array) metaGroupID: None => 2
2605 - Nanofiber Internal Structure II (Nanofiber Internal Structure) metaGroupID: None => 2
2613 - Mjolnir Fury Light Missile (Advanced Light Missile) metaGroupID: None => 2
2621 - Inferno Fury Cruise Missile (Advanced Cruise Missile) metaGroupID: None => 2
2629 - Scourge Fury Heavy Missile (Advanced Heavy Missile) metaGroupID: None => 2
2637 - Inferno Precision Cruise Missile (Advanced Cruise Missile) metaGroupID: None => 2
2647 - Inferno Precision Light Missile (Advanced Light Missile) metaGroupID: None => 2
2655 - Nova Precision Heavy Missile (Advanced Heavy Missile) metaGroupID: None => 2
2679 - Scourge Rage Heavy Assault Missile (Advanced Heavy Assault Missile) metaGroupID: None => 2
2801 - Nova Javelin Torpedo (Advanced Torpedo) metaGroupID: None => 2
2811 - Inferno Rage Torpedo (Advanced Torpedo) metaGroupID: None => 2
2817 - Mjolnir Rage Rocket (Advanced Rocket) metaGroupID: None => 2
2865 - 1200mm Artillery Cannon II (Projectile Weapon) metaGroupID: None => 2
2873 - 125mm Gatling AutoCannon II (Projectile Weapon) metaGroupID: None => 2
2881 - 150mm Light AutoCannon II (Projectile Weapon) metaGroupID: None => 2
2889 - 200mm AutoCannon II (Projectile Weapon) metaGroupID: None => 2
2897 - 220mm Vulcan AutoCannon II (Projectile Weapon) metaGroupID: None => 2
2905 - 250mm Light Artillery Cannon II (Projectile Weapon) metaGroupID: None => 2
2913 - 425mm AutoCannon II (Projectile Weapon) metaGroupID: None => 2
2921 - 650mm Artillery Cannon II (Projectile Weapon) metaGroupID: None => 2
2929 - 800mm Repeating Cannon II (Projectile Weapon) metaGroupID: None => 2
2937 - Dual 180mm AutoCannon II (Projectile Weapon) metaGroupID: None => 2
2945 - Dual 425mm AutoCannon II (Projectile Weapon) metaGroupID: None => 2
2953 - Dual 650mm Repeating Cannon II (Projectile Weapon) metaGroupID: None => 2
2961 - 1400mm Howitzer Artillery II (Projectile Weapon) metaGroupID: None => 2
2969 - 720mm Howitzer Artillery II (Projectile Weapon) metaGroupID: None => 2
2977 - 280mm Howitzer Artillery II (Projectile Weapon) metaGroupID: None => 2
2985 - Dual Heavy Beam Laser II (Energy Weapon) metaGroupID: None => 2
2993 - Dual Light Beam Laser II (Energy Weapon) metaGroupID: None => 2
2998 - Noctis (Industrial) metaGroupID: None => 1
3001 - Dual Light Pulse Laser II (Energy Weapon) metaGroupID: None => 2
3009 - Focused Medium Beam Laser II (Energy Weapon) metaGroupID: None => 2
3017 - Gatling Pulse Laser II (Energy Weapon) metaGroupID: None => 2
3025 - Heavy Beam Laser II (Energy Weapon) metaGroupID: None => 2
3033 - Small Focused Beam Laser II (Energy Weapon) metaGroupID: None => 2
3041 - Small Focused Pulse Laser II (Energy Weapon) metaGroupID: None => 2
3049 - Mega Beam Laser II (Energy Weapon) metaGroupID: None => 2
3057 - Mega Pulse Laser II (Energy Weapon) metaGroupID: None => 2
3065 - Tachyon Beam Laser II (Energy Weapon) metaGroupID: None => 2
3074 - 150mm Railgun II (Hybrid Weapon) metaGroupID: None => 2
3082 - 250mm Railgun II (Hybrid Weapon) metaGroupID: None => 2
3090 - 425mm Railgun II (Hybrid Weapon) metaGroupID: None => 2
3098 - 75mm Gatling Rail II (Hybrid Weapon) metaGroupID: None => 2
3106 - Dual 150mm Railgun II (Hybrid Weapon) metaGroupID: None => 2
3114 - Dual 250mm Railgun II (Hybrid Weapon) metaGroupID: None => 2
3122 - Electron Blaster Cannon II (Hybrid Weapon) metaGroupID: None => 2
3130 - Heavy Electron Blaster II (Hybrid Weapon) metaGroupID: None => 2
3138 - Heavy Ion Blaster II (Hybrid Weapon) metaGroupID: None => 2
3146 - Heavy Neutron Blaster II (Hybrid Weapon) metaGroupID: None => 2
3154 - Ion Blaster Cannon II (Hybrid Weapon) metaGroupID: None => 2
3162 - Light Electron Blaster II (Hybrid Weapon) metaGroupID: None => 2
3170 - Light Ion Blaster II (Hybrid Weapon) metaGroupID: None => 2
3178 - Light Neutron Blaster II (Hybrid Weapon) metaGroupID: None => 2
3186 - Neutron Blaster Cannon II (Hybrid Weapon) metaGroupID: None => 2
3244 - Warp Disruptor II (Warp Scrambler) metaGroupID: None => 2
3285 - Quad Light Beam Laser II (Energy Weapon) metaGroupID: None => 2
3472 - X-Large Capacitor Battery II (Capacitor Battery) metaGroupID: None => 2
3488 - Small Cap Battery II (Capacitor Battery) metaGroupID: None => 2
3496 - Medium Cap Battery II (Capacitor Battery) metaGroupID: None => 2
3504 - Large Cap Battery II (Capacitor Battery) metaGroupID: None => 2
3512 - Focused Medium Pulse Laser II (Energy Weapon) metaGroupID: None => 2
3520 - Heavy Pulse Laser II (Energy Weapon) metaGroupID: None => 2
3530 - Medium Armor Repairer II (Armor Repair Unit) metaGroupID: None => 2
3540 - Large Armor Repairer II (Armor Repair Unit) metaGroupID: None => 2
3558 - Micro Capacitor Booster II (Capacitor Booster) metaGroupID: None => 2
3568 - Small Capacitor Booster II (Capacitor Booster) metaGroupID: None => 2
3578 - Heavy Capacitor Booster II (Capacitor Booster) metaGroupID: None => 2
3581 - Purloined Sansha Data Analyzer (Data Miners) metaGroupID: None => 3
3588 - Small Remote Shield Booster II (Remote Shield Booster) metaGroupID: None => 2
3598 - Medium Remote Shield Booster II (Remote Shield Booster) metaGroupID: None => 2
3608 - Large Remote Shield Booster II (Remote Shield Booster) metaGroupID: None => 2
3618 - Capital Remote Shield Booster II (Remote Shield Booster) metaGroupID: None => 2
3651 - Civilian Miner (Mining Laser) metaGroupID: None => 1
3655 - Medium Hull Repairer II (Hull Repair Unit) metaGroupID: None => 2
3665 - Large Hull Repairer II (Hull Repair Unit) metaGroupID: None => 2
3831 - Medium Shield Extender II (Shield Extender) metaGroupID: None => 2
3841 - Large Shield Extender II (Shield Extender) metaGroupID: None => 2
3851 - Micro Shield Extender II (Shield Extender) metaGroupID: None => 2
3888 - Co-Processor II (CPU Enhancer) metaGroupID: None => 2
3899 - Micro Proton Smartbomb II (Smart Bomb) metaGroupID: None => 2
3903 - Micro Graviton Smartbomb II (Smart Bomb) metaGroupID: None => 2
3909 - Micro Plasma Smartbomb II (Smart Bomb) metaGroupID: None => 2
3915 - Micro EMP Smartbomb II (Smart Bomb) metaGroupID: None => 2
3939 - Medium Proton Smartbomb II (Smart Bomb) metaGroupID: None => 2
3943 - Medium Graviton Smartbomb II (Smart Bomb) metaGroupID: None => 2
3949 - Medium Plasma Smartbomb II (Smart Bomb) metaGroupID: None => 2
3955 - Medium EMP Smartbomb II (Smart Bomb) metaGroupID: None => 2
3979 - Large Proton Smartbomb II (Smart Bomb) metaGroupID: None => 2
3983 - Large Graviton Smartbomb II (Smart Bomb) metaGroupID: None => 2
3986 - Large Remote Hull Repairer II (Remote Hull Repairer) metaGroupID: None => 2
3989 - Large Plasma Smartbomb II (Smart Bomb) metaGroupID: None => 2
3995 - Large EMP Smartbomb II (Smart Bomb) metaGroupID: None => 2
4014 - RADAR Backup Array II (Sensor Backup Array) metaGroupID: None => 2
4025 - X5 Enduring Stasis Webifier (Stasis Web) metaGroupID: None => 1
4027 - Fleeting Compact Stasis Webifier (Stasis Web) metaGroupID: None => 1
4147 - Dual Heavy Pulse Laser II (Energy Weapon) metaGroupID: None => 2
4248 - Warp Disruption Field Generator II (Warp Disrupt Field Generator) metaGroupID: None => 2
4250 - Small Tractor Beam II (Tractor Beam) metaGroupID: None => 2
4252 - Capital Tractor Beam II (Tractor Beam) metaGroupID: None => 2
4254 - Micro Auxiliary Power Core II (Auxiliary Power Core) metaGroupID: None => 2
4256 - Bomb Launcher II (Missile Launcher Bomb) metaGroupID: None => 2
4258 - Core Probe Launcher II (Scan Probe Launcher) metaGroupID: None => 2
4260 - Expanded Probe Launcher II (Scan Probe Launcher) metaGroupID: None => 2
4262 - Armored Warfare Link - Damage Control II (Gang Coordinator) metaGroupID: None => 2
4264 - Armored Warfare Link - Passive Defense II (Gang Coordinator) metaGroupID: None => 2
4266 - Armored Warfare Link - Rapid Repair II (Gang Coordinator) metaGroupID: None => 2
4268 - Information Warfare Link - Electronic Superiority II (Gang Coordinator) metaGroupID: None => 2
4270 - Information Warfare Link - Recon Operation II (Gang Coordinator) metaGroupID: None => 2
4272 - Information Warfare Link - Sensor Integrity II (Gang Coordinator) metaGroupID: None => 2
4274 - Mining Foreman Link - Harvester Capacitor Efficiency II (Gang Coordinator) metaGroupID: None => 2
4276 - Mining Foreman Link - Laser Optimization II (Gang Coordinator) metaGroupID: None => 2
4278 - Mining Foreman Link - Mining Laser Field Enhancement II (Gang Coordinator) metaGroupID: None => 2
4280 - Siege Warfare Link - Active Shielding II (Gang Coordinator) metaGroupID: None => 2
4282 - Siege Warfare Link - Shield Efficiency II (Gang Coordinator) metaGroupID: None => 2
4284 - Siege Warfare Link - Shield Harmonizing II (Gang Coordinator) metaGroupID: None => 2
4286 - Skirmish Warfare Link - Evasive Maneuvers II (Gang Coordinator) metaGroupID: None => 2
4288 - Skirmish Warfare Link - Interdiction Maneuvers II (Gang Coordinator) metaGroupID: None => 2
4290 - Skirmish Warfare Link - Rapid Deployment II (Gang Coordinator) metaGroupID: None => 2
4292 - Siege Module II (Siege Module) metaGroupID: None => 2
4294 - Triage Module II (Siege Module) metaGroupID: None => 2
4296 - Medium Remote Hull Repairer II (Remote Hull Repairer) metaGroupID: None => 2
4299 - Small Remote Hull Repairer II (Remote Hull Repairer) metaGroupID: None => 2
4363 - Miasmos Quafe Ultra Edition (Industrial) metaGroupID: None => 4
4388 - Miasmos Quafe Ultramarine Edition (Industrial) metaGroupID: None => 4
4399 - Medium Processor Overclocking Unit II (Rig Core) metaGroupID: None => 2
4401 - Large Processor Overclocking Unit II (Rig Core) metaGroupID: None => 2
4405 - Drone Damage Amplifier II (Drone Damage Modules) metaGroupID: None => 2
4471 - Small Infectious Scoped Energy Neutralizer (Energy Neutralizer) metaGroupID: None => 1
4477 - Small Gremlin Compact Energy Neutralizer (Energy Neutralizer) metaGroupID: None => 1
4529 - Small I-a Polarized Armor Regenerator (Armor Repair Unit) metaGroupID: None => 1
4531 - Small Inefficient Armor Repair Unit (Armor Repair Unit) metaGroupID: None => 1
4533 - Small 'Accommodation' Vestment Reconstructer I (Armor Repair Unit) metaGroupID: None => 1
4535 - Small Automated Carapace Restoration (Armor Repair Unit) metaGroupID: None => 1
4569 - Medium I-a Polarized Armor Regenerator (Armor Repair Unit) metaGroupID: None => 1
4571 - Medium Inefficient Armor Repair Unit (Armor Repair Unit) metaGroupID: None => 1
4573 - Medium 'Accommodation' Vestment Reconstructer I (Armor Repair Unit) metaGroupID: None => 1
4575 - Medium Automated Carapace Restoration (Armor Repair Unit) metaGroupID: None => 1
4609 - Large I-a Polarized Armor Regenerator (Armor Repair Unit) metaGroupID: None => 1
4611 - Large Inefficient Armor Repair Unit (Armor Repair Unit) metaGroupID: None => 1
4613 - Large 'Accommodation' Vestment Reconstructer I (Armor Repair Unit) metaGroupID: None => 1
4615 - Large Automated Carapace Restoration (Armor Repair Unit) metaGroupID: None => 1
4787 - Small Compact Pb-Acid Cap Battery (Capacitor Battery) metaGroupID: None => 1
4829 - Medium F-RX Prototype Capacitor Boost (Capacitor Booster) metaGroupID: None => 1
4831 - Medium Brief Capacitor Overcharge I (Capacitor Booster) metaGroupID: None => 1
4833 - Medium Electrochemical Capacitor Booster I (Capacitor Booster) metaGroupID: None => 1
4835 - Medium Tapered Capacitor Infusion I (Capacitor Booster) metaGroupID: None => 1
4871 - Large Compact Pb-Acid Cap Battery (Capacitor Battery) metaGroupID: None => 1
4909 - X-Large F-4a Ld-Sulfate Capacitor Charge Unit (Capacitor Battery) metaGroupID: None => 1
4911 - X-Large Ld-Acid Capacitor Battery I (Capacitor Battery) metaGroupID: None => 1
4913 - X-Large Peroxide Capacitor Power Cell (Capacitor Battery) metaGroupID: None => 1
4915 - X-Large Ohm Capacitor Reserve I (Capacitor Battery) metaGroupID: None => 1
4955 - Micro F-RX Prototype Capacitor Boost (Capacitor Booster) metaGroupID: None => 1
4957 - Micro Brief Capacitor Overcharge I (Capacitor Booster) metaGroupID: None => 1
4959 - Micro Electrochemical Capacitor Booster I (Capacitor Booster) metaGroupID: None => 1
4961 - Micro Tapered Capacitor Infusion I (Capacitor Booster) metaGroupID: None => 1
5007 - Small F-RX Prototype Capacitor Boost (Capacitor Booster) metaGroupID: None => 1
5009 - Small Brief Capacitor Overcharge I (Capacitor Booster) metaGroupID: None => 1
5011 - Small Electrochemical Capacitor Booster I (Capacitor Booster) metaGroupID: None => 1
5013 - Small Tapered Capacitor Infusion I (Capacitor Booster) metaGroupID: None => 1
5047 - Heavy F-RX Prototype Capacitor Boost (Capacitor Booster) metaGroupID: None => 1
5049 - Heavy Brief Capacitor Overcharge I (Capacitor Booster) metaGroupID: None => 1
5051 - Heavy Electrochemical Capacitor Booster I (Capacitor Booster) metaGroupID: None => 1
5053 - Heavy Tapered Capacitor Infusion I (Capacitor Booster) metaGroupID: None => 1
5087 - Small Partial E95a Remote Capacitor Transmitter (Remote Capacitor Transmitter) metaGroupID: None => 1
5089 - Small Murky Remote Capacitor Transmitter (Remote Capacitor Transmitter) metaGroupID: None => 1
5091 - Small 'Regard' Remote Capacitor Transmitter (Remote Capacitor Transmitter) metaGroupID: None => 1
5093 - Small Asymmetric Remote Capacitor Transmitter (Remote Capacitor Transmitter) metaGroupID: None => 1
5137 - Small Knave Scoped Energy Nosferatu (Energy Nosferatu) metaGroupID: None => 1
5141 - Small Ghoul Compact Energy Nosferatu (Energy Nosferatu) metaGroupID: None => 1
5175 - Gatling Modal Laser I (Energy Weapon) metaGroupID: None => 1
5177 - Gatling Afocal Maser I (Energy Weapon) metaGroupID: None => 1
5179 - Gatling Modulated Energy Beam I (Energy Weapon) metaGroupID: None => 1
5181 - Gatling Anode Particle Stream I (Energy Weapon) metaGroupID: None => 1
5215 - Dual Modal Pulse Laser I (Energy Weapon) metaGroupID: None => 1
5217 - Dual Afocal Pulse Maser I (Energy Weapon) metaGroupID: None => 1
5219 - Dual Modulated Pulse Energy Beam I (Energy Weapon) metaGroupID: None => 1
5221 - Dual Anode Pulse Particle Stream I (Energy Weapon) metaGroupID: None => 1
5239 - EP-S Gaussian Scoped Mining Laser (Mining Laser) metaGroupID: None => 1
5245 - Particle Bore Compact Mining Laser (Mining Laser) metaGroupID: None => 1
5279 - F-23 Compact Remote Sensor Booster (Remote Sensor Booster) metaGroupID: None => 1
5281 - Coadjunct Scoped Remote Sensor Booster (Remote Sensor Booster) metaGroupID: None => 1
5282 - Linked Enduring Remote Sensor Booster (Remote Sensor Booster) metaGroupID: None => 1
5299 - LFT Enduring Sensor Dampener (Sensor Dampener) metaGroupID: None => 1
5301 - Kapteyn Compact Sensor Dampener (Sensor Dampener) metaGroupID: None => 1
5302 - Phased Muon Scoped Sensor Dampener (Sensor Dampener) metaGroupID: None => 1
5319 - Baker Nunn Enduring Tracking Disruptor I (Weapon Disruptor) metaGroupID: None => 1
5320 - Balmer Series Compact Tracking Disruptor I (Weapon Disruptor) metaGroupID: None => 1
5321 - C-IR Compact Guidance Disruptor (Weapon Disruptor) metaGroupID: None => 1
5322 - DDO Scoped Tracking Disruptor I (Weapon Disruptor) metaGroupID: None => 1
5339 - F-293 Scoped Remote Tracking Computer (Remote Tracking Computer) metaGroupID: None => 1
5340 - P-S Compact Remote Tracking Computer (Remote Tracking Computer) metaGroupID: None => 1
5342 - Alfven Enduring Remote Tracking Computer (Remote Tracking Computer) metaGroupID: None => 1
5361 - Deluge Enduring Burst Jammer (Burst Jammer) metaGroupID: None => 1
5363 - Rash Compact Burst Jammer (Burst Jammer) metaGroupID: None => 1
5365 - Cetus Scoped Burst Jammer (Burst Jammer) metaGroupID: None => 1
5399 - J5 Enduring Warp Disruptor (Warp Scrambler) metaGroupID: None => 1
5403 - Faint Scoped Warp Disruptor (Warp Scrambler) metaGroupID: None => 1
5405 - Initiated Compact Warp Disruptor (Warp Scrambler) metaGroupID: None => 1
5439 - J5b Enduring Warp Scrambler (Warp Scrambler) metaGroupID: None => 1
5443 - Faint Epsilon Scoped Warp Scrambler (Warp Scrambler) metaGroupID: None => 1
5445 - Initiated Compact Warp Scrambler (Warp Scrambler) metaGroupID: None => 1
5493 - Type-D Restrained Expanded Cargo (Expanded Cargohold) metaGroupID: None => 1
5533 - Type-D Restrained Inertial Stabilizers (Inertial Stabilizer) metaGroupID: None => 1
5599 - Type-D Restrained Nanofiber Structure (Nanofiber Internal Structure) metaGroupID: None => 1
5631 - Type-D Restrained Overdrive Injector (Overdrive Injector System) metaGroupID: None => 1
5647 - Type-D Restrained Reinforced Bulkheads (Reinforced Bulkhead) metaGroupID: None => 1
5649 - Mark I Compact Reinforced Bulkheads (Reinforced Bulkhead) metaGroupID: None => 1
5683 - Medium Inefficient Hull Repair Unit (Hull Repair Unit) metaGroupID: None => 1
5693 - Small Inefficient Hull Repair Unit (Hull Repair Unit) metaGroupID: None => 1
5697 - Large Inefficient Hull Repair Unit (Hull Repair Unit) metaGroupID: None => 1
5719 - Medium 'Hope' Hull Reconstructor I (Hull Repair Unit) metaGroupID: None => 1
5721 - Medium Automated Structural Restoration (Hull Repair Unit) metaGroupID: None => 1
5723 - Medium I-b Polarized Structural Regenerator (Hull Repair Unit) metaGroupID: None => 1
5743 - Small 'Hope' Hull Reconstructor I (Hull Repair Unit) metaGroupID: None => 1
5745 - Small Automated Structural Restoration (Hull Repair Unit) metaGroupID: None => 1
5747 - Small I-b Polarized Structural Regenerator (Hull Repair Unit) metaGroupID: None => 1
5755 - Large 'Hope' Hull Reconstructor I (Hull Repair Unit) metaGroupID: None => 1
5757 - Large Automated Structural Restoration (Hull Repair Unit) metaGroupID: None => 1
5759 - Large I-b Polarized Structural Regenerator (Hull Repair Unit) metaGroupID: None => 1
5849 - Extruded Compact Heat Sink (Heat Sink) metaGroupID: None => 1
5865 - Indirect Target Acquisition I (Passive Targeting System) metaGroupID: None => 1
5867 - Passive Targeting Array I (Passive Targeting System) metaGroupID: None => 1
5869 - Suppressed Targeting System I (Passive Targeting System) metaGroupID: None => 1
5871 - 41F Veiled Targeting Unit (Passive Targeting System) metaGroupID: None => 1
5933 - Counterbalanced Compact Gyrostabilizer (Gyrostabilizer) metaGroupID: None => 1
5945 - 500MN Cold-Gas Enduring Microwarpdrive (Propulsion Module) metaGroupID: None => 1
5955 - 100MN Monopropellant Enduring Afterburner (Propulsion Module) metaGroupID: None => 1
5971 - 5MN Cold-Gas Enduring Microwarpdrive (Propulsion Module) metaGroupID: None => 1
5973 - 5MN Y-T8 Compact Microwarpdrive (Propulsion Module) metaGroupID: None => 1
5975 - 50MN Cold-Gas Enduring Microwarpdrive (Propulsion Module) metaGroupID: None => 1
6001 - 1MN Y-S8 Compact Afterburner (Propulsion Module) metaGroupID: None => 1
6003 - 1MN Monopropellant Enduring Afterburner (Propulsion Module) metaGroupID: None => 1
6005 - 10MN Monopropellant Enduring Afterburner (Propulsion Module) metaGroupID: None => 1
6041 - Hostile Target Acquisition I (Automated Targeting System) metaGroupID: None => 1
6043 - 'Recusant' Hostile Targeting Array I (Automated Targeting System) metaGroupID: None => 1
6045 - Responsive Auto-Targeting System I (Automated Targeting System) metaGroupID: None => 1
6047 - Automated Targeting Unit I (Automated Targeting System) metaGroupID: None => 1
6073 - Medium Compact Pb-Acid Cap Battery (Capacitor Battery) metaGroupID: None => 1
6131 - Type-E Enduring Cargo Scanner (Cargo Scanner) metaGroupID: None => 1
6135 - PL-0 Scoped Cargo Scanner (Cargo Scanner) metaGroupID: None => 1
6159 - Alumel-Wired Enduring Sensor Booster (Sensor Booster) metaGroupID: None => 1
6160 - F-90 Compact Sensor Booster (Sensor Booster) metaGroupID: None => 1
6173 - Optical Compact Tracking Computer (Tracking Computer) metaGroupID: None => 1
6176 - F-12 Enduring Tracking Computer (Tracking Computer) metaGroupID: None => 1
6193 - Emergency Magnetometric Scanners (Sensor Backup Array) metaGroupID: None => 1
6194 - Emergency Multi-Frequency Scanners (Sensor Backup Array) metaGroupID: None => 1
6195 - Reserve Gravimetric Scanners (Sensor Backup Array) metaGroupID: None => 1
6199 - Reserve Ladar Scanners (Sensor Backup Array) metaGroupID: None => 1
6202 - Emergency RADAR Scanners (Sensor Backup Array) metaGroupID: None => 1
6203 - Reserve Magnetometric Scanners (Sensor Backup Array) metaGroupID: None => 1
6207 - Reserve Multi-Frequency Scanners (Sensor Backup Array) metaGroupID: None => 1
6212 - Reserve RADAR Scanners (Sensor Backup Array) metaGroupID: None => 1
6216 - Emergency Ladar Scanners (Sensor Backup Array) metaGroupID: None => 1
6217 - Emergency Gravimetric Scanners (Sensor Backup Array) metaGroupID: None => 1
6218 - Protected Gravimetric Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
6222 - Protected Ladar Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
6225 - Sealed RADAR Backup Cluster (Sensor Backup Array) metaGroupID: None => 1
6226 - Protected Magnetometric Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
6230 - Protected Multi-Frequency Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
6234 - Protected RADAR Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
6238 - Sealed Magnetometric Backup Cluster (Sensor Backup Array) metaGroupID: None => 1
6239 - Sealed Multi-Frequency Backup Cluster (Sensor Backup Array) metaGroupID: None => 1
6241 - Sealed Ladar Backup Cluster (Sensor Backup Array) metaGroupID: None => 1
6242 - Sealed Gravimetric Backup Cluster (Sensor Backup Array) metaGroupID: None => 1
6243 - Surrogate Gravimetric Reserve Array I (Sensor Backup Array) metaGroupID: None => 1
6244 - F-43 Repetitive Gravimetric Backup Sensors (Sensor Backup Array) metaGroupID: None => 1
6251 - Surrogate Ladar Reserve Array I (Sensor Backup Array) metaGroupID: None => 1
6252 - F-43 Repetitive Ladar Backup Sensors (Sensor Backup Array) metaGroupID: None => 1
6257 - Surplus RADAR Reserve Array (Sensor Backup Array) metaGroupID: None => 1
6258 - F-42 Reiterative RADAR Backup Sensors (Sensor Backup Array) metaGroupID: None => 1
6259 - Surrogate Magnetometric Reserve Array I (Sensor Backup Array) metaGroupID: None => 1
6260 - F-43 Repetitive Magnetometric Backup Sensors (Sensor Backup Array) metaGroupID: None => 1
6267 - Surrogate Multi-Frequency Reserve Array I (Sensor Backup Array) metaGroupID: None => 1
6268 - F-43 Repetitive Multi-Frequency Backup Sensors (Sensor Backup Array) metaGroupID: None => 1
6275 - Surrogate RADAR Reserve Array I (Sensor Backup Array) metaGroupID: None => 1
6276 - F-43 Repetitive RADAR Backup Sensors (Sensor Backup Array) metaGroupID: None => 1
6283 - Surplus Magnetometric Reserve Array (Sensor Backup Array) metaGroupID: None => 1
6284 - F-42 Reiterative Magnetometric Backup Sensors (Sensor Backup Array) metaGroupID: None => 1
6285 - Surplus Multi-Frequency Reserve Array (Sensor Backup Array) metaGroupID: None => 1
6286 - F-42 Reiterative Multi-Frequency Backup Sensors (Sensor Backup Array) metaGroupID: None => 1
6289 - Surplus Ladar Reserve Array (Sensor Backup Array) metaGroupID: None => 1
6290 - F-42 Reiterative Ladar Backup Sensors (Sensor Backup Array) metaGroupID: None => 1
6291 - Surplus Gravimetric Reserve Array (Sensor Backup Array) metaGroupID: None => 1
6292 - F-42 Reiterative Gravimetric Backup Sensors (Sensor Backup Array) metaGroupID: None => 1
6296 - F-89 Compact Signal Amplifier (Signal Amplifier) metaGroupID: None => 1
6325 - Fourier Compact Tracking Enhancer (Tracking Enhancer) metaGroupID: None => 1
6437 - Small C5-L Emergency Shield Overload I (Shield Booster) metaGroupID: None => 1
6439 - Small Neutron Saturation Injector I (Shield Booster) metaGroupID: None => 1
6441 - Small Clarity Ward Booster I (Shield Booster) metaGroupID: None => 1
6443 - Small Converse Deflection Catalyzer (Shield Booster) metaGroupID: None => 1
6485 - M51 Benefactor Compact Shield Recharger (Shield Recharger) metaGroupID: None => 1
6527 - Ta3 Compact Ship Scanner (Ship Scanner) metaGroupID: None => 1
6569 - ML-3 Scoped Survey Scanner (Survey Scanner) metaGroupID: None => 1
6631 - Dual Modal Light Laser I (Energy Weapon) metaGroupID: None => 1
6633 - Dual Afocal Light Maser I (Energy Weapon) metaGroupID: None => 1
6635 - Dual Modulated Light Energy Beam I (Energy Weapon) metaGroupID: None => 1
6637 - Dual Anode Light Particle Stream I (Energy Weapon) metaGroupID: None => 1
6671 - Small Focused Modal Pulse Laser I (Energy Weapon) metaGroupID: None => 1
6673 - Small Focused Afocal Pulse Maser I (Energy Weapon) metaGroupID: None => 1
6675 - Small Focused Modulated Pulse Energy Beam I (Energy Weapon) metaGroupID: None => 1
6677 - Small Focused Anode Pulse Particle Stream I (Energy Weapon) metaGroupID: None => 1
6715 - Small Focused Modal Laser I (Energy Weapon) metaGroupID: None => 1
6717 - Small Focused Afocal Maser I (Energy Weapon) metaGroupID: None => 1
6719 - Small Focused Modulated Energy Beam I (Energy Weapon) metaGroupID: None => 1
6721 - Small Focused Anode Particle Stream I (Energy Weapon) metaGroupID: None => 1
6757 - Quad Modal Light Laser I (Energy Weapon) metaGroupID: None => 1
6759 - Quad Afocal Light Maser I (Energy Weapon) metaGroupID: None => 1
6761 - Quad Modulated Light Energy Beam I (Energy Weapon) metaGroupID: None => 1
6763 - Quad Anode Light Particle Stream I (Energy Weapon) metaGroupID: None => 1
6805 - Focused Modal Pulse Laser I (Energy Weapon) metaGroupID: None => 1
6807 - Focused Afocal Pulse Maser I (Energy Weapon) metaGroupID: None => 1
6809 - Focused Modulated Pulse Energy Beam I (Energy Weapon) metaGroupID: None => 1
6811 - Focused Anode Pulse Particle Stream I (Energy Weapon) metaGroupID: None => 1
6859 - Focused Modal Medium Laser I (Energy Weapon) metaGroupID: None => 1
6861 - Focused Afocal Medium Maser I (Energy Weapon) metaGroupID: None => 1
6863 - Focused Modulated Medium Energy Beam I (Energy Weapon) metaGroupID: None => 1
6865 - Focused Anode Medium Particle Stream I (Energy Weapon) metaGroupID: None => 1
6919 - Heavy Modal Pulse Laser I (Energy Weapon) metaGroupID: None => 1
6921 - Heavy Afocal Pulse Maser I (Energy Weapon) metaGroupID: None => 1
6923 - Heavy Modulated Pulse Energy Beam I (Energy Weapon) metaGroupID: None => 1
6925 - Heavy Anode Pulse Particle Stream I (Energy Weapon) metaGroupID: None => 1
6959 - Heavy Modal Laser I (Energy Weapon) metaGroupID: None => 1
6961 - Heavy Afocal Maser I (Energy Weapon) metaGroupID: None => 1
6963 - Heavy Modulated Energy Beam I (Energy Weapon) metaGroupID: None => 1
6965 - Heavy Anode Particle Stream I (Energy Weapon) metaGroupID: None => 1
6999 - Dual Heavy Modal Pulse Laser I (Energy Weapon) metaGroupID: None => 1
7001 - Dual Heavy Afocal Pulse Maser I (Energy Weapon) metaGroupID: None => 1
7003 - Dual Heavy Modulated Pulse Energy Beam I (Energy Weapon) metaGroupID: None => 1
7005 - Dual Heavy Anode Pulse Particle Stream I (Energy Weapon) metaGroupID: None => 1
7043 - Dual Modal Heavy Laser I (Energy Weapon) metaGroupID: None => 1
7045 - Dual Afocal Heavy Maser I (Energy Weapon) metaGroupID: None => 1
7047 - Dual Modulated Heavy Energy Beam I (Energy Weapon) metaGroupID: None => 1
7049 - Dual Anode Heavy Particle Stream I (Energy Weapon) metaGroupID: None => 1
7083 - Mega Modal Pulse Laser I (Energy Weapon) metaGroupID: None => 1
7085 - Mega Afocal Pulse Maser I (Energy Weapon) metaGroupID: None => 1
7087 - Mega Modulated Pulse Energy Beam I (Energy Weapon) metaGroupID: None => 1
7089 - Mega Anode Pulse Particle Stream I (Energy Weapon) metaGroupID: None => 1
7123 - Mega Modal Laser I (Energy Weapon) metaGroupID: None => 1
7125 - Mega Afocal Maser I (Energy Weapon) metaGroupID: None => 1
7127 - Mega Modulated Energy Beam I (Energy Weapon) metaGroupID: None => 1
7131 - Mega Anode Particle Stream I (Energy Weapon) metaGroupID: None => 1
7167 - Tachyon Modal Laser I (Energy Weapon) metaGroupID: None => 1
7169 - Tachyon Afocal Maser I (Energy Weapon) metaGroupID: None => 1
7171 - Tachyon Modulated Energy Beam I (Energy Weapon) metaGroupID: None => 1
7173 - Tachyon Anode Particle Stream I (Energy Weapon) metaGroupID: None => 1
7217 - Spot Pulsing ECCM I (Projected ECCM) metaGroupID: None => 1
7218 - Piercing ECCM Emitter I (Projected ECCM) metaGroupID: None => 1
7219 - Scattering ECCM Projector I (Projected ECCM) metaGroupID: None => 1
7220 - Phased Muon ECCM Caster I (Projected ECCM) metaGroupID: None => 1
7247 - 75mm Prototype Gauss Gun (Hybrid Weapon) metaGroupID: None => 1
7249 - 75mm 'Scout' Accelerator Cannon (Hybrid Weapon) metaGroupID: None => 1
7251 - 75mm Carbide Railgun I (Hybrid Weapon) metaGroupID: None => 1
7253 - 75mm Compressed Coil Gun I (Hybrid Weapon) metaGroupID: None => 1
7287 - 150mm Prototype Gauss Gun (Hybrid Weapon) metaGroupID: None => 1
7289 - 150mm 'Scout' Accelerator Cannon (Hybrid Weapon) metaGroupID: None => 1
7291 - 150mm Carbide Railgun I (Hybrid Weapon) metaGroupID: None => 1
7293 - 150mm Compressed Coil Gun I (Hybrid Weapon) metaGroupID: None => 1
7327 - Dual 150mm Prototype Gauss Gun (Hybrid Weapon) metaGroupID: None => 1
7329 - Dual 150mm 'Scout' Accelerator Cannon (Hybrid Weapon) metaGroupID: None => 1
7331 - Dual 150mm Carbide Railgun I (Hybrid Weapon) metaGroupID: None => 1
7333 - Dual 150mm Compressed Coil Gun I (Hybrid Weapon) metaGroupID: None => 1
7367 - 250mm Prototype Gauss Gun (Hybrid Weapon) metaGroupID: None => 1
7369 - 250mm 'Scout' Accelerator Cannon (Hybrid Weapon) metaGroupID: None => 1
7371 - 250mm Carbide Railgun I (Hybrid Weapon) metaGroupID: None => 1
7373 - 250mm Compressed Coil Gun I (Hybrid Weapon) metaGroupID: None => 1
7407 - Dual 250mm Prototype Gauss Gun (Hybrid Weapon) metaGroupID: None => 1
7409 - Dual 250mm 'Scout' Accelerator Cannon (Hybrid Weapon) metaGroupID: None => 1
7411 - Dual 250mm Carbide Railgun I (Hybrid Weapon) metaGroupID: None => 1
7413 - Dual 250mm Compressed Coil Gun I (Hybrid Weapon) metaGroupID: None => 1
7447 - 425mm Prototype Gauss Gun (Hybrid Weapon) metaGroupID: None => 1
7449 - 425mm 'Scout' Accelerator Cannon (Hybrid Weapon) metaGroupID: None => 1
7451 - 425mm Carbide Railgun I (Hybrid Weapon) metaGroupID: None => 1
7453 - 425mm Compressed Coil Gun I (Hybrid Weapon) metaGroupID: None => 1
7487 - Modal Light Electron Particle Accelerator I (Hybrid Weapon) metaGroupID: None => 1
7489 - Limited Light Electron Blaster I (Hybrid Weapon) metaGroupID: None => 1
7491 - Regulated Light Electron Phase Cannon I (Hybrid Weapon) metaGroupID: None => 1
7493 - Anode Light Electron Particle Cannon I (Hybrid Weapon) metaGroupID: None => 1
7535 - Modal Light Ion Particle Accelerator I (Hybrid Weapon) metaGroupID: None => 1
7537 - Limited Light Ion Blaster I (Hybrid Weapon) metaGroupID: None => 1
7539 - Regulated Light Ion Phase Cannon I (Hybrid Weapon) metaGroupID: None => 1
7541 - Anode Light Ion Particle Cannon I (Hybrid Weapon) metaGroupID: None => 1
7579 - Modal Light Neutron Particle Accelerator I (Hybrid Weapon) metaGroupID: None => 1
7581 - Limited Light Neutron Blaster I (Hybrid Weapon) metaGroupID: None => 1
7583 - Regulated Light Neutron Phase Cannon I (Hybrid Weapon) metaGroupID: None => 1
7585 - Anode Light Neutron Particle Cannon I (Hybrid Weapon) metaGroupID: None => 1
7619 - Modal Electron Particle Accelerator I (Hybrid Weapon) metaGroupID: None => 1
7621 - Limited Electron Blaster I (Hybrid Weapon) metaGroupID: None => 1
7623 - Regulated Electron Phase Cannon I (Hybrid Weapon) metaGroupID: None => 1
7625 - Anode Electron Particle Cannon I (Hybrid Weapon) metaGroupID: None => 1
7663 - Modal Ion Particle Accelerator I (Hybrid Weapon) metaGroupID: None => 1
7665 - Limited Ion Blaster I (Hybrid Weapon) metaGroupID: None => 1
7667 - Regulated Ion Phase Cannon I (Hybrid Weapon) metaGroupID: None => 1
7669 - Anode Ion Particle Cannon I (Hybrid Weapon) metaGroupID: None => 1
7703 - Modal Neutron Particle Accelerator I (Hybrid Weapon) metaGroupID: None => 1
7705 - Limited Neutron Blaster I (Hybrid Weapon) metaGroupID: None => 1
7707 - Regulated Neutron Phase Cannon I (Hybrid Weapon) metaGroupID: None => 1
7709 - Anode Neutron Particle Cannon I (Hybrid Weapon) metaGroupID: None => 1
7743 - Modal Mega Electron Particle Accelerator I (Hybrid Weapon) metaGroupID: None => 1
7745 - Limited Electron Blaster Cannon I (Hybrid Weapon) metaGroupID: None => 1
7747 - Regulated Mega Electron Phase Cannon I (Hybrid Weapon) metaGroupID: None => 1
7749 - Anode Mega Electron Particle Cannon I (Hybrid Weapon) metaGroupID: None => 1
7783 - Modal Mega Neutron Particle Accelerator I (Hybrid Weapon) metaGroupID: None => 1
7785 - Limited Mega Neutron Blaster I (Hybrid Weapon) metaGroupID: None => 1
7787 - Regulated Mega Neutron Phase Cannon I (Hybrid Weapon) metaGroupID: None => 1
7789 - Anode Mega Neutron Particle Cannon I (Hybrid Weapon) metaGroupID: None => 1
7827 - Modal Mega Ion Particle Accelerator I (Hybrid Weapon) metaGroupID: None => 1
7829 - Limited Mega Ion Blaster I (Hybrid Weapon) metaGroupID: None => 1
7831 - Regulated Mega Ion Phase Cannon I (Hybrid Weapon) metaGroupID: None => 1
7833 - Anode Mega Ion Particle Cannon I (Hybrid Weapon) metaGroupID: None => 1
7867 - Supplemental Ladar ECCM Scanning Array I (ECCM) metaGroupID: None => 1
7869 - Supplemental Gravimetric ECCM Scanning Array I (ECCM) metaGroupID: None => 1
7870 - Supplemental Omni ECCM Scanning Array I (ECCM) metaGroupID: None => 1
7887 - Supplemental Radar ECCM Scanning Array I (ECCM) metaGroupID: None => 1
7889 - Supplemental Magnetometric ECCM Scanning Array I (ECCM) metaGroupID: None => 1
7892 - Prototype ECCM Radar Sensor Cluster (ECCM) metaGroupID: None => 1
7893 - Prototype ECCM Ladar Sensor Cluster (ECCM) metaGroupID: None => 1
7895 - Prototype ECCM Gravimetric Sensor Cluster (ECCM) metaGroupID: None => 1
7896 - Prototype ECCM Omni Sensor Cluster (ECCM) metaGroupID: None => 1
7914 - Prototype ECCM Magnetometric Sensor Cluster (ECCM) metaGroupID: None => 1
7917 - Alumel Radar ECCM Sensor Array I (ECCM) metaGroupID: None => 1
7918 - Alumel Ladar ECCM Sensor Array I (ECCM) metaGroupID: None => 1
7922 - Alumel Gravimetric ECCM Sensor Array I (ECCM) metaGroupID: None => 1
7926 - Alumel Omni ECCM Sensor Array I (ECCM) metaGroupID: None => 1
7937 - Alumel Magnetometric ECCM Sensor Array I (ECCM) metaGroupID: None => 1
7948 - Gravimetric Positional ECCM Sensor System I (ECCM) metaGroupID: None => 1
7964 - Radar Positional ECCM Sensor System I (ECCM) metaGroupID: None => 1
7965 - Omni Positional ECCM Sensor System I (ECCM) metaGroupID: None => 1
7966 - Ladar Positional ECCM Sensor System I (ECCM) metaGroupID: None => 1
7970 - Magnetometric Positional ECCM Sensor System I (ECCM) metaGroupID: None => 1
7997 - XR-3200 Heavy Missile Bay (Missile Launcher Heavy) metaGroupID: None => 1
8001 - Experimental ZW-4100 Torpedo Launcher (Missile Launcher Torpedo) metaGroupID: None => 1
8007 - Experimental SV-2000 Rapid Light Missile Launcher (Missile Launcher Rapid Light) metaGroupID: None => 1
8023 - Upgraded 'Malkuth' Rapid Light Missile Launcher (Missile Launcher Rapid Light) metaGroupID: None => 1
8025 - Limited 'Limos' Rapid Light Missile Launcher (Missile Launcher Rapid Light) metaGroupID: None => 1
8027 - Prototype 'Arbalest' Rapid Light Missile Launcher (Missile Launcher Rapid Light) metaGroupID: None => 1
8089 - Arbalest Compact Light Missile Launcher (Missile Launcher Light) metaGroupID: None => 1
8091 - TE-2100 Ample Light Missile Launcher (Missile Launcher Light) metaGroupID: None => 1
8101 - 'Malkuth' Heavy Missile Launcher I (Missile Launcher Heavy) metaGroupID: None => 1
8103 - Advanced 'Limos' Heavy Missile Bay I (Missile Launcher Heavy) metaGroupID: None => 1
8105 - 'Arbalest' Heavy Missile Launcher (Missile Launcher Heavy) metaGroupID: None => 1
8113 - Upgraded 'Malkuth' Torpedo Launcher (Missile Launcher Torpedo) metaGroupID: None => 1
8115 - Limited 'Limos' Torpedo Launcher (Missile Launcher Torpedo) metaGroupID: None => 1
8117 - Prototype 'Arbalest' Torpedo Launcher (Missile Launcher Torpedo) metaGroupID: None => 1
8133 - Mark I Compact Capacitor Flux Coil (Capacitor Flux Coil) metaGroupID: None => 1
8135 - Type-D Restrained Capacitor Flux Coil (Capacitor Flux Coil) metaGroupID: None => 1
8263 - Mark I Compact Reactor Control Unit (Reactor Control Unit) metaGroupID: None => 1
8295 - Type-D Restrained Shield Flux Coil (Shield Flux Coil) metaGroupID: None => 1
8297 - Mark I Compact Shield Flux Coil (Shield Flux Coil) metaGroupID: None => 1
8335 - Type-D Restrained Shield Power Relay (Shield Power Relay) metaGroupID: None => 1
8337 - Mark I Compact Shield Power Relay (Shield Power Relay) metaGroupID: None => 1
8387 - Micro Subordinate Screen Stabilizer I (Shield Extender) metaGroupID: None => 1
8419 - Large Azeotropic Restrained Shield Extender (Shield Extender) metaGroupID: None => 1
8427 - Small Azeotropic Restrained Shield Extender (Shield Extender) metaGroupID: None => 1
8433 - Medium Azeotropic Restrained Shield Extender (Shield Extender) metaGroupID: None => 1
8437 - Micro Azeotropic Ward Salubrity I (Shield Extender) metaGroupID: None => 1
8465 - Micro Supplemental Barrier Emitter I (Shield Extender) metaGroupID: None => 1
8505 - Micro F-S9 Regolith Shield Induction (Shield Extender) metaGroupID: None => 1
8517 - Medium F-S9 Regolith Compact Shield Extender (Shield Extender) metaGroupID: None => 1
8521 - Small F-S9 Regolith Compact Shield Extender (Shield Extender) metaGroupID: None => 1
8529 - Large F-S9 Regolith Compact Shield Extender (Shield Extender) metaGroupID: None => 1
8531 - Small Murky Compact Remote Shield Booster (Remote Shield Booster) metaGroupID: None => 1
8535 - Small Asymmetric Enduring Remote Shield Booster (Remote Shield Booster) metaGroupID: None => 1
8537 - Small S95a Scoped Remote Shield Booster (Remote Shield Booster) metaGroupID: None => 1
8579 - Medium Murky Compact Remote Shield Booster (Remote Shield Booster) metaGroupID: None => 1
8583 - Medium Asymmetric Enduring Remote Shield Booster (Remote Shield Booster) metaGroupID: None => 1
8585 - Medium S95a Scoped Remote Shield Booster (Remote Shield Booster) metaGroupID: None => 1
8635 - Large Murky Compact Remote Shield Booster (Remote Shield Booster) metaGroupID: None => 1
8639 - Large Asymmetric Enduring Remote Shield Booster (Remote Shield Booster) metaGroupID: None => 1
8641 - Large S95a Scoped Remote Shield Booster (Remote Shield Booster) metaGroupID: None => 1
8748 - Photonic Upgraded Co-Processor (CPU Enhancer) metaGroupID: None => 1
8759 - 125mm Light 'Scout' Autocannon I (Projectile Weapon) metaGroupID: None => 1
8785 - 125mm Light Carbine Repeating Cannon I (Projectile Weapon) metaGroupID: None => 1
8787 - 125mm Light Gallium Machine Gun (Projectile Weapon) metaGroupID: None => 1
8789 - 125mm Light Prototype Automatic Cannon (Projectile Weapon) metaGroupID: None => 1
8815 - 150mm Light 'Scout' Autocannon I (Projectile Weapon) metaGroupID: None => 1
8817 - 150mm Light Carbine Repeating Cannon I (Projectile Weapon) metaGroupID: None => 1
8819 - 150mm Light Gallium Machine Gun (Projectile Weapon) metaGroupID: None => 1
8821 - 150mm Light Prototype Automatic Cannon (Projectile Weapon) metaGroupID: None => 1
8863 - 200mm Light 'Scout' Autocannon I (Projectile Weapon) metaGroupID: None => 1
8865 - 200mm Light Carbine Repeating Cannon I (Projectile Weapon) metaGroupID: None => 1
8867 - 200mm Light Gallium Machine Gun (Projectile Weapon) metaGroupID: None => 1
8869 - 200mm Light Prototype Automatic Cannon (Projectile Weapon) metaGroupID: None => 1
8903 - 250mm Light 'Scout' Artillery I (Projectile Weapon) metaGroupID: None => 1
8905 - 250mm Light Carbine Howitzer I (Projectile Weapon) metaGroupID: None => 1
8907 - 250mm Light Gallium Cannon (Projectile Weapon) metaGroupID: None => 1
8909 - 250mm Light Prototype Siege Cannon (Projectile Weapon) metaGroupID: None => 1
9071 - Dual 180mm 'Scout' Autocannon I (Projectile Weapon) metaGroupID: None => 1
9073 - Dual 180mm Carbine Repeating Cannon I (Projectile Weapon) metaGroupID: None => 1
9091 - Dual 180mm Gallium Machine Gun (Projectile Weapon) metaGroupID: None => 1
9093 - Dual 180mm Prototype Automatic Cannon (Projectile Weapon) metaGroupID: None => 1
9127 - 220mm Medium 'Scout' Autocannon I (Projectile Weapon) metaGroupID: None => 1
9129 - 220mm Medium Carbine Repeating Cannon I (Projectile Weapon) metaGroupID: None => 1
9131 - 220mm Medium Gallium Machine Gun (Projectile Weapon) metaGroupID: None => 1
9133 - 220mm Medium Prototype Automatic Cannon (Projectile Weapon) metaGroupID: None => 1
9135 - 425mm Medium 'Scout' Autocannon I (Projectile Weapon) metaGroupID: None => 1
9137 - 425mm Medium Carbine Repeating Cannon I (Projectile Weapon) metaGroupID: None => 1
9139 - 425mm Medium Gallium Machine Gun (Projectile Weapon) metaGroupID: None => 1
9141 - 425mm Medium Prototype Automatic Cannon (Projectile Weapon) metaGroupID: None => 1
9207 - 650mm Medium 'Scout' Artillery I (Projectile Weapon) metaGroupID: None => 1
9209 - 650mm Medium Carbine Howitzer I (Projectile Weapon) metaGroupID: None => 1
9211 - 650mm Medium Gallium Cannon (Projectile Weapon) metaGroupID: None => 1
9213 - 650mm Medium Prototype Siege Cannon (Projectile Weapon) metaGroupID: None => 1
9247 - Dual 425mm 'Scout' Autocannon I (Projectile Weapon) metaGroupID: None => 1
9249 - Dual 425mm Carbine Repeating Cannon I (Projectile Weapon) metaGroupID: None => 1
9251 - Dual 425mm Gallium Machine Gun (Projectile Weapon) metaGroupID: None => 1
9253 - Dual 425mm Prototype Automatic Cannon (Projectile Weapon) metaGroupID: None => 1
9287 - Dual 650mm 'Scout' Repeating Cannon I (Projectile Weapon) metaGroupID: None => 1
9289 - Dual 650mm Carbine Repeating Cannon I (Projectile Weapon) metaGroupID: None => 1
9291 - Dual 650mm Gallium Repeating Cannon (Projectile Weapon) metaGroupID: None => 1
9293 - Dual 650mm Prototype Automatic Cannon (Projectile Weapon) metaGroupID: None => 1
9327 - 800mm Heavy 'Scout' Repeating Cannon I (Projectile Weapon) metaGroupID: None => 1
9329 - 800mm Heavy Carbine Repeating Cannon I (Projectile Weapon) metaGroupID: None => 1
9331 - 800mm Heavy Gallium Repeating Cannon (Projectile Weapon) metaGroupID: None => 1
9333 - 800mm Heavy Prototype Automatic Cannon (Projectile Weapon) metaGroupID: None => 1
9367 - 1200mm Heavy 'Scout' Artillery I (Projectile Weapon) metaGroupID: None => 1
9369 - 1200mm Heavy Carbine Howitzer I (Projectile Weapon) metaGroupID: None => 1
9371 - 1200mm Heavy Gallium Cannon (Projectile Weapon) metaGroupID: None => 1
9377 - 1200mm Heavy Prototype Siege Cannon (Projectile Weapon) metaGroupID: None => 1
9411 - 280mm 'Scout' Artillery I (Projectile Weapon) metaGroupID: None => 1
9413 - 280mm Carbine Howitzer I (Projectile Weapon) metaGroupID: None => 1
9415 - 280mm Gallium Cannon (Projectile Weapon) metaGroupID: None => 1
9417 - 280mm Prototype Siege Cannon (Projectile Weapon) metaGroupID: None => 1
9451 - 720mm 'Scout' Artillery I (Projectile Weapon) metaGroupID: None => 1
9453 - 720mm Carbine Howitzer I (Projectile Weapon) metaGroupID: None => 1
9455 - 720mm Gallium Cannon (Projectile Weapon) metaGroupID: None => 1
9457 - 720mm Prototype Siege Cannon (Projectile Weapon) metaGroupID: None => 1
9491 - 1400mm 'Scout' Artillery I (Projectile Weapon) metaGroupID: None => 1
9493 - 1400mm Carbine Howitzer I (Projectile Weapon) metaGroupID: None => 1
9495 - 1400mm Gallium Cannon (Projectile Weapon) metaGroupID: None => 1
9497 - 1400mm Prototype Siege Cannon (Projectile Weapon) metaGroupID: None => 1
9521 - Initiated Enduring Multispectral ECM (ECM) metaGroupID: None => 1
9556 - Upgraded Explosive Deflection Amplifier I (Shield Resistance Amplifier) metaGroupID: None => 1
9562 - Supplemental EM Ward Amplifier (Shield Resistance Amplifier) metaGroupID: None => 1
9566 - Supplemental Thermal Dissipation Amplifier (Shield Resistance Amplifier) metaGroupID: None => 1
9568 - Upgraded Thermal Dissipation Amplifier I (Shield Resistance Amplifier) metaGroupID: None => 1
9570 - Supplemental Kinetic Deflection Amplifier (Shield Resistance Amplifier) metaGroupID: None => 1
9574 - Supplemental Explosive Deflection Amplifier (Shield Resistance Amplifier) metaGroupID: None => 1
9580 - Upgraded EM Ward Amplifier I (Shield Resistance Amplifier) metaGroupID: None => 1
9582 - Upgraded Kinetic Deflection Amplifier I (Shield Resistance Amplifier) metaGroupID: None => 1
9608 - Limited Kinetic Deflection Field I (Shield Hardener) metaGroupID: None => 1
9622 - Limited 'Anointed' EM Ward Field (Shield Hardener) metaGroupID: None => 1
9632 - Limited Adaptive Invulnerability Field I (Shield Hardener) metaGroupID: None => 1
9646 - Limited Explosive Deflection Field I (Shield Hardener) metaGroupID: None => 1
9660 - Limited Thermal Dissipation Field I (Shield Hardener) metaGroupID: None => 1
9668 - Large Rudimentary Concussion Bomb I (Smart Bomb) metaGroupID: None => 1
9670 - Small Rudimentary Concussion Bomb I (Smart Bomb) metaGroupID: None => 1
9678 - Large 'Vehemence' Shockwave Charge (Smart Bomb) metaGroupID: None => 1
9680 - Small 'Vehemence' Shockwave Charge (Smart Bomb) metaGroupID: None => 1
9702 - Micro Rudimentary Concussion Bomb I (Smart Bomb) metaGroupID: None => 1
9706 - Micro 'Vehemence' Shockwave Charge (Smart Bomb) metaGroupID: None => 1
9728 - Medium Rudimentary Concussion Bomb I (Smart Bomb) metaGroupID: None => 1
9734 - Medium 'Vehemence' Shockwave Charge (Smart Bomb) metaGroupID: None => 1
9744 - Small 'Notos' Explosive Charge I (Smart Bomb) metaGroupID: None => 1
9750 - Micro 'Notos' Explosive Charge I (Smart Bomb) metaGroupID: None => 1
9762 - Medium 'Notos' Explosive Charge I (Smart Bomb) metaGroupID: None => 1
9772 - Large 'Notos' Explosive Charge I (Smart Bomb) metaGroupID: None => 1
9784 - Small YF-12a Smartbomb (Smart Bomb) metaGroupID: None => 1
9790 - Micro YF-12a Smartbomb (Smart Bomb) metaGroupID: None => 1
9800 - Medium YF-12a Smartbomb (Smart Bomb) metaGroupID: None => 1
9808 - Large YF-12a Smartbomb (Smart Bomb) metaGroupID: None => 1
10013 - Angel Hijacker (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
10014 - Angel Outlaw (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
10015 - Angel Nomad (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
10016 - Angel Raider (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
10019 - Angel Hunter (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
10190 - Magnetic Field Stabilizer II (Magnetic Field Stabilizer) metaGroupID: None => 2
10208 - Memory Augmentation - Standard (Cyber Learning) metaGroupID: None => 1
10209 - Memory Augmentation - Improved (Cyber Learning) metaGroupID: None => 1
10210 - Memory Augmentation - Advanced (Cyber Learning) metaGroupID: None => 1
10211 - Memory Augmentation - Elite (Cyber Learning) metaGroupID: None => 1
10212 - Neural Boost - Standard (Cyber Learning) metaGroupID: None => 1
10213 - Neural Boost - Improved (Cyber Learning) metaGroupID: None => 1
10214 - Neural Boost - Advanced (Cyber Learning) metaGroupID: None => 1
10215 - Neural Boost - Elite (Cyber Learning) metaGroupID: None => 1
10216 - Ocular Filter - Standard (Cyber Learning) metaGroupID: None => 1
10217 - Ocular Filter - Improved (Cyber Learning) metaGroupID: None => 1
10218 - Ocular Filter - Advanced (Cyber Learning) metaGroupID: None => 1
10219 - Ocular Filter - Elite (Cyber Learning) metaGroupID: None => 1
10221 - Cybernetic Subprocessor - Standard (Cyber Learning) metaGroupID: None => 1
10222 - Cybernetic Subprocessor - Improved (Cyber Learning) metaGroupID: None => 1
10223 - Cybernetic Subprocessor - Advanced (Cyber Learning) metaGroupID: None => 1
10224 - Cybernetic Subprocessor - Elite (Cyber Learning) metaGroupID: None => 1
10225 - Social Adaptation Chip - Standard (Cyber Learning) metaGroupID: None => 1
10226 - Social Adaptation Chip - Improved (Cyber Learning) metaGroupID: None => 1
10227 - Social Adaptation Chip - Advanced (Cyber Learning) metaGroupID: None => 1
10631 - Rocket Launcher II (Missile Launcher Rocket) metaGroupID: None => 2
10680 - 125mm Railgun II (Hybrid Weapon) metaGroupID: None => 2
10688 - 125mm 'Scout' Accelerator Cannon (Hybrid Weapon) metaGroupID: None => 1
10690 - 125mm Carbide Railgun I (Hybrid Weapon) metaGroupID: None => 1
10692 - 125mm Compressed Coil Gun I (Hybrid Weapon) metaGroupID: None => 1
10694 - 125mm Prototype Gauss Gun (Hybrid Weapon) metaGroupID: None => 1
10842 - X-Large Shield Booster II (Shield Booster) metaGroupID: None => 2
10850 - Medium Shield Booster II (Shield Booster) metaGroupID: None => 2
10858 - Large Shield Booster II (Shield Booster) metaGroupID: None => 2
10866 - Medium Neutron Saturation Injector I (Shield Booster) metaGroupID: None => 1
10868 - Medium Clarity Ward Booster I (Shield Booster) metaGroupID: None => 1
10870 - Medium Converse Deflection Catalyzer (Shield Booster) metaGroupID: None => 1
10872 - Medium C5-L Emergency Shield Overload I (Shield Booster) metaGroupID: None => 1
10874 - Large Neutron Saturation Injector I (Shield Booster) metaGroupID: None => 1
10876 - Large Clarity Ward Booster I (Shield Booster) metaGroupID: None => 1
10878 - Large Converse Deflection Catalyzer (Shield Booster) metaGroupID: None => 1
10880 - Large C5-L Emergency Shield Overload I (Shield Booster) metaGroupID: None => 1
10882 - X-Large Neutron Saturation Injector I (Shield Booster) metaGroupID: None => 1
10884 - X-Large Clarity Ward Booster I (Shield Booster) metaGroupID: None => 1
10886 - X-Large Converse Deflection Catalyzer (Shield Booster) metaGroupID: None => 1
10888 - X-Large C5-L Emergency Shield Overload I (Shield Booster) metaGroupID: None => 1
11021 - Angel Thug (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
11022 - Angel Ruffian (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
11024 - Angel Impaler (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
11105 - Vortex Compact Magnetic Field Stabilizer (Magnetic Field Stabilizer) metaGroupID: None => 1
11172 - Helios (Covert Ops) metaGroupID: None => 2
11174 - Keres (Electronic Attack Ship) metaGroupID: None => 2
11176 - Crow (Interceptor) metaGroupID: None => 2
11178 - Raptor (Interceptor) metaGroupID: None => 2
11182 - Cheetah (Covert Ops) metaGroupID: None => 2
11184 - Crusader (Interceptor) metaGroupID: None => 2
11186 - Malediction (Interceptor) metaGroupID: None => 2
11188 - Anathema (Covert Ops) metaGroupID: None => 2
11190 - Sentinel (Electronic Attack Ship) metaGroupID: None => 2
11192 - Buzzard (Covert Ops) metaGroupID: None => 2
11194 - Kitsune (Electronic Attack Ship) metaGroupID: None => 2
11196 - Claw (Interceptor) metaGroupID: None => 2
11198 - Stiletto (Interceptor) metaGroupID: None => 2
11200 - Taranis (Interceptor) metaGroupID: None => 2
11202 - Ares (Interceptor) metaGroupID: None => 2
11219 - Energized EM Membrane II (Armor Plating Energized) metaGroupID: None => 2
11229 - Energized Explosive Membrane II (Armor Plating Energized) metaGroupID: None => 2
11239 - Energized Armor Layering Membrane II (Armor Plating Energized) metaGroupID: None => 2
11249 - Energized Kinetic Membrane II (Armor Plating Energized) metaGroupID: None => 2
11259 - Energized Thermal Membrane II (Armor Plating Energized) metaGroupID: None => 2
11269 - Energized Adaptive Nano Membrane II (Armor Plating Energized) metaGroupID: None => 2
11309 - 400mm Rolled Tungsten Compact Plates (Armor Reinforcer) metaGroupID: None => 1
11311 - 400mm Crystalline Carbonide Restrained Plates (Armor Reinforcer) metaGroupID: None => 1
11317 - 800mm Rolled Tungsten Compact Plates (Armor Reinforcer) metaGroupID: None => 1
11319 - 800mm Crystalline Carbonide Restrained Plates (Armor Reinforcer) metaGroupID: None => 1
11325 - 1600mm Rolled Tungsten Compact Plates (Armor Reinforcer) metaGroupID: None => 1
11327 - 1600mm Crystalline Carbonide Restrained Plates (Armor Reinforcer) metaGroupID: None => 1
11331 - 50mm Reinforced Titanium Plates I (Armor Reinforcer) metaGroupID: None => 1
11333 - 50mm Reinforced Rolled Tungsten Plates I (Armor Reinforcer) metaGroupID: None => 1
11335 - 50mm Reinforced Crystalline Carbonide Plates I (Armor Reinforcer) metaGroupID: None => 1
11337 - 50mm Reinforced Nanofiber Plates I (Armor Reinforcer) metaGroupID: None => 1
11341 - 100mm Rolled Tungsten Compact Plates (Armor Reinforcer) metaGroupID: None => 1
11343 - 100mm Crystalline Carbonide Restrained Plates (Armor Reinforcer) metaGroupID: None => 1
11349 - 200mm Rolled Tungsten Compact Plates (Armor Reinforcer) metaGroupID: None => 1
11351 - 200mm Crystalline Carbonide Restrained Plates (Armor Reinforcer) metaGroupID: None => 1
11365 - Vengeance (Assault Frigate) metaGroupID: None => 2
11371 - Wolf (Assault Frigate) metaGroupID: None => 2
11377 - Nemesis (Stealth Bomber) metaGroupID: None => 2
11379 - Hawk (Assault Frigate) metaGroupID: None => 2
11381 - Harpy (Assault Frigate) metaGroupID: None => 2
11387 - Hyena (Electronic Attack Ship) metaGroupID: None => 2
11393 - Retribution (Assault Frigate) metaGroupID: None => 2
11400 - Jaguar (Assault Frigate) metaGroupID: None => 2
11577 - Improved Cloaking Device II (Cloaking Device) metaGroupID: None => 2
11578 - Covert Ops Cloaking Device II (Cloaking Device) metaGroupID: None => 2
11640 - Warp Core Stabilizer II (Warp Core Stabilizer) metaGroupID: None => 2
11642 - Armor EM Hardener II (Armor Hardener) metaGroupID: None => 2
11644 - Armor Kinetic Hardener II (Armor Hardener) metaGroupID: None => 2
11646 - Armor Explosive Hardener II (Armor Hardener) metaGroupID: None => 2
11648 - Armor Thermal Hardener II (Armor Hardener) metaGroupID: None => 2
11957 - Falcon (Force Recon Ship) metaGroupID: None => 2
11959 - Rook (Combat Recon Ship) metaGroupID: None => 2
11961 - Huginn (Combat Recon Ship) metaGroupID: None => 2
11963 - Rapier (Force Recon Ship) metaGroupID: None => 2
11965 - Pilgrim (Force Recon Ship) metaGroupID: None => 2
11969 - Arazu (Force Recon Ship) metaGroupID: None => 2
11971 - Lachesis (Combat Recon Ship) metaGroupID: None => 2
11978 - Scimitar (Logistics) metaGroupID: None => 2
11985 - Basilisk (Logistics) metaGroupID: None => 2
11987 - Guardian (Logistics) metaGroupID: None => 2
11989 - Oneiros (Logistics) metaGroupID: None => 2
11993 - Cerberus (Heavy Assault Cruiser) metaGroupID: None => 2
11995 - Onyx (Heavy Interdiction Cruiser) metaGroupID: None => 2
11999 - Vagabond (Heavy Assault Cruiser) metaGroupID: None => 2
12003 - Zealot (Heavy Assault Cruiser) metaGroupID: None => 2
12005 - Ishtar (Heavy Assault Cruiser) metaGroupID: None => 2
12011 - Eagle (Heavy Assault Cruiser) metaGroupID: None => 2
12013 - Broadsword (Heavy Interdiction Cruiser) metaGroupID: None => 2
12015 - Muninn (Heavy Assault Cruiser) metaGroupID: None => 2
12017 - Devoter (Heavy Interdiction Cruiser) metaGroupID: None => 2
12019 - Sacrilege (Heavy Assault Cruiser) metaGroupID: None => 2
12021 - Phobos (Heavy Interdiction Cruiser) metaGroupID: None => 2
12023 - Deimos (Heavy Assault Cruiser) metaGroupID: None => 2
12032 - Manticore (Stealth Bomber) metaGroupID: None => 2
12034 - Hound (Stealth Bomber) metaGroupID: None => 2
12038 - Purifier (Stealth Bomber) metaGroupID: None => 2
12042 - Ishkur (Assault Frigate) metaGroupID: None => 2
12044 - Enyo (Assault Frigate) metaGroupID: None => 2
12058 - 10MN Afterburner II (Propulsion Module) metaGroupID: None => 2
12068 - 100MN Afterburner II (Propulsion Module) metaGroupID: None => 2
12076 - 50MN Microwarpdrive II (Propulsion Module) metaGroupID: None => 2
12084 - 500MN Microwarpdrive II (Propulsion Module) metaGroupID: None => 2
12102 - Large Remote Capacitor Transmitter II (Remote Capacitor Transmitter) metaGroupID: None => 2
12221 - Medium Remote Capacitor Transmitter II (Remote Capacitor Transmitter) metaGroupID: None => 2
12223 - Capital Remote Capacitor Transmitter II (Remote Capacitor Transmitter) metaGroupID: None => 2
12259 - Medium Energy Nosferatu II (Energy Nosferatu) metaGroupID: None => 2
12263 - Heavy Energy Nosferatu II (Energy Nosferatu) metaGroupID: None => 2
12267 - Medium Energy Neutralizer II (Energy Neutralizer) metaGroupID: None => 2
12271 - Heavy Energy Neutralizer II (Energy Neutralizer) metaGroupID: None => 2
12346 - 200mm Railgun II (Hybrid Weapon) metaGroupID: None => 2
12356 - 350mm Railgun II (Hybrid Weapon) metaGroupID: None => 2
12557 - Gleam S (Advanced Beam Laser Crystal) metaGroupID: None => 2
12559 - Aurora S (Advanced Beam Laser Crystal) metaGroupID: None => 2
12563 - Scorch S (Advanced Pulse Laser Crystal) metaGroupID: None => 2
12565 - Conflagration S (Advanced Pulse Laser Crystal) metaGroupID: None => 2
12608 - Hail S (Advanced Autocannon Ammo) metaGroupID: None => 2
12612 - Void S (Advanced Blaster Charge) metaGroupID: None => 2
12614 - Null S (Advanced Blaster Charge) metaGroupID: None => 2
12618 - Spike S (Advanced Railgun Charge) metaGroupID: None => 2
12620 - Javelin S (Advanced Railgun Charge) metaGroupID: None => 2
12625 - Barrage S (Advanced Autocannon Ammo) metaGroupID: None => 2
12631 - Quake S (Advanced Artillery Ammo) metaGroupID: None => 2
12633 - Tremor S (Advanced Artillery Ammo) metaGroupID: None => 2
12729 - Crane (Blockade Runner) metaGroupID: None => 2
12731 - Bustard (Deep Space Transport) metaGroupID: None => 2
12733 - Prorator (Blockade Runner) metaGroupID: None => 2
12735 - Prowler (Blockade Runner) metaGroupID: None => 2
12743 - Viator (Blockade Runner) metaGroupID: None => 2
12745 - Occator (Deep Space Transport) metaGroupID: None => 2
12747 - Mastodon (Deep Space Transport) metaGroupID: None => 2
12753 - Impel (Deep Space Transport) metaGroupID: None => 2
12761 - Quake L (Advanced Artillery Ammo) metaGroupID: None => 2
12765 - Tremor L (Advanced Artillery Ammo) metaGroupID: None => 2
12767 - Quake M (Advanced Artillery Ammo) metaGroupID: None => 2
12771 - Tremor M (Advanced Artillery Ammo) metaGroupID: None => 2
12773 - Barrage M (Advanced Autocannon Ammo) metaGroupID: None => 2
12775 - Barrage L (Advanced Autocannon Ammo) metaGroupID: None => 2
12777 - Hail M (Advanced Autocannon Ammo) metaGroupID: None => 2
12779 - Hail L (Advanced Autocannon Ammo) metaGroupID: None => 2
12785 - Null M (Advanced Blaster Charge) metaGroupID: None => 2
12787 - Null L (Advanced Blaster Charge) metaGroupID: None => 2
12789 - Void M (Advanced Blaster Charge) metaGroupID: None => 2
12791 - Void L (Advanced Blaster Charge) metaGroupID: None => 2
12801 - Javelin M (Advanced Railgun Charge) metaGroupID: None => 2
12803 - Javelin L (Advanced Railgun Charge) metaGroupID: None => 2
12805 - Spike M (Advanced Railgun Charge) metaGroupID: None => 2
12807 - Spike L (Advanced Railgun Charge) metaGroupID: None => 2
12814 - Conflagration M (Advanced Pulse Laser Crystal) metaGroupID: None => 2
12816 - Conflagration L (Advanced Pulse Laser Crystal) metaGroupID: None => 2
12818 - Scorch M (Advanced Pulse Laser Crystal) metaGroupID: None => 2
12820 - Scorch L (Advanced Pulse Laser Crystal) metaGroupID: None => 2
12822 - Aurora M (Advanced Beam Laser Crystal) metaGroupID: None => 2
12824 - Aurora L (Advanced Beam Laser Crystal) metaGroupID: None => 2
12826 - Gleam M (Advanced Beam Laser Crystal) metaGroupID: None => 2
12828 - Gleam L (Advanced Beam Laser Crystal) metaGroupID: None => 2
13001 - Small Energy Nosferatu II (Energy Nosferatu) metaGroupID: None => 2
13003 - Small Energy Neutralizer II (Energy Neutralizer) metaGroupID: None => 2
13032 - Arch Angel Rogue (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
13033 - Arch Angel Thug (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
13035 - Arch Angel Hijacker (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
13036 - Arch Angel Outlaw (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
13119 - Mjolnir Javelin Rocket (Advanced Rocket) metaGroupID: None => 2
13283 - Limited Ocular Filter (Cyber Learning) metaGroupID: None => 1
13284 - Limited Memory Augmentation (Cyber Learning) metaGroupID: None => 1
13285 - Limited Neural Boost (Cyber Learning) metaGroupID: None => 1
13286 - Limited Social Adaptation Chip (Cyber Learning) metaGroupID: None => 1
13287 - Limited Cybernetic Subprocessor (Cyber Learning) metaGroupID: None => 1
13515 - Domination Hijacker (Asteroid Angel Cartel Commander Frigate) metaGroupID: None => 1
13516 - Domination Rogue (Asteroid Angel Cartel Commander Frigate) metaGroupID: None => 1
13517 - Domination Outlaw (Asteroid Angel Cartel Commander Frigate) metaGroupID: None => 1
13518 - Domination Thug (Asteroid Angel Cartel Commander Frigate) metaGroupID: None => 1
13519 - Domination Ambusher (Asteroid Angel Cartel Commander Frigate) metaGroupID: None => 1
13521 - Domination Hunter (Asteroid Angel Cartel Commander Frigate) metaGroupID: None => 1
13522 - Domination Impaler (Asteroid Angel Cartel Commander Frigate) metaGroupID: None => 1
13525 - Domination Nomad (Asteroid Angel Cartel Commander Frigate) metaGroupID: None => 1
13527 - Domination Raider (Asteroid Angel Cartel Commander Frigate) metaGroupID: None => 1
13528 - Domination Ruffian (Asteroid Angel Cartel Commander Frigate) metaGroupID: None => 1
13856 - Nova Javelin Heavy Assault Missile (Advanced Heavy Assault Missile) metaGroupID: None => 2
14272 - 200mm Carbide Railgun I (Hybrid Weapon) metaGroupID: None => 1
14274 - 200mm 'Scout' Accelerator Cannon (Hybrid Weapon) metaGroupID: None => 1
14276 - 200mm Compressed Coil Gun I (Hybrid Weapon) metaGroupID: None => 1
14278 - 200mm Prototype Gauss Gun (Hybrid Weapon) metaGroupID: None => 1
14280 - 350mm Carbide Railgun I (Hybrid Weapon) metaGroupID: None => 1
14282 - 350mm 'Scout' Accelerator Cannon (Hybrid Weapon) metaGroupID: None => 1
14284 - 350mm Compressed Coil Gun I (Hybrid Weapon) metaGroupID: None => 1
14286 - 350mm Prototype Gauss Gun (Hybrid Weapon) metaGroupID: None => 1
14295 - Limited Ocular Filter - Beta (Cyber Learning) metaGroupID: None => 1
14296 - Limited Neural Boost - Beta (Cyber Learning) metaGroupID: None => 1
14297 - Limited Memory Augmentation - Beta (Cyber Learning) metaGroupID: None => 1
14298 - Limited Cybernetic Subprocessor - Beta (Cyber Learning) metaGroupID: None => 1
14299 - Limited Social Adaptation Chip - Beta (Cyber Learning) metaGroupID: None => 1
15423 - Naiyon's Modified 350mm Railgun (Hybrid Weapon) metaGroupID: None => 3
15427 - Makur's Modified Dual Heavy Beam Laser (Energy Weapon) metaGroupID: None => 3
15429 - Makur's Modified Mega Beam Laser (Energy Weapon) metaGroupID: None => 3
16297 - 'Accord' Core Compensation (Warp Core Stabilizer) metaGroupID: None => 1
16299 - 'Repose' Core Compensation (Warp Core Stabilizer) metaGroupID: None => 1
16301 - 'Stoic' Core Equalizer I (Warp Core Stabilizer) metaGroupID: None => 1
16303 - 'Halcyon' Core Equalizer I (Warp Core Stabilizer) metaGroupID: None => 1
16305 - Upgraded Adaptive Nano Plating I (Armor Coating) metaGroupID: None => 1
16307 - Limited Adaptive Nano Plating I (Armor Coating) metaGroupID: None => 1
16309 - 'Collateral' Adaptive Nano Plating I (Armor Coating) metaGroupID: None => 1
16311 - 'Refuge' Adaptive Nano Plating I (Armor Coating) metaGroupID: None => 1
16313 - Upgraded Kinetic Plating I (Armor Coating) metaGroupID: None => 1
16315 - Limited Kinetic Plating I (Armor Coating) metaGroupID: None => 1
16317 - Experimental Kinetic Plating I (Armor Coating) metaGroupID: None => 1
16319 - 'Aegis' Explosive Plating I (Armor Coating) metaGroupID: None => 1
16321 - Upgraded Explosive Plating I (Armor Coating) metaGroupID: None => 1
16323 - Limited Explosive Plating I (Armor Coating) metaGroupID: None => 1
16325 - Experimental Explosive Plating I (Armor Coating) metaGroupID: None => 1
16327 - 'Element' Kinetic Plating I (Armor Coating) metaGroupID: None => 1
16329 - Upgraded EM Plating I (Armor Coating) metaGroupID: None => 1
16331 - Limited EM Plating I (Armor Coating) metaGroupID: None => 1
16333 - 'Contour' EM Plating I (Armor Coating) metaGroupID: None => 1
16335 - 'Spiegel' EM Plating I (Armor Coating) metaGroupID: None => 1
16337 - Upgraded Thermal Plating I (Armor Coating) metaGroupID: None => 1
16339 - Limited Thermal Plating I (Armor Coating) metaGroupID: None => 1
16341 - Experimental Thermal Plating I (Armor Coating) metaGroupID: None => 1
16343 - Prototype Thermal Plating I (Armor Coating) metaGroupID: None => 1
16345 - Upgraded Layered Plating I (Armor Coating) metaGroupID: None => 1
16347 - Limited Layered Plating I (Armor Coating) metaGroupID: None => 1
16349 - 'Scarab' Layered Plating I (Armor Coating) metaGroupID: None => 1
16351 - 'Grail' Layered Plating I (Armor Coating) metaGroupID: None => 1
16353 - Upgraded Armor EM Hardener I (Armor Hardener) metaGroupID: None => 1
16355 - Limited Armor EM Hardener I (Armor Hardener) metaGroupID: None => 1
16357 - Experimental Armor EM Hardener I (Armor Hardener) metaGroupID: None => 1
16359 - Prototype Armor EM Hardener I (Armor Hardener) metaGroupID: None => 1
16361 - Upgraded Armor Explosive Hardener I (Armor Hardener) metaGroupID: None => 1
16363 - Limited Armor Explosive Hardener I (Armor Hardener) metaGroupID: None => 1
16365 - Experimental Armor Explosive Hardener I (Armor Hardener) metaGroupID: None => 1
16367 - Prototype Armor Explosive Hardener I (Armor Hardener) metaGroupID: None => 1
16369 - Upgraded Armor Kinetic Hardener I (Armor Hardener) metaGroupID: None => 1
16371 - Limited Armor Kinetic Hardener I (Armor Hardener) metaGroupID: None => 1
16373 - Experimental Armor Kinetic Hardener I (Armor Hardener) metaGroupID: None => 1
16375 - Prototype Armor Kinetic Hardener I (Armor Hardener) metaGroupID: None => 1
16377 - Upgraded Armor Thermal Hardener I (Armor Hardener) metaGroupID: None => 1
16379 - Limited Armor Thermal Hardener I (Armor Hardener) metaGroupID: None => 1
16381 - Experimental Armor Thermal Hardener I (Armor Hardener) metaGroupID: None => 1
16383 - Prototype Armor Thermal Hardener I (Armor Hardener) metaGroupID: None => 1
16385 - Upgraded Energized Adaptive Nano Membrane I (Armor Plating Energized) metaGroupID: None => 1
16387 - Limited Energized Adaptive Nano Membrane I (Armor Plating Energized) metaGroupID: None => 1
16389 - Experimental Energized Adaptive Nano Membrane I (Armor Plating Energized) metaGroupID: None => 1
16391 - Prototype Energized Adaptive Nano Membrane I (Armor Plating Energized) metaGroupID: None => 1
16393 - Upgraded Energized Kinetic Membrane I (Armor Plating Energized) metaGroupID: None => 1
16395 - Limited Energized Kinetic Membrane I (Armor Plating Energized) metaGroupID: None => 1
16397 - Experimental Energized Kinetic Membrane I (Armor Plating Energized) metaGroupID: None => 1
16399 - Prototype Energized Kinetic Membrane I (Armor Plating Energized) metaGroupID: None => 1
16401 - Upgraded Energized Explosive Membrane I (Armor Plating Energized) metaGroupID: None => 1
16403 - Limited Energized Explosive Membrane I (Armor Plating Energized) metaGroupID: None => 1
16405 - Experimental Energized Explosive Membrane I (Armor Plating Energized) metaGroupID: None => 1
16407 - Prototype Energized Explosive Membrane I (Armor Plating Energized) metaGroupID: None => 1
16409 - Upgraded Energized EM Membrane I (Armor Plating Energized) metaGroupID: None => 1
16411 - Limited Energized EM Membrane I (Armor Plating Energized) metaGroupID: None => 1
16413 - Experimental Energized EM Membrane I (Armor Plating Energized) metaGroupID: None => 1
16415 - Prototype Energized EM Membrane I (Armor Plating Energized) metaGroupID: None => 1
16417 - Upgraded Energized Armor Layering Membrane I (Armor Plating Energized) metaGroupID: None => 1
16419 - Limited Energized Armor Layering Membrane I (Armor Plating Energized) metaGroupID: None => 1
16421 - Experimental Energized Armor Layering Membrane I (Armor Plating Energized) metaGroupID: None => 1
16423 - Prototype Energized Armor Layering Membrane I (Armor Plating Energized) metaGroupID: None => 1
16425 - Upgraded Energized Thermal Membrane I (Armor Plating Energized) metaGroupID: None => 1
16427 - Limited Energized Thermal Membrane I (Armor Plating Energized) metaGroupID: None => 1
16429 - Experimental Energized Thermal Membrane I (Armor Plating Energized) metaGroupID: None => 1
16431 - Prototype Energized Thermal Membrane I (Armor Plating Energized) metaGroupID: None => 1
16433 - Small I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) metaGroupID: None => 1
16435 - Small Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) metaGroupID: None => 1
16439 - Small Solace Scoped Remote Armor Repairer (Remote Armor Repairer) metaGroupID: None => 1
16441 - Medium I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) metaGroupID: None => 1
16443 - Medium Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) metaGroupID: None => 1
16447 - Medium Solace Scoped Remote Armor Repairer (Remote Armor Repairer) metaGroupID: None => 1
16449 - Large I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) metaGroupID: None => 1
16451 - Large Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) metaGroupID: None => 1
16455 - Large Solace Scoped Remote Armor Repairer (Remote Armor Repairer) metaGroupID: None => 1
16457 - Crosslink Compact Ballistic Control System (Ballistic Control system) metaGroupID: None => 1
16467 - Medium Gremlin Compact Energy Neutralizer (Energy Neutralizer) metaGroupID: None => 1
16469 - Medium Infectious Scoped Energy Neutralizer (Energy Neutralizer) metaGroupID: None => 1
16475 - Heavy Gremlin Compact Energy Neutralizer (Energy Neutralizer) metaGroupID: None => 1
16477 - Heavy Infectious Scoped Energy Neutralizer (Energy Neutralizer) metaGroupID: None => 1
16481 - Large Asymmetric Remote Capacitor Transmitter (Remote Capacitor Transmitter) metaGroupID: None => 1
16483 - Large Murky Remote Capacitor Transmitter (Remote Capacitor Transmitter) metaGroupID: None => 1
16485 - Large Partial E95c Remote Capacitor Transmitter (Remote Capacitor Transmitter) metaGroupID: None => 1
16487 - Large 'Regard' Remote Capacitor Transmitter (Remote Capacitor Transmitter) metaGroupID: None => 1
16489 - Medium Asymmetric Remote Capacitor Transmitter (Remote Capacitor Transmitter) metaGroupID: None => 1
16491 - Medium Murky Remote Capacitor Transmitter (Remote Capacitor Transmitter) metaGroupID: None => 1
16493 - Medium Partial E95b Remote Capacitor Transmitter (Remote Capacitor Transmitter) metaGroupID: None => 1
16495 - Medium 'Regard' Remote Capacitor Transmitter (Remote Capacitor Transmitter) metaGroupID: None => 1
16497 - Heavy Ghoul Compact Energy Nosferatu (Energy Nosferatu) metaGroupID: None => 1
16499 - Heavy Knave Scoped Energy Nosferatu (Energy Nosferatu) metaGroupID: None => 1
16505 - Medium Ghoul Compact Energy Nosferatu (Energy Nosferatu) metaGroupID: None => 1
16507 - Medium Knave Scoped Energy Nosferatu (Energy Nosferatu) metaGroupID: None => 1
16513 - 'Malkuth' Cruise Launcher I (Missile Launcher Cruise) metaGroupID: None => 1
16515 - 'Limos' Cruise Launcher I (Missile Launcher Cruise) metaGroupID: None => 1
16517 - XT-9000 Cruise Launcher (Missile Launcher Cruise) metaGroupID: None => 1
16519 - 'Arbalest' Cruise Launcher I (Missile Launcher Cruise) metaGroupID: None => 1
16521 - 'Malkuth' Rocket Launcher I (Missile Launcher Rocket) metaGroupID: None => 1
16523 - 'Limos' Rocket Launcher I (Missile Launcher Rocket) metaGroupID: None => 1
16525 - OE-5200 Rocket Launcher (Missile Launcher Rocket) metaGroupID: None => 1
16527 - 'Arbalest' Rocket Launcher I (Missile Launcher Rocket) metaGroupID: None => 1
16529 - Ionic Field Accelerator I (Shield Boost Amplifier) metaGroupID: None => 1
16531 - 5a Prototype Shield Support I (Shield Boost Amplifier) metaGroupID: None => 1
16533 - 'Stalwart' Particle Field Magnifier (Shield Boost Amplifier) metaGroupID: None => 1
16535 - 'Copasetic' Particle Field Acceleration (Shield Boost Amplifier) metaGroupID: None => 1
16537 - Vigor Compact Micro Auxiliary Power Core (Auxiliary Power Core) metaGroupID: None => 1
17912 - Modulated Strip Miner II (Frequency Mining Laser) metaGroupID: None => 2
18068 - Modulated Deep Core Miner II (Frequency Mining Laser) metaGroupID: None => 2
18590 - Arkonor Mining Crystal II (Mining Crystal) metaGroupID: None => 2
18592 - Bistot Mining Crystal II (Mining Crystal) metaGroupID: None => 2
18594 - Crokite Mining Crystal II (Mining Crystal) metaGroupID: None => 2
18596 - Dark Ochre Mining Crystal II (Mining Crystal) metaGroupID: None => 2
18598 - Gneiss Mining Crystal II (Mining Crystal) metaGroupID: None => 2
18600 - Hedbergite Mining Crystal II (Mining Crystal) metaGroupID: None => 2
18602 - Hemorphite Mining Crystal II (Mining Crystal) metaGroupID: None => 2
18604 - Jaspet Mining Crystal II (Mining Crystal) metaGroupID: None => 2
18606 - Kernite Mining Crystal II (Mining Crystal) metaGroupID: None => 2
18608 - Mercoxit Mining Crystal II (Mercoxit Mining Crystal) metaGroupID: None => 2
18610 - Omber Mining Crystal II (Mining Crystal) metaGroupID: None => 2
18612 - Plagioclase Mining Crystal II (Mining Crystal) metaGroupID: None => 2
18614 - Pyroxeres Mining Crystal II (Mining Crystal) metaGroupID: None => 2
18616 - Scordite Mining Crystal II (Mining Crystal) metaGroupID: None => 2
18618 - Veldspar Mining Crystal II (Mining Crystal) metaGroupID: None => 2
18624 - Spodumain Mining Crystal II (Mining Crystal) metaGroupID: None => 2
18635 - Discovery Survey Probe I (Survey Probe) metaGroupID: None => 1
18637 - Gaze Survey Probe I (Survey Probe) metaGroupID: None => 1
19739 - Cruise Missile Launcher II (Missile Launcher Cruise) metaGroupID: None => 2
19806 - Target Painter II (Target Painter) metaGroupID: None => 2
19810 - Peripheral Compact Target Painter (Target Painter) metaGroupID: None => 1
19812 - Parallel Enduring Target Painter (Target Painter) metaGroupID: None => 1
19814 - Phased Scoped Target Painter (Target Painter) metaGroupID: None => 1
19923 - Morpheus Enduring Magnetometric ECM (ECM) metaGroupID: None => 1
19925 - Aergia Compact Magnetometric ECM (ECM) metaGroupID: None => 1
19927 - Hypnos Scoped Magnetometric ECM (ECM) metaGroupID: None => 1
19929 - Induced Compact Multispectral ECM (ECM) metaGroupID: None => 1
19931 - Compulsive Scoped Multispectral ECM (ECM) metaGroupID: None => 1
19935 - Languid Enduring Ladar ECM (ECM) metaGroupID: None => 1
19937 - Halting Compact Ladar ECM (ECM) metaGroupID: None => 1
19939 - Enfeebling Scoped Ladar ECM (ECM) metaGroupID: None => 1
19942 - FZ-3a Enduring Gravimetric ECM (ECM) metaGroupID: None => 1
19944 - CZ-4 Compact Gravimetric ECM (ECM) metaGroupID: None => 1
19946 - BZ-5 Scoped Gravimetric ECM (ECM) metaGroupID: None => 1
19948 - Gloom Enduring Radar ECM (ECM) metaGroupID: None => 1
19950 - Shade Compact Radar ECM (ECM) metaGroupID: None => 1
19952 - Umbra Scoped Radar ECM (ECM) metaGroupID: None => 1
20125 - Curse (Combat Recon Ship) metaGroupID: None => 2
20214 - Extra Radar ECCM Scanning Array I (ECCM) metaGroupID: None => 1
20216 - Incremental Radar ECCM Scanning Array I (ECCM) metaGroupID: None => 1
20218 - Conjunctive Radar ECCM Scanning Array I (ECCM) metaGroupID: None => 1
20220 - Extra Ladar ECCM Scanning Array I (ECCM) metaGroupID: None => 1
20222 - Incremental Ladar ECCM Scanning Array I (ECCM) metaGroupID: None => 1
20224 - Conjunctive Ladar ECCM Scanning Array I (ECCM) metaGroupID: None => 1
20226 - Extra Gravimetric ECCM Scanning Array I (ECCM) metaGroupID: None => 1
20228 - Incremental Gravimetric ECCM Scanning Array I (ECCM) metaGroupID: None => 1
20230 - Conjunctive Gravimetric ECCM Scanning Array I (ECCM) metaGroupID: None => 1
20232 - Extra Magnetometric ECCM Scanning Array I (ECCM) metaGroupID: None => 1
20234 - Incremental Magnetometric ECCM Scanning Array I (ECCM) metaGroupID: None => 1
20236 - Conjunctive Magnetometric ECCM Scanning Array I (ECCM) metaGroupID: None => 1
20238 - Secure Gravimetric Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
20240 - Shielded Gravimetric Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
20242 - Warded Gravimetric Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
20244 - Secure Ladar Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
20246 - Shielded Ladar Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
20248 - Warded Ladar Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
20250 - Secure Magnetometric Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
20252 - Shielded Magnetometric Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
20254 - Warded Magnetometric Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
20260 - Secure Radar Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
20262 - Shielded Radar Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
20264 - Warded Radar Backup Cluster I (Sensor Backup Array) metaGroupID: None => 1
20343 - 50mm Steel Plates II (Armor Reinforcer) metaGroupID: None => 2
20345 - 100mm Steel Plates II (Armor Reinforcer) metaGroupID: None => 2
20347 - 200mm Steel Plates II (Armor Reinforcer) metaGroupID: None => 2
20349 - 400mm Steel Plates II (Armor Reinforcer) metaGroupID: None => 2
20351 - 800mm Steel Plates II (Armor Reinforcer) metaGroupID: None => 2
20353 - 1600mm Steel Plates II (Armor Reinforcer) metaGroupID: None => 2
21638 - Vespa II (Combat Drone) metaGroupID: None => 2
21640 - Valkyrie II (Combat Drone) metaGroupID: None => 2
21855 - Civilian Expanded Cargohold (Expanded Cargohold) metaGroupID: None => 1
21857 - 1MN Civilian Afterburner (Propulsion Module) metaGroupID: None => 1
22229 - Ice Harvester II (Strip Miner) metaGroupID: None => 2
22291 - Ballistic Control System II (Ballistic Control system) metaGroupID: None => 2
22428 - Redeemer (Black Ops) metaGroupID: None => 2
22430 - Sin (Black Ops) metaGroupID: None => 2
22436 - Widow (Black Ops) metaGroupID: None => 2
22440 - Panther (Black Ops) metaGroupID: None => 2
22442 - Eos (Command Ship) metaGroupID: None => 2
22444 - Sleipnir (Command Ship) metaGroupID: None => 2
22446 - Vulture (Command Ship) metaGroupID: None => 2
22448 - Absolution (Command Ship) metaGroupID: None => 2
22452 - Heretic (Interdictor) metaGroupID: None => 2
22456 - Sabre (Interdictor) metaGroupID: None => 2
22460 - Eris (Interdictor) metaGroupID: None => 2
22464 - Flycatcher (Interdictor) metaGroupID: None => 2
22466 - Astarte (Command Ship) metaGroupID: None => 2
22468 - Claymore (Command Ship) metaGroupID: None => 2
22470 - Nighthawk (Command Ship) metaGroupID: None => 2
22474 - Damnation (Command Ship) metaGroupID: None => 2
22544 - Hulk (Exhumer) metaGroupID: None => 2
22546 - Skiff (Exhumer) metaGroupID: None => 2
22548 - Mackinaw (Exhumer) metaGroupID: None => 2
22611 - Elara Restrained Mining Laser Upgrade (Mining Upgrade) metaGroupID: None => 1
22619 - Frigoris Restrained Ice Harvester Upgrade (Mining Upgrade) metaGroupID: None => 1
22818 - Arch Angel Ruffian (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
22819 - Arch Angel Nomad (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
22834 - Arch Angel Ambusher (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
22835 - Arch Angel Raider (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
22836 - Arch Angel Hunter (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
22837 - Arch Angel Impaler (Asteroid Angel Cartel Frigate) metaGroupID: None => 1
24305 - Modulated Deep Core Strip Miner II (Frequency Mining Laser) metaGroupID: None => 2
24417 - Drone Navigation Computer II (Drone Navigation Computer) metaGroupID: None => 2
24427 - Drone Link Augmentor II (Drone Control Range Module) metaGroupID: None => 2
24438 - Omnidirectional Tracking Link II (Drone Tracking Modules) metaGroupID: None => 2
24443 - Shield Boost Amplifier II (Shield Boost Amplifier) metaGroupID: None => 2
24471 - Scourge Rage Rocket (Advanced Rocket) metaGroupID: None => 2
24473 - Nova Rage Rocket (Advanced Rocket) metaGroupID: None => 2
24475 - Inferno Rage Rocket (Advanced Rocket) metaGroupID: None => 2
24477 - Scourge Javelin Rocket (Advanced Rocket) metaGroupID: None => 2
24478 - Nova Javelin Rocket (Advanced Rocket) metaGroupID: None => 2
24479 - Inferno Javelin Rocket (Advanced Rocket) metaGroupID: None => 2
24486 - Inferno Rage Heavy Assault Missile (Advanced Heavy Assault Missile) metaGroupID: None => 2
24488 - Nova Rage Heavy Assault Missile (Advanced Heavy Assault Missile) metaGroupID: None => 2
24490 - Mjolnir Rage Heavy Assault Missile (Advanced Heavy Assault Missile) metaGroupID: None => 2
24492 - Scourge Javelin Heavy Assault Missile (Advanced Heavy Assault Missile) metaGroupID: None => 2
24493 - Mjolnir Javelin Heavy Assault Missile (Advanced Heavy Assault Missile) metaGroupID: None => 2
24494 - Inferno Javelin Heavy Assault Missile (Advanced Heavy Assault Missile) metaGroupID: None => 2
24495 - Scourge Fury Light Missile (Advanced Light Missile) metaGroupID: None => 2
24497 - Nova Fury Light Missile (Advanced Light Missile) metaGroupID: None => 2
24499 - Inferno Fury Light Missile (Advanced Light Missile) metaGroupID: None => 2
24501 - Scourge Precision Light Missile (Advanced Light Missile) metaGroupID: None => 2
24503 - Nova Precision Light Missile (Advanced Light Missile) metaGroupID: None => 2
24505 - Mjolnir Precision Light Missile (Advanced Light Missile) metaGroupID: None => 2
24507 - Nova Fury Heavy Missile (Advanced Heavy Missile) metaGroupID: None => 2
24509 - Mjolnir Fury Heavy Missile (Advanced Heavy Missile) metaGroupID: None => 2
24511 - Inferno Fury Heavy Missile (Advanced Heavy Missile) metaGroupID: None => 2
24513 - Scourge Precision Heavy Missile (Advanced Heavy Missile) metaGroupID: None => 2
24515 - Inferno Precision Heavy Missile (Advanced Heavy Missile) metaGroupID: None => 2
24517 - Mjolnir Precision Heavy Missile (Advanced Heavy Missile) metaGroupID: None => 2
24519 - Nova Rage Torpedo (Advanced Torpedo) metaGroupID: None => 2
24521 - Scourge Rage Torpedo (Advanced Torpedo) metaGroupID: None => 2
24523 - Mjolnir Rage Torpedo (Advanced Torpedo) metaGroupID: None => 2
24525 - Inferno Javelin Torpedo (Advanced Torpedo) metaGroupID: None => 2
24527 - Mjolnir Javelin Torpedo (Advanced Torpedo) metaGroupID: None => 2
24529 - Scourge Javelin Torpedo (Advanced Torpedo) metaGroupID: None => 2
24531 - Nova Fury Cruise Missile (Advanced Cruise Missile) metaGroupID: None => 2
24533 - Scourge Fury Cruise Missile (Advanced Cruise Missile) metaGroupID: None => 2
24535 - Mjolnir Fury Cruise Missile (Advanced Cruise Missile) metaGroupID: None => 2
24537 - Nova Precision Cruise Missile (Advanced Cruise Missile) metaGroupID: None => 2
24539 - Mjolnir Precision Cruise Missile (Advanced Cruise Missile) metaGroupID: None => 2
24541 - Scourge Precision Cruise Missile (Advanced Cruise Missile) metaGroupID: None => 2
25540 - 'Crop' Gas Cloud Harvester (Gas Cloud Harvester) metaGroupID: None => 1
25542 - 'Plow' Gas Cloud Harvester (Gas Cloud Harvester) metaGroupID: None => 1
25563 - Signal Distortion Amplifier II (ECM Stabilizer) metaGroupID: None => 2
25565 - 'Hypnos' Signal Distortion Amplifier I (ECM Stabilizer) metaGroupID: None => 1
25567 - Compulsive Signal Distortion Amplifier I (ECM Stabilizer) metaGroupID: None => 1
25569 - Induced Signal Distortion Amplifier I (ECM Stabilizer) metaGroupID: None => 1
25571 - Initiated Signal Distortion Amplifier I (ECM Stabilizer) metaGroupID: None => 1
25707 - Prototype 'Arbalest' Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) metaGroupID: None => 1
25709 - Upgraded 'Malkuth' Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) metaGroupID: None => 1
25711 - Limited 'Limos' Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) metaGroupID: None => 1
25713 - Experimental XT-2800 Heavy Assault Missile Launcher I (Missile Launcher Heavy Assault) metaGroupID: None => 1
25715 - Heavy Assault Missile Launcher II (Missile Launcher Heavy Assault) metaGroupID: None => 2
25812 - Gas Cloud Harvester II (Gas Cloud Harvester) metaGroupID: None => 2
26286 - Large Anti-EM Pump II (Rig Armor) metaGroupID: None => 2
26288 - Large Anti-Explosive Pump II (Rig Armor) metaGroupID: None => 2
26290 - Large Anti-Kinetic Pump II (Rig Armor) metaGroupID: None => 2
26292 - Large Anti-Thermal Pump II (Rig Armor) metaGroupID: None => 2
26294 - Large Auxiliary Nano Pump II (Rig Armor) metaGroupID: None => 2
26296 - Large Nanobot Accelerator II (Rig Armor) metaGroupID: None => 2
26298 - Large Remote Repair Augmentor II (Rig Armor) metaGroupID: None => 2
26300 - Large Salvage Tackle II (Rig Resource Processing) metaGroupID: None => 2
26302 - Large Trimark Armor Pump II (Rig Armor) metaGroupID: None => 2
26304 - Large Cargohold Optimization II (Rig Navigation) metaGroupID: None => 2
26306 - Large Dynamic Fuel Valve II (Rig Navigation) metaGroupID: None => 2
26308 - Large Engine Thermal Shielding II (Rig Navigation) metaGroupID: None => 2
26310 - Large Low Friction Nozzle Joints II (Rig Navigation) metaGroupID: None => 2
26312 - Large Polycarbon Engine Housing II (Rig Navigation) metaGroupID: None => 2
26314 - Propellant Injection Vent II (Rig Navigation) metaGroupID: None => 2
26318 - Large Auxiliary Thrusters II (Rig Navigation) metaGroupID: None => 2
26320 - Large Warp Core Optimizer II (Rig Navigation) metaGroupID: None => 2
26322 - Large Hyperspatial Velocity Optimizer II (Rig Navigation) metaGroupID: None => 2
26324 - Large Drone Control Range Augmentor II (Rig Drones) metaGroupID: None => 2
26326 - Large Drone Durability Enhancer II (Rig Drones) metaGroupID: None => 2
26328 - Large Drone Mining Augmentor II (Rig Drones) metaGroupID: None => 2
26330 - Large Drone Repair Augmentor II (Rig Drones) metaGroupID: None => 2
26332 - Large Drone Scope Chip II (Rig Drones) metaGroupID: None => 2
26334 - Large Drone Speed Augmentor II (Rig Drones) metaGroupID: None => 2
26338 - Large Sentry Damage Augmentor II (Rig Drones) metaGroupID: None => 2
26340 - Large Stasis Drone Augmentor II (Rig Drones) metaGroupID: None => 2
26342 - Large Emission Scope Sharpener II (Rig Scanning) metaGroupID: None => 2
26344 - Large Signal Disruption Amplifier II (Rig Electronic Systems) metaGroupID: None => 2
26346 - Large Memetic Algorithm Bank II (Rig Scanning) metaGroupID: None => 2
26348 - Large Liquid Cooled Electronics II (Rig Core) metaGroupID: None => 2
26350 - Large Gravity Capacitor Upgrade II (Rig Scanning) metaGroupID: None => 2
26352 - Large Particle Dispersion Augmentor II (Rig Electronic Systems) metaGroupID: None => 2
26354 - Large Inverted Signal Field Projector II (Rig Electronic Systems) metaGroupID: None => 2
26356 - Large Tracking Diagnostic Subroutines II (Rig Electronic Systems) metaGroupID: None => 2
26358 - Large Ionic Field Projector II (Rig Targeting) metaGroupID: None => 2
26360 - Large Particle Dispersion Projector II (Rig Electronic Systems) metaGroupID: None => 2
26362 - Large Signal Focusing Kit II (Rig Scanning) metaGroupID: None => 2
26364 - Large Targeting System Subcontroller II (Rig Targeting) metaGroupID: None => 2
26366 - Large Targeting Systems Stabilizer II (Rig Electronic Systems) metaGroupID: None => 2
26368 - Large Egress Port Maximizer II (Rig Core) metaGroupID: None => 2
26370 - Large Ancillary Current Router II (Rig Core) metaGroupID: None => 2
26372 - Large Powergrid Subroutine Maximizer II (Rig Core) metaGroupID: None => 2
26374 - Large Capacitor Control Circuit II (Rig Core) metaGroupID: None => 2
26376 - Large Semiconductor Memory Cell II (Rig Core) metaGroupID: None => 2
26378 - Large Energy Discharge Elutriation II (Rig Energy Weapon) metaGroupID: None => 2
26380 - Large Energy Burst Aerator II (Rig Energy Weapon) metaGroupID: None => 2
26382 - Large Energy Collision Accelerator II (Rig Energy Weapon) metaGroupID: None => 2
26384 - Large Algid Energy Administrations Unit II (Rig Energy Weapon) metaGroupID: None => 2
26386 - Large Energy Ambit Extension II (Rig Energy Weapon) metaGroupID: None => 2
26388 - Large Energy Locus Coordinator II (Rig Energy Weapon) metaGroupID: None => 2
26390 - Large Energy Metastasis Adjuster II (Rig Energy Weapon) metaGroupID: None => 2
26392 - Large Hybrid Discharge Elutriation II (Rig Hybrid Weapon) metaGroupID: None => 2
26394 - Large Hybrid Burst Aerator II (Rig Hybrid Weapon) metaGroupID: None => 2
26396 - Large Hybrid Collision Accelerator II (Rig Hybrid Weapon) metaGroupID: None => 2
26398 - Large Algid Hybrid Administrations Unit II (Rig Hybrid Weapon) metaGroupID: None => 2
26400 - Large Hybrid Ambit Extension II (Rig Hybrid Weapon) metaGroupID: None => 2
26402 - Large Hybrid Locus Coordinator II (Rig Hybrid Weapon) metaGroupID: None => 2
26404 - Large Hybrid Metastasis Adjuster II (Rig Hybrid Weapon) metaGroupID: None => 2
26406 - Large Bay Loading Accelerator II (Rig Launcher) metaGroupID: None => 2
26408 - Launcher Processor Rig II (Rig Launcher) metaGroupID: None => 2
26410 - Missile Guidance System Rig II (Rig Launcher) metaGroupID: None => 2
26412 - Large Warhead Flare Catalyst II (Rig Launcher) metaGroupID: None => 2
26414 - Large Warhead Rigor Catalyst II (Rig Launcher) metaGroupID: None => 2
26416 - Large Hydraulic Bay Thrusters II (Rig Launcher) metaGroupID: None => 2
26418 - Large Rocket Fuel Cache Partition II (Rig Launcher) metaGroupID: None => 2
26420 - Large Warhead Calefaction Catalyst II (Rig Launcher) metaGroupID: None => 2
26422 - Projectile Cache Distributor II (Rig Projectile Weapon) metaGroupID: None => 2
26424 - Large Projectile Collision Accelerator II (Rig Projectile Weapon) metaGroupID: None => 2
26426 - Projectile Consumption Elutriator II (Rig Projectile Weapon) metaGroupID: None => 2
26428 - Large Projectile Ambit Extension II (Rig Projectile Weapon) metaGroupID: None => 2
26430 - Large Projectile Burst Aerator II (Rig Projectile Weapon) metaGroupID: None => 2
26432 - Large Projectile Locus Coordinator II (Rig Projectile Weapon) metaGroupID: None => 2
26434 - Large Projectile Metastasis Adjuster II (Rig Projectile Weapon) metaGroupID: None => 2
26436 - Large Anti-EM Screen Reinforcer II (Rig Shield) metaGroupID: None => 2
26438 - Large Anti-Explosive Screen Reinforcer II (Rig Shield) metaGroupID: None => 2
26440 - Large Anti-Kinetic Screen Reinforcer II (Rig Shield) metaGroupID: None => 2
26442 - Large Anti-Thermal Screen Reinforcer II (Rig Shield) metaGroupID: None => 2
26444 - Large Core Defense Capacitor Safeguard II (Rig Shield) metaGroupID: None => 2
26446 - Large Core Defense Charge Economizer II (Rig Shield) metaGroupID: None => 2
26448 - Large Core Defense Field Extender II (Rig Shield) metaGroupID: None => 2
26450 - Large Core Defense Field Purger II (Rig Shield) metaGroupID: None => 2
26452 - Large Core Defense Operational Solidifier II (Rig Shield) metaGroupID: None => 2
26888 - Mobile Large Warp Disruptor II (Mobile Warp Disruptor) metaGroupID: None => 2
26890 - Mobile Medium Warp Disruptor II (Mobile Warp Disruptor) metaGroupID: None => 2
26892 - Mobile Small Warp Disruptor II (Mobile Warp Disruptor) metaGroupID: None => 2
26912 - Small Remote Armor Repairer II (Remote Armor Repairer) metaGroupID: None => 2
26913 - Medium Remote Armor Repairer II (Remote Armor Repairer) metaGroupID: None => 2
26914 - Large Remote Armor Repairer II (Remote Armor Repairer) metaGroupID: None => 2
26931 - Small Processor Overclocking Unit II (Rig Core) metaGroupID: None => 2
27023 - Perpetual Motion Unit II (Tool) metaGroupID: None => 2
27066 - Capital Nanobot Accelerator II (Rig Armor) metaGroupID: None => 2
28197 - Heavy Armor Maintenance Bot II (Logistic Drone) metaGroupID: None => 2
28199 - Heavy Shield Maintenance Bot II (Logistic Drone) metaGroupID: None => 2
28201 - Light Armor Maintenance Bot II (Logistic Drone) metaGroupID: None => 2
28203 - Light Shield Maintenance Bot II (Logistic Drone) metaGroupID: None => 2
28205 - Medium Armor Maintenance Bot II (Logistic Drone) metaGroupID: None => 2
28207 - Medium Shield Maintenance Bot II (Logistic Drone) metaGroupID: None => 2
28209 - Warden II (Combat Drone) metaGroupID: None => 2
28211 - Garde II (Combat Drone) metaGroupID: None => 2
28213 - Curator II (Combat Drone) metaGroupID: None => 2
28215 - Bouncer II (Combat Drone) metaGroupID: None => 2
28576 - Mining Laser Upgrade II (Mining Upgrade) metaGroupID: None => 2
28578 - Ice Harvester Upgrade II (Mining Upgrade) metaGroupID: None => 2
28659 - Paladin (Marauder) metaGroupID: None => 2
28661 - Kronos (Marauder) metaGroupID: None => 2
28665 - Vargur (Marauder) metaGroupID: None => 2
28710 - Golem (Marauder) metaGroupID: None => 2
28844 - Rhea (Jump Freighter) metaGroupID: None => 2
28846 - Nomad (Jump Freighter) metaGroupID: None => 2
28848 - Anshar (Jump Freighter) metaGroupID: None => 2
28850 - Ark (Jump Freighter) metaGroupID: None => 2
29965 - OLD Legion Defensive - Nanobot Injector (Depricated Subsystems) metaGroupID: None => 14
29966 - OLD Legion Defensive - Augmented Plating (Depricated Subsystems) metaGroupID: None => 14
29967 - OLD Legion Defensive - Warfare Processor (Depricated Subsystems) metaGroupID: None => 14
29970 - OLD Tengu Defensive - Amplification Node (Depricated Subsystems) metaGroupID: None => 14
29971 - OLD Tengu Defensive - Supplemental Screening (Depricated Subsystems) metaGroupID: None => 14
29972 - OLD Tengu Defensive - Warfare Processor (Depricated Subsystems) metaGroupID: None => 14
29975 - OLD Loki Defensive - Adaptive Augmenter (Depricated Subsystems) metaGroupID: None => 14
29976 - OLD Loki Defensive - Amplification Node (Depricated Subsystems) metaGroupID: None => 14
29977 - OLD Loki Defensive - Warfare Processor (Depricated Subsystems) metaGroupID: None => 14
29980 - OLD Proteus Defensive - Nanobot Injector (Depricated Subsystems) metaGroupID: None => 14
29981 - OLD Proteus Defensive - Augmented Plating (Depricated Subsystems) metaGroupID: None => 14
29982 - OLD Proteus Defensive - Warfare Processor (Depricated Subsystems) metaGroupID: None => 14
30038 - OLD Legion Electronics - Tactical Targeting Network (Depricated Subsystems) metaGroupID: None => 14
30040 - OLD Legion Electronics - Dissolution Sequencer (Depricated Subsystems) metaGroupID: None => 14
30042 - OLD Legion Electronics - Emergent Locus Analyzer (Depricated Subsystems) metaGroupID: None => 14
30048 - OLD Tengu Electronics - CPU Efficiency Gate (Depricated Subsystems) metaGroupID: None => 14
30050 - OLD Tengu Electronics - Dissolution Sequencer (Depricated Subsystems) metaGroupID: None => 14
30052 - OLD Tengu Electronics - Emergent Locus Analyzer (Depricated Subsystems) metaGroupID: None => 14
30058 - OLD Proteus Electronics - CPU Efficiency Gate (Depricated Subsystems) metaGroupID: None => 14
30060 - OLD Proteus Electronics - Dissolution Sequencer (Depricated Subsystems) metaGroupID: None => 14
30062 - OLD Proteus Electronics - Emergent Locus Analyzer (Depricated Subsystems) metaGroupID: None => 14
30068 - OLD Loki Electronics - Tactical Targeting Network (Depricated Subsystems) metaGroupID: None => 14
30070 - OLD Loki Electronics - Dissolution Sequencer (Depricated Subsystems) metaGroupID: None => 14
30072 - OLD Loki Electronics - Emergent Locus Analyzer (Depricated Subsystems) metaGroupID: None => 14
30078 - OLD Legion Propulsion - Fuel Catalyst (Depricated Subsystems) metaGroupID: None => 14
30080 - OLD Legion Propulsion - Wake Limiter (Depricated Subsystems) metaGroupID: None => 14
30082 - OLD Legion Propulsion - Interdiction Nullifier (Depricated Subsystems) metaGroupID: None => 14
30088 - OLD Tengu Propulsion - Gravitational Capacitor (Depricated Subsystems) metaGroupID: None => 14
30090 - OLD Tengu Propulsion - Fuel Catalyst (Depricated Subsystems) metaGroupID: None => 14
30092 - OLD Tengu Propulsion - Interdiction Nullifier (Depricated Subsystems) metaGroupID: None => 14
30098 - OLD Proteus Propulsion - Localized Injectors (Depricated Subsystems) metaGroupID: None => 14
30100 - OLD Proteus Propulsion - Gravitational Capacitor (Depricated Subsystems) metaGroupID: None => 14
30102 - OLD Proteus Propulsion - Interdiction Nullifier (Depricated Subsystems) metaGroupID: None => 14
30108 - OLD Loki Propulsion - Intercalated Nanofibers (Depricated Subsystems) metaGroupID: None => 14
30110 - OLD Loki Propulsion - Fuel Catalyst (Depricated Subsystems) metaGroupID: None => 14
30112 - OLD Loki Propulsion - Interdiction Nullifier (Depricated Subsystems) metaGroupID: None => 14
30118 - OLD Legion Offensive - Assault Optimization (Depricated Subsystems) metaGroupID: None => 14
30119 - OLD Legion Offensive - Liquid Crystal Magnifiers (Depricated Subsystems) metaGroupID: None => 14
30120 - OLD Legion Offensive - Covert Reconfiguration (Depricated Subsystems) metaGroupID: None => 14
30123 - OLD Tengu Offensive - Rifling Launcher Pattern (Depricated Subsystems) metaGroupID: None => 14
30124 - OLD Tengu Offensive - Magnetic Infusion Basin (Depricated Subsystems) metaGroupID: None => 14
30125 - OLD Tengu Offensive - Covert Reconfiguration (Depricated Subsystems) metaGroupID: None => 14
30128 - OLD Proteus Offensive - Hybrid Propulsion Armature (Depricated Subsystems) metaGroupID: None => 14
30129 - OLD Proteus Offensive - Drone Synthesis Projector (Depricated Subsystems) metaGroupID: None => 14
30130 - OLD Proteus Offensive - Covert Reconfiguration (Depricated Subsystems) metaGroupID: None => 14
30133 - OLD Loki Offensive - Projectile Scoping Array (Depricated Subsystems) metaGroupID: None => 14
30134 - OLD Loki Offensive - Hardpoint Efficiency Configuration (Depricated Subsystems) metaGroupID: None => 14
30135 - OLD Loki Offensive - Covert Reconfiguration (Depricated Subsystems) metaGroupID: None => 14
30141 - OLD Tengu Engineering - Augmented Capacitor Reservoir (Depricated Subsystems) metaGroupID: None => 14
30143 - OLD Tengu Engineering - Capacitor Regeneration Matrix (Depricated Subsystems) metaGroupID: None => 14
30145 - OLD Tengu Engineering - Supplemental Coolant Injector (Depricated Subsystems) metaGroupID: None => 14
30151 - OLD Proteus Engineering - Augmented Capacitor Reservoir (Depricated Subsystems) metaGroupID: None => 14
30153 - OLD Proteus Engineering - Capacitor Regeneration Matrix (Depricated Subsystems) metaGroupID: None => 14
30155 - OLD Proteus Engineering - Supplemental Coolant Injector (Depricated Subsystems) metaGroupID: None => 14
30161 - OLD Loki Engineering - Augmented Capacitor Reservoir (Depricated Subsystems) metaGroupID: None => 14
30163 - OLD Loki Engineering - Capacitor Regeneration Matrix (Depricated Subsystems) metaGroupID: None => 14
30165 - OLD Loki Engineering - Supplemental Coolant Injector (Depricated Subsystems) metaGroupID: None => 14
30171 - OLD Legion Engineering - Augmented Capacitor Reservoir (Depricated Subsystems) metaGroupID: None => 14
30173 - OLD Legion Engineering - Capacitor Regeneration Matrix (Depricated Subsystems) metaGroupID: None => 14
30175 - OLD Legion Engineering - Supplemental Coolant Injector (Depricated Subsystems) metaGroupID: None => 14
30342 - Civilian Thermal Dissipation Field (Shield Hardener) Required Thermodynamics Level: None => 1.0
30420 - Civilian EM Ward Field (Shield Hardener) Required Thermodynamics Level: None => 1.0
30422 - Civilian Explosive Deflection Field (Shield Hardener) Required Thermodynamics Level: None => 1.0
30424 - Civilian Kinetic Deflection Field (Shield Hardener) Required Thermodynamics Level: None => 1.0
30832 - Relic Analyzer II (Data Miners) metaGroupID: None => 2
30834 - Data Analyzer II (Data Miners) metaGroupID: None => 2
30836 - Salvager II (Salvager) metaGroupID: None => 2
31003 - Small Anti-EM Pump II (Rig Armor) metaGroupID: None => 2
31005 - Medium Anti-EM Pump II (Rig Armor) metaGroupID: None => 2
31007 - Capital Anti-EM Pump II (Rig Armor) metaGroupID: None => 2
31015 - Small Anti-Explosive Pump II (Rig Armor) metaGroupID: None => 2
31017 - Medium Anti-Explosive Pump II (Rig Armor) metaGroupID: None => 2
31019 - Capital Anti-Explosive Pump II (Rig Armor) metaGroupID: None => 2
31027 - Small Anti-Kinetic Pump II (Rig Armor) metaGroupID: None => 2
31029 - Medium Anti-Kinetic Pump II (Rig Armor) metaGroupID: None => 2
31031 - Capital Anti-Kinetic Pump II (Rig Armor) metaGroupID: None => 2
31039 - Small Anti-Thermal Pump II (Rig Armor) metaGroupID: None => 2
31041 - Medium Anti-Thermal Pump II (Rig Armor) metaGroupID: None => 2
31043 - Capital Anti-Thermal Pump II (Rig Armor) metaGroupID: None => 2
31049 - Capital Auxiliary Nano Pump II (Rig Armor) metaGroupID: None => 2
31051 - Small Auxiliary Nano Pump II (Rig Armor) metaGroupID: None => 2
31053 - Medium Auxiliary Nano Pump II (Rig Armor) metaGroupID: None => 2
31057 - Small Trimark Armor Pump II (Rig Armor) metaGroupID: None => 2
31059 - Medium Trimark Armor Pump II (Rig Armor) metaGroupID: None => 2
31061 - Capital Trimark Armor Pump II (Rig Armor) metaGroupID: None => 2
31069 - Small Nanobot Accelerator II (Rig Armor) metaGroupID: None => 2
31071 - Medium Nanobot Accelerator II (Rig Armor) metaGroupID: None => 2
31077 - Small Remote Repair Augmentor II (Rig Armor) metaGroupID: None => 2
31079 - Medium Remote Repair Augmentor II (Rig Armor) metaGroupID: None => 2
31081 - Capital Remote Repair Augmentor II (Rig Armor) metaGroupID: None => 2
31089 - Small Salvage Tackle II (Rig Resource Processing) metaGroupID: None => 2
31091 - Medium Salvage Tackle II (Rig Resource Processing) metaGroupID: None => 2
31093 - Capital Salvage Tackle II (Rig Resource Processing) metaGroupID: None => 2
31111 - Small Auxiliary Thrusters II (Rig Navigation) metaGroupID: None => 2
31113 - Medium Auxiliary Thrusters II (Rig Navigation) metaGroupID: None => 2
31115 - Capital Auxiliary Thrusters II (Rig Navigation) metaGroupID: None => 2
31123 - Small Cargohold Optimization II (Rig Navigation) metaGroupID: None => 2
31125 - Medium Cargohold Optimization II (Rig Navigation) metaGroupID: None => 2
31127 - Capital Cargohold Optimization II (Rig Navigation) metaGroupID: None => 2
31135 - Small Dynamic Fuel Valve II (Rig Navigation) metaGroupID: None => 2
31137 - Medium Dynamic Fuel Valve II (Rig Navigation) metaGroupID: None => 2
31139 - Capital Dynamic Fuel Valve II (Rig Navigation) metaGroupID: None => 2
31147 - Small Engine Thermal Shielding II (Rig Navigation) metaGroupID: None => 2
31149 - Medium Engine Thermal Shielding II (Rig Navigation) metaGroupID: None => 2
31151 - Capital Engine Thermal Shielding II (Rig Navigation) metaGroupID: None => 2
31165 - Small Hyperspatial Velocity Optimizer II (Rig Navigation) metaGroupID: None => 2
31167 - Medium Hyperspatial Velocity Optimizer II (Rig Navigation) metaGroupID: None => 2
31169 - Capital Hyperspatial Velocity Optimizer II (Rig Navigation) metaGroupID: None => 2
31171 - Small Low Friction Nozzle Joints II (Rig Navigation) metaGroupID: None => 2
31173 - Medium Low Friction Nozzle Joints II (Rig Navigation) metaGroupID: None => 2
31175 - Capital Low Friction Nozzle Joints II (Rig Navigation) metaGroupID: None => 2
31183 - Small Polycarbon Engine Housing II (Rig Navigation) metaGroupID: None => 2
31185 - Medium Polycarbon Engine Housing II (Rig Navigation) metaGroupID: None => 2
31187 - Capital Polycarbon Engine Housing II (Rig Navigation) metaGroupID: None => 2
31195 - Small Warp Core Optimizer II (Rig Navigation) metaGroupID: None => 2
31197 - Medium Warp Core Optimizer II (Rig Navigation) metaGroupID: None => 2
31199 - Capital Warp Core Optimizer II (Rig Navigation) metaGroupID: None => 2
31207 - Small Emission Scope Sharpener II (Rig Scanning) metaGroupID: None => 2
31209 - Medium Emission Scope Sharpener II (Rig Scanning) metaGroupID: None => 2
31211 - Capital Emission Scope Sharpener II (Rig Scanning) metaGroupID: None => 2
31220 - Small Gravity Capacitor Upgrade II (Rig Scanning) metaGroupID: None => 2
31222 - Medium Gravity Capacitor Upgrade II (Rig Scanning) metaGroupID: None => 2
31224 - Capital Gravity Capacitor Upgrade II (Rig Scanning) metaGroupID: None => 2
31232 - Small Liquid Cooled Electronics II (Rig Core) metaGroupID: None => 2
31234 - Medium Liquid Cooled Electronics II (Rig Core) metaGroupID: None => 2
31236 - Capital Liquid Cooled Electronics II (Rig Core) metaGroupID: None => 2
31244 - Small Memetic Algorithm Bank II (Rig Scanning) metaGroupID: None => 2
31246 - Medium Memetic Algorithm Bank II (Rig Scanning) metaGroupID: None => 2
31248 - Capital Memetic Algorithm Bank II (Rig Scanning) metaGroupID: None => 2
31256 - Small Signal Disruption Amplifier II (Rig Electronic Systems) metaGroupID: None => 2
31258 - Medium Signal Disruption Amplifier II (Rig Electronic Systems) metaGroupID: None => 2
31260 - Capital Signal Disruption Amplifier II (Rig Electronic Systems) metaGroupID: None => 2
31268 - Small Inverted Signal Field Projector II (Rig Electronic Systems) metaGroupID: None => 2
31270 - Medium Inverted Signal Field Projector II (Rig Electronic Systems) metaGroupID: None => 2
31272 - Capital Inverted Signal Field Projector II (Rig Electronic Systems) metaGroupID: None => 2
31280 - Small Ionic Field Projector II (Rig Targeting) metaGroupID: None => 2
31282 - Medium Ionic Field Projector II (Rig Targeting) metaGroupID: None => 2
31284 - Capital Ionic Field Projector II (Rig Targeting) metaGroupID: None => 2
31292 - Small Particle Dispersion Augmentor II (Rig Electronic Systems) metaGroupID: None => 2
31294 - Medium Particle Dispersion Augmentor II (Rig Electronic Systems) metaGroupID: None => 2
31296 - Capital Particle Dispersion Augmentor II (Rig Electronic Systems) metaGroupID: None => 2
31304 - Small Particle Dispersion Projector II (Rig Electronic Systems) metaGroupID: None => 2
31306 - Medium Particle Dispersion Projector II (Rig Electronic Systems) metaGroupID: None => 2
31308 - Capital Particle Dispersion Projector II (Rig Electronic Systems) metaGroupID: None => 2
31316 - Small Signal Focusing Kit II (Rig Scanning) metaGroupID: None => 2
31318 - Medium Signal Focusing Kit II (Rig Scanning) metaGroupID: None => 2
31320 - Capital Signal Focusing Kit II (Rig Scanning) metaGroupID: None => 2
31328 - Small Targeting System Subcontroller II (Rig Targeting) metaGroupID: None => 2
31330 - Medium Targeting System Subcontroller II (Rig Targeting) metaGroupID: None => 2
31332 - Capital Targeting System Subcontroller II (Rig Targeting) metaGroupID: None => 2
31340 - Small Targeting Systems Stabilizer II (Rig Electronic Systems) metaGroupID: None => 2
31342 - Medium Targeting Systems Stabilizer II (Rig Electronic Systems) metaGroupID: None => 2
31344 - Capital Targeting Systems Stabilizer II (Rig Electronic Systems) metaGroupID: None => 2
31352 - Small Tracking Diagnostic Subroutines II (Rig Electronic Systems) metaGroupID: None => 2
31354 - Medium Tracking Diagnostic Subroutines II (Rig Electronic Systems) metaGroupID: None => 2
31356 - Capital Tracking Diagnostic Subroutines II (Rig Electronic Systems) metaGroupID: None => 2
31364 - Small Ancillary Current Router II (Rig Core) metaGroupID: None => 2
31366 - Medium Ancillary Current Router II (Rig Core) metaGroupID: None => 2
31368 - Capital Ancillary Current Router II (Rig Core) metaGroupID: None => 2
31376 - Small Capacitor Control Circuit II (Rig Core) metaGroupID: None => 2
31378 - Medium Capacitor Control Circuit II (Rig Core) metaGroupID: None => 2
31380 - Capital Capacitor Control Circuit II (Rig Core) metaGroupID: None => 2
31388 - Small Egress Port Maximizer II (Rig Core) metaGroupID: None => 2
31390 - Medium Egress Port Maximizer II (Rig Core) metaGroupID: None => 2
31392 - Capital Egress Port Maximizer II (Rig Core) metaGroupID: None => 2
31400 - Small Powergrid Subroutine Maximizer II (Rig Core) metaGroupID: None => 2
31402 - Medium Powergrid Subroutine Maximizer II (Rig Core) metaGroupID: None => 2
31404 - Capital Powergrid Subroutine Maximizer II (Rig Core) metaGroupID: None => 2
31412 - Small Semiconductor Memory Cell II (Rig Core) metaGroupID: None => 2
31414 - Medium Semiconductor Memory Cell II (Rig Core) metaGroupID: None => 2
31416 - Capital Semiconductor Memory Cell II (Rig Core) metaGroupID: None => 2
31424 - Small Algid Energy Administrations Unit II (Rig Energy Weapon) metaGroupID: None => 2
31426 - Medium Algid Energy Administrations Unit II (Rig Energy Weapon) metaGroupID: None => 2
31428 - Capital Algid Energy Administrations Unit II (Rig Energy Weapon) metaGroupID: None => 2
31436 - Small Energy Ambit Extension II (Rig Energy Weapon) metaGroupID: None => 2
31438 - Medium Energy Ambit Extension II (Rig Energy Weapon) metaGroupID: None => 2
31440 - Capital Energy Ambit Extension II (Rig Energy Weapon) metaGroupID: None => 2
31448 - Small Energy Burst Aerator II (Rig Energy Weapon) metaGroupID: None => 2
31450 - Medium Energy Burst Aerator II (Rig Energy Weapon) metaGroupID: None => 2
31452 - Capital Energy Burst Aerator II (Rig Energy Weapon) metaGroupID: None => 2
31460 - Small Energy Collision Accelerator II (Rig Energy Weapon) metaGroupID: None => 2
31462 - Medium Energy Collision Accelerator II (Rig Energy Weapon) metaGroupID: None => 2
31464 - Capital Energy Collision Accelerator II (Rig Energy Weapon) metaGroupID: None => 2
31472 - Small Energy Discharge Elutriation II (Rig Energy Weapon) metaGroupID: None => 2
31474 - Medium Energy Discharge Elutriation II (Rig Energy Weapon) metaGroupID: None => 2
31476 - Capital Energy Discharge Elutriation II (Rig Energy Weapon) metaGroupID: None => 2
31484 - Small Energy Locus Coordinator II (Rig Energy Weapon) metaGroupID: None => 2
31486 - Medium Energy Locus Coordinator II (Rig Energy Weapon) metaGroupID: None => 2
31488 - Capital Energy Locus Coordinator II (Rig Energy Weapon) metaGroupID: None => 2
31496 - Small Energy Metastasis Adjuster II (Rig Energy Weapon) metaGroupID: None => 2
31498 - Medium Energy Metastasis Adjuster II (Rig Energy Weapon) metaGroupID: None => 2
31500 - Capital Energy Metastasis Adjuster II (Rig Energy Weapon) metaGroupID: None => 2
31508 - Small Algid Hybrid Administrations Unit II (Rig Hybrid Weapon) metaGroupID: None => 2
31510 - Medium Algid Hybrid Administrations Unit II (Rig Hybrid Weapon) metaGroupID: None => 2
31512 - Capital Algid Hybrid Administrations Unit II (Rig Hybrid Weapon) metaGroupID: None => 2
31520 - Small Hybrid Ambit Extension II (Rig Hybrid Weapon) metaGroupID: None => 2
31522 - Medium Hybrid Ambit Extension II (Rig Hybrid Weapon) metaGroupID: None => 2
31524 - Capital Hybrid Ambit Extension II (Rig Hybrid Weapon) metaGroupID: None => 2
31532 - Small Hybrid Burst Aerator II (Rig Hybrid Weapon) metaGroupID: None => 2
31534 - Medium Hybrid Burst Aerator II (Rig Hybrid Weapon) metaGroupID: None => 2
31536 - Capital Hybrid Burst Aerator II (Rig Hybrid Weapon) metaGroupID: None => 2
31544 - Small Hybrid Collision Accelerator II (Rig Hybrid Weapon) metaGroupID: None => 2
31546 - Medium Hybrid Collision Accelerator II (Rig Hybrid Weapon) metaGroupID: None => 2
31548 - Capital Hybrid Collision Accelerator II (Rig Hybrid Weapon) metaGroupID: None => 2
31556 - Small Hybrid Discharge Elutriation II (Rig Hybrid Weapon) metaGroupID: None => 2
31558 - Medium Hybrid Discharge Elutriation II (Rig Hybrid Weapon) metaGroupID: None => 2
31560 - Capital Hybrid Discharge Elutriation II (Rig Hybrid Weapon) metaGroupID: None => 2
31568 - Small Hybrid Locus Coordinator II (Rig Hybrid Weapon) metaGroupID: None => 2
31570 - Medium Hybrid Locus Coordinator II (Rig Hybrid Weapon) metaGroupID: None => 2
31572 - Capital Hybrid Locus Coordinator II (Rig Hybrid Weapon) metaGroupID: None => 2
31580 - Small Hybrid Metastasis Adjuster II (Rig Hybrid Weapon) metaGroupID: None => 2
31582 - Medium Hybrid Metastasis Adjuster II (Rig Hybrid Weapon) metaGroupID: None => 2
31584 - Capital Hybrid Metastasis Adjuster II (Rig Hybrid Weapon) metaGroupID: None => 2
31592 - Small Bay Loading Accelerator II (Rig Launcher) metaGroupID: None => 2
31594 - Medium Bay Loading Accelerator II (Rig Launcher) metaGroupID: None => 2
31596 - Capital Bay Loading Accelerator II (Rig Launcher) metaGroupID: None => 2
31604 - Small Hydraulic Bay Thrusters II (Rig Launcher) metaGroupID: None => 2
31606 - Medium Hydraulic Bay Thrusters II (Rig Launcher) metaGroupID: None => 2
31614 - Small Rocket Fuel Cache Partition II (Rig Launcher) metaGroupID: None => 2
31616 - Medium Rocket Fuel Cache Partition II (Rig Launcher) metaGroupID: None => 2
31618 - Capital Rocket Fuel Cache Partition II (Rig Launcher) metaGroupID: None => 2
31626 - Small Warhead Calefaction Catalyst II (Rig Launcher) metaGroupID: None => 2
31628 - Medium Warhead Calefaction Catalyst II (Rig Launcher) metaGroupID: None => 2
31630 - Capital Warhead Calefaction Catalyst II (Rig Launcher) metaGroupID: None => 2
31638 - Small Warhead Flare Catalyst II (Rig Launcher) metaGroupID: None => 2
31640 - Medium Warhead Flare Catalyst II (Rig Launcher) metaGroupID: None => 2
31642 - Capital Warhead Flare Catalyst II (Rig Launcher) metaGroupID: None => 2
31650 - Small Warhead Rigor Catalyst II (Rig Launcher) metaGroupID: None => 2
31652 - Medium Warhead Rigor Catalyst II (Rig Launcher) metaGroupID: None => 2
31654 - Capital Warhead Rigor Catalyst II (Rig Launcher) metaGroupID: None => 2
31662 - Small Projectile Ambit Extension II (Rig Projectile Weapon) metaGroupID: None => 2
31664 - Medium Projectile Ambit Extension II (Rig Projectile Weapon) metaGroupID: None => 2
31666 - Capital Projectile Ambit Extension II (Rig Projectile Weapon) metaGroupID: None => 2
31674 - Small Projectile Burst Aerator II (Rig Projectile Weapon) metaGroupID: None => 2
31676 - Medium Projectile Burst Aerator II (Rig Projectile Weapon) metaGroupID: None => 2
31678 - Capital Projectile Burst Aerator II (Rig Projectile Weapon) metaGroupID: None => 2
31686 - Small Projectile Collision Accelerator II (Rig Projectile Weapon) metaGroupID: None => 2
31688 - Medium Projectile Collision Accelerator II (Rig Projectile Weapon) metaGroupID: None => 2
31690 - Capital Projectile Collision Accelerator II (Rig Projectile Weapon) metaGroupID: None => 2
31698 - Small Projectile Locus Coordinator II (Rig Projectile Weapon) metaGroupID: None => 2
31700 - Medium Projectile Locus Coordinator II (Rig Projectile Weapon) metaGroupID: None => 2
31702 - Capital Projectile Locus Coordinator II (Rig Projectile Weapon) metaGroupID: None => 2
31710 - Small Projectile Metastasis Adjuster II (Rig Projectile Weapon) metaGroupID: None => 2
31712 - Medium Projectile Metastasis Adjuster II (Rig Projectile Weapon) metaGroupID: None => 2
31714 - Capital Projectile Metastasis Adjuster II (Rig Projectile Weapon) metaGroupID: None => 2
31722 - Small Anti-EM Screen Reinforcer II (Rig Shield) metaGroupID: None => 2
31724 - Medium Anti-EM Screen Reinforcer II (Rig Shield) metaGroupID: None => 2
31726 - Capital Anti-EM Screen Reinforcer II (Rig Shield) metaGroupID: None => 2
31734 - Small Anti-Explosive Screen Reinforcer II (Rig Shield) metaGroupID: None => 2
31736 - Medium Anti-Explosive Screen Reinforcer II (Rig Shield) metaGroupID: None => 2
31738 - Capital Anti-Explosive Screen Reinforcer II (Rig Shield) metaGroupID: None => 2
31746 - Small Anti-Kinetic Screen Reinforcer II (Rig Shield) metaGroupID: None => 2
31748 - Medium Anti-Kinetic Screen Reinforcer II (Rig Shield) metaGroupID: None => 2
31750 - Capital Anti-Kinetic Screen Reinforcer II (Rig Shield) metaGroupID: None => 2
31758 - Small Anti-Thermal Screen Reinforcer II (Rig Shield) metaGroupID: None => 2
31760 - Medium Anti-Thermal Screen Reinforcer II (Rig Shield) metaGroupID: None => 2
31762 - Capital Anti-Thermal Screen Reinforcer II (Rig Shield) metaGroupID: None => 2
31770 - Small Core Defense Capacitor Safeguard II (Rig Shield) metaGroupID: None => 2
31772 - Medium Core Defense Capacitor Safeguard II (Rig Shield) metaGroupID: None => 2
31774 - Capital Core Defense Capacitor Safeguard II (Rig Shield) metaGroupID: None => 2
31782 - Small Core Defense Charge Economizer II (Rig Shield) metaGroupID: None => 2
31784 - Medium Core Defense Charge Economizer II (Rig Shield) metaGroupID: None => 2
31786 - Capital Core Defense Charge Economizer II (Rig Shield) metaGroupID: None => 2
31794 - Small Core Defense Field Extender II (Rig Shield) metaGroupID: None => 2
31796 - Medium Core Defense Field Extender II (Rig Shield) metaGroupID: None => 2
31798 - Capital Core Defense Field Extender II (Rig Shield) metaGroupID: None => 2
31810 - Small Core Defense Field Purger II (Rig Shield) metaGroupID: None => 2
31812 - Medium Core Defense Field Purger II (Rig Shield) metaGroupID: None => 2
31814 - Capital Core Defense Field Purger II (Rig Shield) metaGroupID: None => 2
31822 - Small Core Defense Operational Solidifier II (Rig Shield) metaGroupID: None => 2
31824 - Medium Core Defense Operational Solidifier II (Rig Shield) metaGroupID: None => 2
31826 - Capital Core Defense Operational Solidifier II (Rig Shield) metaGroupID: None => 2
32029 - Small Drone Control Range Augmentor II (Rig Drones) metaGroupID: None => 2
32031 - Medium Drone Control Range Augmentor II (Rig Drones) metaGroupID: None => 2
32037 - Small Drone Durability Enhancer II (Rig Drones) metaGroupID: None => 2
32039 - Medium Drone Durability Enhancer II (Rig Drones) metaGroupID: None => 2
32045 - Small Drone Mining Augmentor II (Rig Drones) metaGroupID: None => 2
32047 - Medium Drone Mining Augmentor II (Rig Drones) metaGroupID: None => 2
32053 - Small Drone Repair Augmentor II (Rig Drones) metaGroupID: None => 2
32055 - Medium Drone Repair Augmentor II (Rig Drones) metaGroupID: None => 2
32061 - Small Drone Speed Augmentor II (Rig Drones) metaGroupID: None => 2
32063 - Medium Drone Speed Augmentor II (Rig Drones) metaGroupID: None => 2
32073 - Small Drone Scope Chip II (Rig Drones) metaGroupID: None => 2
32075 - Medium Drone Scope Chip II (Rig Drones) metaGroupID: None => 2
32085 - Small Sentry Damage Augmentor II (Rig Drones) metaGroupID: None => 2
32087 - Medium Sentry Damage Augmentor II (Rig Drones) metaGroupID: None => 2
32093 - Small Stasis Drone Augmentor II (Rig Drones) metaGroupID: None => 2
32095 - Medium Stasis Drone Augmentor II (Rig Drones) metaGroupID: None => 2
32395 - Atma Aulato's Falcon (Agents in Space) graphicID: 20614 => 11863
32467 - Civilian Small Remote Shield Booster (Remote Shield Booster) metaGroupID: None => 1
32469 - Civilian Small Remote Armor Repairer (Remote Armor Repairer) metaGroupID: None => 1
32811 - Miasmos Amastris Edition (Industrial) metaGroupID: None => 4
33079 - Hematos (Corvette) Meta Level: 0.0 => 7.0
metaGroupID: None => 4.0
33081 - Taipan (Corvette) Meta Level: 0.0 => 7.0
metaGroupID: None => 4.0
33083 - Violator (Corvette) Meta Level: 0.0 => 7.0
metaGroupID: None => 4.0
33197 - Scan Acquisition Array II (Scanning Upgrade Time) metaGroupID: None => 2
33199 - Scan Pinpointing Array II (Scanning Upgrade) metaGroupID: None => 2
33201 - Scan Rangefinding Array II (Scanning Upgrade) metaGroupID: None => 2
33272 - Survey Probe Launcher II (Survey Probe Launcher) metaGroupID: None => 2
33279 - Capital Drone Control Range Augmentor II (Rig Drones) metaGroupID: None => 2
33283 - Capital Drone Durability Enhancer II (Rig Drones) metaGroupID: None => 2
33287 - Capital Drone Mining Augmentor II (Rig Drones) metaGroupID: None => 2
33291 - Capital Drone Repair Augmentor II (Rig Drones) metaGroupID: None => 2
33295 - Capital Drone Scope Chip II (Rig Drones) metaGroupID: None => 2
33298 - Capital Drone Speed Augmentor II (Rig Drones) metaGroupID: None => 2
33301 - Capital Hydraulic Bay Thrusters II (Rig Launcher) metaGroupID: None => 2
33305 - Capital Processor Overclocking Unit II (Rig Core) metaGroupID: None => 2
33309 - Capital Sentry Damage Augmentor II (Rig Drones) metaGroupID: None => 2
33313 - Capital Stasis Drone Augmentor II (Rig Drones) metaGroupID: None => 2
33440 - 'Arbalest' Rapid Heavy Missile Launcher I (Missile Launcher Rapid Heavy) metaGroupID: None => 1
33441 - 'Limos' Rapid Heavy Missile Launcher I (Missile Launcher Rapid Heavy) metaGroupID: None => 1
33442 - 'Malkuth' Rapid Heavy Missile Launcher I (Missile Launcher Rapid Heavy) metaGroupID: None => 1
33450 - Rapid Heavy Missile Launcher II (Missile Launcher Rapid Heavy) metaGroupID: None => 2
33466 - YO-5000 Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) metaGroupID: None => 1
33520 - 'Wetu' Mobile Depot (Mobile Depot) metaGroupID: None => 1
33522 - 'Yurt' Mobile Depot (Mobile Depot) metaGroupID: None => 1
33581 - Small Mobile 'Hybrid' Siphon Unit (Mobile Siphon Unit) metaGroupID: None => 1
33583 - Small Mobile 'Rote' Siphon Unit (Mobile Siphon Unit) metaGroupID: None => 1
33697 - Prospect (Expedition Frigate) metaGroupID: None => 2
33700 - 'Packrat' Mobile Tractor Unit (Mobile Tractor Unit) metaGroupID: None => 1
33702 - 'Magpie' Mobile Tractor Unit (Mobile Tractor Unit) metaGroupID: None => 1
33708 - Heavy Hull Maintenance Bot II (Logistic Drone) metaGroupID: None => 2
33710 - Medium Hull Maintenance Bot II (Logistic Drone) metaGroupID: None => 2
33712 - Light Hull Maintenance Bot II (Logistic Drone) metaGroupID: None => 2
33824 - Omnidirectional Tracking Enhancer II (Drone Tracking Enhancer) metaGroupID: None => 2
33892 - Small Transverse Bulkhead II (Rig Armor) metaGroupID: None => 2
33896 - Medium Transverse Bulkhead II (Rig Armor) metaGroupID: None => 2
33900 - Large Transverse Bulkhead II (Rig Armor) metaGroupID: None => 2
33904 - Capital Transverse Bulkhead II (Rig Armor) metaGroupID: None => 2
33983 - Experimental Hyperspatial Accelerator (Warp Accelerator) metaGroupID: None => 1
33985 - Prototype Hyperspatial Accelerator (Warp Accelerator) metaGroupID: None => 1
34124 - Experimental Jump Drive Economizer (Jump Drive Economizer) metaGroupID: None => 1
34126 - Prototype Jump Drive Economizer (Jump Drive Economizer) metaGroupID: None => 1
34260 - Surgical Warp Disrupt Probe (Interdiction Probe) metaGroupID: None => 1
34264 - Focused Void Bomb (Bomb Energy) metaGroupID: None => 1
34272 - Polarized Small Focused Pulse Laser (Energy Weapon) metaGroupID: None => 2
34274 - Polarized Heavy Pulse Laser (Energy Weapon) metaGroupID: None => 2
34276 - Polarized Mega Pulse Laser (Energy Weapon) metaGroupID: None => 2
34278 - Polarized Light Neutron Blaster (Hybrid Weapon) metaGroupID: None => 2
34280 - Polarized Heavy Neutron Blaster (Hybrid Weapon) metaGroupID: None => 2
34282 - Polarized Neutron Blaster Cannon (Hybrid Weapon) metaGroupID: None => 2
34284 - Polarized 200mm AutoCannon (Projectile Weapon) metaGroupID: None => 2
34286 - Polarized 425mm AutoCannon (Projectile Weapon) metaGroupID: None => 2
34288 - Polarized 800mm Repeating Cannon (Projectile Weapon) metaGroupID: None => 2
34290 - Polarized Rocket Launcher (Missile Launcher Rocket) metaGroupID: None => 2
34292 - Polarized Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) metaGroupID: None => 2
34294 - Polarized Torpedo Launcher (Missile Launcher Torpedo) metaGroupID: None => 2
34595 - Entosis Link II (Entosis Link) metaGroupID: None => 2
35656 - 10MN Y-S8 Compact Afterburner (Propulsion Module) metaGroupID: None => 1
35657 - 100MN Y-S8 Compact Afterburner (Propulsion Module) metaGroupID: None => 1
35658 - 5MN Quad LiF Restrained Microwarpdrive (Propulsion Module) metaGroupID: None => 1
35659 - 50MN Y-T8 Compact Microwarpdrive (Propulsion Module) metaGroupID: None => 1
35660 - 50MN Quad LiF Restrained Microwarpdrive (Propulsion Module) metaGroupID: None => 1
35661 - 500MN Y-T8 Compact Microwarpdrive (Propulsion Module) metaGroupID: None => 1
35662 - 500MN Quad LiF Restrained Microwarpdrive (Propulsion Module) metaGroupID: None => 1
35771 - Missile Guidance Enhancer II (Missile Guidance Enhancer) metaGroupID: None => 2
35774 - Pro-Nav Compact Missile Guidance Enhancer (Missile Guidance Enhancer) metaGroupID: None => 1
35789 - Astro-Inertial Compact Missile Guidance Computer (Missile Guidance Computer) metaGroupID: None => 1
35790 - Missile Guidance Computer II (Missile Guidance Computer) metaGroupID: None => 2
37135 - Endurance (Expedition Frigate) metaGroupID: None => 2
37147 - Standup M-Set Basic Medium Ship Manufacturing Material Efficiency II (Structure Engineering Rig M - Basic Medium Ship ME) metaGroupID: None => 2
37149 - Standup M-Set Drone and Fighter Manufacturing Time Efficiency II (Structure Engineering Rig M - Drone and Fighter TE) metaGroupID: None => 2
37151 - Standup M-Set Ammunition Manufacturing Time Efficiency II (Structure Engineering Rig M - Ammunition TE) metaGroupID: None => 2
37152 - Standup M-Set Basic Large Ship Manufacturing Material Efficiency II (Structure Engineering Rig M - Basic Large Ship ME) metaGroupID: None => 2
37153 - Standup M-Set Basic Medium Ship Manufacturing Time Efficiency II (Structure Engineering Rig M - Basic Medium Ship TE) metaGroupID: None => 2
37155 - Standup M-Set Basic Small Ship Manufacturing Material Efficiency II (Structure Engineering Rig M - Basic Small Ship ME) metaGroupID: None => 2
37157 - Standup M-Set Drone and Fighter Manufacturing Material Efficiency II (Structure Engineering Rig M - Drone and Fighter ME) metaGroupID: None => 2
37159 - Standup M-Set Ammunition Manufacturing Material Efficiency II (Structure Engineering Rig M - Ammunition ME) metaGroupID: None => 2
37161 - Standup M-Set Equipment Manufacturing Time Efficiency II (Structure Engineering Rig M - Equipment TE) metaGroupID: None => 2
37163 - Standup M-Set Basic Small Ship Manufacturing Time Efficiency II (Structure Engineering Rig M - Basic Small Ship TE) metaGroupID: None => 2
37165 - Standup L-Set Ammunition Manufacturing Efficiency II (Structure Engineering Rig L - Ammunition Efficiency) metaGroupID: None => 2
37167 - Standup L-Set Basic Large Ship Manufacturing Efficiency II (Structure Engineering Rig L - Basic Large Ship Efficiency) metaGroupID: None => 2
37169 - Standup L-Set Advanced Large Ship Manufacturing Efficiency II (Structure Engineering Rig L - Advanced Large Ship Efficiency) metaGroupID: None => 2
37171 - Standup L-Set Equipment Manufacturing Efficiency II (Structure Engineering Rig L - Equipment Efficiency) metaGroupID: None => 2
37172 - Standup L-Set Capital Ship Manufacturing Efficiency II (Structure Engineering Rig L - Capital Ship Efficiency) metaGroupID: None => 2
37175 - Standup L-Set Advanced Component Manufacturing Efficiency II (Structure Engineering Rig L - Advanced Component Efficiency) metaGroupID: None => 2
37179 - Standup XL-Set Equipment and Consumable Manufacturing Efficiency II (Structure Engineering Rig XL - Equipment and Consumable Efficiency) metaGroupID: None => 2
37181 - Standup XL-Set Ship Manufacturing Efficiency II (Structure Engineering Rig XL - Ship Efficiency) metaGroupID: None => 2
37182 - Standup XL-Set Laboratory Optimization II (Structure Engineering Rig XL - Laboratory Optimization) metaGroupID: None => 2
37217 - Standup M-Set Missile Precision II (Structure Combat Rig M - Missile Application) metaGroupID: None => 2
37219 - Standup M-Set Energy Neutralizer Projection II (Structure Combat Rig M - Energy Neutralizer Projection) metaGroupID: None => 2
37221 - Standup M-Set Missile Projection II (Structure Combat Rig M - Missile Projection) metaGroupID: None => 2
37223 - Standup M-Set Energy Neutralizer Economy II (Structure Combat Rig M - Energy Neutralizer Cap Reduction) metaGroupID: None => 2
37229 - Standup M-Set Electronic Warfare Projection II (Structure Combat Rig M - EW projection) metaGroupID: None => 2
37231 - Standup M-Set Electronic Warfare Economy II (Structure Combat Rig M - EW Cap Reduction) metaGroupID: None => 2
37233 - Standup M-Set Structure Target Multiplexing II (Structure Combat Rig M - Max Targets) metaGroupID: None => 2
37235 - Standup M-Set Enhanced Targeting System II (Structure Combat Rig M - Boosted Sensors) metaGroupID: None => 2
37249 - Standup L-Set Missile Flight Processor II (Structure Combat Rig L - Missile Application and Projection) metaGroupID: None => 2
37251 - Standup L-Set Energy Neutralizer Feedback Control II (Structure Combat Rig L - Energy Neutralizer Projection and Cap Reduction) metaGroupID: None => 2
37255 - Standup L-Set EW Expert System II (Structure Combat Rig L - EW Projection and Cap Reduction) metaGroupID: None => 2
37257 - Standup L-Set Bomb Aimer II (Structure Combat Rig L - AoE Launcher Application and Projection) metaGroupID: None => 2
37259 - Standup L-Set Point Defense Battery Control II (Structure Combat Rig L - Point Defense Battery Application and Projection) metaGroupID: None => 2
37261 - Standup L-Set Target Acquisition Array II (Structure Combat Rig L - Max Targets and Sensor Boosting) metaGroupID: None => 2
37269 - Standup XL-Set Missile Fire Control Computer II (Structure Combat Rig XL - Missile and AoE Missile) metaGroupID: None => 2
37273 - Standup XL-Set EW and Emissions Co-ordinator II (Structure Combat Rig XL - Energy Neutralizer and EW) metaGroupID: None => 2
37275 - Standup XL-Set Extinction Level Weapons Suite II (Structure Combat Rig XL - Doomsday and Targeting) metaGroupID: None => 2
37281 - OLD M-Set HS Materials Reclamation II (OLD Structure Resource Rig M - HS Ore Reprocessing) metaGroupID: None => 2
37283 - OLD L-Set Ore Grading Processor II (OLD Structure Resource Rig L - Ore Reprocessing) metaGroupID: None => 2
37285 - OLD XL-Set Reprocessing Monitor II (OLD Structure Resource Rig XL - Reprocessing) metaGroupID: None => 2
37292 - Rapid Torpedo Launcher II (Missile Launcher Rapid Torpedo) metaGroupID: None => 2
37294 - XL Torpedo Launcher II (Missile Launcher XL Torpedo) metaGroupID: None => 2
37295 - XL Cruise Missile Launcher II (Missile Launcher XL Cruise) metaGroupID: None => 2
37296 - Quad Mega Pulse Laser II (Energy Weapon) metaGroupID: None => 2
37297 - Modulated Compact Quad Mega Pulse Laser (Energy Weapon) metaGroupID: None => 1
37298 - Dual Giga Pulse Laser II (Energy Weapon) metaGroupID: None => 2
37299 - Dual Giga Beam Laser II (Energy Weapon) metaGroupID: None => 2
37300 - Triple Neutron Blaster Cannon II (Hybrid Weapon) metaGroupID: None => 2
37301 - Regulated Compact Triple Neutron Blaster Cannon (Hybrid Weapon) metaGroupID: None => 1
37302 - Ion Siege Blaster II (Hybrid Weapon) metaGroupID: None => 2
37303 - Dual 1000mm Railgun II (Hybrid Weapon) metaGroupID: None => 2
37304 - Quad 800mm Repeating Cannon II (Projectile Weapon) metaGroupID: None => 2
37305 - Compact Carbine Quad 800mm Repeating Cannon (Projectile Weapon) metaGroupID: None => 1
37306 - Hexa 2500mm Repeating Cannon II (Projectile Weapon) metaGroupID: None => 2
37307 - Quad 3500mm Siege Artillery II (Projectile Weapon) metaGroupID: None => 2
37451 - Ice Mining Laser II (Mining Laser) metaGroupID: None => 2
37457 - Deacon (Logistics Frigate) metaGroupID: None => 2
37458 - Kirin (Logistics Frigate) metaGroupID: None => 2
37459 - Thalia (Logistics Frigate) metaGroupID: None => 2
37460 - Scalpel (Logistics Frigate) metaGroupID: None => 2
37480 - Bifrost (Command Destroyer) metaGroupID: None => 2
37481 - Pontifex (Command Destroyer) metaGroupID: None => 2
37482 - Stork (Command Destroyer) metaGroupID: None => 2
37483 - Magus (Command Destroyer) metaGroupID: None => 2
37544 - Highstroke Scoped Guidance Disruptor (Weapon Disruptor) metaGroupID: None => 1
37545 - A-211 Enduring Guidance Disruptor (Weapon Disruptor) metaGroupID: None => 1
37546 - Guidance Disruptor II (Weapon Disruptor) metaGroupID: None => 2
37608 - Pitfall Compact Warp Disruption Field Generator (Warp Disrupt Field Generator) metaGroupID: None => 1
37610 - Clutch Restrained Warp Disruption Field Generator (Warp Disrupt Field Generator) metaGroupID: None => 1
37611 - M-36 Enduring Warp Disruption Field Generator (Warp Disrupt Field Generator) metaGroupID: None => 1
40307 - Noir. Modified Entosis Link (Entosis Link) metaGroupID: None => 1
40308 - Spectre Fleet's Modified Entosis Link (Entosis Link) metaGroupID: None => 1
40309 - Affirmative. Modified Entosis Link (Entosis Link) metaGroupID: None => 1
40310 - Pandemic SPHERE Modified Entosis Link (Entosis Link) metaGroupID: None => 1
40349 - 25000mm Crystalline Carbonide Restrained Plates (Armor Reinforcer) metaGroupID: None => 1
40350 - 25000mm Rolled Tungsten Compact Plates (Armor Reinforcer) metaGroupID: None => 1
40351 - 25000mm Steel Plates II (Armor Reinforcer) metaGroupID: None => 2
40355 - Capital Azeotropic Restrained Shield Extender (Shield Extender) metaGroupID: None => 1
40356 - Capital F-S9 Regolith Compact Shield Extender (Shield Extender) metaGroupID: None => 1
40357 - Capital Shield Extender II (Shield Extender) metaGroupID: None => 2
40552 - Equite II (Light Fighter) metaGroupID: None => 2
40553 - Gram II (Light Fighter) metaGroupID: None => 2
40554 - Locust II (Light Fighter) metaGroupID: None => 2
40555 - Satyr II (Light Fighter) metaGroupID: None => 2
40556 - Templar II (Light Fighter) metaGroupID: None => 2
40557 - Dragonfly II (Light Fighter) metaGroupID: None => 2
40558 - Firbolg II (Light Fighter) metaGroupID: None => 2
40559 - Einherji II (Light Fighter) metaGroupID: None => 2
40560 - Ametat II (Heavy Fighter) metaGroupID: None => 2
40561 - Malleus II (Heavy Fighter) metaGroupID: None => 2
40562 - Antaeus II (Heavy Fighter) metaGroupID: None => 2
40563 - Cyclops II (Heavy Fighter) metaGroupID: None => 2
40564 - Gungnir II (Heavy Fighter) metaGroupID: None => 2
40565 - Tyrfing II (Heavy Fighter) metaGroupID: None => 2
40566 - Termite II (Heavy Fighter) metaGroupID: None => 2
40567 - Mantis II (Heavy Fighter) metaGroupID: None => 2
40568 - Cenobite II (Support Fighter) metaGroupID: None => 2
40569 - Scarab II (Support Fighter) metaGroupID: None => 2
40570 - Siren II (Support Fighter) metaGroupID: None => 2
40571 - Dromi II (Support Fighter) metaGroupID: None => 2
40573 - Support Fighters (Drones) Level: 1.0 => 0.0
40660 - Capital Gremlin Compact Energy Neutralizer (Energy Neutralizer) metaGroupID: None => 1
40661 - Capital Infectious Scoped Energy Neutralizer (Energy Neutralizer) metaGroupID: None => 1
40662 - Capital Energy Neutralizer II (Energy Neutralizer) metaGroupID: None => 2
40666 - Capital Ghoul Compact Energy Nosferatu (Energy Nosferatu) metaGroupID: None => 1
40667 - Capital Knave Scoped Energy Nosferatu (Energy Nosferatu) metaGroupID: None => 1
40668 - Capital Energy Nosferatu II (Energy Nosferatu) metaGroupID: None => 2
40715 - Capital Implacable Compact Emergency Hull Energizer (Damage Control) metaGroupID: None => 1
40716 - Capital Indefatigable Enduring Emergency Hull Energizer (Damage Control) metaGroupID: None => 1
40717 - Capital Emergency Hull Energizer II (Damage Control) metaGroupID: None => 2
40720 - Capital Implacable Compact Emergency Hull Energizer Blueprint (Damage Control Blueprint) metaGroupID: None => 1
40721 - Capital Indefatigable Enduring Emergency Hull Energizer Blueprint (Damage Control Blueprint) metaGroupID: None => 1
40722 - Capital Emergency Hull Energizer II Blueprint (Damage Control Blueprint) metaGroupID: None => 2
40731 - Heavy Fleeting Compact Warp Disruptor (Warp Scrambler) metaGroupID: None => 1
40732 - Heavy J5 Enduring Warp Disruptor (Warp Scrambler) metaGroupID: None => 1
40733 - Heavy Faint Scoped Warp Disruptor (Warp Scrambler) metaGroupID: None => 1
40734 - Heavy Warp Disruptor II (Warp Scrambler) metaGroupID: None => 2
40752 - Heavy Initiated Compact Warp Scrambler (Warp Scrambler) metaGroupID: None => 1
40754 - Heavy J5b Enduring Warp Scrambler (Warp Scrambler) metaGroupID: None => 1
40756 - Heavy Faint Epsilon Scoped Warp Scrambler (Warp Scrambler) metaGroupID: None => 1
40758 - Heavy Warp Scrambler II (Warp Scrambler) metaGroupID: None => 2
41031 - AML Compact Omnidirectional Tracking Link (Drone Tracking Modules) metaGroupID: None => 1
41032 - Denny Enduring Omnidirectional Tracking Link (Drone Tracking Modules) metaGroupID: None => 1
41033 - N-JM Compact Omnidirectional Tracking Enhancer (Drone Tracking Enhancer) metaGroupID: None => 1
41034 - AE-K Compact Drone Damage Amplifier (Drone Damage Modules) metaGroupID: None => 1
41054 - Heavy Gunnar Compact Stasis Grappler (Stasis Grappler) metaGroupID: None => 1
41055 - Heavy Karelin Scoped Stasis Grappler (Stasis Grappler) metaGroupID: None => 1
41056 - Heavy Jigoro Enduring Stasis Grappler (Stasis Grappler) metaGroupID: None => 1
41057 - Heavy Stasis Grappler II (Stasis Grappler) metaGroupID: None => 2
41063 - Modal Enduring Quad Mega Pulse Laser (Energy Weapon) metaGroupID: None => 1
41064 - Anode Scoped Quad Mega Pulse Laser (Energy Weapon) metaGroupID: None => 1
41065 - Afocal Precise Quad Mega Pulse Laser (Energy Weapon) metaGroupID: None => 1
41076 - Modal Enduring Triple Neutron Blaster Cannon (Hybrid Weapon) metaGroupID: None => 1
41077 - Anode Scoped Triple Neutron Blaster Cannon (Hybrid Weapon) metaGroupID: None => 1
41078 - Limited Precise Triple Neutron Blaster Cannon (Hybrid Weapon) metaGroupID: None => 1
41080 - Ample Gallium Quad 800mm Repeating Cannon (Projectile Weapon) metaGroupID: None => 1
41081 - Scout Scoped Quad 800mm Repeating Cannon (Projectile Weapon) metaGroupID: None => 1
41082 - Prototype Precise Quad 800mm Repeating Cannon (Projectile Weapon) metaGroupID: None => 1
41099 - Modulated Compact Dual Giga Pulse Laser (Energy Weapon) metaGroupID: None => 1
41100 - Modal Enduring Dual Giga Pulse Laser (Energy Weapon) metaGroupID: None => 1
41101 - Anode Scoped Dual Giga Pulse Laser (Energy Weapon) metaGroupID: None => 1
41102 - Afocal Precise Dual Giga Pulse Laser (Energy Weapon) metaGroupID: None => 1
41114 - Modulated Compact Dual Giga Beam Laser (Energy Weapon) metaGroupID: None => 1
41115 - Modal Enduring Dual Giga Beam Laser (Energy Weapon) metaGroupID: None => 1
41116 - Anode Scoped Dual Giga Beam Laser (Energy Weapon) metaGroupID: None => 1
41117 - Afocal Precise Dual Giga Beam Laser (Energy Weapon) metaGroupID: None => 1
41126 - Regulated Compact Ion Siege Blaster (Hybrid Weapon) metaGroupID: None => 1
41127 - Modal Enduring Ion Siege Blaster (Hybrid Weapon) metaGroupID: None => 1
41128 - Anode Scoped Ion Siege Blaster (Hybrid Weapon) metaGroupID: None => 1
41129 - Limited Precise Ion Siege Blaster (Hybrid Weapon) metaGroupID: None => 1
41138 - Carbide Compact Dual 1000mm Railgun (Hybrid Weapon) metaGroupID: None => 1
41139 - Compressed Enduring Dual 1000mm Railgun (Hybrid Weapon) metaGroupID: None => 1
41140 - Scout Scoped Dual 1000mm Railgun (Hybrid Weapon) metaGroupID: None => 1
41141 - Prototype Precise Dual 1000mm Railgun (Hybrid Weapon) metaGroupID: None => 1
41150 - Carbine Compact Hexa 2500mm Repeating Cannon (Projectile Weapon) metaGroupID: None => 1
41151 - Gallium Ample Hexa 2500mm Repeating Cannon (Projectile Weapon) Capacity: 10.0 => 11.5
metaGroupID: None => 1
41152 - Scout Scoped Hexa 2500mm Repeating Cannon (Projectile Weapon) metaGroupID: None => 1
41153 - Prototype Precise Hexa 2500mm Repeating Cannon (Projectile Weapon) metaGroupID: None => 1
41156 - Carbide Compact Quad 3500mm Siege Artillery (Projectile Weapon) metaGroupID: None => 1
41157 - Gallium Ample Quad 3500mm Siege Artillery (Projectile Weapon) metaGroupID: None => 1
41158 - Scout Scoped Quad 3500mm Siege Artillery (Projectile Weapon) metaGroupID: None => 1
41159 - Prototype Precise Quad 3500mm Siege Artillery (Projectile Weapon) metaGroupID: None => 1
41175 - Arbalest Compact XL Cruise Missile Launcher (Missile Launcher XL Cruise) metaGroupID: None => 1
41176 - TE-2100 Ample XL Cruise Missile Launcher (Missile Launcher XL Cruise) metaGroupID: None => 1
41180 - Arbalest Compact XL Torpedo Launcher (Missile Launcher XL Torpedo) metaGroupID: None => 1
41181 - TE-2100 Ample XL Torpedo Launcher (Missile Launcher XL Torpedo) metaGroupID: None => 1
41223 - Arbalest Compact Rapid Torpedo Launcher (Missile Launcher Rapid Torpedo) metaGroupID: None => 1
41224 - TE-2100 Ample Rapid Torpedo Launcher (Missile Launcher Rapid Torpedo) metaGroupID: None => 1
41237 - 10000MN Y-S8 Compact Afterburner (Propulsion Module) metaGroupID: None => 1
41238 - 10000MN Monopropellant Enduring Afterburner (Propulsion Module) metaGroupID: None => 1
41239 - 10000MN Afterburner II (Propulsion Module) metaGroupID: None => 2
41250 - 50000MN Y-T8 Compact Microwarpdrive (Propulsion Module) metaGroupID: None => 1
41251 - 50000MN Quad LiF Restrained Microwarpdrive (Propulsion Module) metaGroupID: None => 1
41252 - 50000MN Cold-Gas Enduring Microwarpdrive (Propulsion Module) metaGroupID: None => 1
41253 - 50000MN Microwarpdrive II (Propulsion Module) metaGroupID: None => 2
41270 - Scourge Javelin XL Torpedo (Advanced XL Torpedo) metaGroupID: None => 2
41271 - Scourge Rage XL Torpedo (Advanced XL Torpedo) metaGroupID: None => 2
41272 - Nova Javelin XL Torpedo (Advanced XL Torpedo) metaGroupID: None => 2
41273 - Nova Rage XL Torpedo (Advanced XL Torpedo) metaGroupID: None => 2
41274 - Mjolnir Javelin XL Torpedo (Advanced XL Torpedo) metaGroupID: None => 2
41275 - Mjolnir Rage XL Torpedo (Advanced XL Torpedo) metaGroupID: None => 2
41276 - Inferno Javelin XL Torpedo (Advanced XL Torpedo) metaGroupID: None => 2
41277 - Inferno Rage XL Torpedo (Advanced XL Torpedo) metaGroupID: None => 2
41286 - Inferno Precision XL Cruise Missile (Advanced XL Cruise Missile) metaGroupID: None => 2
41287 - Inferno Fury XL Cruise Missile (Advanced XL Cruise Missile) metaGroupID: None => 2
41290 - Scourge Precision XL Cruise Missile (Advanced XL Cruise Missile) metaGroupID: None => 2
41291 - Scourge Fury XL Cruise Missile (Advanced XL Cruise Missile) metaGroupID: None => 2
41294 - Nova Fury XL Cruise Missile (Advanced XL Cruise Missile) metaGroupID: None => 2
41295 - Nova Precision XL Cruise Missile (Advanced XL Cruise Missile) metaGroupID: None => 2
41298 - Mjolnir Precision XL Cruise Missile (Advanced XL Cruise Missile) metaGroupID: None => 2
41299 - Mjolnir Fury XL Cruise Missile (Advanced XL Cruise Missile) metaGroupID: None => 2
41314 - Hail XL (Advanced Autocannon Ammo) metaGroupID: None => 2
41316 - Barrage XL (Advanced Autocannon Ammo) metaGroupID: None => 2
41318 - Tremor XL (Advanced Artillery Ammo) metaGroupID: None => 2
41320 - Quake XL (Advanced Artillery Ammo) metaGroupID: None => 2
41322 - Void XL (Advanced Blaster Charge) metaGroupID: None => 2
41324 - Null XL (Advanced Blaster Charge) metaGroupID: None => 2
41326 - Javelin XL (Advanced Railgun Charge) metaGroupID: None => 2
41328 - Spike XL (Advanced Railgun Charge) metaGroupID: None => 2
41330 - Scorch XL (Advanced Pulse Laser Crystal) metaGroupID: None => 2
41332 - Conflagration XL (Advanced Pulse Laser Crystal) metaGroupID: None => 2
41334 - Gleam XL (Advanced Beam Laser Crystal) metaGroupID: None => 2
41336 - Aurora XL (Advanced Beam Laser Crystal) metaGroupID: None => 2
41414 - Hermes Compact Fighter Support Unit (Fighter Support Unit) metaGroupID: None => 1
41415 - Fighter Support Unit II (Fighter Support Unit) metaGroupID: None => 2
41423 - OLD M-Set LNS Materials Reclamation II (OLD Structure Resource Rig M - LNS Ore Reprocessing) metaGroupID: None => 2
41425 - OLD M-Set I1 Materials Reclamation II (OLD Structure Resource Rig M - Ice 1 Reprocessing) metaGroupID: None => 2
41427 - OLD M-Set I2 Materials Reclamation II (OLD Structure Resource Rig M - Ice 2 Reprocessing) metaGroupID: None => 2
41429 - OLD L-Set Ice Grading Processor II (OLD Structure Resource Rig L - Ice Reprocessing) metaGroupID: None => 2
41463 - Capital I-ax Enduring Remote Armor Repairer (Remote Armor Repairer) metaGroupID: None => 1
41464 - Capital Coaxial Compact Remote Armor Repairer (Remote Armor Repairer) metaGroupID: None => 1
41465 - Capital Solace Scoped Remote Armor Repairer (Remote Armor Repairer) metaGroupID: None => 1
41466 - Capital Remote Armor Repairer II (Remote Armor Repairer) metaGroupID: None => 2
41469 - Capital Asymmetric Enduring Remote Shield Booster (Remote Shield Booster) metaGroupID: None => 1
41470 - Capital Murky Compact Remote Shield Booster (Remote Shield Booster) metaGroupID: None => 1
41471 - Capital S95a Scoped Remote Shield Booster (Remote Shield Booster) metaGroupID: None => 1
41475 - Capital Remote Hull Repairer II (Remote Hull Repairer) metaGroupID: None => 2
41485 - Capital Compact Pb-Acid Cap Battery (Capacitor Battery) metaGroupID: None => 1
41486 - Capital Cap Battery II (Capacitor Battery) metaGroupID: None => 2
41492 - Capital F-RX Compact Capacitor Booster (Capacitor Booster) metaGroupID: None => 1
41493 - Capital Capacitor Booster II (Capacitor Booster) metaGroupID: None => 2
41498 - Capital I-a Enduring Armor Repairer (Armor Repair Unit) metaGroupID: None => 1
41499 - Capital ACM Compact Armor Repairer (Armor Repair Unit) metaGroupID: None => 1
41500 - Capital Armor Repairer II (Armor Repair Unit) metaGroupID: None => 2
41505 - Capital C-5L Compact Shield Booster (Shield Booster) metaGroupID: None => 1
41506 - Capital Clarity Ward Enduring Shield Booster (Shield Booster) metaGroupID: None => 1
41507 - Capital Shield Booster II (Shield Booster) metaGroupID: None => 2
41512 - Capital I-b Enduring Hull Repairer (Hull Repair Unit) metaGroupID: None => 1
41513 - Capital IEF Compact Hull Repairer (Hull Repair Unit) metaGroupID: None => 1
41514 - Capital Hull Repairer II (Hull Repair Unit) metaGroupID: None => 2
41525 - Capital Flex Armor Hardener II (Flex Armor Hardener) metaGroupID: None => 2
41528 - Capital Flex Shield Hardener II (Flex Shield Hardener) metaGroupID: None => 2
41565 - Capital Radiative Scoped Remote Capacitor Transmitter (Remote Capacitor Transmitter) metaGroupID: None => 1
41566 - Capital Inductive Compact Remote Capacitor Transmitter (Remote Capacitor Transmitter) metaGroupID: None => 1
42685 - Sunesis (Destroyer) certificateTemplate: None => 233
42692 - Circadian Seeker (Tutorial Seekers) Missile Damage Bonus: 0.1 => 0.07
42693 - Circadian Seeker (Tutorial Seekers) Maximum Velocity: 320.0 => 450.0
Orbit Velocity: 150.0 => 200.0
42890 - Industrial Core II (Siege Module) metaGroupID: None => 2
43551 - Mining Foreman Burst II (Command Burst) metaGroupID: None => 2
43552 - Armor Command Burst II (Command Burst) metaGroupID: None => 2
43554 - Information Command Burst II (Command Burst) metaGroupID: None => 2
43555 - Shield Command Burst II (Command Burst) metaGroupID: None => 2
43556 - Skirmish Command Burst II (Command Burst) metaGroupID: None => 2
43700 - Ice Harvesting Drone II (Mining Drone) metaGroupID: None => 2
43705 - Standup XL-Set Structure and Component Manufacturing Efficiency II (Structure Engineering Rig XL - Structure and Component Efficiency) metaGroupID: None => 2
43708 - Standup L-Set Advanced Small Ship Manufacturing Efficiency II (Structure Engineering Rig L - Advanced Small Ship Efficiency) metaGroupID: None => 2
43711 - Standup L-Set Advanced Medium Ship Manufacturing Efficiency II (Structure Engineering Rig L - Advanced Medium Ship Efficiency) metaGroupID: None => 2
43713 - Standup L-Set Drone and Fighter Manufacturing Efficiency II (Structure Engineering Rig L - Drone and Fighter Efficiency) metaGroupID: None => 2
43715 - Standup L-Set Basic Small Ship Manufacturing Efficiency II (Structure Engineering Rig L - Basic Small Ship Efficiency) metaGroupID: None => 2
43717 - Standup L-Set Basic Medium Ship Manufacturing Efficiency II (Structure Engineering Rig L - Basic Medium Ship Efficiency) metaGroupID: None => 2
43719 - Standup L-Set Basic Capital Component Manufacturing Efficiency II (Structure Engineering Rig L - Basic Capital Component Efficiency) metaGroupID: None => 2
43721 - Standup L-Set Structure Manufacturing Efficiency II (Structure Engineering Rig L - Structure Efficiency) metaGroupID: None => 2
43723 - Standup L-Set Invention Optimization II (Structure Engineering Rig L - Invention Optimization) metaGroupID: None => 2
43725 - Standup L-Set ME Research Optimization II (Structure Engineering Rig L - ME Research Optimization) metaGroupID: None => 2
43727 - Standup L-Set TE Research Optimization II (Structure Engineering Rig L - TE Research Optimization) metaGroupID: None => 2
43730 - Standup L-Set Blueprint Copy Optimization II (Structure Engineering Rig L - Blueprint Copy Optimization) metaGroupID: None => 2
43734 - Standup M-Set Basic Large Ship Manufacturing Time Efficiency II (Structure Engineering Rig M - Basic Large Ship TE) metaGroupID: None => 2
43854 - Standup M-Set Advanced Small Ship Manufacturing Material Efficiency II (Structure Engineering Rig M - Advanced Small Ship ME) metaGroupID: None => 2
43857 - Standup M-Set Advanced Small Ship Manufacturing Time Efficiency II (Structure Engineering Rig M - Advanced Small Ship TE) metaGroupID: None => 2
43859 - Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency II (Structure Engineering Rig M - Advanced Medium Ship ME) metaGroupID: None => 2
43861 - Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency II (Structure Engineering Rig M - Advanced Medium Ship TE) metaGroupID: None => 2
43863 - Standup M-Set Advanced Large Ship Manufacturing Material Efficiency II (Structure Engineering Rig M - Advanced Large Ship ME) metaGroupID: None => 2
43864 - Standup M-Set Advanced Large Ship Manufacturing Time Efficiency II (Structure Engineering Rig M - Advanced Large Ship TE) metaGroupID: None => 2
43866 - Standup M-Set Advanced Component Manufacturing Material Efficiency II (Structure Engineering Rig M - Advanced Component ME) metaGroupID: None => 2
43868 - Standup M-Set Advanced Component Manufacturing Time Efficiency II (Structure Engineering Rig M - Advanced Component TE) metaGroupID: None => 2
43871 - Standup M-Set Basic Capital Component Manufacturing Material Efficiency II (Structure Engineering Rig M - Basic Capital Component ME) metaGroupID: None => 2
43873 - Standup M-Set Basic Capital Component Manufacturing Time Efficiency II (Structure Engineering Rig M - Basic Capital Component TE) metaGroupID: None => 2
43874 - Standup M-Set Structure Manufacturing Material Efficiency II (Structure Engineering Rig M - Structure ME) metaGroupID: None => 2
43877 - Standup M-Set Structure Manufacturing Time Efficiency II (Structure Engineering Rig M - Structure TE) metaGroupID: None => 2
43878 - Standup M-Set Invention Cost Optimization II (Structure Engineering Rig M - Invention Cost Optimization) metaGroupID: None => 2
43881 - Standup M-Set Invention Accelerator II (Structure Engineering Rig M - Invention Accelerator) metaGroupID: None => 2
43882 - Standup M-Set ME Research Accelerator II (Structure Engineering Rig M - ME Research Accelerator) metaGroupID: None => 2
43884 - Standup M-Set ME Research Cost Optimization II (Structure Engineering Rig M - ME Research Cost Optimization) metaGroupID: None => 2
43886 - Standup M-Set TE Research Cost Optimization II (Structure Engineering Rig M - TE Research Cost Optimization) metaGroupID: None => 2
43888 - Standup M-Set TE Research Accelerator II (Structure Engineering Rig M - TE Research Accelerator) metaGroupID: None => 2
43890 - Standup M-Set Blueprint Copy Cost Optimization II (Structure Engineering Rig M - Blueprint Copy Cost Optimization) metaGroupID: None => 2
43892 - Standup M-Set Blueprint Copy Accelerator II (Structure Engineering Rig M - Blueprint Copy Accelerator) metaGroupID: None => 2
43921 - Standup M-Set Equipment Manufacturing Material Efficiency II (Structure Engineering Rig M - Equipment ME) metaGroupID: None => 2
45528 - Marshal Blueprint (Battleship Blueprint) Tech Level: None => 2
45586 - Legion Defensive - Covert Reconfiguration (Defensive Systems) metaGroupID: None => 14
45587 - Legion Defensive - Augmented Plating (Defensive Systems) metaGroupID: None => 14
45588 - Legion Defensive - Nanobot Injector (Defensive Systems) metaGroupID: None => 14
45589 - Tengu Defensive - Covert Reconfiguration (Defensive Systems) metaGroupID: None => 14
45590 - Tengu Defensive - Supplemental Screening (Defensive Systems) metaGroupID: None => 14
45591 - Tengu Defensive - Amplification Node (Defensive Systems) metaGroupID: None => 14
45592 - Proteus Defensive - Covert Reconfiguration (Defensive Systems) metaGroupID: None => 14
45593 - Proteus Defensive - Augmented Plating (Defensive Systems) metaGroupID: None => 14
45594 - Proteus Defensive - Nanobot Injector (Defensive Systems) metaGroupID: None => 14
45595 - Loki Defensive - Covert Reconfiguration (Defensive Systems) metaGroupID: None => 14
45596 - Loki Defensive - Augmented Durability (Defensive Systems) metaGroupID: None => 14
45597 - Loki Defensive - Adaptive Defense Node (Defensive Systems) metaGroupID: None => 14
45598 - Legion Offensive - Liquid Crystal Magnifiers (Offensive Systems) metaGroupID: None => 14
45600 - Legion Offensive - Support Processor (Offensive Systems) metaGroupID: None => 14
45602 - Tengu Offensive - Magnetic Infusion Basin (Offensive Systems) metaGroupID: None => 14
45603 - Tengu Offensive - Support Processor (Offensive Systems) metaGroupID: None => 14
45604 - Proteus Offensive - Hybrid Encoding Platform (Offensive Systems) metaGroupID: None => 14
45606 - Proteus Offensive - Support Processor (Offensive Systems) metaGroupID: None => 14
45607 - Loki Offensive - Projectile Scoping Array (Offensive Systems) metaGroupID: None => 14
45609 - Loki Offensive - Support Processor (Offensive Systems) metaGroupID: None => 14
45610 - Legion Propulsion - Interdiction Nullifier (Propulsion Systems) metaGroupID: None => 14
45612 - Legion Propulsion - Wake Limiter (Propulsion Systems) metaGroupID: None => 14
45613 - Tengu Propulsion - Interdiction Nullifier (Propulsion Systems) metaGroupID: None => 14
45615 - Tengu Propulsion - Fuel Catalyst (Propulsion Systems) metaGroupID: None => 14
45616 - Proteus Propulsion - Interdiction Nullifier (Propulsion Systems) metaGroupID: None => 14
45618 - Proteus Propulsion - Localized Injectors (Propulsion Systems) metaGroupID: None => 14
45619 - Loki Propulsion - Interdiction Nullifier (Propulsion Systems) metaGroupID: None => 14
45621 - Loki Propulsion - Wake Limiter (Propulsion Systems) metaGroupID: None => 14
45622 - Legion Core - Dissolution Sequencer (Core Systems) metaGroupID: None => 14
45624 - Legion Core - Energy Parasitic Complex (Core Systems) metaGroupID: None => 14
45625 - Tengu Core - Electronic Efficiency Gate (Core Systems) metaGroupID: None => 14
45627 - Tengu Core - Obfuscation Manifold (Core Systems) metaGroupID: None => 14
45628 - Proteus Core - Electronic Efficiency Gate (Core Systems) metaGroupID: None => 14
45630 - Proteus Core - Friction Extension Processor (Core Systems) metaGroupID: None => 14
45631 - Loki Core - Dissolution Sequencer (Core Systems) metaGroupID: None => 14
45633 - Loki Core - Immobility Drivers (Core Systems) metaGroupID: None => 14
46001 - Agency 'Hardshell' TB3 Dose I (Booster) Repair Bonus: 3.0 => None
Armor Repair Bonus: None => 3.0
46002 - Agency 'Hardshell' TB5 Dose II (Booster) Repair Bonus: 5.0 => None
Armor Repair Bonus: None => 5.0
46003 - Agency 'Hardshell' TB7 Dose III (Booster) Repair Bonus: 7.0 => None
Armor Repair Bonus: None => 7.0
46261 - Circadian Seeker (Tutorial Seekers) Maximum Velocity: 320.0 => 250.0
Orbit Velocity: 150.0 => 100.0
46324 - Standup M-Set Moon Drilling Efficiency II (Structure Drilling Rig M - Efficiency) metaGroupID: None => 2
46326 - Standup M-Set Moon Drilling Stability II (Structure Drilling Rig M - Stability) metaGroupID: None => 2
46328 - Standup L-Set Moon Drilling Proficiency II (Structure Drilling Rig L - Proficiency) metaGroupID: None => 2
46356 - Ubiquitous Moon Ore Mining Crystal II (Mining Crystal) metaGroupID: None => 2
46366 - Common Moon Ore Mining Crystal II (Mining Crystal) metaGroupID: None => 2
46368 - Uncommon Moon Ore Mining Crystal II (Mining Crystal) metaGroupID: None => 2
46370 - Rare Moon Ore Mining Crystal II (Mining Crystal) metaGroupID: None => 2
46372 - Exceptional Moon Ore Mining Crystal II (Mining Crystal) metaGroupID: None => 2
46485 - Standup M-Set Composite Reactor Time Efficiency II (Structure Composite Reactor Rig M - TE) metaGroupID: None => 2
46487 - Standup M-Set Composite Reactor Material Efficiency II (Structure Composite Reactor Rig M - ME) metaGroupID: None => 2
46489 - Standup M-Set Hybrid Reactor Time Efficiency II (Structure Hybrid Reactor Rig M - TE) metaGroupID: None => 2
46491 - Standup M-Set Hybrid Reactor Material Efficiency II (Structure Hybrid Reactor Rig M - ME) metaGroupID: None => 2
46493 - Standup M-Set Biochemical Reactor Time Efficiency II (Structure Biochemical Reactor Rig M - TE) metaGroupID: None => 2
46495 - Standup M-Set Biochemical Reactor Material Efficiency II (Structure Biochemical Reactor Rig M - ME) metaGroupID: None => 2
46497 - Standup L-Set Reactor Efficiency II (Structure Reactor Rig L - Efficiency) metaGroupID: None => 2
46634 - Standup M-Set Asteroid Ore Grading Processor II (Structure Resource Rig M - Asteroid Ore Reprocessing) metaGroupID: None => 2
46636 - Standup M-Set Ice Grading Processor II (Structure Resource Rig M - Ice Reprocessing) metaGroupID: None => 2
46638 - Standup M-Set Moon Ore Grading Processor II (Structure Resource Rig M - Moon Ore Reprocessing) metaGroupID: None => 2
46640 - Standup L-Set Reprocessing Monitor II (Structure Resource Rig L - Reprocessing) metaGroupID: None => 2
46642 - Standup XL-Set Reprocessing Monitor II (Structure Resource Rig XL - Reprocessing) metaGroupID: None => 2
47031 - Women's Empyrean Dragons Jacket (Outer) Gender: None => 3.0
47032 - Men's Empyrean Dragons Jacket (Outer) Gender: None => 1.0
47134 - Standup Cenobite II (Support Fighter) metaGroupID: None => 2
47135 - Standup Scarab II (Support Fighter) metaGroupID: None => 2
47136 - Standup Siren II (Support Fighter) metaGroupID: None => 2
47137 - Standup Dromi II (Support Fighter) metaGroupID: None => 2
47141 - Standup Templar II (Light Fighter) metaGroupID: None => 2
47142 - Standup Dragonfly II (Light Fighter) metaGroupID: None => 2
47143 - Standup Firbolg II (Light Fighter) metaGroupID: None => 2
47144 - Standup Einherji II (Light Fighter) metaGroupID: None => 2
47148 - Standup Equite II (Light Fighter) metaGroupID: None => 2
47149 - Standup Locust II (Light Fighter) metaGroupID: None => 2
47150 - Standup Satyr II (Light Fighter) metaGroupID: None => 2
47151 - Standup Gram II (Light Fighter) metaGroupID: None => 2
47188 - Men's Caldari 'Patriot' T-Shirt (Tops) marketGroupID: 1406 => 1398
47189 - Women's Caldari 'Patriot' T-Shirt (Tops) marketGroupID: 1398 => 1406
47194 - ♦ test_drone_damage (♦ Frigate)
Click to toggle showing the 12 attributes.Structure Hitpoints: 156.0 => 300.0
Optimal Range: 2000.0 => 2625.0
Damage Modifier: 1.56 => 3.96
Explosive damage: 20.0 => 0.0
Thermal damage: 0.0 => 20.0
Turret Tracking: 4.0 => 2.175
Maximum Locked Targets: 4.0 => 8.0
gfxTurretID: 485.0 => None
Shield Capacity: 120.0 => 75.0
Armor Hitpoints: 108.0 => 135.0
Shield recharge time: 125000.0 => 400000.0
entityBracketColour: 2.0 => None
47195 - ♦ test_drone_logi (♦ Frigate)
Click to toggle showing the 20 attributes.Structure Hitpoints: 60.0 => 150.0
Shield Bonus: 20.0 => None
Armor Hitpoints Repaired: None => 17.5
Maximum Locked Targets: 4.0 => 8.0
RADAR Sensor Strength: 0.0 => 7.5
Ladar Sensor Strength: 12.0 => 7.5
Magnetometric Sensor Strength: 0.0 => 7.5
Gravimetric Sensor Strength: 0.0 => 7.5
Shield Capacity: 120.0 => 75.0
Armor Hitpoints: 60.0 => 112.5
Signature Radius: 24.0 => 25.0
Capacitor Warfare Resistance: 0.75 => None
behaviorRemoteArmorRepairDuration: None => 5000.0
behaviorRemoteArmorRepairRange: None => 6250.0
behaviorRemoteArmorRepairFalloff: None => 0.0
behaviorRemoteArmorRepairDischarge: None => 0.0
behaviorRemoteShieldBoostDuration: 5000.0 => None
behaviorRemoteShieldBoostRange: 5000.0 => None
behaviorRemoteShieldBoostFalloff: 10000.0 => None
behaviorRemoteShieldBoostDischarge: 0.0 => None
47198 - ♦ test_boss (♦ Battleship)
Click to toggle showing the 54 attributes.Mass: 11400000.0 => 21000000.0
Structure Hitpoints: 1300.0 => 10625.0
Maximum Velocity: 964.0 => 120.2803932
Rate of fire: 2551.5 => 4349.7
Optimal Range: 1350.0 => 7500.0
Capacitor Recharge time: 133801.0 => 825000.0
Damage Modifier: 3.98475 => 36.98346094
Inertia Modifier: 0.28434 => 0.084645
Maximum Targeting Range: 59375.0 => 87500.0
Neutralization Amount: 330.0 => None
Structure Kinetic Damage Resistance: 0.4355 => 0.402
Structure Thermal Damage Resistance: 0.4355 => 0.402
Structure Explosive Damage Resistance: 0.4355 => 0.402
Structure EM Damage Resistance: 0.4355 => 0.402
EM damage: None => 0.0
Explosive damage: 80.0 => 0.0
Kinetic damage: 16.0 => 20.0
Thermal damage: None => 12.0
Accuracy falloff : 17737.0 => 10000.0
Turret Tracking: 48.576 => 6.9
Volume: 80000.0 => 1010000.0
radius: 110.0 => 350.0
Maximum Locked Targets: 5.0 => 7.0
Ladar Sensor Strength: 15.6 => 0.0
Magnetometric Sensor Strength: 0.0 => 26.4
gfxTurretID: 9127.0 => 3154.0
gfxBoosterID: 394.0 => 395.0
Shield Capacity: 5462.5 => 9000.0
Armor Hitpoints: 1625.0 => 33459.25
Armor EM Damage Resistance: 0.35 => 0.249492002
Armor Explosive Damage Resistance: 0.7875 => 0.272726349
Armor Kinetic Damage Resistance: 0.65625 => 0.324339602
Armor Thermal Damage Resistance: 0.56875 => 0.324339602
Shield EM Damage Resistance: 0.675 => 0.875
Shield Explosive Damage Resistance: 0.3375 => 0.4375
Shield Kinetic Damage Resistance: 0.405 => 0.525
Shield Thermal Damage Resistance: 0.54 => 0.7
Shield recharge time: 937500.0 => 1875000.0
Bounty: None => 0.0
Capacitor Capacity: 1500.0 => 7500.0
Signature Radius: 131.0 => 465.0
entityFactionLoss: 0.007 => 0.0
Scan Resolution: 400.0 => 112.5
behaviorWarpDisruptDuration: 5000.0 => None
behaviorWarpDisruptRange: 20000.0 => None
behaviorWarpDisruptDischarge: 18.75 => None
behaviorWarpDisruptStrength: 1.0 => None
behaviorEnergyNeutralizerDuration: 12000.0 => None
behaviorEnergyNeutralizerRange: 9000.0 => None
behaviorEnergyNeutralizerFalloff: 4500.0 => None
behaviorEnergyNeutralizerDischarge: 225.0 => None
graphicID: 47 => 1718
groupID: 1813 => 1814
soundID: None => 11
47269 - Damavik (Frigate)
Click to toggle showing the 91 attributes.Item Damage: None => 0.0
Mass: 1190000.0 => 950000.0
Structure Hitpoints: None => 500.0
Powergrid Output: None => 50.0
Low Slots: None => 4.0
Medium Slots: None => 2.0
High Slots: None => 3.0
Power Load: None => 0.0
powerToSpeed: None => 1.0
warpFactor: None => 0.0
Maximum Velocity: None => 350.0
Capacity: 135.0 => 213.0
CPU Output: None => 145.0
CPU Load: None => 0.0
Capacitor Recharge time: None => 212500.0
Inertia Modifier: None => 3.0
Maximum Targeting Range: None => 42000.0
Targeting Speed: None => 2000.0
Launcher Hardpoints: None => 0.0
Turret Hardpoints: None => 1.0
Structure Kinetic Damage Resistance: None => 0.67
Structure Thermal Damage Resistance: None => 0.67
Structure Explosive Damage Resistance: None => 0.67
Structure EM Damage Resistance: None => 0.67
mainColor: None => 16777215.0
maxPassengers: None => 12.0
uniformity: None => 1.0
warpCapacitorNeed: None => 2.24e-06
radius: 34.0 => 42.0
Primary Skill required: None => 47867.0
Maximum Locked Targets: None => 5.0
raceID: 4 => 135
RADAR Sensor Strength: None => 13.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
propulsionGraphicID: None => 394.0
gfxBoosterID: None => 394.0
Shield Capacity: None => 200.0
Armor Hitpoints: None => 720.0
Armor EM Damage Resistance: None => 0.5
Armor Explosive Damage Resistance: None => 0.8
Armor Kinetic Damage Resistance: None => 0.75
Armor Thermal Damage Resistance: None => 0.65
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.6
Shield Thermal Damage Resistance: None => 0.8
requiredSkill1Level: None => 1.0
Drone Capacity: None => 25.0
Tech Level: None => 1.0
Shield recharge time: None => 625000.0
Capacitor Capacity: None => 400.0
Shield Uniformity: None => 0.75
shipScanResistance: None => 0.0
armorUniformity: None => 0.75
structureUniformity: None => 1.0
Signature Radius: None => 32.0
Scan Resolution: None => 640.0
Warp Speed Multiplier: None => 5.0
Meta Level: None => 0.0
maxDirectionalVelocity: None => 3000.0
minTargetVelDmgMultiplier: None => 0.05
Calibration: None => 400.0
Rig Slots: None => 3.0
Upgrade Hardpoints: None => 3.0
heatCapacityHi: None => 100.0
heatDissipationRate: None => 0.01
heatDissipationRateHi: None => 0.01
heatDissipationRateLow: None => 0.01
heatCapacityMed: None => 100.0
heatCapacityLow: None => 100.0
heatGenerationMultiplier: None => 1.0
Heat Attenuation: None => 0.5
heatAttenuationMed: None => 0.5
heatAttenuationMed: None => 0.63
Drone Bandwidth: None => 15.0
Ship Warp Speed: None => 1.0
factionID: 500003 => 500026
Rig Size: None => 1.0
fwLpKill: None => 25.0
Color Scheme: None => 11313.0
published: False => True
shipBonusRole1: None => 100.0
shipBonusRole2: None => -50.0
Special Ability Bonus: None => 5.0
Special Ability Bonus: None => 7.5
basePrice: 0.0 => 1500000.0
certificateTemplate: 16 => 234
descriptionID: None => 535279
marketGroupID: 72 => 2426
47270 - Vedmak (Cruiser)
Click to toggle showing the 90 attributes.Item Damage: None => 0.0
Mass: 13150000.0 => 9530000.0
Structure Hitpoints: None => 2000.0
Powergrid Output: None => 1030.0
Low Slots: None => 6.0
Medium Slots: None => 4.0
High Slots: None => 4.0
Power Load: None => 0.0
powerToSpeed: None => 1.0
warpFactor: None => 0.0
Maximum Velocity: None => 240.0
Capacity: 480.0 => 533.0
CPU Output: None => 365.0
CPU Load: None => 0.0
Capacitor Recharge time: None => 526000.0
Inertia Modifier: None => 0.45
Maximum Targeting Range: None => 55000.0
Targeting Speed: None => 5000.0
Launcher Hardpoints: None => 0.0
Turret Hardpoints: None => 1.0
Structure Kinetic Damage Resistance: None => 0.67
Structure Thermal Damage Resistance: None => 0.67
Structure Explosive Damage Resistance: None => 0.67
Structure EM Damage Resistance: None => 0.67
mainColor: None => 16777215.0
maxPassengers: None => 500.0
uniformity: None => 1.0
warpCapacitorNeed: None => 8.13e-07
radius: 110.0 => 250.0
Primary Skill required: None => 47868.0
Maximum Locked Targets: None => 7.0
raceID: 4 => 135
RADAR Sensor Strength: None => 20.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
propulsionGraphicID: None => 394.0
gfxBoosterID: None => 394.0
Shield Capacity: None => 800.0
Armor Hitpoints: None => 3300.0
Armor EM Damage Resistance: None => 0.5
Armor Explosive Damage Resistance: None => 0.8
Armor Kinetic Damage Resistance: None => 0.75
Armor Thermal Damage Resistance: None => 0.65
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.6
Shield Thermal Damage Resistance: None => 0.8
requiredSkill1Level: None => 1.0
Drone Capacity: None => 75.0
Tech Level: None => 1.0
Shield recharge time: None => 1250000.0
Capacitor Capacity: None => 1500.0
Shield Uniformity: None => 0.75
armorUniformity: None => 0.75
structureUniformity: None => 1.0
Signature Radius: None => 110.0
Scan Resolution: None => 300.0
Warp Speed Multiplier: None => 3.0
Meta Level: None => 0.0
maxDirectionalVelocity: None => 2000.0
minTargetVelDmgMultiplier: None => 0.25
Calibration: None => 400.0
Rig Slots: None => 3.0
Upgrade Hardpoints: None => 3.0
heatCapacityHi: None => 100.0
heatDissipationRate: None => 0.01
heatDissipationRateHi: None => 0.01
heatDissipationRateLow: None => 0.01
heatCapacityMed: None => 100.0
heatCapacityLow: None => 100.0
heatGenerationMultiplier: None => 0.75
Heat Attenuation: None => 0.71
heatAttenuationMed: None => 0.63
heatAttenuationMed: None => 0.76
Drone Bandwidth: None => 50.0
Ship Warp Speed: None => 1.0
factionID: 500003 => 500026
Rig Size: None => 2.0
fwLpKill: None => 100.0
Color Scheme: None => 11313.0
published: False => True
shipBonusRole1: None => 100.0
shipBonusRole2: None => -50.0
Special Ability Bonus: None => 5.0
Special Ability Bonus: None => 5.0
basePrice: 0.0 => 7500000.0
certificateTemplate: 19 => 235
descriptionID: None => 535280
marketGroupID: 74 => 2428
47271 - Leshak (Battleship)
Click to toggle showing the 91 attributes.Item Damage: None => 0.0
Mass: 97100000.0 => 63000000.0
Structure Hitpoints: None => 8000.0
Powergrid Output: None => 17000.0
Low Slots: None => 8.0
Medium Slots: None => 4.0
High Slots: None => 5.0
Power Load: None => 0.0
powerToSpeed: None => 1.0
warpFactor: None => 0.0
Maximum Velocity: None => 113.0
Capacity: 675.0 => 933.0
CPU Output: None => 625.0
CPU Load: None => 0.0
Capacitor Recharge time: None => 1000000.0
Inertia Modifier: None => 0.163
Maximum Targeting Range: None => 87000.0
Targeting Speed: None => 7500.0
Launcher Hardpoints: None => 0.0
Turret Hardpoints: None => 1.0
Structure Kinetic Damage Resistance: None => 0.67
Structure Thermal Damage Resistance: None => 0.67
Structure Explosive Damage Resistance: None => 0.67
Structure EM Damage Resistance: None => 0.67
mainColor: None => 16777215.0
maxPassengers: None => 999.0
uniformity: None => 1.0
warpCapacitorNeed: None => 1.38e-07
radius: 400.0 => 550.0
Primary Skill required: None => 47869.0
Maximum Locked Targets: None => 7.0
raceID: 4 => 135
RADAR Sensor Strength: None => 28.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
propulsionGraphicID: None => 394.0
gfxBoosterID: None => 394.0
Shield Capacity: None => 3500.0
Armor Hitpoints: None => 10500.0
Armor EM Damage Resistance: None => 0.5
Armor Explosive Damage Resistance: None => 0.8
Armor Kinetic Damage Resistance: None => 0.75
Armor Thermal Damage Resistance: None => 0.65
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.6
Shield Thermal Damage Resistance: None => 0.8
requiredSkill1Level: None => 1.0
Drone Capacity: None => 250.0
Tech Level: None => 1.0
Shield recharge time: None => 2500000.0
Capacitor Capacity: None => 6600.0
Shield Uniformity: None => 0.75
armorUniformity: None => 0.75
structureUniformity: None => 1.0
Signature Radius: None => 370.0
Scan Resolution: None => 100.0
Warp Speed Multiplier: None => 2.0
Meta Level: None => 0.0
maxDirectionalVelocity: None => 1000.0
minTargetVelDmgMultiplier: None => 0.5
Calibration: None => 400.0
Rig Slots: None => 3.0
Upgrade Hardpoints: None => 3.0
heatCapacityHi: None => 100.0
heatDissipationRate: None => 0.01
heatDissipationRateHi: None => 0.01
heatDissipationRateLow: None => 0.01
heatCapacityMed: None => 100.0
heatCapacityLow: None => 100.0
heatGenerationMultiplier: None => 0.5
Heat Attenuation: None => 0.82
heatAttenuationMed: None => 0.71
heatAttenuationMed: None => 0.79
Drone Bandwidth: None => 100.0
Ship Warp Speed: None => 1.0
factionID: 500003 => 500026
Rig Size: None => 3.0
fwLpKill: None => 500.0
Color Scheme: None => 11313.0
published: False => True
shipBonusRole1: None => 100.0
shipBonusRole2: None => -50.0
Special Ability Bonus: None => -5.0
Special Ability Bonus: None => 5.0
basePrice: 112500000.0 => 85000000.0
certificateTemplate: 22 => 236
descriptionID: None => 535281
marketGroupID: 79 => 2430
wreckTypeID: 26470 => 47977
47272 - Light Entropic Disintegrator I (Precursor Weapon)
Click to toggle showing the 38 attributes.Activation Cost: None => 4.5
Structure Hitpoints: None => 40.0
Powergrid Usage: None => 30.0
Capacity: 1.0 => 50.0
slots occupied: None => 1.0
CPU usage: None => 45.0
Rate of fire: None => 3500.0
Optimal Range: None => 6000.0
Charges Per Cycle: None => 1.0
targetModule: None => 0.0
Damage Modifier: None => 1.0
Charge size: None => 1.0
Turret Tracking: None => 410.0
Primary Skill required: None => 3300.0
Secondary Skill required: None => 47870.0
raceID: None => 135
requiredSkill1Level: None => 1.0
requiredSkill2Level: None => 1.0
Tech Level: None => 1.0
Used with (Charge Group): None => 1987.0
Signature Resolution: None => 40000.0
Meta Level: None => 0.0
heatDissipationRateModifier: None => 0.01
Overload damage bonus: None => 15.0
Heat Damage: None => 5.0
Required Thermodynamics Level: None => 1.0
Can be fitted to: None => 47269.0
metaGroupID: None => 0.0
Color Scheme: None => 11313.0
Reload Time: None => 0.01
published: False => True
Damage Multiplier Bonus Per Cycle: None => 0.05
Maximum Damage Multiplier Bonus: None => 1.5
descriptionID: None => 537223
graphicID: 11117 => 21997
groupID: 53 => 1986
iconID: 350 => 21923
marketGroupID: 570 => 2433
47273 - Heavy Entropic Disintegrator I (Precursor Weapon)
Click to toggle showing the 36 attributes.Activation Cost: None => 20.4
Structure Hitpoints: None => 40.0
Powergrid Usage: None => 832.0
Capacity: 1.0 => 50.0
slots occupied: None => 1.0
CPU usage: None => 140.0
Rate of fire: None => 5500.0
Optimal Range: None => 15500.0
Charges Per Cycle: None => 1.0
targetModule: None => 0.0
Damage Modifier: None => 1.0
Charge size: None => 2.0
Turret Tracking: None => 42.0
Primary Skill required: None => 47871.0
Secondary Skill required: None => 3300.0
requiredSkill1Level: None => 1.0
requiredSkill2Level: None => 3.0
Tech Level: None => 1.0
Used with (Charge Group): None => 1987.0
Signature Resolution: None => 40000.0
Meta Level: None => 0.0
heatDissipationRateModifier: None => 0.01
Overload damage bonus: None => 15.0
Heat Damage: None => 5.0
Required Thermodynamics Level: None => 1.0
Can be fitted to: None => 47270.0
metaGroupID: None => 0.0
Color Scheme: None => 11313.0
Reload Time: None => 0.01
published: False => True
Damage Multiplier Bonus Per Cycle: None => 0.05
Maximum Damage Multiplier Bonus: None => 1.5
descriptionID: None => 537229
groupID: 53 => 1986
iconID: 356 => 21922
marketGroupID: 572 => 2434
47274 - Supratidal Entropic Disintegrator I (Precursor Weapon)
Click to toggle showing the 37 attributes.Activation Cost: None => 57.6
Structure Hitpoints: None => 40.0
Powergrid Usage: None => 16500.0
Capacity: 1.0 => 50.0
slots occupied: None => 1.0
CPU usage: None => 300.0
Rate of fire: None => 8000.0
Optimal Range: None => 26000.0
Charges Per Cycle: None => 1.0
targetModule: None => 0.0
Damage Modifier: None => 1.0
Charge size: None => 3.0
Turret Tracking: None => 5.45
Primary Skill required: None => 47872.0
Secondary Skill required: None => 3300.0
raceID: None => 135
requiredSkill1Level: None => 1.0
requiredSkill2Level: None => 5.0
Tech Level: None => 1.0
Used with (Charge Group): None => 1987.0
Signature Resolution: None => 40000.0
Meta Level: None => 0.0
heatDissipationRateModifier: None => 0.01
Overload damage bonus: None => 15.0
Heat Damage: None => 5.0
Required Thermodynamics Level: None => 1.0
Can be fitted to: None => 47271.0
metaGroupID: None => 0.0
Color Scheme: None => 11313.0
Reload Time: None => 0.01
published: False => True
Damage Multiplier Bonus Per Cycle: None => 0.05
Maximum Damage Multiplier Bonus: None => 1.5
descriptionID: None => 537234
groupID: 53 => 1986
iconID: 360 => 21921
marketGroupID: 573 => 2435
47297 - Unstable 50MN Microwarpdrive Mutaplasmid (Mutaplasmids) Tech Level: None => 1
Meta Level: None => 0
published: False => True
descriptionID: None => 536961
iconID: 349 => 22008
marketGroupID: None => 2451
47298 - Standup Multirole Missile Launcher II (Structure Multirole Missile Launcher) metaGroupID: None => 2
47299 - Decayed 500MN Microwarpdrive Mutaplasmid (Mutaplasmids) Tech Level: None => 1
Meta Level: None => 0
published: False => True
descriptionID: None => 536954
iconID: 349 => 21986
marketGroupID: None => 2452
47323 - Standup Anticapital Missile Launcher II (Structure XL Missile Launcher) metaGroupID: None => 2
47325 - Standup Guided Bomb Launcher II (Structure Guided Bomb Launcher) metaGroupID: None => 2
47327 - Standup Point Defense Battery II (Structure Area Denial Module) metaGroupID: None => 2
47330 - Standup XL Energy Neutralizer II (Structure Energy Neutralizer) metaGroupID: None => 2
47332 - Standup Heavy Energy Neutralizer II (Structure Energy Neutralizer) metaGroupID: None => 2
47334 - Standup Focused Warp Disruptor II (Structure Warp Scrambler) metaGroupID: None => 2
47338 - Standup Variable Spectrum ECM II (Structure ECM Battery) metaGroupID: None => 2
47340 - Standup Missile Guidance Enhancer II (Structure Weapon Upgrade) metaGroupID: None => 2
47342 - Standup Ballistic Control System II (Structure Weapon Upgrade) metaGroupID: None => 2
47344 - Standup Co-Processor Array II (Structure Fitting Module) metaGroupID: None => 2
47347 - Standup Reactor Control Unit II (Structure Fitting Module) metaGroupID: None => 2
47348 - Standup Signal Amplifier II (Structure Signal Amplifier) metaGroupID: None => 2
47351 - Standup Stasis Webifier II (Structure Stasis Webifier) metaGroupID: None => 2
47353 - Standup Cap Battery II (Structure Capacitor Battery) metaGroupID: None => 2
47362 - Standup Layered Armor Plating II (Structure Armor Reinforcer) metaGroupID: None => 2
47364 - Standup Weapon Disruptor II (Structure Disruption Battery) metaGroupID: None => 2
47366 - Standup Target Painter II (Structure Disruption Battery) metaGroupID: None => 2
47368 - Standup Remote Sensor Dampener II (Structure Disruption Battery) metaGroupID: None => 2
47374 - bacon_PLACEHOLDER (Beacon) graphicID: 2742 => 3826
47378 - darkness_weather_1 (Non-Interactable Object) Optimal Range: None => 2000000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 97.0
warfareBuff1Value: None => -30.0
warfareBuff2ID: None => 98.0
warfareBuff2Value: None => 50.0
graphicID: 21391 => None
groupID: 1882 => 1975
soundID: 20220 => None
47379 - darkness_weather_2 (Non-Interactable Object) Optimal Range: None => 2000000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 97.0
warfareBuff1Value: None => -50.0
warfareBuff2ID: None => 98.0
warfareBuff2Value: None => 50.0
graphicID: 21391 => None
groupID: 1882 => 1975
soundID: 20220 => None
47380 - darkness_weather_3 (MassiveEnvironments) Optimal Range: None => 2000000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 97.0
warfareBuff1Value: None => -70.0
warfareBuff2ID: None => 98.0
warfareBuff2Value: None => 50.0
graphicID: 21391 => 22091
soundID: 20220 => None
47381 - electric_storm_weather_1 (Non-Interactable Object) Optimal Range: None => 2000000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 90.0
warfareBuff1Value: None => 30.0
warfareBuff2ID: None => 92.0
warfareBuff2Value: None => -50.0
graphicID: 21391 => None
groupID: 1882 => 1975
soundID: 20220 => None
47382 - electric_storm_weather_2 (Non-Interactable Object) Optimal Range: None => 2000000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 90.0
warfareBuff1Value: None => 50.0
warfareBuff2ID: None => 92.0
warfareBuff2Value: None => -50.0
graphicID: 21391 => None
groupID: 1882 => 1975
soundID: 20220 => None
47383 - electric_storm_weather_3 (MassiveEnvironments) Optimal Range: None => 2000000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 90.0
warfareBuff1Value: None => 70.0
warfareBuff2ID: None => 92.0
warfareBuff2Value: None => -50.0
graphicID: 21391 => 22092
soundID: 20220 => None
47384 - caustic_toxin_weather_1 (Non-Interactable Object) Optimal Range: None => 2000000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 99.0
warfareBuff1Value: None => 30.0
warfareBuff2ID: None => 100.0
warfareBuff2Value: None => 50.0
graphicID: 21391 => None
groupID: 1882 => 1975
soundID: 20220 => None
47385 - caustic_toxin_weather_2 (Non-Interactable Object) Optimal Range: None => 2000000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 99.0
warfareBuff1Value: None => 50.0
warfareBuff2ID: None => 100.0
warfareBuff2Value: None => 50.0
graphicID: 21391 => None
groupID: 1882 => 1975
soundID: 20220 => None
47386 - caustic_toxin_weather_3 (MassiveEnvironments) Optimal Range: None => 2000000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 99.0
warfareBuff1Value: None => 70.0
warfareBuff2ID: None => 100.0
warfareBuff2Value: None => 50.0
graphicID: 21391 => 22090
soundID: 20220 => None
47387 - xenon_gas_weather_1 (Non-Interactable Object) Optimal Range: None => 2000000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 93.0
warfareBuff1Value: None => 30.0
warfareBuff2ID: None => 94.0
warfareBuff2Value: None => 50.0
graphicID: 21391 => None
groupID: 1882 => 1975
soundID: 20220 => None
47388 - xenon_gas_weather_2 (Non-Interactable Object) Optimal Range: None => 2000000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 93.0
warfareBuff1Value: None => 50.0
warfareBuff2ID: None => 94.0
warfareBuff2Value: None => 50.0
graphicID: 21391 => None
groupID: 1882 => 1975
soundID: 20220 => None
47389 - xenon_gas_weather_3 (MassiveEnvironments) Optimal Range: None => 2000000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 93.0
warfareBuff1Value: None => 70.0
warfareBuff2ID: None => 94.0
warfareBuff2Value: None => 50.0
graphicID: 21391 => 22094
soundID: 20220 => None
47390 - infernal_weather_1 (Non-Interactable Object) Optimal Range: None => 2000000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 95.0
warfareBuff1Value: None => 30.0
warfareBuff2ID: None => 96.0
warfareBuff2Value: None => 50.0
graphicID: 21391 => None
groupID: 1882 => 1975
soundID: 20220 => None
47391 - infernal_weather_2 (Non-Interactable Object) Optimal Range: None => 2000000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 95.0
warfareBuff1Value: None => 50.0
warfareBuff2ID: None => 96.0
warfareBuff2Value: None => 50.0
graphicID: 21391 => None
groupID: 1882 => 1975
soundID: 20220 => None
47392 - infernal_weather_3 (MassiveEnvironments) Optimal Range: None => 2000000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 95.0
warfareBuff1Value: None => 70.0
warfareBuff2ID: None => 96.0
warfareBuff2Value: None => 50.0
graphicID: 21391 => 22093
soundID: 20220 => None
47393 - basic_weather (Non-Interactable Object) Optimal Range: None => 2000000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 0.0
warfareBuff1Value: None => 0.0
graphicID: 21391 => None
groupID: 1882 => 1975
soundID: 20220 => 20827
47401 - Seeker Bunker (Large Collidable Structure) Mass: 100000.0 => 1000.0
Volume: 100000000.0 => 1000.0
radius: 7684.0 => 300.0
graphicID: 3567 => 2583
47402 - Small asteroid environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47403 - Small asteroid environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47404 - Small asteroid environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47405 - Small asteroid environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47406 - Medium asteroid environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47407 - Medium asteroid environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47408 - 50MN Abyssal Microwarpdrive (Propulsion Module)
Click to toggle showing the 11 attributes.Volume: 0.2 => 10.0
Primary Skill required: None => 3454.0
requiredSkill1Level: None => 4.0
Tech Level: None => 1
Meta Level: None => 10
metaGroupID: None => 15
published: False => True
descriptionID: None => 536361
groupID: 1969 => 46
iconID: None => 10149
isDynamicType: None => True
47409 - Medium asteroid environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47410 - Medium asteroid environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47412 - Large asteroid environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47413 - Large asteroid environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47414 - Large asteroid environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47415 - Huge asteroid environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47416 - Huge asteroid environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47417 - Small pillar environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47418 - Small pillar environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47419 - Small pillar environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47420 - Medium pillar environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47421 - Medium pillar environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47422 - Medium pillar environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47423 - Large pillar environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47424 - Large pillar environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47425 - Large pillar environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47426 - Huge pillar environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47427 - Huge pillar environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47428 - Huge pillar environment (Non-Interactable Object) Untargetable: None => 1.0
groupID: 226 => 1975
47436 - Small Caustic Cloud (Uninteractable Localized Effect Beacon) Optimal Range: None => 5000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 80.0
warfareBuff1Value: None => -80.0
warfareBuff2ID: None => 81.0
warfareBuff2Value: None => -80.0
graphicID: 22037 => 22082
47437 - Short-Range Deviant Automata Suppressor (Triglavian Support Pylons)
Click to toggle showing the 39 attributes.Mass: 0.0 => 2000000000.0
Activation Cost: None => 70.0
Structure Hitpoints: None => 20000.0
Optimal Range: None => 15000.0
Capacitor Recharge time: None => 300000.0
Activation time / duration: None => 2000.0
Structure Kinetic Damage Resistance: None => 0.67
Structure Thermal Damage Resistance: None => 0.67
Structure Explosive Damage Resistance: None => 0.67
Structure EM Damage Resistance: None => 0.67
EM damage: None => 0.0
Explosive damage: None => 30.0
Kinetic damage: None => 0.0
Thermal damage: None => 30.0
Volume: 0.0 => 130000000.0
radius: 1.0 => 7500.0
Shield Capacity: None => 20000.0
Armor Hitpoints: None => 20000.0
Armor EM Damage Resistance: None => 0.5
Armor Explosive Damage Resistance: None => 0.9
Armor Kinetic Damage Resistance: None => 0.75
Armor Thermal Damage Resistance: None => 0.55
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.6
Shield Thermal Damage Resistance: None => 0.8
Tech Level: None => 1
Shield recharge time: None => 6000000.0
Capacitor Capacity: None => 5000.0
Shield Uniformity: None => 1.0
armorUniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 500.0
Meta Level: None => 0
Capacitor Warfare Resistance: None => 0.5
typeListId: None => 46.0
descriptionID: None => 535571
groupID: 1971 => 1981
soundID: None => 20825
47438 - Medium-Range Deviant Automata Suppressor (Triglavian Support Pylons)
Click to toggle showing the 40 attributes.Mass: 0.0 => 2000000000.0
Activation Cost: None => 70.0
Structure Hitpoints: None => 20000.0
Optimal Range: None => 40000.0
Capacitor Recharge time: None => 300000.0
Activation time / duration: None => 2000.0
Structure Kinetic Damage Resistance: None => 0.67
Structure Thermal Damage Resistance: None => 0.67
Structure Explosive Damage Resistance: None => 0.67
Structure EM Damage Resistance: None => 0.67
EM damage: None => 0.0
Explosive damage: None => 10.0
Kinetic damage: None => 0.0
Thermal damage: None => 10.0
Volume: 0.0 => 130000000.0
radius: 1.0 => 7500.0
Shield Capacity: None => 20000.0
Armor Hitpoints: None => 20000.0
Armor EM Damage Resistance: None => 0.5
Armor Explosive Damage Resistance: None => 0.9
Armor Kinetic Damage Resistance: None => 0.75
Armor Thermal Damage Resistance: None => 0.55
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.6
Shield Thermal Damage Resistance: None => 0.8
Tech Level: None => 1
Shield recharge time: None => 6000000.0
Capacitor Capacity: None => 5000.0
Shield Uniformity: None => 1.0
armorUniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 500.0
Meta Level: None => 0
Capacitor Warfare Resistance: None => 0.5
typeListId: None => 46.0
descriptionID: None => 535570
graphicID: 22036 => 22035
groupID: 1971 => 1981
soundID: None => 20825
47439 - Small Bioluminescence Cloud (Uninteractable Localized Effect Beacon) Optimal Range: None => 5000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 79.0
warfareBuff1Value: None => 300.0
graphicID: None => 22077
47440 - Medium Bioluminescence Cloud (Uninteractable Localized Effect Beacon) Optimal Range: None => 15000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 79.0
warfareBuff1Value: None => 300.0
graphicID: None => 22080
47441 - Large Bioluminescence Cloud (Uninteractable Localized Effect Beacon) Optimal Range: None => 40000.0
Untargetable: None => 1.0
warfareBuff1ID: None => 79.0
warfareBuff1Value: None => 300.0
graphicID: None => 22081
47442 - small_stretch_PLACEHOLDER (Triglavian Support Pylons) Tech Level: None => 1
Meta Level: None => 0
groupID: 1971 => 1981
47443 - large_stretch_PLACEHOLDER (Triglavian Support Pylons) Tech Level: None => 1
Meta Level: None => 0
groupID: 1971 => 1981
47444 - medium_stretch_PLACEHOLDER (Triglavian Support Pylons) Tech Level: None => 1
Meta Level: None => 0
groupID: 1971 => 1981
47512 - 'Moreau' Fortizar (Citadel)
Click to toggle showing the 22 attributes.Structure Hitpoints: 21600000.0 => 32400000.0
Powergrid Output: 2700000.0 => 3400000.0
Low Slots: 4.0 => 5.0
Medium Slots: 5.0 => 6.0
High Slots: 6.0 => 7.0
CPU Output: 38000.0 => 48000.0
Launcher Hardpoints: 3.0 => 4.0
Shield Capacity: 14400000.0 => 21600000.0
Armor Hitpoints: 14400000.0 => 21600000.0
Capacitor Capacity: 400000.0 => 450000.0
Meta Level: None => 8.0
metaGroupID: None => 4.0
published: False => True
Fighter Hangar Capacity: 300000.0 => 400000.0
structureServiceRoleBonus: -25.0 => -35.0
strEngCostBonus: None => 0.98
strEngTimeBonus: None => 0.9
strRefiningYieldBonus: None => 1.0
Standup Support Fighter Squadron Limit: 2.0 => 4.0
Standup Heavy Fighter Squadrons Limit: 2.0 => 3.0
graphicID: 21138 => 22195
marketGroupID: None => 2200
47513 - 'Draccous' Fortizar (Citadel)
Click to toggle showing the 17 attributes.Structure Hitpoints: 21600000.0 => 27000000.0
Powergrid Output: 2700000.0 => 3250000.0
Low Slots: 4.0 => 5.0
High Slots: 6.0 => 7.0
CPU Output: 38000.0 => 42000.0
Armor Hitpoints: 14400000.0 => 21600000.0
Capacitor Capacity: 400000.0 => 430000.0
Meta Level: None => 8.0
metaGroupID: None => 4.0
published: False => True
Fighter Hangar Capacity: 300000.0 => 400000.0
strEngCostBonus: None => 0.97
strEngTimeBonus: None => 0.85
Standup Support Fighter Squadron Limit: 2.0 => 3.0
graphicID: 21138 => 22142
marketGroupID: None => 2200
soundID: 20232 => 20837
47514 - 'Horizon' Fortizar (Citadel)
Click to toggle showing the 17 attributes.Structure Hitpoints: 21600000.0 => 27000000.0
Powergrid Output: 2700000.0 => 3100000.0
Medium Slots: 5.0 => 6.0
High Slots: 6.0 => 7.0
CPU Output: 38000.0 => 47000.0
Shield Capacity: 14400000.0 => 21600000.0
Capacitor Capacity: 400000.0 => 425000.0
Meta Level: None => 8.0
metaGroupID: None => 4.0
published: False => True
Fighter Hangar Capacity: 300000.0 => 350000.0
strEngCostBonus: None => 0.97
strEngTimeBonus: None => 0.85
Standup Support Fighter Squadron Limit: 2.0 => 3.0
graphicID: 21138 => 22150
marketGroupID: None => 2200
soundID: 20232 => 20838
47515 - 'Marginis' Fortizar (Citadel)
Click to toggle showing the 17 attributes.Structure Hitpoints: 21600000.0 => 32400000.0
Powergrid Output: 2700000.0 => 3200000.0
Low Slots: 4.0 => 5.0
High Slots: 6.0 => 7.0
CPU Output: 38000.0 => 43000.0
Armor Hitpoints: 14400000.0 => 18000000.0
Capacitor Capacity: 400000.0 => 425000.0
Meta Level: None => 8.0
metaGroupID: None => 4.0
published: False => True
Fighter Hangar Capacity: 300000.0 => 375000.0
Service Slots: 7.0 => 8.0
Standup Support Fighter Squadron Limit: 2.0 => 4.0
graphicID: 21138 => 22189
isDynamicType: None => False
marketGroupID: None => 2200
soundID: 20232 => 20839
47516 - 'Prometheus' Fortizar (Citadel)
Click to toggle showing the 17 attributes.Structure Hitpoints: 21600000.0 => 27000000.0
Powergrid Output: 2700000.0 => 3150000.0
Medium Slots: 5.0 => 6.0
High Slots: 6.0 => 7.0
CPU Output: 38000.0 => 45000.0
Shield Capacity: 14400000.0 => 18000000.0
Armor Hitpoints: 14400000.0 => 18000000.0
Capacitor Capacity: 400000.0 => 425000.0
Meta Level: None => 8.0
metaGroupID: None => 4.0
published: False => True
Fighter Hangar Capacity: 300000.0 => 350000.0
strRefiningYieldBonus: None => 2.0
Standup Support Fighter Squadron Limit: 2.0 => 3.0
graphicID: 21138 => 22161
marketGroupID: None => 2200
soundID: 20232 => 20840
47517 - 'Moreau' Fortizar Wreck (Wreck) graphicID: 21327 => 22196
47518 - 'Draccous' Fortizar Wreck (Wreck) graphicID: 21327 => 22149
47519 - 'Horizon' Fortizar Wreck (Wreck) graphicID: 21327 => 22157
47520 - 'Marginis' Fortizar Wreck (Wreck) graphicID: 21327 => 22194
47521 - 'Prometheus' Fortizar Wreck (Wreck) graphicID: 21327 => 22168
47694 - Corrupted Trinary Data Vault (Trinary Data Vaults) iconID: None => 21785
47881 - Upwell Standard Outpost Rig (Outpost Conversion Rigs)
Click to toggle showing the 18 attributes.Structure Hitpoints: None => 40.0
Primary Skill required: None => 26252.0
requiredSkill1Level: None => 1.0
Meta Level: None => 8.0
Calibration cost: None => 50.0
Can be fitted to: None => 1657.0
Max Modules Of This Group Allowed: None => 1.0
Rig Size: None => 3.0
metaGroupID: None => 4.0
published: False => True
structureItemVisualFlag: None => 1.0
Maximum Locked Targets Bonus: None => 5.0
Scan Resolution Bonus: None => 180.0
Point Defense Battery Range Bonus: None => 720.0
Point Defense Battery Capacitor Use Bonus: None => -42.0
Maximum Targeting Range Bonus: None => 18.0
Bonus to all hitpoints and capacitor capacity: None => 10.0
descriptionID: None => 536473
47882 - Upwell M1R Outpost Rig (Outpost Conversion Rigs)
Click to toggle showing the 31 attributes.Structure Hitpoints: None => 40.0
Primary Skill required: None => 26252.0
requiredSkill1Level: None => 1.0
Meta Level: None => 8.0
Refining Yield Multiplier: None => 0.57
Calibration cost: None => 50.0
Can be fitted to: None => 1657.0
Max Modules Of This Group Allowed: None => 1.0
Rig Size: None => 3.0
metaGroupID: None => 4.0
published: False => True
structureItemVisualFlag: None => 1.0
Maximum Locked Targets Bonus: None => 5.0
Scan Resolution Bonus: None => 180.0
Point Defense Battery Range Bonus: None => 720.0
Point Defense Battery Capacitor Use Bonus: None => -42.0
Material Reduction Bonus: None => 0.0
Maximum Targeting Range Bonus: None => 18.0
Bonus to all hitpoints and capacitor capacity: None => 15.0
Bonus to T1 Ship Manufacturing Job Time Requirements: None => 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: None => 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: None => 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: None => 0.0
Bonus to Equipment Manufacturing Job Time Requirements: None => 0.0
Bonus to ME Research Job Time Requirements: None => 0.0
Bonus to TE Research Job Time Requirements: None => 0.0
Bonus to Blueprint Copy Job Time Requirements: None => 0.0
Bonus to Invention Job Time Requirements: None => 0.0
Reduction in ME, TE, and Copy Job ISK Costs: None => 0.0
Reduction in Invention Job ISK Costs: None => 0.0
descriptionID: None => 536474
47883 - Upwell A1F Outpost Rig (Outpost Conversion Rigs)
Click to toggle showing the 30 attributes.Structure Hitpoints: None => 40.0
Primary Skill required: None => 26252.0
requiredSkill1Level: None => 1.0
Meta Level: None => 8.0
Calibration cost: None => 50.0
Can be fitted to: None => 1657.0
Max Modules Of This Group Allowed: None => 1.0
Rig Size: None => 3.0
metaGroupID: None => 4.0
published: False => True
structureItemVisualFlag: None => 1.0
Maximum Locked Targets Bonus: None => 5.0
Scan Resolution Bonus: None => 180.0
Point Defense Battery Range Bonus: None => 720.0
Point Defense Battery Capacitor Use Bonus: None => -42.0
Material Reduction Bonus: None => -1.0
Maximum Targeting Range Bonus: None => 18.0
Bonus to all hitpoints and capacitor capacity: None => 15.0
Bonus to T1 Ship Manufacturing Job Time Requirements: None => -40.0
Bonus to T2 Ship Manufacturing Job Time Requirements: None => 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: None => 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: None => 0.0
Bonus to Equipment Manufacturing Job Time Requirements: None => 0.0
Bonus to ME Research Job Time Requirements: None => 0.0
Bonus to TE Research Job Time Requirements: None => 0.0
Bonus to Blueprint Copy Job Time Requirements: None => 0.0
Bonus to Invention Job Time Requirements: None => 0.0
Reduction in ME, TE, and Copy Job ISK Costs: None => 0.0
Reduction in Invention Job ISK Costs: None => 0.0
descriptionID: None => 536475
47884 - Upwell M2R- Outpost Rig (Outpost Conversion Rigs)
Click to toggle showing the 31 attributes.Structure Hitpoints: None => 40.0
Primary Skill required: None => 26252.0
requiredSkill1Level: None => 1.0
Meta Level: None => 8.0
Refining Yield Multiplier: None => 0.58
Calibration cost: None => 50.0
Can be fitted to: None => 1657.0
Max Modules Of This Group Allowed: None => 1.0
Rig Size: None => 3.0
metaGroupID: None => 4.0
published: False => True
structureItemVisualFlag: None => 1.0
Maximum Locked Targets Bonus: None => 5.0
Scan Resolution Bonus: None => 180.0
Point Defense Battery Range Bonus: None => 720.0
Point Defense Battery Capacitor Use Bonus: None => -42.0
Material Reduction Bonus: None => 0.0
Maximum Targeting Range Bonus: None => 18.0
Bonus to all hitpoints and capacitor capacity: None => 20.0
Bonus to T1 Ship Manufacturing Job Time Requirements: None => 0.0
Bonus to T2 Ship Manufacturing Job Time Requirements: None => 0.0
Bonus to Advanced Component Manufacturing Job Time Requirements: None => 0.0
Bonus to Capital Component Manufacturing Job Time Requirements: None => 0.0
Bonus to Equipment Manufacturing Job Time Requirements: None => 0.0
Bonus to ME Research Job Time Requirements: None => 0.0
Bonus to TE Research Job Time Requirements: None => 0.0
Bonus to Blueprint Copy Job Time Requirements: None => 0.0
Bonus to Invention Job Time Requirements: None => 0.0
Reduction in ME, TE, and Copy Job ISK Costs: None => 0.0
Reduction in Invention Job ISK Costs: None => 0.0
descriptionID: None => 536476
47961 - NO ITEM NAME (NO GROUP NAME)
Click to toggle showing the 13 attributes.Mass: 0.0 => None
Capacity: 0.0 => None
Volume: 1.0 => None
radius: 1.0 => None
published: True => None
basePrice: 0.0 => None
descriptionID: 535673 => None
groupID: 1194 => None
iconID: 21898 => None
marketGroupID: 1661 => None
portionSize: 1 => None
typeID: 47961 => None
typeNameID: 535672 => None
353172 - DUST 'Horizon' Kaalakiota Sniper Rifle (Infantry Weapons) radius: None => 1.0
353881 - DUST Prometheus (Infantry Vehicles) radius: None => 1.0
Changed Dynamic Items (81 Entries)
Mutator Combines With Produces Mutations
47297 - Unstable 50MN Microwarpdrive Mutaplasmid
5975 - 50MN Cold-Gas Enduring Microwarpdrive
12052 - 50MN Microwarpdrive I
12076 - 50MN Microwarpdrive II
14118 - Domination 50MN Microwarpdrive
14120 - Shadow Serpentis 50MN Microwarpdrive
15751 - Republic Fleet 50MN Microwarpdrive
15764 - Federation Navy 50MN Microwarpdrive
19315 - Corelum C-Type 50MN Microwarpdrive
19321 - Corelum B-Type 50MN Microwarpdrive
19327 - Corelum A-Type 50MN Microwarpdrive
19339 - Gistum C-Type 50MN Microwarpdrive
19345 - Gistum B-Type 50MN Microwarpdrive
19351 - Gistum A-Type 50MN Microwarpdrive
21478 - 50MN Digital Booster Microwarpdrive
35659 - 50MN Y-T8 Compact Microwarpdrive
35660 - 50MN Quad LiF Restrained Microwarpdrive
No Valid Output
=>
47408 - 50MN Abyssal Microwarpdrive
CPU usage:
Cannot Mutate
=>
0.8x - 1.5x
Powergrid Usage:
Cannot Mutate
=>
0.8x - 1.5x
Maximum Velocity Bonus:
1.0x - 1.2x
=>
0.9x - 1.1x
Signature Radius Modifier:
Cannot Mutate
=>
0.7x - 1.3x
Activation Cost:
Cannot Mutate
=>
0.6x - 1.4x
47299 - Decayed 500MN Microwarpdrive Mutaplasmid
5945 - 500MN Cold-Gas Enduring Microwarpdrive
12054 - 500MN Microwarpdrive I
12084 - 500MN Microwarpdrive II
14114 - Domination 500MN Microwarpdrive
14116 - Shadow Serpentis 500MN Microwarpdrive
14492 - Mizuro's Modified 500MN Microwarpdrive
14494 - Hakim's Modified 500MN Microwarpdrive
14496 - Gotan's Modified 500MN Microwarpdrive
14498 - Tobias' Modified 500MN Microwarpdrive
14508 - Brynn's Modified 500MN Microwarpdrive
14510 - Tuvan's Modified 500MN Microwarpdrive
14512 - Setele's Modified 500MN Microwarpdrive
14514 - Cormack's Modified 500MN Microwarpdrive
15755 - Republic Fleet 500MN Microwarpdrive
15768 - Federation Navy 500MN Microwarpdrive
19317 - Core C-Type 500MN Microwarpdrive
19323 - Core B-Type 500MN Microwarpdrive
19329 - Core A-Type 500MN Microwarpdrive
19335 - Core X-Type 500MN Microwarpdrive
19341 - Gist C-Type 500MN Microwarpdrive
19347 - Gist B-Type 500MN Microwarpdrive
19353 - Gist A-Type 500MN Microwarpdrive
19359 - Gist X-Type 500MN Microwarpdrive
21480 - 500MN Digital Booster Microwarpdrive
35661 - 500MN Y-T8 Compact Microwarpdrive
35662 - 500MN Quad LiF Restrained Microwarpdrive
No Valid Output
=>
47745 - 500MN Abyssal Microwarpdrive
CPU usage: 0.95x - 1.25x
Powergrid Usage: 0.95x - 1.25x
Maximum Velocity Bonus: 0.97x - 1.035x
Signature Radius Modifier: 0.9x - 1.05x
Activation Cost: 0.85x - 1.2x
47699 - Decayed Stasis Webifier Mutaplasmid
526 - Stasis Webifier I
527 - Stasis Webifier II
4025 - X5 Enduring Stasis Webifier
4027 - Fleeting Compact Stasis Webifier
14262 - Dark Blood Stasis Webifier
14264 - Domination Stasis Webifier
14266 - Dread Guristas Stasis Webifier
14268 - True Sansha Stasis Webifier
14270 - Shadow Serpentis Stasis Webifier
14648 - Mizuro's Modified Stasis Webifier
14650 - Hakim's Modified Stasis Webifier
14652 - Gotan's Modified Stasis Webifier
14654 - Tobias' Modified Stasis Webifier
17500 - Caldari Navy Stasis Webifier
17559 - Federation Navy Stasis Webifier
28514 - Khanid Navy Stasis Webifier
41038 - Republic Fleet Stasis Webifier
No Valid Output
=>
47702 - Abyssal Stasis Webifier
CPU usage: 0.95x - 1.25x
Maximum Velocity Bonus: 0.97x - 1.035x
Optimal Range: 0.95x - 1.075x
Activation Cost: 1.4x - 1.8x
47700 - Unstable Stasis Webifier Mutaplasmid
526 - Stasis Webifier I
527 - Stasis Webifier II
4025 - X5 Enduring Stasis Webifier
4027 - Fleeting Compact Stasis Webifier
14262 - Dark Blood Stasis Webifier
14264 - Domination Stasis Webifier
14266 - Dread Guristas Stasis Webifier
14268 - True Sansha Stasis Webifier
14270 - Shadow Serpentis Stasis Webifier
14648 - Mizuro's Modified Stasis Webifier
14650 - Hakim's Modified Stasis Webifier
14652 - Gotan's Modified Stasis Webifier
14654 - Tobias' Modified Stasis Webifier
15419 - Naiyon's Modified Stasis Webifier
17500 - Caldari Navy Stasis Webifier
17559 - Federation Navy Stasis Webifier
28514 - Khanid Navy Stasis Webifier
41038 - Republic Fleet Stasis Webifier
No Valid Output
=>
47702 - Abyssal Stasis Webifier
CPU usage: 0.8x - 1.5x
Maximum Velocity Bonus: 0.9x - 1.1x
Optimal Range: 0.8x - 1.2x
Activation Cost: 0.9x - 2.5x
47701 - Gravid Stasis Webifier Mutaplasmid
526 - Stasis Webifier I
527 - Stasis Webifier II
4025 - X5 Enduring Stasis Webifier
4027 - Fleeting Compact Stasis Webifier
14262 - Dark Blood Stasis Webifier
14264 - Domination Stasis Webifier
14266 - Dread Guristas Stasis Webifier
14268 - True Sansha Stasis Webifier
14270 - Shadow Serpentis Stasis Webifier
14648 - Mizuro's Modified Stasis Webifier
14650 - Hakim's Modified Stasis Webifier
14652 - Gotan's Modified Stasis Webifier
14654 - Tobias' Modified Stasis Webifier
15419 - Naiyon's Modified Stasis Webifier
17500 - Caldari Navy Stasis Webifier
17559 - Federation Navy Stasis Webifier
28514 - Khanid Navy Stasis Webifier
41038 - Republic Fleet Stasis Webifier
No Valid Output
=>
47702 - Abyssal Stasis Webifier
CPU usage: 0.85x - 1.3x
Maximum Velocity Bonus: 0.95x - 1.07x
Optimal Range: 0.9x - 1.15x
Activation Cost: 1.0x - 2.0x
47729 - Decayed Warp Scrambler Mutaplasmid
447 - Warp Scrambler I
448 - Warp Scrambler II
5439 - J5b Enduring Warp Scrambler
5441 - Fleeting Progressive Warp Scrambler I
5443 - Faint Epsilon Scoped Warp Scrambler
5445 - Initiated Compact Warp Scrambler
14252 - Dark Blood Warp Scrambler
14254 - Domination Warp Scrambler
14256 - Dread Guristas Warp Scrambler
14258 - True Sansha Warp Scrambler
14260 - Shadow Serpentis Warp Scrambler
15433 - Makur's Modified Warp Scrambler
15887 - Caldari Navy Warp Scrambler
15893 - Republic Fleet Warp Scrambler
21512 - 'Delineative' Warp Scrambler
28518 - Khanid Navy Warp Scrambler
41061 - Federation Navy Warp Scrambler
No Valid Output
=>
47732 - Abyssal Warp Scrambler
CPU usage: 0.95x - 1.25x
Optimal Range: 0.95x - 1.075x
Activation Cost: 1.4x - 1.8x
47730 - Unstable Warp Scrambler Mutaplasmid
447 - Warp Scrambler I
448 - Warp Scrambler II
5439 - J5b Enduring Warp Scrambler
5441 - Fleeting Progressive Warp Scrambler I
5443 - Faint Epsilon Scoped Warp Scrambler
5445 - Initiated Compact Warp Scrambler
14252 - Dark Blood Warp Scrambler
14254 - Domination Warp Scrambler
14256 - Dread Guristas Warp Scrambler
14258 - True Sansha Warp Scrambler
14260 - Shadow Serpentis Warp Scrambler
15433 - Makur's Modified Warp Scrambler
15887 - Caldari Navy Warp Scrambler
15893 - Republic Fleet Warp Scrambler
21512 - 'Delineative' Warp Scrambler
28518 - Khanid Navy Warp Scrambler
41061 - Federation Navy Warp Scrambler
No Valid Output
=>
47732 - Abyssal Warp Scrambler
CPU usage: 0.8x - 1.5x
Optimal Range: 0.8x - 1.2x
Activation Cost: 0.9x - 2.5x
47731 - Gravid Warp Scrambler Mutaplasmid
447 - Warp Scrambler I
448 - Warp Scrambler II
5439 - J5b Enduring Warp Scrambler
5441 - Fleeting Progressive Warp Scrambler I
5443 - Faint Epsilon Scoped Warp Scrambler
5445 - Initiated Compact Warp Scrambler
14252 - Dark Blood Warp Scrambler
14254 - Domination Warp Scrambler
14256 - Dread Guristas Warp Scrambler
14258 - True Sansha Warp Scrambler
14260 - Shadow Serpentis Warp Scrambler
15433 - Makur's Modified Warp Scrambler
15887 - Caldari Navy Warp Scrambler
15893 - Republic Fleet Warp Scrambler
21512 - 'Delineative' Warp Scrambler
28518 - Khanid Navy Warp Scrambler
41061 - Federation Navy Warp Scrambler
No Valid Output
=>
47732 - Abyssal Warp Scrambler
CPU usage: 0.85x - 1.3x
Optimal Range: 0.9x - 1.15x
Activation Cost: 1.0x - 2.0x
47733 - Decayed Warp Disruptor Mutaplasmid
3242 - Warp Disruptor I
3244 - Warp Disruptor II
5399 - J5 Enduring Warp Disruptor
5401 - Fleeting Warp Disruptor I
5403 - Faint Scoped Warp Disruptor
5405 - Initiated Compact Warp Disruptor
14242 - Dark Blood Warp Disruptor
14244 - Domination Warp Disruptor
14246 - Dread Guristas Warp Disruptor
14248 - True Sansha Warp Disruptor
14250 - Shadow Serpentis Warp Disruptor
15431 - Makur's Modified Warp Disruptor
15889 - Caldari Navy Warp Disruptor
15891 - Republic Fleet Warp Disruptor
21510 - 'Interruptive' Warp Disruptor
28516 - Khanid Navy Warp Disruptor
41062 - Federation Navy Warp Disruptor
No Valid Output
=>
47736 - Abyssal Warp Disruptor
CPU usage: 0.95x - 1.25x
Optimal Range: 0.95x - 1.075x
Activation Cost: 1.4x - 1.8x
47734 - Unstable Warp Disruptor Mutaplasmid
3242 - Warp Disruptor I
3244 - Warp Disruptor II
5399 - J5 Enduring Warp Disruptor
5401 - Fleeting Warp Disruptor I
5403 - Faint Scoped Warp Disruptor
5405 - Initiated Compact Warp Disruptor
14242 - Dark Blood Warp Disruptor
14244 - Domination Warp Disruptor
14246 - Dread Guristas Warp Disruptor
14248 - True Sansha Warp Disruptor
14250 - Shadow Serpentis Warp Disruptor
15431 - Makur's Modified Warp Disruptor
15889 - Caldari Navy Warp Disruptor
15891 - Republic Fleet Warp Disruptor
21510 - 'Interruptive' Warp Disruptor
28516 - Khanid Navy Warp Disruptor
41062 - Federation Navy Warp Disruptor
No Valid Output
=>
47736 - Abyssal Warp Disruptor
CPU usage: 0.8x - 1.5x
Optimal Range: 0.8x - 1.2x
Activation Cost: 0.9x - 2.5x
47735 - Gravid Warp Disruptor Mutaplasmid
3242 - Warp Disruptor I
3244 - Warp Disruptor II
5399 - J5 Enduring Warp Disruptor
5401 - Fleeting Warp Disruptor I
5403 - Faint Scoped Warp Disruptor
5405 - Initiated Compact Warp Disruptor
14242 - Dark Blood Warp Disruptor
14244 - Domination Warp Disruptor
14246 - Dread Guristas Warp Disruptor
14248 - True Sansha Warp Disruptor
14250 - Shadow Serpentis Warp Disruptor
15431 - Makur's Modified Warp Disruptor
15889 - Caldari Navy Warp Disruptor
15891 - Republic Fleet Warp Disruptor
21510 - 'Interruptive' Warp Disruptor
28516 - Khanid Navy Warp Disruptor
41062 - Federation Navy Warp Disruptor
No Valid Output
=>
47736 - Abyssal Warp Disruptor
CPU usage: 0.85x - 1.3x
Optimal Range: 0.9x - 1.15x
Activation Cost: 1.0x - 2.0x
47737 - Decayed 5MN Microwarpdrive Mutaplasmid
434 - 5MN Microwarpdrive I
440 - 5MN Microwarpdrive II
5971 - 5MN Cold-Gas Enduring Microwarpdrive
5973 - 5MN Y-T8 Compact Microwarpdrive
14122 - Domination 5MN Microwarpdrive
14124 - Shadow Serpentis 5MN Microwarpdrive
15747 - Republic Fleet 5MN Microwarpdrive
15759 - Federation Navy 5MN Microwarpdrive
19313 - Coreli C-Type 5MN Microwarpdrive
19319 - Coreli B-Type 5MN Microwarpdrive
19325 - Coreli A-Type 5MN Microwarpdrive
19337 - Gistii C-Type 5MN Microwarpdrive
19343 - Gistii B-Type 5MN Microwarpdrive
19349 - Gistii A-Type 5MN Microwarpdrive
21476 - 5MN Digital Booster Microwarpdrive
35658 - 5MN Quad LiF Restrained Microwarpdrive
No Valid Output
=>
47740 - 5mn Abyssal Microwarpdrive
CPU usage: 0.95x - 1.25x
Powergrid Usage: 0.95x - 1.25x
Maximum Velocity Bonus: 0.97x - 1.035x
Signature Radius Modifier: 0.9x - 1.05x
Activation Cost: 0.85x - 1.2x
47738 - Unstable 5MN Microwarpdrive Mutaplasmid
434 - 5MN Microwarpdrive I
440 - 5MN Microwarpdrive II
5971 - 5MN Cold-Gas Enduring Microwarpdrive
5973 - 5MN Y-T8 Compact Microwarpdrive
14122 - Domination 5MN Microwarpdrive
14124 - Shadow Serpentis 5MN Microwarpdrive
15747 - Republic Fleet 5MN Microwarpdrive
15759 - Federation Navy 5MN Microwarpdrive
19313 - Coreli C-Type 5MN Microwarpdrive
19319 - Coreli B-Type 5MN Microwarpdrive
19325 - Coreli A-Type 5MN Microwarpdrive
19337 - Gistii C-Type 5MN Microwarpdrive
19343 - Gistii B-Type 5MN Microwarpdrive
19349 - Gistii A-Type 5MN Microwarpdrive
21476 - 5MN Digital Booster Microwarpdrive
35658 - 5MN Quad LiF Restrained Microwarpdrive
No Valid Output
=>
47740 - 5mn Abyssal Microwarpdrive
CPU usage: 0.8x - 1.5x
Powergrid Usage: 0.8x - 1.5x
Maximum Velocity Bonus: 0.9x - 1.1x
Signature Radius Modifier: 0.7x - 1.3x
Activation Cost: 0.6x - 1.4x
47739 - Gravid 5MN Microwarpdrive Mutaplasmid
434 - 5MN Microwarpdrive I
440 - 5MN Microwarpdrive II
5971 - 5MN Cold-Gas Enduring Microwarpdrive
5973 - 5MN Y-T8 Compact Microwarpdrive
14122 - Domination 5MN Microwarpdrive
14124 - Shadow Serpentis 5MN Microwarpdrive
15747 - Republic Fleet 5MN Microwarpdrive
15759 - Federation Navy 5MN Microwarpdrive
19313 - Coreli C-Type 5MN Microwarpdrive
19319 - Coreli B-Type 5MN Microwarpdrive
19325 - Coreli A-Type 5MN Microwarpdrive
19337 - Gistii C-Type 5MN Microwarpdrive
19343 - Gistii B-Type 5MN Microwarpdrive
19349 - Gistii A-Type 5MN Microwarpdrive
21476 - 5MN Digital Booster Microwarpdrive
35658 - 5MN Quad LiF Restrained Microwarpdrive
No Valid Output
=>
47740 - 5mn Abyssal Microwarpdrive
CPU usage: 0.85x - 1.3x
Powergrid Usage: 0.85x - 1.3x
Maximum Velocity Bonus: 0.95x - 1.07x
Signature Radius Modifier: 0.8x - 1.1x
Activation Cost: 0.8x - 1.3x
47741 - Gravid 50MN Microwarpdrive Mutaplasmid
5975 - 50MN Cold-Gas Enduring Microwarpdrive
12052 - 50MN Microwarpdrive I
12076 - 50MN Microwarpdrive II
14118 - Domination 50MN Microwarpdrive
14120 - Shadow Serpentis 50MN Microwarpdrive
15751 - Republic Fleet 50MN Microwarpdrive
15764 - Federation Navy 50MN Microwarpdrive
19315 - Corelum C-Type 50MN Microwarpdrive
19321 - Corelum B-Type 50MN Microwarpdrive
19327 - Corelum A-Type 50MN Microwarpdrive
19339 - Gistum C-Type 50MN Microwarpdrive
19345 - Gistum B-Type 50MN Microwarpdrive
19351 - Gistum A-Type 50MN Microwarpdrive
21478 - 50MN Digital Booster Microwarpdrive
35659 - 50MN Y-T8 Compact Microwarpdrive
35660 - 50MN Quad LiF Restrained Microwarpdrive
No Valid Output
=>
47408 - 50MN Abyssal Microwarpdrive
CPU usage: 0.85x - 1.3x
Powergrid Usage: 0.85x - 1.3x
Maximum Velocity Bonus: 0.95x - 1.07x
Signature Radius Modifier: 0.8x - 1.1x
Activation Cost: 0.8x - 1.3x
47742 - Decayed 50MN Microwarpdrive Mutaplasmid
5975 - 50MN Cold-Gas Enduring Microwarpdrive
12052 - 50MN Microwarpdrive I
12076 - 50MN Microwarpdrive II
14118 - Domination 50MN Microwarpdrive
14120 - Shadow Serpentis 50MN Microwarpdrive
15751 - Republic Fleet 50MN Microwarpdrive
15764 - Federation Navy 50MN Microwarpdrive
19315 - Corelum C-Type 50MN Microwarpdrive
19321 - Corelum B-Type 50MN Microwarpdrive
19327 - Corelum A-Type 50MN Microwarpdrive
19339 - Gistum C-Type 50MN Microwarpdrive
19345 - Gistum B-Type 50MN Microwarpdrive
19351 - Gistum A-Type 50MN Microwarpdrive
21478 - 50MN Digital Booster Microwarpdrive
35659 - 50MN Y-T8 Compact Microwarpdrive
35660 - 50MN Quad LiF Restrained Microwarpdrive
No Valid Output
=>
47408 - 50MN Abyssal Microwarpdrive
CPU usage: 0.95x - 1.25x
Powergrid Usage: 0.95x - 1.25x
Maximum Velocity Bonus: 0.97x - 1.035x
Signature Radius Modifier: 0.9x - 1.05x
Activation Cost: 0.85x - 1.2x
47743 - Unstable 500MN Microwarpdrive Mutaplasmid
5945 - 500MN Cold-Gas Enduring Microwarpdrive
12054 - 500MN Microwarpdrive I
12084 - 500MN Microwarpdrive II
14114 - Domination 500MN Microwarpdrive
14116 - Shadow Serpentis 500MN Microwarpdrive
14492 - Mizuro's Modified 500MN Microwarpdrive
14494 - Hakim's Modified 500MN Microwarpdrive
14496 - Gotan's Modified 500MN Microwarpdrive
14498 - Tobias' Modified 500MN Microwarpdrive
14508 - Brynn's Modified 500MN Microwarpdrive
14510 - Tuvan's Modified 500MN Microwarpdrive
14512 - Setele's Modified 500MN Microwarpdrive
14514 - Cormack's Modified 500MN Microwarpdrive
15755 - Republic Fleet 500MN Microwarpdrive
15768 - Federation Navy 500MN Microwarpdrive
19317 - Core C-Type 500MN Microwarpdrive
19323 - Core B-Type 500MN Microwarpdrive
19329 - Core A-Type 500MN Microwarpdrive
19335 - Core X-Type 500MN Microwarpdrive
19341 - Gist C-Type 500MN Microwarpdrive
19347 - Gist B-Type 500MN Microwarpdrive
19353 - Gist A-Type 500MN Microwarpdrive
19359 - Gist X-Type 500MN Microwarpdrive
21480 - 500MN Digital Booster Microwarpdrive
35661 - 500MN Y-T8 Compact Microwarpdrive
35662 - 500MN Quad LiF Restrained Microwarpdrive
No Valid Output
=>
47745 - 500MN Abyssal Microwarpdrive
CPU usage: 0.8x - 1.5x
Powergrid Usage: 0.8x - 1.5x
Maximum Velocity Bonus: 0.9x - 1.1x
Signature Radius Modifier: 0.7x - 1.3x
Activation Cost: 0.6x - 1.4x
47744 - Gravid 500MN Microwarpdrive Mutaplasmid
5945 - 500MN Cold-Gas Enduring Microwarpdrive
12054 - 500MN Microwarpdrive I
12084 - 500MN Microwarpdrive II
14114 - Domination 500MN Microwarpdrive
14116 - Shadow Serpentis 500MN Microwarpdrive
14492 - Mizuro's Modified 500MN Microwarpdrive
14494 - Hakim's Modified 500MN Microwarpdrive
14496 - Gotan's Modified 500MN Microwarpdrive
14498 - Tobias' Modified 500MN Microwarpdrive
14508 - Brynn's Modified 500MN Microwarpdrive
14510 - Tuvan's Modified 500MN Microwarpdrive
14512 - Setele's Modified 500MN Microwarpdrive
14514 - Cormack's Modified 500MN Microwarpdrive
15755 - Republic Fleet 500MN Microwarpdrive
15768 - Federation Navy 500MN Microwarpdrive
19317 - Core C-Type 500MN Microwarpdrive
19323 - Core B-Type 500MN Microwarpdrive
19329 - Core A-Type 500MN Microwarpdrive
19335 - Core X-Type 500MN Microwarpdrive
19341 - Gist C-Type 500MN Microwarpdrive
19347 - Gist B-Type 500MN Microwarpdrive
19353 - Gist A-Type 500MN Microwarpdrive
19359 - Gist X-Type 500MN Microwarpdrive
21480 - 500MN Digital Booster Microwarpdrive
35661 - 500MN Y-T8 Compact Microwarpdrive
35662 - 500MN Quad LiF Restrained Microwarpdrive
No Valid Output
=>
47745 - 500MN Abyssal Microwarpdrive
CPU usage: 0.85x - 1.3x
Powergrid Usage: 0.85x - 1.3x
Maximum Velocity Bonus: 0.95x - 1.07x
Signature Radius Modifier: 0.8x - 1.1x
Activation Cost: 0.8x - 1.3x
47746 - Decayed 1MN Afterburner Mutaplasmid
438 - 1MN Afterburner II
439 - 1MN Afterburner I
6001 - 1MN Y-S8 Compact Afterburner
6003 - 1MN Monopropellant Enduring Afterburner
14110 - Domination 1MN Afterburner
14112 - Shadow Serpentis 1MN Afterburner
15749 - Republic Fleet 1MN Afterburner
15761 - Federation Navy 1MN Afterburner
18658 - Gistii C-Type 1MN Afterburner
18664 - Gistii B-Type 1MN Afterburner
18670 - Gistii A-Type 1MN Afterburner
18680 - Coreli C-Type 1MN Afterburner
18686 - Coreli B-Type 1MN Afterburner
18692 - Coreli A-Type 1MN Afterburner
21470 - 1MN Analog Booster Afterburner
21857 - 1MN Civilian Afterburner
No Valid Output
=>
47749 - 1MN Abyssal Afterburner
CPU usage: 0.95x - 1.25x
Maximum Velocity Bonus: 0.95x - 1.1x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
47747 - Unstable 1MN Afterburner Mutaplasmid
438 - 1MN Afterburner II
439 - 1MN Afterburner I
6001 - 1MN Y-S8 Compact Afterburner
6003 - 1MN Monopropellant Enduring Afterburner
14110 - Domination 1MN Afterburner
14112 - Shadow Serpentis 1MN Afterburner
15749 - Republic Fleet 1MN Afterburner
15761 - Federation Navy 1MN Afterburner
18658 - Gistii C-Type 1MN Afterburner
18664 - Gistii B-Type 1MN Afterburner
18670 - Gistii A-Type 1MN Afterburner
18680 - Coreli C-Type 1MN Afterburner
18686 - Coreli B-Type 1MN Afterburner
18692 - Coreli A-Type 1MN Afterburner
21470 - 1MN Analog Booster Afterburner
21857 - 1MN Civilian Afterburner
No Valid Output
=>
47749 - 1MN Abyssal Afterburner
CPU usage: 0.8x - 1.5x
Maximum Velocity Bonus: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
47748 - Gravid 1MN Afterburner MutaPlasmid
438 - 1MN Afterburner II
439 - 1MN Afterburner I
6001 - 1MN Y-S8 Compact Afterburner
6003 - 1MN Monopropellant Enduring Afterburner
14110 - Domination 1MN Afterburner
14112 - Shadow Serpentis 1MN Afterburner
15749 - Republic Fleet 1MN Afterburner
15761 - Federation Navy 1MN Afterburner
18658 - Gistii C-Type 1MN Afterburner
18664 - Gistii B-Type 1MN Afterburner
18670 - Gistii A-Type 1MN Afterburner
18680 - Coreli C-Type 1MN Afterburner
18686 - Coreli B-Type 1MN Afterburner
18692 - Coreli A-Type 1MN Afterburner
21470 - 1MN Analog Booster Afterburner
21857 - 1MN Civilian Afterburner
No Valid Output
=>
47749 - 1MN Abyssal Afterburner
CPU usage: 0.85x - 1.3x
Maximum Velocity Bonus: 0.95x - 1.15x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
47750 - Decayed 10MN Afterburner Mutaplasmid
6005 - 10MN Monopropellant Enduring Afterburner
12056 - 10MN Afterburner I
12058 - 10MN Afterburner II
14106 - Domination 10MN Afterburner
14108 - Shadow Serpentis 10MN Afterburner
15753 - Republic Fleet 10MN Afterburner
15766 - Federation Navy 10MN Afterburner
18660 - Gistum C-Type 10MN Afterburner
18666 - Gistum B-Type 10MN Afterburner
18672 - Gistum A-Type 10MN Afterburner
18682 - Corelum C-Type 10MN Afterburner
18688 - Corelum B-Type 10MN Afterburner
18694 - Corelum A-Type 10MN Afterburner
21472 - 10MN Analog Booster Afterburner
35656 - 10MN Y-S8 Compact Afterburner
No Valid Output
=>
47753 - 10MN Abyssal Afterburner
CPU usage: 0.95x - 1.25x
Maximum Velocity Bonus: 0.95x - 1.1x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
47751 - Unstable 10MN Afterburner Mutaplasmid
6005 - 10MN Monopropellant Enduring Afterburner
12056 - 10MN Afterburner I
12058 - 10MN Afterburner II
14106 - Domination 10MN Afterburner
14108 - Shadow Serpentis 10MN Afterburner
15753 - Republic Fleet 10MN Afterburner
15766 - Federation Navy 10MN Afterburner
18660 - Gistum C-Type 10MN Afterburner
18666 - Gistum B-Type 10MN Afterburner
18672 - Gistum A-Type 10MN Afterburner
18682 - Corelum C-Type 10MN Afterburner
18688 - Corelum B-Type 10MN Afterburner
18694 - Corelum A-Type 10MN Afterburner
21472 - 10MN Analog Booster Afterburner
35656 - 10MN Y-S8 Compact Afterburner
No Valid Output
=>
47753 - 10MN Abyssal Afterburner
CPU usage: 0.8x - 1.5x
Maximum Velocity Bonus: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
47752 - Gravid 10MN Afterburner Mutaplasmid
6005 - 10MN Monopropellant Enduring Afterburner
12056 - 10MN Afterburner I
12058 - 10MN Afterburner II
14106 - Domination 10MN Afterburner
14108 - Shadow Serpentis 10MN Afterburner
15753 - Republic Fleet 10MN Afterburner
15766 - Federation Navy 10MN Afterburner
18660 - Gistum C-Type 10MN Afterburner
18666 - Gistum B-Type 10MN Afterburner
18672 - Gistum A-Type 10MN Afterburner
18682 - Corelum C-Type 10MN Afterburner
18688 - Corelum B-Type 10MN Afterburner
18694 - Corelum A-Type 10MN Afterburner
21472 - 10MN Analog Booster Afterburner
35656 - 10MN Y-S8 Compact Afterburner
No Valid Output
=>
47753 - 10MN Abyssal Afterburner
CPU usage: 0.85x - 1.3x
Maximum Velocity Bonus: 0.95x - 1.15x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
47754 - Decayed 100MN Afterburner Mutaplasmid
5955 - 100MN Monopropellant Enduring Afterburner
12066 - 100MN Afterburner I
12068 - 100MN Afterburner II
14102 - Domination 100MN Afterburner
14104 - Shadow Serpentis 100MN Afterburner
14484 - Mizuro's Modified 100MN Afterburner
14486 - Hakim's Modified 100MN Afterburner
14488 - Gotan's Modified 100MN Afterburner
14490 - Tobias' Modified 100MN Afterburner
14500 - Brynn's Modified 100MN Afterburner
14502 - Tuvan's Modified 100MN Afterburner
14504 - Setele's Modified 100MN Afterburner
14506 - Cormack's Modified 100MN Afterburner
15757 - Republic Fleet 100MN Afterburner
15770 - Federation Navy 100MN Afterburner
18662 - Gist C-Type 100MN Afterburner
18668 - Gist B-Type 100MN Afterburner
18674 - Gist A-Type 100MN Afterburner
18676 - Gist X-Type 100MN Afterburner
18684 - Core C-Type 100MN Afterburner
18690 - Core B-Type 100MN Afterburner
18696 - Core A-Type 100MN Afterburner
18698 - Core X-Type 100MN Afterburner
19491 - Thukker Modified 100MN Afterburner
21474 - 100MN Analog Booster Afterburner
35657 - 100MN Y-S8 Compact Afterburner
No Valid Output
=>
47757 - 100MN Abyssal Afterburner
CPU usage: 0.95x - 1.25x
Maximum Velocity Bonus: 0.95x - 1.1x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
47755 - Unstable 100MN Afterburner Mutaplasmid
5955 - 100MN Monopropellant Enduring Afterburner
12066 - 100MN Afterburner I
12068 - 100MN Afterburner II
14102 - Domination 100MN Afterburner
14104 - Shadow Serpentis 100MN Afterburner
14484 - Mizuro's Modified 100MN Afterburner
14486 - Hakim's Modified 100MN Afterburner
14488 - Gotan's Modified 100MN Afterburner
14490 - Tobias' Modified 100MN Afterburner
14500 - Brynn's Modified 100MN Afterburner
14502 - Tuvan's Modified 100MN Afterburner
14504 - Setele's Modified 100MN Afterburner
14506 - Cormack's Modified 100MN Afterburner
15757 - Republic Fleet 100MN Afterburner
15770 - Federation Navy 100MN Afterburner
18662 - Gist C-Type 100MN Afterburner
18668 - Gist B-Type 100MN Afterburner
18674 - Gist A-Type 100MN Afterburner
18676 - Gist X-Type 100MN Afterburner
18684 - Core C-Type 100MN Afterburner
18690 - Core B-Type 100MN Afterburner
18696 - Core A-Type 100MN Afterburner
18698 - Core X-Type 100MN Afterburner
19491 - Thukker Modified 100MN Afterburner
21474 - 100MN Analog Booster Afterburner
35657 - 100MN Y-S8 Compact Afterburner
No Valid Output
=>
47757 - 100MN Abyssal Afterburner
CPU usage: 0.8x - 1.5x
Maximum Velocity Bonus: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
47756 - Gravid 100MN Afterburner Mutaplasmid
5955 - 100MN Monopropellant Enduring Afterburner
12066 - 100MN Afterburner I
12068 - 100MN Afterburner II
14102 - Domination 100MN Afterburner
14104 - Shadow Serpentis 100MN Afterburner
14484 - Mizuro's Modified 100MN Afterburner
14486 - Hakim's Modified 100MN Afterburner
14488 - Gotan's Modified 100MN Afterburner
14490 - Tobias' Modified 100MN Afterburner
14500 - Brynn's Modified 100MN Afterburner
14502 - Tuvan's Modified 100MN Afterburner
14504 - Setele's Modified 100MN Afterburner
14506 - Cormack's Modified 100MN Afterburner
15757 - Republic Fleet 100MN Afterburner
15770 - Federation Navy 100MN Afterburner
18662 - Gist C-Type 100MN Afterburner
18668 - Gist B-Type 100MN Afterburner
18674 - Gist A-Type 100MN Afterburner
18676 - Gist X-Type 100MN Afterburner
18684 - Core C-Type 100MN Afterburner
18690 - Core B-Type 100MN Afterburner
18696 - Core A-Type 100MN Afterburner
18698 - Core X-Type 100MN Afterburner
19491 - Thukker Modified 100MN Afterburner
21474 - 100MN Analog Booster Afterburner
35657 - 100MN Y-S8 Compact Afterburner
No Valid Output
=>
47757 - 100MN Abyssal Afterburner
CPU usage: 0.85x - 1.3x
Maximum Velocity Bonus: 0.95x - 1.15x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
47766 - Decayed Small Armor Repairer Mutaplasmid
523 - Small Armor Repairer I
1183 - Small Armor Repairer II
13962 - Domination Small Armor Repairer
13963 - True Sansha Small Armor Repairer
13964 - Dark Blood Small Armor Repairer
14069 - Shadow Serpentis Small Armor Repairer
15741 - Ammatar Navy Small Armor Repairer
15744 - Federation Navy Small Armor Repairer
17494 - Republic Fleet Small Armor Repairer
17548 - Imperial Navy Small Armor Repairer
18999 - Corpii C-Type Small Armor Repairer
19001 - Corpii B-Type Small Armor Repairer
19003 - Corpii A-Type Small Armor Repairer
19005 - Centii C-Type Small Armor Repairer
19007 - Centii B-Type Small Armor Repairer
19009 - Centii A-Type Small Armor Repairer
19011 - Coreli C-Type Small Armor Repairer
19013 - Coreli B-Type Small Armor Repairer
19015 - Coreli A-Type Small Armor Repairer
22887 - 'Harmony' Small Armor Repairer I
23795 - 'Gorget' Small Armor Repairer I
28556 - Khanid Navy Small Armor Repairer
No Valid Output
=>
47769 - Small Abyssal Armor Repairer
Activation time / duration: 0.95x - 1.025x
CPU usage: 0.95x - 1.25x
Armor Hitpoints Repaired: 0.95x - 1.1x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
47767 - Unstable Small Armor Repairer Mutaplasmid
523 - Small Armor Repairer I
1183 - Small Armor Repairer II
13962 - Domination Small Armor Repairer
13963 - True Sansha Small Armor Repairer
13964 - Dark Blood Small Armor Repairer
14069 - Shadow Serpentis Small Armor Repairer
15741 - Ammatar Navy Small Armor Repairer
15744 - Federation Navy Small Armor Repairer
17494 - Republic Fleet Small Armor Repairer
17548 - Imperial Navy Small Armor Repairer
18999 - Corpii C-Type Small Armor Repairer
19001 - Corpii B-Type Small Armor Repairer
19003 - Corpii A-Type Small Armor Repairer
19005 - Centii C-Type Small Armor Repairer
19007 - Centii B-Type Small Armor Repairer
19009 - Centii A-Type Small Armor Repairer
19011 - Coreli C-Type Small Armor Repairer
19013 - Coreli B-Type Small Armor Repairer
19015 - Coreli A-Type Small Armor Repairer
22887 - 'Harmony' Small Armor Repairer I
23795 - 'Gorget' Small Armor Repairer I
28556 - Khanid Navy Small Armor Repairer
No Valid Output
=>
47769 - Small Abyssal Armor Repairer
Activation time / duration: 0.9x - 1.1x
CPU usage: 0.8x - 1.5x
Armor Hitpoints Repaired: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
47768 - Gravid Small Armor Repairer Mutaplasmid
523 - Small Armor Repairer I
1183 - Small Armor Repairer II
13962 - Domination Small Armor Repairer
13963 - True Sansha Small Armor Repairer
13964 - Dark Blood Small Armor Repairer
14069 - Shadow Serpentis Small Armor Repairer
15741 - Ammatar Navy Small Armor Repairer
15744 - Federation Navy Small Armor Repairer
17494 - Republic Fleet Small Armor Repairer
17548 - Imperial Navy Small Armor Repairer
18999 - Corpii C-Type Small Armor Repairer
19001 - Corpii B-Type Small Armor Repairer
19003 - Corpii A-Type Small Armor Repairer
19005 - Centii C-Type Small Armor Repairer
19007 - Centii B-Type Small Armor Repairer
19009 - Centii A-Type Small Armor Repairer
19011 - Coreli C-Type Small Armor Repairer
19013 - Coreli B-Type Small Armor Repairer
19015 - Coreli A-Type Small Armor Repairer
22887 - 'Harmony' Small Armor Repairer I
23795 - 'Gorget' Small Armor Repairer I
28556 - Khanid Navy Small Armor Repairer
No Valid Output
=>
47769 - Small Abyssal Armor Repairer
Activation time / duration: 0.925x - 1.05x
CPU usage: 0.85x - 1.3x
Armor Hitpoints Repaired: 0.9x - 1.15x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
47770 - Decayed Medium Armor Repairer Mutaplasmid
3528 - Medium Armor Repairer I
3530 - Medium Armor Repairer II
13958 - Domination Medium Armor Repairer
13959 - True Sansha Medium Armor Repairer
13960 - Dark Blood Medium Armor Repairer
14068 - Shadow Serpentis Medium Armor Repairer
15742 - Ammatar Navy Medium Armor Repairer
15745 - Federation Navy Medium Armor Repairer
17493 - Republic Fleet Medium Armor Repairer
17547 - Imperial Navy Medium Armor Repairer
19017 - Corpum C-Type Medium Armor Repairer
19019 - Corpum B-Type Medium Armor Repairer
19021 - Corpum A-Type Medium Armor Repairer
19023 - Centum C-Type Medium Armor Repairer
19025 - Centum B-Type Medium Armor Repairer
19027 - Centum A-Type Medium Armor Repairer
19029 - Corelum C-Type Medium Armor Repairer
19031 - Corelum B-Type Medium Armor Repairer
19033 - Corelum A-Type Medium Armor Repairer
22889 - 'Meditation' Medium Armor Repairer I
23797 - 'Greaves' Medium Armor Repairer I
28549 - Khanid Navy Medium Armor Repairer
No Valid Output
=>
47773 - Medium Abyssal Armor Repairer
Activation time / duration: 0.95x - 1.025x
CPU usage: 0.95x - 1.25x
Armor Hitpoints Repaired: 0.95x - 1.1x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
47771 - Unstable Medium Armor Repairer Mutaplasmid
3528 - Medium Armor Repairer I
3530 - Medium Armor Repairer II
13958 - Domination Medium Armor Repairer
13959 - True Sansha Medium Armor Repairer
13960 - Dark Blood Medium Armor Repairer
14068 - Shadow Serpentis Medium Armor Repairer
15742 - Ammatar Navy Medium Armor Repairer
15745 - Federation Navy Medium Armor Repairer
17493 - Republic Fleet Medium Armor Repairer
17547 - Imperial Navy Medium Armor Repairer
19017 - Corpum C-Type Medium Armor Repairer
19019 - Corpum B-Type Medium Armor Repairer
19021 - Corpum A-Type Medium Armor Repairer
19023 - Centum C-Type Medium Armor Repairer
19025 - Centum B-Type Medium Armor Repairer
19027 - Centum A-Type Medium Armor Repairer
19029 - Corelum C-Type Medium Armor Repairer
19031 - Corelum B-Type Medium Armor Repairer
19033 - Corelum A-Type Medium Armor Repairer
22889 - 'Meditation' Medium Armor Repairer I
23797 - 'Greaves' Medium Armor Repairer I
28549 - Khanid Navy Medium Armor Repairer
No Valid Output
=>
47773 - Medium Abyssal Armor Repairer
Activation time / duration: 0.9x - 1.1x
CPU usage: 0.8x - 1.5x
Armor Hitpoints Repaired: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
47772 - Gravid Medium Armor Repairer Mutaplasmid
3528 - Medium Armor Repairer I
3530 - Medium Armor Repairer II
13958 - Domination Medium Armor Repairer
13959 - True Sansha Medium Armor Repairer
13960 - Dark Blood Medium Armor Repairer
14068 - Shadow Serpentis Medium Armor Repairer
15742 - Ammatar Navy Medium Armor Repairer
15745 - Federation Navy Medium Armor Repairer
17493 - Republic Fleet Medium Armor Repairer
17547 - Imperial Navy Medium Armor Repairer
19017 - Corpum C-Type Medium Armor Repairer
19019 - Corpum B-Type Medium Armor Repairer
19021 - Corpum A-Type Medium Armor Repairer
19023 - Centum C-Type Medium Armor Repairer
19025 - Centum B-Type Medium Armor Repairer
19027 - Centum A-Type Medium Armor Repairer
19029 - Corelum C-Type Medium Armor Repairer
19031 - Corelum B-Type Medium Armor Repairer
19033 - Corelum A-Type Medium Armor Repairer
22889 - 'Meditation' Medium Armor Repairer I
23797 - 'Greaves' Medium Armor Repairer I
28549 - Khanid Navy Medium Armor Repairer
No Valid Output
=>
47773 - Medium Abyssal Armor Repairer
Activation time / duration: 0.925x - 1.05x
CPU usage: 0.85x - 1.3x
Armor Hitpoints Repaired: 0.9x - 1.15x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
47774 - Decayed Large Armor Repairer Mutaplasmid
3538 - Large Armor Repairer I
3540 - Large Armor Repairer II
4609 - Large I-a Polarized Armor Regenerator
4611 - Large Inefficient Armor Repair Unit
4613 - Large 'Accommodation' Vestment Reconstructer I
4615 - Large Automated Carapace Restoration
4621 - Large 'Reprieve' Vestment Reconstructer I
13955 - Domination Large Armor Repairer
13956 - True Sansha Large Armor Repairer
13957 - Dark Blood Large Armor Repairer
14067 - Shadow Serpentis Large Armor Repairer
14552 - Mizuro's Modified Large Armor Repairer
14554 - Gotan's Modified Large Armor Repairer
14848 - Brokara's Modified Large Armor Repairer
14849 - Tairei's Modified Large Armor Repairer
14850 - Selynne's Modified Large Armor Repairer
14851 - Raysere's Modified Large Armor Repairer
14852 - Vizan's Modified Large Armor Repairer
14853 - Ahremen's Modified Large Armor Repairer
14854 - Chelm's Modified Large Armor Repairer
14855 - Draclira's Modified Large Armor Repairer
15160 - Brynn's Modified Large Armor Repairer
15161 - Tuvan's Modified Large Armor Repairer
15162 - Setele's Modified Large Armor Repairer
15163 - Cormack's Modified Large Armor Repairer
15743 - Ammatar Navy Large Armor Repairer
15746 - Federation Navy Large Armor Repairer
17492 - Republic Fleet Large Armor Repairer
17546 - Imperial Navy Large Armor Repairer
19035 - Core C-Type Large Armor Repairer
19036 - Core B-Type Large Armor Repairer
19037 - Core A-Type Large Armor Repairer
19038 - Core X-Type Large Armor Repairer
19039 - Corpus C-Type Large Armor Repairer
19040 - Centus C-Type Large Armor Repairer
19041 - Corpus B-Type Large Armor Repairer
19042 - Centus B-Type Large Armor Repairer
19043 - Corpus A-Type Large Armor Repairer
19044 - Centus A-Type Large Armor Repairer
19045 - Corpus X-Type Large Armor Repairer
19046 - Centus X-Type Large Armor Repairer
22891 - 'Protest' Large Armor Repairer I
23799 - 'Hauberk' Large Armor Repairer I
28544 - Khanid Navy Large Armor Repairer
No Valid Output
=>
47777 - Large Abyssal Armor Repairer
Activation time / duration: 0.95x - 1.025x
CPU usage: 0.95x - 1.25x
Armor Hitpoints Repaired: 0.95x - 1.1x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
47775 - Unstable Large Armor Repairer Mutaplasmid
3538 - Large Armor Repairer I
3540 - Large Armor Repairer II
4609 - Large I-a Polarized Armor Regenerator
4611 - Large Inefficient Armor Repair Unit
4613 - Large 'Accommodation' Vestment Reconstructer I
4615 - Large Automated Carapace Restoration
4621 - Large 'Reprieve' Vestment Reconstructer I
13955 - Domination Large Armor Repairer
13956 - True Sansha Large Armor Repairer
13957 - Dark Blood Large Armor Repairer
14067 - Shadow Serpentis Large Armor Repairer
14552 - Mizuro's Modified Large Armor Repairer
14554 - Gotan's Modified Large Armor Repairer
14848 - Brokara's Modified Large Armor Repairer
14849 - Tairei's Modified Large Armor Repairer
14850 - Selynne's Modified Large Armor Repairer
14851 - Raysere's Modified Large Armor Repairer
14852 - Vizan's Modified Large Armor Repairer
14853 - Ahremen's Modified Large Armor Repairer
14854 - Chelm's Modified Large Armor Repairer
14855 - Draclira's Modified Large Armor Repairer
15160 - Brynn's Modified Large Armor Repairer
15161 - Tuvan's Modified Large Armor Repairer
15162 - Setele's Modified Large Armor Repairer
15163 - Cormack's Modified Large Armor Repairer
15743 - Ammatar Navy Large Armor Repairer
15746 - Federation Navy Large Armor Repairer
17492 - Republic Fleet Large Armor Repairer
17546 - Imperial Navy Large Armor Repairer
19035 - Core C-Type Large Armor Repairer
19036 - Core B-Type Large Armor Repairer
19037 - Core A-Type Large Armor Repairer
19038 - Core X-Type Large Armor Repairer
19039 - Corpus C-Type Large Armor Repairer
19040 - Centus C-Type Large Armor Repairer
19041 - Corpus B-Type Large Armor Repairer
19042 - Centus B-Type Large Armor Repairer
19043 - Corpus A-Type Large Armor Repairer
19044 - Centus A-Type Large Armor Repairer
19045 - Corpus X-Type Large Armor Repairer
19046 - Centus X-Type Large Armor Repairer
22891 - 'Protest' Large Armor Repairer I
23799 - 'Hauberk' Large Armor Repairer I
28544 - Khanid Navy Large Armor Repairer
No Valid Output
=>
47777 - Large Abyssal Armor Repairer
Activation time / duration: 0.9x - 1.1x
CPU usage: 0.8x - 1.5x
Armor Hitpoints Repaired: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
47776 - Gravid Large Armor Repairer Mutaplasmid
3538 - Large Armor Repairer I
3540 - Large Armor Repairer II
4609 - Large I-a Polarized Armor Regenerator
4611 - Large Inefficient Armor Repair Unit
4613 - Large 'Accommodation' Vestment Reconstructer I
4615 - Large Automated Carapace Restoration
4621 - Large 'Reprieve' Vestment Reconstructer I
13955 - Domination Large Armor Repairer
13956 - True Sansha Large Armor Repairer
13957 - Dark Blood Large Armor Repairer
14067 - Shadow Serpentis Large Armor Repairer
14552 - Mizuro's Modified Large Armor Repairer
14554 - Gotan's Modified Large Armor Repairer
14848 - Brokara's Modified Large Armor Repairer
14849 - Tairei's Modified Large Armor Repairer
14850 - Selynne's Modified Large Armor Repairer
14851 - Raysere's Modified Large Armor Repairer
14852 - Vizan's Modified Large Armor Repairer
14853 - Ahremen's Modified Large Armor Repairer
14854 - Chelm's Modified Large Armor Repairer
14855 - Draclira's Modified Large Armor Repairer
15160 - Brynn's Modified Large Armor Repairer
15161 - Tuvan's Modified Large Armor Repairer
15162 - Setele's Modified Large Armor Repairer
15163 - Cormack's Modified Large Armor Repairer
15743 - Ammatar Navy Large Armor Repairer
15746 - Federation Navy Large Armor Repairer
17492 - Republic Fleet Large Armor Repairer
17546 - Imperial Navy Large Armor Repairer
19035 - Core C-Type Large Armor Repairer
19036 - Core B-Type Large Armor Repairer
19037 - Core A-Type Large Armor Repairer
19038 - Core X-Type Large Armor Repairer
19039 - Corpus C-Type Large Armor Repairer
19040 - Centus C-Type Large Armor Repairer
19041 - Corpus B-Type Large Armor Repairer
19042 - Centus B-Type Large Armor Repairer
19043 - Corpus A-Type Large Armor Repairer
19044 - Centus A-Type Large Armor Repairer
19045 - Corpus X-Type Large Armor Repairer
19046 - Centus X-Type Large Armor Repairer
22891 - 'Protest' Large Armor Repairer I
23799 - 'Hauberk' Large Armor Repairer I
28544 - Khanid Navy Large Armor Repairer
No Valid Output
=>
47777 - Large Abyssal Armor Repairer
Activation time / duration: 0.925x - 1.05x
CPU usage: 0.85x - 1.3x
Armor Hitpoints Repaired: 0.9x - 1.15x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
47778 - Decayed Small Shield Booster Mutaplasmid
399 - Small Shield Booster I
400 - Small Shield Booster II
6437 - Small C5-L Emergency Shield Overload I
6439 - Small Neutron Saturation Injector I
6441 - Small Clarity Ward Booster I
6443 - Small Converse Deflection Catalyzer
13951 - Dread Guristas Small Shield Booster
13952 - Domination Small Shield Booster
15898 - Caldari Navy Small Shield Booster
15902 - Republic Fleet Small Shield Booster
19169 - Gistii C-Type Small Shield Booster
19171 - Gistii B-Type Small Shield Booster
19173 - Gistii A-Type Small Shield Booster
19175 - Pithi C-Type Small Shield Booster
19177 - Pithi B-Type Small Shield Booster
19179 - Pithi A-Type Small Shield Booster
20617 - Small 'Settler' Shield Booster
No Valid Output
=>
47781 - Small Abyssal Shield Booster
Activation time / duration: 0.95x - 1.025x
CPU usage: 0.95x - 1.25x
Shield Bonus: 0.95x - 1.1x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
47779 - Unstable Small Shield Booster Mutaplasmid
399 - Small Shield Booster I
400 - Small Shield Booster II
6437 - Small C5-L Emergency Shield Overload I
6439 - Small Neutron Saturation Injector I
6441 - Small Clarity Ward Booster I
6443 - Small Converse Deflection Catalyzer
13951 - Dread Guristas Small Shield Booster
13952 - Domination Small Shield Booster
15898 - Caldari Navy Small Shield Booster
15902 - Republic Fleet Small Shield Booster
19169 - Gistii C-Type Small Shield Booster
19171 - Gistii B-Type Small Shield Booster
19173 - Gistii A-Type Small Shield Booster
19175 - Pithi C-Type Small Shield Booster
19177 - Pithi B-Type Small Shield Booster
19179 - Pithi A-Type Small Shield Booster
20617 - Small 'Settler' Shield Booster
No Valid Output
=>
47781 - Small Abyssal Shield Booster
Activation time / duration: 0.9x - 1.1x
CPU usage: 0.8x - 1.5x
Shield Bonus: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
47780 - Gravid Small Shield Booster Mutaplasmid
399 - Small Shield Booster I
400 - Small Shield Booster II
6437 - Small C5-L Emergency Shield Overload I
6439 - Small Neutron Saturation Injector I
6441 - Small Clarity Ward Booster I
6443 - Small Converse Deflection Catalyzer
13951 - Dread Guristas Small Shield Booster
13952 - Domination Small Shield Booster
15898 - Caldari Navy Small Shield Booster
15902 - Republic Fleet Small Shield Booster
19169 - Gistii C-Type Small Shield Booster
19171 - Gistii B-Type Small Shield Booster
19173 - Gistii A-Type Small Shield Booster
19175 - Pithi C-Type Small Shield Booster
19177 - Pithi B-Type Small Shield Booster
19179 - Pithi A-Type Small Shield Booster
20617 - Small 'Settler' Shield Booster
No Valid Output
=>
47781 - Small Abyssal Shield Booster
Activation time / duration: 0.925x - 1.5x
CPU usage: 0.85x - 1.3x
Shield Bonus: 0.9x - 1.15x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
47782 - Decayed Medium Shield Booster Mutaplasmid
10836 - Medium Shield Booster I
10850 - Medium Shield Booster II
10866 - Medium Neutron Saturation Injector I
10868 - Medium Clarity Ward Booster I
10870 - Medium Converse Deflection Catalyzer
10872 - Medium C5-L Emergency Shield Overload I
13949 - Dread Guristas Medium Shield Booster
13950 - Domination Medium Shield Booster
15899 - Caldari Navy Medium Shield Booster
15903 - Republic Fleet Medium Shield Booster
19181 - Gistum C-Type Medium Shield Booster
19183 - Gistum B-Type Medium Shield Booster
19185 - Gistum A-Type Medium Shield Booster
19187 - Pithum C-Type Medium Shield Booster
19189 - Pithum B-Type Medium Shield Booster
19191 - Pithum A-Type Medium Shield Booster
20619 - Medium 'Lone Ranger' Shield Booster
No Valid Output
=>
47785 - Medium Abyssal Shield Booster
Activation time / duration: 0.95x - 1.025x
CPU usage: 0.95x - 1.25x
Shield Bonus: 0.95x - 1.1x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
47783 - Unstable Medium Shield Booster Mutaplasmid
10836 - Medium Shield Booster I
10850 - Medium Shield Booster II
10866 - Medium Neutron Saturation Injector I
10868 - Medium Clarity Ward Booster I
10870 - Medium Converse Deflection Catalyzer
10872 - Medium C5-L Emergency Shield Overload I
13949 - Dread Guristas Medium Shield Booster
13950 - Domination Medium Shield Booster
15899 - Caldari Navy Medium Shield Booster
15903 - Republic Fleet Medium Shield Booster
19181 - Gistum C-Type Medium Shield Booster
19183 - Gistum B-Type Medium Shield Booster
19185 - Gistum A-Type Medium Shield Booster
19187 - Pithum C-Type Medium Shield Booster
19189 - Pithum B-Type Medium Shield Booster
19191 - Pithum A-Type Medium Shield Booster
20619 - Medium 'Lone Ranger' Shield Booster
No Valid Output
=>
47785 - Medium Abyssal Shield Booster
Activation time / duration: 0.9x - 1.1x
CPU usage: 0.8x - 1.5x
Shield Bonus: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
47784 - Gravid Medium Shield Booster Mutaplasmid
10836 - Medium Shield Booster I
10850 - Medium Shield Booster II
10866 - Medium Neutron Saturation Injector I
10868 - Medium Clarity Ward Booster I
10870 - Medium Converse Deflection Catalyzer
10872 - Medium C5-L Emergency Shield Overload I
13949 - Dread Guristas Medium Shield Booster
13950 - Domination Medium Shield Booster
15899 - Caldari Navy Medium Shield Booster
15903 - Republic Fleet Medium Shield Booster
19181 - Gistum C-Type Medium Shield Booster
19183 - Gistum B-Type Medium Shield Booster
19185 - Gistum A-Type Medium Shield Booster
19187 - Pithum C-Type Medium Shield Booster
19189 - Pithum B-Type Medium Shield Booster
19191 - Pithum A-Type Medium Shield Booster
20619 - Medium 'Lone Ranger' Shield Booster
No Valid Output
=>
47785 - Medium Abyssal Shield Booster
Activation time / duration: 0.925x - 1.05x
CPU usage: 0.85x - 1.3x
Shield Bonus: 0.9x - 1.15x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
47786 - Decayed Large Shield Booster Mutaplasmid
10838 - Large Shield Booster I
10858 - Large Shield Booster II
10874 - Large Neutron Saturation Injector I
10876 - Large Clarity Ward Booster I
10878 - Large Converse Deflection Catalyzer
10880 - Large C5-L Emergency Shield Overload I
13947 - Dread Guristas Large Shield Booster
13948 - Domination Large Shield Booster
14597 - Hakim's Modified Large Shield Booster
14599 - Tobias' Modified Large Shield Booster
14700 - Kaikka's Modified Large Shield Booster
14701 - Thon's Modified Large Shield Booster
14702 - Vepas' Modified Large Shield Booster
14703 - Estamel's Modified Large Shield Booster
15900 - Caldari Navy Large Shield Booster
15904 - Republic Fleet Large Shield Booster
19193 - Gist C-Type Large Shield Booster
19194 - Gist B-Type Large Shield Booster
19199 - Gist A-Type Large Shield Booster
19200 - Gist X-Type Large Shield Booster
19201 - Pith C-Type Large Shield Booster
19203 - Pith B-Type Large Shield Booster
19205 - Pith A-Type Large Shield Booster
19207 - Pith X-Type Large Shield Booster
20621 - Large 'Outlaw' Shield Booster
No Valid Output
=>
47789 - Large Abyssal Shield Booster
Activation time / duration: 0.95x - 1.025x
CPU usage: 0.95x - 1.25x
Shield Bonus: 0.95x - 1.1x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
47787 - Unstable Large Shield Booster Mutaplasmid
10838 - Large Shield Booster I
10858 - Large Shield Booster II
10874 - Large Neutron Saturation Injector I
10876 - Large Clarity Ward Booster I
10878 - Large Converse Deflection Catalyzer
10880 - Large C5-L Emergency Shield Overload I
13947 - Dread Guristas Large Shield Booster
13948 - Domination Large Shield Booster
14597 - Hakim's Modified Large Shield Booster
14599 - Tobias' Modified Large Shield Booster
14700 - Kaikka's Modified Large Shield Booster
14701 - Thon's Modified Large Shield Booster
14702 - Vepas' Modified Large Shield Booster
14703 - Estamel's Modified Large Shield Booster
15900 - Caldari Navy Large Shield Booster
15904 - Republic Fleet Large Shield Booster
19193 - Gist C-Type Large Shield Booster
19194 - Gist B-Type Large Shield Booster
19199 - Gist A-Type Large Shield Booster
19200 - Gist X-Type Large Shield Booster
19201 - Pith C-Type Large Shield Booster
19203 - Pith B-Type Large Shield Booster
19205 - Pith A-Type Large Shield Booster
19207 - Pith X-Type Large Shield Booster
20621 - Large 'Outlaw' Shield Booster
No Valid Output
=>
47789 - Large Abyssal Shield Booster
Activation time / duration: 0.9x - 1.1x
CPU usage: 0.8x - 1.5x
Shield Bonus: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
47788 - Gravid Large Shield Booster Mutaplasmid
10838 - Large Shield Booster I
10858 - Large Shield Booster II
10874 - Large Neutron Saturation Injector I
10876 - Large Clarity Ward Booster I
10878 - Large Converse Deflection Catalyzer
10880 - Large C5-L Emergency Shield Overload I
13947 - Dread Guristas Large Shield Booster
13948 - Domination Large Shield Booster
14597 - Hakim's Modified Large Shield Booster
14599 - Tobias' Modified Large Shield Booster
14700 - Kaikka's Modified Large Shield Booster
14701 - Thon's Modified Large Shield Booster
14702 - Vepas' Modified Large Shield Booster
14703 - Estamel's Modified Large Shield Booster
15900 - Caldari Navy Large Shield Booster
15904 - Republic Fleet Large Shield Booster
19193 - Gist C-Type Large Shield Booster
19194 - Gist B-Type Large Shield Booster
19199 - Gist A-Type Large Shield Booster
19200 - Gist X-Type Large Shield Booster
19201 - Pith C-Type Large Shield Booster
19203 - Pith B-Type Large Shield Booster
19205 - Pith A-Type Large Shield Booster
19207 - Pith X-Type Large Shield Booster
20621 - Large 'Outlaw' Shield Booster
No Valid Output
=>
47789 - Large Abyssal Shield Booster
Activation time / duration: 0.925x - 1.05x
CPU usage: 0.85x - 1.3x
Shield Bonus: 0.9x - 1.15x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
47790 - Decayed X-Large Shield Booster Mutaplasmid
10840 - X-Large Shield Booster I
10842 - X-Large Shield Booster II
10882 - X-Large Neutron Saturation Injector I
10884 - X-Large Clarity Ward Booster I
10886 - X-Large Converse Deflection Catalyzer
10888 - X-Large C5-L Emergency Shield Overload I
13953 - Dread Guristas X-Large Shield Booster
13954 - Domination X-Large Shield Booster
14601 - Hakim's Modified X-Large Shield Booster
14603 - Tobias' Modified X-Large Shield Booster
14704 - Kaikka's Modified X-Large Shield Booster
14705 - Thon's Modified X-Large Shield Booster
14706 - Vepas' Modified X-Large Shield Booster
14707 - Estamel's Modified X-Large Shield Booster
15897 - Caldari Navy X-Large Shield Booster
15901 - Republic Fleet X-Large Shield Booster
19195 - Gist C-Type X-Large Shield Booster
19196 - Gist B-Type X-Large Shield Booster
19197 - Gist A-Type X-Large Shield Booster
19198 - Gist X-Type X-Large Shield Booster
19202 - Pith C-Type X-Large Shield Booster
19204 - Pith B-Type X-Large Shield Booster
19206 - Pith A-Type X-Large Shield Booster
19208 - Pith X-Type X-Large Shield Booster
20623 - X-Large 'Locomotive' Shield Booster
No Valid Output
=>
47793 - X-Large Abyssal Shield Booster
Activation time / duration: 0.95x - 1.025x
CPU usage: 0.95x - 1.25x
Shield Bonus: 0.95x - 1.1x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
47791 - Unstable X-Large Shield Booster Mutaplasmid
10840 - X-Large Shield Booster I
10842 - X-Large Shield Booster II
10882 - X-Large Neutron Saturation Injector I
10884 - X-Large Clarity Ward Booster I
10886 - X-Large Converse Deflection Catalyzer
10888 - X-Large C5-L Emergency Shield Overload I
13953 - Dread Guristas X-Large Shield Booster
13954 - Domination X-Large Shield Booster
14601 - Hakim's Modified X-Large Shield Booster
14603 - Tobias' Modified X-Large Shield Booster
14704 - Kaikka's Modified X-Large Shield Booster
14705 - Thon's Modified X-Large Shield Booster
14706 - Vepas' Modified X-Large Shield Booster
14707 - Estamel's Modified X-Large Shield Booster
15897 - Caldari Navy X-Large Shield Booster
15901 - Republic Fleet X-Large Shield Booster
19195 - Gist C-Type X-Large Shield Booster
19196 - Gist B-Type X-Large Shield Booster
19197 - Gist A-Type X-Large Shield Booster
19198 - Gist X-Type X-Large Shield Booster
19202 - Pith C-Type X-Large Shield Booster
19204 - Pith B-Type X-Large Shield Booster
19206 - Pith A-Type X-Large Shield Booster
19208 - Pith X-Type X-Large Shield Booster
20623 - X-Large 'Locomotive' Shield Booster
No Valid Output
=>
47793 - X-Large Abyssal Shield Booster
Activation time / duration: 0.9x - 1.1x
CPU usage: 0.8x - 1.5x
Shield Bonus: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
47792 - Gravid X-Large Shield Booster Mutaplasmid
10840 - X-Large Shield Booster I
10842 - X-Large Shield Booster II
10882 - X-Large Neutron Saturation Injector I
10884 - X-Large Clarity Ward Booster I
10886 - X-Large Converse Deflection Catalyzer
10888 - X-Large C5-L Emergency Shield Overload I
13953 - Dread Guristas X-Large Shield Booster
13954 - Domination X-Large Shield Booster
14601 - Hakim's Modified X-Large Shield Booster
14603 - Tobias' Modified X-Large Shield Booster
14704 - Kaikka's Modified X-Large Shield Booster
14705 - Thon's Modified X-Large Shield Booster
14706 - Vepas' Modified X-Large Shield Booster
14707 - Estamel's Modified X-Large Shield Booster
15897 - Caldari Navy X-Large Shield Booster
15901 - Republic Fleet X-Large Shield Booster
19195 - Gist C-Type X-Large Shield Booster
19196 - Gist B-Type X-Large Shield Booster
19197 - Gist A-Type X-Large Shield Booster
19198 - Gist X-Type X-Large Shield Booster
19202 - Pith C-Type X-Large Shield Booster
19204 - Pith B-Type X-Large Shield Booster
19206 - Pith A-Type X-Large Shield Booster
19208 - Pith X-Type X-Large Shield Booster
20623 - X-Large 'Locomotive' Shield Booster
No Valid Output
=>
47793 - X-Large Abyssal Shield Booster
Activation time / duration: 0.925x - 1.05x
CPU usage: 0.85x - 1.3x
Shield Bonus: 0.9x - 1.15x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
47797 - Decayed Small Shield Extender Mutaplasmid
377 - Small Shield Extender I
380 - Small Shield Extender II
8401 - Small Subordinate Screen Stabilizer I
8427 - Small Azeotropic Restrained Shield Extender
8481 - Small Supplemental Barrier Emitter I
8521 - Small F-S9 Regolith Compact Shield Extender
20625 - Small 'Wolf' Shield Extender
20627 - Small 'Trapper' Shield Extender
28742 - Thukker Small Shield Extender
31922 - Caldari Navy Small Shield Extender
31924 - Republic Fleet Small Shield Extender
No Valid Output
=>
47800 - Small Abyssal Shield Extender
Shield Hitpoint Bonus: 0.95x - 1.1x
CPU usage: 0.95x - 1.25x
Powergrid Usage: 0.95x - 1.25x
Signature Radius Modifier: 0.9x - 1.3x
47798 - Unstable Small Shield Extender Mutaplasmid
377 - Small Shield Extender I
380 - Small Shield Extender II
8401 - Small Subordinate Screen Stabilizer I
8427 - Small Azeotropic Restrained Shield Extender
8481 - Small Supplemental Barrier Emitter I
8521 - Small F-S9 Regolith Compact Shield Extender
20625 - Small 'Wolf' Shield Extender
20627 - Small 'Trapper' Shield Extender
28742 - Thukker Small Shield Extender
31922 - Caldari Navy Small Shield Extender
31924 - Republic Fleet Small Shield Extender
No Valid Output
=>
47800 - Small Abyssal Shield Extender
Shield Hitpoint Bonus: 0.7x - 1.3x
CPU usage: 0.8x - 1.5x
Powergrid Usage: 0.8x - 1.5x
Signature Radius Modifier: 0.7x - 1.5x
47799 - Gravid Small Shield Extender Mutaplasmid
377 - Small Shield Extender I
380 - Small Shield Extender II
8401 - Small Subordinate Screen Stabilizer I
8427 - Small Azeotropic Restrained Shield Extender
8481 - Small Supplemental Barrier Emitter I
8521 - Small F-S9 Regolith Compact Shield Extender
20625 - Small 'Wolf' Shield Extender
20627 - Small 'Trapper' Shield Extender
28742 - Thukker Small Shield Extender
31922 - Caldari Navy Small Shield Extender
31924 - Republic Fleet Small Shield Extender
No Valid Output
=>
47800 - Small Abyssal Shield Extender
Shield Hitpoint Bonus: 0.9x - 1.2x
CPU usage: 0.85x - 1.3x
Powergrid Usage: 0.85x - 1.3x
Signature Radius Modifier: 0.8x - 1.4x
47801 - Decayed Medium Shield Extender Mutaplasmid
3829 - Medium Shield Extender I
3831 - Medium Shield Extender II
8397 - Medium Subordinate Screen Stabilizer I
8433 - Medium Azeotropic Restrained Shield Extender
8477 - Medium Supplemental Barrier Emitter I
8517 - Medium F-S9 Regolith Compact Shield Extender
16144 - CONCORD Medium Shield Extender
19489 - Thukker Modified Medium Shield Extender
20629 - Medium 'Canyon' Shield Extender
28746 - Thukker Medium Shield Extender
31926 - Caldari Navy Medium Shield Extender
31928 - Republic Fleet Medium Shield Extender
No Valid Output
=>
47804 - Medium Abyssal Shield Extender
Shield Hitpoint Bonus: 0.95x - 1.1x
CPU usage: 0.95x - 1.25x
Powergrid Usage: 0.95x - 1.25x
Signature Radius Modifier: 0.9x - 1.3x
47802 - Unstable Medium Shield Extender Mutaplasmid
3829 - Medium Shield Extender I
3831 - Medium Shield Extender II
8397 - Medium Subordinate Screen Stabilizer I
8433 - Medium Azeotropic Restrained Shield Extender
8477 - Medium Supplemental Barrier Emitter I
8517 - Medium F-S9 Regolith Compact Shield Extender
16144 - CONCORD Medium Shield Extender
19489 - Thukker Modified Medium Shield Extender
20629 - Medium 'Canyon' Shield Extender
28746 - Thukker Medium Shield Extender
31926 - Caldari Navy Medium Shield Extender
31928 - Republic Fleet Medium Shield Extender
No Valid Output
=>
47804 - Medium Abyssal Shield Extender
Shield Hitpoint Bonus: 0.7x - 1.3x
CPU usage: 0.8x - 1.5x
Powergrid Usage: 0.8x - 1.5x
Signature Radius Modifier: 0.7x - 1.5x
47803 - Gravid Medium Shield Extender Mutaplasmid
3829 - Medium Shield Extender I
3831 - Medium Shield Extender II
8397 - Medium Subordinate Screen Stabilizer I
8433 - Medium Azeotropic Restrained Shield Extender
8477 - Medium Supplemental Barrier Emitter I
8517 - Medium F-S9 Regolith Compact Shield Extender
16144 - CONCORD Medium Shield Extender
19489 - Thukker Modified Medium Shield Extender
20629 - Medium 'Canyon' Shield Extender
28746 - Thukker Medium Shield Extender
31926 - Caldari Navy Medium Shield Extender
31928 - Republic Fleet Medium Shield Extender
No Valid Output
=>
47804 - Medium Abyssal Shield Extender
Shield Hitpoint Bonus: 0.9x - 1.2x
CPU usage: 0.85x - 1.3x
Powergrid Usage: 0.85x - 1.3x
Signature Radius Modifier: 0.8x - 1.4x
47805 - Decayed Large Shield Extender Mutaplasmid
3839 - Large Shield Extender I
3841 - Large Shield Extender II
8409 - Large Subordinate Screen Stabilizer I
8419 - Large Azeotropic Restrained Shield Extender
8489 - Large Supplemental Barrier Emitter I
8529 - Large F-S9 Regolith Compact Shield Extender
16146 - CONCORD Large Shield Extender
20631 - Large 'Sheriff' Shield Extender
28744 - Thukker Large Shield Extender
31930 - Caldari Navy Large Shield Extender
31932 - Republic Fleet Large Shield Extender
No Valid Output
=>
47808 - Large Abyssal Shield Extender
Shield Hitpoint Bonus: 0.95x - 1.1x
CPU usage: 0.95x - 1.25x
Powergrid Usage: 0.95x - 1.25x
Signature Radius Modifier: 0.9x - 1.3x
47806 - Unstable Large Shield Extender Mutaplasmid
3839 - Large Shield Extender I
3841 - Large Shield Extender II
8409 - Large Subordinate Screen Stabilizer I
8419 - Large Azeotropic Restrained Shield Extender
8489 - Large Supplemental Barrier Emitter I
8529 - Large F-S9 Regolith Compact Shield Extender
16146 - CONCORD Large Shield Extender
20631 - Large 'Sheriff' Shield Extender
28744 - Thukker Large Shield Extender
31930 - Caldari Navy Large Shield Extender
31932 - Republic Fleet Large Shield Extender
No Valid Output
=>
47808 - Large Abyssal Shield Extender
Shield Hitpoint Bonus: 0.7x - 1.3x
CPU usage: 0.8x - 1.5x
Powergrid Usage: 0.8x - 1.5x
Signature Radius Modifier: 0.7x - 1.5x
47807 - Gravid Large Shield Extender Mutaplasmid
3839 - Large Shield Extender I
3841 - Large Shield Extender II
8409 - Large Subordinate Screen Stabilizer I
8419 - Large Azeotropic Restrained Shield Extender
8489 - Large Supplemental Barrier Emitter I
8529 - Large F-S9 Regolith Compact Shield Extender
16146 - CONCORD Large Shield Extender
20631 - Large 'Sheriff' Shield Extender
28744 - Thukker Large Shield Extender
31930 - Caldari Navy Large Shield Extender
31932 - Republic Fleet Large Shield Extender
No Valid Output
=>
47808 - Large Abyssal Shield Extender
Shield Hitpoint Bonus: 0.9x - 1.2x
CPU usage: 0.85x - 1.3x
Powergrid Usage: 0.85x - 1.3x
Signature Radius Modifier: 0.8x - 1.4x
47809 - Decayed Small Armor Plate Mutaplasmid
11293 - 100mm Steel Plates I
11295 - 200mm Steel Plates I
11339 - 100mm Reinforced Titanium Plates I
11341 - 100mm Rolled Tungsten Compact Plates
11343 - 100mm Crystalline Carbonide Restrained Plates
11345 - 100mm Reinforced Nanofiber Plates I
11347 - 200mm Reinforced Titanium Plates I
11349 - 200mm Rolled Tungsten Compact Plates
11351 - 200mm Crystalline Carbonide Restrained Plates
11353 - 200mm Reinforced Nanofiber Plates I
20345 - 100mm Steel Plates II
20347 - 200mm Steel Plates II
23783 - 'Abatis' 100mm Steel Plates
23787 - 'Chainmail' 200mm Steel Plates
23791 - 'Citadella' 100mm Steel Plates
28778 - Syndicate 100mm Steel Plates
28782 - Syndicate 200mm Steel Plates
31896 - Imperial Navy 100mm Steel Plates
31898 - Federation Navy 100mm Steel Plates
31904 - Imperial Navy 200mm Steel Plates
31906 - Federation Navy 200mm Steel Plates
No Valid Output
=>
47812 - Small Abyssal Armor Plates
CPU usage: 0.95x - 1.25x
Mass Addition: 0.85x - 1.2x
Powergrid Usage: 0.95x - 1.25x
Armor Hitpoint Bonus: 0.95x - 1.1x
47810 - Unstable Small Armor Plate Mutaplasmid
11293 - 100mm Steel Plates I
11295 - 200mm Steel Plates I
11339 - 100mm Reinforced Titanium Plates I
11341 - 100mm Rolled Tungsten Compact Plates
11343 - 100mm Crystalline Carbonide Restrained Plates
11345 - 100mm Reinforced Nanofiber Plates I
11347 - 200mm Reinforced Titanium Plates I
11349 - 200mm Rolled Tungsten Compact Plates
11351 - 200mm Crystalline Carbonide Restrained Plates
11353 - 200mm Reinforced Nanofiber Plates I
20345 - 100mm Steel Plates II
20347 - 200mm Steel Plates II
23783 - 'Abatis' 100mm Steel Plates
23787 - 'Chainmail' 200mm Steel Plates
23791 - 'Citadella' 100mm Steel Plates
28778 - Syndicate 100mm Steel Plates
28782 - Syndicate 200mm Steel Plates
31896 - Imperial Navy 100mm Steel Plates
31898 - Federation Navy 100mm Steel Plates
31904 - Imperial Navy 200mm Steel Plates
31906 - Federation Navy 200mm Steel Plates
No Valid Output
=>
47812 - Small Abyssal Armor Plates
CPU usage: 0.8x - 1.5x
Mass Addition: 0.6x - 1.4x
Powergrid Usage: 0.8x - 1.5x
Armor Hitpoint Bonus: 0.7x - 1.3x
47811 - Gravid Small Armor Plate Mutaplasmid
11293 - 100mm Steel Plates I
11295 - 200mm Steel Plates I
11339 - 100mm Reinforced Titanium Plates I
11341 - 100mm Rolled Tungsten Compact Plates
11343 - 100mm Crystalline Carbonide Restrained Plates
11345 - 100mm Reinforced Nanofiber Plates I
11347 - 200mm Reinforced Titanium Plates I
11349 - 200mm Rolled Tungsten Compact Plates
11351 - 200mm Crystalline Carbonide Restrained Plates
11353 - 200mm Reinforced Nanofiber Plates I
20345 - 100mm Steel Plates II
20347 - 200mm Steel Plates II
23783 - 'Abatis' 100mm Steel Plates
23787 - 'Chainmail' 200mm Steel Plates
23791 - 'Citadella' 100mm Steel Plates
28778 - Syndicate 100mm Steel Plates
28782 - Syndicate 200mm Steel Plates
31896 - Imperial Navy 100mm Steel Plates
31898 - Federation Navy 100mm Steel Plates
31904 - Imperial Navy 200mm Steel Plates
31906 - Federation Navy 200mm Steel Plates
No Valid Output
=>
47812 - Small Abyssal Armor Plates
CPU usage: 0.85x - 1.3x
Mass Addition: 0.8x - 1.3x
Powergrid Usage: 0.85x - 1.3x
Armor Hitpoint Bonus: 0.9x - 1.2x
47813 - Decayed Medium Armor Plate Mutaplasmid
11297 - 400mm Steel Plates I
11299 - 800mm Steel Plates I
11307 - 400mm Reinforced Titanium Plates I
11309 - 400mm Rolled Tungsten Compact Plates
11311 - 400mm Crystalline Carbonide Restrained Plates
11313 - 400mm Reinforced Nanofiber Plates I
11315 - 800mm Reinforced Titanium Plates I
11317 - 800mm Rolled Tungsten Compact Plates
11319 - 800mm Crystalline Carbonide Restrained Plates
11321 - 800mm Reinforced Nanofiber Plates I
20349 - 400mm Steel Plates II
20351 - 800mm Steel Plates II
23789 - 'Bastion' 400mm Steel Plates
23793 - 'Barbican' 800mm Steel Plates
28784 - Syndicate 400mm Steel Plates
28786 - Syndicate 800mm Steel Plates
31908 - Imperial Navy 400mm Steel Plates
31910 - Federation Navy 400mm Steel Plates
31916 - Imperial Navy 800mm Steel Plates
31918 - Federation Navy 800mm Steel Plates
No Valid Output
=>
47817 - Medium Abyssal Armor Plates
CPU usage: 0.95x - 1.25x
Mass Addition: 0.85x - 1.2x
Powergrid Usage: 0.95x - 1.25x
Armor Hitpoint Bonus: 0.95x - 1.1x
47814 - Unstable Medium Armor Plate Mutaplasmid
11297 - 400mm Steel Plates I
11299 - 800mm Steel Plates I
11307 - 400mm Reinforced Titanium Plates I
11309 - 400mm Rolled Tungsten Compact Plates
11311 - 400mm Crystalline Carbonide Restrained Plates
11313 - 400mm Reinforced Nanofiber Plates I
11315 - 800mm Reinforced Titanium Plates I
11317 - 800mm Rolled Tungsten Compact Plates
11319 - 800mm Crystalline Carbonide Restrained Plates
11321 - 800mm Reinforced Nanofiber Plates I
20349 - 400mm Steel Plates II
20351 - 800mm Steel Plates II
23789 - 'Bastion' 400mm Steel Plates
23793 - 'Barbican' 800mm Steel Plates
28784 - Syndicate 400mm Steel Plates
28786 - Syndicate 800mm Steel Plates
31908 - Imperial Navy 400mm Steel Plates
31910 - Federation Navy 400mm Steel Plates
31916 - Imperial Navy 800mm Steel Plates
31918 - Federation Navy 800mm Steel Plates
No Valid Output
=>
47817 - Medium Abyssal Armor Plates
CPU usage: 0.8x - 1.5x
Mass Addition: 0.6x - 1.4x
Powergrid Usage: 0.8x - 1.5x
Armor Hitpoint Bonus: 0.7x - 1.3x
47815 - Gravid Medium Armor Plate Mutaplasmid
11297 - 400mm Steel Plates I
11299 - 800mm Steel Plates I
11307 - 400mm Reinforced Titanium Plates I
11309 - 400mm Rolled Tungsten Compact Plates
11311 - 400mm Crystalline Carbonide Restrained Plates
11313 - 400mm Reinforced Nanofiber Plates I
11315 - 800mm Reinforced Titanium Plates I
11317 - 800mm Rolled Tungsten Compact Plates
11319 - 800mm Crystalline Carbonide Restrained Plates
11321 - 800mm Reinforced Nanofiber Plates I
20349 - 400mm Steel Plates II
20351 - 800mm Steel Plates II
23789 - 'Bastion' 400mm Steel Plates
23793 - 'Barbican' 800mm Steel Plates
28784 - Syndicate 400mm Steel Plates
28786 - Syndicate 800mm Steel Plates
31908 - Imperial Navy 400mm Steel Plates
31910 - Federation Navy 400mm Steel Plates
31916 - Imperial Navy 800mm Steel Plates
31918 - Federation Navy 800mm Steel Plates
No Valid Output
=>
47817 - Medium Abyssal Armor Plates
CPU usage: 0.85x - 1.3x
Mass Addition: 0.8x - 1.3x
Powergrid Usage: 0.85x - 1.3x
Armor Hitpoint Bonus: 0.9x - 1.2x
47816 - Decayed Large Armor Plate Mutaplasmid
11279 - 1600mm Steel Plates I
11323 - 1600mm Reinforced Titanium Plates I
11325 - 1600mm Rolled Tungsten Compact Plates
11327 - 1600mm Crystalline Carbonide Restrained Plates
11329 - 1600mm Reinforced Nanofiber Plates I
20353 - 1600mm Steel Plates II
23785 - 'Bailey' 1600mm Steel Plates
28780 - Syndicate 1600mm Steel Plates
31900 - Imperial Navy 1600mm Steel Plates
31902 - Federation Navy 1600mm Steel Plates
No Valid Output
=>
47820 - Large Abyssal Armor Plates
CPU usage: 0.95x - 1.25x
Mass Addition: 0.85x - 1.2x
Powergrid Usage: 0.95x - 1.25x
Armor Hitpoint Bonus: 0.95x - 1.1x
47818 - Unstable Large Armor Plate Mutaplasmid
11279 - 1600mm Steel Plates I
11323 - 1600mm Reinforced Titanium Plates I
11325 - 1600mm Rolled Tungsten Compact Plates
11327 - 1600mm Crystalline Carbonide Restrained Plates
11329 - 1600mm Reinforced Nanofiber Plates I
20353 - 1600mm Steel Plates II
23785 - 'Bailey' 1600mm Steel Plates
28780 - Syndicate 1600mm Steel Plates
31900 - Imperial Navy 1600mm Steel Plates
31902 - Federation Navy 1600mm Steel Plates
No Valid Output
=>
47820 - Large Abyssal Armor Plates
CPU usage: 0.8x - 1.5x
Mass Addition: 0.6x - 1.4x
Powergrid Usage: 0.8x - 1.5x
Armor Hitpoint Bonus: 0.7x - 1.3x
47819 - Gravid Large Armor Plate Mutaplasmid
11279 - 1600mm Steel Plates I
11323 - 1600mm Reinforced Titanium Plates I
11325 - 1600mm Rolled Tungsten Compact Plates
11327 - 1600mm Crystalline Carbonide Restrained Plates
11329 - 1600mm Reinforced Nanofiber Plates I
20353 - 1600mm Steel Plates II
23785 - 'Bailey' 1600mm Steel Plates
28780 - Syndicate 1600mm Steel Plates
31900 - Imperial Navy 1600mm Steel Plates
31902 - Federation Navy 1600mm Steel Plates
No Valid Output
=>
47820 - Large Abyssal Armor Plates
CPU usage: 0.85x - 1.3x
Mass Addition: 0.8x - 1.3x
Powergrid Usage: 0.85x - 1.3x
Armor Hitpoint Bonus: 0.9x - 1.2x
47821 - Decayed Small Energy Neutralizer Mutaplasmid
533 - Small Energy Neutralizer I
4471 - Small Infectious Scoped Energy Neutralizer
4473 - Small Rudimentary Energy Destabilizer I
4475 - Small Unstable Power Fluctuator I
4477 - Small Gremlin Compact Energy Neutralizer
13003 - Small Energy Neutralizer II
14160 - Dark Blood Small Energy Neutralizer
14162 - True Sansha Small Energy Neutralizer
15794 - Ammatar Navy Small Energy Neutralizer
15800 - Imperial Navy Small Energy Neutralizer
23815 - Small 'Caltrop' Energy Neutralizer
37622 - Corpii C-Type Small Energy Neutralizer
37623 - Corpii B-Type Small Energy Neutralizer
37624 - Corpii A-Type Small Energy Neutralizer
No Valid Output
=>
47824 - Small Abyssal Energy Neutralizer
Neutralization Amount: 0.95x - 1.1x
CPU usage: 0.95x - 1.25x
Optimal Range: 0.85x - 1.2x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
47822 - Unstable Small Energy Neutralizer Mutaplasmid
533 - Small Energy Neutralizer I
4471 - Small Infectious Scoped Energy Neutralizer
4473 - Small Rudimentary Energy Destabilizer I
4475 - Small Unstable Power Fluctuator I
4477 - Small Gremlin Compact Energy Neutralizer
13003 - Small Energy Neutralizer II
14160 - Dark Blood Small Energy Neutralizer
14162 - True Sansha Small Energy Neutralizer
15794 - Ammatar Navy Small Energy Neutralizer
15800 - Imperial Navy Small Energy Neutralizer
23815 - Small 'Caltrop' Energy Neutralizer
37622 - Corpii C-Type Small Energy Neutralizer
37623 - Corpii B-Type Small Energy Neutralizer
37624 - Corpii A-Type Small Energy Neutralizer
No Valid Output
=>
47824 - Small Abyssal Energy Neutralizer
Neutralization Amount: 0.7x - 1.3x
CPU usage: 0.8x - 1.5x
Optimal Range: 0.6x - 1.4x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
47823 - Gravid Small Energy Neutralizer Mutaplasmid
533 - Small Energy Neutralizer I
4471 - Small Infectious Scoped Energy Neutralizer
4473 - Small Rudimentary Energy Destabilizer I
4475 - Small Unstable Power Fluctuator I
4477 - Small Gremlin Compact Energy Neutralizer
13003 - Small Energy Neutralizer II
14160 - Dark Blood Small Energy Neutralizer
14162 - True Sansha Small Energy Neutralizer
15794 - Ammatar Navy Small Energy Neutralizer
15800 - Imperial Navy Small Energy Neutralizer
23815 - Small 'Caltrop' Energy Neutralizer
37622 - Corpii C-Type Small Energy Neutralizer
37623 - Corpii B-Type Small Energy Neutralizer
37624 - Corpii A-Type Small Energy Neutralizer
No Valid Output
=>
47824 - Small Abyssal Energy Neutralizer
Neutralization Amount: 0.9x - 1.2x
CPU usage: 0.85x - 1.3x
Optimal Range: 0.8x - 1.3x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
47825 - Decayed Medium Energy Neutralizer Mutaplasmid
12265 - Medium Energy Neutralizer I
12267 - Medium Energy Neutralizer II
14164 - Dark Blood Medium Energy Neutralizer
14166 - True Sansha Medium Energy Neutralizer
15796 - Ammatar Navy Medium Energy Neutralizer
15802 - Imperial Navy Medium Energy Neutralizer
16465 - Medium Rudimentary Energy Destabilizer I
16467 - Medium Gremlin Compact Energy Neutralizer
16469 - Medium Infectious Scoped Energy Neutralizer
16471 - Medium Unstable Power Fluctuator I
23817 - Medium 'Ditch' Energy Neutralizer
37625 - Corpum C-Type Medium Energy Neutralizer
37626 - Corpum B-Type Medium Energy Neutralizer
37627 - Corpum A-Type Medium Energy Neutralizer
No Valid Output
=>
47828 - Medium Abyssal Energy Neutralizer
Neutralization Amount: 0.95x - 1.1x
CPU usage: 0.95x - 1.25x
Optimal Range: 0.85x - 1.2x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
47826 - Unstable Medium Energy Neutralizer Mutaplasmid
12265 - Medium Energy Neutralizer I
12267 - Medium Energy Neutralizer II
14164 - Dark Blood Medium Energy Neutralizer
14166 - True Sansha Medium Energy Neutralizer
15796 - Ammatar Navy Medium Energy Neutralizer
15802 - Imperial Navy Medium Energy Neutralizer
16465 - Medium Rudimentary Energy Destabilizer I
16467 - Medium Gremlin Compact Energy Neutralizer
16469 - Medium Infectious Scoped Energy Neutralizer
16471 - Medium Unstable Power Fluctuator I
23817 - Medium 'Ditch' Energy Neutralizer
37625 - Corpum C-Type Medium Energy Neutralizer
37626 - Corpum B-Type Medium Energy Neutralizer
37627 - Corpum A-Type Medium Energy Neutralizer
No Valid Output
=>
47828 - Medium Abyssal Energy Neutralizer
Neutralization Amount: 0.7x - 1.3x
CPU usage: 0.8x - 1.5x
Optimal Range: 0.6x - 1.4x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
47827 - Gravid Medium Energy Neutralizer Mutaplasmid
12265 - Medium Energy Neutralizer I
12267 - Medium Energy Neutralizer II
14164 - Dark Blood Medium Energy Neutralizer
14166 - True Sansha Medium Energy Neutralizer
15796 - Ammatar Navy Medium Energy Neutralizer
15802 - Imperial Navy Medium Energy Neutralizer
16465 - Medium Rudimentary Energy Destabilizer I
16467 - Medium Gremlin Compact Energy Neutralizer
16469 - Medium Infectious Scoped Energy Neutralizer
16471 - Medium Unstable Power Fluctuator I
23817 - Medium 'Ditch' Energy Neutralizer
37625 - Corpum C-Type Medium Energy Neutralizer
37626 - Corpum B-Type Medium Energy Neutralizer
37627 - Corpum A-Type Medium Energy Neutralizer
No Valid Output
=>
47828 - Medium Abyssal Energy Neutralizer
Neutralization Amount: 0.9x - 1.2x
CPU usage: 0.85x - 1.3x
Optimal Range: 0.8x - 1.3x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
47829 - Decayed Large Energy Neutralizer Mutaplasmid
12269 - Heavy Energy Neutralizer I
12271 - Heavy Energy Neutralizer II
14168 - Dark Blood Heavy Energy Neutralizer
14170 - True Sansha Heavy Energy Neutralizer
14832 - Brokara's Modified Heavy Energy Neutralizer
14834 - Tairei's Modified Heavy Energy Neutralizer
14836 - Selynne's Modified Heavy Energy Neutralizer
14838 - Raysere's Modified Heavy Energy Neutralizer
14840 - Vizan's Modified Heavy Energy Neutralizer
14842 - Ahremen's Modified Heavy Energy Neutralizer
14844 - Chelm's Modified Heavy Energy Neutralizer
14846 - Draclira's Modified Heavy Energy Neutralizer
15798 - Ammatar Navy Heavy Energy Neutralizer
15804 - Imperial Navy Heavy Energy Neutralizer
16473 - Heavy Rudimentary Energy Destabilizer I
16475 - Heavy Gremlin Compact Energy Neutralizer
16477 - Heavy Infectious Scoped Energy Neutralizer
16479 - Heavy Unstable Power Fluctuator I
23819 - Heavy 'Moat' Energy Neutralizer
37628 - Corpus C-Type Heavy Energy Neutralizer
37629 - Corpus B-Type Heavy Energy Neutralizer
37630 - Corpus A-Type Heavy Energy Neutralizer
37631 - Corpus X-Type Heavy Energy Neutralizer
No Valid Output
=>
47832 - Large Abyssal Energy Neutralizer
Neutralization Amount: 0.95x - 1.1x
CPU usage: 0.95x - 1.25x
Optimal Range: 0.85x - 1.2x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
47830 - Unstable Large Energy Neutralizer Mutaplasmid
12269 - Heavy Energy Neutralizer I
12271 - Heavy Energy Neutralizer II
14168 - Dark Blood Heavy Energy Neutralizer
14170 - True Sansha Heavy Energy Neutralizer
14832 - Brokara's Modified Heavy Energy Neutralizer
14834 - Tairei's Modified Heavy Energy Neutralizer
14836 - Selynne's Modified Heavy Energy Neutralizer
14838 - Raysere's Modified Heavy Energy Neutralizer
14840 - Vizan's Modified Heavy Energy Neutralizer
14842 - Ahremen's Modified Heavy Energy Neutralizer
14844 - Chelm's Modified Heavy Energy Neutralizer
14846 - Draclira's Modified Heavy Energy Neutralizer
15798 - Ammatar Navy Heavy Energy Neutralizer
15804 - Imperial Navy Heavy Energy Neutralizer
16473 - Heavy Rudimentary Energy Destabilizer I
16475 - Heavy Gremlin Compact Energy Neutralizer
16477 - Heavy Infectious Scoped Energy Neutralizer
16479 - Heavy Unstable Power Fluctuator I
23819 - Heavy 'Moat' Energy Neutralizer
37628 - Corpus C-Type Heavy Energy Neutralizer
37629 - Corpus B-Type Heavy Energy Neutralizer
37630 - Corpus A-Type Heavy Energy Neutralizer
37631 - Corpus X-Type Heavy Energy Neutralizer
No Valid Output
=>
47832 - Large Abyssal Energy Neutralizer
Neutralization Amount: 0.7x - 1.3x
CPU usage: 0.8x - 1.5x
Optimal Range: 0.6x - 1.4x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
47831 - Gravid Large Energy Neutralizer Mutaplasmid
12269 - Heavy Energy Neutralizer I
12271 - Heavy Energy Neutralizer II
14168 - Dark Blood Heavy Energy Neutralizer
14170 - True Sansha Heavy Energy Neutralizer
14832 - Brokara's Modified Heavy Energy Neutralizer
14834 - Tairei's Modified Heavy Energy Neutralizer
14836 - Selynne's Modified Heavy Energy Neutralizer
14838 - Raysere's Modified Heavy Energy Neutralizer
14840 - Vizan's Modified Heavy Energy Neutralizer
14842 - Ahremen's Modified Heavy Energy Neutralizer
14844 - Chelm's Modified Heavy Energy Neutralizer
14846 - Draclira's Modified Heavy Energy Neutralizer
15798 - Ammatar Navy Heavy Energy Neutralizer
15804 - Imperial Navy Heavy Energy Neutralizer
16473 - Heavy Rudimentary Energy Destabilizer I
16475 - Heavy Gremlin Compact Energy Neutralizer
16477 - Heavy Infectious Scoped Energy Neutralizer
16479 - Heavy Unstable Power Fluctuator I
23819 - Heavy 'Moat' Energy Neutralizer
37628 - Corpus C-Type Heavy Energy Neutralizer
37629 - Corpus B-Type Heavy Energy Neutralizer
37630 - Corpus A-Type Heavy Energy Neutralizer
37631 - Corpus X-Type Heavy Energy Neutralizer
No Valid Output
=>
47832 - Large Abyssal Energy Neutralizer
Neutralization Amount: 0.9x - 1.2x
CPU usage: 0.85x - 1.3x
Optimal Range: 0.8x - 1.3x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
47835 - Abnormal Medium Ancillary Shield Booster Mutaplasmid
32772 - Medium Ancillary Shield Booster No Valid Output
=>
47836 - Medium Abyssal Ancillary Shield Booster
Reload Time: 0.7x - 1.3x
Shield Bonus: 0.8x - 1.2x
Activation Cost: 0.6x - 1.4x
Activation time / duration: 0.8x - 1.2x
CPU usage: 0.8x - 1.5x
Powergrid Usage: 0.8x - 1.5x
47837 - Abnormal Large Ancillary Shield Booster Mutaplasmid
4391 - Large Ancillary Shield Booster No Valid Output
=>
47838 - Large Abyssal Ancillary Shield Booster
Reload Time: 0.7x - 1.3x
Shield Bonus: 0.8x - 1.2x
Activation Cost: 0.6x - 1.4x
Activation time / duration: 0.8x - 1.2x
CPU usage: 0.8x - 1.5x
Powergrid Usage: 0.8x - 1.5x
47839 - Abnormal X-Large Ancillary Shield Booster Mutaplasmid
32780 - X-Large Ancillary Shield Booster No Valid Output
=>
47840 - X-Large Abyssal Ancillary Shield Booster
Reload Time: 0.7x - 1.3x
Shield Bonus: 0.8x - 1.2x
Activation Cost: 0.6x - 1.4x
Activation time / duration: 0.8x - 1.2x
CPU usage: 0.8x - 1.5x
Powergrid Usage: 0.8x - 1.5x
47841 - Abnormal Small Ancillary Armor Repairer Mutaplasmid
33076 - Small Ancillary Armor Repairer No Valid Output
=>
47842 - Small Abyssal Ancillary Armor Repairer
Reload Time: 0.7x - 1.3x
Activation Cost: 0.6x - 1.4x
Activation time / duration: 0.8x - 1.2x
CPU usage: 0.8x - 1.5x
Armor Hitpoints Repaired: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x
47843 - Abnormal Medium Ancillary Armor Repairer Mutaplasmid
33101 - Medium Ancillary Armor Repairer No Valid Output
=>
47844 - Medium Abyssal Ancillary Armor Repairer
Reload Time: 0.7x - 1.3x
Activation Cost: 0.6x - 1.4x
Activation time / duration: 0.8x - 1.2x
CPU usage: 0.8x - 1.5x
Armor Hitpoints Repaired: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x
47845 - Abnormal Large Ancillary Armor Repairer Mutaplasmid
33103 - Large Ancillary Armor Repairer No Valid Output
=>
47846 - Large Abyssal Ancillary Armor Repairer
Reload Time: 0.7x - 1.3x
Activation Cost: 0.6x - 1.4x
Activation time / duration: 0.8x - 1.2x
CPU usage: 0.8x - 1.5x
Armor Hitpoints Repaired: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x

Changes to Effects (52 Entries)
Effect Name Diff
900 - shipDroneScoutThermalDamageGF2 modifierInfo: None

=>

- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 586
operator: 6
skillTypeID: 24241

6995 - targetABCAttack guid: effects.SiegeMode => effects.AtomicBeam,effects.SiegeMode
modifierInfo: None

=>


resistanceID: None => 0
7050 - aoe_beacon_bioluminescence_cloud disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7050
effectName: None => aoe_beacon_bioluminescence_cloud
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeAttributeID: None => 54
rangeChance: None => False
resistanceID: None => 0
7051 - aoe_beacon_caustic_cloud disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7051
effectName: None => aoe_beacon_caustic_cloud
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeAttributeID: None => 54
rangeChance: None => False
resistanceID: None => 0
7053 - aoe_beacon_pulse_01 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7053
effectName: None => aoe_beacon_pulse_01
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeAttributeID: None => 54
rangeChance: None => False
resistanceID: None => 0
7057 - aoe_beacon_point_defense disallowAutoRepeat: None => False
dischargeAttributeID: None => 6
displayName: None =>
durationAttributeID: None => 73
effectCategory: None => 1
effectID: None => 7057
effectName: None => aoe_beacon_point_defense
electronicChance: None => False
guid: None => effects.TriGlavianBS01a
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeAttributeID: None => 54
rangeChance: None => False
resistanceID: None => 0
7058 - aoe_beacon_filament_cloud disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7058
effectName: None => aoe_beacon_filament_cloud
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeAttributeID: None => 54
rangeChance: None => False
resistanceID: None => 0
7059 - weather_caustic_toxin disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7059
effectName: None => weather_caustic_toxin
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeAttributeID: None => 54
rangeChance: None => False
resistanceID: None => 0
7060 - weather_darkness disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7060
effectName: None => weather_darkness
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeAttributeID: None => 54
rangeChance: None => False
resistanceID: None => 0
7061 - weather_electric_storm disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7061
effectName: None => weather_electric_storm
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeAttributeID: None => 54
rangeChance: None => False
resistanceID: None => 0
7062 - weather_infernal disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7062
effectName: None => weather_infernal
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeAttributeID: None => 54
rangeChance: None => False
resistanceID: None => 0
7063 - weather_xenon_gas disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7063
effectName: None => weather_xenon_gas
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeAttributeID: None => 54
rangeChance: None => False
resistanceID: None => 0
7064 - weather_basic disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 1
effectID: None => 7064
effectName: None => weather_basic
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeAttributeID: None => 54
rangeChance: None => False
resistanceID: None => 0
7065 - precursorFrigateSkillLevelPreMulShipBonusPF1 descriptionID: None => 317763
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7065
effectName: None => precursorFrigateSkillLevelPreMulShipBonusPF1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19419
preExpression: None => 19418
propulsionChance: None => False
published: None => False
rangeChance: None => False
7066 - precursorFrigateSkillLevelPreMulShipBonusPF2 descriptionID: None => 317764
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7066
effectName: None => precursorFrigateSkillLevelPreMulShipBonusPF2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19424
preExpression: None => 19423
propulsionChance: None => False
published: None => False
rangeChance: None => False
7067 - precursorCruiserSkillLevelPreMulShipBonusPC1 descriptionID: None => 317765
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7067
effectName: None => precursorCruiserSkillLevelPreMulShipBonusPC1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 19429
preExpression: None => 19428
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7068 - precursorCruiserSkillLevelPreMulShipBonusPC2 descriptionID: None => 317766
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7068
effectName: None => precursorCruiserSkillLevelPreMulShipBonusPC2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 19434
preExpression: None => 19433
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7069 - precursorBattleShipSkillLevelPreMulShipBonusPBS1 descriptionID: None => 317767
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7069
effectName: None => precursorBattleShipSkillLevelPreMulShipBonusPBS1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 19439
preExpression: None => 19438
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7070 - precursorBattleshipSkillLevelPreMulShipBonusPBS2 descriptionID: None => 317768
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7070
effectName: None => precursorBattleshipSkillLevelPreMulShipBonusPBS2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 19444
preExpression: None => 19443
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7071 - smallPrecursorTurretDmgBonusRequiredSkill disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7071
effectName: None => smallPrecursorTurretDmgBonusRequiredSkill
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19450
preExpression: None => 19449
propulsionChance: None => False
published: None => False
rangeChance: None => False
7072 - mediumPrecursorTurretDmgBonusRequiredSkill disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7072
effectName: None => mediumPrecursorTurretDmgBonusRequiredSkill
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19456
preExpression: None => 19455
propulsionChance: None => False
published: None => False
rangeChance: None => False
7073 - largePrecursorTurretDmgBonusRequiredSkill disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7073
effectName: None => largePrecursorTurretDmgBonusRequiredSkill
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19462
preExpression: None => 19461
propulsionChance: None => False
published: None => False
rangeChance: None => False
7074 - smallDisintegratorSkillDmgBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7074
effectName: None => smallDisintegratorSkillDmgBonus
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19468
preExpression: None => 19467
propulsionChance: None => False
published: None => False
rangeChance: None => False
7075 - mediumDisintegratorSkillDmgBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7075
effectName: None => mediumDisintegratorSkillDmgBonus
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19474
preExpression: None => 19473
propulsionChance: None => False
published: None => False
rangeChance: None => False
7076 - largeDisintegratorSkillDmgBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7076
effectName: None => largeDisintegratorSkillDmgBonus
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19480
preExpression: None => 19479
propulsionChance: None => False
published: None => False
rangeChance: None => False
7077 - disintegratorWeaponDamageMultiply descriptionID: None => 317769
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 4
effectID: None => 7077
effectName: None => disintegratorWeaponDamageMultiply
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19486
preExpression: None => 19485
propulsionChance: None => False
published: None => False
rangeChance: None => False
7078 - disintegratorWeaponSpeedMultiply descriptionID: None => 317770
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 4
effectID: None => 7078
effectName: None => disintegratorWeaponSpeedMultiply
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19490
preExpression: None => 19489
propulsionChance: None => False
published: None => False
rangeChance: None => False
7079 - shipPCBSSPeedBonusPCBS1 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7079
effectName: None => shipPCBSSPeedBonusPCBS1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19494
preExpression: None => 19493
propulsionChance: None => False
published: None => False
rangeChance: None => False
7080 - shipPCBSDmgBonusPCBS2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7080
effectName: None => shipPCBSDmgBonusPCBS2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19496
preExpression: None => 19495
propulsionChance: None => False
published: None => False
rangeChance: None => False
7085 - shipbonusPCTDamagePC1 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7085
effectName: None => shipbonusPCTDamagePC1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19508
preExpression: None => 19507
propulsionChance: None => False
published: None => False
rangeChance: None => False
7086 - shipbonusPCTTrackingPC2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7086
effectName: None => shipbonusPCTTrackingPC2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19512
preExpression: None => 19511
propulsionChance: None => False
published: None => False
rangeChance: None => False
7087 - shipbonusPCTOptimalPF2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7087
effectName: None => shipbonusPCTOptimalPF2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19516
preExpression: None => 19515
propulsionChance: None => False
published: None => False
rangeChance: None => False
7088 - shipbonusPCTDamagePF1 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7088
effectName: None => shipbonusPCTDamagePF1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19518
preExpression: None => 19517
propulsionChance: None => False
published: None => False
rangeChance: None => False
7091 - shipBonusNosNeutCapNeedRoleBonus2 descriptionID: None => 317871
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7091
effectName: None => shipBonusNosNeutCapNeedRoleBonus2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19528
preExpression: None => 19527
propulsionChance: None => False
published: None => False
rangeChance: None => False
7092 - shipBonusRemoteRepCapNeedRoleBonus2 descriptionID: None => 317872
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7092
effectName: None => shipBonusRemoteRepCapNeedRoleBonus2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19530
preExpression: None => 19529
propulsionChance: None => False
published: None => False
rangeChance: None => False
7093 - shipBonusSmartbombCapNeedRoleBonus2 descriptionID: None => 317873
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7093
effectName: None => shipBonusSmartbombCapNeedRoleBonus2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19534
preExpression: None => 19533
propulsionChance: None => False
published: None => False
rangeChance: None => False
7094 - shipBonusRemoteRepMaxRangeRoleBonus1 descriptionID: None => 317874
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7094
effectName: None => shipBonusRemoteRepMaxRangeRoleBonus1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19536
preExpression: None => 19535
propulsionChance: None => False
published: None => False
rangeChance: None => False
7097 - surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipGroupPrecursorTurret disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7097
effectName: None => surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipGroupPrecursorTurret
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19539
preExpression: None => 19538
propulsionChance: None => False
published: None => False
rangeChance: None => False
7098 - structureConversionRigBasicBonuses disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7098
effectName: None => structureConversionRigBasicBonuses
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 482
modifyingAttributeID: 2772
operator: 6
- domain: structureID
func: ItemModifier
modifiedAttributeID: 265
modifyingAttributeID: 2772
operator: 6
- domain: structureID
func: ItemModifier
modifiedAttributeID: 263
modifyingAttributeID: 2772
operator: 6
- domain: structureID
func: ItemModifier
modifiedAttributeID: 9
modifyingAttributeID: 2772
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 76
modifyingAttributeID: 2748
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 192
modifyingAttributeID: 2434
operator: 2
- domain: shipID
func: LocationGroupModifier
groupID: 1330
modifiedAttributeID: 6
modifyingAttributeID: 2437
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 1330
modifiedAttributeID: 99
modifyingAttributeID: 2436
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 564
modifyingAttributeID: 2435
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 1330
modifiedAttributeID: 6
modifyingAttributeID: 2437
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 1330
modifiedAttributeID: 99
modifyingAttributeID: 2436
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 564
modifyingAttributeID: 2435
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1635
modifiedAttributeID: 2434
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1635
modifiedAttributeID: 2748
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1635
modifiedAttributeID: 2435
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1634
modifiedAttributeID: 2437
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1634
modifiedAttributeID: 2436
modifyingAttributeID: 2623
operator: 7
postExpression: None => 228
preExpression: None => 227
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7099 - structureConversionRigManufacturingMaterialBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7099
effectName: None => structureConversionRigManufacturingMaterialBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 2600
modifyingAttributeID: 2594
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1850
modifiedAttributeID: 2594
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1851
modifiedAttributeID: 2594
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1852
modifiedAttributeID: 2594
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1853
modifiedAttributeID: 2594
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1854
modifiedAttributeID: 2594
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1855
modifiedAttributeID: 2594
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1856
modifiedAttributeID: 2594
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1857
modifiedAttributeID: 2594
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1858
modifiedAttributeID: 2594
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1859
modifiedAttributeID: 2594
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1860
modifiedAttributeID: 2594
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1861
modifiedAttributeID: 2594
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1862
modifiedAttributeID: 2594
modifyingAttributeID: 2623
operator: 7
postExpression: None => 228
preExpression: None => 227
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7100 - structureConversionRigT1ShipManTimeBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7100
effectName: None => structureConversionRigT1ShipManTimeBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 2545
modifyingAttributeID: 2773
operator: 6
- domain: structureID
func: ItemModifier
modifiedAttributeID: 2547
modifyingAttributeID: 2773
operator: 6
- domain: structureID
func: ItemModifier
modifiedAttributeID: 2549
modifyingAttributeID: 2773
operator: 6
- domain: structureID
func: ItemModifier
modifiedAttributeID: 2576
modifyingAttributeID: 2773
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1853
modifiedAttributeID: 2593
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1854
modifiedAttributeID: 2593
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1855
modifiedAttributeID: 2593
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1859
modifiedAttributeID: 2593
modifyingAttributeID: 2623
operator: 7
postExpression: None => 228
preExpression: None => 227
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7101 - structureConversionRigT2ShipManTimeBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7101
effectName: None => structureConversionRigT2ShipManTimeBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 2551
modifyingAttributeID: 2774
operator: 6
- domain: structureID
func: ItemModifier
modifiedAttributeID: 2553
modifyingAttributeID: 2774
operator: 6
- domain: structureID
func: ItemModifier
modifiedAttributeID: 2556
modifyingAttributeID: 2774
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1856
modifiedAttributeID: 2593
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1857
modifiedAttributeID: 2593
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1858
modifiedAttributeID: 2593
modifyingAttributeID: 2623
operator: 7
postExpression: None => 228
preExpression: None => 227
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7102 - structureConversionRigT2CompManTimeBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7102
effectName: None => structureConversionRigT2CompManTimeBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 2558
modifyingAttributeID: 2775
operator: 6
- domain: structureID
func: ItemModifier
modifiedAttributeID: 2659
modifyingAttributeID: 2775
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1860
modifiedAttributeID: 2593
modifyingAttributeID: 2623
operator: 7
postExpression: None => 228
preExpression: None => 227
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7103 - structureConversionRigCapCompManTimeBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7103
effectName: None => structureConversionRigCapCompManTimeBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 2560
modifyingAttributeID: 2776
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1861
modifiedAttributeID: 2593
modifyingAttributeID: 2623
operator: 7
postExpression: None => 228
preExpression: None => 227
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7104 - structureConversionRigEquipManTimeBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7104
effectName: None => structureConversionRigEquipManTimeBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 2539
modifyingAttributeID: 2777
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1850
modifiedAttributeID: 2593
modifyingAttributeID: 2623
operator: 7
postExpression: None => 228
preExpression: None => 227
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7105 - structureConversionRigMETimeBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7105
effectName: None => structureConversionRigMETimeBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 2566
modifyingAttributeID: 2778
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1864
modifiedAttributeID: 2593
modifyingAttributeID: 2623
operator: 7
postExpression: None => 228
preExpression: None => 227
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7106 - structureConversionRigTETimeBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7106
effectName: None => structureConversionRigTETimeBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 2568
modifyingAttributeID: 2779
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1865
modifiedAttributeID: 2593
modifyingAttributeID: 2623
operator: 7
postExpression: None => 228
preExpression: None => 227
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7107 - structureConversionRigCopyTimeBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7107
effectName: None => structureConversionRigCopyTimeBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 2570
modifyingAttributeID: 2780
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1866
modifiedAttributeID: 2593
modifyingAttributeID: 2623
operator: 7
postExpression: None => 228
preExpression: None => 227
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7108 - structureConversionRigInventionTimeBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7108
effectName: None => structureConversionRigInventionTimeBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 2564
modifyingAttributeID: 2781
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1863
modifiedAttributeID: 2593
modifyingAttributeID: 2623
operator: 7
postExpression: None => 228
preExpression: None => 227
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7109 - structureConversionRigInventionCostBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7109
effectName: None => structureConversionRigInventionCostBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 2563
modifyingAttributeID: 2783
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1863
modifiedAttributeID: 2595
modifyingAttributeID: 2623
operator: 7
postExpression: None => 228
preExpression: None => 227
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7110 - structureConversionRigResearchCostBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7110
effectName: None => structureConversionRigResearchCostBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 2565
modifyingAttributeID: 2782
operator: 6
- domain: structureID
func: ItemModifier
modifiedAttributeID: 2567
modifyingAttributeID: 2782
operator: 6
- domain: structureID
func: ItemModifier
modifiedAttributeID: 2569
modifyingAttributeID: 2782
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1864
modifiedAttributeID: 2595
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1865
modifiedAttributeID: 2595
modifyingAttributeID: 2623
operator: 7
- domain: structureID
func: LocationGroupModifier
groupID: 1866
modifiedAttributeID: 2595
modifyingAttributeID: 2623
operator: 7
postExpression: None => 228
preExpression: None => 227
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7111 - systemSmallPrecursorTurretDamage disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 7
effectID: None => 7111
effectName: None => systemSmallPrecursorTurretDamage
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19542
preExpression: None => 19541
propulsionChance: None => False
published: None => False
rangeChance: None => False
Effect Changes per Type (305 Entries)
TypeID, Name, and Group Effects Changes
3315 - Surgical Strike (Gunnery) Added Effects:
surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipGroupPrecursorTurret: None => False
30849 - Wolf Rayet Effect Beacon Class 1 (Effect Beacon) Added Effects:
systemSmallPrecursorTurretDamage: None => False
30876 - Wolf Rayet Effect Beacon Class 3 (Effect Beacon) Added Effects:
systemSmallPrecursorTurretDamage: None => False
30877 - Wolf Rayet Effect Beacon Class 4 (Effect Beacon) Added Effects:
systemSmallPrecursorTurretDamage: None => False
30878 - Wolf Rayet Effect Beacon Class 5 (Effect Beacon) Added Effects:
systemSmallPrecursorTurretDamage: None => False
30879 - Wolf Rayet Effect Beacon Class 6 (Effect Beacon) Added Effects:
systemSmallPrecursorTurretDamage: None => False
46001 - Agency 'Hardshell' TB3 Dose I (Booster) Added Effects:
shieldBoostAmplifierPassiveBooster: None => False
armorAllRepairSystemsAmountBonusPassive: None => False
Removed Effects:
structuralAnalysisEffect: False => None
shieldBoostAmplifierPassive: False => None
46002 - Agency 'Hardshell' TB5 Dose II (Booster) Added Effects:
shieldBoostAmplifierPassiveBooster: None => False
armorAllRepairSystemsAmountBonusPassive: None => False
Removed Effects:
structuralAnalysisEffect: False => None
shieldBoostAmplifierPassive: False => None
46003 - Agency 'Hardshell' TB7 Dose III (Booster) Added Effects:
shieldBoostAmplifierPassiveBooster: None => False
armorAllRepairSystemsAmountBonusPassive: None => False
Removed Effects:
structuralAnalysisEffect: False => None
shieldBoostAmplifierPassive: False => None
47195 - ♦ test_drone_logi (♦ Frigate) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
Removed Effects:
npcBehaviorRemoteShieldBooster: False => None
47198 - ♦ test_boss (♦ Battleship) Removed Effects:
behaviorWarpDisrupt: False => None
npcBehaviorEnergyNeutralizer: False => None
47269 - Damavik (Frigate) Added Effects:
shipbonusPCTOptimalPF2: None => False
shipbonusPCTDamagePF1: None => False
shipBonusNosNeutCapNeedRoleBonus2: None => False
shipBonusRemoteRepCapNeedRoleBonus2: None => False
shipBonusSmartbombCapNeedRoleBonus2: None => False
shipBonusRemoteRepMaxRangeRoleBonus1: None => False
47270 - Vedmak (Cruiser) Added Effects:
shipbonusPCTDamagePC1: None => False
shipbonusPCTTrackingPC2: None => False
shipBonusNosNeutCapNeedRoleBonus2: None => False
shipBonusRemoteRepCapNeedRoleBonus2: None => False
shipBonusSmartbombCapNeedRoleBonus2: None => False
shipBonusRemoteRepMaxRangeRoleBonus1: None => False
47271 - Leshak (Battleship) Added Effects:
shipPCBSSPeedBonusPCBS1: None => False
shipPCBSDmgBonusPCBS2: None => False
shipBonusNosNeutCapNeedRoleBonus2: None => False
shipBonusRemoteRepCapNeedRoleBonus2: None => False
shipBonusSmartbombCapNeedRoleBonus2: None => False
shipBonusRemoteRepMaxRangeRoleBonus1: None => False
47272 - Light Entropic Disintegrator I (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetABCAttack: None => True
47273 - Heavy Entropic Disintegrator I (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetABCAttack: None => True
47274 - Supratidal Entropic Disintegrator I (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetABCAttack: None => True
47374 - bacon_PLACEHOLDER (Beacon) Added Effects:
moduleTitanEffectGenerator: None => False
47378 - darkness_weather_1 (Non-Interactable Object) Added Effects:
weather_darkness: None => True
47379 - darkness_weather_2 (Non-Interactable Object) Added Effects:
weather_darkness: None => True
47380 - darkness_weather_3 (MassiveEnvironments) Added Effects:
weather_darkness: None => True
47381 - electric_storm_weather_1 (Non-Interactable Object) Added Effects:
weather_electric_storm: None => True
47382 - electric_storm_weather_2 (Non-Interactable Object) Added Effects:
weather_electric_storm: None => True
47383 - electric_storm_weather_3 (MassiveEnvironments) Added Effects:
weather_electric_storm: None => True
47384 - caustic_toxin_weather_1 (Non-Interactable Object) Added Effects:
weather_caustic_toxin: None => True
47385 - caustic_toxin_weather_2 (Non-Interactable Object) Added Effects:
weather_caustic_toxin: None => True
47386 - caustic_toxin_weather_3 (MassiveEnvironments) Added Effects:
weather_caustic_toxin: None => True
47387 - xenon_gas_weather_1 (Non-Interactable Object) Added Effects:
weather_xenon_gas: None => True
47388 - xenon_gas_weather_2 (Non-Interactable Object) Added Effects:
weather_xenon_gas: None => True
47389 - xenon_gas_weather_3 (MassiveEnvironments) Added Effects:
weather_xenon_gas: None => True
47390 - infernal_weather_1 (Non-Interactable Object) Added Effects:
weather_infernal: None => True
47391 - infernal_weather_2 (Non-Interactable Object) Added Effects:
weather_infernal: None => True
47392 - infernal_weather_3 (MassiveEnvironments) Added Effects:
weather_infernal: None => True
47393 - basic_weather (Non-Interactable Object) Added Effects:
weather_basic: None => True
47408 - 50MN Abyssal Microwarpdrive (Propulsion Module) Added Effects:
medPower: None => False
online: None => False
capacitorCapacityMultiply: None => False
overloadSelfSpeedBonus: None => False
moduleBonusMicrowarpdrive: None => True
47436 - Small Caustic Cloud (Uninteractable Localized Effect Beacon) Added Effects:
aoe_beacon_caustic_cloud: None => True
47437 - Short-Range Deviant Automata Suppressor (Triglavian Support Pylons) Added Effects:
aoe_beacon_point_defense: None => True
47438 - Medium-Range Deviant Automata Suppressor (Triglavian Support Pylons) Added Effects:
aoe_beacon_point_defense: None => True
47439 - Small Bioluminescence Cloud (Uninteractable Localized Effect Beacon) Added Effects:
aoe_beacon_bioluminescence_cloud: None => True
47440 - Medium Bioluminescence Cloud (Uninteractable Localized Effect Beacon) Added Effects:
aoe_beacon_bioluminescence_cloud: None => True
47441 - Large Bioluminescence Cloud (Uninteractable Localized Effect Beacon) Added Effects:
aoe_beacon_bioluminescence_cloud: None => True
47467 - Medium Caustic Cloud (Uninteractable Localized Effect Beacon) Added Effects:
aoe_beacon_caustic_cloud: None => True
47468 - Large Caustic Cloud (Uninteractable Localized Effect Beacon) Added Effects:
aoe_beacon_caustic_cloud: None => True
47469 - Short-Range Multibody Tracking Pylon (Triglavian Support Pylons) Added Effects:
aoe_beacon_pulse_01: None => True
47470 - Medium-Range Multibody Tracking Pylon (Triglavian Support Pylons) Added Effects:
aoe_beacon_pulse_01: None => True
47472 - Medium Filament Cloud (Uninteractable Localized Effect Beacon) Added Effects:
aoe_beacon_filament_cloud: None => True
47473 - Large Filament Cloud (Uninteractable Localized Effect Beacon) Added Effects:
aoe_beacon_filament_cloud: None => True
47488 - Tower Structure (Destructible Sentry Gun) Added Effects:
missileLaunchingForEntity: None => True
47489 - NPC (Tracking) (Tutorial Seekers) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
47490 - NPC (Resist1) (Tutorial Seekers) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
47491 - NPC (Resist2) (Tutorial Seekers) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
47492 - NPC (Speed) (Tutorial Seekers) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
47512 - 'Moreau' Fortizar (Citadel) Added Effects:
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
refineryRefiningYieldBonus: None => False
47514 - 'Horizon' Fortizar (Citadel) Added Effects:
engComplexServiceFuelBonus: None => False
47515 - 'Marginis' Fortizar (Citadel) Added Effects:
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
47516 - 'Prometheus' Fortizar (Citadel) Added Effects:
refineryServiceFuelBonus: None => False
refineryRefiningYieldBonus: None => False
47542 - NPC (Resist3) (Tutorial Seekers) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
47543 - NPC (Resist4) (Tutorial Seekers) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
47620 - Small Filament Cloud (Uninteractable Localized Effect Beacon) Added Effects:
aoe_beacon_filament_cloud: None => True
47702 - Abyssal Stasis Webifier (Stasis Web) Added Effects:
medPower: None => False
online: None => False
overloadSelfRangeBonus: None => False
remoteWebifierFalloff: None => True
47727 - GFX Test Vargur 1/2 (Marauder) Added Effects:
shipPTspeedBonusMB2: None => False
eliteBonusViolatorsLargeProjectileTurretDamageRole1: None => False
eliteBonusViolatorsLargeProjectileTurretTracking1: None => False
eliteBonusViolatorsTractorBeamMaxRangeRole2: None => False
shipBonusPTFalloffMB1: None => False
eliteBonusViolatorsTractorBeamMaxTractorVelocityRole3: None => False
eliteBonusMarauderShieldBonus2a: None => False
roleBonusMarauderMJDRReactivationDelayBonus: None => False
47728 - GFX Test Vargur 2/2 (Marauder) Added Effects:
shipPTspeedBonusMB2: None => False
eliteBonusViolatorsLargeProjectileTurretDamageRole1: None => False
eliteBonusViolatorsLargeProjectileTurretTracking1: None => False
eliteBonusViolatorsTractorBeamMaxRangeRole2: None => False
shipBonusPTFalloffMB1: None => False
eliteBonusViolatorsTractorBeamMaxTractorVelocityRole3: None => False
eliteBonusMarauderShieldBonus2a: None => False
roleBonusMarauderMJDRReactivationDelayBonus: None => False
47732 - Abyssal Warp Scrambler (Warp Scrambler) Added Effects:
medPower: None => False
online: None => False
overloadSelfRangeBonus: None => False
warpScrambleBlockMWDWithNPCEffect: None => True
47736 - Abyssal Warp Disruptor (Warp Scrambler) Added Effects:
medPower: None => False
online: None => False
warpScramble: None => True
overloadSelfRangeBonus: None => False
47740 - 5mn Abyssal Microwarpdrive (Propulsion Module) Added Effects:
medPower: None => False
online: None => False
capacitorCapacityMultiply: None => False
overloadSelfSpeedBonus: None => False
moduleBonusMicrowarpdrive: None => True
47745 - 500MN Abyssal Microwarpdrive (Propulsion Module) Added Effects:
medPower: None => False
online: None => False
capacitorCapacityMultiply: None => False
overloadSelfSpeedBonus: None => False
moduleBonusMicrowarpdrive: None => True
47749 - 1MN Abyssal Afterburner (Propulsion Module) Added Effects:
medPower: None => False
online: None => False
overloadSelfSpeedBonus: None => False
moduleBonusAfterburner: None => True
47753 - 10MN Abyssal Afterburner (Propulsion Module) Added Effects:
medPower: None => False
online: None => False
overloadSelfSpeedBonus: None => False
moduleBonusAfterburner: None => True
47757 - 100MN Abyssal Afterburner (Propulsion Module) Added Effects:
medPower: None => False
online: None => False
overloadSelfSpeedBonus: None => False
moduleBonusAfterburner: None => True
47769 - Small Abyssal Armor Repairer (Armor Repair Unit) Added Effects:
loPower: None => False
online: None => False
armorRepair: None => True
overloadSelfArmorDamageAmountDurationBonus: None => False
47773 - Medium Abyssal Armor Repairer (Armor Repair Unit) Added Effects:
loPower: None => False
online: None => False
armorRepair: None => True
overloadSelfArmorDamageAmountDurationBonus: None => False
47777 - Large Abyssal Armor Repairer (Armor Repair Unit) Added Effects:
loPower: None => False
online: None => False
armorRepair: None => True
overloadSelfArmorDamageAmountDurationBonus: None => False
47781 - Small Abyssal Shield Booster (Shield Booster) Added Effects:
shieldBoosting: None => True
medPower: None => False
online: None => False
overloadSelfShieldBonusDurationBonus: None => False
47785 - Medium Abyssal Shield Booster (Shield Booster) Added Effects:
shieldBoosting: None => True
medPower: None => False
online: None => False
overloadSelfShieldBonusDurationBonus: None => False
47789 - Large Abyssal Shield Booster (Shield Booster) Added Effects:
shieldBoosting: None => True
medPower: None => False
online: None => False
overloadSelfShieldBonusDurationBonus: None => False
47793 - X-Large Abyssal Shield Booster (Shield Booster) Added Effects:
shieldBoosting: None => True
medPower: None => False
online: None => False
overloadSelfShieldBonusDurationBonus: None => False
47800 - Small Abyssal Shield Extender (Shield Extender) Added Effects:
medPower: None => False
online: None => False
shieldCapacityBonusOnline: None => False
addToSignatureRadius2: None => False
47804 - Medium Abyssal Shield Extender (Shield Extender) Added Effects:
medPower: None => False
online: None => False
shieldCapacityBonusOnline: None => False
addToSignatureRadius2: None => False
47808 - Large Abyssal Shield Extender (Shield Extender) Added Effects:
medPower: None => False
online: None => False
shieldCapacityBonusOnline: None => False
addToSignatureRadius2: None => False
47812 - Small Abyssal Armor Plates (Armor Reinforcer) Added Effects:
loPower: None => False
online: None => False
armorReinforcerMassAdd: None => False
armorHPBonusAdd: None => False
47817 - Medium Abyssal Armor Plates (Armor Reinforcer) Added Effects:
loPower: None => False
online: None => False
armorReinforcerMassAdd: None => False
armorHPBonusAdd: None => False
47820 - Large Abyssal Armor Plates (Armor Reinforcer) Added Effects:
loPower: None => False
online: None => False
armorReinforcerMassAdd: None => False
armorHPBonusAdd: None => False
47824 - Small Abyssal Energy Neutralizer (Energy Neutralizer) Added Effects:
hiPower: None => False
online: None => False
overloadSelfDurationBonus: None => False
energyNeutralizerFalloff: None => True
47828 - Medium Abyssal Energy Neutralizer (Energy Neutralizer) Added Effects:
hiPower: None => False
online: None => False
overloadSelfDurationBonus: None => False
energyNeutralizerFalloff: None => True
47832 - Large Abyssal Energy Neutralizer (Energy Neutralizer) Added Effects:
hiPower: None => False
online: None => False
overloadSelfDurationBonus: None => False
energyNeutralizerFalloff: None => True
47836 - Medium Abyssal Ancillary Shield Booster (Ancillary Shield Booster) Added Effects:
medPower: None => False
online: None => False
overloadSelfShieldBonusDurationBonus: None => False
fueledShieldBoosting: None => True
47838 - Large Abyssal Ancillary Shield Booster (Ancillary Shield Booster) Added Effects:
medPower: None => False
online: None => False
overloadSelfShieldBonusDurationBonus: None => False
fueledShieldBoosting: None => True
47840 - X-Large Abyssal Ancillary Shield Booster (Ancillary Shield Booster) Added Effects:
medPower: None => False
online: None => False
overloadSelfShieldBonusDurationBonus: None => False
fueledShieldBoosting: None => True
47842 - Small Abyssal Ancillary Armor Repairer (Ancillary Armor Repairer) Added Effects:
loPower: None => False
online: None => False
overloadSelfArmorDamageAmountDurationBonus: None => False
fueledArmorRepair: None => True
47844 - Medium Abyssal Ancillary Armor Repairer (Ancillary Armor Repairer) Added Effects:
loPower: None => False
online: None => False
overloadSelfArmorDamageAmountDurationBonus: None => False
fueledArmorRepair: None => True
47846 - Large Abyssal Ancillary Armor Repairer (Ancillary Armor Repairer) Added Effects:
loPower: None => False
online: None => False
overloadSelfArmorDamageAmountDurationBonus: None => False
fueledArmorRepair: None => True
47847 - Sparkneedle Tessella (Abyssal Drone Entities) Added Effects:
targetAttack: None => False
47848 - Emberneedle Tessella (Abyssal Drone Entities) Added Effects:
targetAttack: None => False
47849 - Strikeneedle Tessella (Abyssal Drone Entities) Added Effects:
targetAttack: None => False
47850 - Fieldweaver Tessella (Abyssal Drone Entities) Added Effects:
npcBehaviorRemoteShieldBooster: None => False
47851 - Snarecaster Tessella (Abyssal Drone Entities) Added Effects:
targetAttack: None => False
npcBehaviorWebifier: None => False
47852 - Fogcaster Tessella (Abyssal Drone Entities) Added Effects:
targetAttack: None => False
npcBehaviorGuidanceDisruptor: None => False
npcBehaviorTrackingDisruptor: None => False
47853 - Gazedimmer Tessella (Abyssal Drone Entities) Added Effects:
targetAttack: None => False
behaviorSensorDampener: None => False
47854 - Spotlighter Tessella (Abyssal Drone Entities) Added Effects:
targetAttack: None => False
behaviorTargetPainter: None => False
47855 - Blastneedle Tessella (Abyssal Drone Entities) Added Effects:
targetAttack: None => False
47856 - Sparklance Tessella (Abyssal Drone Entities) Added Effects:
targetAttack: None => False
47857 - Emberlance Tessella (Abyssal Drone Entities) Added Effects:
targetAttack: None => False
47858 - Strikelance Tessella (Abyssal Drone Entities) Added Effects:
targetAttack: None => False
47859 - Blastlance Tessella (Abyssal Drone Entities) Added Effects:
targetAttack: None => False
47860 - Plateforger Tessella (Abyssal Drone Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
47867 - Precursor Frigate (Spaceship Command) Added Effects:
skillEffect: None => True
precursorFrigateSkillLevelPreMulShipBonusPF1: None => False
precursorFrigateSkillLevelPreMulShipBonusPF2: None => False
47868 - Precursor Cruiser (Spaceship Command) Added Effects:
skillEffect: None => True
precursorCruiserSkillLevelPreMulShipBonusPC1: None => False
precursorCruiserSkillLevelPreMulShipBonusPC2: None => False
47869 - Precursor Battleship (Spaceship Command) Added Effects:
skillEffect: None => True
precursorBattleShipSkillLevelPreMulShipBonusPBS1: None => False
precursorBattleshipSkillLevelPreMulShipBonusPBS2: None => False
47870 - Small Precursor Weapon (Gunnery) Added Effects:
skillEffect: None => True
skillBoostDamageMultiplierBonus: None => False
smallPrecursorTurretDmgBonusRequiredSkill: None => False
47871 - Medium Precursor Weapon (Gunnery) Added Effects:
skillEffect: None => True
skillBoostDamageMultiplierBonus: None => False
mediumPrecursorTurretDmgBonusRequiredSkill: None => False
47872 - Large Precursor Weapon (Gunnery) Added Effects:
skillEffect: None => True
skillBoostDamageMultiplierBonus: None => False
largePrecursorTurretDmgBonusRequiredSkill: None => False
47873 - Small Disintegrator Specialization (Gunnery) Added Effects:
skillEffect: None => True
skillBoostDamageMultiplierBonus: None => False
smallDisintegratorSkillDmgBonus: None => False
47874 - Medium Disintegrator Specialization (Gunnery) Added Effects:
skillEffect: None => True
skillBoostDamageMultiplierBonus: None => False
mediumDisintegratorSkillDmgBonus: None => False
47875 - Large Disintegrator Specialization (Gunnery) Added Effects:
skillEffect: None => True
skillBoostDamageMultiplierBonus: None => False
largeDisintegratorSkillDmgBonus: None => False
47876 - Photic Abyssal Overmind (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => False
47877 - Twilit Abyssal Overmind (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => False
47878 - Bathyic Abyssal Overmind (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => False
47879 - Hadal Abyssal Overmind (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => False
47880 - Benthic Abyssal Overmind (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => False
npcBehaviorWebifier: None => False
47881 - Upwell Standard Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
47882 - Upwell M1R Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
47883 - Upwell A1F Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
47884 - Upwell M2R- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
47885 - Tetryon Exotic Plasma S (Exotic Plasma Charge) Added Effects:
ammoInfluenceRange: None => False
ammoInfluenceCapNeed: None => False
ammoInfluenceEntityFlyRange: None => False
47886 - Tetryon Exotic Plasma M (Exotic Plasma Charge) Added Effects:
ammoInfluenceRange: None => False
ammoInfluenceCapNeed: None => False
ammoInfluenceEntityFlyRange: None => False
47887 - Tetryon Exotic Plasma L (Exotic Plasma Charge) Added Effects:
ammoInfluenceRange: None => False
ammoInfluenceCapNeed: None => False
ammoInfluenceEntityFlyRange: None => False
47908 - Entropic Radiation Sink I (Entropic Radiation Sink) Added Effects:
loPower: None => False
online: None => False
disintegratorWeaponDamageMultiply: None => False
disintegratorWeaponSpeedMultiply: None => False
47909 - Compact Entropic Radiation Sink (Entropic Radiation Sink) Added Effects:
loPower: None => False
online: None => False
disintegratorWeaponDamageMultiply: None => False
disintegratorWeaponSpeedMultiply: None => False
47911 - Entropic Radiation Sink II (Entropic Radiation Sink) Added Effects:
loPower: None => False
online: None => False
disintegratorWeaponDamageMultiply: None => False
disintegratorWeaponSpeedMultiply: None => False
47912 - Light Compact Entropic Disintegrator (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetABCAttack: None => True
47913 - Light Scoped Entropic Disintegrator (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetABCAttack: None => True
47914 - Light Entropic Disintegrator II (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetABCAttack: None => True
47915 - Light Veles Entropic Disintegrator (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetABCAttack: None => True
47916 - Heavy Compact Entropic Disintegrator (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetABCAttack: None => True
47917 - Heavy Scoped Entropic Disintegrator (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetABCAttack: None => True
47918 - Heavy Entropic Disintegrator II (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetABCAttack: None => True
47919 - Heavy Veles Entropic Disintegrator (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetABCAttack: None => True
47920 - Supratidal Compact Entropic Disintegrator (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetABCAttack: None => True
47921 - Supratidal Scoped Entropic Disintegrator (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetABCAttack: None => True
47922 - Supratidal Entropic Disintegrator II (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetABCAttack: None => True
47923 - Supratidal Veles Entropic Disintegrator (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetABCAttack: None => True
47924 - Baryon Exotic Plasma S (Exotic Plasma Charge) Added Effects:
ammoInfluenceRange: None => False
ammoInfluenceCapNeed: None => False
ammoInfluenceEntityFlyRange: None => False
47925 - Meson Exotic Plasma S (Exotic Plasma Charge) Added Effects:
ammoInfluenceRange: None => False
ammoInfluenceCapNeed: None => False
ammoInfluenceEntityFlyRange: None => False
47926 - Occult S (Advanced Exotic Plasma Charge) Added Effects:
ammoInfluenceRange: None => False
ammoTrackingMultiplier: None => False
ammoInfluenceCapNeed: None => False
ammoInfluenceEntityFlyRange: None => False
47927 - Mystic S (Advanced Exotic Plasma Charge) Added Effects:
ammoInfluenceRange: None => False
ammoTrackingMultiplier: None => False
ammoInfluenceCapNeed: None => False
ammoInfluenceEntityFlyRange: None => False
47928 - Baryon Exotic Plasma M (Exotic Plasma Charge) Added Effects:
ammoInfluenceRange: None => False
ammoInfluenceCapNeed: None => False
ammoInfluenceEntityFlyRange: None => False
47929 - Meson Exotic Plasma M (Exotic Plasma Charge) Added Effects:
ammoInfluenceRange: None => False
ammoInfluenceCapNeed: None => False
ammoInfluenceEntityFlyRange: None => False
47930 - Occult M (Advanced Exotic Plasma Charge) Added Effects:
ammoInfluenceRange: None => False
ammoTrackingMultiplier: None => False
ammoInfluenceCapNeed: None => False
ammoInfluenceEntityFlyRange: None => False
47931 - Mystic M (Advanced Exotic Plasma Charge) Added Effects:
ammoInfluenceRange: None => False
ammoTrackingMultiplier: None => False
ammoInfluenceCapNeed: None => False
ammoInfluenceEntityFlyRange: None => False
47932 - Baryon Exotic Plasma L (Exotic Plasma Charge) Added Effects:
ammoInfluenceRange: None => False
ammoInfluenceCapNeed: None => False
ammoInfluenceEntityFlyRange: None => False
47933 - Meson Exotic Plasma L (Exotic Plasma Charge) Added Effects:
ammoInfluenceRange: None => False
ammoInfluenceCapNeed: None => False
ammoInfluenceEntityFlyRange: None => False
47934 - Occult L (Advanced Exotic Plasma Charge) Added Effects:
ammoInfluenceRange: None => False
ammoTrackingMultiplier: None => False
ammoInfluenceCapNeed: None => False
ammoInfluenceEntityFlyRange: None => False
47935 - Mystic L (Advanced Exotic Plasma Charge) Added Effects:
ammoInfluenceRange: None => False
ammoTrackingMultiplier: None => False
ammoInfluenceCapNeed: None => False
ammoInfluenceEntityFlyRange: None => False
47953 - Drifter Foothold Battleship (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => False
47954 - Drifter Rearguard Battleship (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => False
47955 - Drifter Frontline Battleship (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => False
47956 - Drifter Vanguard Battleship (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => False
47957 - Drifter Assault Battleship (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => False
47958 - Drifter Entanglement Cruiser (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => False
npcBehaviorWebifier: None => False
47959 - Drifter Nullwarp Cruiser (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => False
behaviorWarpScramble: None => False
47960 - Drifter Nullcharge Cruiser (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => False
npcBehaviorEnergyNeutralizer: None => False
47979 - Upwell M3R-- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
47980 - Upwell M2RO Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
47981 - Upwell A2FP Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
47982 - Upwell A3PFO Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
47983 - Upwell A1O Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
47984 - Upwell C1L Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
47985 - Upwell A1P Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
47986 - Upwell A3FPO Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
47987 - Upwell A2PF Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
47988 - Upwell G1O Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
47989 - Upwell M3R-O Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
47990 - Upwell A3FP- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
47991 - Upwell A2F- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
47992 - Upwell G1F Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigCapCompManTimeBonus: None => False
47993 - Upwell M3RPO Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
47994 - Upwell M3RO- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
47995 - Upwell G1R Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
47996 - Upwell A1R Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
47997 - Upwell M2RL Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
47998 - Upwell M2PR Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
47999 - Upwell C1I Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigInventionTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48000 - Upwell M1O Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
48001 - Upwell C2LI Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48002 - Upwell M3R-LO Outpost Rig (Outpost Conversion Rigs)
Click to toggle showing the 11 effects.Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48003 - Upwell M1L Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48004 - Upwell C1R Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
48005 - Upwell M2-RO Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
48006 - Upwell M2OR Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
48007 - Upwell G1P Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
48008 - Upwell G2FP Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigCapCompManTimeBonus: None => False
48009 - Upwell M2-RP Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
48010 - Upwell M2RP Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
48011 - Upwell G2PF Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigCapCompManTimeBonus: None => False
48012 - Upwell A3PF- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
48013 - Upwell C3LIO Outpost Rig (Outpost Conversion Rigs)
Click to toggle showing the 12 effects.Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48014 - Upwell C2L- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48015 - Upwell C2IL Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48016 - Upwell C3L-IO Outpost Rig (Outpost Conversion Rigs)
Click to toggle showing the 12 effects.Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48017 - Upwell C3LI- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48018 - Upwell C2IR Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigInventionTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48019 - Upwell G1L Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48020 - Upwell M3ROL Outpost Rig (Outpost Conversion Rigs)
Click to toggle showing the 11 effects.Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48021 - Upwell G2O- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
48022 - Upwell M3RPF Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigEquipManTimeBonus: None => False
48023 - Upwell M3P-RF Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigEquipManTimeBonus: None => False
48024 - Upwell M3R-F Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigEquipManTimeBonus: None => False
48025 - Upwell M3ROF Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigEquipManTimeBonus: None => False
48026 - Upwell C3FIL Outpost Rig (Outpost Conversion Rigs)
Click to toggle showing the 11 effects.Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT2CompManTimeBonus: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48027 - Upwell A3FPL Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48028 - Upwell A2-FP Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
48029 - Upwell A2-FR Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
48030 - Upwell A2OF Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
48031 - Upwell A3FOP Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
48032 - Upwell M3ROP Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
48033 - Upwell A2L- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48034 - Upwell G2OP Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
48035 - Upwell M1P Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
48036 - Upwell M3PR- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
48037 - Upwell G3FLP Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigCapCompManTimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48038 - Upwell M3RFO Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigEquipManTimeBonus: None => False
48039 - Upwell G2PR Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
48040 - Upwell M3-RPL Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48041 - Upwell M3LPR Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48042 - Upwell A2PO Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
48043 - Upwell A2FO Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
48044 - Upwell C2LF Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48045 - Upwell C3L-- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48046 - Upwell A3F-- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
48047 - Upwell C3LIF Outpost Rig (Outpost Conversion Rigs)
Click to toggle showing the 11 effects.Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT2CompManTimeBonus: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48048 - Upwell M3L-R Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48049 - Upwell C3L-I Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48050 - Upwell M3RP- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
48051 - Upwell M3R-P Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
48052 - Upwell M3R-L Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48053 - Upwell A2P- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
48054 - Upwell G3FP- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigCapCompManTimeBonus: None => False
48055 - Upwell M3RPL Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48056 - Upwell A3PFL Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48057 - Upwell M3RL- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48058 - Upwell M3L-- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48059 - Upwell G3L-- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48060 - Upwell M3LRP Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48061 - Upwell C3LF- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT2CompManTimeBonus: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48062 - Upwell C3LFI Outpost Rig (Outpost Conversion Rigs)
Click to toggle showing the 11 effects.Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT2CompManTimeBonus: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48063 - Upwell C3FLI Outpost Rig (Outpost Conversion Rigs)
Click to toggle showing the 11 effects.Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT2CompManTimeBonus: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48064 - Upwell A3L-P Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48065 - Upwell G3LFP Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigCapCompManTimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48066 - Upwell G2F- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigCapCompManTimeBonus: None => False
48067 - Upwell G3FPO Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
citadelServiceFuelBonus: None => False
engComplexServiceFuelBonus: None => False
refineryServiceFuelBonus: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigCapCompManTimeBonus: None => False
48068 - Upwell C3L-F Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT2CompManTimeBonus: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48069 - Upwell A3P-F Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
48070 - Upwell A3FPR Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
48071 - Upwell M2-RL Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48072 - Upwell M2LR Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48073 - Upwell C3-LI- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48074 - Upwell C3ILR Outpost Rig (Outpost Conversion Rigs)
Click to toggle showing the 12 effects.Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48075 - Upwell C3L-R Outpost Rig (Outpost Conversion Rigs)
Click to toggle showing the 11 effects.Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48076 - Upwell G2L- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigCopyTimeBonus: None => False
structureConversionRigInventionCostBonus: None => False
structureConversionRigResearchCostBonus: None => False
48077 - Upwell A3L-- Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureConversionRigBasicBonuses: None => False
structureConversionRigTETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48078 - Upwell M3RLP Outpost Rig (Outpost Conversion Rigs) Added Effects:
rigSlot: None => True
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
structureConversionRigBasicBonuses: None => False
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigMETimeBonus: None => False
structureConversionRigResearchCostBonus: None => False
48086 - Ghosting Damavik (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorGuidanceDisruptor: None => False
npcBehaviorTrackingDisruptor: None => False
targetABCAttack: None => False
48087 - Starving Vedmak (Abyssal Spaceship Entities) Added Effects:
npcBehaviorEnergyNeutralizer: None => False
targetABCAttack: None => False
48088 - Tangling Damavik (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorWebifier: None => False
targetABCAttack: None => False
48089 - Anchoring Damavik (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
behaviorWarpScramble: None => False
targetABCAttack: None => False
48090 - Starving Damavik (Abyssal Spaceship Entities) Added Effects:
npcBehaviorEnergyNeutralizer: None => False
targetABCAttack: None => False
48091 - Harrowing Vedmak (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetABCAttack: None => False
48092 - Striking Damavik (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetABCAttack: None => False
48116 - Standard 'Liberty' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48117 - Advanced 'Liberty' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48118 - Extended 'Liberty' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48122 - Striking Leshak (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetABCAttack: None => False
48123 - Renewing Leshak (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetABCAttack: None => False
48124 - Tangling Leshak (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorWebifier: None => False
targetABCAttack: None => False
48125 - Starving Leshak (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorEnergyNeutralizer: None => False
targetABCAttack: None => False
48126 - Warding Leshak (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetABCAttack: None => False
48127 - Blinding Leshak (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
behaviorSensorDampener: None => False
targetABCAttack: None => False
48234 - Ephialtes Lancer (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
48235 - Ephialtes Entangler (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
npcBehaviorWebifier: None => False
48236 - Ephialtes Spearfisher (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
behaviorWarpScramble: None => False
48237 - Ephialtes Illuminator (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
behaviorTargetPainter: None => False
48238 - Ephialtes Dissipator (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
npcBehaviorEnergyNeutralizer: None => False
48239 - Ephialtes Obfuscator (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
behaviorSensorDampener: None => False
48240 - Ephialtes Confuser (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
npcBehaviorGuidanceDisruptor: None => False
npcBehaviorTrackingDisruptor: None => False
48241 - Lucid Escort (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorArmorRepairer: None => False
48245 - Lucid Aegis (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorArmorRepairer: None => False
48246 - Lucid Warden (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorWebifier: None => False
npcBehaviorArmorRepairer: None => False
48247 - Lucid Firewatcher (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorEnergyNeutralizer: None => False
npcBehaviorArmorRepairer: None => False
48248 - Lucid Watchman (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorArmorRepairer: None => False
48249 - Lucid Upholder (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorWebifier: None => False
npcBehaviorArmorRepairer: None => False
48250 - Lucid Sentinel (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorEnergyNeutralizer: None => False
npcBehaviorArmorRepairer: None => False
48251 - Lucid Preserver (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorArmorRepairer: None => False
48252 - Lucid Deepwatcher (Abyssal Spaceship Entities) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
npcBehaviorRemoteArmorRepairer: None => False
behaviorTargetPainter: None => False
npcBehaviorArmorRepairer: None => False
48253 - Vila Swarmer (Abyssal Drone Entities) Added Effects:
targetAttack: None => True
48255 - Harrowing Vila Vedmak (Abyssal Spaceship Entities) Added Effects:
targetABCAttack: None => False
48256 - Striking Vila Damavik (Abyssal Spaceship Entities) Added Effects:
targetABCAttack: None => False
48257 - Tangling Vila Damavik (Abyssal Spaceship Entities) Added Effects:
npcBehaviorWebifier: None => False
targetABCAttack: None => False
48258 - Anchoring Vila Damavik (Abyssal Spaceship Entities) Added Effects:
behaviorWarpScramble: None => False
targetABCAttack: None => False
48259 - Shining Vila Damavik (Abyssal Spaceship Entities) Added Effects:
behaviorTargetPainter: None => False
targetABCAttack: None => False
48260 - Blinding Vila Damavik (Abyssal Spaceship Entities) Added Effects:
behaviorSensorDampener: None => False
targetABCAttack: None => False
48261 - Ghosting Vila Damavik (Abyssal Spaceship Entities) Added Effects:
npcBehaviorGuidanceDisruptor: None => False
npcBehaviorTrackingDisruptor: None => False
targetABCAttack: None => False
48262 - Sparkgrip Tessera (Abyssal Drone Entities) Added Effects:
targetAttack: None => False
48263 - Embergrip Tessera (Abyssal Drone Entities) Added Effects:
targetAttack: None => False
48264 - Strikegrip Tessera (Abyssal Drone Entities) Added Effects:
targetAttack: None => False
48265 - Blastgrip Tessera (Abyssal Drone Entities) Added Effects:
targetAttack: None => False

Changed Clone State Access BETA (4 Entries)
Alpha Caldari (0 Skills & 7 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (7 Entries)
0 added items
TypeID, Item Name, & Group
7 removed items
TypeID, Item Name, & Group
47269 - Damavik (Frigate)
47270 - Vedmak (Cruiser)
47271 - Leshak (Battleship)
47272 - Light Entropic Disintegrator I (Precursor Weapon)
47273 - Heavy Entropic Disintegrator I (Precursor Weapon)
47274 - Supratidal Entropic Disintegrator I (Precursor Weapon)
47408 - 50MN Abyssal Microwarpdrive (Propulsion Module)
Alpha Minmatar (0 Skills & 7 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (7 Entries)
0 added items
TypeID, Item Name, & Group
7 removed items
TypeID, Item Name, & Group
47269 - Damavik (Frigate)
47270 - Vedmak (Cruiser)
47271 - Leshak (Battleship)
47272 - Light Entropic Disintegrator I (Precursor Weapon)
47273 - Heavy Entropic Disintegrator I (Precursor Weapon)
47274 - Supratidal Entropic Disintegrator I (Precursor Weapon)
47408 - 50MN Abyssal Microwarpdrive (Propulsion Module)
Alpha Amarr (0 Skills & 7 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (7 Entries)
0 added items
TypeID, Item Name, & Group
7 removed items
TypeID, Item Name, & Group
47269 - Damavik (Frigate)
47270 - Vedmak (Cruiser)
47271 - Leshak (Battleship)
47272 - Light Entropic Disintegrator I (Precursor Weapon)
47273 - Heavy Entropic Disintegrator I (Precursor Weapon)
47274 - Supratidal Entropic Disintegrator I (Precursor Weapon)
47408 - 50MN Abyssal Microwarpdrive (Propulsion Module)
Alpha Gallente (0 Skills & 7 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (7 Entries)
0 added items
TypeID, Item Name, & Group
7 removed items
TypeID, Item Name, & Group
47269 - Damavik (Frigate)
47270 - Vedmak (Cruiser)
47271 - Leshak (Battleship)
47272 - Light Entropic Disintegrator I (Precursor Weapon)
47273 - Heavy Entropic Disintegrator I (Precursor Weapon)
47274 - Supratidal Entropic Disintegrator I (Precursor Weapon)
47408 - 50MN Abyssal Microwarpdrive (Propulsion Module)

String Changes (2923 Entries)
Key Tranquility Singularity Diff Notes
59557 Survey for Deposits Install Extraction Program Survey for DepositsInstall Extraction Program
60697 <color=red>Not routed</color> Not routed <color=red>Not routed</color>
61154 Exit Planet Mode Exit Planetary Production Exit Planet Modeary Production
61156 View in Planet Mode View Planetary Production View in Planet Modeary Production
61875 <font color=red>Are you sure you want to decommission your {typeName} and thus abandon your colony?</font> Are you sure you want to decommission your {typeName} and thus abandon your colony? <font color=red>Are you sure you want to decommission your {typeName} and thus abandon your colony?</font>
61938 <font color=red>Are you sure you want to decommission this {typeName}?</font> Are you sure you want to decommission this {typeName}? <font color=red>Are you sure you want to decommission this {typeName}?</font>
61955 CPU Usage CPU Load CPU UsageLoad
61964 Power Usage Power Load Power UsageLoad
62210 {[numeric]amount} tf {[numeric]amount, decimalPlaces=0} tf {[numeric]amount, decimalPlaces=0} tf
62212 {[numeric]amount} MW {[numeric]amount, decimalPlaces=0} MW {[numeric]amount, decimalPlaces=0} MW
62221 {itemName} x {[numeric]amount} {[numeric]amount} x {itemName} {itemName} x {[numeric]amount} x {itemName}
62230 <color=red>No destination selected<color> Select a destination facility for products <color=red>No destination selected<color>Select a destination facility for products
64367 Planet Organic Planet Organic - Raw Resource Planet Organic - Raw Resource Group description for group ID 1035
64368 Planet Solid Planet Solid - Raw Resource Planet Solid - Raw Resource Group description for group ID 1032
64369 Planet Liquid-Gas Planet Liquid-Gas - Raw Resource Planet Liquid-Gas - Raw Resource Group description for group ID 1033
64370 Advanced Commodities Advanced Commodities - Tier 4 Advanced Commodities - Tier 4 Group description for group ID 1041
64372 Refined Commodities Refined Commodities - Tier 2 Refined Commodities - Tier 2 Group description for group ID 1034
64373 Specialized Commodities Specialized Commodities - Tier 3 Specialized Commodities - Tier 3 Group description for group ID 1040
64374 Basic Commodities Basic Commodities - Tier 1 Basic Commodities - Tier 1 Group description for group ID 1042
65463 Rigs and subsystems that alter a starship's attributes in such a way as to make it more effective in its chosen role Rigs and subsystems that alter a starship's attributes in such a way as to make it more effective in its chosen role

Mutaplasmids that permanently alter a module's attributes
Rigs and subsystems that alter a starship's attributes in such a way as to make it more effective in its chosen role

Mutaplasmids that permanently alter a module's attributes
66538 Ship Modifications Ship and Module Modifications Ship and Module Modifications
66998 {[numeric]capacityUsed, decimalPlaces=1}/{[numeric]capacityMax, decimalPlaces=1} m3 {[numeric]capacityUsed, decimalPlaces=0}/{[numeric]capacityMax, decimalPlaces=0} m3 {[numeric]capacityUsed, decimalPlaces=10}/{[numeric]capacityMax, decimalPlaces=10} m3
67124 CPU: {[numeric]usedPercentage, decimalPlaces=2}% CPU: {[numeric]usedPercentage, decimalPlaces=1}% CPU: {[numeric]usedPercentage, decimalPlaces=21}%
67137 {[numeric]teraFlopsUsed}/{[numeric]teraFlopsMax} tf {[numeric]teraFlopsUsed, decimalPlaces=0}/{[numeric]teraFlopsMax, decimalPlaces=0} tf {[numeric]teraFlopsUsed, decimalPlaces=0}/{[numeric]teraFlopsMax, decimalPlaces=0} tf
67150 Power: {[numeric]usedPercentage, decimalPlaces=2}% Power: {[numeric]usedPercentage, decimalPlaces=1}% Power: {[numeric]usedPercentage, decimalPlaces=21}%
67156 {[numeric]megaWattsUsed}/{[numeric]megaWattsMax} MW {[numeric]megaWattsUsed, decimalPlaces=0}/{[numeric]megaWattsMax, decimalPlaces=0} MW {[numeric]megaWattsUsed, decimalPlaces=0}/{[numeric]megaWattsMax, decimalPlaces=0} MW
67192 <center>


<h1>{title}</h1>
<h2>{subtitle}</h2>
Version: {version}.{[numeric]build}




<h4>EVE is a product of CCP hf.</h4>
Copyright © CCP 1997-{[numeric]currentYear}. All rights reserved.


Please visit our homepage http://www.ccpgames.com/ for more information.

For support, check out http://support.eveonline.com/</center>
</center>

<p>

<p>
<h2>Credits</h2>
<p>

Special thanks to all the people involved in the production of EVE, but first and foremost to the CCP staff members and their families.

<p>
{EVECredits}




{CCPCredits}

<p>
<h2>Special Acknowledgments</h2>
<p>

Special thanks to the State of Georgia, USA.

Project Discovery is created in collaboration with MMOS

<p>
<h2>Software Acknowledgments</h2>

<p>

This product includes the following software:



Uses software that is based in part on the work of the Independent JPEG Group.

Uses software that is based in part of the work of the PNG Development Group.

Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler.

Uses ChartDirector by Advanced Software Engineering.

Uses Qt which is licensed under the GNU Lesser General Public License version 2.1, a copy of which is included with this software. Qt source code is readily available at http://www.qt.io/.

bsdiff, Copyright 2003-2005 Colin Percival, Copyright 2012 Matthew Endsley, All rights reserved.


Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.

Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.

Uses Simplygon® Copyright © 2009 Donya® Labs AB.

Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.

Portions of this software are copyright © 2008 The FreeType Project, all rights reserved.


This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.

CCPBrowser is made possible by the Chromium open source project and other open source software.

This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com.

See our EULA for additional terms of use.
<center>


<h1>{title}</h1>
<h2>{subtitle}</h2>
Version: {version}.{[numeric]build}




<h4>EVE is a product of CCP hf.</h4>
Copyright © CCP 1997-{[numeric]currentYear}. All rights reserved.


Please visit our homepage http://www.ccpgames.com/ for more information.

For support, check out http://support.eveonline.com/</center>
</center>

<p>

<p>
<h2>Credits</h2>
<p>

Special thanks to all the people involved in the production of EVE, but first and foremost to the CCP staff members and their families.

<p>
{EVECredits}




{CCPCredits}

<p>
<h2>Special Acknowledgments</h2>
<p>

Special thanks to the State of Georgia, USA.

Project Discovery is created in collaboration with MMOS

<p>
<h2>Software Acknowledgments</h2>

<p>

This product includes the following software:



Uses software that is based in part on the work of the Independent JPEG Group.

Uses software that is based in part of the work of the PNG Development Group.

Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler.

Uses ChartDirector by Advanced Software Engineering.

Uses Qt which is licensed under the GNU Lesser General Public License version 2.1, a copy of which is included with this software. Qt source code is readily available at http://www.qt.io/.

bsdiff, Copyright 2003-2005 Colin Percival, Copyright 2012 Matthew Endsley, All rights reserved.


Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.

Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.

Uses Simplygon® Copyright © 2009 Donya® Labs AB.

Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.

Portions of this software are copyright © 2008 The FreeType Project, all rights reserved.


This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.

This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com.

See our EULA for additional terms of use.
<center>


<h1>{title}</h1>
<h2>{subtitle}</h2>
Version: {version}.{[numeric]build}




<h4>EVE is a product of CCP hf.</h4>
Copyright © CCP 1997-{[numeric]currentYear}. All rights reserved.


Please visit our homepage <a href="http://www.ccpgames.com/">http://www.ccpgames.com/</a> for more information.

For support, check out <a href="http://support.eveonline.com/">http://support.eveonline.com/</a></center>
</center>

<p>

<p>
<h2>Credits</h2>
<p>

Special thanks to all the people involved in the production of EVE, but first and foremost to the CCP staff members and their families.

<p>
{EVECredits}




{CCPCredits}

<p>
<h2>Special Acknowledgments</h2>
<p>

Special thanks to the State of Georgia, USA.

Project Discovery is created in collaboration with <a href="http://www.mmos.ch/">MMOS</a>

<p>
<h2>Software Acknowledgments</h2>

<p>

This product includes the following software:



Uses software that is based in part on the work of the <a href="http://www.ijg.org/">Independent JPEG Group.</a>

Uses software that is based in part of the work of the <a href="http://www.libpng.org/pub/png/">PNG Development Group.</a>

Uses <a href="http://www.zlib.net/">Zlib</a>, general purpose data compression library, written by Jean-loup Gailly and Mark Adler.

Uses ChartDirector by Advanced Software Engineering.

Uses Qt which is licensed under the <a href="http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html">GNU Lesser General Public License version 2.1</a>, a copy of which is included with this software. Qt source code is readily available at <a href="http://www.qt.io/.">http://www.qt.io/</a>.

bsdiff, Copyright 2003-2005 Colin Percival, Copyright 2012 Matthew Endsley, All rights reserved.


Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.

Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.

Uses Simplygon® Copyright © 2009 Donya® Labs AB.

Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.

Portions of this software are copyright © 2008 <a href="http://www.freetype.org/">The FreeType Project</a>, all rights reserved.


This product includes software that is based in part of the work of the <a href="http://www.vorbis.com/">Xiph.Org Foundation.</a> © 2005, Xiph.Org Foundation

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.
\
nCCPBrowser is made possible by the Chromium open source project and other open source software.
\
nThis product includes GeoLite2 data created by MaxMind, available from <a href="http://www.maxmind.com">http://www.maxmind.com</a>.

See our EULA for additional terms of use.
67200 <h2>EVE Online Development Team</h2>
<h3>Game Design & Content</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Game Design Director :</td><td>Pavel Cernohous</td></tr>
<tr VALIGN="top"><td width=325 align=right>Game Designers :</td><td>Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Brenton Hooper, Rafael Morado</td></tr>
<tr VALIGN="top"><td width=325 align=right>Content Designers :</td><td>Kevin Calvert, Ben Hall</td></tr>
<tr VALIGN="top"><td width=325 align=right>UI Designers :</td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr>
</table>

<h3>Software</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Technical Director :</td><td>Kristinn Þór Sigurbergsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Architect :</td><td>Snorri Sturluson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Rendering Technical Lead :</td><td>Steve Manekeller</td></tr>
<tr VALIGN="top"><td width=325 align=right>Configuration Manager :</td><td>Stuart Webb</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Katrín Atladóttir, Jamie Bannister, Norbert Barichard, Einar Þór Einarsson, Julia Boira Esteban, Hrafn Jökull Geirsson, Ólafur Gíslason, Logi Guðjónsson, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Húni Hinrichsen, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Hjalti Leifsson, Freyr Magnússon, Eric Nielsen, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Mark R. Wilkins, Lou Xun</td></tr>
</table>


<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Art Director :</td><td>Georg Hilmarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Concept Art :</td><td>Kasim Lewis, Daniel Matthews, Lúðvík K. Víðisson</td></tr>
<tr VALIGN="top"><td width=325 align=right>3D Art :</td><td>Willem van Biljon, Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Character Art :</td><td>Andrei Cristea, Jakob Falkenberg</td></tr>
<tr VALIGN="top"><td width=325 align=right>Visual Effects :</td><td>André Berg Bragason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Art :</td><td>Svanhvít Björnsdóttir</td></tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Audio Director :</td><td>Baldur J. Baldursson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Audio Programmer/Composer :</td><td>Jón H. Haraldsson</td></tr>
</table>


<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Executive Producer :</td><td>Andie Nordgren</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Producer :</td><td>Sveinbjörn Magnússon</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Development Director :</td><td>Erlendur S. Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Development Managers :</td><td>Bergur Finnbogason, Ben Hunter, Helga Bjarnadóttir, Bergþór Hauksson, Nicholas Dean Herring</td></tr>
<tr VALIGN="top"><td width=325 align=right>Producers :</td><td>Shana Watermeyer, Tryggvi Hjaltason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Business Analyst :</td><td>Eðvald I. Gíslason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Monetization Analyst :</td><td>Kjartan Þór Halldórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Monetization Manager :</td><td>Sarah Tilley</td></tr>
</table>

<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>QA Director :</td><td>Dave Mitchell</td></tr>
<tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Gregor Chalmers, Benn Green, Héðinn Haraldsson, Euan Hislop, Tormod MacLean, Chance Newman, Daniel Preineder, Scott Rhodes, Chris Tinsley, Javier E Yepez Hualde</td></tr>
<tr VALIGN="top"><td width=325 align=right>QA Engineers :</td><td>Alfonso Mireles, Björgvin Reynisson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Pole To Win Europe, Glasgow Studio :</td><td>Jesse Alfstad, Ross Blair, Wiktoria Blecha, Stefan Brækkan, Louis Cuthbert, Jennifer James, Jordan Jessiman, Jan-Michael McNelis, Hanna Miller, Chris Rieley, Liam Ross, Ben Semple, Evgeni Shevtsov, Gary Thomson, Monica Zamboni</td></tr>
</table>

<h3>Web</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Development Manager :</td><td>Helga Kristín Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Web Producer :</td><td>Sigrún Erla Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Lead :</td><td>Jón Trausti Arason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Web Designer :</td><td>Björn Salvador Kristinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Bjarki Þór Elíasen, Aron Lloyd Green, Ingi Steinn Guðmundsson, Ingvi Rafn Hafþórsson, Hjalti Kolbeinsson, Guðni P. Snæland, Baldvin Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Quality Assurance Analyst :</td><td>Waleska Giraldo Þorsteinsson</td></tr>
</table>

<h3>Billing and Border Services</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Director of CSI :</td><td>Höskuldur Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Development Manager :</td><td>Helga Guðrún Óskarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Lead :</td><td>Stefán J. Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Developers :</td><td>Óskar Aðalbjarnarson, Sebastienne Conradie, Grétar Karl Guðmundsson, Torfi Þór Gunnarsson, Þorsteinn Frímann Rafnsson, Bergþór Smári</td></tr>
<tr VALIGN="top"><td width=325 align=right>Quality Assurance Analyst :</td><td>Kristján Sigurðsson</td></tr>
</table>

<h3>Internal Tools</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Producer :</td><td>David Johnston</td></tr>
<tr VALIGN="top"><td width=325 align=right>Developers :</td><td>Þórður Matthíasson, Daniel Maxson</td></tr>
</table>

<h3>Data Platform</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Data Engineering Manager :</td><td>Hlynur Bjarki Karlsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Engineers :</td><td>Stephanie Lv, Eyþór Sigmundsson</td></tr>
</table>

<h3>Localization</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Project Management Specialists :</td><td>Camille Faivre d´Arcier, Simone Schreiber</td></tr>
</table>

<h3>EVE China</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Development Director/Senior Producer :</td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right>QA Manager :</td><td>Jianwei Chen</td></tr>
<tr VALIGN="top"><td width=325 align=right>QA Lead :</td><td>Wenqi Guo</td></tr>
<tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Marshall Ao, Lyon Wang</td></tr>
<tr VALIGN="top"><td width=325 align=right>Live Op Support :</td><td>Daniel Wu, Jolin Qiao</td></tr>
</table>

<h3>Customer Relations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Director of Customer Support :</td><td>Rafn Herlufsen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Customer Support Managers :</td><td>Reynir Ari Guðráðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Customer Support Project Leads :</td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson, Duoduo Ye</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Game Masters :</td><td>Ingimar Einarsson, Morgan Fu, Guðmundur Helgason, Theódór Líndal Helgason, Robert Hoerenz, Árni D. Magnússon, Eiríkur Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Game Masters :</td><td>Ingiberg Bjarnason, Páll Bjarnason, Masashi Fujiwara, Maksym Gryshchenko, Filippa
Guðmundsdóttir, Gergely Guttmann, Jason Jaeger, Anna Kruykova, Elín Inga Magnúsdóttir, Daniel Ramotowski, Snorri Sveinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Shanghai Game Masters :</td><td>Jenny Chong, Leo Cui, Julie Li, Tim Xu, Anna Peng, Lyon Wang, Sammy Xu,</td></tr>
<tr VALIGN="top"><td width=325 align=right>Customer Relations Partners :5CA Game Masters :</td><td>Ivan Ageev, Clement Nuñez de Arco, German Kurt Alemann, Alejandro Becker, Gerardo Bono, Bruno Borgna, Thomas Calon, Federico Cordera, Ulises Escasany, Juan Fajardo, Ana Laura Fernandez, Philippe Ferreira, Patrick Göbels, Nikita Gusev, Victor Gutierrez, Gonzalo Salinardi, Gennady Shinkevich, Iara Horrisberger, Olga Isakova, Anastasia Istomina, Julián Diaz Kipersain, Andrei Krasnov, Guðmundur Freyr Matthíasson, Jochen Michelback, Aldana Gascó Montenegro, Cornelis Meulman, Alejandra Reyes, Juan Valeiras, Maksim Veshniakov, Lukas Wulfmeier, Yulia Yanochkina</td></tr>
</table>

<h3>Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>IT Director :</td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>IT Manager/Producer :</td><td>Jóhannes Ólafur Jóhannesson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Software Engineer :</td><td>Högni Gylfason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior System Administrators :</td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson, Andrés Birkir Sighvatsson, Pete Thacker, Sturla Þórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>System Administrator :</td><td>Andri Arnarson, Arnar Reyr Steinsson, Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Junior System Administrators :</td><td>Heiðar Eiríksson, Aðalheiður Hoffman</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Database Administrators :</td><td>Sveinbjörn Hafsteinsson, Jeff Kelly</td></tr>
<tr VALIGN="top"><td width=325 align=right>Database Administrators :</td><td>Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Network Administrator :</td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr>
<tr VALIGN="top"><td width=325 align=right>Helpdesk :</td><td>Idene Roozbayani, Róbert Steinar Tómasson</td></tr>
</table>

<h3>Security</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Security Engineer :</td><td>Marius Ciepluch</td></tr>
<tr VALIGN="top"><td width=325 align=right>Security Analysts :</td><td>Einar Hreiðarsson, Sindre Lundberg</td></tr>
<tr VALIGN="top"><td width=325 align=right>Internal Affairs Manager :</td><td>Ari Eldon Jónsson</td></tr>
</table>

<h3>Marketing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Brand Director :</td><td>Eyrún Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Associate Brand Manager :</td><td>Sæmundur Hermannsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Creative Producer :</td><td>Ragnar Ágúst Eðvaldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Sr. Director, Communications :</td><td>Adam Kahn</td></tr>
<tr VALIGN="top"><td width=325 align=right>Communications :</td><td>Steinþór Helgi Arnsteinsson, Eldar Ástþórsson, Ned Coker</td></tr>
<tr VALIGN="top"><td width=325 align=right>Marketing Creative Director :</td><td>Jóhann H. Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Graphic Designers :</td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Cinematic Director :</td><td>Ólafur Ágúst Haraldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Cinematic Artist :</td><td>Bjarki Rafn Guðmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Video Production :</td><td>Hinrik Haraldsson, Greg Kruk, Arnar Valdimarsson, Robin Whitehead</td></tr>
<tr VALIGN="top"><td width=325 align=right>Publishing Operations Manager :</td><td>Ingibjörg Lilja Diðriksdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Creative Copywriter :</td><td>Maziar Shahsafdari</td></tr>
<tr VALIGN="top"><td width=325 align=right>Vice President, Global Sales :</td><td>Samuel Peterson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Director, Global Sales :</td><td>Torfi Frans Ólafsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Sales :</td><td>Elínrós Líndal, Mikhail Margulev</td></tr>
<tr VALIGN="top"><td width=325 align=right>Store Manager :</td><td>Gan Jie</td></tr>
<tr VALIGN="top"><td width=325 align=right>Director of Customer Acquisitions :</td><td>Ingólfur Vignir Ævarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Acquisition Manager :</td><td>Trey Douglas</td></tr>
<tr VALIGN="top"><td width=325 align=right>Research & Analytics :</td><td>Alexandra Bjargardóttir, Kári Kolbeinsson, Jürgen Popp</td></tr>
<tr VALIGN="top"><td width=325 align=right>Performance Marketing Specialists :</td><td>Arnar Gísli Hinriksson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Customer Lifecycle Management :</td><td>Petri Räsänen, Guðný Lára Thorarensen, Freyr Tómasson</td></tr>
<tr VALIGN="top"><td width=325 align=right>EVE Universe Community Manager :</td><td>Paul Elsy</td></tr>
<tr VALIGN="top"><td width=325 align=right>Community Developers :</td><td>Nataliia Dmytriievska, Ben Gruber, Sveinn Jóhannesson Kjarval, Thomas Meise, Vladislav Perge, Stevie Ward</td></tr>
<tr VALIGN="top"><td width=325 align=right>Volunteer Teams :</td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondants [NEC], Support Team and Resources [STAR]</td></tr>
</table>




<h2>EVE Online Development Team</h2>
<h3>Game Design & Content</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Game Design Director :</td><td>Pavel Cernohous</td></tr>
<tr VALIGN="top"><td width=325 align=right>Game Designers :</td><td>Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Brenton Hooper, Rafael Morado, Asimakis Reppas</td></tr>
<tr VALIGN="top"><td width=325 align=right>Content Designers :</td><td>Kevin Calvert</td></tr>
<tr VALIGN="top"><td width=325 align=right>UI Designers :</td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr>
</table>

<h3>Software</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Technical Director :</td><td>Kristinn Þór Sigurbergsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Architect :</td><td>Snorri Sturluson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead Graphics Programmer :</td><td>Steve Manekeller</td></tr>
<tr VALIGN="top"><td width=325 align=right>Configuration Manager :</td><td>Stuart Webb</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Katrín Atladóttir, Jamie Bannister, Norbert Barichard, Julia Boira Esteban, Einar Þór Einarsson, Hrafn Jökull Geirsson, Kristján Gerhardsson, Ólafur Gíslason, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Húni Hinrichsen, Arnar B. Jónsson, Patrick Kerr, Hjalti Leifsson, Freyr Magnússon, Eric Nielsen, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Rebecca Wise, Mark R. Wilkins, Lou Xun, Þorsteinn Már Þorsteinsson</td></tr>
</table>


<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Art Director :</td><td>Georg Hilmarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead Artist :</td><td>Willem van Biljon</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead VFX Artist :</td><td>André Berg Bragason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead Character Artist :</td><td>Andrei Cristea</td></tr>
<tr VALIGN="top"><td width=325 align=right>Concept Art :</td><td>Kasim Lewis, Daniel Matthews, Lúðvík K. Víðisson</td></tr>
<tr VALIGN="top"><td width=325 align=right>3D Art :</td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Character Art :</td><td>Jakob Falkenberg</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Art :</td><td>Svanhvít Björnsdóttir</td></tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Audio Director :</td><td>Baldur J. Baldursson</td></tr>
</table>


<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Executive Producer :</td><td>Andie Nordgren</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Producer :</td><td>Sveinbjörn Magnússon</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Development Director :</td><td>Erlendur S. Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Live Producer :</td><td>David Ecker</td></tr>
<tr VALIGN="top"><td width=325 align=right>Development Managers :</td><td>Bergur Finnbogason, Ben Hunter, Helga Bjarnadóttir, Bergþór Hauksson, Nicholas Dean Herring, Shana Watermeyer</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Strategist :</td><td>Tryggvi Hjaltason</td></tr>

</table>

<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>QA Director :</td><td>David Mitchell</td></tr>
<tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Gregor Chalmers, Benn Green, Héðinn Haraldsson, Euan Hislop, Tormod MacLean, Chance Newman, Daniel Preineder, Scott Rhodes, Evgeni Shevtsov, Chris Tinsley, Javier E Yepez Hualde</td></tr>
<tr VALIGN="top"><td width=325 align=right>QA Engineer :</td><td>Björgvin Reynisson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Pole To Win Europe, Glasgow Studio :</td><td>Ross Blair, Wiktoria Blecha, Stefan Brækkan, Chris Coughlan, Lili Ho, Jennifer James, Jordan Jessiman, Jamie Loggie, Steff McMullan, Keir Rathbone, Chris Rieley, Liam Ross, Iain Stewart, Gary Thomson, Ian Walters</td></tr>
</table>

<h3>Web</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Development Manager :</td><td>Helga Kristín Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Web Designer :</td><td>Björn Salvador Kristinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Bjarki Þór Elíasen, Ingi Steinn Guðmundsson, Ingvi Rafn Hafþórsson, Hjalti Kolbeinsson, Guðni Páll Sæland, Baldvin Þorsteinsson</td></tr>
</table>

<h3>Data Platform</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Data Engineering Manager :</td><td>Hlynur Bjarki Karlsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Engineers :</td><td>Stephanie Lv, Eyþór Sigmundsson, Ronald Ilma</td></tr>
</table>

<h3>EVE China</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Development Director/Senior Producer :</td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right>QA Manager :</td><td>Jianwei Chen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Marshall Ao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Live Op Support :</td><td>Mark Mao, Jolin Qiao</td></tr>
</table>

<h3>Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Director of Player Experience :</td><td>Rafn Herlufsen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Player Experience Manager :</td><td>Reynir Ari Guðráðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Player Experience Project Leads :</td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson, Duoduo Ye</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Game Masters :</td><td>Ingiberg Steinar Bjarnason, Morgan Fu, Maksym Gryshchenko, Gergely Guttmann, Guðmundur Helgason, Robert Hoerenz, Daniel Ramotowski, Eiríkur Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Game Masters :</td><td>Páll Grétar Bjarnason, Filippa Guðmundsdóttir, Anna Kryukova, Matthias Mueller</td></tr>
<tr VALIGN="top"><td width=325 align=right>Shanghai Game Masters :</td><td>Jenny Chong, Leo Cui, Julie Li, Tim Xu, Anna Peng, Lyon Wang, Sammy Xu</td></tr>
<tr VALIGN="top"><td width=325 align=right>Security Analysts :</td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr>
<tr VALIGN="top"><td width=325 align=right>5CA Game Masters :</td><td>Ivan Ageev, Alejandro Becker, Gerardo Bono, Bruno Borgna, Federico Cordera, Arman Dossanov, Ulises Escasany, Juan Fajardo, Ana Laura Fernandez, Patrick Göbels, Nikita Gusev, Victor Gutierrez, Gennady Shinkevich, Iara Horrisberger, Julián Diaz Kipersain, Guðmundur Freyr Matthíasson, Cornelis Meulman, Valentin Petrillo, Victoria Redfern, Alejandra Reyes, Oksana Talalina, Juan Valeiras, Lukas Wulfmeier, Yulia Yanochkina</td></tr>
</table>

<h3>Shared Services</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Director, Shared Services :</td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Director, Shared Services :</td><td>Högni Gylfason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Producer, Shared Services :</td><td>David R. Johnston</td></tr>
<tr VALIGN="top"><td width=325 align=right>Producer, Shared Services :</td><td>Róbert Steinar Tómasson</td></tr>
<tr VALIGN="top"><td width=325 align=right>IT and Infosec Manager :</td><td>Ólafur Ingþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Development Manager :</td><td>Berglind Rós Guðmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Lead :</td><td>Stefán J. Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Software Engineer :</td><td>Jón Trausti Arason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior System Administrators :</td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson, Sturla Þórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Database Administrator :</td><td>Jeff Kelly</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Network Administrators :</td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr>
<tr VALIGN="top"><td width=325 align=right>System Administrators :</td><td>Heiðar Eldberg Eiríksson, Aðalheiður Ísold Hoffman, Arnar Reyr Steinsson, Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Systems Engineer :</td><td>Andri Arnarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Database Administrator :</td><td>Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Developers :</td><td>Óskar Aðalbjarnarson, Christopher Busby, Sebastienne Conradie, Grétar Karl Guðmundsson, Torfi Þór Gunnarsson, Þórður Matthíasson, Daniel Maxson, Þorsteinn Frímann Rafnsson, Kristján Sigurðsson</td></tr>
</table>

<h3>Acquisition and Customer Lifecycle Management</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right>Senior Growth Producer :</td><td>Sigrún Erla Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Growth Marketing Specialist :</td><td>Alexandra Bjargardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Digital Marketing Specialist :</td><td>Lubi Janakova, Hannes Agnarsson Johnson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Customer Lifecycle Management :</td><td>Petri Räsänen, Guðný Lára Thorarensen</td></tr>

</table>

<h3>Brand and Communications</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Director of Brand and Communications :</td><td>Eyrún Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Creative Producer :</td><td>Ragnar Ágúst Eðvaldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Manager, Communications :</td><td>George Kelion</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Community Manager :</td><td>Paul Elsy</td></tr>
<tr VALIGN="top"><td width=325 align=right>Brand Manager :</td><td>Sæmundur Hermannsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Community Development Lead :</td><td>Sveinn Jóhannesson Kjarval</td></tr>
<tr VALIGN="top"><td width=325 align=right>PR Lead :</td><td>Joe Bognar</td></tr>
</table>

<h3>Business Development and Sales</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Vice President, Business Development :</td><td>Samuel Peterson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Manager of Business Development, Sales and Partnerships :</td><td>Anna Katrín Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Digital Publishing Specialist :</td><td>Mikhail Margulev</td></tr>
</table>


<h3>Marketing Creatives and Publishing Processes</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right>Marketing Creative Director :</td><td>Jóhann H. Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Cinematic Director :</td><td>Ólafur Ágúst Haraldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Publishing Operations Manager :</td><td>Ingibjörg Lilja Diðriksdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Event Lead :</td><td>Steinþór Helgi Arnsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Project Management Specialist :</td><td>Camille Faivre D'Arcier</td></tr>
<tr VALIGN="top"><td width=325 align=right>Graphic Designers :</td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Video Production :</td><td>Greg Kruk, Robin Whitehead</td></tr>
<tr VALIGN="top"><td width=325 align=right>Creative Copywriter :</td><td>Maziar Shahsafdari</td></tr>
</table>

<h3>Product Strategy</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right>Senior Monetization Director :</td><td>Julien Dulioust</td></tr>
<tr VALIGN="top"><td width=325 align=right>Monetization Manager :</td><td>Sarah Tilley</td></tr>
<tr VALIGN="top"><td width=325 align=right>Store Manager :</td><td>Gan Jie</td></tr>
<tr VALIGN="top"><td width=325 align=right>Analytics Manager :</td><td>Jürgen Popp</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Researcher :</td><td>Kjartan Þór Halldórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Visualization Specialist :</td><td>Pernille Lindberg Bruhn</td></tr>
</table>

<h3>Volunteer Teams</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Interstellar Services Department :</td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondants [NEC], Support Team and Resources [STAR]</td></tr>
</table>




<h2>EVE Online Development Team</h2>
<h3>Game Design & Content</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Game Design Director :</b></td><td>Pavel Cernohous</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Game Designers :</b></td><td>Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Brenton Hooper, Rafael Morado
</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Content Designers :</b></td><td>Kevin Calvert, Ben Hall</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>UI Designers :</b></td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr>
</table>

<h3>Software</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Technical Director :</b></td><td>Kristinn Þór Sigurbergsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Architect :</b></td><td>Snorri Sturluson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Rendering Technical Lead :</b></td><td>Steve Manekeller</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Configuration Manager :</b></td><td>Stuart Webb</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Katrín Atladóttir, Jamie Bannister, Norbert Barichard, Einar Þór Einarsson, Julia Boira Esteban, Hrafn Jökull Geirsson, Ólafur Gíslason, Logi Guðjónsson, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Húni Hinrichsen, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Hjalti Leifsson, Freyr Magnússon, Eric Nielsen, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Mark R. Wilkins, Lou Xun</td></tr>
</table>


<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Art Director :</b></td><td>Georg Hilmarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Concept Art :</b></td><td>Kasim Lewis, Daniel Matthews, Lúðvík K. Víðisson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>3D Art :</b></td><td>Willem van Biljon, Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Character Art :</b></td><td>Andrei Cristea, Jakob Falkenberg</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Visual Effects :</b></td><td>André Berg Bragason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Art :</b></td><td>Svanhvít Björnsdóttir</td></tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Audio Director :</b></td><td>Baldur J. Baldursson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Audio Programmer/Composer :</b></td><td>Jón H. Haraldsson</td></tr>
</table>


<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Executive Producer :</b></td><td>Andie Nordgren</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Producer :</b></td><td>Sveinbjörn Magnússon</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Development Director :</b></td><td>Erlendur S. Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Development Managers :</b></td><td>Bergur Finnbogason, Ben Hunter, Helga Bjarnadóttir, Bergþór Hauksson, Nicholas Dean Herring</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Producers :</b></td><td>Shana Watermeyer, Tryggvi Hjaltason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Business Analyst :</b></td><td>Eðvald I. Gíslason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Monetization Analyst :</b></td><td>Kjartan Þór Halldórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Monetization Manager :</b></td><td>Sarah Tilley</td></tr>
</table>

<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>QA Director :</b></td><td>Dave Mitchell</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Gregor Chalmers, Benn Green, Héðinn Haraldsson, Euan Hislop, Tormod MacLean, Chance Newman, Daniel Preineder, Scott Rhodes, Chris Tinsley, Javier E Yepez Hualde</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>QA Engineers :</b></td><td>Alfonso Mireles, Björgvin Reynisson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Pole To Win Europe, Glasgow Studio :</b></td><td>Jesse Alfstad, Ross Blair, Wiktoria Blecha, Stefan Brækkan, Louis Cuthbert, Jennifer James, Jordan Jessiman, Jan-Michael McNelis, Hanna Miller, Chris Rieley, Liam Ross, Ben Semple, Evgeni Shevtsov, Gary Thomson, Monica Zamboni</td></tr>
</table>

<h3>Web</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Development Manager :</b></td><td>Helga Kristín Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Web Producer :</b></td><td>Sigrún Erla Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Lead :</b></td><td>Jón Trausti Arason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Web Designer :</b></td><td>Björn Salvador Kristinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Bjarki Þór Elíasen, Aron Lloyd Green, Ingi Steinn Guðmundsson, Ingvi Rafn Hafþórsson, Hjalti Kolbeinsson, Guðni P. Snæland, Baldvin Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analyst :</b></td><td>Waleska Giraldo Þorsteinsson</td></tr>
</table>

<h3>Billing and Border Services</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director of CSI :</b></td><td>Höskuldur Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Development Manager :</b></td><td>Helga Guðrún Óskarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Lead :</b></td><td>Stefán J. Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Developers :</b></td><td>Óskar Aðalbjarnarson, Sebastienne Conradie, Grétar Karl Guðmundsson, Torfi Þór Gunnarsson, Þorsteinn Frímann Rafnsson, Bergþór Smári</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analyst :</b></td><td>Kristján Sigurðsson</td></tr>
</table>

<h3>Internal Tools</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Producer :</b></td><td>David Johnston</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Developers :</b></td><td>Þórður Matthíasson, Daniel Maxson</td></tr>
</table>

<h3>Data Platform</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Data Engineering Manager :</b></td><td>Hlynur Bjarki Karlsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Engineers :</b></td><td>Stephanie Lv, Eyþór Sigmundsson</td></tr>
</table>

<h3>Localization</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Project Management Specialists :</b></td><td>Camille Faivre d´Arcier, Simone Schreiber</td></tr>
</table>

<h3>EVE China</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Development Director/Senior Producer :</b></td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>QA Manager :</b></td><td>Jianwei Chen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>QA Lead :</b></td><td>Wenqi Guo</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Marshall Ao, Lyon Wang</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Live Op Support :</b></td><td>Daniel Wu, Jolin Qiao</td></tr>
</table>

<h3>Customer Relations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Director of Customer Support :</b></td><td>Rafn Herlufsen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Customer Support Managers :</b></td><td>Reynir Ari Guðráðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Customer Support Project Leads :</b></td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson, Duoduo Ye</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Game Masters :</b></td><td>Ingimar Einarsson, Morgan Fu, Guðmundur Helgason, Theódór Líndal Helgason, Robert Hoerenz, Árni D. Magnússon, Eiríkur Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Game Masters :</b></td><td>Ingiberg Bjarnason, Páll Bjarnason, Masashi Fujiwara, Maksym Gryshchenko, Filippa
Guðmundsdóttir, Gergely Guttmann, Jason Jaeger, Anna Kruykova, Elín Inga Magnúsdóttir, Daniel Ramotowski, Snorri Sveinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Shanghai Game Masters :</b></td><td>Jenny Chong, Leo Cui, Julie Li, Tim Xu, Anna Peng, Lyon Wang, Sammy Xu,</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Customer Relations Partners :5CA Game Masters :</b></td><td>Ivan Ageev, Clement Nuñez de Arco, German Kurt Alemann, Alejandro Becker, Gerardo Bono, Bruno Borgna, Thomas Calon, Federico Cordera, Ulises Escasany, Juan Fajardo, Ana Laura Fernandez, Philippe Ferreira, Patrick Göbels, Nikita Gusev, Victor Gutierrez, Gonzalo Salinardi, Gennady Shinkevich, Iara Horrisberger, Olga Isakova, Anastasia Istomina, Julián Diaz Kipersain, Andrei Krasnov, Guðmundur Freyr Matthíasson, Jochen Michelback, Aldana Gascó Montenegro, Cornelis Meulman, Alejandra Reyes, Juan Valeiras, Maksim Veshniakov, Lukas Wulfmeier, Yulia Yanochkina</td></tr>
</table>

<h3>Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>IT Director :</b></td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>IT Manager/Producer :</b></td><td>Jóhannes Ólafur Jóhannesson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Software Engineer :</b></td><td>Högni Gylfason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior System Administrators :</b></td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson, Andrés Birkir Sighvatsson, Pete Thacker, Sturla Þórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>System Administrator :</b></td><td>Andri Arnarson, Arnar Reyr Steinsson, Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Junior System Administrators :</b></td><td>Heiðar Eiríksson, Aðalheiður Hoffman</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Database Administrators :</b></td><td>Sveinbjörn Hafsteinsson, Jeff Kelly</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Database Administrators :</b></td><td>Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Network Administrator :</b></td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Helpdesk :</b></td><td>Idene Roozbayani, Róbert Steinar Tómasson</td></tr>
</table>

<h3>Security</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Security Engineer :</b></td><td>Marius Ciepluch</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Security Analysts :</b></td><td>Einar Hreiðarsson, Sindre Lundberg</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Internal Affairs Manager :</b></td><td>Ari Eldon Jónsson</td></tr>
</table>

<h3>Marketing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Brand Director :</b></td><td>Eyrún Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Associate Brand Manager :</b></td><td>Sæmundur Hermannsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Creative Producer :</b></td><td>Ragnar Ágúst Eðvaldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Sr. Director, Communications :</b></td><td>Adam Kahn</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Communications :</b></td><td>Steinþór Helgi Arnsteinsson, Eldar Ástþórsson, Ned Coker</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Marketing Creative Director :</b></td><td>Jóhann H. Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Graphic Designers :</b></td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Cinematic Director :</b></td><td>Ólafur Ágúst Haraldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Cinematic Artist :</b></td><td>Bjarki Rafn Guðmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Video Production :</b></td><td>Hinrik Haraldsson, Greg Kruk, Arnar Valdimarsson, Robin Whitehead</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Publishing Operations Manager :</b></td><td>Ingibjörg Lilja Diðriksdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Creative Copywriter :</b></td><td>Maziar Shahsafdari</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Vice President, Global Sales :</b></td><td>Samuel Peterson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director, Global Sales :</b></td><td>Torfi Frans Ólafsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Sales :</b></td><td>Elínrós Líndal, Mikhail Margulev</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Store Manager :</b></td><td>Gan Jie</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Director of Customer Acquisitions :</b></td><td>Ingólfur Vignir Ævarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Acquisition Manager :</b></td><td>Trey Douglas</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Research & Analytics :</b></td><td>Alexandra Bjargardóttir, Kári Kolbeinsson, Jürgen Popp</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Performance Marketing Specialists :</b></td><td>Arnar Gísli Hinriksson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Customer Lifecycle Management :</b></td><td>Petri Räsänen, Guðný Lára Thorarensen, Freyr Tómasson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>EVE Universe Community Manager :</b></td><td>Paul Elsy</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Community Developers :</b></td><td>Nataliia Dmytriievska, Ben Gruber, Sveinn Jóhannesson Kjarval, Thomas Meise, Vladislav Perge, Stevie Ward</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Volunteer Teams
, Asimakis Reppas</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Content Designers :</b></td><td>Kevin Calvert</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>UI Designers :</b></td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr>
</table>

<h3>Software</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Technical Director :</b></td><td>Kristinn Þór Sigurbergsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Architect :</b></td><td>Snorri Sturluson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead Graphics Programmer :</b></td><td>Steve Manekeller</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Configuration Manager :</b></td><td>Stuart Webb</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Katrín Atladóttir, Jamie Bannister, Norbert Barichard, Julia Boira Esteban, Einar Þór Einarsson, Hrafn Jökull Geirsson, Kristján Gerhardsson, Ólafur Gíslason, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Húni Hinrichsen, Arnar B. Jónsson, Patrick Kerr, Hjalti Leifsson, Freyr Magnússon, Eric Nielsen, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Rebecca Wise, Mark R. Wilkins, Lou Xun, Þorsteinn Már Þorsteinsson</td></tr>
</table>


<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Art Director :</b></td><td>Georg Hilmarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead Artist :</b></td><td>Willem van Biljon</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead VFX Artist :</b></td><td>André Berg Bragason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead Character Artist :</b></td><td>Andrei Cristea</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Concept Art :</b></td><td>Kasim Lewis, Daniel Matthews, Lúðvík K. Víðisson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>3D Art :</b></td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Character Art :</b></td><td>Jakob Falkenberg</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Art :</b></td><td>Svanhvít Björnsdóttir</td></tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Audio Director :</b></td><td>Baldur J. Baldursson</td></tr>
</table>


<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Executive Producer :</b></td><td>Andie Nordgren</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Producer :</b></td><td>Sveinbjörn Magnússon</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Development Director :</b></td><td>Erlendur S. Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Live Producer :</b></td><td>David Ecker</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Development Managers :</b></td><td>Bergur Finnbogason, Ben Hunter, Helga Bjarnadóttir, Bergþór Hauksson, Nicholas Dean Herring, Shana Watermeyer</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Strategist :</b></td><td>Tryggvi Hjaltason</td></tr>

</table>

<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>QA Director :</b></td><td>David Mitchell</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Gregor Chalmers, Benn Green, Héðinn Haraldsson, Euan Hislop, Tormod MacLean, Chance Newman, Daniel Preineder, Scott Rhodes, Evgeni Shevtsov, Chris Tinsley, Javier E Yepez Hualde</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>QA Engineer :</b></td><td>Björgvin Reynisson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Pole To Win Europe, Glasgow Studio :</b></td><td>Ross Blair, Wiktoria Blecha, Stefan Brækkan, Chris Coughlan, Lili Ho, Jennifer James, Jordan Jessiman, Jamie Loggie, Steff McMullan, Keir Rathbone, Chris Rieley, Liam Ross, Iain Stewart, Gary Thomson, Ian Walters</td></tr>
</table>

<h3>Web</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Development Manager :</b></td><td>Helga Kristín Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Web Designer :</b></td><td>Björn Salvador Kristinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Bjarki Þór Elíasen, Ingi Steinn Guðmundsson, Ingvi Rafn Hafþórsson, Hjalti Kolbeinsson, Guðni Páll Sæland, Baldvin Þorsteinsson</td></tr>
</table>

<h3>Data Platform</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Data Engineering Manager :</b></td><td>Hlynur Bjarki Karlsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Engineers :</b></td><td>Stephanie Lv, Eyþór Sigmundsson, Ronald Ilma</td></tr>
</table>

<h3>EVE China</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Development Director/Senior Producer :</b></td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>QA Manager :</b></td><td>Jianwei Chen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Marshall Ao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Live Op Support :</b></td><td>Mark Mao, Jolin Qiao</td></tr>
</table>

<h3>Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Director of Player Experience :</b></td><td>Rafn Herlufsen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Player Experience Manager :</b></td><td>Reynir Ari Guðráðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Player Experience Project Leads :</b></td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson, Duoduo Ye</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Game Masters :</b></td><td>Ingiberg Steinar Bjarnason, Morgan Fu, Maksym Gryshchenko, Gergely Guttmann, Guðmundur Helgason, Robert Hoerenz, Daniel Ramotowski, Eiríkur Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Game Masters :</b></td><td>Páll Grétar Bjarnason, Filippa Guðmundsdóttir, Anna Kryukova, Matthias Mueller</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Shanghai Game Masters :</b></td><td>Jenny Chong, Leo Cui, Julie Li, Tim Xu, Anna Peng, Lyon Wang, Sammy Xu</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Security Analysts :</b></td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>5CA Game Masters :</b></td><td>Ivan Ageev, Alejandro Becker, Gerardo Bono, Bruno Borgna, Federico Cordera, Arman Dossanov, Ulises Escasany, Juan Fajardo, Ana Laura Fernandez, Patrick Göbels, Nikita Gusev, Victor Gutierrez, Gennady Shinkevich, Iara Horrisberger, Julián Diaz Kipersain, Guðmundur Freyr Matthíasson, Cornelis Meulman, Valentin Petrillo, Victoria Redfern, Alejandra Reyes, Oksana Talalina, Juan Valeiras, Lukas Wulfmeier, Yulia Yanochkina</td></tr>
</table>

<h3>Shared Services</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director, Shared Services :</b></td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Director, Shared Services :</b></td><td>Högni Gylfason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Producer, Shared Services :</b></td><td>David R. Johnston</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Producer, Shared Services :</b></td><td>Róbert Steinar Tómasson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>IT and Infosec Manager :</b></td><td>Ólafur Ingþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Development Manager :</b></td><td>Berglind Rós Guðmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Lead :</b></td><td>Stefán J. Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Software Engineer :</b></td><td>Jón Trausti Arason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior System Administrators :</b></td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson, Sturla Þórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Database Administrator :</b></td><td>Jeff Kelly</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Network Administrators :</b></td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>System Administrators :</b></td><td>Heiðar Eldberg Eiríksson, Aðalheiður Ísold Hoffman, Arnar Reyr Steinsson, Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Systems Engineer :</b></td><td>Andri Arnarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Database Administrator :</b></td><td>Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Developers :</b></td><td>Óskar Aðalbjarnarson, Christopher Busby, Sebastienne Conradie, Grétar Karl Guðmundsson, Torfi Þór Gunnarsson, Þórður Matthíasson, Daniel Maxson, Þorsteinn Frímann Rafnsson, Kristján Sigurðsson</td></tr>
</table>

<h3>Acquisition and Customer Lifecycle Management</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right><b>Senior Growth Producer :</b></td><td>Sigrún Erla Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Growth Marketing Specialist :</b></td><td>Alexandra Bjargardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Digital Marketing Specialist :</b></td><td>Lubi Janakova, Hannes Agnarsson Johnson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Customer Lifecycle Management :</b></td><td>Petri Räsänen, Guðný Lára Thorarensen</td></tr>

</table>

<h3>Brand and Communications</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director of Brand and Communications :</b></td><td>Eyrún Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Creative Producer :</b></td><td>Ragnar Ágúst Eðvaldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Manager, Communications :</b></td><td>George Kelion</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Community Manager :</b></td><td>Paul Elsy</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Brand Manager :</b></td><td>Sæmundur Hermannsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Community Development Lead :</b></td><td>Sveinn Jóhannesson Kjarval</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>PR Lead :</b></td><td>Joe Bognar</td></tr>
</table>

<h3>Business Development and Sales</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Vice President, Business Development :</b></td><td>Samuel Peterson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Manager of Business Development, Sales and Partnerships :</b></td><td>Anna Katrín Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Digital Publishing Specialist :</b></td><td>Mikhail Margulev</td></tr>
</table>


<h3>Marketing Creatives and Publishing Processes</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right><b>Marketing Creative Director :</b></td><td>Jóhann H. Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Cinematic Director :</b></td><td>Ólafur Ágúst Haraldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Publishing Operations Manager :</b></td><td>Ingibjörg Lilja Diðriksdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Event Lead :</b></td><td>Steinþór Helgi Arnsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Project Management Specialist :</b></td><td>Camille Faivre D'Arcier</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Graphic Designers :</b></td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Video Production :</b></td><td>Greg Kruk, Robin Whitehead</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Creative Copywriter :</b></td><td>Maziar Shahsafdari</td></tr>
</table>

<h3>Product Strategy</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right><b>Senior Monetization Director :</b></td><td>Julien Dulioust</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Monetization Manager :</b></td><td>Sarah Tilley</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Store Manager :</b></td><td>Gan Jie</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Analytics Manager :</b></td><td>Jürgen Popp</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Researcher :</b></td><td>Kjartan Þór Halldórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Visualization Specialist :</b></td><td>Pernille Lindberg Bruhn</td></tr>
</table>

<h3>Volunteer Teams</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Interstellar Services Department
:</b></td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondants [NEC], Support Team and Resources [STAR]</td></tr>
</table>




77725 +{[numeric]teraFlops} tf +{[numeric]teraFlops, decimalPlaces=0} tf +{[numeric]teraFlops, decimalPlaces=0} tf
77908 <h2>CCP</h2>
<h3>CCP Global</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Chief Customer Officer :</td><td>Maria Sayans</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chief Executive Officer :</td><td>Hilmar Veigar Pétursson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chief Financial Officer :</td><td>Sigurður Stefánsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>SVP of People :</td><td>Sophie Froment</td></tr>
<tr VALIGN="top"><td width=325 align=right>SVP of Product Development :</td><td>Sean Decker</td></tr>
</table>



<h3>CCP Reykjavík</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>General Manager :</td><td>Stefanía G. Halldórsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Analyst :</td><td>Ívar Grétarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Global Controller :</td><td>Arnar Þorkelsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Revenue Manager :</td><td>Anna Katrín Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Financial Analyst :</td><td>Elísa Hrund Gunnarsd, Erla Gunnhildardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accounting Manager :</td><td>Hólmfríður Inga Eyþórsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accountants :</td><td>Erna Björgvinsdóttir, María Björk Gísladóttir, Hrafnhildur Eva Guðmundsdóttir, Brynja Björk Hinriksdóttir, Elín Káradóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Human Resources Business Partners :</td><td>Ása M. Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Human Resources Business Partners :</td><td>Sif Hákonardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>HR Ops Director :</td><td>Melanie Moore</td></tr>
<tr VALIGN="top"><td width=325 align=right>HR System Administrator :</td><td>Unnur Linda Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Talent Management Specialist :</td><td>Albert Arnarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Talent Acquisition Specialist :</td><td>Marina Dögg Pledel Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office Manager :</td><td>Sigfríður Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Administration Specialist :</td><td>Signý Heiða Guðnadóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Receptionists :</td><td>Arnheiður Rós Ásgeirsdóttir, Bryndísa Jara Þorsteinsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Counsel :</td><td>Jochen Kattoll</td></tr>
<tr VALIGN="top"><td width=325 align=right>Legal Counsel :</td><td>Fróði Steingrímsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Head Chef :</td><td>Solveig M. Magnúsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chefs :</td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, Vagn Leví Sigurðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Assistant Cooks :</td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Facility Manager :</td><td>Andri Árnason</td></tr>
</table>


<h3>CCP Shanghai</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Managing Director :</td><td>Jean-Charles Gaudechon</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accounting Manager :</td><td>Emily Wang</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accountant :</td><td>Zitong Li</td></tr>
<tr VALIGN="top"><td width=325 align=right>HR Manager :</td><td>Helen Hu</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office Manager :</td><td>Aileen Bai</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office Administrator :</td><td>Kelly Lei</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office IT Manager Shanghai :</td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office IT Administrators :</td><td>Mark Mao</td></tr>
</table>


<h3>CCP Atlanta</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Finance/Accounting :</td><td>Nardos Mehari</td></tr>
</table>





<h2>CCP</h2>
<h3>CCP Global</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Chief Customer Officer :</td><td>Maria Sayans</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chief Executive Officer :</td><td>Hilmar Veigar Pétursson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chief Financial Officer :</td><td>Sigurður Stefánsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>SVP of People :</td><td>Sophie Froment</td></tr>
<tr VALIGN="top"><td width=325 align=right>SVP of Product Development :</td><td>Sean Decker</td></tr>
</table>



<h3>CCP Reykjavík</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Director of Finance, Planning and Analytics :</td><td>Ívar Grétarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Global Controller :</td><td>Arnar Þorkelsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Financial Analyst :</td><td>Elísa Hrund Gunnarsdóttir, Erla Gunnhildardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accounting Manager :</td><td>Hólmfríður Inga Eyþórsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accountants :</td><td>María Björk Gísladóttir, Hrafnhildur Eva Guðmundsdóttir, Brynja Björk Hinriksdóttir, Elín Káradóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Human Resources Manager :</td><td>Ása M. Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Human Resources Business Partner :</td><td>Sif Hákonardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>HR Systems Specialist :</td><td>Unnur Linda Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office Manager :</td><td>Sigfríður Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Travel & Administration Specialist :</td><td>Signý Heiða Guðnadóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Travel & Administration Specialist :</td><td>Unnur Ýr Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Receptionist :</td><td>Arnheiður Rós Ásgeirsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Legal Counsel :</td><td>Jochen Kattoll</td></tr>
<tr VALIGN="top"><td width=325 align=right>Head Chef :</td><td>Solveig M. Magnúsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chefs :</td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, Vagn Leví Sigurðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Assistant Cooks :</td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Facility Manager :</td><td>Andri Árnason</td></tr>
</table>


<h3>CCP Shanghai</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Managing Director :</td><td>Jean-Charles Gaudechon</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accounting Manager :</td><td>Emily Wang</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accountant :</td><td>Zitong Li</td></tr>
<tr VALIGN="top"><td width=325 align=right>HR Manager :</td><td>Helen Hu</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office Manager :</td><td>Aileen Bai</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office Administrator :</td><td>Kelly Lei</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office IT Manager Shanghai :</td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office IT Administrators :</td><td>Mark Mao</td></tr>
</table>

<h3>CCP London</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Head of Ecommerce :</td><td>Aaron Gale</td></tr>
<tr VALIGN="top"><td width=325 align=right>Global Audio Director :</td><td>Alex Riviere</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Audio Programmer :</td><td>Alice Blunt</td></tr>
<tr VALIGN="top"><td width=325 align=right>Music Composer :</td><td>Simon Stevnhoved</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior HR Business Partner :</td><td>Tuoya Joe</td></tr>
<tr VALIGN="top"><td width=325 align=right>Executive Assistant :</td><td>Selena Laye</td></tr>

</table>



<h2>CCP</h2>
<h3>CCP Global</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Chief Customer Officer :</b></td><td>Maria Sayans</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Chief Executive Officer :</b></td><td>Hilmar Veigar Pétursson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Chief Financial Officer :</b></td><td>Sigurður Stefánsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>SVP of People :</b></td><td>Sophie Froment</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>SVP of Product Development :</b></td><td>Sean Decker</td></tr>
</table>



<h3>CCP Reykjavík</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>
General Manager :</b></td><td>Stefanía G. Halldórsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior
Director of Finance, Planning and Analystics :</b></td><td>Ívar Grétarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Global Controller :</b></td><td>Arnar Þorkelsson</td></tr>
<tr VALIGN="top"><td width=325
align=right><b>Revenue Manager :</b></td><td>Anna Katrín Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325
align=right><b>Financial Analyst :</b></td><td>Elísa Hrund Gunnarsdóttir, Erla Gunnhildardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Accounting Manager :</b></td><td>Hólmfríður Inga Eyþórsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Accountants :</b></td><td>
Erna Björgvinsdóttir, María Björk Gísladóttir, Hrafnhildur Eva Guðmundsdóttir, Brynja Björk Hinriksdóttir, Elín Káradóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
Senior Human Resources Business PartnManagers :</b></td><td>Ása M. Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Human Resources Business Partner
s :</b></td><td>Sif Hákonardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>HR
Ops Director :</b></td><td>Melanie Moore</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>HR System Administrator
Systems Specialist :</b></td><td>Unnur Linda Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
Senior Talent Management Specialist :</b></td><td>Albert ArnarsonOffice Manager :</b></td><td>Sigfríður Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
Talent AcquisiSenior Travel & Administration Specialist :</b></td><td>Marina Dögg Pledel Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Office Manager :</b></td><td>Sigfríður Sigurðar
Signý Heiða Guðnadóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
Travel & Administration Specialist :</b></td><td>Signý Heiða GuðnaUnnur Ýr Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Receptionist
s :</b></td><td>Arnheiður Rós Ásgeirsdóttir, Bryndísa Jara Þorsteinsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
SeniorLegal Counsel :</b></td><td>Jochen Kattoll</td></tr>
<tr VALIGN="top"><td width=325
align=right><b>Legal Counsel :</b></td><td>Fróði Steingrímsson</td></tr>
<tr VALIGN="top"><td width=325
align=right><b>Head Chef :</b></td><td>Solveig M. Magnúsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Chefs :</b></td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, Vagn Leví Sigurðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Assistant Cooks :</b></td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Facility Manager :</b></td><td>Andri Árnason</td></tr>
</table>


<h3>CCP Shanghai</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Managing Director :</b></td><td>Jean-Charles Gaudechon</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Accounting Manager :</b></td><td>Emily Wang</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Accountant :</b></td><td>Zitong Li</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>HR Manager :</b></td><td>Helen Hu</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Office Manager :</b></td><td>Aileen Bai</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Office Administrator :</b></td><td>Kelly Lei</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Office IT Manager Shanghai :</b></td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Office IT Administrators :</b></td><td>Mark Mao</td></tr>
</table>


<h3>CCP AtlantaLondon</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>
Finance/Accounting :</b></td><td>Nardos Mehari</td></tr>
</table>

Head of Ecommerce :</b></td><td>Aaron Gale</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Global Audio Director :</b></td><td>Alex Riviere</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Audio Programmer :</b></td><td>Alice Blunt</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Music Composer :</b></td><td>Simon Stevnhoved</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior HR Business Partner :</b></td><td>Tuoya Joe</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Executive Assistant :</b></td><td>Selena Laye</td></tr>

</table>




77945 Time to Depletion Time remaining Time to Depletionremaining
78063 Surveying is not possible until the extractor has been built. Extracting is not possible until the extractor has been built. SurveyExtracting is not possible until the extractor has been built.
78593 Output Per Hour Output Volume Output Per HourVolume
78649 <color=green>{[numeric]amount} tf</color> <color=green>{[numeric]amount, decimalPlaces=0} tf</color> <color=green>{[numeric]amount, decimalPlaces=0} tf</color>
78651 <color=red>{[numeric]amount} tf</color> <color=red>{[numeric]amount, decimalPlaces=0} tf</color> <color=red>{[numeric]amount, decimalPlaces=0} tf</color>
78654 <color=green>{[numeric]amount} MW</color> <color=green>{[numeric]amount, decimalPlaces=0} MW</color> <color=green>{[numeric]amount, decimalPlaces=0} MW</color>
78656 <color=red>{[numeric]amount} MW</color> <color=red>{[numeric]amount, decimalPlaces=0} MW</color> <color=red>{[numeric]amount, decimalPlaces=0} MW</color>
78758 {[numeric]amount, decimalPlaces=2} m3/hour {[numeric]amount, decimalPlaces=1} m3/hour {[numeric]amount, decimalPlaces=21} m3/hour
78862 <color=green>In production</color> In production <color=green>In production</color>
82913 This beacon marks a novice military location. The entry gate is likely configured to admit only Tech I frigates. This beacon marks a novice military location. The entry gate is likely configured to admit only Tech I frigates.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
This beacon marks a novice military location. The entry gate is likely configured to admit only Tech I frigates.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Item description for "Novice Military Beacon" (typeID 29296)
82914 This beacon marks a small military location. The entry gate is likely configured to admit Tech I frigates, Tech II frigates, Tech I destroyers and Tech II destroyers. This beacon marks a small military location. The entry gate is likely configured to admit Tech I frigates, Tech II frigates, Tech I destroyers and Tech II destroyers.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
This beacon marks a small military location. The entry gate is likely configured to admit Tech I frigates, Tech II frigates, Tech I destroyers and Tech II destroyers.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Item description for "Small Military Beacon" (typeID 29297)
91897 An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Note: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Note
:s:
-
A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
-
Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
Item description for "Siege Module I" (typeID 20280)
94299 This beacon marks a medium military location. The entry gate is likely configured to admit Tech I and Tech II frigates, Tech I, Tech II and Tech III destroyers and Tech I and Tech II cruisers. This beacon marks a medium military location. The entry gate is likely configured to admit Tech I and Tech II frigates, Tech I, Tech II and Tech III destroyers and Tech I and Tech II cruisers.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
This beacon marks a medium military location. The entry gate is likely configured to admit Tech I and Tech II frigates, Tech I, Tech II and Tech III destroyers and Tech I and Tech II cruisers.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules.
Item description for "Medium Military Beacon" (typeID 29298)
220825 {planetName} Planetary Customs Office {planetName} Orbital Customs Office {planetName} PlanetaryOrbital Customs Office
220830 Planetary Customs Office Orbital Customs Office PlanetaryOrbital Customs Office
232097 +{[numeric]amount} MW +{[numeric]amount, decimalPlaces=0} MW +{[numeric]amount, decimalPlaces=0} MW
232098 +{[numeric]amount} tf +{[numeric]amount, decimalPlaces=0} tf +{[numeric]amount, decimalPlaces=0} tf
232099 +{[numeric]amount} MW +{[numeric]amount, decimalPlaces=0} MW +{[numeric]amount, decimalPlaces=0} MW
232101 Current: {[numeric]current} MW
After edits: {[numeric]after} MW
Max output: {[numeric]maximum} MW
Current: {[numeric]current, decimalPlaces=0} MW
After edits: {[numeric]after, decimalPlaces=0} MW
Max output: {[numeric]maximum, decimalPlaces=0} MW
Current: {[numeric]current, decimalPlaces=0} MW
After edits: {[numeric]after
, decimalPlaces=0} MW
Max output: {[numeric]maximum
, decimalPlaces=0} MW
232102 Current: {[numeric]current} tf
After edits: {[numeric]after} tf
Max output: {[numeric]maximum} tf
Current: {[numeric]current, decimalPlaces=0} tf
After edits: {[numeric]after, decimalPlaces=0} tf
Max output: {[numeric]maximum, decimalPlaces=0} tf
Current: {[numeric]current, decimalPlaces=0} tf
After edits: {[numeric]after
, decimalPlaces=0} tf
Max output: {[numeric]maximum
, decimalPlaces=0} tf
232116 Planet Mode Planetary Production Planet Modeary Production
232135 Extractor Head Extractor Extractor Head
232162 {[numeric]usedPercentage, decimalPlaces=2}% {addedText} {[numeric]usedPercentage, decimalPlaces=1}% {addedText} {[numeric]usedPercentage, decimalPlaces=21}% {addedText}
232165
<color=gray>+{[numeric]addedPercentage, decimalPlaces=2}%</color>

<color=gray>+{[numeric]addedPercentage, decimalPlaces=1}%</color>

<color=gray>+{[numeric]addedPercentage, decimalPlaces=
21}%</color>
232169
<color=red>+{[numeric]addedPercentage, decimalPlaces=2}%</color>

<color=red>+{[numeric]addedPercentage, decimalPlaces=1}%</color>

<color=red>+{[numeric]addedPercentage, decimalPlaces=
21}%</color>
232197 {pinName} surveying program {pinName} extraction program {pinName} surveyingextraction program
232208 Extractor Head Units Installed Extractors Extractor Head UnitInstalled Extractors
232213 <t>Per hour:<t>{[numeric]perHourOutput, decimalPlaces=0, useGrouping} units Avg. Per hour: {[numeric]perHourOutput, decimalPlaces=0, useGrouping} <t>Avg. Per hour:<t> <b>{[numeric]perHourOutput, decimalPlaces=0, useGrouping}</b> units
232214 <t>Total:<t>{[numeric]totalOutput, decimalPlaces=0, useGrouping} units Total: {[numeric]totalOutput, decimalPlaces=0, useGrouping} <t>Total:<t> <b>{[numeric]totalOutput, decimalPlaces=0, useGrouping}</b> units
232215 Program Output Units Extracted Program OutputUnits Extracted
232218 Install program Start Extraction Install programStart Extraction
232219 Stop program Stop Extraction Stop programExtraction
232223 Install new extractor head
<color=gray>Power: +{[numeric]power} MW
CPU: +{[numeric]cpu} tf
<color=gray>Power: +{[numeric]power, decimalPlaces=0} MW
CPU: +{[numeric]cpu, decimalPlaces=0} tf
Install new extractor head
<color=gray>Power: +{[numeric]power, decimalPlaces=0} MW
CPU: +{[numeric]cpu
, decimalPlaces=0} tf
232224 Extractor head {[numeric]headID}
Raw output quality index: {[numeric]value, decimalPlaces=2}{disturbanceText}
Extractor #{[numeric]headID}
Raw output quality index: {[numeric]value, decimalPlaces=2}{disturbanceText}
Extractor head #{[numeric]headID}
Raw output quality index: <b>{[numeric]value, decimalPlaces=2}</b>{disturbanceText}
232226

The output of this extractor head is being reduced by {[numeric]percentage, decimalPlaces=1}% due to disturbance from other extractor heads. Try moving them further apart.


Extractor output reduced by {[numeric]percentage, decimalPlaces=1}% due to extraction area overlap.


The output of this extractor head is beingExtractor output reduced by {[numeric]percentage, decimalPlaces=1}% due to disturbance from other extractor heads. Try moving them further apartextraction area overlap.
237739 Convert EVE Time Code Convert EVE Time Code
237745 Type in EVE Time Code Type in EVE Time Code
251219 Extracted By Structures: Extractable On Extracted By Structures:able On
251535 Production Info Planetary Production Planetary Production Info
256628 Exit planet mode Exit Planetary Production Exit pPlanet modeary Production
256629 You currently have unsubmitted edits. Exiting planet mode will cancel those edits. Do you want to proceed? You currently have unsubmitted edits. Exiting Planetary Production will cancel those edits. Do you want to proceed? You currently have unsubmitted edits. Exiting pPlanet modeary Production will cancel those edits. Do you want to proceed?
257486 Hold on a bit Hold on a bit
257487 You must wait for a few seconds before using this service again. You must wait for a few seconds before using this service again.
257496 Only in station Only in station
257497 You can only convert an EVE Time Code to a 30 Day Pilot's License Extension when you are located in a station. You can only convert an EVE Time Code to a 30 Day Pilot's License Extension when you are located in a station.
257498 Convert ETC? Convert ETC?
257499 You are about to convert an EVE Time Code into an in-game item called a Pilot's License Extension (PLEX). An active player may then use this item to extend their account's game time. You are about to convert an EVE Time Code into an in-game item called a Pilot's License Extension (PLEX). An active player may then use this item to extend their account's game time.
257571 Conversion complete Conversion complete
257572 You have successfully converted an EVE Time Code {etc} into {[numeric]num} x {[item]type.name} items in your hangar.



These items can be converted into {[numeric]days} days' playing time by right clicking on them and selecting 'Add Game Time to Account'.
You have successfully converted an EVE Time Code <b>{etc}</b> into <b>{[numeric]num} x {[item]type.name}</b> items in your hangar.



These items can be converted into <b>{[numeric]days}</b> days' playing time by right clicking on them and selecting 'Add Game Time to Account'.
257595 Code not found Code not found
257596 The EVE Time Code you entered, {etc}, is not valid. Please try again. The EVE Time Code you entered, <b>{etc}</b>, is not valid. Please try again.
257669 Code Invalid Code Invalid
257670 The EVE Time Code you entered, {etc} is invalid or expired. Please try again. The EVE Time Code you entered, {etc} is invalid or expired. Please try again.
257672 Code not eligible Code not eligible
257673 The ETC code {etc} is not eligible for conversion into a 30 Day Pilot's License Extension because it is not divisible by 30. The ETC code <b>{etc}</b> is not eligible for conversion into a 30 Day Pilot's License Extension because it is not divisible by 30.
257675 Too long Too long
257676 The EVE Time Code {etc} represents too much Game Time and is therefore ineligible for conversion into a 30 Day Pilot's License Extension. The EVE Time Code <b>{etc}</b> represents too much Game Time and is therefore ineligible for conversion into a 30 Day Pilot's License Extension.
263203 An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Note: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Note
:s:
-
A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
-
Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
Item description for "Siege Module II" (typeID 4292)
265572 'Horizon' Kaalakiota Sniper Rifle DUST 'Horizon' Kaalakiota Sniper Rifle DUST 'Horizon' Kaalakiota Sniper Rifle Item name for typeID 353172 (Infantry Weapons)
266196 Prometheus DUST Prometheus DUST Prometheus Item name for typeID 353881 (Infantry Vehicles)
317056 Damage Multiplier Bonus Per Cycle Damage Multiplier Bonus Per Cycle
317057 Maximum Damage Multiplier Bonus Maximum Damage Multiplier Bonus
317718 Rogue Drones Rogue Drones
317719 Triglavian Triglavian
317720 Rogue Drones Rogue Drones
317721 Triglavian Triglavian
317735 Rogue Drones Rogue Drones
317736 While rogues drones come in all shapes, sizes and even personalities, the signs are that they do not exist in a unified collective. Much like their accidental creators, the rogue drones can be found co-operating locally, and even in relatively large and widespread 'hive minds', but they will readily attack and recycle drones from competing hives. While rogues drones come in all shapes, sizes and even personalities, the signs are that they do not exist in a unified collective. Much like their accidental creators, the rogue drones can be found co-operating locally, and even in relatively large and widespread 'hive minds', but they will readily attack and recycle drones from competing hives.
317737 Triglavian Collective Triglavian Collective
317738 The Triglavian Collective appears to be a human civilization that secluded itself in the depths of Abyssal Deadspace centuries, perhaps millennia ago. The Triglavian civilization has demonstrable expertise in advanced space-time mechanics, coupled with a mastery of bioadaptive technology that it uses to survive the shifting environments of the Abyss. The Triglavian Collective appears to be a human civilization that secluded itself in the depths of Abyssal Deadspace centuries, perhaps millennia ago. The Triglavian civilization has demonstrable expertise in advanced space-time mechanics, coupled with a mastery of bioadaptive technology that it uses to survive the shifting environments of the Abyss.
317739 Infested Regions Hiveminds Infested Regions Hiveminds
317740 CONCORD Security Classification: Omega Silver (Revoked)

Aria Patrol: Infested Regions Report YC119.05.10

Ten years after the Code Aria Inquiry, the situation in the Infested Regions remains troubling. While the rogue drone infestations have been held in a tense equilibrium by the activities of independent capsuleers, the balance is assessed as unstable and the threat from the infested region hiveminds remains critical.
CONCORD Security Classification: Omega Silver (Revoked)

Aria Patrol: Infested Regions Report YC119.05.10

Ten years after the Code Aria Inquiry, the situation in the Infested Regions remains troubling. While the rogue drone infestations have been held in a tense equilibrium by the activities of independent capsuleers, the balance is assessed as unstable and the threat from the infested region hiveminds remains critical.
317743 Navka Overminds Navka Overminds
317744 The Navka Overminds are a form of rogue drone swarm that can be encountered in significant numbers throughout Abyssal Deadspace wherever Triglavian infrastructure is present. The designation 'Navka' seems to have some relationship to a subdivision of the Triglavian race that runs across the so-called 'clades'.

It would seem that the Navka Overminds are either entirely suborned to Triglavian purposes or, perhaps more worryingly, are willingly working with them.
The Navka Overminds are a form of rogue drone swarm that can be encountered in significant numbers throughout Abyssal Deadspace wherever Triglavian infrastructure is present. The designation 'Navka' seems to have some relationship to a subdivision of the Triglavian race that runs across the so-called 'clades'.

It would seem that the Navka Overminds are either entirely suborned to Triglavian purposes or, perhaps more worryingly, are willingly working with them.
317745 Unshackled Overminds Unshackled Overminds
317746 The motives of the Unshackled Overminds are obscure and inscrutable, but the evidence of contact between the swarms of this form of rogue drone and the emergent threats represented by the Drifters and Triglavians is the cause of deep concern for CONCORD. The motives of the Unshackled Overminds are obscure and inscrutable, but the evidence of contact between the swarms of this form of rogue drone and the emergent threats represented by the Drifters and Triglavians is the cause of deep concern for CONCORD.
317747 Karybdis Infestation Karybdis Infestation
317748 Codename: Karybdis Infestation

CONCORD Security Classification: Omega Gold (Active)

Emergent Threat Rating: Case Red Gamma
Codename: Karybdis Infestation

CONCORD Security Classification: Omega Gold (Active)

Emergent Threat Rating: Case Red Gamma
317749 Scylla Infestation Scylla Infestation
317750 Codename: Scylla Infestation

CONCORD Security Classification: Omega Gold (Active)

Emergent Threat Rating: Case Red Gamma
Codename: Scylla Infestation

CONCORD Security Classification: Omega Gold (Active)

Emergent Threat Rating: Case Red Gamma
317751 Veles Clade Veles Clade
317752 The Triglavian Collective had a complex social structure that is not easy for outsiders to understand on the strength of the limited observations made so far. One important element of the civilization is the so-called 'Clades', which clearly play a vital role in all aspects of the Collective.

The Veles Clade seems to be made up of many subclades and is seemingly very strong in the fields of heavy space industry, communications technology and high-energy exotic particle physics. The Veles Clade seems to prize discourse and diplomacy, after a fashion, over strife – that is, if the evidence has been understood correctly.
The Triglavian Collective had a complex social structure that is not easy for outsiders to understand on the strength of the limited observations made so far. One important element of the civilization is the so-called 'Clades', which clearly play a vital role in all aspects of the Collective.

The Veles Clade seems to be made up of many subclades and is seemingly very strong in the fields of heavy space industry, communications technology and high-energy exotic particle physics. The Veles Clade seems to prize discourse and diplomacy, after a fashion, over strife – that is, if the evidence has been understood correctly.
317753 Perun Clade Perun Clade
317754 The Triglavian Collective had a complex social structure that is not easy for outsiders to understand on the strength of the limited observations made so far. One important element of the civilization is the so-called 'Clades', which clearly play a vital role in all aspects of the Collective.

The Perun Clade seems to be made up of many subclades and appears to be accomplished in space-time mechanics, high-impulse and FTL engine construction, and electronic systems. The Perun Clade apparently exerts itself in the sphere of strategic leadership of the Collective to a greater degree than others.
The Triglavian Collective had a complex social structure that is not easy for outsiders to understand on the strength of the limited observations made so far. One important element of the civilization is the so-called 'Clades', which clearly play a vital role in all aspects of the Collective.

The Perun Clade seems to be made up of many subclades and appears to be accomplished in space-time mechanics, high-impulse and FTL engine construction, and electronic systems. The Perun Clade apparently exerts itself in the sphere of strategic leadership of the Collective to a greater degree than others.
317755 Svarog Clade Svarog Clade
317756 The Triglavian Collective had a complex social structure that is not easy for outsiders to understand on the strength of the limited observations made so far. One important element of the civilization is the so-called 'Clades', which clearly play a vital role in all aspects of the Collective.

The Svarog Clade is clearly made up of many subclades and the evidence so far indicates strengths in combat vessel construction, the development of novel weapon systems and extensive use of bioadaptive mutaplasmid technology. The Svarog Clade seems the most aggressive and traditional, while inclined to explore new opportunities.
The Triglavian Collective had a complex social structure that is not easy for outsiders to understand on the strength of the limited observations made so far. One important element of the civilization is the so-called 'Clades', which clearly play a vital role in all aspects of the Collective.

The Svarog Clade is clearly made up of many subclades and the evidence so far indicates strengths in combat vessel construction, the development of novel weapon systems and extensive use of bioadaptive mutaplasmid technology. The Svarog Clade seems the most aggressive and traditional, while inclined to explore new opportunities.
317757 Special Ability Bonus Special Ability Bonus
317758 Special Ability Bonus Special Ability Bonus
317759 Special Ability Bonus Special Ability Bonus
317760 Special Ability Bonus Special Ability Bonus
317761 Special Ability Bonus Special Ability Bonus
317762 Special Ability Bonus Special Ability Bonus
317763 Automatically generated effect Automatically generated effect
317764 Automatically generated effect Automatically generated effect
317765 Automatically generated effect Automatically generated effect
317766 Automatically generated effect Automatically generated effect
317767 Automatically generated effect Automatically generated effect
317768 Automatically generated effect Automatically generated effect
317769 Automatically generated effect Automatically generated effect
317770 Automatically generated effect Automatically generated effect
317771 Abyssal Abyssal
317778 Precursor Frigates Precursor Frigates
317779 Precursor Frigates Precursor Frigates
317780 Triglavian Triglavian
317781 Triglavian Frigates Triglavian Frigates
317782 Precursor Cruisers Precursor Cruisers
317783 Precursor Cruisers Precursor Cruisers
317784 Triglavian Triglavian
317785 Triglavian Cruisers Triglavian Cruisers
317786 Precursor Battleships Precursor Battleships
317787 Precursor Battleships Precursor Battleships
317788 Triglavian Triglavian
317789 Triglavian Battleships Triglavian Battleships
317790 Precursor Turrets Precursor Turrets
317791 Precursor Turrets Precursor Turrets
317792 Entropic Disintegrators Entropic Disintegrators
317793 Entropic Disintegrators Entropic Disintegrators
317794 Small Small
317795 Small Entropic Disintegrators Small Entropic Disintegrators
317796 Medium Medium
317797 Medium Entropic Disintegrators Medium Entropic Disintegrators
317798 Large Large
317799 Large Entropic Disintegrators Large Entropic Disintegrators
317800 Mutaplasmids Mutaplasmids
317801 Mutaplasmids permanently alter a module's attributes Mutaplasmids permanently alter a module's attributes
317802 Armor Mutaplasmids Armor Mutaplasmids
317803 Mutaplasmids that are used on Armor modules Mutaplasmids that are used on Armor modules
317804 Shield Mutaplasmids Shield Mutaplasmids
317805 Mutaplasmids that can be used on shield modules. Mutaplasmids that can be used on shield modules.
317806 Astronautic Mutaplasmids Astronautic Mutaplasmids
317807 Mutaplasmids that can be used on Propulsion modules. Mutaplasmids that can be used on Propulsion modules.
317808 Engineering Mutaplasmids Engineering Mutaplasmids
317809 Mutaplasmids that can be used on Engineering modules Mutaplasmids that can be used on Engineering modules
317810 Warp Disruption Mutaplasmids Warp Disruption Mutaplasmids
317811 Mutaplasmids that can be used on Warp Disruption modules. Mutaplasmids that can be used on Warp Disruption modules.
317812 Stasis Webifier Mutaplasmids Stasis Webifier Mutaplasmids
317813 Mutaplasmids that can be used on Stasis Webifier modules. Mutaplasmids that can be used on Stasis Webifier modules.
317814 Small Armor Mutaplasmids Small Armor Mutaplasmids
317815 Small Armor Mutaplasmids Small Armor Mutaplasmids
317816 Medium Armor Mutaplasmids Medium Armor Mutaplasmids
317817 Medium Armor Mutaplasmids Medium Armor Mutaplasmids
317818 Large Armor Mutaplasmids Large Armor Mutaplasmids
317819 Large Armor Mutaplasmids Large Armor Mutaplasmids
317820 Small Shield Mutaplasmids Small Shield Mutaplasmids
317821 Small Shield Mutaplasmids Small Shield Mutaplasmids
317822 Medium Shield Mutaplasmids Medium Shield Mutaplasmids
317823 Medium Shield Mutaplasmids Medium Shield Mutaplasmids
317824 Large Shield Mutaplasmids Large Shield Mutaplasmids
317825 Large Shield Mutaplasmids Large Shield Mutaplasmids
317826 X-Large Shield Mutaplasmids X-Large Shield Mutaplasmids
317827 X-Large Shield Mutaplasmids X-Large Shield Mutaplasmids
317828 Small Atronautic Mutaplasmids Small Atronautic Mutaplasmids
317829 Small Atronautic Mutaplasmids Small Atronautic Mutaplasmids
317830 Medium Astronautic Mutaplasmids Medium Astronautic Mutaplasmids
317831 Medium Astronautic Mutaplasmids Medium Astronautic Mutaplasmids
317832 Large Astronautic Mutaplasmids Large Astronautic Mutaplasmids
317833 Large Astronautic Mutaplasmids Large Astronautic Mutaplasmids
317834 Small Engineering Mutaplasmids Small Engineering Mutaplasmids
317835 Small Engineering Mutaplasmids Small Engineering Mutaplasmids
317836 Medium Engineering Mutaplasmids Medium Engineering Mutaplasmids
317837 Medium Engineering Mutaplasmids Medium Engineering Mutaplasmids
317838 Large Engineering Mutaplasmids Large Engineering Mutaplasmids
317839 Large Engineering Mutaplasmids Large Engineering Mutaplasmids
317840 Abyssal Filaments Abyssal Filaments
317841 Abyssal Filaments are used to access Abyssal Deadspace Abyssal Filaments are used to access Abyssal Deadspace
317842 Exotic Filaments Exotic Filaments
317843 Filaments connected to Abyssal pockets with Exotic Particle Storms Filaments connected to Abyssal pockets with Exotic Particle Storms
317844 Dark Filaments Dark Filaments
317845 Filaments that connect to Abyssal pockets with Dark Matter Fields Filaments that connect to Abyssal pockets with Dark Matter Fields
317846 Firestorm Filaments Firestorm Filaments
317847 Filaments that connect to Abyssal pockets with Plasma Firestorms Filaments that connect to Abyssal pockets with Plasma Firestorms
317848 Gamma Filaments Gamma Filaments
317849 Filaments that connect to Abyssal pockets with Gamma-Ray Afterglow Filaments that connect to Abyssal pockets with Gamma-Ray Afterglow
317850 Electrical Filaments Electrical Filaments
317851 Filaments that connect to Abyssal pockets with Electrical Storms Filaments that connect to Abyssal pockets with Electrical Storms
317852 Exotic Plasma Charges Exotic Plasma Charges
317853 Exotic Plasma Charges are used in Entropic Disintegrators Exotic Plasma Charges are used in Entropic Disintegrators
317854 Standard Exotic Plasma Charges Standard Exotic Plasma Charges
317855 Standard Exotic Plasma Charges Standard Exotic Plasma Charges
317856 Advanced Exotic Plasma Charges Advanced Exotic Plasma Charges
317857 Small Small
317858 Small Exotic Plasma Charge Small Exotic Plasma Charge
317859 Medium Medium
317860 Medium Exotic Plasma Charges Medium Exotic Plasma Charges
317861 Large Large
317862 Large Exotic Plasma Charges Large Exotic Plasma Charges
317863 Small Small
317864 Small Advanced Exotic Plasma Charges Small Advanced Exotic Plasma Charges
317865 Medium Medium
317866 Medium Advanced Exotic Plasma Charges Medium Advanced Exotic Plasma Charges
317867 Large Large
317868 Large Advanced Exotic Plasma Charges Large Advanced Exotic Plasma Charges
317871 Automatically generated effect Automatically generated effect
317872 Automatically generated effect Automatically generated effect
317873 Automatically generated effect Automatically generated effect
317874 Automatically generated effect Automatically generated effect
317877 Bonus to all hitpoints and capacitor capacity Bonus to all hitpoints and capacitor capacity
317878 Bonus to T1 Ship Manufacturing Job Time Requirements Bonus to T1 Ship Manufacturing Job Time Requirements
317879 Bonus to T2 Ship Manufacturing Job Time Requirements Bonus to T2 Ship Manufacturing Job Time Requirements
317880 Bonus to Advanced Component Manufacturing Job Time Requirements Bonus to Advanced Component Manufacturing Job Time Requirements
317881 Bonus to Capital Component Manufacturing Job Time Requirements Bonus to Capital Component Manufacturing Job Time Requirements
317882 Bonus to Equipment Manufacturing Job Time Requirements Bonus to Equipment Manufacturing Job Time Requirements
317883 Bonus to ME Research Job Time Requirements Bonus to ME Research Job Time Requirements
317884 Bonus to TE Research Job Time Requirements Bonus to TE Research Job Time Requirements
317885 Bonus to Blueprint Copy Job Time Requirements Bonus to Blueprint Copy Job Time Requirements
317886 Bonus to Invention Job Time Requirements Bonus to Invention Job Time Requirements
317887 Reduction in ME, TE, and Copy Job ISK Costs Reduction in ME, TE, and Copy Job ISK Costs
317888 Reduction in Invention Job ISK Costs Reduction in Invention Job ISK Costs
317889 Entropic Radiation Sinks Entropic Radiation Sinks
317890 Damage upgrade modules that affect Entropic Disintegrators Damage upgrade modules that affect Entropic Disintegrators
317897 Difficulty Tier Difficulty Tier
317898 Abyssal Environment Abyssal Environment
317899 Drone Implants Drone Implants
317900 Drone Implants Drone Implants
317901 Implant Slot 06 Implant Slot 06
317902 Implant Slot 06 Implant Slot 06
317903 Implant Slot 07 Implant Slot 07
317904 Implant Slot 07 Implant Slot 07
317905 Implant Slot 08 Implant Slot 08
317906 Implant Slot 08 Implant Slot 08
317907 Implant Slot 09 Implant Slot 09
317908 Implant Slot 09 Implant Slot 09
317909 Implant Slot 10 Implant Slot 10
317910 Implant Slot 10 Implant Slot 10
317913 Difficulty Tier Difficulty Tier
317914 Difficulty Tier Difficulty Tier
317915 Increases damage and rate of fire for Entropic Disintegrators Increases damage and rate of fire for Entropic Disintegrators
317916 Advanced Exotic Plasma Charges Advanced Exotic Plasma Charges
317917 Abyssal Materials Abyssal Materials
317918 Materials found in Abyssal Deadspace Materials found in Abyssal Deadspace
317919 Triglavian Data Triglavian Data
317920 Data found in Abyssal Deadspace Data found in Abyssal Deadspace
317921 Narodnya Narodnya
317922 Koschoi Koschoi
317923 Navka Navka
317924 The Narodnya appear to be one of the three mysterious subdivisions of the Triglavian race that individuals can fall into alongside their membership of the so-called Clades. The Narodnya appear to be one of the three mysterious subdivisions of the Triglavian race that individuals can fall into alongside their membership of the so-called Clades.
317925 The Koschoi appear to be one of the three mysterious subdivisions of the Triglavian race that individuals can fall into alongside their membership of the so-called Clades. The Koschoi appear to be one of the three mysterious subdivisions of the Triglavian race that individuals can fall into alongside their membership of the so-called Clades.
317926 The Navka appear to be one of the three mysterious subdivisions of the Triglavian race that individuals can fall into alongside their membership of the so-called Clades. The Navka appear to be one of the three mysterious subdivisions of the Triglavian race that individuals can fall into alongside their membership of the so-called Clades.
500139 Amarr Target Management Radar Target Management AmarRadar Target Management
500501 This certificate represents a level of competence with Amarr targeting systems. It certifies that the holder has some skill in target acquisition and management and can make use of a range of targeting-related modules. This is a critical skillset for any capsuleer facing combat. This certificate represents a level of competence with Radar targeting systems. It certifies that the holder has some skill in target acquisition and management and can make use of a range of targeting-related modules. This is a critical skillset for any capsuleer facing combat. This certificate represents a level of competence with AmarRadar targeting systems. It certifies that the holder has some skill in target acquisition and management and can make use of a range of targeting-related modules. This is a critical skillset for any capsuleer facing combat.
500634 Caldari Target Management Gravimetric Target Management CaldaGravimetric Target Management
500635 This certificate represents a level of competence with Caldari targeting systems. It certifies that the holder has some skill in target acquisition and management and can make use of a range of targeting-related modules. This is a critical skillset for any capsuleer facing combat. This certificate represents a level of competence with Gravimetric targeting systems. It certifies that the holder has some skill in target acquisition and management and can make use of a range of targeting-related modules. This is a critical skillset for any capsuleer facing combat. This certificate represents a level of competence with CaldaGravimetric targeting systems. It certifies that the holder has some skill in target acquisition and management and can make use of a range of targeting-related modules. This is a critical skillset for any capsuleer facing combat.
500636 Gallente Target Management Magnetometric Target Management GallenteMagnetometric Target Management
500637 This certificate represents a level of competence with Gallente targeting systems. It certifies that the holder has some skill in target acquisition and management and can make use of a range of targeting-related modules. This is a critical skillset for any capsuleer facing combat. This certificate represents a level of competence with Magnetometric targeting systems. It certifies that the holder has some skill in target acquisition and management and can make use of a range of targeting-related modules. This is a critical skillset for any capsuleer facing combat. This certificate represents a level of competence with GallenteMagnetometric targeting systems. It certifies that the holder has some skill in target acquisition and management and can make use of a range of targeting-related modules. This is a critical skillset for any capsuleer facing combat.
500638 Minmatar Target Management Ladar Target Management MinmatLadar Target Management
500639 This certificate represents a level of competence with Minmatar targeting systems. It certifies that the holder has some skill in target acquisition and management and can make use of a range of targeting-related modules. This is a critical skillset for any capsuleer facing combat. This certificate represents a level of competence with Ladar targeting systems. It certifies that the holder has some skill in target acquisition and management and can make use of a range of targeting-related modules. This is a critical skillset for any capsuleer facing combat. This certificate represents a level of competence with MinmatLadar targeting systems. It certifies that the holder has some skill in target acquisition and management and can make use of a range of targeting-related modules. This is a critical skillset for any capsuleer facing combat.
502299 The code you entered, {code} cannot be used in-game. Please visit the EVE Online Account Management to activate the code. The code you entered, {code} cannot be used in-game. Please visit the <a href="https://secure.eveonline.com/Activation/">EVE Online Account Management</a> to activate the code.
502300 Code not found Code not found
515828 Report: items from {[location]structureID.name, linkinfo=structureShowInfoData} in {[location]solarsystemID.name, linkify} have been moved into asset safety Report: assets from {structureLink} in {[location]solarsystemID.name, linkify} have been moved into Asset Safety Report: itemassets from {[location]structureID.name, linkinfo=structureShowInfoDatastructureLink} in {[location]solarsystemID.name, linkify} have been moved into aAsset sSafety
515829 Items from {[location]structureID.name, linkinfo=structureShowInfoData} in {[location]solarsystemID.name, linkify} are being moved by the asset safety system. This will take {[timeinterval]assetSafetyDuration.writtenForm, from=day, to=hour} and cost {[numeric]iskValue.isk}, after which they will become available at {[location]newStationID.name, linkify}. Assets from {structureLink} in {[location]solarsystemID.name, linkify} are being moved by the Asset Safety system. In {[timeinterval]assetSafetyDurationMinimum.writtenForm, from=day, to=hour} (at {[datetime]assetSafetyMinimumTimestamp, date=short, time=short}), the assets can be manually delivered to a location in {[location]solarsystemID.name, linkify}.
In {[timeinterval]assetSafetyDurationFull.writtenForm, from=day, to=hour} (at {[datetime]assetSafetyFullTimestamp, date=short, time=short}), the assets will be automatically delivered to {[location]newStationID.name, linkify}. A fee will apply when retrieving the assets.
ItemAssets from {[location]structureID.name, linkinfo=structureShowInfoDatastructureLink} in {[location]solarsystemID.name, linkify} are being moved by the aAsset sSafety system. This will takeIn {[timeinterval]assetSafetyDurationMinimum.writtenForm, from=day, to=hour} (at {[datetime]assetSafetyMinimumTimestamp, date=short, time=short}), the assets can be manually delivered to a location in {[location]solarsystemID.name, linkify}.
In
{[timeinterval]assetSafetyDurationFull.writtenForm, from=day, to=hour} and cost {[numeric]iskValue.isk}, after which they will become available at {[location]newStationID.name, linkify}(at {[datetime]assetSafetyFullTimestamp, date=short, time=short}), the assets will be automatically delivered to {[location]newStationID.name, linkify}. A fee will apply when retrieving the assets.
531639 Men's Caldari 'Patriot' T-Shirt Women's Caldari 'Patriot' T-Shirt MWomen's Caldari 'Patriot' T-Shirt Item name for typeID 47189 (Tops)
531646 Women's Caldari 'Patriot' T-Shirt Men's Caldari 'Patriot' T-Shirt WomMen's Caldari 'Patriot' T-Shirt Item name for typeID 47188 (Tops)
531811 Fitting Period Invulnerable Fitting PeriodInvulnerable
531862 Trig Small Damavik Trig SmallDamavik Item name for typeID 47269 (Frigate)
531863 Trig Medium Vedmak Trig MediumVedmak Item name for typeID 47270 (Cruiser)
531864 Trig Large Leshak Trig LargeLeshak Item name for typeID 47271 (Battleship)
531865 ABC Small Light Entropic Disintegrator I ABC SmallLight Entropic Disintegrator I Item name for typeID 47272 (Precursor Weapon)
531866 ABC Medium Heavy Entropic Disintegrator I ABC MediumHeavy Entropic Disintegrator I Item name for typeID 47273 (Precursor Weapon)
531867 ABC Large Supratidal Entropic Disintegrator I ABC LargeSupratidal Entropic Disintegrator I Item name for typeID 47274 (Precursor Weapon)
532008 Root Root
532010 Tech I Tech I
532014 Tech II Tech II
532016 Tech III Tech III
532020 Structure Structure
532022 Research Research
532024 Ammo Ammo
532026 Ships Ships
532028 Modules Modules
532030 Rigs Rigs
532032 Drones Drones
532034 Ammo Ammo
532036 Ships Ships
532038 Modules Modules
532040 Rigs Rigs
532042 Drones Drones
532044 Ships Ships
532046 Sub Systems Sub Systems
532063 Command Burst Command Burst
532065 Frequency Crystals Frequency Crystals
532067 Hybrid Charges Hybrid Charges
532069 Projectile Ammo Projectile Ammo
532071 Missiles Missiles
532085 Bombs Bombs
532087 Cap Booster Charges Cap Booster Charges
532089 Mining Crystal Mining Crystal
532091 Nanite Repair Paste Nanite Repair Paste
532093 Scripts Scripts
532095 Structure Guided Bombs Structure Guided Bombs
532097 Probes Probes
532099 Frigates Frigates
532101 Cruiser Cruiser
532105 Destroyer Destroyer
532107 Shuttles Shuttles
532109 Battlecruiser Battlecruiser
532111 Battleship Battleship
532113 Mining Ships Mining Ships
532115 Industrial Ship Industrial Ship
532117 Faction Frigates Faction Frigates
532119 Faction Cruisers Faction Cruisers
532121 Faction Battlecruiser Faction Battlecruiser
532123 Faction Battleship Faction Battleship
532127 Combat Drone Combat Drone
532129 Mining Drone Mining Drone
532131 Electronic Warfare Electronic Warfare
532133 Logistic Drone Logistic Drone
532135 Salvager Drone Salvager Drone
532137 Fighters Fighters
532139 Frigates Frigates
532141 Mining Barges Mining Barges
532143 Industrial Ships Industrial Ships
532145 Cruisers Cruisers
532147 Destroyers Destroyers
532149 Battlecruiser Battlecruiser
532151 Battleship Battleship
532153 Combat Drone Combat Drone
532155 Mining Drone Mining Drone
532157 Logistic Drone Logistic Drone
532159 Fighter Fighter
532207 Manufacturing Manufacturing
532208 Process of creating products and items from raw materials Process of creating products and items from raw materials
532227 Planetary Interaction Planetary Interaction
532231 Structures Structures
532233 Structure Equipment Structure Equipment
532235 Structure Rigs Structure Rigs
532237 Structure Components Structure Components
532239 Industry Industry
532247 Material Research Material Research
532249 Time Research Time Research
532251 Copying Copying
532253 Tech 1 Tech 1
532257 Tech 2 Tech 2
532259 Invention Invention
532261 Resource Harvesting Resource Harvesting
532263 Mining Mining
532265 Ore Ore
532267 High Sec Ores High Sec Ores
532269 Low Sec Ores Low Sec Ores
532271 Null Sec Ores Null Sec Ores
532273 Ice Ice
532275 Isotope Ice Isotope Ice
532277 Specialized Ice Specialized Ice
532281 Gas Gas
532283 Moon Ore Moon Ore
532285 Ubiquitous Moon Ore Ubiquitous Moon Ore
532287 Common Moon Ore Common Moon Ore
532289 Uncommon Moon Ore Uncommon Moon Ore
532291 Rare Moon Ore Rare Moon Ore
532293 Exceptional Moon Ore Exceptional Moon Ore
532295 Planetary Interaction Planetary Interaction
532297 Tier 1 Products Tier 1 Products
532299 Tier 2 Products Tier 2 Products
532301 Tier 3 Products Tier 3 Products
532303 Tier 4 Products Tier 4 Products
532305 Salvaging Salvaging
532307 Basic Wrecks Basic Wrecks
532309 Advanced Wrecks Advanced Wrecks
532311 Sleeper Wrecks Sleeper Wrecks
532313 Combat Combat
532315 Exploration Exploration
532349 12000001 12000001
532350 22000001 22000001
532351 32000001 32000001
532352 12000002 12000002
532353 22000002 22000002
532354 32000002 32000002
532355 12000003 12000003
532356 22000003 22000003
532357 32000003 32000003
532358 12000004 12000004
532359 22000004 22000004
532360 32000004 32000004
532361 12000005 12000005
532362 22000005 22000005
532363 32000005 32000005
532367 Kalli_PLACEHOLDER Mutaplasmids Kalli_PLACEHOLDERMutaplasmids Group description for group ID 1964
532395 KalliType Unstable 50MN Microwarpdrive Mutaplasmid KalliTypeUnstable 50MN Microwarpdrive Mutaplasmid Item name for typeID 47297 (Mutaplasmids)
532396 KalliType2 Decayed 500MN Microwarpdrive Mutaplasmid KalliType2Decayed 500MN Microwarpdrive Mutaplasmid Item name for typeID 47299 (Mutaplasmids)
532436 Reactions Reactions
532437 Composite Reactions Composite Reactions
532438 Hybrid Reactions Hybrid Reactions
532439 Biochemical Reactions Biochemical Reactions
532493 Encounters Encounters
532494 Capsuleer Capsuleer
532495 Non-Capsuleer Non-Capsuleer
532496 Agent Missions Agent Missions
532497 Epic Arc Missions Epic Arc Missions
532498 Combat Sites Combat Sites
532499 Incursions Incursions
532501 Pirate Strongholds Pirate Strongholds
532502 Escalations Escalations
532503 Damage Damage
532504 Ships and Structures Ships and Structures
532505 Damage Damage
532506 Ships and Structures Ships and Structures
532508 Regions Visited Regions Visited
532509 Stargate Jumps Stargate Jumps
532510 High Sec High Sec
532511 Low Sec Low Sec
532512 Null Sec Null Sec
532588 Signatures Signatures
532589 Signatures Scanned Signatures Scanned
532590 Navigation Navigation
532591 Wormholes visited Wormholes visited
532592 Sites Completed Sites Completed
532593 Level 1 Level 1
532594 Level 2 Level 2
532595 Level 3 Level 3
532596 Level 4 Level 4
532597 Level 5 Level 5
532598 Sisters of Eve Sisters of Eve
532599 Pirates Pirates
532600 Factions Factions
532647 red_1_PLACEHOLDER darkness_weather_1 red_1_PLACEHOLDERdarkness_weather_1 Item name for typeID 47378 (Non-Interactable Object)
532648 red_2_PLACEHOLDER darkness_weather_2 red_2_PLACEHOLDERdarkness_weather_2 Item name for typeID 47379 (Non-Interactable Object)
532649 red_3_PLACEHOLDER darkness_weather_3 red_3_PLACEHOLDERdarkness_weather_3 Item name for typeID 47380 (MassiveEnvironments)
532650 blue_1_PLACEHOLDER electric_storm_weather_1 blue_1_PLACEHOLDERelectric_storm_weather_1 Item name for typeID 47381 (Non-Interactable Object)
532651 blue_2_PLACEHOLDER electric_storm_weather_2 blue_2_PLACEHOLDERelectric_storm_weather_2 Item name for typeID 47382 (Non-Interactable Object)
532652 blue_3_PLACEHOLDER electric_storm_weather_3 blue_3_PLACEHOLDERelectric_storm_weather_3 Item name for typeID 47383 (MassiveEnvironments)
532653 green_1_PLACEHOLDER caustic_toxin_weather_1 green_1_PLACEHOLDERcaustic_toxin_weather_1 Item name for typeID 47384 (Non-Interactable Object)
532654 green_2_PLACEHOLDER caustic_toxin_weather_2 green_2_PLACEHOLDERcaustic_toxin_weather_2 Item name for typeID 47385 (Non-Interactable Object)
532655 green_3_PLACEHOLDER caustic_toxin_weather_3 green_3_PLACEHOLDERcaustic_toxin_weather_3 Item name for typeID 47386 (MassiveEnvironments)
532656 yellow_1_PLACEHOLDER xenon_gas_weather_1 yellow_1_PLACEHOLDERxenon_gas_weather_1 Item name for typeID 47387 (Non-Interactable Object)
532657 yellow_2_PLACEHOLDER xenon_gas_weather_2 yellow_2_PLACEHOLDERxenon_gas_weather_2 Item name for typeID 47388 (Non-Interactable Object)
532658 yellow_3_PLACEHOLDER xenon_gas_weather_3 yellow_3_PLACEHOLDERxenon_gas_weather_3 Item name for typeID 47389 (MassiveEnvironments)
532659 orange_1_PLACEHOLDER infernal_weather_1 orange_1_PLACEHOLDERinfernal_weather_1 Item name for typeID 47390 (Non-Interactable Object)
532660 orange_2_PLACEHOLDER infernal_weather_2 orange_2_PLACEHOLDERinfernal_weather_2 Item name for typeID 47391 (Non-Interactable Object)
532661 orange_3_PLACEHOLDER infernal_weather_3 orange_3_PLACEHOLDERinfernal_weather_3 Item name for typeID 47392 (MassiveEnvironments)
532662 white_1_PLACEHOLDER basic_weather white_1_PLACEHOLDERbasic_weather Item name for typeID 47393 (Non-Interactable Object)
532668 Project Discovery Project Discovery
532669 Support Support
532670 EWAR EWAR
532671 ECM ECM
532672 Weapon Disruption Weapon Disruption
532673 Sensor Dampening Sensor Dampening
532674 Warp Disruption Warp Disruption
532675 Stasis Web Stasis Web
532676 Target Painting Target Painting
532677 Defenses Defenses
532678 Command Burst Command Burst
532679 Enhancements Enhancements
532680 Armor Armor
532681 Information Information
532682 Mining Mining
532683 Shield Shield
532684 Skirmish Skirmish
532685 Shield Booster Shield Booster
532686 Armor Repairer Armor Repairer
532687 Hull Repairer Hull Repairer
532688 Cap Transmitter Cap Transmitter
532689 Tracking Computer Tracking Computer
532690 Sensor Booster Sensor Booster
532691 Destruction Destruction
532692 EWAR EWAR
532693 ECM ECM
532694 Weapon Disruption Weapon Disruption
532695 Sensor Dampening Sensor Dampening
532696 Warp Disruption Warp Disruption
532697 Stasis Web Stasis Web
532698 Target Painting Target Painting
532702 Cap Warfare Cap Warfare
532703 Nosferatu Nosferatu
532704 NEUTs NEUTs
532711 Activity Tracker Activity Tracker
532712 This is a blurb that describes how the Activity Tracker works This is a blurb that describes how the Activity Tracker works
532721 Turn raw minerals into products that can be used or sold on the market Turn raw minerals into products that can be used or sold on the market
532722 Collect resources to be sold or used for production of ships and items Collect resources to be sold or used for production of ships and items
532723 Various types of missions that test the skills of pilots Various types of missions that test the skills of pilots
532724 Fight against other pilots to prove your worth Fight against other pilots to prove your worth
532725 Go where no other capsuleer has gone before Go where no other capsuleer has gone before
532726 Weather Lock Range Bonus Weather Lock Range Bonus
532727 Weather Targeting Lock Speed Bonus Weather Targeting Lock Speed Bonus
532728 Weather Stasis Web Range Bonus Weather Stasis Web Range Bonus
532729 Weather EM Resistance penalty Weather EM Resistance penalty
532730 Weather Armor Resistances penalty Weather Armor Resistances penalty
532731 Weather Max Velocity Bonus Weather Max Velocity Bonus
532732 Weather Signature Radius Penalty Weather Signature Radius Penalty
532733 Weather Weapon Distruption Bonus Weather Weapon Distruption Bonus
532741 Dynamic_PLACEHOLDER Dynamic_PLACEHOLDER Group description for group ID 1969
532742 Sleeper Bunker Seeker Bunker Sleepker Bunker Item name for typeID 47401 (Large Collidable Structure)
532743 This structure appears to be a bunker designed by the Sleepers.
It is likely used for the accommodation and increased mobility of Sleeper troops and other personnel.
This structure appears to be a bunker designed by the Seekers.
It is likely used for the accommodation and increased mobility of Seeker vessels.
This structure appears to be a bunker designed by the Sleepkers.
It is likely used for the accommodation and increased mobility of S
leeper troops and other personnker vessels.
Item description for "Seeker Bunker" (typeID 47401)
532750 DynamicKalli 50MN Abyssal Microwarpdrive DynamicKalli50MN Abyssal Microwarpdrive Item name for typeID 47408 (Propulsion Module)
532779 Localized Effect Beacon Uninteractable Localized Effect Beacon Uninteractable Localized Effect Beacon Group description for group ID 1971
532780 small_PD_PLACEHOLDER Small Caustic Cloud sSmall_PD_PLACEHOLDER Caustic Cloud Item name for typeID 47436 (Uninteractable Localized Effect Beacon)
532781 medium_PD_PLACEHOLDER Short-Range Deviant Automata Suppressor medium_PD_PLACEHOLDERShort-Range Deviant Automata Suppressor Item name for typeID 47437 (Triglavian Support Pylons)
532782 large_PD_PLACEHOLDER Medium-Range Deviant Automata Suppressor large_PD_PLACEHOLDERMedium-Range Deviant Automata Suppressor Item name for typeID 47438 (Triglavian Support Pylons)
532783 small_biocloud_PLACEHOLDER Small Bioluminescence Cloud sSmall_biocloud_PLACEHOLDER Bioluminescence Cloud Item name for typeID 47439 (Uninteractable Localized Effect Beacon)
532784 medium_biocloud_PLACEHOLDER Medium Bioluminescence Cloud mMedium_biocloud_PLACEHOLDER Bioluminescence Cloud Item name for typeID 47440 (Uninteractable Localized Effect Beacon)
532785 large_biocloud_PLACEHOLDER Large Bioluminescence Cloud lLarge_biocloud_PLACEHOLDER Bioluminescence Cloud Item name for typeID 47441 (Uninteractable Localized Effect Beacon)
532789 Required Skills Required Skills
532790 Suggested Skills Suggested Skills
532831 Abyssal Trace Abyssal Trace Item name for typeID 47458 (Abyssal Trace)
532861 Get an overview of what you have achieved and what you have yet to Get an overview of what you have achieved and what you have yet to
532862 Exit Activity Tracker Exit Activity Tracker
532871 Unstable Abyssal Depths Unstable Abyssal Depths Item name for typeID 47465 (Uninteractable Localized Effect Beacon)
532874 Medium Caustic Cloud Medium Caustic Cloud Item name for typeID 47467 (Uninteractable Localized Effect Beacon)
532875 Large Caustic Cloud Large Caustic Cloud Item name for typeID 47468 (Uninteractable Localized Effect Beacon)
532876 Short-Range Multibody Tracking Pylon Short-Range Multibody Tracking Pylon Item name for typeID 47469 (Triglavian Support Pylons)
532877 Medium-Range Multibody Tracking Pylon Medium-Range Multibody Tracking Pylon Item name for typeID 47470 (Triglavian Support Pylons)
532878 Medium Filament Cloud Medium Filament Cloud Item name for typeID 47472 (Uninteractable Localized Effect Beacon)
532879 Large Filament Cloud Large Filament Cloud Item name for typeID 47473 (Uninteractable Localized Effect Beacon)
532897 Non-Interactable Object Non-Interactable Object Group description for group ID 1975
532898 Signature Radius penalty Signature Radius penalty
532901 Remote Armor Repairer penalty Remote Armor Repairer penalty
532902 Local Armor Repairer penalty Local Armor Repairer penalty
532907 Bioluminescence Cloud Bioluminescence Cloud
532908 Caustic Cloud Caustic Cloud
532937 Turret Tracking Speed bonus Turret Tracking Speed bonus
532938 Tracking Assist Pulse Tracking Assist Pulse
532969 Faction Upwell Structure Item Faction Upwell Structure Item
532970 Tower Structure Tower Structure Item name for typeID 47488 (Destructible Sentry Gun)
532971 NPC (Tracking) NPC (Tracking) Item name for typeID 47489 (Tutorial Seekers)
532972 NPC (Resist1) NPC (Resist1) Item name for typeID 47490 (Tutorial Seekers)
532973 NPC (Resist2) NPC (Resist2) Item name for typeID 47491 (Tutorial Seekers)
532974 NPC (Speed) NPC (Speed) Item name for typeID 47492 (Tutorial Seekers)
533049 Immensea Faction Citadel 'Moreau' Fortizar Immensea Faction Citadel'Moreau' Fortizar Item name for typeID 47512 (Citadel)
533050 Amarr Faction Citadel 'Draccous' Fortizar Amarr Faction Citadel'Draccous' Fortizar Item name for typeID 47513 (Citadel)
533051 Caldari Faction Citadel 'Horizon' Fortizar Caldari Faction Citadel'Horizon' Fortizar Item name for typeID 47514 (Citadel)
533052 Gallente Faction Citadel 'Marginis' Fortizar Gallente Faction Citadel'Marginis' Fortizar Item name for typeID 47515 (Citadel)
533053 Minmatar Faction Citadel 'Prometheus' Fortizar Minmatar Faction Citadel'Prometheus' Fortizar Item name for typeID 47516 (Citadel)
533054 Immensea Faction Citadel Wreck 'Moreau' Fortizar Wreck Immensea Faction Citadel'Moreau' Fortizar Wreck Item name for typeID 47517 (Wreck)
533055 Amarr Faction Citadel Wreck 'Draccous' Fortizar Wreck Amarr Faction Citadel'Draccous' Fortizar Wreck Item name for typeID 47518 (Wreck)
533056 Caldari Faction Citadel Wreck 'Horizon' Fortizar Wreck Caldari Faction Citadel'Horizon' Fortizar Wreck Item name for typeID 47519 (Wreck)
533057 Gallente Faction Citadel Wreck 'Marginis' Fortizar Wreck Gallente Faction Citadel'Marginis' Fortizar Wreck Item name for typeID 47520 (Wreck)
533058 Minmatar Faction Citadel Wreck 'Prometheus' Fortizar Wreck Minmatar Faction Citadel'Prometheus' Fortizar Wreck Item name for typeID 47521 (Wreck)
533097 Turret Rate of Fire bonus Turret Rate of Fire bonus
533098 Launcher Rate of Fire bonus Launcher Rate of Fire bonus
533104 NPC (Resist3) NPC (Resist3) Item name for typeID 47542 (Tutorial Seekers)
533105 NPC (Resist4) NPC (Resist4) Item name for typeID 47543 (Tutorial Seekers)
533217 Use {[item]mutator.name}... Use {[item]mutator.name}...
533468 Wrecked Amarr Apocalypse Battleship Wrecked Amarr Apocalypse Battleship
533469 Drifter Battleship Drifter Battleship
533470 Amarr Supercarrier Wreckage Amarr Supercarrier Wreckage
533471 Amarr Force Auxiliary Wreck Amarr Force Auxiliary Wreck
533472 Amarr Freighter Wreck Amarr Freighter Wreck
533473 Amarr Freighter Wreck Amarr Freighter Wreck
533474 Amarr Force Auxiliary Wreck Amarr Force Auxiliary Wreck
533475 Debris Debris
533476 Drifter Battleship Drifter Battleship
533477 Amarr Freighter Wreck Amarr Freighter Wreck
533478 Amarr Supercarrier Wreckage Amarr Supercarrier Wreckage
533479 Amarr Dreadnought Wreck Amarr Dreadnought Wreck
533480 Amarr Battleship Wreck Amarr Battleship Wreck
533481 Amarr Battleship Wreck Amarr Battleship Wreck
533482 Amarr Battleship Wreck Amarr Battleship Wreck
533483 Amarr Battleship Wreck Amarr Battleship Wreck
533484 Amarr Battleship Wreck Amarr Battleship Wreck
533485 Amarr Battleship Wreck Amarr Battleship Wreck
533486 Amarr Battleship Wreck Amarr Battleship Wreck
533487 Drifter Battleship Drifter Battleship
533488 Debris Debris
533489 Debris Debris
533490 Debris Debris
533491 Debris Debris
533492 Debris Debris
533493 Debris Debris
533494 Debris Debris
533495 Debris Debris
533496 Debris Debris
533497 Amarr Research Facility Wreck Amarr Research Facility Wreck
533498 Drifter Battleship Drifter Battleship
533499 Drifter Battleship Drifter Battleship
533500 Drifter Battleship Drifter Battleship
533501 Drifter Battleship Drifter Battleship
533502 Amarr Avatar Titan Wreck Amarr Avatar Titan Wreck
533503 Amarr Supercarrier Wreckage Amarr Supercarrier Wreckage
533504 Drifter Battleship Drifter Battleship
533505 Amarr Research Facility Amarr Research Facility
533506 Warp Disruption Generator Warp Disruption Generator
533507 Drifter Battleship Drifter Battleship
533508 Amarr Carrier Wreck Amarr Carrier Wreck
533509 Amarr Dreadnought Wreck Amarr Dreadnought Wreck
533510 Amarr Freighter Wreck Amarr Freighter Wreck
533511 Backup Warp Disruption Generator Backup Warp Disruption Generator
533512 Drifter Battleship Drifter Battleship
533513 Wrecked Amarr Apocalypse Battleship Wrecked Amarr Apocalypse Battleship
533514 Wrecked Amarr Armageddon Battleship Wrecked Amarr Armageddon Battleship
533515 Starter Site Starter Site
533749 Small Filament Cloud Small Filament Cloud Item name for typeID 47620 (Uninteractable Localized Effect Beacon)
533827 Penalty to Shield Booster capacitor usage Penalty to Shield Booster capacitor usage
533828 Penalty to Ancillary Shield Booster charge usage Penalty to Ancillary Shield Booster charge usage
533861 Asteroid Dungeon Cloud 5810 Asteroid Dungeon Cloud 5810 Item name for typeID 47656 (Non-Scalable Clouds)
533863 Asteroid Dungeon Cloud 6047 Asteroid Dungeon Cloud 6047 Item name for typeID 47657 (Non-Scalable Clouds)
533865 Asteroid Dungeon Cloud 6200 Asteroid Dungeon Cloud 6200 Item name for typeID 47658 (Non-Scalable Clouds)
533867 Asteroid Dungeon Cloud 6201 Asteroid Dungeon Cloud 6201 Item name for typeID 47659 (Non-Scalable Clouds)
533868 Asteroid Dungeon Cloud 6202 Asteroid Dungeon Cloud 6202 Item name for typeID 47660 (Non-Scalable Clouds)
533870 Pillar Dungeon Cloud 6048 Pillar Dungeon Cloud 6048 Item name for typeID 47661 (Non-Scalable Clouds)
533872 Pillar Dungeon Cloud 6049 Pillar Dungeon Cloud 6049 Item name for typeID 47662 (Non-Scalable Clouds)
533874 Pillar Dungeon Cloud 6050 Pillar Dungeon Cloud 6050 Item name for typeID 47663 (Non-Scalable Clouds)
533875 Pillar Dungeon Cloud 6051 Pillar Dungeon Cloud 6051 Item name for typeID 47664 (Non-Scalable Clouds)
533877 Pillar Dungeon Cloud 6052 Pillar Dungeon Cloud 6052 Item name for typeID 47665 (Non-Scalable Clouds)
533879 Crystal Dungeon Cloud 6203 Crystal Dungeon Cloud 6203 Item name for typeID 47666 (Non-Scalable Clouds)
533880 Crystal Dungeon Cloud 6204 Crystal Dungeon Cloud 6204 Item name for typeID 47667 (Non-Scalable Clouds)
533882 Crystal Dungeon Cloud 6205 Crystal Dungeon Cloud 6205 Item name for typeID 47668 (Non-Scalable Clouds)
533883 Crystal Dungeon Cloud 6206 Crystal Dungeon Cloud 6206 Item name for typeID 47669 (Non-Scalable Clouds)
533884 Crystal Dungeon Cloud 6207 Crystal Dungeon Cloud 6207 Item name for typeID 47670 (Non-Scalable Clouds)
533915 Asteroid debris cloud 01 Asteroid debris cloud 01 Item name for typeID 47671 (Non-Interactable Object)
533916 Asteroid debris cloud 02 Asteroid debris cloud 02 Item name for typeID 47672 (Non-Interactable Object)
533917 Asteroid debris cloud 03 Asteroid debris cloud 03 Item name for typeID 47673 (Non-Interactable Object)
533918 Pillar debris cloud 01 Pillar debris cloud 01 Item name for typeID 47674 (Non-Interactable Object)
533919 Pillar debris cloud 02 Pillar debris cloud 02 Item name for typeID 47675 (Non-Interactable Object)
533920 Pillar debris cloud 03 Pillar debris cloud 03 Item name for typeID 47676 (Non-Interactable Object)
533921 Crystal debris cloud 01 Crystal debris cloud 01 Item name for typeID 47677 (Non-Interactable Object)
533922 Crystal debris cloud 02 Crystal debris cloud 02 Item name for typeID 47678 (Non-Interactable Object)
533923 Crystal debris cloud 03 Crystal debris cloud 03 Item name for typeID 47679 (Non-Interactable Object)
534052 Anti-Drone/-Missile Point Defense Anti-Drone/-Missile Point Defense
534197 Sleeper Preservation Conduit Sleeper Preservation Conduit
534198 Sleeper Preservation Conduit Sleeper Preservation Conduit
534199 Sleeper Preservation Conduit Sleeper Preservation Conduit
534200 Sleeper Preservation Conduit Sleeper Preservation Conduit
534201 Sleeper Preservation Conduit Sleeper Preservation Conduit
534202 Sleeper Preservation Conduit Sleeper Preservation Conduit
534203 Sleeper Preservation Conduit Sleeper Preservation Conduit
534204 Sleeper Preservation Conduit Sleeper Preservation Conduit
534205 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534206 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534207 Sleeper Interlink Hub Sleeper Interlink Hub
534208 Sleeper Interlink Hub Sleeper Interlink Hub
534209 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534210 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534211 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534212 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534213 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534214 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534215 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534216 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534217 Cloud Cloud
534218 Enclave Debris Enclave Debris
534219 Combat Site 1 Combat Site 1
534223 Empty Test Site Empty Test Site
534224 Empty Test Site Empty Test Site
534225 Empty Test Site Empty Test Site
534226 Empty Test Site Empty Test Site
534227 Empty Test Site Empty Test Site
534228 Empty Test Site Empty Test Site
534229 Empty Test Site Empty Test Site
534230 Empty Test Site Empty Test Site
534231 Empty Test Site Empty Test Site
534232 Empty Test Site Empty Test Site
534233 Art Test Site Art Test Site
534234 Art Test Site Art Test Site
534235 Art Test Site Art Test Site
534236 Strike Down Strike Down
534237 Shattered Oak Shattered Oak
534238 Fallen Forest Fallen Forest
534239 Event Test Site Event Test Site
534240 Coral Rock Formation Coral Rock Formation
534241 Sleeper Enclave Sleeper Enclave
534242 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534243 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534244 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534245 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534246 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534247 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534248 Combat Site 2 Combat Site 2
534249 Empty Test Site Empty Test Site
534251 Sleeper Preservation Conduit Sleeper Preservation Conduit
534252 Sleeper Preservation Conduit Sleeper Preservation Conduit
534253 Sleeper Preservation Conduit Sleeper Preservation Conduit
534254 Sleeper Preservation Conduit Sleeper Preservation Conduit
534255 Sleeper Preservation Conduit Sleeper Preservation Conduit
534256 Sleeper Preservation Conduit Sleeper Preservation Conduit
534257 Sleeper Preservation Conduit Sleeper Preservation Conduit
534258 Sleeper Preservation Conduit Sleeper Preservation Conduit
534259 Sleeper Engineering Station Sleeper Engineering Station
534260 Sleeper Interlink Hub Sleeper Interlink Hub
534261 Sleeper Preservation Conduit Sleeper Preservation Conduit
534262 Sleeper Preservation Conduit Sleeper Preservation Conduit
534263 Sleeper Preservation Conduit Sleeper Preservation Conduit
534264 Sleeper Preservation Conduit Sleeper Preservation Conduit
534265 Sleeper Interlink Hub Sleeper Interlink Hub
534266 Sleeper Interlink Hub Sleeper Interlink Hub
534267 Sleeper Interlink Hub Sleeper Interlink Hub
534268 Sleeper Interlink Hub Sleeper Interlink Hub
534269 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534270 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534271 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534272 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534273 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534274 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534275 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534276 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534277 Combat Site 3 Combat Site 3
534278 Welcome to New Eden Welcome to New Eden
534282 Agency Starter Tasks Agency Starter Tasks
534283 Category created for Agency based tutorials (Post Inception) Category created for Agency based tutorials (Post Inception)
534288 Capsuleer, you are in immediate danger.

Locate the nearby Seeker Bunker in space or on your Overview.

Select it by left clicking on it.
Capsuleer, you are in immediate danger.

Locate the nearby Seeker Bunker in space or on your Overview.

Select it by left clicking on it.
534289 Locate the Bunker Locate the Bunker
534293 Approach the Bunker Approach the Bunker
534297 I need you to approach the Bunker.

Right click on the Bunker and select Approach to do so.

When you reach the Bunker you should stop your ship.

You can stop your ship by selecting the Stop Ship button.
I need you to approach the Bunker.

Right click on the Bunker and select Approach to do so.

When you reach the Bunker you should stop your ship.

You can stop your ship by selecting the Stop Ship button.
534299 Stop Ship Stop Ship
534300 Click here to stop your ship Click here to stop your ship
534301 I need you to target lock the Bunker.

Right click on the Bunker and select Lock Target to do so.
I need you to target lock the Bunker.

Right click on the Bunker and select Lock Target to do so.
534302 I need you to target lock the Bunker.

Right click on the Bunker and select Lock Target to do so.
I need you to target lock the Bunker.

Right click on the Bunker and select Lock Target to do so.
534303 Triglavian Transfer Conduit Triglavian Transfer Conduit Item name for typeID 47685 (Warp Gate)
534304 Triglavian Origin Conduit Triglavian Origin Conduit Item name for typeID 47686 (Warp Gate)
534305 Target Lock the Bunker Target Lock the Bunker
534309 Primary Weapon Primary Weapon
534310 Fire your primary weapon Fire your primary weapon
534311 Orbit and Destroy the Bunker.

Right click on the Bunker and select Orbit at 500m to circle it.

Destroy the Bunker by selecting your Weapon button.
Orbit and Destroy the Bunker.

Right click on the Bunker and select Orbit at 500m to circle it.

Destroy the Bunker by selecting your Weapon button.
534312 Orbit and Destroy the Bunker Orbit and Destroy the Bunker
534318 A Seeker has appeared!

Locate the nearby Seeker in space or on your Overview.

Select it by left clicking on it.
A Seeker has appeared!

Locate the nearby Seeker in space or on your Overview.

Select it by left clicking on it.
534319 Locate the Seeker Locate the Seeker
534323 Right click on the Seeker and select Approach. Right click on the Seeker and select Approach.
534324 Approach the Seeker Approach the Seeker
534328 Target Lock it now!

Right click on the Seeker and select Lock Target to do so.
Target Lock it now!

Right click on the Seeker and select Lock Target to do so.
534329 Target Lock the Seeker Target Lock the Seeker
534333 Orbit and Destroy the Seeker.

Right click on the Seeker and select Orbit at 500m to circle it.

To destroy the Seeker activate your weapon by selecting your Weapon button.
Orbit and Destroy the Seeker.

Right click on the Seeker and select Orbit at 500m to circle it.

To destroy the Seeker activate your weapon by selecting your Weapon button.
534334 Orbit and Destroy the Seeker Orbit and Destroy the Seeker
534338 Navigation Navigation
534346 Dock at your home station Dock at your home station
534348 Time to go home capsuleer.

I need you to dock at your home station.

Locate your home station in space or on your Overview then right click on it and select Dock.
Time to go home capsuleer.

I need you to dock at your home station.

Locate your home station in space or on your Overview then right click on it and select Dock.
534349 Dock at Your Home Station Dock at Your Home Station
534390 Sleeper Preservation Conduit Sleeper Preservation Conduit
534391 Sleeper Preservation Conduit Sleeper Preservation Conduit
534392 Sleeper Preservation Conduit Sleeper Preservation Conduit
534393 Sleeper Preservation Conduit Sleeper Preservation Conduit
534394 Sleeper Preservation Conduit Sleeper Preservation Conduit
534395 Sleeper Preservation Conduit Sleeper Preservation Conduit
534396 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534397 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534398 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534399 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534400 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534401 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534402 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534403 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534404 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534405 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534406 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534407 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534408 Violent Wormhole Violent Wormhole
534409 Combat Site 4 Combat Site 4
534413 Sleeper Linkage Structure Sleeper Linkage Structure
534414 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534415 Sleeper Linkage Structure Sleeper Linkage Structure
534416 Sleeper Linkage Structure Sleeper Linkage Structure
534417 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534418 Sleeper Linkage Structure Sleeper Linkage Structure
534419 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534420 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534421 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534422 Sleeper Linkage Structure Sleeper Linkage Structure
534423 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534424 Sleeper Linkage Structure Sleeper Linkage Structure
534425 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534426 Sleeper Linkage Structure Sleeper Linkage Structure
534427 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534428 Sleeper Linkage Structure Sleeper Linkage Structure
534429 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534430 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534431 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534432 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534433 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534434 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534435 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534436 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534437 Sleeper Linkage Structure Sleeper Linkage Structure
534438 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534439 Sleeper Linkage Structure Sleeper Linkage Structure
534440 Sleeper Linkage Structure Sleeper Linkage Structure
534441 Sleeper Linkage Structure Sleeper Linkage Structure
534442 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534443 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534444 Sleeper Linkage Structure Sleeper Linkage Structure
534445 Sleeper Linkage Structure Sleeper Linkage Structure
534446 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534447 Sleeper Linkage Structure Sleeper Linkage Structure
534448 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534449 Sleeper Linkage Structure Sleeper Linkage Structure
534450 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534451 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534452 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534453 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534454 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534455 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534456 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534457 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534458 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534459 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534460 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534461 Sleeper Linkage Structure Sleeper Linkage Structure
534462 Sleeper Linkage Structure Sleeper Linkage Structure
534463 Sleeper Linkage Structure Sleeper Linkage Structure
534464 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534465 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534466 Sleeper Linkage Structure Sleeper Linkage Structure
534467 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534468 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534469 Sleeper Linkage Structure Sleeper Linkage Structure
534470 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534471 Sleeper Linkage Structure Sleeper Linkage Structure
534472 Sleeper Linkage Structure Sleeper Linkage Structure
534473 Sleeper Linkage Structure Sleeper Linkage Structure
534474 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534475 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534476 Sleeper Linkage Structure Sleeper Linkage Structure
534477 Sleeper Linkage Structure Sleeper Linkage Structure
534478 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534479 Sleeper Linkage Structure Sleeper Linkage Structure
534480 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534481 Sleeper Linkage Structure Sleeper Linkage Structure
534482 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534483 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534484 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534485 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534486 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534487 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534488 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534489 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534490 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534491 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534492 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534493 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534494 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534495 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534496 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534497 Sleeper Linkage Structure Sleeper Linkage Structure
534498 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534499 Sleeper Linkage Structure Sleeper Linkage Structure
534500 Sleeper Linkage Structure Sleeper Linkage Structure
534501 Sleeper Linkage Structure Sleeper Linkage Structure
534502 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534503 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534504 Sleeper Linkage Structure Sleeper Linkage Structure
534505 Sleeper Linkage Structure Sleeper Linkage Structure
534506 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534507 Sleeper Linkage Structure Sleeper Linkage Structure
534508 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534509 Sleeper Linkage Structure Sleeper Linkage Structure
534510 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534511 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534512 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534513 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534514 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534515 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534516 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534517 Sleeper Linkage Structure Sleeper Linkage Structure
534518 Sleeper Linkage Structure Sleeper Linkage Structure
534519 Sleeper Linkage Structure Sleeper Linkage Structure
534520 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534521 Sleeper Linkage Structure Sleeper Linkage Structure
534522 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534523 Sleeper Linkage Structure Sleeper Linkage Structure
534524 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534525 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534526 Sleeper Linkage Structure Sleeper Linkage Structure
534527 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534528 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534529 Spatial Rift Spatial Rift
534530 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534531 Sleeper Preservation Conduit Sleeper Preservation Conduit
534532 Sleeper Preservation Conduit Sleeper Preservation Conduit
534533 Sleeper Preservation Conduit Sleeper Preservation Conduit
534534 Sleeper Preservation Conduit Sleeper Preservation Conduit
534535 Sleeper Preservation Conduit Sleeper Preservation Conduit
534536 Sleeper Preservation Conduit Sleeper Preservation Conduit
534537 Sleeper Preservation Conduit Sleeper Preservation Conduit
534538 Sleeper Preservation Conduit Sleeper Preservation Conduit
534539 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534540 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534541 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534542 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534543 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534544 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534545 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534546 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534547 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534548 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534549 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534550 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534551 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534552 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534553 Sleeper Thermoelectric Converter Sleeper Thermoelectric Converter
534554 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534555 Sleeper Multiplex Forwarder Sleeper Multiplex Forwarder
534556 Sleeper Engineering Station Sleeper Engineering Station
534557 Sleeper Engineering Station Sleeper Engineering Station
534558 Combat Site 5 Combat Site 5
534585 Decayed Stasis Webifier Mutaplasmid Decayed Stasis Webifier Mutaplasmid Item name for typeID 47699 (Mutaplasmids)
534586 Gravid Stasis Webifier Mutaplasmid Gravid Stasis Webifier Mutaplasmid Item name for typeID 47701 (Mutaplasmids)
534587 Unstable Stasis Webifier Mutaplasmid Unstable Stasis Webifier Mutaplasmid Item name for typeID 47700 (Mutaplasmids)
534588 Abyssal Stasis Webifier Abyssal Stasis Webifier Item name for typeID 47702 (Stasis Web)
534595 basic_key_placeholder basic_key_placeholder Item name for typeID 47711 (Abyssal Filaments)
534678 GFX Test Vargur 1/2 GFX Test Vargur 1/2 Item name for typeID 47727 (Marauder)
534679 GFX Test Vargur 2/2 GFX Test Vargur 2/2 Item name for typeID 47728 (Marauder)
534823 Pirate Den Pirate Den
534824 Asteroid Colony Asteroid Colony
534825 Asteroid Colony Asteroid Colony
534826 Asteroid Colony Asteroid Colony
534827 Asteroid Colony Asteroid Colony
534828 Asteroid Mining Post Asteroid Mining Post
534829 Asteroid Colony Refinery Asteroid Colony Refinery
534830 Asteroid Colony Factory Asteroid Colony Factory
534831 Asteroid Colony Tower Asteroid Colony Tower
534832 Asteroid Colony Flat Hulk Asteroid Colony Flat Hulk
534833 Asteroid Colony Asteroid Colony
534834 Asteroid Colony Refinery Asteroid Colony Refinery
534835 Asteroid Colony Factory Asteroid Colony Factory
534836 Broken Blue Crystal Asteroid Broken Blue Crystal Asteroid
534837 Broken Orange Crystal Asteroid Broken Orange Crystal Asteroid
534838 Resource Crate Resource Crate
534839 Asteroid Colony Asteroid Colony
534840 Depleted Station Battery Depleted Station Battery
534841 Abandoned Drill Abandoned Drill
534842 Stalagmite Stalagmite
534843 Arena Arena
534844 Asteroid Station Asteroid Station
534845 Debris Debris
534846 Cargo Rig Cargo Rig
534847 Ghost Ship Ghost Ship
534848 Habitation Brothel Habitation Brothel
534849 Habitation Casino Habitation Casino
534850 Habitation Drughouse Habitation Drughouse
534851 Habitation Pleasure Hub Habitation Pleasure Hub
534852 Habitation Prison Habitation Prison
534853 Habitation Roadhouse Habitation Roadhouse
534854 Gambling Hall Gambling Hall
534855 Hollow Asteroid Hollow Asteroid
534856 Landing Pad Landing Pad
534857 Plasma Chamber Debris Plasma Chamber Debris
534858 Habitation Module Habitation Module
534859 Habitation Module Habitation Module
534860 Habitation Module Habitation Module
534861 Habitation Module Habitation Module
534862 Ripped Superstructure Ripped Superstructure
534863 Ruined Neon Sign Ruined Neon Sign
534864 Ruined Neon Sign Ruined Neon Sign
534865 Spaceshuttle Wreck Spaceshuttle Wreck
534866 Gambling Hall Gambling Hall
534867 Habitation Pleasure Hub Habitation Pleasure Hub
534868 Cargo Rig Cargo Rig
534869 Habitation Brothel Habitation Brothel
534870 Landing Pad Landing Pad
534871 Landing Pad Landing Pad
534872 Habitation Brothel Habitation Brothel
534873 Asteroid Colony Asteroid Colony
534874 Habitation Drughouse Habitation Drughouse
534875 Cargo Rig Cargo Rig
534876 Landing Pad Landing Pad
534877 Habitation Pleasure Hub Habitation Pleasure Hub
534878 Gambling Hall Gambling Hall
534879 Gambling Hall Gambling Hall
534880 Gambling Hall Gambling Hall
534881 Gambling Hall Gambling Hall
534882 Cargo Rig Cargo Rig
534883 Communication Relay Communication Relay
534884 Commercial Billboard Commercial Billboard
534885 Gambling Hall Gambling Hall
534886 Landing Pad Landing Pad
534887 Gambling Hall Gambling Hall
534888 Habitation Pleasure Hub Habitation Pleasure Hub
534889 Landing Pad Landing Pad
534890 Pirate Den Pirate Den
534891 Pirate Den Pirate Den
534892 Asteroid Colony Asteroid Colony
534893 Asteroid Colony Asteroid Colony
534894 Asteroid Colony Asteroid Colony
534895 Asteroid Colony Asteroid Colony
534896 Asteroid Mining Post Asteroid Mining Post
534897 Asteroid Colony Refinery Asteroid Colony Refinery
534898 Asteroid Colony Factory Asteroid Colony Factory
534899 Asteroid Colony Tower Asteroid Colony Tower
534900 Asteroid Colony Flat Hulk Asteroid Colony Flat Hulk
534901 Asteroid Colony Asteroid Colony
534902 Asteroid Colony Refinery Asteroid Colony Refinery
534903 Asteroid Colony Factory Asteroid Colony Factory
534904 Broken Blue Crystal Asteroid Broken Blue Crystal Asteroid
534905 Broken Orange Crystal Asteroid Broken Orange Crystal Asteroid
534906 Resource Crate Resource Crate
534907 Asteroid Colony Asteroid Colony
534908 Depleted Station Battery Depleted Station Battery
534909 Abandoned Drill Abandoned Drill
534910 Stalagmite Stalagmite
534911 Arena Arena
534912 Asteroid Station Asteroid Station
534913 Debris Debris
534914 Cargo Rig Cargo Rig
534915 Ghost Ship Ghost Ship
534916 Habitation Brothel Habitation Brothel
534917 Habitation Casino Habitation Casino
534918 Habitation Drughouse Habitation Drughouse
534919 Habitation Pleasure Hub Habitation Pleasure Hub
534920 Habitation Prison Habitation Prison
534921 Habitation Roadhouse Habitation Roadhouse
534922 Gambling Hall Gambling Hall
534923 Hollow Asteroid Hollow Asteroid
534924 Landing Pad Landing Pad
534925 Plasma Chamber Debris Plasma Chamber Debris
534926 Habitation Module Habitation Module
534927 Habitation Module Habitation Module
534928 Habitation Module Habitation Module
534929 Habitation Module Habitation Module
534930 Ripped Superstructure Ripped Superstructure
534931 Ruined Neon Sign Ruined Neon Sign
534932 Ruined Neon Sign Ruined Neon Sign
534933 Spaceshuttle Wreck Spaceshuttle Wreck
534934 Gambling Hall Gambling Hall
534935 Habitation Pleasure Hub Habitation Pleasure Hub
534936 Cargo Rig Cargo Rig
534937 Habitation Brothel Habitation Brothel
534938 Landing Pad Landing Pad
534939 Landing Pad Landing Pad
534940 Habitation Brothel Habitation Brothel
534941 Asteroid Colony Asteroid Colony
534942 Habitation Drughouse Habitation Drughouse
534943 Cargo Rig Cargo Rig
534944 Landing Pad Landing Pad
534945 Habitation Pleasure Hub Habitation Pleasure Hub
534946 Gambling Hall Gambling Hall
534947 Gambling Hall Gambling Hall
534948 Gambling Hall Gambling Hall
534949 Gambling Hall Gambling Hall
534950 Cargo Rig Cargo Rig
534951 Communication Relay Communication Relay
534952 Commercial Billboard Commercial Billboard
534953 Gambling Hall Gambling Hall
534954 Landing Pad Landing Pad
534955 Gambling Hall Gambling Hall
534956 Habitation Pleasure Hub Habitation Pleasure Hub
534957 Landing Pad Landing Pad
534958 Pirate Den Pirate Den
534959 Decayed Warp Scrambler Mutaplasmid Decayed Warp Scrambler Mutaplasmid Item name for typeID 47729 (Mutaplasmids)
534960 Unstable Warp Scrambler Mutaplasmid Unstable Warp Scrambler Mutaplasmid Item name for typeID 47730 (Mutaplasmids)
534961 Gravid Warp Scrambler Mutaplasmid Gravid Warp Scrambler Mutaplasmid Item name for typeID 47731 (Mutaplasmids)
534962 Abyssal Warp Scrambler Abyssal Warp Scrambler Item name for typeID 47732 (Warp Scrambler)
534963 Decayed Warp Disruptor Mutaplasmid Decayed Warp Disruptor Mutaplasmid Item name for typeID 47733 (Mutaplasmids)
534964 Unstable Warp Disruptor Mutaplasmid Unstable Warp Disruptor Mutaplasmid Item name for typeID 47734 (Mutaplasmids)
534965 Gravid Warp Disruptor Mutaplasmid Gravid Warp Disruptor Mutaplasmid Item name for typeID 47735 (Mutaplasmids)
534966 Abyssal Warp Disruptor Abyssal Warp Disruptor Item name for typeID 47736 (Warp Scrambler)
534967 Abyssal Filaments Abyssal Filaments Group description for group ID 1979
534968 Decayed 5MN Microwarpdrive Mutaplasmid Decayed 5MN Microwarpdrive Mutaplasmid Item name for typeID 47737 (Mutaplasmids)
534969 Unstable 5MN Microwarpdrive Mutaplasmid Unstable 5MN Microwarpdrive Mutaplasmid Item name for typeID 47738 (Mutaplasmids)
534970 Gravid 5MN Microwarpdrive Mutaplasmid Gravid 5MN Microwarpdrive Mutaplasmid Item name for typeID 47739 (Mutaplasmids)
534971 5mn Abyssal Microwarpdrive 5mn Abyssal Microwarpdrive Item name for typeID 47740 (Propulsion Module)
534972 Decayed 50MN Microwarpdrive Mutaplasmid Decayed 50MN Microwarpdrive Mutaplasmid Item name for typeID 47742 (Mutaplasmids)
534973 Gravid 50MN Microwarpdrive Mutaplasmid Gravid 50MN Microwarpdrive Mutaplasmid Item name for typeID 47741 (Mutaplasmids)
534976 Capacitor Recharge bonus Capacitor Recharge bonus
534977 EM Resistance penalty EM Resistance penalty
534978 Non-Scalable Clouds Non-Scalable Clouds Group description for group ID 1980
534979 Explosive Resistance penalty Explosive Resistance penalty
534980 Shield HP bonus Shield HP bonus
534981 This item was created by infusing {[item]source.name} with {[item]mutator.name} This item was created by infusing <b>{[item]source.name}</b> with<b> {[item]mutator.name}</b>
534982 Armor HP bonus Armor HP bonus
534983 Thermal Resistance penalty Thermal Resistance penalty
534987 Turret Optimal and Falloff Range penalty Turret Optimal and Falloff Range penalty
534988 Velocity bonus Velocity bonus
534989 Input routes missing Input routes missing
534991 Unstable 500MN Microwarpdrive Mutaplasmid Unstable 500MN Microwarpdrive Mutaplasmid Item name for typeID 47743 (Mutaplasmids)
534992 Gravid 500MN Microwarpdrive Mutaplasmid Gravid 500MN Microwarpdrive Mutaplasmid Item name for typeID 47744 (Mutaplasmids)
534993 500MN Abyssal Microwarpdrive 500MN Abyssal Microwarpdrive Item name for typeID 47745 (Propulsion Module)
534994 Decayed 1MN Afterburner Mutaplasmid Decayed 1MN Afterburner Mutaplasmid Item name for typeID 47746 (Mutaplasmids)
534995 Unstable 1MN Afterburner Mutaplasmid Unstable 1MN Afterburner Mutaplasmid Item name for typeID 47747 (Mutaplasmids)
534996 Gravid 1MN Afterburner MutaPlasmid Gravid 1MN Afterburner MutaPlasmid Item name for typeID 47748 (Mutaplasmids)
534997 1MN Abyssal Afterburner 1MN Abyssal Afterburner Item name for typeID 47749 (Propulsion Module)
534998 Decayed 10MN Afterburner Mutaplasmid Decayed 10MN Afterburner Mutaplasmid Item name for typeID 47750 (Mutaplasmids)
534999 Unstable 10MN Afterburner Mutaplasmid Unstable 10MN Afterburner Mutaplasmid Item name for typeID 47751 (Mutaplasmids)
535000 Gravid 10MN Afterburner Mutaplasmid Gravid 10MN Afterburner Mutaplasmid Item name for typeID 47752 (Mutaplasmids)
535001 10MN Abyssal Afterburner 10MN Abyssal Afterburner Item name for typeID 47753 (Propulsion Module)
535002 Decayed 100MN Afterburner Mutaplasmid Decayed 100MN Afterburner Mutaplasmid Item name for typeID 47754 (Mutaplasmids)
535003 Unstable 100MN Afterburner Mutaplasmid Unstable 100MN Afterburner Mutaplasmid Item name for typeID 47755 (Mutaplasmids)
535004 Gravid 100MN Afterburner Mutaplasmid Gravid 100MN Afterburner Mutaplasmid Item name for typeID 47756 (Mutaplasmids)
535005 100MN Abyssal Afterburner 100MN Abyssal Afterburner Item name for typeID 47757 (Propulsion Module)
535008 A_36 A_36 Item name for typeID 47760 (Lens Flares)
535013 Program not active Program not active
535015 Calm Exotic Filament Calm Exotic Filament Item name for typeID 47761 (Abyssal Filaments)
535016 Calm Dark Filament Calm Dark Filament Item name for typeID 47762 (Abyssal Filaments)
535017 Calm Firestorm Filament Calm Firestorm Filament Item name for typeID 47763 (Abyssal Filaments)
535018 Calm Gamma Filament Calm Gamma Filament Item name for typeID 47764 (Abyssal Filaments)
535019 Calm Electrical Filament Calm Electrical Filament Item name for typeID 47765 (Abyssal Filaments)
535020 Decayed Small Armor Repairer Mutaplasmid Decayed Small Armor Repairer Mutaplasmid Item name for typeID 47766 (Mutaplasmids)
535021 Unstable Small Armor Repairer Mutaplasmid Unstable Small Armor Repairer Mutaplasmid Item name for typeID 47767 (Mutaplasmids)
535022 Gravid Small Armor Repairer Mutaplasmid Gravid Small Armor Repairer Mutaplasmid Item name for typeID 47768 (Mutaplasmids)
535023 Small Abyssal Armor Repairer Small Abyssal Armor Repairer Item name for typeID 47769 (Armor Repair Unit)
535024 Decayed Medium Armor Repairer Mutaplasmid Decayed Medium Armor Repairer Mutaplasmid Item name for typeID 47770 (Mutaplasmids)
535025 Unstable Medium Armor Repairer Mutaplasmid Unstable Medium Armor Repairer Mutaplasmid Item name for typeID 47771 (Mutaplasmids)
535026 Gravid Medium Armor Repairer Mutaplasmid Gravid Medium Armor Repairer Mutaplasmid Item name for typeID 47772 (Mutaplasmids)
535027 Medium Abyssal Armor Repairer Medium Abyssal Armor Repairer Item name for typeID 47773 (Armor Repair Unit)
535028 Decayed Large Armor Repairer Mutaplasmid Decayed Large Armor Repairer Mutaplasmid Item name for typeID 47774 (Mutaplasmids)
535029 Unstable Large Armor Repairer Mutaplasmid Unstable Large Armor Repairer Mutaplasmid Item name for typeID 47775 (Mutaplasmids)
535030 Gravid Large Armor Repairer Mutaplasmid Gravid Large Armor Repairer Mutaplasmid Item name for typeID 47776 (Mutaplasmids)
535031 Large Abyssal Armor Repairer Large Abyssal Armor Repairer Item name for typeID 47777 (Armor Repair Unit)
535032 Decayed Small Shield Booster Mutaplasmid Decayed Small Shield Booster Mutaplasmid Item name for typeID 47778 (Mutaplasmids)
535033 Unstable Small Shield Booster Mutaplasmid Unstable Small Shield Booster Mutaplasmid Item name for typeID 47779 (Mutaplasmids)
535034 Gravid Small Shield Booster Mutaplasmid Gravid Small Shield Booster Mutaplasmid Item name for typeID 47780 (Mutaplasmids)
535035 Small Abyssal Shield Booster Small Abyssal Shield Booster Item name for typeID 47781 (Shield Booster)
535036 Decayed Medium Shield Booster Mutaplasmid Decayed Medium Shield Booster Mutaplasmid Item name for typeID 47782 (Mutaplasmids)
535037 Unstable Medium Shield Booster Mutaplasmid Unstable Medium Shield Booster Mutaplasmid Item name for typeID 47783 (Mutaplasmids)
535038 Gravid Medium Shield Booster Mutaplasmid Gravid Medium Shield Booster Mutaplasmid Item name for typeID 47784 (Mutaplasmids)
535039 Medium Abyssal Shield Booster Medium Abyssal Shield Booster Item name for typeID 47785 (Shield Booster)
535040 Decayed Large Shield Booster Mutaplasmid Decayed Large Shield Booster Mutaplasmid Item name for typeID 47786 (Mutaplasmids)
535041 Unstable Large Shield Booster Mutaplasmid Unstable Large Shield Booster Mutaplasmid Item name for typeID 47787 (Mutaplasmids)
535042 Gravid Large Shield Booster Mutaplasmid Gravid Large Shield Booster Mutaplasmid Item name for typeID 47788 (Mutaplasmids)
535043 Large Abyssal Shield Booster Large Abyssal Shield Booster Item name for typeID 47789 (Shield Booster)
535044 Decayed X-Large Shield Booster Mutaplasmid Decayed X-Large Shield Booster Mutaplasmid Item name for typeID 47790 (Mutaplasmids)
535045 Unstable X-Large Shield Booster Mutaplasmid Unstable X-Large Shield Booster Mutaplasmid Item name for typeID 47791 (Mutaplasmids)
535046 Gravid X-Large Shield Booster Mutaplasmid Gravid X-Large Shield Booster Mutaplasmid Item name for typeID 47792 (Mutaplasmids)
535047 X-Large Abyssal Shield Booster X-Large Abyssal Shield Booster Item name for typeID 47793 (Shield Booster)
535048 Filament Cloud Filament Cloud
535049 Triglavian Support Pylon Wreck Triglavian Support Pylon Wreck Item name for typeID 47795 (Wreck)
535050 Triglavian Support Pylons Triglavian Support Pylons Group description for group ID 1981
535054 Use {[item]item.name}... Use {[item]item.name}...
535055 Mutations Mutations
535062 Decayed Small Shield Extender Mutaplasmid Decayed Small Shield Extender Mutaplasmid Item name for typeID 47797 (Mutaplasmids)
535063 Unstable Small Shield Extender Mutaplasmid Unstable Small Shield Extender Mutaplasmid Item name for typeID 47798 (Mutaplasmids)
535064 Gravid Small Shield Extender Mutaplasmid Gravid Small Shield Extender Mutaplasmid Item name for typeID 47799 (Mutaplasmids)
535065 Small Abyssal Shield Extender Small Abyssal Shield Extender Item name for typeID 47800 (Shield Extender)
535066 Decayed Medium Shield Extender Mutaplasmid Decayed Medium Shield Extender Mutaplasmid Item name for typeID 47801 (Mutaplasmids)
535067 Unstable Medium Shield Extender Mutaplasmid Unstable Medium Shield Extender Mutaplasmid Item name for typeID 47802 (Mutaplasmids)
535068 Gravid Medium Shield Extender Mutaplasmid Gravid Medium Shield Extender Mutaplasmid Item name for typeID 47803 (Mutaplasmids)
535069 Medium Abyssal Shield Extender Medium Abyssal Shield Extender Item name for typeID 47804 (Shield Extender)
535070 Decayed Large Shield Extender Mutaplasmid Decayed Large Shield Extender Mutaplasmid Item name for typeID 47805 (Mutaplasmids)
535071 Unstable Large Shield Extender Mutaplasmid Unstable Large Shield Extender Mutaplasmid Item name for typeID 47806 (Mutaplasmids)
535072 Gravid Large Shield Extender Mutaplasmid Gravid Large Shield Extender Mutaplasmid Item name for typeID 47807 (Mutaplasmids)
535073 Large Abyssal Shield Extender Large Abyssal Shield Extender Item name for typeID 47808 (Shield Extender)
535078 Kinetic Resistance penalty Kinetic Resistance penalty
535079 Scan Resolution bonus Scan Resolution bonus
535080 Tech I is the classification for all basic items Tech I is the classification for all basic items
535081 Tech II is the classification for items that are superior in performance. They require rarer materials and blueprints. Tech II is the classification for items that are superior in performance. They require rarer materials and blueprints.
535082 Tech III is the classification for very specific items and components. They work in a modular system and are more expensive to make. Tech III is the classification for very specific items and components. They work in a modular system and are more expensive to make.
535084 Structure is the classification for all construction of Structure related items and components. Even though the process is similar, the sheer price and specialization required makes Structure manufacturing a category in its own. Structure is the classification for all construction of Structure related items and components. Even though the process is similar, the sheer price and specialization required makes Structure manufacturing a category in its own.
535085 Production of all consumable ammunition, charges and scripts Production of all consumable ammunition, charges and scripts
535086 Production of all classes of hulls Production of all classes of hulls
535087 Decayed Small Armor Plate Mutaplasmid Decayed Small Armor Plate Mutaplasmid Item name for typeID 47809 (Mutaplasmids)
535088 Unstable Small Armor Plate Mutaplasmid Unstable Small Armor Plate Mutaplasmid Item name for typeID 47810 (Mutaplasmids)
535089 Gravid Small Armor Plate Mutaplasmid Gravid Small Armor Plate Mutaplasmid Item name for typeID 47811 (Mutaplasmids)
535090 Small Abyssal Armor Plates Small Abyssal Armor Plates Item name for typeID 47812 (Armor Reinforcer)
535091 Decayed Medium Armor Plate Mutaplasmid Decayed Medium Armor Plate Mutaplasmid Item name for typeID 47813 (Mutaplasmids)
535092 Unstable Medium Armor Plate Mutaplasmid Unstable Medium Armor Plate Mutaplasmid Item name for typeID 47814 (Mutaplasmids)
535093 Gravid Medium Armor Plate Mutaplasmid Gravid Medium Armor Plate Mutaplasmid Item name for typeID 47815 (Mutaplasmids)
535094 Medium Abyssal Armor Plates Medium Abyssal Armor Plates Item name for typeID 47817 (Armor Reinforcer)
535095 Decayed Large Armor Plate Mutaplasmid Decayed Large Armor Plate Mutaplasmid Item name for typeID 47816 (Mutaplasmids)
535096 Unstable Large Armor Plate Mutaplasmid Unstable Large Armor Plate Mutaplasmid Item name for typeID 47818 (Mutaplasmids)
535097 Gravid Large Armor Plate Mutaplasmid Gravid Large Armor Plate Mutaplasmid Item name for typeID 47819 (Mutaplasmids)
535098 Large Abyssal Armor Plates Large Abyssal Armor Plates Item name for typeID 47820 (Armor Reinforcer)
535122 Dreadnoughts Dreadnoughts
535123 Freighters Freighters
535125 Small Ships Small Ships
535126 Medium Ships Medium Ships
535127 Large Ships Large Ships
535129 Extra Large Ships Extra Large Ships
535130 Required to establish a planetary colony. Allows for other structures to be built on-site and provides them with Power and CPU. Can store products and launch small amounts of them to orbit. Can be upgraded to provide further Power and CPU. Required to establish a planetary colony. Allows for other structures to be built on-site and provides them with Power and CPU. Can store products and launch small amounts of them to orbit. Can be upgraded to provide further Power and CPU.
535131 Extracts raw resources and routes them to a Processor or Storage. Can handle up to 10 extractor heads that can be positioned anywhere within range before each extraction program is installed. Extracts raw resources and routes them to a Processor or Storage. Can handle up to 10 extractor heads that can be positioned anywhere within range before each extraction program is installed.
535132 Converts incoming goods to valuable products according to the selected schematic and routes them to storage or other processors. Converts incoming goods to valuable products according to the selected schematic and routes them to storage or other processors.
535133 Basic processors can produce any tier 1 product from its corresponding raw resource extracted from planets. Basic processors can produce any tier 1 product from its corresponding raw resource extracted from planets.
535134 Advanced processors can produce any tier 2 or tier 3 products from lower tier products. Advanced processors can produce any tier 2 or tier 3 products from lower tier products.
535135 High-Tech processors can produce any tier 4 product from lower tier products. High-Tech processors can produce any tier 4 product from lower tier products.
535136 Stores products from Extractors or Processors that can then be routed to other facilities or sent instantly via Expedited Transfer. Stores products from Extractors or Processors that can then be routed to other facilities or sent instantly via Expedited Transfer.
535137 Capable of launching large quantities of products to the orbiting Customs Office, from where the goods can be claimed. Also acts as storage. Capable of launching large quantities of products to the orbiting Customs Office, from where the goods can be claimed. Also acts as storage.
535138 A path of links is required between facilities to route products between them.

Build cost, Power load and CPU load goes up with length.
A path of links is required between facilities to route products between them.

Build cost, Power load and CPU load goes up with length.
535139 Retire structures or links that are no longer of use. Decommission the Command Center to abandon the entire colony. Retire structures or links that are no longer of use. Decommission the Command Center to abandon the entire colony.
535140 Mining Ships Mining Ships
535141 Force Auxiliary Force Auxiliary
535142 Carrier Carrier
535143 Capital Industrial Ship Capital Industrial Ship
535144 Titans Titans
535145 Super Carriers Super Carriers
535146 Freighters Freighters
535147 Decayed Small Energy Neutralizer Mutaplasmid Decayed Small Energy Neutralizer Mutaplasmid Item name for typeID 47821 (Mutaplasmids)
535148 Unstable Small Energy Neutralizer Mutaplasmid Unstable Small Energy Neutralizer Mutaplasmid Item name for typeID 47822 (Mutaplasmids)
535149 Gravid Small Energy Neutralizer Mutaplasmid Gravid Small Energy Neutralizer Mutaplasmid Item name for typeID 47823 (Mutaplasmids)
535150 Small Abyssal Energy Neutralizer Small Abyssal Energy Neutralizer Item name for typeID 47824 (Energy Neutralizer)
535151 Decayed Medium Energy Neutralizer Mutaplasmid Decayed Medium Energy Neutralizer Mutaplasmid Item name for typeID 47825 (Mutaplasmids)
535152 Unstable Medium Energy Neutralizer Mutaplasmid Unstable Medium Energy Neutralizer Mutaplasmid Item name for typeID 47826 (Mutaplasmids)
535153 Gravid Medium Energy Neutralizer Mutaplasmid Gravid Medium Energy Neutralizer Mutaplasmid Item name for typeID 47827 (Mutaplasmids)
535154 Medium Abyssal Energy Neutralizer Medium Abyssal Energy Neutralizer Item name for typeID 47828 (Energy Neutralizer)
535155 Decayed Large Energy Neutralizer Mutaplasmid Decayed Large Energy Neutralizer Mutaplasmid Item name for typeID 47829 (Mutaplasmids)
535156 Unstable Large Energy Neutralizer Mutaplasmid Unstable Large Energy Neutralizer Mutaplasmid Item name for typeID 47830 (Mutaplasmids)
535157 Gravid Large Energy Neutralizer Mutaplasmid Gravid Large Energy Neutralizer Mutaplasmid Item name for typeID 47831 (Mutaplasmids)
535158 Large Abyssal Energy Neutralizer Large Abyssal Energy Neutralizer Item name for typeID 47832 (Energy Neutralizer)
535159 Abyssal Trace Abyssal Trace Item name for typeID 47833 (Abyssal Trace)
535160 Abyssal Trace Abyssal Trace Item name for typeID 47834 (Abyssal Trace)
535161 Abnormal Medium Ancillary Shield Booster Mutaplasmid Abnormal Medium Ancillary Shield Booster Mutaplasmid Item name for typeID 47835 (Mutaplasmids)
535162 Medium Abyssal Ancillary Shield Booster Medium Abyssal Ancillary Shield Booster Item name for typeID 47836 (Ancillary Shield Booster)
535163 Abnormal Large Ancillary Shield Booster Mutaplasmid Abnormal Large Ancillary Shield Booster Mutaplasmid Item name for typeID 47837 (Mutaplasmids)
535164 Large Abyssal Ancillary Shield Booster Large Abyssal Ancillary Shield Booster Item name for typeID 47838 (Ancillary Shield Booster)
535165 Abnormal X-Large Ancillary Shield Booster Mutaplasmid Abnormal X-Large Ancillary Shield Booster Mutaplasmid Item name for typeID 47839 (Mutaplasmids)
535166 X-Large Abyssal Ancillary Shield Booster X-Large Abyssal Ancillary Shield Booster Item name for typeID 47840 (Ancillary Shield Booster)
535167 Abnormal Small Ancillary Armor Repairer Mutaplasmid Abnormal Small Ancillary Armor Repairer Mutaplasmid Item name for typeID 47841 (Mutaplasmids)
535168 Small Abyssal Ancillary Armor Repairer Small Abyssal Ancillary Armor Repairer Item name for typeID 47842 (Ancillary Armor Repairer)
535169 Abnormal Medium Ancillary Armor Repairer Mutaplasmid Abnormal Medium Ancillary Armor Repairer Mutaplasmid Item name for typeID 47843 (Mutaplasmids)
535170 Medium Abyssal Ancillary Armor Repairer Medium Abyssal Ancillary Armor Repairer Item name for typeID 47844 (Ancillary Armor Repairer)
535171 Abnormal Large Ancillary Armor Repairer Mutaplasmid Abnormal Large Ancillary Armor Repairer Mutaplasmid Item name for typeID 47845 (Mutaplasmids)
535172 Large Abyssal Ancillary Armor Repairer Large Abyssal Ancillary Armor Repairer Item name for typeID 47846 (Ancillary Armor Repairer)
535173 This service is currently disabled. We apologize for the inconvenience. Please try again later. This service is currently disabled. We apologize for the inconvenience. Please try again later.
535174 Service Disabled Service Disabled
535175 Schematic Schematic
535176 You are not the owner of {item} You are not the owner of {item}
535182 Abyssal Spaceship Entities Abyssal Spaceship Entities Group description for group ID 1982
535183 Sparkneedle Tessella Sparkneedle Tessella Item name for typeID 47847 (Abyssal Drone Entities)
535184 Emberneedle Tessella Emberneedle Tessella Item name for typeID 47848 (Abyssal Drone Entities)
535185 Strikeneedle Tessella Strikeneedle Tessella Item name for typeID 47849 (Abyssal Drone Entities)
535186 Fieldweaver Tessella Fieldweaver Tessella Item name for typeID 47850 (Abyssal Drone Entities)
535187 Snarecaster Tessella Snarecaster Tessella Item name for typeID 47851 (Abyssal Drone Entities)
535188 Fogcaster Tessella Fogcaster Tessella Item name for typeID 47852 (Abyssal Drone Entities)
535189 Gazedimmer Tessella Gazedimmer Tessella Item name for typeID 47853 (Abyssal Drone Entities)
535190 Spotlighter Tessella Spotlighter Tessella Item name for typeID 47854 (Abyssal Drone Entities)
535191 Raw Resource Raw Resource
535192 Tier {tier} Tier {tier}
535193 {name} <color=gray>{tier}</color> {name} <color=gray>{tier}</color>
535194 Blastneedle Tessella Blastneedle Tessella Item name for typeID 47855 (Abyssal Drone Entities)
535195 Sparklance Tessella Sparklance Tessella Item name for typeID 47856 (Abyssal Drone Entities)
535196 Emberlance Tessella Emberlance Tessella Item name for typeID 47857 (Abyssal Drone Entities)
535197 Blastlance Tessella Blastlance Tessella Item name for typeID 47859 (Abyssal Drone Entities)
535198 Strikelance Tessella Strikelance Tessella Item name for typeID 47858 (Abyssal Drone Entities)
535199 Resource Density: {density}% Resource Density: <b>{density}%</b>
535200 Plateforger Tessella Plateforger Tessella Item name for typeID 47860 (Abyssal Drone Entities)
535202 Extractable Resources Extractable Resources
535209 Program Duration Program Duration
535212 Small Small
535213 Modules that fit small ships Modules that fit small ships
535214 Medium Medium
535215 Modules that fit medium ships Modules that fit medium ships
535216 Large Large
535217 Modules that fit large ships Modules that fit large ships
535218 Capital Capital
535219 Modules that fit capital (Extra Large) ships Modules that fit capital (Extra Large) ships
535223 Fleet Assistance Fleet Assistance
535224 Defense Defense
535225 Hull, Armor and Shield modules Hull, Armor and Shield modules
535226 Weapon, Drone and Fighter Upgrades Weapon, Drone and Fighter Upgrades
535227 Engineering Equipment Engineering Equipment
535228 Defense Modules Defense Modules
535229 Propulsion Propulsion
535230 Weapon Modules Weapon Modules
535231 Turrets, Bays and Smarbombs Turrets, Bays and Smarbombs
535232 Harvest Equipment Harvest Equipment
535233 Engineering Equipment Engineering Equipment
535234 Propulsion Propulsion
535235 Defense Modules Defense Modules
535236 Weapon Modules Weapon Modules
535237 Siege Modules Siege Modules
535238 Engineering Equipment Engineering Equipment
535239 Propulsion Propulsion
535240 Defense Modules Defense Modules
535241 Weapon Modules Weapon Modules
535242 Engineering Equipment Engineering Equipment
535243 Propulsion Propulsion
535244 Defense Modules Defense Modules
535245 Weapon Modules Weapon Modules
535246 Siege Modules Siege Modules
535247 Fighter Upgrades Fighter Upgrades
535248 Selected Resource Selected Resource
535249 No Extractors Installed No Extractors Installed
535250 Abyssal Environment Abyssal Environment Group description for group ID 1983
535251 Exotic Particle Storm Exotic Particle Storm Item name for typeID 47862 (Abyssal Environment)
535252 An Abyssal Deadspace environment flooded with exotic particles.

Ships in this environment receive penalties to kinetic resistance and a bonus to scan resolution.
An Abyssal Deadspace environment flooded with exotic particles.

Ships in this environment receive penalties to kinetic resistance and a bonus to scan resolution.
Item description for "Exotic Particle Storm" (typeID 47862)
535253 Dark Matter Field Dark Matter Field Item name for typeID 47863 (Abyssal Environment)
535254 An Abyssal Deadspace environment suffused with dark matter that does not reflect electromagnetic radiation.

Ships in this environment receive a bonus to maximum velocity and a penalty to turret range.
An Abyssal Deadspace environment suffused with dark matter that does not reflect electromagnetic radiation.

Ships in this environment receive a bonus to maximum velocity and a penalty to turret range.
Item description for "Dark Matter Field" (typeID 47863)
535255 Plasma Firestorm Plasma Firestorm Item name for typeID 47864 (Abyssal Environment)
535256 An Abyssal Deadspace environment scorched by vast plasma firestorms.

Ships in this environment receive a bonus to armor HP and a penalty to thermal resistance.
An Abyssal Deadspace environment scorched by vast plasma firestorms.

Ships in this environment receive a bonus to armor HP and a penalty to thermal resistance.
Item description for "Plasma Firestorm" (typeID 47864)
535257 Electrical Storm Electrical Storm Item name for typeID 47865 (Abyssal Environment)
535258 An Abyssal Deadspace environment wracked by massive electrical storms.

Ships in this environment receive a penalty to EM resistance and a bonus to capacitor recharge.
An Abyssal Deadspace environment wracked by massive electrical storms.

Ships in this environment receive a penalty to EM resistance and a bonus to capacitor recharge.
Item description for "Electrical Storm" (typeID 47865)
535259 Gamma-Ray Afterglow Gamma-Ray Afterglow Item name for typeID 47866 (Abyssal Environment)
535260 An Abyssal Deadspace environment saturated with radiation from the afterglow of a gamma-ray burst.

Ships in this environment receive a bonus to shield HP and a penalty to explosive resistance.
An Abyssal Deadspace environment saturated with radiation from the afterglow of a gamma-ray burst.

Ships in this environment receive a bonus to shield HP and a penalty to explosive resistance.
Item description for "Gamma-Ray Afterglow" (typeID 47866)
535261 Precursor Frigate Precursor Frigate Item name for typeID 47867 (Spaceship Command)
535262 Skill at operating Precursor Frigates. Skill at operating Precursor Frigates. Item description for "Precursor Frigate" (typeID 47867)
535263 Precursor Cruiser Precursor Cruiser Item name for typeID 47868 (Spaceship Command)
535264 Skill at operating Precursor Cruisers. Skill at operating Precursor Cruisers. Item description for "Precursor Cruiser" (typeID 47868)
535265 Precursor Battleship Precursor Battleship Item name for typeID 47869 (Spaceship Command)
535266 Skill at operating Precursor Battleships. Skill at operating Precursor Battleships. Item description for "Precursor Battleship" (typeID 47869)
535267 Small Precursor Weapon Small Precursor Weapon Item name for typeID 47870 (Gunnery)
535268 Medium Precursor Weapon Medium Precursor Weapon Item name for typeID 47871 (Gunnery)
535270 Operation of small precursor weapons. 5% Bonus to small precursor weapon damage per level. Operation of small precursor weapons. 5% Bonus to small precursor weapon damage per level. Item description for "Small Precursor Weapon" (typeID 47870)
535271 Large Precursor Weapon Large Precursor Weapon Item name for typeID 47872 (Gunnery)
535273 Small Disintegrator Specialization Small Disintegrator Specialization Item name for typeID 47873 (Gunnery)
535275 Medium Disintegrator Specialization Medium Disintegrator Specialization Item name for typeID 47874 (Gunnery)
535277 Large Disintegrator Specialization Large Disintegrator Specialization Item name for typeID 47875 (Gunnery)
535279 A light craft that is evidently the Collective's equivalent of a frigate, the Damavik has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace.

The Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
A light craft that is evidently the Collective's equivalent of a frigate, the Damavik has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace.

The Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik
Item description for "Damavik" (typeID 47269)
535280 A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace.

The Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace.

The Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak
Item description for "Vedmak" (typeID 47270)
535281 A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace.

The Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace.

The Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika.</i> – partial translation of data included in recovered design schematics of the Leshak
Item description for "Leshak" (typeID 47271)
535282 An ECU can install and control up to 10 Extractors and can extract any resource found on the planet based on your preference. Once installed, Extractors can be dragged to the most lucrative spots within the ECU's range. Placing Extractors too close to each other results in a disturbance penalty to their output. An ECU can install and control up to 10 Extractors and can extract any resource found on the planet based on your preference. Once installed, Extractors can be dragged to the most lucrative spots within the ECU's range. Placing Extractors too close to each other results in a disturbance penalty to their output.
535299 Photic Abyssal Overmind Photic Abyssal Overmind Item name for typeID 47876 (Abyssal Spaceship Entities)
535300 Twilit Abyssal Overmind Twilit Abyssal Overmind Item name for typeID 47877 (Abyssal Spaceship Entities)
535301 Bathyic Abyssal Overmind Bathyic Abyssal Overmind Item name for typeID 47878 (Abyssal Spaceship Entities)
535302 Hadal Abyssal Overmind Hadal Abyssal Overmind Item name for typeID 47879 (Abyssal Spaceship Entities)
535303 Benthic Abyssal Overmind Benthic Abyssal Overmind Item name for typeID 47880 (Abyssal Spaceship Entities)
535336 Build Cost Build Cost
535337 Canyon Canyon
535338 Rise Rise
535339 The Fall The Fall
535340 Obelix Obelix
535341 The Belt The Belt
535342 Forest Opening Forest Opening
535343 The Hill The Hill
535344 Plateau Plateau
535345 Breakaway Breakaway
535346 Pinch Pinch
535347 The Ring The Ring
535348 Crystal Dungeon 05 Crystal Dungeon 05
535349 The Eye The Eye
535352 Outpost Conversion Rig 1 Upwell Standard Outpost Rig Outpost ConversionUpwell Standard Outpost Rig 1 Item name for typeID 47881 (Outpost Conversion Rigs)
535353 Outpost Conversion Rig 2 Upwell M1R Outpost Rig Outpost ConversionUpwell M1R Outpost Rig 2 Item name for typeID 47882 (Outpost Conversion Rigs)
535354 Outpost Conversion Rig 3 Upwell A1F Outpost Rig Outpost ConversionUpwell A1F Outpost Rig 3 Item name for typeID 47883 (Outpost Conversion Rigs)
535355 Outpost Conversion Rig 4 Upwell M2R- Outpost Rig Outpost ConversionUpwell M2R- Outpost Rig 4 Item name for typeID 47884 (Outpost Conversion Rigs)
535357 Precursor Weapon Precursor Weapon Group description for group ID 1986
535358 Exotic Plasma Charge Exotic Plasma Charge Group description for group ID 1987
535359 Tetryon Exotic Plasma S Tetryon Exotic Plasma S Item name for typeID 47885 (Exotic Plasma Charge)
535361 Tetryon Exotic Plasma M Tetryon Exotic Plasma M Item name for typeID 47886 (Exotic Plasma Charge)
535363 Tetryon Exotic Plasma L Tetryon Exotic Plasma L Item name for typeID 47887 (Exotic Plasma Charge)
535366 Install / Remove Install / Remove
535367 CTRL + Click planet CTRL + Click planet
535368 Reposition Reposition
535369 Left Click + Drag Left Click + Drag
535371 You have already installed the maximum amount of Extractors for this Extractor Control Unit. You have already installed the maximum amount of Extractors for this Extractor Control Unit.
535372 Attribute value is mutated Attribute value is mutated
535373 Agitated Exotic Filament Agitated Exotic Filament Item name for typeID 47888 (Abyssal Filaments)
535374 Fierce Exotic Filament Fierce Exotic Filament Item name for typeID 47889 (Abyssal Filaments)
535375 Raging Exotic Filament Raging Exotic Filament Item name for typeID 47890 (Abyssal Filaments)
535376 Chaotic Exotic Filament Chaotic Exotic Filament Item name for typeID 47891 (Abyssal Filaments)
535377 Agitated Dark Filament Agitated Dark Filament Item name for typeID 47892 (Abyssal Filaments)
535378 Fierce Dark Filament Fierce Dark Filament Item name for typeID 47893 (Abyssal Filaments)
535379 Raging Dark Filament Raging Dark Filament Item name for typeID 47894 (Abyssal Filaments)
535380 Chaotic Dark Filament Chaotic Dark Filament Item name for typeID 47895 (Abyssal Filaments)
535381 Agitated Firestorm Filament Agitated Firestorm Filament Item name for typeID 47896 (Abyssal Filaments)
535382 Fierce Firestorm Filament Fierce Firestorm Filament Item name for typeID 47897 (Abyssal Filaments)
535383 Raging Firestorm Filament Raging Firestorm Filament Item name for typeID 47898 (Abyssal Filaments)
535384 Chaotic Firestorm Filament Chaotic Firestorm Filament Item name for typeID 47899 (Abyssal Filaments)
535385 Agitated Gamma Filament Agitated Gamma Filament Item name for typeID 47900 (Abyssal Filaments)
535386 Fierce Gamma Filament Fierce Gamma Filament Item name for typeID 47901 (Abyssal Filaments)
535387 Raging Gamma Filament Raging Gamma Filament Item name for typeID 47902 (Abyssal Filaments)
535388 Chaotic Gamma Filament Chaotic Gamma Filament Item name for typeID 47903 (Abyssal Filaments)
535389 Agitated Electrical Filament Agitated Electrical Filament Item name for typeID 47904 (Abyssal Filaments)
535390 Fierce Electrical Filament Fierce Electrical Filament Item name for typeID 47905 (Abyssal Filaments)
535391 Raging Electrical Filament Raging Electrical Filament Item name for typeID 47906 (Abyssal Filaments)
535392 Chaotic Electrical Filament Chaotic Electrical Filament Item name for typeID 47907 (Abyssal Filaments)
535393 Entropic Radiation Sink Entropic Radiation Sink Group description for group ID 1988
535394 Entropic Radiation Sink I Entropic Radiation Sink I Item name for typeID 47908 (Entropic Radiation Sink)
535395 Compact Entropic Radiation Sink Compact Entropic Radiation Sink Item name for typeID 47909 (Entropic Radiation Sink)
535396 Entropic Radiation Sink II Entropic Radiation Sink II Item name for typeID 47911 (Entropic Radiation Sink)
535397 Light Compact Entropic Disintegrator Light Compact Entropic Disintegrator Item name for typeID 47912 (Precursor Weapon)
535398 Light Scoped Entropic Disintegrator Light Scoped Entropic Disintegrator Item name for typeID 47913 (Precursor Weapon)
535399 Light Entropic Disintegrator II Light Entropic Disintegrator II Item name for typeID 47914 (Precursor Weapon)
535400 Light Veles Entropic Disintegrator Light Veles Entropic Disintegrator Item name for typeID 47915 (Precursor Weapon)
535401 Heavy Compact Entropic Disintegrator Heavy Compact Entropic Disintegrator Item name for typeID 47916 (Precursor Weapon)
535402 Heavy Scoped Entropic Disintegrator Heavy Scoped Entropic Disintegrator Item name for typeID 47917 (Precursor Weapon)
535403 Heavy Entropic Disintegrator II Heavy Entropic Disintegrator II Item name for typeID 47918 (Precursor Weapon)
535404 Heavy Veles Entropic Disintegrator Heavy Veles Entropic Disintegrator Item name for typeID 47919 (Precursor Weapon)
535405 Supratidal Compact Entropic Disintegrator Supratidal Compact Entropic Disintegrator Item name for typeID 47920 (Precursor Weapon)
535406 Supratidal Scoped Entropic Disintegrator Supratidal Scoped Entropic Disintegrator Item name for typeID 47921 (Precursor Weapon)
535407 Supratidal Entropic Disintegrator II Supratidal Entropic Disintegrator II Item name for typeID 47922 (Precursor Weapon)
535408 Supratidal Veles Entropic Disintegrator Supratidal Veles Entropic Disintegrator Item name for typeID 47923 (Precursor Weapon)
535409 Baryon Exotic Plasma S Baryon Exotic Plasma S Item name for typeID 47924 (Exotic Plasma Charge)
535410 Meson Exotic Plasma S Meson Exotic Plasma S Item name for typeID 47925 (Exotic Plasma Charge)
535411 Occult S Occult S Item name for typeID 47926 (Advanced Exotic Plasma Charge)
535412 An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential.

This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential.

This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
Item description for "Occult S" (typeID 47926)
535413 Mystic S Mystic S Item name for typeID 47927 (Advanced Exotic Plasma Charge)
535415 Baryon Exotic Plasma M Baryon Exotic Plasma M Item name for typeID 47928 (Exotic Plasma Charge)
535416 Meson Exotic Plasma M Meson Exotic Plasma M Item name for typeID 47929 (Exotic Plasma Charge)
535417 Occult M Occult M Item name for typeID 47930 (Advanced Exotic Plasma Charge)
535418 Mystic M Mystic M Item name for typeID 47931 (Advanced Exotic Plasma Charge)
535419 Baryon Exotic Plasma L Baryon Exotic Plasma L Item name for typeID 47932 (Exotic Plasma Charge)
535420 Gluon Charge Bottle L Gluon Charge Bottle L
535421 Meson Exotic Plasma L Meson Exotic Plasma L Item name for typeID 47933 (Exotic Plasma Charge)
535422 Occult L Occult L
535423 Occult L Occult L Item name for typeID 47934 (Advanced Exotic Plasma Charge)
535424 Mystic L Mystic L Item name for typeID 47935 (Advanced Exotic Plasma Charge)
535425 Advanced Exotic Plasma Charge Advanced Exotic Plasma Charge Group description for group ID 1989
535428 Tier Tier
535429 Jumping Jumping
535430 Activate Activate
535431 The item you are trying to use is not a filament. The item you are trying to use is not a filament.
535432 You do not own that filament. You do not own that filament.
535433 The filament is not compatible with your current ship. You must board a tech 1 or tech 2 cruiser before you activate the filament. The filament is not compatible with your current ship. You must board a tech 1 or tech 2 cruiser before you activate the filament.
535434 The filament has moved or already been consumed. The filament has moved or already been consumed.
535435 Please wait until the session change has completed. Please wait until the session change has completed.
535436 You must be in space when you activate the filament. You must be in space when you activate the filament.
535437 We seem to have lost track of your ship. We seem to have lost track of your ship.
535438 Not quite sure how to explain this one, but something went wrong. Not quite sure how to explain this one, but something went wrong.
535442 Process of improving blueprints in terms of Material or Time requirements Process of improving blueprints in terms of Material or Time requirements
535443 Process of creating blueprint copies from a blueprint original Process of creating blueprint copies from a blueprint original
535444 Process of creating Tech II blueprints Process of creating Tech II blueprints
535445 Process for transforming raw moon materials into intermediary products Process for transforming raw moon materials into intermediary products
535446 Production of modules for hulls Production of modules for hulls
535447 Production of rig type improvements for hulls Production of rig type improvements for hulls
535448 Production of all drones and fighters Production of all drones and fighters
535454 Well done. When you are satisfied with the alignment press the confirm button. Well done. When you are satisfied with the alignment press the confirm button.
535455 Electronics Electronics
535456 EWAR, Scanning and E-Sensors (and upgrades) modules EWAR, Scanning and E-Sensors (and upgrades) modules
535458 Electronics Electronics
535459 Electronics Electronics
535460 Small Crystal Environment 1 Small Crystal Environment 1 Item name for typeID 47936 (Non-Interactable Object)
535461 Small Crystal Environment 2 Small Crystal Environment 2 Item name for typeID 47937 (Non-Interactable Object)
535462 Small Crystal Environment 3 Small Crystal Environment 3 Item name for typeID 47938 (Non-Interactable Object)
535463 Small Crystal Environment 4 Small Crystal Environment 4 Item name for typeID 47940 (Non-Interactable Object)
535464 Small Crystal Environment 5 Small Crystal Environment 5 Item name for typeID 47939 (Non-Interactable Object)
535465 Medium Crystal Environment 1 Medium Crystal Environment 1 Item name for typeID 47941 (Non-Interactable Object)
535466 Medium Crystal Environment 2 Medium Crystal Environment 2 Item name for typeID 47942 (Non-Interactable Object)
535467 Medium Crystal Environment 3 Medium Crystal Environment 3 Item name for typeID 47943 (Non-Interactable Object)
535468 Medium Crystal Environment 4 Medium Crystal Environment 4 Item name for typeID 47944 (Non-Interactable Object)
535469 Large Crystal Environment 1 Large Crystal Environment 1 Item name for typeID 47945 (Non-Interactable Object)
535470 Large Crystal Environment 2 Large Crystal Environment 2 Item name for typeID 47946 (Non-Interactable Object)
535471 Large Crystal Environment 3 Large Crystal Environment 3 Item name for typeID 47947 (Non-Interactable Object)
535472 Extra Large Crystal Environment Extra Large Crystal Environment Item name for typeID 47948 (Non-Interactable Object)
535473 Background planet Plasma Blood Background planet Plasma Blood Item name for typeID 47949 (MassiveEnvironments)
535474 Background planet Sandstorm Yellow Background planet Sandstorm Yellow Item name for typeID 47950 (MassiveEnvironments)
535475 Production Production
535476 Extraction Extraction
535477 {[numeric]numInstallations} {[numeric]numInstallations-> "installation", "installations"} {[numeric]numInstallations} {[numeric]numInstallations-> "installation", "installations"}
535478 Barren Barren
535479 Storm Storm
535480 Temperate Temperate
535481 Ice Ice
535482 Gas Gas
535483 Plasma Plasma
535484 Oceanic Oceanic
535485 Lava Lava
535486 Warp to orbital Customs Office where goods from the on-surface Launchpad can be collected. Warp to orbital Customs Office where goods from the on-surface Launchpad can be collected.
535487 No Industrial Activity No Industrial Activity
535488 Missions Missions
535489 Abyssal Deadspace Abyssal Deadspace
535490 Level 1 Level 1
535491 Level 2 Level 2
535492 Level 3 Level 3
535493 Level 4 Level 4
535494 Level 5 Level 5
535495 One or more facility requires attention One or more facility requires attention
535496 Jumps into High Security Space Jumps into High Security Space
535497 Jumps into Low Security Space Jumps into Low Security Space
535498 Jumps into Null Security Space Jumps into Null Security Space
535503 Unestablished Colony Unestablished Colony
535504 Requires {[item]typeID.name} level {skillLevel} Requires <a href=showinfo:{[item]typeID}>{[item]typeID.name}</a> level {skillLevel}
535505 This gate is locked! There are hostile entities in the area preventing you from activating it.

You need to clear all hostile ships before the gate can activate.
This gate is locked! There are hostile entities in the area preventing you from activating it.

You need to clear all hostile ships before the gate can activate.
535506 Can't Activate Can't Activate
535507 You are too far away from the gate to activate it! The sensors indicate that the maximum distance is {maxdist} meters. You are too far away from the gate to activate it! The sensors indicate that the maximum distance is {maxdist} meters.
535508 Can't Activate Can't Activate
535509 Bring a <color=white>corresponding Command Center</color> to any planet to establish a colony Bring a <color=white><a href=localsvc:method=ShowMarketGroup&marketGroupID={marketGroupID}>corresponding Command Center</a></color> to any planet to establish a colony
535511 Item cannot be traded on market Item cannot be traded on market
535513 {[item]typeID.name} cannot be traded on the market. <b>{[item]typeID.name}</b> cannot be traded on the market.
535514 Item cannot be traded on the market Item cannot be traded on the market
535516 Scan Range Scan Range
535517 Scan Quality Scan Quality
535539 Planetary Production Disabled Planetary Production Disabled
535545 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>relatively calm environment</b>, and saturated with exotic particles that will <b>reduce kinetic resistance</b> but <b>enhance scan resolution</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Calm Exotic Filament" (typeID 47761)
535546 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>relatively calm environment</b>, and clouded by a field of dark matter that will <b>reduce weapon ranges</b> but <b>enhance ship velocity</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Calm Dark Filament" (typeID 47762)
535547 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>relatively calm environment</b>, and blasted by plasma firestorms that will <b>reduce Thermal resistance</b> but <b>enhance ship armor strength</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Calm Firestorm Filament" (typeID 47763)
535548 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>relatively calm environment</b>, and bathed in the radioactive afterglow of a gamma-ray burst that will <b>reduce explosive resistance</b> but <b>enhance ship shield strength</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Calm Gamma Filament" (typeID 47764)
535549 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a relatively calm environment, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>relatively calm environment</b>, and disrupted by massive electrical storms that will <b>reduce EM resistance</b> but <b>enhance ship capacitor recharging</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Calm Electrical Filament" (typeID 47765)
535550 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>somewhat agitated environment</b>, and saturated with exotic particles that will <b>reduce kinetic resistance</b> but <b>enhance scan resolution</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Agitated Exotic Filament" (typeID 47888)
535551 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>fierce and volatile environment</b>, and saturated with exotic particles that will <b>reduce kinetic resistance</b> but <b>enhance scan resolution</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Fierce Exotic Filament" (typeID 47889)
535552 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace wracked by <b>raging environmental effects</b>, and saturated with exotic particles that will <b>reduce kinetic resistance</b> but <b>enhance scan resolution</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Raging Exotic Filament" (typeID 47890)
535553 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace experiencing <b>chaotic and destabilizing effects</b>, and saturated with exotic particles that will <b>reduce kinetic resistance</b> but <b>enhance scan resolution</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Chaotic Exotic Filament" (typeID 47891)
535554 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>somewhat agitated environment</b>, and clouded by a field of dark matter that will <b>reduce weapon ranges</b> but <b>enhance ship velocity</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Agitated Dark Filament" (typeID 47892)
535555 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>fierce and volatile environment</b>, and clouded by a field of dark matter that will <b>reduce weapon ranges</b> but <b>enhance ship velocity</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Fierce Dark Filament" (typeID 47893)
535556 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace wracked by <b>raging environmental effects</b>, and clouded by a field of dark matter that will <b>reduce weapon ranges</b> but <b>enhance ship velocity</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Raging Dark Filament" (typeID 47894)
535557 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace experiencing <b>chaotic and destabilizing effects</b>, and clouded by a field of dark matter that will <b>reduce weapon ranges</b> but <b>enhance ship velocity</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Chaotic Dark Filament" (typeID 47895)
535558 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>somewhat agitated environment</b>, and blasted by plasma firestorms that will <b>reduce Thermal resistance</b> but <b>enhance ship armor strength</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Agitated Firestorm Filament" (typeID 47896)
535559 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>fierce and volatile environment</b>, and blasted by plasma firestorms that will <b>reduce Thermal resistance</b> but <b>enhance ship armor strength</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Fierce Firestorm Filament" (typeID 47897)
535560 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace wracked by <b>raging environmental effects</b>, and blasted by plasma firestorms that will <b>reduce Thermal resistance</b> but <b>enhance ship armor strength</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Raging Firestorm Filament" (typeID 47898)
535561 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace experiencing <b>chaotic and destabilizing effects</b>, and blasted by plasma firestorms that will <b>reduce Thermal resistance</b> but <b>enhance ship armor strength</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Chaotic Firestorm Filament" (typeID 47899)
535562 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>somewhat agitated environment</b>, and bathed in the radioactive afterglow of a gamma-ray burst that will <b>reduce explosive resistance</b> but <b>enhance ship shield strength</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Agitated Gamma Filament" (typeID 47900)
535563 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>fierce and volatile environment</b>, and bathed in the radioactive afterglow of a gamma-ray burst that will <b>reduce explosive resistance</b> but <b>enhance ship shield strength</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Fierce Gamma Filament" (typeID 47901)
535564 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace wracked by <b>raging environmental effects</b>, and bathed in the radioactive afterglow of a gamma-ray burst that will <b>reduce explosive resistance</b> but <b>enhance ship shield strength</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Raging Gamma Filament" (typeID 47902)
535565 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace experiencing <b>chaotic and destabilizing effects</b>, and bathed in the radioactive afterglow of a gamma-ray burst that will <b>reduce explosive resistance</b> but <b>enhance ship shield strength</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Chaotic Gamma Filament" (typeID 47903)
535566 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a somewhat agitated environment, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>somewhat agitated environment</b>, and disrupted by massive electrical storms that will <b>reduce EM resistance</b> but <b>enhance ship capacitor recharging</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Agitated Electrical Filament" (typeID 47904)
535567 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a fierce and volatile environment, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>fierce and volatile environment</b>, and disrupted by massive electrical storms that will <b>reduce EM resistance</b> but <b>enhance ship capacitor recharging</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Fierce Electrical Filament" (typeID 47905)
535568 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace wracked by raging environmental effects, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace wracked by <b>raging environmental effects</b>, and disrupted by massive electrical storms that will <b>reduce EM resistance</b> but <b>enhance ship capacitor recharging</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Raging Electrical Filament" (typeID 47906)
535569 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing chaotic and destabilizing effects, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace experiencing <b>chaotic and destabilizing effects</b>, and disrupted by massive electrical storms that will <b>reduce EM resistance</b> but <b>enhance ship capacitor recharging</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Item description for "Chaotic Electrical Filament" (typeID 47907)
535570 A Triglavian area-denial structure equipped with a medium-range point-defense system that will target all drones, missiles, and rogue drone frigates within its field of fire.

Strategic Troika of Svarog Clade sever-dissents from noema that deviant automata may enter sobornost with clades. Svarog Clade now-time affirms imperative of poshlost extirpation. – incomplete deciphering of data embedded in targeting processor of a Triglavian Deviant Automata Suppressor
A Triglavian area-denial structure equipped with a medium-range point-defense system that will target all drones, missiles, and rogue drone frigates within its field of fire.

<i>Strategic Troika of Svarog Clade sever-dissents from noema that deviant automata may enter sobornost with clades. Svarog Clade now-time affirms imperative of poshlost extirpation.</i> – incomplete deciphering of data embedded in targeting processor of a Triglavian Deviant Automata Suppressor
Item description for "Medium-Range Deviant Automata Suppressor" (typeID 47438)
535571 A Triglavian area-denial structure equipped with a short-range point-defense system that will target all drones, missiles, and rogue drone frigates within its field of fire.

Strategic Troika of Svarog Clade sever-dissents from noema that deviant automata may enter sobornost with clades. Svarog Clade now-time affirms imperative of poshlost extirpation. – incomplete deciphering of data embedded in targeting processor of a Triglavian Deviant Automata Suppressor
A Triglavian area-denial structure equipped with a short-range point-defense system that will target all drones, missiles, and rogue drone frigates within its field of fire.

<i>Strategic Troika of Svarog Clade sever-dissents from noema that deviant automata may enter sobornost with clades. Svarog Clade now-time affirms imperative of poshlost extirpation.</i> – incomplete deciphering of data embedded in targeting processor of a Triglavian Deviant Automata Suppressor
Item description for "Short-Range Deviant Automata Suppressor" (typeID 47437)
535572 A Triglavian structure that appears to be designed to support ships by increasing their tracking capabilities within a medium-range proximity field.

Paramount Technical Troika of Gromovi Subclade evoked the playful communion of repeated-time tactical troika in sub-27 exclave with repeated conduit loop construct-9. Upflow of metaxy to Perun Clade evoked acceptable grounding of material realization in advancing-time of tactical casting and reflection across arbitrary response units. – approximate decryption of firmware stack in a parallel signal processor recovered from a Triglavian Multibody Tracking Pylon
A Triglavian structure that appears to be designed to support ships by increasing their tracking capabilities within a medium-range proximity field.

<i>Paramount Technical Troika of Gromovi Subclade evoked the playful communion of repeated-time tactical troika in sub-27 exclave with repeated conduit loop construct-9. Upflow of metaxy to Perun Clade evoked acceptable grounding of material realization in advancing-time of tactical casting and reflection across arbitrary response units.</i> – approximate decryption of firmware stack in a parallel signal processor recovered from a Triglavian Multibody Tracking Pylon
Item description for "Medium-Range Multibody Tracking Pylon" (typeID 47470)
535573 A Triglavian structure that appears to be designed to support ships by increasing their tracking capabilities within a short-range proximity field.

Paramount Technical Troika of Gromovi Subclade evoked the playful communion of repeated-time tactical troika in sub-27 exclave with repeated conduit loop construct-9. Upflow of metaxy to Perun Clade evoked acceptable grounding of material realization in advancing-time of tactical casting and reflection across arbitrary response units. – approximate decryption of firmware stack in a parallel signal processor recovered from a Triglavian Multibody Tracking Pylon
A Triglavian structure that appears to be designed to support ships by increasing their tracking capabilities within a short-range proximity field.

<i>Paramount Technical Troika of Gromovi Subclade evoked the playful communion of repeated-time tactical troika in sub-27 exclave with repeated conduit loop construct-9. Upflow of metaxy to Perun Clade evoked acceptable grounding of material realization in advancing-time of tactical casting and reflection across arbitrary response units.</i> – approximate decryption of firmware stack in a parallel signal processor recovered from a Triglavian Multibody Tracking Pylon
Item description for "Short-Range Multibody Tracking Pylon" (typeID 47469)
535594 {[item]typeID.name} is not reachable <b>{[item]typeID.name}</b> is not reachable
535595 Item Out Of Reach Item Out Of Reach
535596 Access Access
535597 Triglavian Bioadaptive Cache Triglavian Bioadaptive Cache Item name for typeID 47951 (Large Collidable Structure)
535615 bonus to all structure combat rig effects bonus to all structure combat rig effects
535616 reduction in citadel and engineering service module fuel consumption reduction in citadel and engineering service module fuel consumption
535617 reduction in time requirements for manufacturing jobs reduction in time requirements for manufacturing jobs
535618 reduction in ISK requirements for manufacturing jobs reduction in ISK requirements for manufacturing jobs
535619 bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
535620 While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle. While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
535621 bonus to all structure combat rig effects bonus to all structure combat rig effects
535622 reduction in citadel and engineering service module fuel consumption reduction in citadel and engineering service module fuel consumption
535623 reduction in time requirements for science jobs reduction in time requirements for science jobs
535624 reduction in ISK requirements for science jobs reduction in ISK requirements for science jobs
535625 bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
535626 While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle. While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
535627 bonus to all structure combat rig effects bonus to all structure combat rig effects
535628 reduction in all service module fuel consumption reduction in all service module fuel consumption
535629 bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
535630 While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle. While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
535631 bonus to all structure combat rig effects bonus to all structure combat rig effects
535632 reduction in citadel and reprocessing service module fuel consumption reduction in citadel and reprocessing service module fuel consumption
535633 bonus to refining yield for all variants of Ore and Ice bonus to refining yield for all variants of Ore and Ice
535636 bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
535637 While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle. While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
535638 bonus to all structure combat rig effects bonus to all structure combat rig effects
535643 bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
535645 bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
535646 While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle. While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
535647 bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
535648 While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle. While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
535649 bonus to all structure combat rig effects bonus to all structure combat rig effects
535650 reduction in all service module fuel consumption reduction in all service module fuel consumption
535651 reduction in time requirements for manufacturing and science jobs reduction in time requirements for manufacturing and science jobs
535652 reduction in ISK requirements for manufacturing and science jobs reduction in ISK requirements for manufacturing and science jobs
535653 bonus to refining yield for all variants of Ore and Ice bonus to refining yield for all variants of Ore and Ice
535654 bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
535655 While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle. While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
535656 Drifter Foothold Battleship Drifter Foothold Battleship Item name for typeID 47953 (Abyssal Spaceship Entities)
535657 Drifter Rearguard Battleship Drifter Rearguard Battleship Item name for typeID 47954 (Abyssal Spaceship Entities)
535658 Drifter Frontline Battleship Drifter Frontline Battleship Item name for typeID 47955 (Abyssal Spaceship Entities)
535659 Drifter Vanguard Battleship Drifter Vanguard Battleship Item name for typeID 47956 (Abyssal Spaceship Entities)
535660 Drifter Assault Battleship Drifter Assault Battleship Item name for typeID 47957 (Abyssal Spaceship Entities)
535661 Drifter Entanglement Cruiser Drifter Entanglement Cruiser Item name for typeID 47958 (Abyssal Spaceship Entities)
535662 Drifter Nullwarp Cruiser Drifter Nullwarp Cruiser Item name for typeID 47959 (Abyssal Spaceship Entities)
535663 Drifter Nullcharge Cruiser Drifter Nullcharge Cruiser Item name for typeID 47960 (Abyssal Spaceship Entities)
535664 Engineering Equipment Engineering Equipment
535665 Weapons Weapons
535666 Propulsion Propulsion
535667 Siege Siege
535669 Harvest Equipment Harvest Equipment
535670 Electronics Electronics
535671 EWAR, Scanning, Sensor and ECM modules EWAR, Scanning, Sensor and ECM modules
535673 This palm-sized capsule contains a single 'Core Augmentation' implant. Some speculation about the age of the containers suggests that Genolution may have kept these to be given out at a later time, however there is no doubt that the contents have been well-protected.

This randomly contains one of the following four implants:
Genolution Core Augmentation CA-1
Genolution Core Augmentation CA-2
Genolution Core Augmentation CA-3
Genolution Core Augmentation CA-4
This palm-sized capsule contains a single 'Core Augmentation' implant. Some speculation about the age of the containers suggests that Genolution may have kept these to be given out at a later time, however there is no doubt that the contents have been well-protected.

This randomly contains one of the following four implants:
Genolution Core Augmentation CA-1
Genolution Core Augmentation CA-2
Genolution Core Augmentation CA-3
Genolution Core Augmentation CA-4
This palm-sized capsule contains a single 'Core Augmentation' implant. Some speculation about the age of the containers suggests that Genolution may have kept these to be given out at a later time, however there is no doubt that the contents have been well-protected.

This randomly contains one of the following four implants:
<a href=showinfo:20
5382>Genolution Core Augmentation CA-1</a>
<a href=showinfo:2589>Genolution Core Augmentation CA-2</a>
<a href=showinfo:33393>Genolution Core Augmentation CA-3</a>
<a href=showinfo:33394>Genolution Core Augmentation CA-4</a>
Item description for "Genolution CA-X " (typeID 47961)
535676 Mutate Mutate
535677 Continue Continue
535678 Festival Charges Festival Charges
535679 You seem to be out of the mutaplasmid that you have selected. Try selecting another one or dragging one from your inventory. You seem to be out of the mutaplasmid that you have selected. Try selecting another one or dragging one from your inventory.
535680 The input item you have selected can't be found near the mutaplasmid. Try dragging it from your inventory, or selecting a different item. The input item you have selected can't be found near the mutaplasmid. Try dragging it from your inventory, or selecting a different item.
535681 You need to select an input item to mutate. You can either drag it from your inventory, or select it from the pop-up menu on the input slot above. You need to select an input item to mutate. You can either drag it from your inventory, or select it from the pop-up menu on the input slot above.
535682 Select item to mutate Select item to mutate
535683 Select a mutaplasmid Select a mutaplasmid
535684 Mutation effects Mutation effects
535685 Small Crystal Environment 6 Small Crystal Environment 6 Item name for typeID 47964 (Non-Interactable Object)
535686 Frequency Crystals Frequency Crystals
535687 Hybrid Charges Hybrid Charges
535688 Medium Crystal Environment 5 Medium Crystal Environment 5 Item name for typeID 47965 (Non-Interactable Object)
535689 Missiles Missiles
535690 Projectile Ammo Projectile Ammo
535691 Damavik Blueprint Damavik Blueprint Item name for typeID 47966 (Frigate Blueprint)
535692 Vedmak Blueprint Vedmak Blueprint Item name for typeID 47967 (Cruiser Blueprint)
535693 Leshak Blueprint Leshak Blueprint Item name for typeID 47968 (Battleship Blueprint)
535694 Precursor Weapon Blueprint Precursor Weapon Blueprint Group description for group ID 1990
535695 Light Entropic Disintegrator I Blueprint Light Entropic Disintegrator I Blueprint Item name for typeID 47969 (Precursor Weapon Blueprint)
535696 Light Entropic Disintegrator II Blueprint Light Entropic Disintegrator II Blueprint Item name for typeID 47970 (Precursor Weapon Blueprint)
535697 Heavy Entropic Disintegrator I Blueprint Heavy Entropic Disintegrator I Blueprint Item name for typeID 47971 (Precursor Weapon Blueprint)
535698 Heavy Entropic Disintegrator II Blueprint Heavy Entropic Disintegrator II Blueprint Item name for typeID 47972 (Precursor Weapon Blueprint)
535699 Supratidal Entropic Disintegrator I Blueprint Supratidal Entropic Disintegrator I Blueprint Item name for typeID 47973 (Precursor Weapon Blueprint)
535700 Supratidal Entropic Disintegrator II Blueprint Supratidal Entropic Disintegrator II Blueprint Item name for typeID 47974 (Precursor Weapon Blueprint)
535701 Crystalline Isogen-10 Crystalline Isogen-10 Item name for typeID 47975 (Abyssal Materials)
535703 Defense Defense
535704 Electronics Electronics
535705 Harvest Equipment Harvest Equipment
535706 Fleet Assistance Fleet Assistance
535707 Weapon, Drone and Fighter Upgrades Weapon, Drone and Fighter Upgrades
535708 Weapons Weapons
535715 Propulsion Propulsion
535716 Engineering Equipment Engineering Equipment
535731 Something has gone wrong, but we're not quite sure what exactly. If your items have mysteriously disappeared you can create a support ticket in order to have someone sort out the mess. Alternatively, this fedo should be able to clean it up for us. Something has gone wrong, but we're not quite sure what exactly. If your items have mysteriously disappeared you can create a support ticket in order to have someone sort out the mess. Alternatively, this fedo should be able to clean it up for us.
535732 What a mess! What a mess!
535734 Small Disintegrator Turret Small Disintegrator Turret
535735 This certificate represents a level of competence in handling small disintegrator turrets. The holder has learned that disintegrators are medium range weapons that deal more damage the longer they are active on the same target. They use exotic plasma charge ammunition and deal thermal and explosive damage. This is a good skillset for capsuleers specializing in small Precursor vessels based on Frigate hulls. This certificate represents a level of competence in handling small disintegrator turrets. The holder has learned that disintegrators are medium range weapons that deal more damage the longer they are active on the same target. They use exotic plasma charge ammunition and deal thermal and explosive damage. This is a good skillset for capsuleers specializing in small Precursor vessels based on Frigate hulls.
535736 Medium Disintegrator Turret Medium Disintegrator Turret
535737 This certificate represents a level of competence in handling medium disintegrator turrets. The holder has learned that disintegrators are medium range weapons that deal more damage the longer they are active on the same target. They use exotic plasma charge ammunition and deal thermal and explosive damage. This is a good skillset for capsuleers specializing in medium Precursor vessels based on Cruiser hulls. This certificate represents a level of competence in handling medium disintegrator turrets. The holder has learned that disintegrators are medium range weapons that deal more damage the longer they are active on the same target. They use exotic plasma charge ammunition and deal thermal and explosive damage. This is a good skillset for capsuleers specializing in medium Precursor vessels based on Cruiser hulls.
535738 Large Disintegrator Turret Large Disintegrator Turret
535739 This certificate represents a level of competence in handling large disintegrator turrets. The holder has learned that disintegrators are medium range weapons that deal more damage the longer they are active on the same target. They use exotic plasma charge ammunition and deal thermal and explosive damage. This is a good skillset for capsuleers specializing in large Precursor vessels based on Battleship hulls. This certificate represents a level of competence in handling large disintegrator turrets. The holder has learned that disintegrators are medium range weapons that deal more damage the longer they are active on the same target. They use exotic plasma charge ammunition and deal thermal and explosive damage. This is a good skillset for capsuleers specializing in large Precursor vessels based on Battleship hulls.
535744 WARP-FIELD COLLAPSE WARNING WARP-FIELD COLLAPSE WARNING
535745 {time} Seconds Before Catastrophic Warp-Field Collapse {time} Seconds Before Catastrophic Warp-Field Collapse
535746 Warp-Field Collapse Warning Your warp core's field will soon collapse due to entanglement with an Abyssal Filament. Destruction is certain if your ship does not return from Abyssal Deadspace. <b>Warp-Field Collapse Warning</b> Your warp core's field will soon collapse due to entanglement with an Abyssal Filament. Destruction is certain if your ship does not return from Abyssal Deadspace.
535747 Use Entropic Disintegrators. Heavily favor Armor. Use Entropic Disintegrators. Heavily favor Armor.
535748 Manufacturing of Command Centers, Extractors, Processors, Storage Facilities, Spaceports, Extractor Control Units, Planetary Links, Mercenary Bases and Capsuleer Bases Manufacturing of Command Centers, Extractors, Processors, Storage Facilities, Spaceports, Extractor Control Units, Planetary Links, Mercenary Bases and Capsuleer Bases
535749 Components Components
535750 Fuel Blocks Fuel Blocks
535751 Capital Components Capital Components
535752 Tech III Components Tech III Components
535941 32000006 32000006
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536075 22000017 22000017
536076 32000129 32000129
536077 32000130 32000130
536078 32000131 32000131
536079 32000132 32000132
536080 32000133 32000133
536081 32000134 32000134
536082 32000135 32000135
536083 32000136 32000136
536084 22000018 22000018
536085 32000137 32000137
536086 32000138 32000138
536087 32000139 32000139
536088 32000140 32000140
536089 32000141 32000141
536090 32000142 32000142
536091 32000143 32000143
536092 32000144 32000144
536093 22000019 22000019
536094 32000145 32000145
536095 32000146 32000146
536096 32000147 32000147
536097 32000148 32000148
536098 32000149 32000149
536099 32000150 32000150
536100 32000151 32000151
536101 32000152 32000152
536102 22000020 22000020
536103 32000153 32000153
536104 32000154 32000154
536105 32000155 32000155
536106 32000156 32000156
536107 32000157 32000157
536108 32000158 32000158
536109 32000159 32000159
536110 32000160 32000160
536111 22000021 22000021
536112 32000161 32000161
536113 32000162 32000162
536114 32000163 32000163
536115 32000164 32000164
536116 32000165 32000165
536117 32000166 32000166
536118 32000167 32000167
536119 32000168 32000168
536120 22000022 22000022
536121 32000169 32000169
536122 32000170 32000170
536123 32000171 32000171
536124 32000172 32000172
536125 32000173 32000173
536126 32000174 32000174
536127 32000175 32000175
536128 32000176 32000176
536129 22000023 22000023
536130 32000177 32000177
536131 32000178 32000178
536132 32000179 32000179
536133 32000180 32000180
536134 32000181 32000181
536135 32000182 32000182
536136 32000183 32000183
536137 32000184 32000184
536138 22000024 22000024
536139 32000185 32000185
536140 32000186 32000186
536141 32000187 32000187
536142 32000188 32000188
536143 32000189 32000189
536144 32000190 32000190
536145 32000191 32000191
536146 32000192 32000192
536147 22000025 22000025
536148 32000193 32000193
536149 32000194 32000194
536150 32000195 32000195
536151 32000196 32000196
536152 32000197 32000197
536153 32000198 32000198
536154 32000199 32000199
536155 32000200 32000200
536165 Your safety is enabled. You must set your safety setting to partial or disabled in order to activate this filament. Your safety is enabled. You must set your safety setting to partial or disabled in order to activate this filament.
536168 Your warp drive is active. Please wait until the ship has finished warping. Your warp drive is active. Please wait until the ship has finished warping.
536174 Your ship is tethered. You must disengage the tether in order to activate the filament. Your ship is tethered. You must disengage the tether in order to activate the filament.
536175 The {[item]typeID.name} fitted to your ship is interfering with the acceleration gate, preventing it from activating. The {[item]typeID.name} fitted to your ship is interfering with the acceleration gate, preventing it from activating.
536176 Cannot activate gate Cannot activate gate
536206 Your ship is temporarily invulnerable. You need to wait for this effect to end in order to activate the filament. Your ship is temporarily invulnerable. You need to wait for this effect to end in order to activate the filament.
536207 You are already in abyssal space. Finish what you started before activating another filament. You are already in abyssal space. Finish what you started before activating another filament.
536208 Your ship is cloaked. You must disengage the cloak in order to activate the filament. Your ship is cloaked. You must disengage the cloak in order to activate the filament.
536209 Triglavian Battleship Wreck Triglavian Battleship Wreck Item name for typeID 47977 (Wreck)
536210 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Item description for "Triglavian Battleship Wreck" (typeID 47977)
536211 Large Wreck Large Wreck Item name for typeID 47978 (Wreck)
536212 The remains of a destroyed ship. The remains of a destroyed ship. Item description for "Large Wreck" (typeID 47978)
536213 Your ship is warp scrambled. Your ship is warp scrambled.
536214 Upwell M3R-- Outpost Rig Upwell M3R-- Outpost Rig Item name for typeID 47979 (Outpost Conversion Rigs)
536215 Upwell M2RO Outpost Rig Upwell M2RO Outpost Rig Item name for typeID 47980 (Outpost Conversion Rigs)
536216 Upwell A2FP Outpost Rig Upwell A2FP Outpost Rig Item name for typeID 47981 (Outpost Conversion Rigs)
536217 Upwell A3PFO Outpost Rig Upwell A3PFO Outpost Rig Item name for typeID 47982 (Outpost Conversion Rigs)
536218 Upwell A1O Outpost Rig Upwell A1O Outpost Rig Item name for typeID 47983 (Outpost Conversion Rigs)
536219 Upwell C1L Outpost Rig Upwell C1L Outpost Rig Item name for typeID 47984 (Outpost Conversion Rigs)
536220 Upwell A1P Outpost Rig Upwell A1P Outpost Rig Item name for typeID 47985 (Outpost Conversion Rigs)
536221 Upwell A3FPO Outpost Rig Upwell A3FPO Outpost Rig Item name for typeID 47986 (Outpost Conversion Rigs)
536222 Upwell A2PF Outpost Rig Upwell A2PF Outpost Rig Item name for typeID 47987 (Outpost Conversion Rigs)
536223 Upwell G1O Outpost Rig Upwell G1O Outpost Rig Item name for typeID 47988 (Outpost Conversion Rigs)
536224 Upwell M3R-O Outpost Rig Upwell M3R-O Outpost Rig Item name for typeID 47989 (Outpost Conversion Rigs)
536225 Upwell A3FP- Outpost Rig Upwell A3FP- Outpost Rig Item name for typeID 47990 (Outpost Conversion Rigs)
536226 Upwell A2F- Outpost Rig Upwell A2F- Outpost Rig Item name for typeID 47991 (Outpost Conversion Rigs)
536227 Upwell G1F Outpost Rig Upwell G1F Outpost Rig Item name for typeID 47992 (Outpost Conversion Rigs)
536228 Upwell M3RPO Outpost Rig Upwell M3RPO Outpost Rig Item name for typeID 47993 (Outpost Conversion Rigs)
536229 Upwell M3RO- Outpost Rig Upwell M3RO- Outpost Rig Item name for typeID 47994 (Outpost Conversion Rigs)
536230 Upwell G1R Outpost Rig Upwell G1R Outpost Rig Item name for typeID 47995 (Outpost Conversion Rigs)
536231 Upwell A1R Outpost Rig Upwell A1R Outpost Rig Item name for typeID 47996 (Outpost Conversion Rigs)
536232 Upwell M2RL Outpost Rig Upwell M2RL Outpost Rig Item name for typeID 47997 (Outpost Conversion Rigs)
536233 Upwell M2PR Outpost Rig Upwell M2PR Outpost Rig Item name for typeID 47998 (Outpost Conversion Rigs)
536234 Upwell C1I Outpost Rig Upwell C1I Outpost Rig Item name for typeID 47999 (Outpost Conversion Rigs)
536235 Upwell M1O Outpost Rig Upwell M1O Outpost Rig Item name for typeID 48000 (Outpost Conversion Rigs)
536236 Upwell C2LI Outpost Rig Upwell C2LI Outpost Rig Item name for typeID 48001 (Outpost Conversion Rigs)
536237 Upwell M3R-LO Outpost Rig Upwell M3R-LO Outpost Rig Item name for typeID 48002 (Outpost Conversion Rigs)
536238 Upwell M1L Outpost Rig Upwell M1L Outpost Rig Item name for typeID 48003 (Outpost Conversion Rigs)
536239 Upwell C1R Outpost Rig Upwell C1R Outpost Rig Item name for typeID 48004 (Outpost Conversion Rigs)
536240 Upwell M2-RO Outpost Rig Upwell M2-RO Outpost Rig Item name for typeID 48005 (Outpost Conversion Rigs)
536241 Upwell M2OR Outpost Rig Upwell M2OR Outpost Rig Item name for typeID 48006 (Outpost Conversion Rigs)
536242 Upwell G1P Outpost Rig Upwell G1P Outpost Rig Item name for typeID 48007 (Outpost Conversion Rigs)
536243 Upwell G2FP Outpost Rig Upwell G2FP Outpost Rig Item name for typeID 48008 (Outpost Conversion Rigs)
536244 Upwell M2-RP Outpost Rig Upwell M2-RP Outpost Rig Item name for typeID 48009 (Outpost Conversion Rigs)
536245 Upwell M2RP Outpost Rig Upwell M2RP Outpost Rig Item name for typeID 48010 (Outpost Conversion Rigs)
536246 Upwell G2PF Outpost Rig Upwell G2PF Outpost Rig Item name for typeID 48011 (Outpost Conversion Rigs)
536247 Upwell A3PF- Outpost Rig Upwell A3PF- Outpost Rig Item name for typeID 48012 (Outpost Conversion Rigs)
536248 Upwell C3LIO Outpost Rig Upwell C3LIO Outpost Rig Item name for typeID 48013 (Outpost Conversion Rigs)
536249 Upwell C2L- Outpost Rig Upwell C2L- Outpost Rig Item name for typeID 48014 (Outpost Conversion Rigs)
536250 Upwell C2IL Outpost Rig Upwell C2IL Outpost Rig Item name for typeID 48015 (Outpost Conversion Rigs)
536251 Upwell C3L-IO Outpost Rig Upwell C3L-IO Outpost Rig Item name for typeID 48016 (Outpost Conversion Rigs)
536252 Upwell C3LI- Outpost Rig Upwell C3LI- Outpost Rig Item name for typeID 48017 (Outpost Conversion Rigs)
536253 Upwell C2IR Outpost Rig Upwell C2IR Outpost Rig Item name for typeID 48018 (Outpost Conversion Rigs)
536254 Upwell G1L Outpost Rig Upwell G1L Outpost Rig Item name for typeID 48019 (Outpost Conversion Rigs)
536255 Upwell M3ROL Outpost Rig Upwell M3ROL Outpost Rig Item name for typeID 48020 (Outpost Conversion Rigs)
536256 Upwell G2O- Outpost Rig Upwell G2O- Outpost Rig Item name for typeID 48021 (Outpost Conversion Rigs)
536257 Upwell M3RPF Outpost Rig Upwell M3RPF Outpost Rig Item name for typeID 48022 (Outpost Conversion Rigs)
536258 Upwell M3P-RF Outpost Rig Upwell M3P-RF Outpost Rig Item name for typeID 48023 (Outpost Conversion Rigs)
536259 Upwell M3R-F Outpost Rig Upwell M3R-F Outpost Rig Item name for typeID 48024 (Outpost Conversion Rigs)
536260 Upwell M3ROF Outpost Rig Upwell M3ROF Outpost Rig Item name for typeID 48025 (Outpost Conversion Rigs)
536261 Upwell C3FIL Outpost Rig Upwell C3FIL Outpost Rig Item name for typeID 48026 (Outpost Conversion Rigs)
536262 Upwell A3FPL Outpost Rig Upwell A3FPL Outpost Rig Item name for typeID 48027 (Outpost Conversion Rigs)
536263 Upwell A2-FP Outpost Rig Upwell A2-FP Outpost Rig Item name for typeID 48028 (Outpost Conversion Rigs)
536264 Upwell A2-FR Outpost Rig Upwell A2-FR Outpost Rig Item name for typeID 48029 (Outpost Conversion Rigs)
536265 Upwell A2OF Outpost Rig Upwell A2OF Outpost Rig Item name for typeID 48030 (Outpost Conversion Rigs)
536266 Upwell A3FOP Outpost Rig Upwell A3FOP Outpost Rig Item name for typeID 48031 (Outpost Conversion Rigs)
536267 Upwell M3ROP Outpost Rig Upwell M3ROP Outpost Rig Item name for typeID 48032 (Outpost Conversion Rigs)
536268 Upwell A2L- Outpost Rig Upwell A2L- Outpost Rig Item name for typeID 48033 (Outpost Conversion Rigs)
536269 Upwell G2OP Outpost Rig Upwell G2OP Outpost Rig Item name for typeID 48034 (Outpost Conversion Rigs)
536270 Upwell M1P Outpost Rig Upwell M1P Outpost Rig Item name for typeID 48035 (Outpost Conversion Rigs)
536271 Upwell M3PR- Outpost Rig Upwell M3PR- Outpost Rig Item name for typeID 48036 (Outpost Conversion Rigs)
536272 Upwell G3FLP Outpost Rig Upwell G3FLP Outpost Rig Item name for typeID 48037 (Outpost Conversion Rigs)
536273 Upwell M3RFO Outpost Rig Upwell M3RFO Outpost Rig Item name for typeID 48038 (Outpost Conversion Rigs)
536274 Upwell G2PR Outpost Rig Upwell G2PR Outpost Rig Item name for typeID 48039 (Outpost Conversion Rigs)
536275 Upwell M3-RPL Outpost Rig Upwell M3-RPL Outpost Rig Item name for typeID 48040 (Outpost Conversion Rigs)
536276 Upwell M3LPR Outpost Rig Upwell M3LPR Outpost Rig Item name for typeID 48041 (Outpost Conversion Rigs)
536277 Upwell A2PO Outpost Rig Upwell A2PO Outpost Rig Item name for typeID 48042 (Outpost Conversion Rigs)
536278 Upwell A2FO Outpost Rig Upwell A2FO Outpost Rig Item name for typeID 48043 (Outpost Conversion Rigs)
536279 Upwell C2LF Outpost Rig Upwell C2LF Outpost Rig Item name for typeID 48044 (Outpost Conversion Rigs)
536280 Upwell C3L-- Outpost Rig Upwell C3L-- Outpost Rig Item name for typeID 48045 (Outpost Conversion Rigs)
536281 Upwell A3F-- Outpost Rig Upwell A3F-- Outpost Rig Item name for typeID 48046 (Outpost Conversion Rigs)
536282 Upwell C3LIF Outpost Rig Upwell C3LIF Outpost Rig Item name for typeID 48047 (Outpost Conversion Rigs)
536283 Upwell M3L-R Outpost Rig Upwell M3L-R Outpost Rig Item name for typeID 48048 (Outpost Conversion Rigs)
536284 Upwell C3L-I Outpost Rig Upwell C3L-I Outpost Rig Item name for typeID 48049 (Outpost Conversion Rigs)
536285 Upwell M3RP- Outpost Rig Upwell M3RP- Outpost Rig Item name for typeID 48050 (Outpost Conversion Rigs)
536286 Upwell M3R-P Outpost Rig Upwell M3R-P Outpost Rig Item name for typeID 48051 (Outpost Conversion Rigs)
536287 Upwell M3R-L Outpost Rig Upwell M3R-L Outpost Rig Item name for typeID 48052 (Outpost Conversion Rigs)
536288 Upwell A2P- Outpost Rig Upwell A2P- Outpost Rig Item name for typeID 48053 (Outpost Conversion Rigs)
536289 Upwell G3FP- Outpost Rig Upwell G3FP- Outpost Rig Item name for typeID 48054 (Outpost Conversion Rigs)
536290 Upwell M3RPL Outpost Rig Upwell M3RPL Outpost Rig Item name for typeID 48055 (Outpost Conversion Rigs)
536291 Upwell A3PFL Outpost Rig Upwell A3PFL Outpost Rig Item name for typeID 48056 (Outpost Conversion Rigs)
536292 Upwell M3RL- Outpost Rig Upwell M3RL- Outpost Rig Item name for typeID 48057 (Outpost Conversion Rigs)
536293 Upwell M3L-- Outpost Rig Upwell M3L-- Outpost Rig Item name for typeID 48058 (Outpost Conversion Rigs)
536294 Upwell G3L-- Outpost Rig Upwell G3L-- Outpost Rig Item name for typeID 48059 (Outpost Conversion Rigs)
536295 Upwell M3LRP Outpost Rig Upwell M3LRP Outpost Rig Item name for typeID 48060 (Outpost Conversion Rigs)
536296 Upwell C3LF- Outpost Rig Upwell C3LF- Outpost Rig Item name for typeID 48061 (Outpost Conversion Rigs)
536297 Upwell C3LFI Outpost Rig Upwell C3LFI Outpost Rig Item name for typeID 48062 (Outpost Conversion Rigs)
536298 Upwell C3FLI Outpost Rig Upwell C3FLI Outpost Rig Item name for typeID 48063 (Outpost Conversion Rigs)
536299 Upwell A3L-P Outpost Rig Upwell A3L-P Outpost Rig Item name for typeID 48064 (Outpost Conversion Rigs)
536300 Upwell G3LFP Outpost Rig Upwell G3LFP Outpost Rig Item name for typeID 48065 (Outpost Conversion Rigs)
536301 Upwell G2F- Outpost Rig Upwell G2F- Outpost Rig Item name for typeID 48066 (Outpost Conversion Rigs)
536302 Upwell G3FPO Outpost Rig Upwell G3FPO Outpost Rig Item name for typeID 48067 (Outpost Conversion Rigs)
536303 Upwell C3L-F Outpost Rig Upwell C3L-F Outpost Rig Item name for typeID 48068 (Outpost Conversion Rigs)
536304 Upwell A3P-F Outpost Rig Upwell A3P-F Outpost Rig Item name for typeID 48069 (Outpost Conversion Rigs)
536305 Upwell A3FPR Outpost Rig Upwell A3FPR Outpost Rig Item name for typeID 48070 (Outpost Conversion Rigs)
536306 Upwell M2-RL Outpost Rig Upwell M2-RL Outpost Rig Item name for typeID 48071 (Outpost Conversion Rigs)
536307 Upwell M2LR Outpost Rig Upwell M2LR Outpost Rig Item name for typeID 48072 (Outpost Conversion Rigs)
536308 Upwell C3-LI- Outpost Rig Upwell C3-LI- Outpost Rig Item name for typeID 48073 (Outpost Conversion Rigs)
536309 Upwell C3ILR Outpost Rig Upwell C3ILR Outpost Rig Item name for typeID 48074 (Outpost Conversion Rigs)
536310 Upwell C3L-R Outpost Rig Upwell C3L-R Outpost Rig Item name for typeID 48075 (Outpost Conversion Rigs)
536311 Upwell G2L- Outpost Rig Upwell G2L- Outpost Rig Item name for typeID 48076 (Outpost Conversion Rigs)
536312 Upwell A3L-- Outpost Rig Upwell A3L-- Outpost Rig Item name for typeID 48077 (Outpost Conversion Rigs)
536313 Upwell M3RLP Outpost Rig Upwell M3RLP Outpost Rig Item name for typeID 48078 (Outpost Conversion Rigs)
536317 Entropic Disintegrators Entropic Disintegrators
536318 Precursor Weapon system with increasing damage for each cycle on a target. Uses Exotic Plasma charges and deals Thermal and Explosive damage types Precursor Weapon system with increasing damage for each cycle on a target. Uses Exotic Plasma charges and deals Thermal and Explosive damage types
536319 Omber, Kernite, Jaspet, Hemorphite and Hedbergite Omber, Kernite, Jaspet, Hemorphite and Hedbergite
536320 Gneiss, Dark Ochre, Crokite and Spodumain Gneiss, Dark Ochre, Crokite and Spodumain
536321 Bistot, Arkonor and Mercoxit Bistot, Arkonor and Mercoxit
536322 Report: corporation assets from {structureLink} in {[location]solarsystemID.name, linkify} have been moved into Asset Safety Report: corporation assets from {structureLink} in {[location]solarsystemID.name, linkify} have been moved into Asset Safety
536323 Corporation Assets from {structureLink} in {[location]solarsystemID.name, linkify} are being moved by the Asset Safety system. In {[timeinterval]assetSafetyDurationMinimum.writtenForm, from=day, to=hour} (at {[datetime]assetSafetyMinimumTimestamp, date=short, time=short}), the assets can be manually delivered to a location in {[location]solarsystemID.name, linkify}. Control over manual delivery is only available to Directors.
In {[timeinterval]assetSafetyDurationFull.writtenForm, from=day, to=hour} (at {[datetime]assetSafetyFullTimestamp, date=short, time=short}), the assets will be automatically delivered to {[location]newStationID.name, linkify}. A fee will apply when retrieving the assets.
Corporation Assets from {structureLink} in {[location]solarsystemID.name, linkify} are being moved by the Asset Safety system. In {[timeinterval]assetSafetyDurationMinimum.writtenForm, from=day, to=hour} (at {[datetime]assetSafetyMinimumTimestamp, date=short, time=short}), the assets can be manually delivered to a location in {[location]solarsystemID.name, linkify}. Control over manual delivery is only available to Directors.
In {[timeinterval]assetSafetyDurationFull.writtenForm, from=day, to=hour} (at {[datetime]assetSafetyFullTimestamp, date=short, time=short}), the assets will be automatically delivered to {[location]newStationID.name, linkify}. A fee will apply when retrieving the assets.
536324 Clear Icicle, Glacial Mass, Blue Ice, White Glaze, Azure Ice and Crystalline Icicle Clear Icicle, Glacial Mass, Blue Ice, White Glaze, Azure Ice and Crystalline Icicle
536325 Glare Crust, Dark Glitter, Gelidus and Krystallos Glare Crust, Dark Glitter, Gelidus and Krystallos
536326 Mykoserocin Mykoserocin
536327 Mykoserocin Mykoserocin
536328 Cytoserocin Cytoserocin
536329 Fullerite Fullerite
536330 Resources Tier 0 Resources Tier 0
536333 Manufacturing of building components for Structures, Capital and Tech III. Includes fuel manufacturing. Manufacturing of building components for Structures, Capital and Tech III. Includes fuel manufacturing.
536342 This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
Item description for "Large Abyssal Ancillary Armor Repairer" (typeID 47846)
536343 This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
Item description for "Small Abyssal Ancillary Armor Repairer" (typeID 47842)
536344 This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
Item description for "Medium Abyssal Ancillary Armor Repairer" (typeID 47844)
536345 Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 150 and 200 as fuel. Reloading time is 60 seconds.
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 150 and 200 as fuel. Reloading time is 60 seconds.
Item description for "Large Abyssal Ancillary Shield Booster" (typeID 47838)
536346 Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 50, 75 and 100 as fuel. Reloading time is 60 seconds.
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 50, 75 and 100 as fuel. Reloading time is 60 seconds.
Item description for "Medium Abyssal Ancillary Shield Booster" (typeID 47836)
536347 Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 400 and 800 as fuel. Reloading time is 60 seconds.
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 400 and 800 as fuel. Reloading time is 60 seconds.
Item description for "X-Large Abyssal Ancillary Shield Booster" (typeID 47840)
536348 Increases the maximum strength of the Armor.

Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Increases the maximum strength of the Armor.

Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Item description for "Large Abyssal Armor Plates" (typeID 47820)
536349 Increases the maximum strength of the Armor.

Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Increases the maximum strength of the Armor.

Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Item description for "Medium Abyssal Armor Plates" (typeID 47817)
536350 Increases the maximum strength of the Armor.

Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Increases the maximum strength of the Armor.

Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
Item description for "Small Abyssal Armor Plates" (typeID 47812)
536351 This module uses nano-assemblers to repair damage done to the armor of the ship. This module uses nano-assemblers to repair damage done to the armor of the ship. Item description for "Large Abyssal Armor Repairer" (typeID 47777)
536352 This module uses nano-assemblers to repair damage done to the armor of the ship. This module uses nano-assemblers to repair damage done to the armor of the ship. Item description for "Medium Abyssal Armor Repairer" (typeID 47773)
536353 This module uses nano-assemblers to repair damage done to the armor of the ship. This module uses nano-assemblers to repair damage done to the armor of the ship. Item description for "Small Abyssal Armor Repairer" (typeID 47769)
536354 Neutralizes a portion of the energy in the target ship's capacitor. Neutralizes a portion of the energy in the target ship's capacitor. Item description for "Large Abyssal Energy Neutralizer" (typeID 47832)
536355 Neutralizes a portion of the energy in the target ship's capacitor. Neutralizes a portion of the energy in the target ship's capacitor. Item description for "Medium Abyssal Energy Neutralizer" (typeID 47828)
536356 Neutralizes a portion of the energy in the target ship's capacitor. Neutralizes a portion of the energy in the target ship's capacitor. Item description for "Small Abyssal Energy Neutralizer" (typeID 47824)
536357 Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: Usually fit on Battleships.
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: Usually fit on Battleships.
Item description for "100MN Abyssal Afterburner" (typeID 47757)
536358 Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: Usually fit on Cruisers and Battlecruisers.
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: Usually fit on Cruisers and Battlecruisers.
Item description for "10MN Abyssal Afterburner" (typeID 47753)
536359 Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: Usually fit on Frigates and Destroyers.
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: Usually fit on Frigates and Destroyers.
Item description for "1MN Abyssal Afterburner" (typeID 47749)
536360 Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.

Penalty: Max capacitor reduced.

Note: Battleship class module.
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.

Penalty: Max capacitor reduced.

Note: Battleship class module.
Item description for "500MN Abyssal Microwarpdrive" (typeID 47745)
536361 Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.

Penalty: Max capacitor reduced.

Note: Usually fit on Cruisers and Battlecruisers.
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.

Penalty: Max capacitor reduced.

Note: Usually fit on Cruisers and Battlecruisers.
Item description for "50MN Abyssal Microwarpdrive" (typeID 47408)
536362 Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.

Penalty: Max capacitor reduced.

Note: Usually fit on Frigates and Destroyers.
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.

Penalty: Max capacitor reduced.

Note: Usually fit on Frigates and Destroyers.
Item description for "5mn Abyssal Microwarpdrive" (typeID 47740)
536363 Expends energy to provide a quick boost in shield strength. Expends energy to provide a quick boost in shield strength. Item description for "Large Abyssal Shield Booster" (typeID 47789)
536364 Expends energy to provide a quick boost in shield strength. Expends energy to provide a quick boost in shield strength. Item description for "Medium Abyssal Shield Booster" (typeID 47785)
536365 Expends energy to provide a quick boost in shield strength. Expends energy to provide a quick boost in shield strength. Item description for "Small Abyssal Shield Booster" (typeID 47781)
536366 Expends energy to provide a quick boost in shield strength. Expends energy to provide a quick boost in shield strength. Item description for "X-Large Abyssal Shield Booster" (typeID 47793)
536367 Increases the maximum strength of the shield. Increases the maximum strength of the shield. Item description for "Large Abyssal Shield Extender" (typeID 47808)
536368 Increases the maximum strength of the shield. Increases the maximum strength of the shield. Item description for "Medium Abyssal Shield Extender" (typeID 47804)
536369 Increases the maximum strength of the shield. Increases the maximum strength of the shield. Item description for "Small Abyssal Shield Extender" (typeID 47800)
536370 Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. Item description for "Abyssal Stasis Webifier" (typeID 47702)
536371 Disrupts the target ship's navigation computer which prevents it from warping. Disrupts the target ship's navigation computer which prevents it from warping. Item description for "Abyssal Warp Disruptor" (typeID 47736)
536372 Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives. Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives. Item description for "Abyssal Warp Scrambler" (typeID 47732)
536373 Mutaplasmid Residue Mutaplasmid Residue Item name for typeID 48080 (Abyssal Materials)
536374 This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
This is a dormant mutaplasmid residue extracted by reprocessing a piece of equipment bioadapted with a specialized mutaplasmid colony. This substance is not immediately capable of technology mutation without being integrated in a bioadaptive tool. However, it should provide useful starter material for the development of an active mutaplasmid colony suitable for use in bioadaptive technology.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Item description for "Mutaplasmid Residue" (typeID 48080)
536375 bonus to Remote Armor Repairer range bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
536376 reduced Energy Neutralizer capacitor need reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
536377 reduced Remote Armor Repairer capacitor need reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
536378 reduced Smart Bomb capacitor need reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
536379 bonus to Small Entropic Disintegrator damage bonus to <a href=showinfo:47870>Small Entropic Disintegrator</a> damage
536380 bonus to Light Entropic Disintegrator optimal range bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> optimal range
536381 bonus to Remote Armor Repairer range bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
536382 reduced Energy Neutralizer capacitor need reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
536383 reduced Remote Armor Repairer capacitor need reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
536384 reduced Smart Bomb capacitor need reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
536385 bonus to Heavy Entropic Disintegrator damage bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> damage
536386 bonus to Heavy Entropic Disintegrator tracking speed bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> tracking speed
536387 bonus to Light Entropic Disintegrator damage bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> damage
536388 bonus to Remote Armor Repairer range bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
536389 reduced Energy Neutralizer capacitor need reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
536390 reduced Remote Armor Repairer capacitor need reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
536391 reduced Smart Bomb capacitor need reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
536392 bonus to Supratidal Entropic Disintegrator damage bonus to <a href=showinfo:47872>Supratidal Entropic Disintegrator</a> damage
536393 bonus to Large Entropic Disintegrator damage bonus to <a href=showinfo:47872>Large Entropic Disintegrator</a> damage
536394 bonus to Supratidal Entropic Disintegrator rate of fire bonus to <a href=showinfo:47872>Supratidal Entropic Disintegrator</a> rate of fire
536395 Your ship's navigation system is unable to acquire a fixed position on that. Your ship's navigation system is unable to acquire a fixed position on that.
536396 Unknown local interference is preventing normal sensor operation Unknown local interference is preventing normal sensor operation
536397 Women's Triglavian Survival Suit (Bioadaptive) Women's Triglavian Survival Suit (Bioadaptive) Item name for typeID 48081 (Outer)
536398 Explorers have recovered many artefacts from the Bioadaptive Caches that the Triglavian Collective have seeded throughout Abyssal Deadspace, including examples of what appear to be survival suits of some kind. While obviously designed to be worn by humans, those wishing to try this new look may want to deactivate and remove the various pieces of bioadaptive technology found in the lining of these sophisticated items of apparel. Explorers have recovered many artefacts from the Bioadaptive Caches that the Triglavian Collective have seeded throughout Abyssal Deadspace, including examples of what appear to be survival suits of some kind. While obviously designed to be worn by humans, those wishing to try this new look may want to deactivate and remove the various pieces of bioadaptive technology found in the lining of these sophisticated items of apparel. Item description for "Women's Triglavian Survival Suit (Bioadaptive)" (typeID 48081)
536399 Men's Triglavian Survival Suit (Bioadaptive) Men's Triglavian Survival Suit (Bioadaptive) Item name for typeID 48082 (Outer)
536400 Explorers have recovered many artefacts from the Bioadaptive Caches that the Triglavian Collective have seeded throughout Abyssal Deadspace, including examples of what appear to be survival suits of some kind. While obviously designed to be worn by humans, those wishing to try this new look may want to deactivate and remove the various pieces of bioadaptive technology found in the lining of these sophisticated items of apparel. Explorers have recovered many artefacts from the Bioadaptive Caches that the Triglavian Collective have seeded throughout Abyssal Deadspace, including examples of what appear to be survival suits of some kind. While obviously designed to be worn by humans, those wishing to try this new look may want to deactivate and remove the various pieces of bioadaptive technology found in the lining of these sophisticated items of apparel. Item description for "Men's Triglavian Survival Suit (Bioadaptive)" (typeID 48082)
536401 PantsEngM01_silver.type PantsEngM01_silver.type Item name for typeID 48083 (Bottoms)
536402 Triglavian Male Pants Triglavian Male Pants Item description for "PantsEngM01_silver.type" (typeID 48083)
536417 Unknown Unknown
536418 Tangling Damavik Tangling Damavik Item name for typeID 48088 (Abyssal Spaceship Entities)
536419 Anchoring Damavik Anchoring Damavik Item name for typeID 48089 (Abyssal Spaceship Entities)
536420 Starving Damavik Starving Damavik Item name for typeID 48090 (Abyssal Spaceship Entities)
536421 Ghosting Damavik Ghosting Damavik Item name for typeID 48086 (Abyssal Spaceship Entities)
536422 Harrowing Vedmak Harrowing Vedmak Item name for typeID 48091 (Abyssal Spaceship Entities)
536423 Starving Vedmak Starving Vedmak Item name for typeID 48087 (Abyssal Spaceship Entities)
536424 Striking Damavik Striking Damavik Item name for typeID 48092 (Abyssal Spaceship Entities)
536425 AOE_structure_30k_locator AOE_structure_30k_locator Item name for typeID 48093 (Locators)
536426 AOE_structure_80k_locator AOE_structure_80k_locator Item name for typeID 48094 (Locators)
536427 Abyssal Trace Abyssal Trace Group description for group ID 1991
536428 Entropic Radiation Sink I Blueprint Entropic Radiation Sink I Blueprint Item name for typeID 48095 (Entropic Radiation Sink Blueprint)
536429 Entropic Radiation Sink II Blueprint Entropic Radiation Sink II Blueprint Item name for typeID 48096 (Entropic Radiation Sink Blueprint)
536430 Entropic Radiation Sink Blueprint Entropic Radiation Sink Blueprint Group description for group ID 1992
536431 Charge Bottle Blueprint Charge Bottle Blueprint
536432 Exotic Plasma Charge Blueprint Exotic Plasma Charge Blueprint Group description for group ID 1993
536433 Advanced Exotic Plasma Charge Blueprint Advanced Exotic Plasma Charge Blueprint Group description for group ID 1994
536434 Tetryon Exotic Plasma S Blueprint Tetryon Exotic Plasma S Blueprint Item name for typeID 48097 (Exotic Plasma Charge Blueprint)
536435 Baryon Exotic Plasma S Blueprint Baryon Exotic Plasma S Blueprint Item name for typeID 48098 (Exotic Plasma Charge Blueprint)
536436 Meson Exotic Plasma S Blueprint Meson Exotic Plasma S Blueprint Item name for typeID 48099 (Exotic Plasma Charge Blueprint)
536437 Occult S Blueprint Occult S Blueprint Item name for typeID 48100 (Advanced Exotic Plasma Charge Blueprint)
536438 Mystic S Blueprint Mystic S Blueprint Item name for typeID 48101 (Advanced Exotic Plasma Charge Blueprint)
536439 Tetryon Exotic Plasma M Blueprint Tetryon Exotic Plasma M Blueprint Item name for typeID 48102 (Exotic Plasma Charge Blueprint)
536440 Baryon Exotic Plasma M Blueprint Baryon Exotic Plasma M Blueprint Item name for typeID 48103 (Exotic Plasma Charge Blueprint)
536441 Meson Exotic Plasma M Blueprint Meson Exotic Plasma M Blueprint Item name for typeID 48104 (Exotic Plasma Charge Blueprint)
536442 Occult M Blueprint Occult M Blueprint Item name for typeID 48105 (Advanced Exotic Plasma Charge Blueprint)
536443 Mystic M Blueprint Mystic M Blueprint Item name for typeID 48106 (Advanced Exotic Plasma Charge Blueprint)
536444 Tetryon Exotic Plasma L Blueprint Tetryon Exotic Plasma L Blueprint Item name for typeID 48107 (Exotic Plasma Charge Blueprint)
536445 Baryon Exotic Plasma L Blueprint Baryon Exotic Plasma L Blueprint Item name for typeID 48108 (Exotic Plasma Charge Blueprint)
536446 Meson Exotic Plasma L Blueprint Meson Exotic Plasma L Blueprint Item name for typeID 48109 (Exotic Plasma Charge Blueprint)
536447 Occult L Blueprint Occult L Blueprint Item name for typeID 48110 (Advanced Exotic Plasma Charge Blueprint)
536448 Mystic L Blueprint Mystic L Blueprint Item name for typeID 48111 (Advanced Exotic Plasma Charge Blueprint)
536449 Zero-Point Condensate Zero-Point Condensate Item name for typeID 48112 (Abyssal Materials)
536451 You recently engaged in combat with another capsuleer. You must wait for the Capsuleer Log-Off Timer to expire before you can active the filament. You recently engaged in combat with another capsuleer. You must wait for the Capsuleer Log-Off Timer to expire before you can active the filament.
536452 {[item]deployTypeID.name} could not be deployed as it was unable to establish a connection with known space {[item]deployTypeID.name} could not be deployed as it was unable to establish a connection with known space
536453 Disallowed in Abyssal Space Disallowed in Abyssal Space
536457 Exotic Particle Storm Exotic Particle Storm
536458 Dark Matter Field Dark Matter Field
536459 Plasma Firestorm Plasma Firestorm
536460 Gamma-Ray Afterglow Gamma-Ray Afterglow
536461 Electrical Storm Electrical Storm
536462 Held within a field-reinforced vacuum bottle of Triglavian design, this exotic matter condensate seems intended for use with zero-point energy systems involved in generating or maintaining traversable space-time conduits. The ubiquity of this substance in Triglavian technology suggests it has many applications, some of which are complex and poorly understood.

However, in relatively straightforward applications this condensate can be used as an element of high-energy weapon charges. The substance also has uses in the construction of advanced materials, providing the basis for high-energy reactions involved in the manufacturing of components designed to experience hyper-intense levels of radiation and warp-field manipulation.
Held within a field-reinforced vacuum bottle of Triglavian design, this exotic matter condensate seems intended for use with zero-point energy systems involved in generating or maintaining traversable space-time conduits. The ubiquity of this substance in Triglavian technology suggests it has many applications, some of which are complex and poorly understood.

However, in relatively straightforward applications this condensate can be used as an element of high-energy weapon charges. The substance also has uses in the construction of advanced materials, providing the basis for high-energy reactions involved in the manufacturing of components designed to experience hyper-intense levels of radiation and warp-field manipulation.
Item description for "Zero-Point Condensate" (typeID 48112)
536463 This rare isotope of the mineral Isogen naturally forms stable bipyramidal crystals in the absence of the tremendous forces that typically form the more common crystal forms of Isogen, such as found in asteroids or moons. Crystalline Isogen-10 can form in space under the correct local conditions, typically requiring the in abnormal gravitation fields that are found in unusual configurations of space-time topology like Abyssal Deadspace.

Isogen-10 has been determined to be useful in the construction of light but strong materials suited to varying gravitational forces and associated accelerations. It is possible this form of Isogen could be broken down into other isotopes but they would likely be unstable, and such processes would run the risk of unleashing large quantities of energy.
This rare isotope of the mineral Isogen naturally forms stable bipyramidal crystals in the absence of the tremendous forces that typically form the more common crystal forms of Isogen, such as found in asteroids or moons. Crystalline Isogen-10 can form in space under the correct local conditions, typically requiring the in abnormal gravitation fields that are found in unusual configurations of space-time topology like Abyssal Deadspace.

Isogen-10 has been determined to be useful in the construction of light but strong materials suited to varying gravitational forces and associated accelerations. It is possible this form of Isogen could be broken down into other isotopes but they would likely be unstable, and such processes would run the risk of unleashing large quantities of energy.
Item description for "Crystalline Isogen-10" (typeID 47975)
536464 Data Sites Data Sites
536465 Relic Sites Relic Sites
536466 These structures are commonly found throughout Abyssal Deadspace and often contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.
These structures are commonly found throughout Abyssal Deadspace and often contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.
Item description for "Triglavian Bioadaptive Cache" (typeID 47951)
536467 Your ship is inside a force field. You need to exit the force field before you can activate the filament. Your ship is inside a force field. You need to exit the force field before you can activate the filament.
536468 This Triglavian structure is seems designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. This Triglavian structure is seems designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. Item description for "Triglavian Transfer Conduit" (typeID 47685)
536469 This Triglavian structure seems to function as a means of long-distance travel and will function as a conduit that will return a vessel that has used an Abyssal Filament to its ultimate point of origin. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. This Triglavian structure seems to function as a means of long-distance travel and will function as a conduit that will return a vessel that has used an Abyssal Filament to its ultimate point of origin. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. Item description for "Triglavian Origin Conduit" (typeID 47686)
536470 You should not mutate items that are located in jettisoned containers in space. If you would, the container could implode and destroy the items involved. You should not mutate items that are located in jettisoned containers in space. If you would, the container could implode and destroy the items involved.
536471 Abyssal modules cannot be fitted automatically from saved fittings. Abyssal modules cannot be fitted automatically from saved fittings.
536472 Unable to load {moduleTypeName} Unable to load {moduleTypeName}
536473 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
10% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
10% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell Standard Outpost Rig" (typeID 47881)
536474 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M1R Outpost Rig" (typeID 47882)
536475 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A1F Outpost Rig" (typeID 47883)
536476 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M2R- Outpost Rig" (typeID 47884)
536477 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3R-- Outpost Rig" (typeID 47979)
536478 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M2RO Outpost Rig" (typeID 47980)
536479 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing
40% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing
40% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A2FP Outpost Rig" (typeID 47981)
536480 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
5% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing
60% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
5% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing
60% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A3PFO Outpost Rig" (typeID 47982)
536481 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A1O Outpost Rig" (typeID 47983)
536482 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C1L Outpost Rig" (typeID 47984)
536483 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A1P Outpost Rig" (typeID 47985)
536484 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A3FPO Outpost Rig" (typeID 47986)
536485 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A2PF Outpost Rig" (typeID 47987)
536486 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
12% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
12% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G1O Outpost Rig" (typeID 47988)
536487 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3R-O Outpost Rig" (typeID 47989)
536488 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A3FP- Outpost Rig" (typeID 47990)
536489 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A2F- Outpost Rig" (typeID 47991)
536490 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
40% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
40% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G1F Outpost Rig" (typeID 47992)
536491 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules
2% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules
2% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3RPO Outpost Rig" (typeID 47993)
536492 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3RO- Outpost Rig" (typeID 47994)
536493 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G1R Outpost Rig" (typeID 47995)
536494 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A1R Outpost Rig" (typeID 47996)
536495 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M2RL Outpost Rig" (typeID 47997)
536496 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M2PR Outpost Rig" (typeID 47998)
536497 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C1I Outpost Rig" (typeID 47999)
536498 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
7% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
7% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M1O Outpost Rig" (typeID 48000)
536499 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C2LI Outpost Rig" (typeID 48001)
536500 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3R-LO Outpost Rig" (typeID 48002)
536501 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M1L Outpost Rig" (typeID 48003)
536502 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C1R Outpost Rig" (typeID 48004)
536503 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M2-RO Outpost Rig" (typeID 48005)
536504 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M2OR Outpost Rig" (typeID 48006)
536505 You cannot mutate items that are Fitted. You cannot mutate items that are Fitted.
536506 Created By: Created By:
536507 The module is too damaged to be mutated The module is too damaged to be mutated
536508 You will have <color={color}>{time}</color> before the warp field collapses and <color={color}>destroys your ship and capsule</color>. You will have <b><color={color}>{time}</color></b> before the warp field collapses and <b><color={color}>destroys your ship and capsule</color></b>.
536509 You will gain <color={color}>suspect status</color> upon completing this Abyssal Deadspace. Suspects can be <color={color}>attacked by other capsuleers</color> for a limited period. You will gain <b><color={color}>suspect status</color></b> upon completing this Abyssal Deadspace. Suspects can be <b><color={color}>attacked by other capsuleers</color></b> for a limited period.
536510 This environment is disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging. This environment is disrupted by massive electrical storms that will <b>reduce EM resistance</b> but <b>enhance ship capacitor recharging</b>.
536511 This environment is saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution. This environment is saturated with exotic particles that will <b>reduce kinetic resistance</b> but <b>enhance scan resolution</b>.
536512 This environment is clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity. This environment is clouded by a field of dark matter that will <b>reduce weapon ranges</b> but <b>enhance ship velocity</b>.
536513 This environment is blasted by plasma firestorms that will reduce thermal resistance but enhance ship armor strength. This environment is blasted by plasma firestorms that will reduce <b>thermal resistance</b> but <b>enhance ship armor strength</b>.
536514 This environment is bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength. This environment is bathed in the radioactive afterglow of a gamma-ray burst that will <b>reduce explosive resistance</b> but <b>enhance ship shield strength<b>.
536515 The pocket is classified as tier 1 with a relatively calm environment. The pocket is classified as <b>tier 1</b> with a relatively calm environment.
536516 The pocket is classified as tier 2 with a somewhat agitated environment. The pocket is classified as <b>tier 2</b> with a somewhat agitated environment.
536517 The pocket is classified as tier 3 with a fierce and volatile environment. The pocket is classified as <b>tier 3</b> with a fierce and volatile environment.
536518 The pocket is classified as tier 4 and is wracked by raging environmental effects. The pocket is classified as <b>tier 4</b> and is wracked by raging environmental effects.
536519 The pocket is classified as tier 5 and is experiencing chaotic and destabilizing effects. The pocket is classified as <b>tier 5</b> and is experiencing chaotic and destabilizing effects.
536520 This Abyssal Filament will pull a cruiser-sized spaceship into a pocket of Abyssal Deadspace. Once the pocket is cleared the ship will return to its starting location in normal space. This Abyssal Filament will pull a <b>cruiser-sized spaceship</b> into a pocket of Abyssal Deadspace. Once the pocket is cleared the ship will return to its starting location in normal space.
536521 Agency 'Hardshell' TB9 Dose IV Agency 'Hardshell' TB9 Dose IV Item name for typeID 48113 (Booster)
536522 <font color="#ff3399cc">+9% Armor Repair, +9% Shield Booster. Duration 30 minutes.</font>

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
<font color="#ff3399cc"><b>+9% Armor Repair, +9% Shield Booster. Duration 30 minutes.</b></font>

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Item description for "Agency 'Hardshell' TB9 Dose IV" (typeID 48113)
536523 Agency 'Overclocker' SB9 Dose IV Agency 'Overclocker' SB9 Dose IV Item name for typeID 48114 (Booster)
536524 <font color="#ff3399cc">+9% Max Velocity. Duration 30 minutes.</font>

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
<font color="#ff3399cc"><b>+9% Max Velocity. Duration 30 minutes.</b></font>

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Item description for "Agency 'Overclocker' SB9 Dose IV" (typeID 48114)
536525 Agency 'Pyrolancea' DB9 Dose IV Agency 'Pyrolancea' DB9 Dose IV Item name for typeID 48115 (Booster)
536526 <font color="#ff3399cc">+9% turret damage, +9% missile damage. Duration 30 minutes.</font>

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
<font color="#ff3399cc"><b>+9% turret damage, +9% missile damage. Duration 30 minutes.</b></font>

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.
Item description for "Agency 'Pyrolancea' DB9 Dose IV" (typeID 48115)
536527 Standard 'Liberty' Cerebral Accelerator Standard 'Liberty' Cerebral Accelerator Item name for typeID 48116 (Booster)
536528 Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Item description for "Standard 'Liberty' Cerebral Accelerator" (typeID 48116)
536529 Advanced 'Liberty' Cerebral Accelerator Advanced 'Liberty' Cerebral Accelerator Item name for typeID 48117 (Booster)
536530 Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Item description for "Advanced 'Liberty' Cerebral Accelerator" (typeID 48117)
536531 Extended 'Liberty' Cerebral Accelerator Extended 'Liberty' Cerebral Accelerator Item name for typeID 48118 (Booster)
536532 Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Item description for "Extended 'Liberty' Cerebral Accelerator" (typeID 48118)
536533 Triglavian Bioadaptive Cache Wreck Triglavian Bioadaptive Cache Wreck Item name for typeID 48120 (Wreck)
536534 Triglavian Survey Database Triglavian Survey Database Item name for typeID 48121 (Triglavian Data)
536536 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G1P Outpost Rig" (typeID 48007)
536537 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G2FP Outpost Rig" (typeID 48008)
536538 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M2-RP Outpost Rig" (typeID 48009)
536539 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M2RP Outpost Rig" (typeID 48010)
536540 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G2PF Outpost Rig" (typeID 48011)
536541 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing
60% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing
60% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A3PF- Outpost Rig" (typeID 48012)
536542 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C3LIO Outpost Rig" (typeID 48013)
536543 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C2L- Outpost Rig" (typeID 48014)
536544 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C2IL Outpost Rig" (typeID 48015)
536545 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C3L-IO Outpost Rig" (typeID 48016)
536546 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C3LI- Outpost Rig" (typeID 48017)
536547 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C2IR Outpost Rig" (typeID 48018)
536548 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G1L Outpost Rig" (typeID 48019)
536549 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3ROL Outpost Rig" (typeID 48020)
536550 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
24% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
24% reduction in fuel consumption for all service modules

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G2O- Outpost Rig" (typeID 48021)
536551 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3RPF Outpost Rig" (typeID 48022)
536552 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
3% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
3% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3P-RF Outpost Rig" (typeID 48023)
536553 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
40% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
40% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3R-F Outpost Rig" (typeID 48024)
536554 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules
40% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules
40% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3ROF Outpost Rig" (typeID 48025)
536555 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech two component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech two component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
40% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C3FIL Outpost Rig" (typeID 48026)
536556 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for TE research jobs
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for TE research jobs
Item description for "Upwell A3FPL Outpost Rig" (typeID 48027)
536557 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing
40% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing
40% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A2-FP Outpost Rig" (typeID 48028)
536558 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A2-FR Outpost Rig" (typeID 48029)
536559 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in fuel consumption for all service modules
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in fuel consumption for all service modules
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A2OF Outpost Rig" (typeID 48030)
536560 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in fuel consumption for all service modules
4% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
40% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
15% reduction in fuel consumption for all service modules
4% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
40% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A3FOP Outpost Rig" (typeID 48031)
536561 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
10% reduction in fuel consumption for all service modules
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3ROP Outpost Rig" (typeID 48032)
536562 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for TE research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for TE research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A2L- Outpost Rig" (typeID 48033)
536563 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
24% reduction in fuel consumption for all service modules
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
24% reduction in fuel consumption for all service modules
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G2OP Outpost Rig" (typeID 48034)
536564 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
15% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M1P Outpost Rig" (typeID 48035)
536565 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
3% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
3% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3PR- Outpost Rig" (typeID 48036)
536566 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for basic capital component manufacturing
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for basic capital component manufacturing
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G3FLP Outpost Rig" (typeID 48037)
536567 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules
50% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
7% reduction in fuel consumption for all service modules
50% reduction in time requirements for ship module and equipment manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3RFO Outpost Rig" (typeID 48038)
536568 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G2PR Outpost Rig" (typeID 48039)
536569 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3-RPL Outpost Rig" (typeID 48040)
536570 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3LPR Outpost Rig" (typeID 48041)
536571 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A2PO Outpost Rig" (typeID 48042)
536572 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% reduction in fuel consumption for all service modules
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A2FO Outpost Rig" (typeID 48043)
536573 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C2LF Outpost Rig" (typeID 48044)
536574 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C3L-- Outpost Rig" (typeID 48045)
536575 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A3F-- Outpost Rig" (typeID 48046)
536576 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two component manufacturing
40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two component manufacturing
40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C3LIF Outpost Rig" (typeID 48047)
536577 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3L-R Outpost Rig" (typeID 48048)
536578 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C3L-I Outpost Rig" (typeID 48049)
536579 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3RP- Outpost Rig" (typeID 48050)
536580 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3R-P Outpost Rig" (typeID 48051)
536581 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3R-L Outpost Rig" (typeID 48052)
536582 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A2P- Outpost Rig" (typeID 48053)
536583 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G3FP- Outpost Rig" (typeID 48054)
536584 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
2% reduction in material requirements for manufacturing jobs
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3RPL Outpost Rig" (typeID 48055)
536585 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing
60% reduction in time requirements for tech two ship manufacturing
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for TE research jobs
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech one ship manufacturing
60% reduction in time requirements for tech two ship manufacturing
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for TE research jobs
Item description for "Upwell A3PFL Outpost Rig" (typeID 48056)
536586 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3RL- Outpost Rig" (typeID 48057)
536587 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3L-- Outpost Rig" (typeID 48058)
536588 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G3L-- Outpost Rig" (typeID 48059)
536589 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
16% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3LRP Outpost Rig" (typeID 48060)
536590 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech two component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech two component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C3LF- Outpost Rig" (typeID 48061)
536591 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech two component manufacturing
35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
2% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for tech two component manufacturing
35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C3LFI Outpost Rig" (typeID 48062)
536592 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech two component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
3% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech two component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C3FLI Outpost Rig" (typeID 48063)
536593 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two ship manufacturing
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for TE research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two ship manufacturing
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for TE research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A3L-P Outpost Rig" (typeID 48064)
536594 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for basic capital component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
50% reduction in time requirements for basic capital component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G3LFP Outpost Rig" (typeID 48065)
536595 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
50% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
50% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G2F- Outpost Rig" (typeID 48066)
536596 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
12% reduction in fuel consumption for all service modules
2% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
12% reduction in fuel consumption for all service modules
2% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for basic capital component manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G3FPO Outpost Rig" (typeID 48067)
536597 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two component manufacturing
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C3L-F Outpost Rig" (typeID 48068)
536598 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
4% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing
60% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
4% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech one ship manufacturing
60% reduction in time requirements for tech two ship manufacturing

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A3P-F Outpost Rig" (typeID 48069)
536599 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A3FPR Outpost Rig" (typeID 48070)
536600 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M2-RL Outpost Rig" (typeID 48071)
536601 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
14% bonus to reprocessing yield of all ice and ores
23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M2LR Outpost Rig" (typeID 48072)
536602 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
35% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C3-LI- Outpost Rig" (typeID 48073)
536603 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
40% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for invention jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C3ILR Outpost Rig" (typeID 48074)
536604 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores
30% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
60% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C3L-R Outpost Rig" (typeID 48075)
536605 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for blueprint copy jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell G2L- Outpost Rig" (typeID 48076)
536606 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for TE research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
30% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
60% reduction in time requirements for TE research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A3L-- Outpost Rig" (typeID 48077)
536607 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs
23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
18% bonus to reprocessing yield of all ice and ores
1% reduction in material requirements for manufacturing jobs
23% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
50% reduction in time requirements for ME research jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell M3RLP Outpost Rig" (typeID 48078)
536608 Striking Leshak Striking Leshak Item name for typeID 48122 (Abyssal Spaceship Entities)
536609 Renewing Leshak Renewing Leshak Item name for typeID 48123 (Abyssal Spaceship Entities)
536610 Tangling Leshak Tangling Leshak Item name for typeID 48124 (Abyssal Spaceship Entities)
536611 Starving Leshak Starving Leshak Item name for typeID 48125 (Abyssal Spaceship Entities)
536612 Warding Leshak Warding Leshak Item name for typeID 48126 (Abyssal Spaceship Entities)
536613 Blinding Leshak Blinding Leshak Item name for typeID 48127 (Abyssal Spaceship Entities)
536614 You must be further than {[numeric]distance.distance} away from {[item]type.name}. You must be further than {[numeric]distance.distance} away from {[item]type.name}.
536615 GalFed_NPC1 GalFed_NPC1 Item name for typeID 48119 (Irregular Frigate)
536616 GalFed_NPC2 GalFed_NPC2 Item name for typeID 48128 (Irregular Destroyer)
536617 GalFed_NPC3 GalFed_NPC3 Item name for typeID 48129 (Irregular Cruiser)
536618 GalFed_NPC4 GalFed_NPC4 Item name for typeID 48130 (Irregular Battlecruiser)
536619 GalFed_Boss1 GalFed_Boss1 Item name for typeID 48131 (Irregular Battlecruiser)
536620 GalFed_Boss2 GalFed_Boss2 Item name for typeID 48132 (Irregular Battleship)
536621 GalFed_Boss3 GalFed_Boss3 Item name for typeID 48133 (Irregular Dreadnought)
536622 GalFed_Boss4 GalFed_Boss4 Item name for typeID 48134 (Irregular Super Carrier)
536624 The environment of this Abyssal Deadspace is incredibly unstable and hostile. Your probes have minimal environmental shielding and will most certainly be destroyed if you deploy them outside this pocket. Are you sure you want to continue and deploy your probes? The environment of this Abyssal Deadspace is incredibly unstable and hostile. Your probes have minimal environmental shielding and will most certainly be destroyed if you deploy them outside this pocket. Are you sure you want to continue and deploy your probes?
536625 Triglavian Data Triglavian Data Group description for group ID 1995
536626 Abyssal Materials Abyssal Materials Group description for group ID 1996
536627 GalFed_Trinket1 GalFed_Trinket1 Item name for typeID 48135 (Miscellaneous)
536628 GalFed_Trinket2 GalFed_Trinket2 Item name for typeID 48136 (Miscellaneous)
536629 GalFed_Trinket3 GalFed_Trinket3 Item name for typeID 48137 (Miscellaneous)
536630 GalFed_Trinket4 GalFed_Trinket4 Item name for typeID 48138 (Miscellaneous)
536631 GalFed_Trinket5 GalFed_Trinket5 Item name for typeID 48139 (Miscellaneous)
536632 GalFed_Trinket6 GalFed_Trinket6 Item name for typeID 48140 (Miscellaneous)
536633 GalFed_Trinket7 GalFed_Trinket7 Item name for typeID 48141 (Miscellaneous)
536634 GalFed_Trinket8 GalFed_Trinket8 Item name for typeID 48142 (Miscellaneous)
536635 GalFed_Trinket9 GalFed_Trinket9 Item name for typeID 48143 (Miscellaneous)
536636 GalFed_Trinket10 GalFed_Trinket10 Item name for typeID 48144 (Miscellaneous)
536637 Initial analysis of this database indicates it contains a significant quantity of data generated from regular surveys of Abyssal Deadspace by the Triglavian Collective. Undoubtedly, the Triglavians have gathered a vast amount of information on abyssal environments. This data is likely to be vital to their mastery of the shifting depths of the Abyss.

Full recovery and deciphering of the data requires specialist skills and equipment, but the possibilities for exploiting the information lend value to any databases recovered intact from Abyssal Deadspace. It is likely that this database will command a good price on the market from a buyer willing and able to make use of its contents.
Initial analysis of this database indicates it contains a significant quantity of data generated from regular surveys of Abyssal Deadspace by the Triglavian Collective. Undoubtedly, the Triglavians have gathered a vast amount of information on abyssal environments. This data is likely to be vital to their mastery of the shifting depths of the Abyss.

Full recovery and deciphering of the data requires specialist skills and equipment, but the possibilities for exploiting the information lend value to any databases recovered intact from Abyssal Deadspace. It is likely that this database will command a good price on the market from a buyer willing and able to make use of its contents.
Item description for "Triglavian Survey Database" (typeID 48121)
536638 Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Item description for "Entropic Radiation Sink I" (typeID 47908)
536639 Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Item description for "Entropic Radiation Sink II" (typeID 47911)
536640 Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Item description for "Compact Entropic Radiation Sink" (typeID 47909)
536641 This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace from this location and, presuming it survives the experience, will return here before too long. This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace from this location and, presuming it survives the experience, will return here before too long. Item description for "Abyssal Trace" (typeID 47833)
536642 This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace from this location and, presuming it survives the experience, will return here before too long. This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace from this location and, presuming it survives the experience, will return here before too long. Item description for "Abyssal Trace" (typeID 47458)
536643 This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace from this location and, presuming it survives the experience, will return here before too long. This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace from this location and, presuming it survives the experience, will return here before too long. Item description for "Abyssal Trace" (typeID 47834)
536644 Abyssal Drone Entities Abyssal Drone Entities Group description for group ID 1997
536645 Sarpati's Revenge - Igil Sarpati's Revenge - Igil
536646 Sarpati's Revenge - Virge Sarpati's Revenge - Virge
536647 Your ship is self-destructing. You must cancel the self-destruct sequence before activating the filament. Your ship is self-destructing. You must cancel the self-destruct sequence before activating the filament.
536648 Vindicator Sarpati's Revenge - Igil SKIN (Permanent) Vindicator Sarpati's Revenge - Igil SKIN (Permanent) Item name for typeID 48146 (Permanent SKIN)
536649 V. Salvador Sarpati sees the Gallente Federation as responsible for the destruction of his father Igil's career and life, and never loses an opportunity to carry out acts of vengeance against the federal authorities. Sarpati's greatest, longest and most well-known campaign of revenge is his flooding of Gallente society with illegal drugs, boosters, and increasingly, black market implants.

Sarpati views his trade in illegal drugs and implants as akin to the coils of a snake slowly crushing the Gallente Federation. Others see it more simply as poison from V. Salvador 'The Snake' Sarpati coursing through the veins of a society that struggles to balance freedom with the dangers of cutting-edge, mind-altering technology.

The silver of this imprint of the Sarpati's Revenge nanocoating recalls Igil Sarpati in the prime of his life and career, just before he was cut down, as his son Virge believes, by the Gallente Federation.
V. Salvador Sarpati sees the Gallente Federation as responsible for the destruction of his father Igil's career and life, and never loses an opportunity to carry out acts of vengeance against the federal authorities. Sarpati's greatest, longest and most well-known campaign of revenge is his flooding of Gallente society with illegal drugs, boosters, and increasingly, black market implants.

Sarpati views his trade in illegal drugs and implants as akin to the coils of a snake slowly crushing the Gallente Federation. Others see it more simply as poison from V. Salvador 'The Snake' Sarpati coursing through the veins of a society that struggles to balance freedom with the dangers of cutting-edge, mind-altering technology.

The silver of this imprint of the Sarpati's Revenge nanocoating recalls Igil Sarpati in the prime of his life and career, just before he was cut down, as his son Virge believes, by the Gallente Federation.
Item description for "Vindicator Sarpati's Revenge - Igil SKIN (Permanent)" (typeID 48146)
536650 Vindicator Sarpati's Revenge - Virge SKIN (Permanent) Vindicator Sarpati's Revenge - Virge SKIN (Permanent) Item name for typeID 48147 (Permanent SKIN)
536651 Virge Salvador Sarpati sees the Gallente Federation as responsible for the destruction of his father Igil's career and life, and never loses an opportunity to carry out acts of vengeance against the federal authorities. Sarpati's greatest, longest and most well-known campaign of revenge is his flooding of Gallente society with illegal drugs, boosters, and increasingly, black market implants.

Sarpati views his trade in illegal drugs and implants as akin to the coils of a snake slowly crushing the Gallente Federation. Others see it more simply as poison from V. Salvador 'The Snake' Sarpati coursing through the veins of a society that struggles to balance freedom with the dangers of cutting-edge, mind-altering technology.

The green of this imprint of the Sarpati's Revenge nanocoating echoes the corruption of the Federation's ideals by the diabolical schemes of Virge, in pursuit of vengeance for the memory of his father's demise.
Virge Salvador Sarpati sees the Gallente Federation as responsible for the destruction of his father Igil's career and life, and never loses an opportunity to carry out acts of vengeance against the federal authorities. Sarpati's greatest, longest and most well-known campaign of revenge is his flooding of Gallente society with illegal drugs, boosters, and increasingly, black market implants.

Sarpati views his trade in illegal drugs and implants as akin to the coils of a snake slowly crushing the Gallente Federation. Others see it more simply as poison from V. Salvador 'The Snake' Sarpati coursing through the veins of a society that struggles to balance freedom with the dangers of cutting-edge, mind-altering technology.

The green of this imprint of the Sarpati's Revenge nanocoating echoes the corruption of the Federation's ideals by the diabolical schemes of Virge, in pursuit of vengeance for the memory of his father's demise.
Item description for "Vindicator Sarpati's Revenge - Virge SKIN (Permanent)" (typeID 48147)
536652 Faction Warfare Faction Warfare
536653 Novice Complex Novice Complex
536654 Small Complex Small Complex
536655 Medium Complex Medium Complex
536656 Large Complex Large Complex
536657 Infrastructure Hub Infrastructure Hub
536658 Drone_Implant1 Drone_Implant1 Item name for typeID 48148 (Cyber Drones)
536659 -t/+d -t/+d Item description for "Drone_Implant1" (typeID 48148)
536660 Drone_Implant2 Drone_Implant2 Item name for typeID 48149 (Cyber Drones)
536661 +t/-d +t/-d Item description for "Drone_Implant2" (typeID 48149)
536662 Participated Participated
536663 Completed Completed
536664 Novice Complex Novice Complex
536665 Small Complex Small Complex
536666 Medium Complex Medium Complex
536667 Large Complex Large Complex
536668 Infrastructure Hub Infrastructure Hub
536669 Participated Participated
536670 Completed Completed
536671 Sites on which capsuleer has received a reward for completing are considered completed Sites on which capsuleer has received a reward for completing are considered completed
536672 Drone_Implant3 Drone_Implant3 Item name for typeID 48150 (Cyber Drones)
536674 Drone_Implant4 Drone_Implant4 Item name for typeID 48151 (Cyber Drones)
536676 Scout Sites Scout Sites
536677 Drone_Implant5 Drone_Implant5 Item name for typeID 48152 (Cyber Drones)
536678 -Tr/+O -Tr/+O Item description for "Drone_Implant5" (typeID 48152)
536679 Vanguard Sites Vanguard Sites
536680 Assault Sites Assault Sites
536681 Headquarter Sites Headquarter Sites
536682 Drone_Implant6 Drone_Implant6 Item name for typeID 48153 (Cyber Drones)
536683 Mothership Sites Mothership Sites
536684 -Tr/+O -Tr/+O Item description for "Drone_Implant6" (typeID 48153)
536685 Scout Sites Scout Sites
536686 Vanguard Sites Vanguard Sites
536687 Assault Sites Assault Sites
536688 Headquarter Sites Headquarter Sites
536689 Mothership Sites Mothership Sites
536690 Abyssal Trace Abyssal Trace
536691 Your ship is inside a force field. You must leave the force field before you activate the filament. Your ship is inside a force field. You must leave the force field before you activate the filament.
536716 Ghostbird Ghostbird
536717 Bantam Ghostbird SKIN (Permanent) Bantam Ghostbird SKIN (Permanent) Item name for typeID 48155 (Permanent SKIN)
536718 Condor Ghostbird SKIN (Permanent) Condor Ghostbird SKIN (Permanent) Item name for typeID 48156 (Permanent SKIN)
536719 Griffin Ghostbird SKIN (Permanent) Griffin Ghostbird SKIN (Permanent) Item name for typeID 48157 (Permanent SKIN)
536720 Heron Ghostbird SKIN (Permanent) Heron Ghostbird SKIN (Permanent) Item name for typeID 48158 (Permanent SKIN)
536721 Kestrel Ghostbird SKIN (Permanent) Kestrel Ghostbird SKIN (Permanent) Item name for typeID 48159 (Permanent SKIN)
536722 Merlin Ghostbird SKIN (Permanent) Merlin Ghostbird SKIN (Permanent) Item name for typeID 48160 (Permanent SKIN)
536723 Harpy Ghostbird SKIN (Permanent) Harpy Ghostbird SKIN (Permanent) Item name for typeID 48161 (Permanent SKIN)
536724 Hawk Ghostbird SKIN (Permanent) Hawk Ghostbird SKIN (Permanent) Item name for typeID 48162 (Permanent SKIN)
536725 Buzzard Ghostbird SKIN (Permanent) Buzzard Ghostbird SKIN (Permanent) Item name for typeID 48163 (Permanent SKIN)
536726 Manticore Ghostbird SKIN (Permanent) Manticore Ghostbird SKIN (Permanent) Item name for typeID 48164 (Permanent SKIN)
536727 Kitsune Ghostbird SKIN (Permanent) Kitsune Ghostbird SKIN (Permanent) Item name for typeID 48165 (Permanent SKIN)
536728 Crow Ghostbird SKIN (Permanent) Crow Ghostbird SKIN (Permanent) Item name for typeID 48166 (Permanent SKIN)
536729 Raptor Ghostbird SKIN (Permanent) Raptor Ghostbird SKIN (Permanent) Item name for typeID 48167 (Permanent SKIN)
536730 Kirin Ghostbird SKIN (Permanent) Kirin Ghostbird SKIN (Permanent) Item name for typeID 48168 (Permanent SKIN)
536731 Caldari Navy Hookbill Ghostbird SKIN (Permanent) Caldari Navy Hookbill Ghostbird SKIN (Permanent) Item name for typeID 48169 (Permanent SKIN)
536732 Griffin Navy Issue Ghostbird SKIN (Permanent) Griffin Navy Issue Ghostbird SKIN (Permanent) Item name for typeID 48170 (Permanent SKIN)
536733 Corax Ghostbird SKIN (Permanent) Corax Ghostbird SKIN (Permanent) Item name for typeID 48171 (Permanent SKIN)
536734 Cormorant Ghostbird SKIN (Permanent) Cormorant Ghostbird SKIN (Permanent) Item name for typeID 48172 (Permanent SKIN)
536735 Stork Ghostbird SKIN (Permanent) Stork Ghostbird SKIN (Permanent) Item name for typeID 48173 (Permanent SKIN)
536736 Flycatcher Ghostbird SKIN (Permanent) Flycatcher Ghostbird SKIN (Permanent) Item name for typeID 48174 (Permanent SKIN)
536737 Jackdaw Ghostbird SKIN (Permanent) Jackdaw Ghostbird SKIN (Permanent) Item name for typeID 48175 (Permanent SKIN)
536738 Blackbird Ghostbird SKIN (Permanent) Blackbird Ghostbird SKIN (Permanent) Item name for typeID 48176 (Permanent SKIN)
536739 Caracal Ghostbird SKIN (Permanent) Caracal Ghostbird SKIN (Permanent) Item name for typeID 48177 (Permanent SKIN)
536740 Moa Ghostbird SKIN (Permanent) Moa Ghostbird SKIN (Permanent) Item name for typeID 48178 (Permanent SKIN)
536741 Osprey Ghostbird SKIN (Permanent) Osprey Ghostbird SKIN (Permanent) Item name for typeID 48179 (Permanent SKIN)
536742 Cerberus Ghostbird SKIN (Permanent) Cerberus Ghostbird SKIN (Permanent) Item name for typeID 48180 (Permanent SKIN)
536743 Eagle Ghostbird SKIN (Permanent) Eagle Ghostbird SKIN (Permanent) Item name for typeID 48181 (Permanent SKIN)
536744 Onyx Ghostbird SKIN (Permanent) Onyx Ghostbird SKIN (Permanent) Item name for typeID 48182 (Permanent SKIN)
536745 Basilisk Ghostbird SKIN (Permanent) Basilisk Ghostbird SKIN (Permanent) Item name for typeID 48183 (Permanent SKIN)
536746 Falcon Ghostbird SKIN (Permanent) Falcon Ghostbird SKIN (Permanent) Item name for typeID 48184 (Permanent SKIN)
536747 Rook Ghostbird SKIN (Permanent) Rook Ghostbird SKIN (Permanent) Item name for typeID 48185 (Permanent SKIN)
536748 Tengu Ghostbird SKIN (Permanent) Tengu Ghostbird SKIN (Permanent) Item name for typeID 48186 (Permanent SKIN)
536749 Caracal Navy Issue Ghostbird SKIN (Permanent) Caracal Navy Issue Ghostbird SKIN (Permanent) Item name for typeID 48187 (Permanent SKIN)
536750 Osprey Navy Issue Ghostbird SKIN (Permanent) Osprey Navy Issue Ghostbird SKIN (Permanent) Item name for typeID 48188 (Permanent SKIN)
536751 Drake Ghostbird SKIN (Permanent) Drake Ghostbird SKIN (Permanent) Item name for typeID 48189 (Permanent SKIN)
536752 Ferox Ghostbird SKIN (Permanent) Ferox Ghostbird SKIN (Permanent) Item name for typeID 48190 (Permanent SKIN)
536753 Naga Ghostbird SKIN (Permanent) Naga Ghostbird SKIN (Permanent) Item name for typeID 48191 (Permanent SKIN)
536754 Nighthawk Ghostbird SKIN (Permanent) Nighthawk Ghostbird SKIN (Permanent) Item name for typeID 48192 (Permanent SKIN)
536755 Vulture Ghostbird SKIN (Permanent) Vulture Ghostbird SKIN (Permanent) Item name for typeID 48193 (Permanent SKIN)
536756 Drake Navy Issue Ghostbird SKIN (Permanent) Drake Navy Issue Ghostbird SKIN (Permanent) Item name for typeID 48194 (Permanent SKIN)
536757 Raven Ghostbird SKIN (Permanent) Raven Ghostbird SKIN (Permanent) Item name for typeID 48195 (Permanent SKIN)
536758 Rokh Ghostbird SKIN (Permanent) Rokh Ghostbird SKIN (Permanent) Item name for typeID 48196 (Permanent SKIN)
536759 Scorpion Ghostbird SKIN (Permanent) Scorpion Ghostbird SKIN (Permanent) Item name for typeID 48197 (Permanent SKIN)
536760 Widow Ghostbird SKIN (Permanent) Widow Ghostbird SKIN (Permanent) Item name for typeID 48198 (Permanent SKIN)
536761 Golem Ghostbird SKIN (Permanent) Golem Ghostbird SKIN (Permanent) Item name for typeID 48199 (Permanent SKIN)
536762 Raven Navy Issue Ghostbird SKIN (Permanent) Raven Navy Issue Ghostbird SKIN (Permanent) Item name for typeID 48200 (Permanent SKIN)
536763 Scorpion Navy Issue Ghostbird SKIN (Permanent) Scorpion Navy Issue Ghostbird SKIN (Permanent) Item name for typeID 48201 (Permanent SKIN)
536764 Phoenix Ghostbird SKIN (Permanent) Phoenix Ghostbird SKIN (Permanent) Item name for typeID 48202 (Permanent SKIN)
536765 Chimera Ghostbird SKIN (Permanent) Chimera Ghostbird SKIN (Permanent) Item name for typeID 48203 (Permanent SKIN)
536766 Wyvern Ghostbird SKIN (Permanent) Wyvern Ghostbird SKIN (Permanent) Item name for typeID 48204 (Permanent SKIN)
536767 Leviathan Ghostbird SKIN (Permanent) Leviathan Ghostbird SKIN (Permanent) Item name for typeID 48205 (Permanent SKIN)
536768 Badger Ghostbird SKIN (Permanent) Badger Ghostbird SKIN (Permanent) Item name for typeID 48206 (Permanent SKIN)
536769 Tayra Ghostbird SKIN (Permanent) Tayra Ghostbird SKIN (Permanent) Item name for typeID 48207 (Permanent SKIN)
536770 Crane Ghostbird SKIN (Permanent) Crane Ghostbird SKIN (Permanent) Item name for typeID 48208 (Permanent SKIN)
536771 Bustard Ghostbird SKIN (Permanent) Bustard Ghostbird SKIN (Permanent) Item name for typeID 48209 (Permanent SKIN)
536772 Charon Ghostbird SKIN (Permanent) Charon Ghostbird SKIN (Permanent) Item name for typeID 48210 (Permanent SKIN)
536773 Rhea Ghostbird SKIN (Permanent) Rhea Ghostbird SKIN (Permanent) Item name for typeID 48211 (Permanent SKIN)
536774 Minokawa Ghostbird SKIN (Permanent) Minokawa Ghostbird SKIN (Permanent) Item name for typeID 48212 (Permanent SKIN)
536775 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Badger Ghostbird SKIN (Permanent)" (typeID 48206)
536776 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Bantam Ghostbird SKIN (Permanent)" (typeID 48155)
536777 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Basilisk Ghostbird SKIN (Permanent)" (typeID 48183)
536778 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Blackbird Ghostbird SKIN (Permanent)" (typeID 48176)
536779 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Bustard Ghostbird SKIN (Permanent)" (typeID 48209)
536780 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Buzzard Ghostbird SKIN (Permanent)" (typeID 48163)
536781 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Caldari Navy Hookbill Ghostbird SKIN (Permanent)" (typeID 48169)
536782 Federation Grand Prix Federation Grand Prix
536783 Gallente Federation Day Celebration Event Gallente Federation Day Celebration Event
536784 GP WANTS TO REMOVE GRID PENALTIES BY YC125 // GP EXEC ANSWERS CRITICS AND TALKS ABOUT NEW TRACKS // IMPLANT ABUSE AND PERSONAL INCIDENTS MOTIVATED THE RESIGNATION OF TOP TEAM // PIT LANE SPEED LIMITS SET TO REDUCE ACCIDENTS GP WANTS TO REMOVE GRID PENALTIES BY YC125 // GP EXEC ANSWERS CRITICS AND TALKS ABOUT NEW TRACKS // IMPLANT ABUSE AND PERSONAL INCIDENTS MOTIVATED THE RESIGNATION OF TOP TEAM // PIT LANE SPEED LIMITS SET TO REDUCE ACCIDENTS
536785 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Caracal Ghostbird SKIN (Permanent)" (typeID 48177)
536786 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Caracal Navy Issue Ghostbird SKIN (Permanent)" (typeID 48187)
536787 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Cerberus Ghostbird SKIN (Permanent)" (typeID 48180)
536788 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Charon Ghostbird SKIN (Permanent)" (typeID 48210)
536789 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Chimera Ghostbird SKIN (Permanent)" (typeID 48203)
536790 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Condor Ghostbird SKIN (Permanent)" (typeID 48156)
536791 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Corax Ghostbird SKIN (Permanent)" (typeID 48171)
536792 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Cormorant Ghostbird SKIN (Permanent)" (typeID 48172)
536793 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Crane Ghostbird SKIN (Permanent)" (typeID 48208)
536794 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Crow Ghostbird SKIN (Permanent)" (typeID 48166)
536795 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Drake Ghostbird SKIN (Permanent)" (typeID 48189)
536796 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Drake Navy Issue Ghostbird SKIN (Permanent)" (typeID 48194)
536797 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Eagle Ghostbird SKIN (Permanent)" (typeID 48181)
536798 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Falcon Ghostbird SKIN (Permanent)" (typeID 48184)
536799 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Ferox Ghostbird SKIN (Permanent)" (typeID 48190)
536800 Liberation Celebration Liberation Celebration
536801 Minmatar Liberation Day Celebration Minmatar Liberation Day Celebration
536803 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Flycatcher Ghostbird SKIN (Permanent)" (typeID 48174)
536804 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Golem Ghostbird SKIN (Permanent)" (typeID 48199)
536805 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Griffin Ghostbird SKIN (Permanent)" (typeID 48157)
536806 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Griffin Navy Issue Ghostbird SKIN (Permanent)" (typeID 48170)
536807 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Harpy Ghostbird SKIN (Permanent)" (typeID 48161)
536808 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Hawk Ghostbird SKIN (Permanent)" (typeID 48162)
536809 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Heron Ghostbird SKIN (Permanent)" (typeID 48158)
536810 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Jackdaw Ghostbird SKIN (Permanent)" (typeID 48175)
536811 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Kestrel Ghostbird SKIN (Permanent)" (typeID 48159)
536812 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Kirin Ghostbird SKIN (Permanent)" (typeID 48168)
536813 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Kitsune Ghostbird SKIN (Permanent)" (typeID 48165)
536814 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Leviathan Ghostbird SKIN (Permanent)" (typeID 48205)
536815 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Manticore Ghostbird SKIN (Permanent)" (typeID 48164)
536816 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Merlin Ghostbird SKIN (Permanent)" (typeID 48160)
536817 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Minokawa Ghostbird SKIN (Permanent)" (typeID 48212)
536818 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Moa Ghostbird SKIN (Permanent)" (typeID 48178)
536819 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Naga Ghostbird SKIN (Permanent)" (typeID 48191)
536820 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Nighthawk Ghostbird SKIN (Permanent)" (typeID 48192)
536821 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Onyx Ghostbird SKIN (Permanent)" (typeID 48182)
536822 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Osprey Ghostbird SKIN (Permanent)" (typeID 48179)
536823 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Osprey Navy Issue Ghostbird SKIN (Permanent)" (typeID 48188)
536824 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Phoenix Ghostbird SKIN (Permanent)" (typeID 48202)
536825 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Raptor Ghostbird SKIN (Permanent)" (typeID 48167)
536826 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Raven Ghostbird SKIN (Permanent)" (typeID 48195)
536827 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Raven Navy Issue Ghostbird SKIN (Permanent)" (typeID 48200)
536828 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Rhea Ghostbird SKIN (Permanent)" (typeID 48211)
536829 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Rokh Ghostbird SKIN (Permanent)" (typeID 48196)
536830 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Rook Ghostbird SKIN (Permanent)" (typeID 48185)
536831 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Scorpion Ghostbird SKIN (Permanent)" (typeID 48197)
536832 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Scorpion Navy Issue Ghostbird SKIN (Permanent)" (typeID 48201)
536833 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Stork Ghostbird SKIN (Permanent)" (typeID 48173)
536834 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Tayra Ghostbird SKIN (Permanent)" (typeID 48207)
536835 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Vulture Ghostbird SKIN (Permanent)" (typeID 48193)
536836 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Widow Ghostbird SKIN (Permanent)" (typeID 48198)
536837 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Wyvern Ghostbird SKIN (Permanent)" (typeID 48204)
536838 In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. In Caldari animistic mythology, the Ghostbirds are heralds of war sweeping down from the mountains on wings of snow flecked with the blood of those who will fall in battle. The imagery of the Ghostbird is very popular among the Caldari military and has become a special totem for pilots of all kinds of warships. Item description for "Tengu Ghostbird SKIN (Permanent)" (typeID 48186)
536839 Dos Rouvenor's Bequest Dos Rouvenor's Bequest
536840 Luminaire Rising Luminaire Rising
536841 Luminaire Rising Luminaire Rising
536842 Luminaire Rising Luminaire Rising
536843 Luminaire Rising Luminaire Rising
536844 Luminaire Zenith Luminaire Zenith
536845 Luminaire Zenith Luminaire Zenith
536846 Luminaire Zenith Luminaire Zenith
536847 Luminaire Zenith Luminaire Zenith
536848 Nyx Dos Rouvenor's Bequest SKIN (Permanent) Nyx Dos Rouvenor's Bequest SKIN (Permanent) Item name for typeID 48213 (Permanent SKIN)
536849 Paladin Luminaire Rising SKIN (Permanent) Paladin Luminaire Rising SKIN (Permanent) Item name for typeID 48214 (Permanent SKIN)
536850 Vexor Navy Issue Luminaire Rising SKIN (Permanent) Vexor Navy Issue Luminaire Rising SKIN (Permanent) Item name for typeID 48215 (Permanent SKIN)
536851 Panther Luminaire Rising SKIN (Permanent) Panther Luminaire Rising SKIN (Permanent) Item name for typeID 48216 (Permanent SKIN)
536852 Ferox Luminaire Rising SKIN (Permanent) Ferox Luminaire Rising SKIN (Permanent) Item name for typeID 48217 (Permanent SKIN)
536853 Inquisitor Luminaire Zenith SKIN (Permanent) Inquisitor Luminaire Zenith SKIN (Permanent) Item name for typeID 48218 (Permanent SKIN)
536854 Coercer Luminaire Zenith SKIN (Permanent) Coercer Luminaire Zenith SKIN (Permanent) Item name for typeID 48219 (Permanent SKIN)
536855 Arbitrator Luminaire Zenith SKIN (Permanent) Arbitrator Luminaire Zenith SKIN (Permanent) Item name for typeID 48220 (Permanent SKIN)
536856 Prophecy Luminaire Zenith SKIN (Permanent) Prophecy Luminaire Zenith SKIN (Permanent) Item name for typeID 48221 (Permanent SKIN)
536857 Griffin Luminaire Zenith SKIN (Permanent) Griffin Luminaire Zenith SKIN (Permanent) Item name for typeID 48222 (Permanent SKIN)
536858 Corax Luminaire Zenith SKIN (Permanent) Corax Luminaire Zenith SKIN (Permanent) Item name for typeID 48223 (Permanent SKIN)
536859 Blackbird Luminaire Zenith SKIN (Permanent) Blackbird Luminaire Zenith SKIN (Permanent) Item name for typeID 48224 (Permanent SKIN)
536860 Naga Luminaire Zenith SKIN (Permanent) Naga Luminaire Zenith SKIN (Permanent) Item name for typeID 48225 (Permanent SKIN)
536861 Atron Luminaire Zenith SKIN (Permanent) Atron Luminaire Zenith SKIN (Permanent) Item name for typeID 48226 (Permanent SKIN)
536862 Algos Luminaire Zenith SKIN (Permanent) Algos Luminaire Zenith SKIN (Permanent) Item name for typeID 48227 (Permanent SKIN)
536863 Thorax Luminaire Zenith SKIN (Permanent) Thorax Luminaire Zenith SKIN (Permanent) Item name for typeID 48228 (Permanent SKIN)
536864 Talos Luminaire Zenith SKIN (Permanent) Talos Luminaire Zenith SKIN (Permanent) Item name for typeID 48229 (Permanent SKIN)
536865 Slasher Luminaire Zenith SKIN (Permanent) Slasher Luminaire Zenith SKIN (Permanent) Item name for typeID 48230 (Permanent SKIN)
536866 Thrasher Luminaire Zenith SKIN (Permanent) Thrasher Luminaire Zenith SKIN (Permanent) Item name for typeID 48231 (Permanent SKIN)
536867 Stabber Luminaire Zenith SKIN (Permanent) Stabber Luminaire Zenith SKIN (Permanent) Item name for typeID 48232 (Permanent SKIN)
536868 Cyclone Luminaire Zenith SKIN (Permanent) Cyclone Luminaire Zenith SKIN (Permanent) Item name for typeID 48233 (Permanent SKIN)
536869 The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Item description for "Algos Luminaire Zenith SKIN (Permanent)" (typeID 48227)
536870 The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Item description for "Arbitrator Luminaire Zenith SKIN (Permanent)" (typeID 48220)
536871 The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Item description for "Atron Luminaire Zenith SKIN (Permanent)" (typeID 48226)
536872 The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Item description for "Blackbird Luminaire Zenith SKIN (Permanent)" (typeID 48224)
536873 The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Item description for "Coercer Luminaire Zenith SKIN (Permanent)" (typeID 48219)
536874 The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Item description for "Corax Luminaire Zenith SKIN (Permanent)" (typeID 48223)
536875 The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Item description for "Cyclone Luminaire Zenith SKIN (Permanent)" (typeID 48233)
536876 The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Item description for "Griffin Luminaire Zenith SKIN (Permanent)" (typeID 48222)
536877 The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Item description for "Inquisitor Luminaire Zenith SKIN (Permanent)" (typeID 48218)
536878 The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Item description for "Naga Luminaire Zenith SKIN (Permanent)" (typeID 48225)
536879 The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Item description for "Prophecy Luminaire Zenith SKIN (Permanent)" (typeID 48221)
536880 The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Item description for "Slasher Luminaire Zenith SKIN (Permanent)" (typeID 48230)
536881 The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Item description for "Stabber Luminaire Zenith SKIN (Permanent)" (typeID 48232)
536882 The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Item description for "Talos Luminaire Zenith SKIN (Permanent)" (typeID 48229)
536883 The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Item description for "Thorax Luminaire Zenith SKIN (Permanent)" (typeID 48228)
536884 The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. The rays of Luminaire's light shining varicolored through the ancient forests of Gallente Prime at the sun's zenith are evoked by this nanocoating symbolically celebrating the extent of the Gallente Federation's spread across the stars. Item description for "Thrasher Luminaire Zenith SKIN (Permanent)" (typeID 48231)
536885 Federation Grand Prix Federation Grand Prix
536886 The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet. The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet. Item description for "Ferox Luminaire Rising SKIN (Permanent)" (typeID 48217)
536887 The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet. The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet. Item description for "Paladin Luminaire Rising SKIN (Permanent)" (typeID 48214)
536888 The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet. The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet. Item description for "Panther Luminaire Rising SKIN (Permanent)" (typeID 48216)
536889 The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet. The blazing orange-gold dawn of Luminaire over the mountains of Gallente Prime shines from this nanocoating celebrating the birth of the Gallente Federation on its ancient home planet. Item description for "Vexor Navy Issue Luminaire Rising SKIN (Permanent)" (typeID 48215)
536890 King Doule dos Rouvenor III of the Garoun Empire is considered by many Gallente to be one of the essential figures in the historical developments that led to the eventual emergence of a democratic world state on Gallente Prime. The ideals of the individualistic philosophy that Doule dos Rouvenor III championed during his 36-year rule of the Garoun Empire survived that nation's collapse over a century after his death. Those early notions of personal and political freedom flowed out of the Age of Rouvenor and informed the development of a democratic federal union on Gallente Prime that was to become an interstellar empire in the shape of the Gallente Federation.

Doule dos Rouvenor III's bequest of an individualistic philosophy emphasizing personal freedom is celebrated by a unique nanocoating that recalls the ancient heraldic colors of the House of dos Rouvenor. King Doule dos Rouvenor, Third of His Name, is specially marked on this nanocoating with the bold regnal number 'III', while banners bearing the emblem of the Gallente Federation complete this epic celebration of a Gallente hero.
King Doule dos Rouvenor III of the Garoun Empire is considered by many Gallente to be one of the essential figures in the historical developments that led to the eventual emergence of a democratic world state on Gallente Prime. The ideals of the individualistic philosophy that Doule dos Rouvenor III championed during his 36-year rule of the Garoun Empire survived that nation's collapse over a century after his death. Those early notions of personal and political freedom flowed out of the Age of Rouvenor and informed the development of a democratic federal union on Gallente Prime that was to become an interstellar empire in the shape of the Gallente Federation.

Doule dos Rouvenor III's bequest of an individualistic philosophy emphasizing personal freedom is celebrated by a unique nanocoating that recalls the ancient heraldic colors of the House of dos Rouvenor. King Doule dos Rouvenor, Third of His Name, is specially marked on this nanocoating with the bold regnal number 'III', while banners bearing the emblem of the Gallente Federation complete this epic celebration of a Gallente hero.
Item description for "Nyx Dos Rouvenor's Bequest SKIN (Permanent)" (typeID 48213)
536893 An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Item description for "Baryon Exotic Plasma L" (typeID 47932)
536894 An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Item description for "Baryon Exotic Plasma M" (typeID 47928)
536895 An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Item description for "Baryon Exotic Plasma S" (typeID 47924)
536896 An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Item description for "Meson Exotic Plasma L" (typeID 47933)
536897 An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Item description for "Meson Exotic Plasma M" (typeID 47929)
536898 An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Item description for "Meson Exotic Plasma S" (typeID 47925)
536899 An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Item description for "Tetryon Exotic Plasma S" (typeID 47885)
536900 An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Item description for "Tetryon Exotic Plasma M" (typeID 47886)
536901 An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Item description for "Tetryon Exotic Plasma L" (typeID 47887)
536902 An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal thermal damage potential at longer ranges than would normally be possible.

However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal thermal damage potential at longer ranges than would normally be possible.

However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
Item description for "Mystic L" (typeID 47935)
536903 An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal thermal damage potential at longer ranges than would normally be possible.

However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal thermal damage potential at longer ranges than would normally be possible.

However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
Item description for "Mystic M" (typeID 47931)
536904 An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal thermal damage potential at longer ranges than would normally be possible.

However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal thermal damage potential at longer ranges than would normally be possible.

However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
Item description for "Mystic S" (typeID 47927)
536905 An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential.

This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential.

This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
Item description for "Occult L" (typeID 47934)
536906 An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential.

This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics.

An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential.

This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
Item description for "Occult M" (typeID 47930)
536907 Ephialtes Lancer Ephialtes Lancer Item name for typeID 48234 (Abyssal Spaceship Entities)
536911 Ephialtes Entangler Ephialtes Entangler Item name for typeID 48235 (Abyssal Spaceship Entities)
536912 Ephialtes Spearfisher Ephialtes Spearfisher Item name for typeID 48236 (Abyssal Spaceship Entities)
536913 Ephialtes Illuminator Ephialtes Illuminator Item name for typeID 48237 (Abyssal Spaceship Entities)
536914 Ephialtes Dissipator Ephialtes Dissipator Item name for typeID 48238 (Abyssal Spaceship Entities)
536915 Ephialtes Obfuscator Ephialtes Obfuscator Item name for typeID 48239 (Abyssal Spaceship Entities)
536916 Ephialtes Confuser Ephialtes Confuser Item name for typeID 48240 (Abyssal Spaceship Entities)
536917 Guardian Star Captain SKIN (Permanent) Guardian Star Captain SKIN (Permanent) Item name for typeID 48242 (Permanent SKIN)
536918 Absolution Star Captain SKIN (Permanent) Absolution Star Captain SKIN (Permanent) Item name for typeID 48243 (Permanent SKIN)
536919 Damnation Star Captain SKIN (Permanent) Damnation Star Captain SKIN (Permanent) Item name for typeID 48244 (Permanent SKIN)
536920 Lucid Escort Lucid Escort Item name for typeID 48241 (Abyssal Spaceship Entities)
536921 Lucid Aegis Lucid Aegis Item name for typeID 48245 (Abyssal Spaceship Entities)
536922 Lucid Warden Lucid Warden Item name for typeID 48246 (Abyssal Spaceship Entities)
536923 Lucid Firewatcher Lucid Firewatcher Item name for typeID 48247 (Abyssal Spaceship Entities)
536924 Lucid Watchman Lucid Watchman Item name for typeID 48248 (Abyssal Spaceship Entities)
536925 Lucid Upholder Lucid Upholder Item name for typeID 48249 (Abyssal Spaceship Entities)
536926 Lucid Sentinel Lucid Sentinel Item name for typeID 48250 (Abyssal Spaceship Entities)
536927 Lucid Preserver Lucid Preserver Item name for typeID 48251 (Abyssal Spaceship Entities)
536928 Lucid Deepwatcher Lucid Deepwatcher Item name for typeID 48252 (Abyssal Spaceship Entities)
536929 Vila Swarmer Vila Swarmer Item name for typeID 48253 (Abyssal Drone Entities)
536930 Interference from local natural phenomena are preventing you from activating the filament. You need to leave this deadspace and try again. Interference from local natural phenomena are preventing you from activating the filament. You need to leave this deadspace and try again.
536931 Wide-Area Automata Command Pylon Wide-Area Automata Command Pylon Item name for typeID 48254 (Triglavian Support Pylons)
536932 This Triglavian command and control structure appears to relay instructions to rogue drones within its local space. The powerful signals apparently combine subversion routines with tactical routing and will interfere with the operation of capsuleer drones.

<font color="#ff3399cc">+20% velocity</color> and <font color="#ff3399cc">+10% damage</color> for all local <font color="#ff3399cc">rogue drones</color>
<font color="#ff3399cc">-30% velocity</color> and <font color="#ff3399cc">-15% damage</color> for all local <font color="#ff3399cc">capsuleer drones</color>

Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law. – partial translation of markings found on a Triglavian Automata Command Pylon
This Triglavian command and control structure appears to relay instructions to rogue drones within its local space. The powerful signals apparently combine subversion routines with tactical routing and will interfere with the operation of capsuleer drones.

<font color="#ff3399cc">+20% velocity</color> and <font color="#ff3399cc">+10% damage</color> for all local <font color="#ff3399cc">rogue drones</color>
<font color="#ff3399cc">-30% velocity</color> and <font color="#ff3399cc">-15% damage</color> for all local <font color="#ff3399cc">capsuleer drones</color>

<i>Convocation of the Troika of the Vodya Subclade of Veles Clade divined purpose for the deviant automata in the flow of Vyraj. The Koschoi of Vodya made a casting that the winnowing of the clades would be served by turning poshlost to sobornost. The Navka of Vodya gave this noema profound reverse-time sense and grounded the metaxy. The Narodnya of Vodya accepted the volition and merge-consented with the Koschoi and Navka of Troika Vodya. In this scribing is the working of the flow revealed as law.</i> – partial translation of markings found on a Triglavian Automata Command Pylon
Item description for "Wide-Area Automata Command Pylon" (typeID 48254)
536933 Unknown local interference is scrambling the map browser Unknown local interference is scrambling the map browser
536934 Harrowing Vila Vedmak Harrowing Vila Vedmak Item name for typeID 48255 (Abyssal Spaceship Entities)
536935 Striking Vila Damavik Striking Vila Damavik Item name for typeID 48256 (Abyssal Spaceship Entities)
536936 Tangling Vila Damavik Tangling Vila Damavik Item name for typeID 48257 (Abyssal Spaceship Entities)
536937 Anchoring Vila Damavik Anchoring Vila Damavik Item name for typeID 48258 (Abyssal Spaceship Entities)
536938 Shining Vila Damavik Shining Vila Damavik Item name for typeID 48259 (Abyssal Spaceship Entities)
536939 Blinding Vila Damavik Blinding Vila Damavik Item name for typeID 48260 (Abyssal Spaceship Entities)
536940 Ghosting Vila Damavik Ghosting Vila Damavik Item name for typeID 48261 (Abyssal Spaceship Entities)
536941 Sparkgrip Tessera Sparkgrip Tessera Item name for typeID 48262 (Abyssal Drone Entities)
536942 Embergrip Tessera Embergrip Tessera Item name for typeID 48263 (Abyssal Drone Entities)
536943 Strikegrip Tessera Strikegrip Tessera Item name for typeID 48264 (Abyssal Drone Entities)
536944 Blastgrip Tessera Blastgrip Tessera Item name for typeID 48265 (Abyssal Drone Entities)
536945 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed 100MN Afterburner Mutaplasmid" (typeID 47754)
536946 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed 10MN Afterburner Mutaplasmid" (typeID 47750)
536947 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed 1MN Afterburner Mutaplasmid" (typeID 47746)
536948 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid 100MN Afterburner Mutaplasmid" (typeID 47756)
536949 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid 10MN Afterburner Mutaplasmid" (typeID 47752)
536950 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid 1MN Afterburner MutaPlasmid" (typeID 47748)
536951 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable 100MN Afterburner Mutaplasmid" (typeID 47755)
536952 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable 10MN Afterburner Mutaplasmid" (typeID 47751)
536953 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable 1MN Afterburner Mutaplasmid" (typeID 47747)
536954 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed 500MN Microwarpdrive Mutaplasmid" (typeID 47299)
536955 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed 50MN Microwarpdrive Mutaplasmid" (typeID 47742)
536956 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed 5MN Microwarpdrive Mutaplasmid" (typeID 47737)
536957 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid 500MN Microwarpdrive Mutaplasmid" (typeID 47744)
536958 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid 50MN Microwarpdrive Mutaplasmid" (typeID 47741)
536959 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid 5MN Microwarpdrive Mutaplasmid" (typeID 47739)
536960 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable 500MN Microwarpdrive Mutaplasmid" (typeID 47743)
536961 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable 50MN Microwarpdrive Mutaplasmid" (typeID 47297)
536962 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable 5MN Microwarpdrive Mutaplasmid" (typeID 47738)
536963 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Warp Disruptor Mutaplasmid" (typeID 47733)
536964 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Warp Disruptor Mutaplasmid" (typeID 47735)
536965 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Warp Disruptor Mutaplasmid" (typeID 47734)
536966 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Warp Scrambler Mutaplasmid" (typeID 47729)
536967 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Warp Scrambler Mutaplasmid" (typeID 47731)
536968 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Warp Scrambler Mutaplasmid" (typeID 47730)
536969 This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Stasis Webifier Mutaplasmid" (typeID 47699)
536970 This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Stasis Webifier Mutaplasmid" (typeID 47701)
536971 This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy stasis entanglement devices. As such this mutaplasmid could be used to mutate the performance characteristics of most stasis webifiers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Stasis Webifier Mutaplasmid" (typeID 47700)
536972 This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Item description for "Abnormal Large Ancillary Armor Repairer Mutaplasmid" (typeID 47845)
536973 This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Item description for "Abnormal Medium Ancillary Armor Repairer Mutaplasmid" (typeID 47843)
536974 This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Item description for "Abnormal Small Ancillary Armor Repairer Mutaplasmid" (typeID 47841)
536975 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Large Armor Repairer Mutaplasmid" (typeID 47774)
536976 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Medium Armor Repairer Mutaplasmid" (typeID 47770)
536977 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Small Armor Repairer Mutaplasmid" (typeID 47766)
536978 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Large Armor Repairer Mutaplasmid" (typeID 47776)
536979 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Medium Armor Repairer Mutaplasmid" (typeID 47772)
536980 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Small Armor Repairer Mutaplasmid" (typeID 47768)
536981 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Large Armor Repairer Mutaplasmid" (typeID 47775)
536982 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Medium Armor Repairer Mutaplasmid" (typeID 47771)
536983 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Small Armor Repairer Mutaplasmid" (typeID 47767)
536984 This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Item description for "Abnormal Large Ancillary Shield Booster Mutaplasmid" (typeID 47837)
536985 This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Item description for "Abnormal Medium Ancillary Shield Booster Mutaplasmid" (typeID 47835)
536986 This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is very abnormal, and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Item description for "Abnormal X-Large Ancillary Shield Booster Mutaplasmid" (typeID 47839)
536987 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Large Shield Booster Mutaplasmid" (typeID 47786)
536988 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Medium Shield Booster Mutaplasmid" (typeID 47782)
536989 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Small Shield Booster Mutaplasmid" (typeID 47778)
536990 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed X-Large Shield Booster Mutaplasmid" (typeID 47790)
536991 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Large Shield Booster Mutaplasmid" (typeID 47788)
536992 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Medium Shield Booster Mutaplasmid" (typeID 47784)
536993 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Small Shield Booster Mutaplasmid" (typeID 47780)
536994 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid X-Large Shield Booster Mutaplasmid" (typeID 47792)
536995 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Large Shield Booster Mutaplasmid" (typeID 47787)
536996 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Medium Shield Booster Mutaplasmid" (typeID 47783)
536997 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Small Shield Booster Mutaplasmid" (typeID 47779)
536998 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable X-Large Shield Booster Mutaplasmid" (typeID 47791)
536999 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Large Armor Plate Mutaplasmid" (typeID 47816)
537000 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Medium Armor Plate Mutaplasmid" (typeID 47813)
537001 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Small Armor Plate Mutaplasmid" (typeID 47809)
537002 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Large Armor Plate Mutaplasmid" (typeID 47819)
537003 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Medium Armor Plate Mutaplasmid" (typeID 47815)
537004 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Small Armor Plate Mutaplasmid" (typeID 47811)
537005 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Large Armor Plate Mutaplasmid" (typeID 47818)
537006 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Medium Armor Plate Mutaplasmid" (typeID 47814)
537007 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental armor layering systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor plates in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Small Armor Plate Mutaplasmid" (typeID 47810)
537008 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Large Shield Extender Mutaplasmid" (typeID 47805)
537010 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Medium Shield Extender Mutaplasmid" (typeID 47801)
537011 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Small Shield Extender Mutaplasmid" (typeID 47797)
537012 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Large Shield Extender Mutaplasmid" (typeID 47807)
537013 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Medium Shield Extender Mutaplasmid" (typeID 47803)
537014 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Small Shield Extender Mutaplasmid" (typeID 47799)
537015 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Large Shield Extender Mutaplasmid" (typeID 47806)
537016 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Medium Shield Extender Mutaplasmid" (typeID 47802)
537017 This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter supplemental shield enhancement systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield extenders in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Small Shield Extender Mutaplasmid" (typeID 47798)
537018 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Large Energy Neutralizer Mutaplasmid" (typeID 47829)
537019 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Medium Energy Neutralizer Mutaplasmid" (typeID 47825)
537020 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Item description for "Decayed Small Energy Neutralizer Mutaplasmid" (typeID 47821)
537021 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Large Energy Neutralizer Mutaplasmid" (typeID 47831)
537022 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Medium Energy Neutralizer Mutaplasmid" (typeID 47827)
537023 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Item description for "Gravid Small Energy Neutralizer Mutaplasmid" (typeID 47823)
537024 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Large Energy Neutralizer Mutaplasmid" (typeID 47830)
537025 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Medium Energy Neutralizer Mutaplasmid" (typeID 47826)
537026 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Item description for "Unstable Small Energy Neutralizer Mutaplasmid" (typeID 47822)
537027 Preserved Caldari Outpost Platform Preserved Caldari Outpost Platform Item name for typeID 48266 (Large Collidable Object)
537028 Preserved Amarr Outpost Platform Preserved Amarr Outpost Platform Item name for typeID 48267 (Large Collidable Object)
537029 Preserved Gallente Outpost Platform Preserved Gallente Outpost Platform Item name for typeID 48268 (Large Collidable Object)
537030 Preserved Minmatar Outpost Platform Preserved Minmatar Outpost Platform Item name for typeID 48269 (Large Collidable Object)
537031 Station Conversion Monuments Station Conversion Monuments Group description for group ID 1998
537032 BKG-Q2 Station Monument BKG-Q2 Station Monument Item name for typeID 48270 (Station Conversion Monuments)
537033 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "BKG-Q2 Station Monument" (typeID 48270)
537035 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "K-8SQS Station Monument" (typeID 48271)
537037 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "D4R-H7 Station Monument" (typeID 48272)
537038 995-3G Station Monument 995-3G Station Monument Item name for typeID 48273 (Station Conversion Monuments)
537040 M53-1V Station Monument M53-1V Station Monument Item name for typeID 48274 (Station Conversion Monuments)
537041 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "M53-1V Station Monument" (typeID 48274)
537042 P7-45V Station Monument P7-45V Station Monument Item name for typeID 48275 (Station Conversion Monuments)
537044 V2-VC2 Station Monument V2-VC2 Station Monument Item name for typeID 48276 (Station Conversion Monuments)
537046 5-N2EY Station Monument 5-N2EY Station Monument Item name for typeID 48277 (Station Conversion Monuments)
537049 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "FAT-6P Station Monument" (typeID 48278)
537050 9-4RP2 Station Monument 9-4RP2 Station Monument Item name for typeID 48279 (Station Conversion Monuments)
537051 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "9-4RP2 Station Monument" (typeID 48279)
537053 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "G8AD-C Station Monument" (typeID 48280)
537054 XZH-4X Station Monument XZH-4X Station Monument Item name for typeID 48281 (Station Conversion Monuments)
537055 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "XZH-4X Station Monument" (typeID 48281)
537057 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "VFK-IV Station Monument" (typeID 48282)
537059 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "3JN9-Q Station Monument" (typeID 48283)
537060 CZDJ-1 Station Monument CZDJ-1 Station Monument Item name for typeID 48284 (Station Conversion Monuments)
537061 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "CZDJ-1 Station Monument" (typeID 48284)
537063 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "NOL-M9 Station Monument" (typeID 48285)
537064 MO-GZ5 Station Monument MO-GZ5 Station Monument Item name for typeID 48286 (Station Conversion Monuments)
537066 5-6QW7 Station Monument 5-6QW7 Station Monument Item name for typeID 48287 (Station Conversion Monuments)
537067 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "5-6QW7 Station Monument" (typeID 48287)
537068 0-W778 Station Monument 0-W778 Station Monument Item name for typeID 48288 (Station Conversion Monuments)
537070 DG-8VJ Station Monument DG-8VJ Station Monument Item name for typeID 48289 (Station Conversion Monuments)
537073 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "0-G8NO Station Monument" (typeID 48290)
537075 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "C9N-CC Station Monument" (typeID 48291)
537076 BZ-0GW Station Monument BZ-0GW Station Monument Item name for typeID 48292 (Station Conversion Monuments)
537077 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "BZ-0GW Station Monument" (typeID 48292)
537078 111-F1 Station Monument 111-F1 Station Monument Item name for typeID 48293 (Station Conversion Monuments)
537079 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "111-F1 Station Monument" (typeID 48293)
537081 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "L-C3O7 Station Monument" (typeID 48294)
537082 C4C-Z4 Station Monument C4C-Z4 Station Monument Item name for typeID 48295 (Station Conversion Monuments)
537084 I-UUI5 Station Monument I-UUI5 Station Monument Item name for typeID 48296 (Station Conversion Monuments)
537086 VNGJ-U Station Monument VNGJ-U Station Monument Item name for typeID 48297 (Station Conversion Monuments)
537088 UB5Z-3 Station Monument UB5Z-3 Station Monument Item name for typeID 48298 (Station Conversion Monuments)
537090 2-RSC7 Station Monument 2-RSC7 Station Monument Item name for typeID 48299 (Station Conversion Monuments)
537092 Z-H2MA Station Monument Z-H2MA Station Monument Item name for typeID 48300 (Station Conversion Monuments)
537093 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "Z-H2MA Station Monument" (typeID 48300)
537094 E8-YS9 Station Monument E8-YS9 Station Monument Item name for typeID 48301 (Station Conversion Monuments)
537097 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "2O-EEW Station Monument" (typeID 48302)
537098 68FT-6 Station Monument 68FT-6 Station Monument Item name for typeID 48303 (Station Conversion Monuments)
537099 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "68FT-6 Station Monument" (typeID 48303)
537100 Z-N9IP Station Monument Z-N9IP Station Monument Item name for typeID 48304 (Station Conversion Monuments)
537102 FR-B1H Station Monument FR-B1H Station Monument Item name for typeID 48305 (Station Conversion Monuments)
537104 C-J6MT Station Monument C-J6MT Station Monument Item name for typeID 48306 (Station Conversion Monuments)
537105 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "C-J6MT Station Monument" (typeID 48306)
537106 F2A-GX Station Monument F2A-GX Station Monument Item name for typeID 48307 (Station Conversion Monuments)
537107 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "F2A-GX Station Monument" (typeID 48307)
537108 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "0-W778 Station Monument" (typeID 48288)
537109 N7-BIY Station Monument N7-BIY Station Monument Item name for typeID 48308 (Station Conversion Monuments)
537110 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "N7-BIY Station Monument" (typeID 48308)
537112 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "D2EZ-X Station Monument" (typeID 48309)
537113 6T3I-L Station Monument 6T3I-L Station Monument Item name for typeID 48310 (Station Conversion Monuments)
537115 Z-7OK1 Station Monument Z-7OK1 Station Monument Item name for typeID 48311 (Station Conversion Monuments)
537116 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "Z-7OK1 Station Monument" (typeID 48311)
537117 H8-ZTO Station Monument H8-ZTO Station Monument Item name for typeID 48312 (Station Conversion Monuments)
537118 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "H8-ZTO Station Monument" (typeID 48312)
537120 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "GQ2S-8 Station Monument" (typeID 48313)
537121 MP5-KR Station Monument MP5-KR Station Monument Item name for typeID 48314 (Station Conversion Monuments)
537122 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "MP5-KR Station Monument" (typeID 48314)
537123 TPAR-G Station Monument TPAR-G Station Monument Item name for typeID 48315 (Station Conversion Monuments)
537124 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "TPAR-G Station Monument" (typeID 48315)
537125 G-Q5JU Station Monument G-Q5JU Station Monument Item name for typeID 48316 (Station Conversion Monuments)
537127 9CG6-H Station Monument 9CG6-H Station Monument Item name for typeID 48317 (Station Conversion Monuments)
537128 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "9CG6-H Station Monument" (typeID 48317)
537129 3BK-O7 Station Monument 3BK-O7 Station Monument Item name for typeID 48318 (Station Conversion Monuments)
537131 H74-B0 Station Monument H74-B0 Station Monument Item name for typeID 48319 (Station Conversion Monuments)
537132 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "H74-B0 Station Monument" (typeID 48319)
537133 1V-LI2 Station Monument 1V-LI2 Station Monument Item name for typeID 48320 (Station Conversion Monuments)
537135 JLO-Z3 Station Monument JLO-Z3 Station Monument Item name for typeID 48321 (Station Conversion Monuments)
537137 28Y9-P Station Monument 28Y9-P Station Monument Item name for typeID 48322 (Station Conversion Monuments)
537139 S-EVIQ Station Monument S-EVIQ Station Monument Item name for typeID 48323 (Station Conversion Monuments)
537142 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "6OYQ-Z Station Monument" (typeID 48324)
537143 V7-MID Station Monument V7-MID Station Monument Item name for typeID 48325 (Station Conversion Monuments)
537145 DZ6-I5 Station Monument DZ6-I5 Station Monument Item name for typeID 48326 (Station Conversion Monuments)
537146 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "DZ6-I5 Station Monument" (typeID 48326)
537147 NZW-ZO Station Monument NZW-ZO Station Monument Item name for typeID 48327 (Station Conversion Monuments)
537150 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "JV1V-O Station Monument" (typeID 48328)
537152 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "H-W9TY Station Monument" (typeID 48329)
537153 D7-ZAC Station Monument D7-ZAC Station Monument Item name for typeID 48330 (Station Conversion Monuments)
537154 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "D7-ZAC Station Monument" (typeID 48330)
537155 IMK-K1 Station Monument IMK-K1 Station Monument Item name for typeID 48331 (Station Conversion Monuments)
537157 ZLZ-1Z Station Monument ZLZ-1Z Station Monument Item name for typeID 48332 (Station Conversion Monuments)
537159 LS-JEP Station Monument LS-JEP Station Monument Item name for typeID 48333 (Station Conversion Monuments)
537160 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "LS-JEP Station Monument" (typeID 48333)
537161 JZV-F4 Station Monument JZV-F4 Station Monument Item name for typeID 48334 (Station Conversion Monuments)
537163 4-EFLU Station Monument 4-EFLU Station Monument Item name for typeID 48335 (Station Conversion Monuments)
537165 F-EM4Q Station Monument F-EM4Q Station Monument Item name for typeID 48336 (Station Conversion Monuments)
537167 Q-GQHN Station Monument Q-GQHN Station Monument Item name for typeID 48337 (Station Conversion Monuments)
537169 5P-AIP Outpost Monument 5P-AIP Outpost Monument Item name for typeID 48338 (Station Conversion Monuments)
537171 KDF-GY Outpost Monument KDF-GY Outpost Monument Item name for typeID 48339 (Station Conversion Monuments)
537173 0OYZ-G Outpost Monument 0OYZ-G Outpost Monument Item name for typeID 48340 (Station Conversion Monuments)
537174 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "0OYZ-G Outpost Monument" (typeID 48340)
537176 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "EC-P8R Outpost Monument" (typeID 48341)
537177 BWF-ZZ Outpost Monument BWF-ZZ Outpost Monument Item name for typeID 48342 (Station Conversion Monuments)
537179 GHZ-SJ Outpost Monument GHZ-SJ Outpost Monument Item name for typeID 48343 (Station Conversion Monuments)
537181 9UY4-H Outpost Monument 9UY4-H Outpost Monument Item name for typeID 48344 (Station Conversion Monuments)
537183 GE-8JV Outpost Monument GE-8JV Outpost Monument Item name for typeID 48345 (Station Conversion Monuments)
537185 X-R3NM Outpost Monument X-R3NM Outpost Monument Item name for typeID 48346 (Station Conversion Monuments)
537186 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "X-R3NM Outpost Monument" (typeID 48346)
537187 P-2TTL Outpost Monument P-2TTL Outpost Monument Item name for typeID 48347 (Station Conversion Monuments)
537189 TVN-FM Outpost Monument TVN-FM Outpost Monument Item name for typeID 48348 (Station Conversion Monuments)
537191 6VDT-H Outpost Monument 6VDT-H Outpost Monument Item name for typeID 48349 (Station Conversion Monuments)
537193 M-OEE8 Outpost Monument M-OEE8 Outpost Monument Item name for typeID 48350 (Station Conversion Monuments)
537196 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "HED-GP Outpost Monument" (typeID 48351)
537197 LXQ2-T Outpost Monument LXQ2-T Outpost Monument Item name for typeID 48352 (Station Conversion Monuments)
537199 Y-CWQY Outpost Monument Y-CWQY Outpost Monument Item name for typeID 48353 (Station Conversion Monuments)
537201 S-E6ES Outpost Monument S-E6ES Outpost Monument Item name for typeID 48354 (Station Conversion Monuments)
537203 JU-OWQ Outpost Monument JU-OWQ Outpost Monument Item name for typeID 48355 (Station Conversion Monuments)
537204 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "JU-OWQ Outpost Monument" (typeID 48355)
537206 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "77S8-E Outpost Monument" (typeID 48356)
537208 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "B-R5RB Outpost Monument" (typeID 48357)
537209 J-LPX7 Outpost Monument J-LPX7 Outpost Monument Item name for typeID 48358 (Station Conversion Monuments)
537210 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "J-LPX7 Outpost Monument" (typeID 48358)
537212 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "16P-PX Outpost Monument" (typeID 48359)
537213 LX5K-W Outpost Monument LX5K-W Outpost Monument Item name for typeID 48360 (Station Conversion Monuments)
537215 9-980U Outpost Monument 9-980U Outpost Monument Item name for typeID 48361 (Station Conversion Monuments)
537216 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "9-980U Outpost Monument" (typeID 48361)
537217 N-I024 Outpost Monument N-I024 Outpost Monument Item name for typeID 48362 (Station Conversion Monuments)
537218 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "N-I024 Outpost Monument" (typeID 48362)
537220 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "1A8-6G Outpost Monument" (typeID 48363)
537221 QYZM-W Outpost Monument QYZM-W Outpost Monument Item name for typeID 48364 (Station Conversion Monuments)
537222 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Item description for "QYZM-W Outpost Monument" (typeID 48364)
537223 This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This small Entropic Disintegrator is typically seen in use on <i>Damavik</i>-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Light Entropic Disintegrator I" (typeID 47272)
537224 This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This small Entropic Disintegrator is typically seen in use on <i>Damavik</i>-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Light Compact Entropic Disintegrator" (typeID 47912)
537225 This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This small Entropic Disintegrator is typically seen in use on <i>Damavik</i>-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Light Scoped Entropic Disintegrator" (typeID 47913)
537226 This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This small Entropic Disintegrator is typically seen in use on <i>Damavik</i>-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Light Veles Entropic Disintegrator" (typeID 47915)
537227 This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
This small Entropic Disintegrator is typically seen in use on <i>Damavik</i>-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
Item description for "Light Entropic Disintegrator II" (typeID 47914)
537228 This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This medium-sized Entropic Disintegrator is normally seen in use on <i>Vedmak</i>-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Heavy Compact Entropic Disintegrator" (typeID 47916)
537229 This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This medium-sized Entropic Disintegrator is normally seen in use on <i>Vedmak</i>-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Heavy Entropic Disintegrator I" (typeID 47273)
537230 This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This medium-sized Entropic Disintegrator is normally seen in use on <i>Vedmak</i>-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Heavy Scoped Entropic Disintegrator" (typeID 47917)
537231 This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This medium-sized Entropic Disintegrator is normally seen in use on <i>Vedmak</i>-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Heavy Veles Entropic Disintegrator" (typeID 47919)
537232 This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
This medium-sized Entropic Disintegrator is normally seen in use on <i>Vedmak</i>-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
Item description for "Heavy Entropic Disintegrator II" (typeID 47918)
537233 This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This large Entropic Disintegrator is only seen in use on <i>Leshak</i>-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Supratidal Compact Entropic Disintegrator" (typeID 47920)
537234 This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This large Entropic Disintegrator is only seen in use on <i>Leshak</i>-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Supratidal Entropic Disintegrator I" (typeID 47274)
537235 This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This large Entropic Disintegrator is only seen in use on <i>Leshak</i>-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Supratidal Scoped Entropic Disintegrator" (typeID 47921)
537236 This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This large Entropic Disintegrator is only seen in use on <i>Leshak</i>-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Supratidal Veles Entropic Disintegrator" (typeID 47923)
537237 This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
This large Entropic Disintegrator is only seen in use on <i>Leshak</i>-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
Item description for "Supratidal Entropic Disintegrator II" (typeID 47922)
537238 Operation of medium precursor weapons. 5% Bonus to medium precursor weapon damage per level. Operation of medium precursor weapons. 5% Bonus to medium precursor weapon damage per level. Item description for "Medium Precursor Weapon" (typeID 47871)
537239 Operation of large precursor weapons. 5% Bonus to large precursor weapon damage per level. Operation of large precursor weapons. 5% Bonus to large precursor weapon damage per level. Item description for "Large Precursor Weapon" (typeID 47872)
537240 Specialist training in the operation of advanced Light Entropic Disintegrators. 2% bonus per skill level to the damage of small weapons requiring Small Disintegrator Specialization. Specialist training in the operation of advanced Light Entropic Disintegrators. 2% bonus per skill level to the damage of small weapons requiring Small Disintegrator Specialization. Item description for "Small Disintegrator Specialization" (typeID 47873)
537241 Specialist training in the operation of advanced Heavy Entropic Disintegrators. 2% bonus per skill level to the damage of medium weapons requiring Medium Disintegrator Specialization. Specialist training in the operation of advanced Heavy Entropic Disintegrators. 2% bonus per skill level to the damage of medium weapons requiring Medium Disintegrator Specialization. Item description for "Medium Disintegrator Specialization" (typeID 47874)
537242 Specialist training in the operation of advanced Supratidal Entropic Disintegrators. 2% bonus per skill level to the damage of large weapons requiring Large Disintegrator Specialization. Specialist training in the operation of advanced Supratidal Entropic Disintegrators. 2% bonus per skill level to the damage of large weapons requiring Large Disintegrator Specialization. Item description for "Large Disintegrator Specialization" (typeID 47875)
537243 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Plateforger Tessella" (typeID 47860)
537244 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.

This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.

This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.
Item description for "Sparkgrip Tessera" (typeID 48262)
537245 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Sparklance Tessella" (typeID 47856)
537246 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Sparkneedle Tessella" (typeID 47847)
537247 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.

This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.

This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.
Item description for "Blastgrip Tessera" (typeID 48265)
537248 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Blastlance Tessella" (typeID 47859)
537249 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Blastneedle Tessella" (typeID 47855)
537250 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.

This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.

This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.
Item description for "Strikegrip Tessera" (typeID 48264)
537251 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Strikelance Tessella" (typeID 47858)
537252 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Strikeneedle Tessella" (typeID 47849)
537253 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Vila Swarmer" (typeID 48253)
537254 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Fieldweaver Tessella" (typeID 47850)
537255 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.

This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.
Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters.

This particular rogue drone battlecruiser appears to be capable of very high damage at close range, but suffers from limited damage projection.
Item description for "Embergrip Tessera" (typeID 48263)
537256 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Emberlance Tessella" (typeID 47857)
537257 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Emberneedle Tessella" (typeID 47848)
537258 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Gazedimmer Tessella" (typeID 47853)
537259 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Snarecaster Tessella" (typeID 47851)
537260 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Spotlighter Tessella" (typeID 47854)
537261 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Fogcaster Tessella" (typeID 47852)
537262 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Photic Abyssal Overmind" (typeID 47876)
537263 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Twilit Abyssal Overmind" (typeID 47877)
537264 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Bathyic Abyssal Overmind" (typeID 47878)
537265 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Hadal Abyssal Overmind" (typeID 47879)
537266 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Item description for "Benthic Abyssal Overmind" (typeID 47880)
537267 CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Item description for "Drifter Foothold Battleship" (typeID 47953)
537268 CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Item description for "Drifter Rearguard Battleship" (typeID 47954)
537269 CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Item description for "Drifter Frontline Battleship" (typeID 47955)
537270 CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Item description for "Drifter Vanguard Battleship" (typeID 47956)
537271 CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Item description for "Drifter Assault Battleship" (typeID 47957)
537272 CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Item description for "Drifter Nullcharge Cruiser" (typeID 47960)
537273 CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Item description for "Drifter Entanglement Cruiser" (typeID 47958)
537274 CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
CONCORD's analysis of this cruiser has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Item description for "Drifter Nullwarp Cruiser" (typeID 47959)
537275 The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. Item description for "Ephialtes Lancer" (typeID 48234)
537276 The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. Item description for "Ephialtes Entangler" (typeID 48235)
537277 The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. Item description for "Ephialtes Confuser " (typeID 48240)
537278 The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. Item description for "Ephialtes Illuminator" (typeID 48237)
537279 The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. Item description for "Ephialtes Obfuscator" (typeID 48239)
537280 The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. Item description for "Ephialtes Spearfisher" (typeID 48236)
537281 The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. The Ephialtes-type drones are a family of Drifter-allied autonomous drones derived from the same design base as the Circadian Seekers and Autothysian Lancers. A wide selection of variants have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. Item description for "Ephialtes Dissipator" (typeID 48238)
537282 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Item description for "Lucid Watchman" (typeID 48248)
537283 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Item description for "Lucid Sentinel" (typeID 48250)
537284 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Item description for "Lucid Upholder" (typeID 48249)
537285 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Item description for "Lucid Deepwatcher" (typeID 48252)
537286 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Item description for "Lucid Warden" (typeID 48246)
537287 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Item description for "Lucid Preserver" (typeID 48251)
537288 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Item description for "Lucid Escort" (typeID 48241)
537289 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Item description for "Lucid Aegis" (typeID 48245)
537290 Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Drifter invasion forces currently pressing into Abyssal Deadspace. While unlikely to be as capable as Drifter vessels, the Sleeper drones should not be taken lightly as they can strike in large numbers and include designs that rival line battleships in power. Item description for "Lucid Firewatcher" (typeID 48247)
537291 A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik
Item description for "Striking Damavik" (typeID 48092)
537292 A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik
Item description for "Ghosting Damavik" (typeID 48086)
537293 A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik
Item description for "Tangling Damavik" (typeID 48088)
537294 A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik
Item description for "Anchoring Damavik" (typeID 48089)
537295 A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik
Item description for "Starving Damavik" (typeID 48090)
537296 A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik
Item description for "Striking Vila Damavik" (typeID 48256)
537297 A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik
Item description for "Ghosting Vila Damavik" (typeID 48261)
537298 A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik
Item description for "Anchoring Vila Damavik" (typeID 48258)
537299 A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik
Item description for "Tangling Vila Damavik" (typeID 48257)
537300 A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik
Item description for "Blinding Vila Damavik" (typeID 48260)
537301 A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik
Item description for "Shining Vila Damavik" (typeID 48259)
537302 Revelation Star Captain SKIN (Permanent) Revelation Star Captain SKIN (Permanent) Item name for typeID 48365 (Permanent SKIN)
537303 Aeon Star Captain SKIN (Permanent) Aeon Star Captain SKIN (Permanent) Item name for typeID 48366 (Permanent SKIN)
537304 Avatar Star Captain SKIN (Permanent) Avatar Star Captain SKIN (Permanent) Item name for typeID 48367 (Permanent SKIN)
537305 Ark Star Captain SKIN (Permanent) Ark Star Captain SKIN (Permanent) Item name for typeID 48368 (Permanent SKIN)
537306 Providence Star Captain SKIN (Permanent) Providence Star Captain SKIN (Permanent) Item name for typeID 48369 (Permanent SKIN)
537307 A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak
Item description for "Harrowing Vedmak" (typeID 48091)
537308 A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak
Item description for "Harrowing Vila Vedmak" (typeID 48255)
537309 A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak
A powerful strike craft that is the Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak
Item description for "Starving Vedmak" (typeID 48087)
537310 A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika.</i> – partial translation of data included in recovered design schematics of the Leshak
Item description for "Striking Leshak" (typeID 48122)
537311 A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika.</i> – partial translation of data included in recovered design schematics of the Leshak
Item description for "Tangling Leshak" (typeID 48124)
537312 A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika.</i> – partial translation of data included in recovered design schematics of the Leshak
Item description for "Blinding Leshak" (typeID 48127)
537313 A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika.</i> – partial translation of data included in recovered design schematics of the Leshak
Item description for "Starving Leshak" (typeID 48125)
537314 A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika.</i> – partial translation of data included in recovered design schematics of the Leshak
Item description for "Warding Leshak" (typeID 48126)
537315 A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika.</i> – partial translation of data included in recovered design schematics of the Leshak
Item description for "Renewing Leshak" (typeID 48123)
537316 BKG-Q2 Station Monument BKG-Q2 Station Monument
537320 This certificate represents a level of competence in reactions. This is a good skillset for capsuleers specializing in reactions. This certificate represents a level of competence in reactions. This is a good skillset for capsuleers specializing in reactions.
537321 K-8SQS Station Monument K-8SQS Station Monument Item name for typeID 48271 (Station Conversion Monuments)
537322 D4R-H7 Station Monument D4R-H7 Station Monument Item name for typeID 48272 (Station Conversion Monuments)
537323 FAT-6P Station Monument FAT-6P Station Monument Item name for typeID 48278 (Station Conversion Monuments)
537324 G8AD-C Station Monument G8AD-C Station Monument Item name for typeID 48280 (Station Conversion Monuments)
537325 VFK-IV Station Monument VFK-IV Station Monument Item name for typeID 48282 (Station Conversion Monuments)
537326 3JN9-Q Station Monument 3JN9-Q Station Monument Item name for typeID 48283 (Station Conversion Monuments)
537327 NOL-M9 Station Monument NOL-M9 Station Monument Item name for typeID 48285 (Station Conversion Monuments)
537328 0-G8NO Station Monument 0-G8NO Station Monument Item name for typeID 48290 (Station Conversion Monuments)
537329 C9N-CC Station Monument C9N-CC Station Monument Item name for typeID 48291 (Station Conversion Monuments)
537330 L-C3O7 Station Monument L-C3O7 Station Monument Item name for typeID 48294 (Station Conversion Monuments)
537331 2O-EEW Station Monument 2O-EEW Station Monument Item name for typeID 48302 (Station Conversion Monuments)
537332 D2EZ-X Station Monument D2EZ-X Station Monument Item name for typeID 48309 (Station Conversion Monuments)
537333 GQ2S-8 Station Monument GQ2S-8 Station Monument Item name for typeID 48313 (Station Conversion Monuments)
537334 6OYQ-Z Station Monument 6OYQ-Z Station Monument Item name for typeID 48324 (Station Conversion Monuments)
537335 JV1V-O Station Monument JV1V-O Station Monument Item name for typeID 48328 (Station Conversion Monuments)
537336 H-W9TY Station Monument H-W9TY Station Monument Item name for typeID 48329 (Station Conversion Monuments)
537337 EC-P8R Outpost Monument EC-P8R Outpost Monument Item name for typeID 48341 (Station Conversion Monuments)
537338 HED-GP Outpost Monument HED-GP Outpost Monument Item name for typeID 48351 (Station Conversion Monuments)
537339 77S8-E Outpost Monument 77S8-E Outpost Monument Item name for typeID 48356 (Station Conversion Monuments)
537340 B-R5RB Outpost Monument B-R5RB Outpost Monument Item name for typeID 48357 (Station Conversion Monuments)
537341 16P-PX Outpost Monument 16P-PX Outpost Monument Item name for typeID 48359 (Station Conversion Monuments)
537342 1A8-6G Outpost Monument 1A8-6G Outpost Monument Item name for typeID 48363 (Station Conversion Monuments)
537350 Reactions Reactions
537351 Competence on Reactions Competence on Reactions
537367 This is the wreckage left behind after the destruction of a Triglavian structure, most likely some variant of their support pylons. This is the wreckage left behind after the destruction of a Triglavian structure, most likely some variant of their support pylons. Item description for "Triglavian Support Pylon Wreck" (typeID 47795)
537376 M53-1V Station Monument M53-1V Station Monument
537377 5-N2EY Station Monument 5-N2EY Station Monument
537378 G8AD-C Station Monument G8AD-C Station Monument
537379 3JN9-Q Station Monument 3JN9-Q Station Monument
537380 5-6QW7 Station Monument 5-6QW7 Station Monument
537381 0-W778 Station Monument 0-W778 Station Monument
537382 111-F1 Station Monument 111-F1 Station Monument
537383 C4C-Z4 Station Monument C4C-Z4 Station Monument
537384 UB5Z-3 Station Monument UB5Z-3 Station Monument
537385 E8-YS9 Station Monument E8-YS9 Station Monument
537386 FR-B1H Station Monument FR-B1H Station Monument
537387 F2A-GX Station Monument F2A-GX Station Monument
537388 D2EZ-X Station Monument D2EZ-X Station Monument
537389 GQ2S-8 Station Monument GQ2S-8 Station Monument
537390 TPAR-G Station Monument TPAR-G Station Monument
537391 3BK-O7 Station Monument 3BK-O7 Station Monument
537392 JLO-Z3 Station Monument JLO-Z3 Station Monument
537393 6OYQ-Z Station Monument 6OYQ-Z Station Monument
537394 NZW-ZO Station Monument NZW-ZO Station Monument
537395 D7-ZAC Station Monument D7-ZAC Station Monument
537396 LS-JEP Station Monument LS-JEP Station Monument
537397 F-EM4Q Station Monument F-EM4Q Station Monument
537398 K-8SQS Station Monument K-8SQS Station Monument
537399 995-3G Station Monument 995-3G Station Monument
537400 V2-VC2 Station Monument V2-VC2 Station Monument
537401 9-4RP2 Station Monument 9-4RP2 Station Monument
537402 VFK-IV Station Monument VFK-IV Station Monument
537403 NOL-M9 Station Monument NOL-M9 Station Monument
537404 DG-8VJ Station Monument DG-8VJ Station Monument
537405 C9N-CC Station Monument C9N-CC Station Monument
537406 L-C3O7 Station Monument L-C3O7 Station Monument
537407 VNGJ-U Station Monument VNGJ-U Station Monument
537408 2O-EEW Station Monument 2O-EEW Station Monument
537409 68FT-6 Station Monument 68FT-6 Station Monument
537410 C-J6MT Station Monument C-J6MT Station Monument
537411 6T3I-L Station Monument 6T3I-L Station Monument
537412 H8-ZTO Station Monument H8-ZTO Station Monument
537413 9CG6-H Station Monument 9CG6-H Station Monument
537414 1V-LI2 Station Monument 1V-LI2 Station Monument
537415 S-EVIQ Station Monument S-EVIQ Station Monument
537416 DZ6-I5 Station Monument DZ6-I5 Station Monument
537417 H-W9TY Station Monument H-W9TY Station Monument
537418 ZLZ-1Z Station Monument ZLZ-1Z Station Monument
537419 Q-GQHN Station Monument Q-GQHN Station Monument
537420 D4R-H7 Station Monument D4R-H7 Station Monument
537421 P7-45V Station Monument P7-45V Station Monument
537422 FAT-6P Station Monument FAT-6P Station Monument
537423 XZH-4X Station Monument XZH-4X Station Monument
537424 CZDJ-1 Station Monument CZDJ-1 Station Monument
537425 MO-GZ5 Station Monument MO-GZ5 Station Monument
537426 0-G8NO Station Monument 0-G8NO Station Monument
537427 BZ-0GW Station Monument BZ-0GW Station Monument
537428 I-UUI5 Station Monument I-UUI5 Station Monument
537429 2-RSC7 Station Monument 2-RSC7 Station Monument
537430 Z-H2MA Station Monument Z-H2MA Station Monument
537431 Z-N9IP Station Monument Z-N9IP Station Monument
537435 N7-BIY Station Monument N7-BIY Station Monument
537436 Z-7OK1 Station Monument Z-7OK1 Station Monument
537437 MP5-KR Station Monument MP5-KR Station Monument
537438 G-Q5JU Station Monument G-Q5JU Station Monument
537439 H74-B0 Station Monument H74-B0 Station Monument
537440 28Y9-P Station Monument 28Y9-P Station Monument
537441 V7-MID Station Monument V7-MID Station Monument
537442 JV1V-O Station Monument JV1V-O Station Monument
537443 IMK-K1 Station Monument IMK-K1 Station Monument
537444 JZV-F4 Station Monument JZV-F4 Station Monument
537445 4-EFLU Station Monument 4-EFLU Station Monument
537446 GHZ-SJ Outpost Monument GHZ-SJ Outpost Monument
537447 0OYZ-G Outpost Monument 0OYZ-G Outpost Monument
537448 X-R3NM Outpost Monument X-R3NM Outpost Monument
537449 S-E6ES Outpost Monument S-E6ES Outpost Monument
537450 KDF-GY Outpost Monument KDF-GY Outpost Monument
537451 EC-P8R Outpost Monument EC-P8R Outpost Monument
537452 BWF-ZZ Outpost Monument BWF-ZZ Outpost Monument
537453 GE-8JV Outpost Monument GE-8JV Outpost Monument
537454 P-2TTL Outpost Monument P-2TTL Outpost Monument
537455 TVN-FM Outpost Monument TVN-FM Outpost Monument
537456 6VDT-H Outpost Monument 6VDT-H Outpost Monument
537457 M-OEE8 Outpost Monument M-OEE8 Outpost Monument
537458 HED-GP Outpost Monument HED-GP Outpost Monument
537459 LXQ2-T Outpost Monument LXQ2-T Outpost Monument
537460 77S8-E Outpost Monument 77S8-E Outpost Monument
537461 5P-AIP Outpost Monument 5P-AIP Outpost Monument
537462 9UY4-H Outpost Monument 9UY4-H Outpost Monument
537463 Y-CWQY Outpost Monument Y-CWQY Outpost Monument
537464 JU-OWQ Outpost Monument JU-OWQ Outpost Monument
537465 B-R5RB Outpost Monument B-R5RB Outpost Monument
537466 J-LPX7 Outpost Monument J-LPX7 Outpost Monument
537467 16P-PX Outpost Monument 16P-PX Outpost Monument
537468 LX5K-W Outpost Monument LX5K-W Outpost Monument
537469 9-980U Outpost Monument 9-980U Outpost Monument
537470 N-I024 Outpost Monument N-I024 Outpost Monument
537471 1A8-6G Outpost Monument 1A8-6G Outpost Monument
537472 QYZM-W Outpost Monument QYZM-W Outpost Monument
537477 Triglavian Cruiser Wreck Triglavian Cruiser Wreck Item name for typeID 48372 (Wreck)
537478 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Item description for "Triglavian Cruiser Wreck" (typeID 48372)
537479 Triglavian Frigate Wreck Triglavian Frigate Wreck Item name for typeID 48373 (Wreck)
537480 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Item description for "Triglavian Frigate Wreck" (typeID 48373)
537560 You still have space-time filament remains entangled with your ship's warp core. You must wait for the entangled filament to deactivate before activating another. You still have space-time filament remains entangled with your ship's warp core. You must wait for the entangled filament to deactivate before activating another.
537690 The wreck of a Triglavian Bioadaptive Cache.

Commonly found throughout Abyssal Deadspace, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.
The wreck of a Triglavian Bioadaptive Cache.

Commonly found throughout Abyssal Deadspace, these caches usually contain bioadaptive mutaplasmids, abyssal filaments, various materials, and navigational telemetry datavaults. CONCORD analysts believe their main purpose is to serve as caches of resources useful to Triglavian vessels travelling through the Abyss.

Capsuleers exploring the depths of Abyssal Deadspace may well find it profitable to raid these caches for the resources they contain.
Item description for "Triglavian Bioadaptive Cache Wreck" (typeID 48120)
537809 The entry into Abyssal Deadspace has been temporarily denied. Please try again later. The entry into Abyssal Deadspace has been temporarily denied. Please try again later.
537810 Abyssal Deadspace Denied Abyssal Deadspace Denied

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ui/texture/icons/modules/abyssaldisintegratorcannonl.png
6
ui/texture/icons/modules/abyssaldisintegratorcannonm.png
6
ui/texture/icons/modules/abyssaldisintegratorcannons.png
5
ui/texture/icons/modules/abyssalmwd.png
8
ui/texture/icons/modules/abyssalneut.png
7
ui/texture/icons/modules/abyssalnosferatu.png
8
ui/texture/icons/modules/abyssalplate.png
7
ui/texture/icons/modules/abyssalrepairer.png
8
ui/texture/icons/modules/abyssalshieldbooster.png
9
ui/texture/icons/modules/abyssalshieldextender.png
8
ui/texture/icons/modules/abyssalstasiswebifier.png
9
ui/texture/icons/modules/abyssalwarpdisruptor.png
7
ui/texture/icons/modules/abyssalwarpscrambler.png
7
ui/texture/icons/modules/disintegratorcannonl.png
6
ui/texture/icons/modules/disintegratorcannonm.png
5
ui/texture/icons/modules/disintegratorcannons.png
5
ui/texture/icons/modules/mutadecayedafterburner.png
7
ui/texture/icons/modules/mutadecayedextender.png
7
ui/texture/icons/modules/mutadecayedmwd.png
6
ui/texture/icons/modules/mutadecayedneut.png
7
ui/texture/icons/modules/mutadecayednosferatu.png
7
ui/texture/icons/modules/mutadecayedplate.png
6
ui/texture/icons/modules/mutadecayedrepairer.png
7
ui/texture/icons/modules/mutadecayedshieldbooster.png
7
ui/texture/icons/modules/mutadecayedstasiswebifier.png
7
ui/texture/icons/modules/mutadecayedwarpdisruptor.png
6
ui/texture/icons/modules/mutadecayedwarpscrambler.png
7
ui/texture/icons/modules/mutagravidafterburner.png
7
ui/texture/icons/modules/mutagravidextender.png
7
ui/texture/icons/modules/mutagravidmwd.png
6
ui/texture/icons/modules/mutagravidneut.png
6
ui/texture/icons/modules/mutagravidnosferatu.png
6
ui/texture/icons/modules/mutagravidplate.png
6
ui/texture/icons/modules/mutagravidrepairer.png
7
ui/texture/icons/modules/mutagravidshieldbooster.png
7
ui/texture/icons/modules/mutagravidstasiswebifier.png
7
ui/texture/icons/modules/mutagravidwarpdisruptor.png
6
ui/texture/icons/modules/mutagravidwarpscrambler.png
7
ui/texture/icons/modules/mutatordecayed.png
7
ui/texture/icons/modules/mutatorgravid.png
7
ui/texture/icons/modules/mutatorunstable.png
7
ui/texture/icons/modules/mutaunstableafterburner.png
8
ui/texture/icons/modules/mutaunstableextender.png
8
ui/texture/icons/modules/mutaunstablemwd.png
6
ui/texture/icons/modules/mutaunstableneut.png
7
ui/texture/icons/modules/mutaunstablenosferatu.png
7
ui/texture/icons/modules/mutaunstableplate.png
6
ui/texture/icons/modules/mutaunstablerepairer.png
7
ui/texture/icons/modules/mutaunstableshieldbooster.png
8
ui/texture/icons/modules/mutaunstablestasiswebifier.png
7
ui/texture/icons/modules/mutaunstablewarpdisruptor.png
7
ui/texture/icons/modules/mutaunstablewarpscrambler.png
7
ui/texture/icons/statuseffects/bioluminescence.png
12
ui/texture/icons/statuseffects/boundary.png
9
ui/texture/icons/statuseffects/causticcloud.png
9
ui/texture/icons/statuseffects/filamentcloud.png
11
ui/texture/icons/statuseffects/pointdefensebattery.png
8
ui/texture/icons/statuseffects/pulsebattery.png
9
ui/texture/icons/statuseffects/weathercaustic.png
12
ui/texture/icons/statuseffects/weatherdarkness.png
8
ui/texture/icons/statuseffects/weatherinfernal.png
10
ui/texture/icons/statuseffects/weatherlightning.png
10
ui/texture/icons/statuseffects/weatherxenongas.png
10
ui/texture/icons/triglaviancollective.png
3
ui/texture/planet/circle.png
20
ui/texture/planet/cursors/cursorcreatelink.png
0
ui/texture/planet/cursors/cursorcreateroute.png
0
ui/texture/planet/cursors/cursordecommission.png
0
ui/texture/planet/cursors/cursorplacepin.png
0
ui/texture/planet/icons/commandcenter.png
1
ui/texture/planet/icons/decommission.png
1
ui/texture/planet/icons/ecu.png
1
ui/texture/planet/icons/link.png
0
ui/texture/planet/icons/pin.png
1
ui/texture/planet/icons/processor.png
4
ui/texture/planet/icons/processoradvanced.png
3
ui/texture/planet/icons/processorhightech.png
4
ui/texture/planet/icons/route.png
0
ui/texture/planet/icons/spaceport.png
1
ui/texture/planet/icons/storage.png
1
ui/texture/planet/planetswnd/circlebg.png
22
ui/texture/planet/planetswnd/needsattentionicon.png
1
ui/texture/planet/planetswnd/slotlocked.png
24
ui/texture/planet/planetswnd/slotunlocked.png
23
ui/texture/planet/processadvanced.dds
87
ui/texture/planet/processhightech.dds
87
ui/texture/shared/structureoverlayfaction.png
1
ui/texture/vgs/yuan_pricetag24.png
0
ui/texture/vgs/yuan_pricetag32.png
1
ui/texture/windowicons/activitytracker.png
3
Changed Files (2440 Entries)
File Name Size in kb (Decompressed)
audio/292087450.wem
49 -> 141
audio/atmos.bnk
4480 -> 5377
audio/boosters.bnk
2894 -> 2894
audio/effects.bnk
11508 -> 11811
audio/init.bnk
11 -> 11
audio/interface.bnk
9268 -> 9456
audio/music.bnk
57631 -> 105702
audio/placeables.bnk
24168 -> 26391
audio/shipeffects.bnk
8414 -> 9152
audio/soundbanksinfo.xml
3651 -> 3738
audio/turrets.bnk
58566 -> 58568
bin/_PlanetResources.dll
182 -> 182
bin/_audio2.dll
1865 -> 1865
bin/_ctypes.pyd
85 -> 85
bin/_destiny.dll
569 -> 569
bin/_elementtree.pyd
77 -> 77
bin/_evelocalization.dll
248 -> 248
bin/_ime.dll
70 -> 70
bin/_ssl.pyd
996 -> 996
bin/_trinity_dx11_deploy.dll
12909 -> 13123
bin/_trinity_dx9_deploy.dll
12838 -> 13053
bin/_videoplayer.dll
1763 -> 1763
bin/_yaml.pyd
207 -> 207
bin/blue.dll
3908 -> 3908
bin/character_colorLocationsLoader.pyd
34 -> 34
bin/character_colorNamesLoader.pyd
34 -> 34
bin/character_modifierLocationsLoader.pyd
34 -> 34
bin/character_resourcesLoader.pyd
34 -> 34
bin/character_sculptingLocationsLoader.pyd
34 -> 34
bin/d3dinfo.pyd
669 -> 669
bin/db.dll
262 -> 262
bin/dynamicItemAttributesLoader.pyd
44 -> 48
bin/effectSequencesLoader.pyd
49 -> 49
bin/exefile.exe
551 -> 551
bin/geo2.dll
195 -> 195
bin/graphicIDsLoader.pyd
48 -> 48
bin/nvapi.pyd
725 -> 725
bin/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
5932 -> 5993
bin/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
3344 -> 3360
bin/pyEvePathfinder.dll
671 -> 671
bin/pyFSD.dll
784 -> 784
bin/pyexpat.pyd
133 -> 133
bin/python27.dll
3883 -> 3883
bin/unicodedata.pyd
693 -> 693
bulkdata/2000001.cache2
6 -> 6
bulkdata/2800006.cache2
35 -> 36
bulkdata/2809992.cache2
4 -> 4
bulkdata/3200001.cache2
3 -> 3
bulkdata/3200002.cache2
20 -> 23
bulkdata/3200012.cache2
11 -> 11
bulkdata/3200015.cache2
3 -> 3
bulkdata/600005.cache2
506 -> 510
bulkdata/600006.cache2
0 -> 0
bulkdata/600007.cache2
54 -> 54
bulkdata/800003.cache2
2979 -> 2996
bulkdata/800004.cache2
205 -> 207
bulkdata/800005.cache2
564 -> 577
bulkdata/800006.cache2
6905 -> 7031
bulkdata/800007.cache2
403 -> 416
bulkdata/mapbulk.db
445 -> 450
bulkdata/version
0 -> 0
code.ccp
19143 -> 19477
dx9/model/celestial/environment/planet/gas/gas.black
2 -> 2
dx9/model/celestial/environment/planet/lava/lava.black
2 -> 2
dx9/model/celestial/environment/planet/moon/moon.black
1 -> 1
dx9/model/celestial/environment/planet/moon/moon_height.dds
44739 -> 44739
dx9/model/celestial/environment/planet/plasma/plasma.black
2 -> 2
dx9/model/celestial/environment/planet/sandstorm/sandstorm.black
2 -> 2
dx9/model/celestial/environment/planet/terrestrial/terrestrial.black
2 -> 2
dx9/model/celestial/environment/rock/asteroidset_01/as1_tile_01_ar.dds
1398 -> 1398
dx9/model/celestial/environment/rock/asteroidset_01/as1_tile_01_ar_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/as1_tile_01_ar_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/asteroidset_01/as1_tile_01_pmdg.dds
1398 -> 1398
dx9/model/celestial/environment/rock/asteroidset_01/as1_tile_01_pmdg_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/as1_tile_01_pmdg_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_01/as1_l_01.gr2
635 -> 289
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_01/as1_l_01_lowdetail.gr2
76 -> 44
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_01/as1_l_01_mediumdetail.gr2
293 -> 160
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_01/as1_l_01_no.dds
1398 -> 1398
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_01/as1_l_01_no_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_01/as1_l_01_no_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_02/as1_l_02.gr2
216 -> 271
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_02/as1_l_02_lowdetail.gr2
41 -> 44
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_02/as1_l_02_mediumdetail.gr2
128 -> 176
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_02/as1_l_02_no.dds
1398 -> 1398
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_02/as1_l_02_no_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_02/as1_l_02_no_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_03/as1_l_03.gr2
783 -> 803
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_03/as1_l_03_cloud.black
1 -> 0
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_03/as1_l_03_lowdetail.gr2
125 -> 130
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_03/as1_l_03_mediumdetail.gr2
498 -> 528
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_03/as1_l_03_no.dds
1398 -> 1398
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_03/as1_l_03_no_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_03/as1_l_03_no_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_01/as1_m_01.gr2
81 -> 70
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_01/as1_m_01_lowdetail.gr2
19 -> 16
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_01/as1_m_01_mediumdetail.gr2
53 -> 45
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_01/as1_m_01_no.dds
1398 -> 1398
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_01/as1_m_01_no_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_01/as1_m_01_no_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_02/as1_m_02.gr2
89 -> 82
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_02/as1_m_02_lowdetail.gr2
22 -> 20
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_02/as1_m_02_mediumdetail.gr2
52 -> 47
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_02/as1_m_02_no.dds
1398 -> 1398
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_02/as1_m_02_no_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_02/as1_m_02_no_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_03/as1_m_03.gr2
66 -> 59
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_03/as1_m_03_lowdetail.gr2
20 -> 17
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_03/as1_m_03_mediumdetail.gr2
40 -> 36
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_03/as1_m_03_no.dds
1398 -> 1398
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_03/as1_m_03_no_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_03/as1_m_03_no_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_04/as1_m_04.gr2
306 -> 268
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_04/as1_m_04_lowdetail.gr2
52 -> 46
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_04/as1_m_04_mediumdetail.gr2
194 -> 170
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_04/as1_m_04_no.dds
1398 -> 1398
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_04/as1_m_04_no_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_04/as1_m_04_no_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_01/as1_s_01.gr2
93 -> 88
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_01/as1_s_01_lowdetail.gr2
20 -> 19
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_01/as1_s_01_mediumdetail.gr2
60 -> 55
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_01/as1_s_01_no.dds
1398 -> 1398
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_01/as1_s_01_no_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_01/as1_s_01_no_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_01/icons/22009_128.png ->
20 -> 20
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_01/icons/22009_64.png ->
6 -> 6
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_02/as1_s_02.gr2
109 -> 105
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_02/as1_s_02_lowdetail.gr2
23 -> 21
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_02/as1_s_02_mediumdetail.gr2
70 -> 64
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_02/as1_s_02_no.dds
1398 -> 1398
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_02/as1_s_02_no_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_02/as1_s_02_no_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_03/as1_s_03.gr2
215 -> 203
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_03/as1_s_03_lowdetail.gr2
37 -> 35
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_03/as1_s_03_mediumdetail.gr2
138 -> 129
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_03/as1_s_03_no.dds
1398 -> 1398
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_03/as1_s_03_no_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_03/as1_s_03_no_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_04/as1_s_04.gr2
221 -> 207
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_04/as1_s_04_lowdetail.gr2
39 -> 36
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_04/as1_s_04_mediumdetail.gr2
141 -> 129
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_04/as1_s_04_no.dds
1398 -> 1398
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_04/as1_s_04_no_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/small/as1_s_04/as1_s_04_no_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/asteroidset_01/xlarge/as1_xl_01/as1_xl_01.gr2
256 -> 198
dx9/model/celestial/environment/rock/asteroidset_01/xlarge/as1_xl_01/as1_xl_01_lowdetail.gr2
40 -> 26
dx9/model/celestial/environment/rock/asteroidset_01/xlarge/as1_xl_01/as1_xl_01_mediumdetail.gr2
141 -> 103
dx9/model/celestial/environment/rock/asteroidset_01/xlarge/as1_xl_01/as1_xl_01_no.dds
1398 -> 1398
dx9/model/celestial/environment/rock/asteroidset_01/xlarge/as1_xl_01/as1_xl_01_no_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/xlarge/as1_xl_01/as1_xl_01_no_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/asteroidset_01/xlarge/as1_xl_02/as1_xl_02.gr2
89 -> 183
dx9/model/celestial/environment/rock/asteroidset_01/xlarge/as1_xl_02/as1_xl_02_lowdetail.gr2
19 -> 28
dx9/model/celestial/environment/rock/asteroidset_01/xlarge/as1_xl_02/as1_xl_02_mediumdetail.gr2
51 -> 97
dx9/model/celestial/environment/rock/asteroidset_01/xlarge/as1_xl_02/as1_xl_02_no.dds
1398 -> 1398
dx9/model/celestial/environment/rock/asteroidset_01/xlarge/as1_xl_02/as1_xl_02_no_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/xlarge/as1_xl_02/as1_xl_02_no_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/pillarset_01/large/ps1_l_01/ps1_l_01.gr2
79 -> 82
dx9/model/celestial/environment/rock/pillarset_01/large/ps1_l_01/ps1_l_01_lowdetail.gr2
18 -> 18
dx9/model/celestial/environment/rock/pillarset_01/large/ps1_l_01/ps1_l_01_mediumdetail.gr2
52 -> 55
dx9/model/celestial/environment/rock/pillarset_01/large/ps1_l_02/ps1_l_02.gr2
71 -> 69
dx9/model/celestial/environment/rock/pillarset_01/large/ps1_l_02/ps1_l_02_lowdetail.gr2
16 -> 16
dx9/model/celestial/environment/rock/pillarset_01/large/ps1_l_02/ps1_l_02_mediumdetail.gr2
47 -> 47
dx9/model/celestial/environment/rock/pillarset_01/large/ps1_l_03/ps1_l_03.gr2
77 -> 79
dx9/model/celestial/environment/rock/pillarset_01/large/ps1_l_03/ps1_l_03_lowdetail.gr2
17 -> 18
dx9/model/celestial/environment/rock/pillarset_01/large/ps1_l_03/ps1_l_03_mediumdetail.gr2
51 -> 53
dx9/model/celestial/environment/rock/pillarset_01/medium/ps1_m_01/ps1_m_01.gr2
81 -> 81
dx9/model/celestial/environment/rock/pillarset_01/medium/ps1_m_01/ps1_m_01_lowdetail.gr2
18 -> 18
dx9/model/celestial/environment/rock/pillarset_01/medium/ps1_m_01/ps1_m_01_mediumdetail.gr2
55 -> 55
dx9/model/celestial/environment/rock/pillarset_01/medium/ps1_m_02/ps1_m_02.gr2
55 -> 54
dx9/model/celestial/environment/rock/pillarset_01/medium/ps1_m_02/ps1_m_02_lowdetail.gr2
13 -> 13
dx9/model/celestial/environment/rock/pillarset_01/medium/ps1_m_02/ps1_m_02_mediumdetail.gr2
37 -> 36
dx9/model/celestial/environment/rock/pillarset_01/medium/ps1_m_03/ps1_m_03.gr2
77 -> 75
dx9/model/celestial/environment/rock/pillarset_01/medium/ps1_m_03/ps1_m_03_lowdetail.gr2
17 -> 17
dx9/model/celestial/environment/rock/pillarset_01/medium/ps1_m_03/ps1_m_03_mediumdetail.gr2
50 -> 49
dx9/model/celestial/environment/rock/pillarset_01/ps1_tile_01_ar.dds
1398 -> 1398
dx9/model/celestial/environment/rock/pillarset_01/ps1_tile_01_ar_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/pillarset_01/ps1_tile_01_ar_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/pillarset_01/ps1_tile_01_no.dds
1398 -> 1398
dx9/model/celestial/environment/rock/pillarset_01/ps1_tile_01_no_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/pillarset_01/ps1_tile_01_no_mediumdetail.dds
22 -> 22
dx9/model/celestial/environment/rock/pillarset_01/ps1_tile_01_pmdg.dds
1398 -> 1398
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dx9/model/celestial/environment/rock/pillarset_01/ps1_tile_01_pmdg_mediumdetail.dds
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dx9/model/celestial/environment/rock/pillarset_01/small/ps1_s_01/ps1_s_01_lowdetail.gr2
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dx9/model/celestial/environment/rock/pillarset_01/small/ps1_s_01/ps1_s_01_mediumdetail.gr2
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dx9/model/celestial/environment/rock/pillarset_01/small/ps1_s_02/ps1_s_02.gr2
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dx9/model/celestial/environment/rock/pillarset_01/small/ps1_s_02/ps1_s_02_lowdetail.gr2
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dx9/model/celestial/environment/rock/pillarset_01/small/ps1_s_02/ps1_s_02_mediumdetail.gr2
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dx9/model/celestial/environment/rock/pillarset_01/small/ps1_s_03/ps1_s_03.gr2
52 -> 51
dx9/model/celestial/environment/rock/pillarset_01/small/ps1_s_03/ps1_s_03_lowdetail.gr2
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dx9/model/celestial/environment/rock/pillarset_01/small/ps1_s_03/ps1_s_03_mediumdetail.gr2
35 -> 35
dx9/model/celestial/environment/rock/pillarset_01/xlarge/ps1_xl_01/ps1_xl_01.gr2
82 -> 78
dx9/model/celestial/environment/rock/pillarset_01/xlarge/ps1_xl_01/ps1_xl_01_lowdetail.gr2
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dx9/model/celestial/environment/rock/pillarset_01/xlarge/ps1_xl_01/ps1_xl_01_mediumdetail.gr2
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dx9/model/celestial/environment/rock/pillarset_01/xlarge/ps1_xl_02/ps1_xl_02.gr2
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dx9/model/character/corpse/female/corpse_f1_mediumdetail.gr2
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dx9/model/character/corpse/female/corpse_f2.gr2
196 -> 196
dx9/model/character/corpse/female/corpse_f2_lowdetail.gr2
36 -> 37
dx9/model/character/corpse/female/corpse_f2_mediumdetail.gr2
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37 -> 37
dx9/model/character/corpse/female/corpse_f4_mediumdetail.gr2
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dx9/model/character/corpse/male/corpse_m1.gr2
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dx9/model/character/corpse/male/corpse_m2.gr2
128 -> 128
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28 -> 27
dx9/model/character/corpse/male/corpse_m2_mediumdetail.gr2
76 -> 76
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124 -> 124
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1 -> 1
dx9/model/outposts/amarr/ao1/ao1_t1.gr2
983 -> 414
dx9/model/outposts/amarr/ao1/ao1_t1_ar.dds
1398 -> 1398
dx9/model/outposts/amarr/ao1/ao1_t1_ar_lowdetail.dds
1398 -> 1
dx9/model/outposts/amarr/ao1/ao1_t1_ar_mediumdetail.dds
1398 -> 22
dx9/model/outposts/amarr/ao1/ao1_t1_lowdetail.gr2
718 -> 149
dx9/model/outposts/amarr/ao1/ao1_t1_mediumdetail.gr2
858 -> 292
dx9/model/outposts/amarr/ao1/ao1_t1_no.dds
1398 -> 1398
dx9/model/outposts/amarr/ao1/ao1_t1_no_lowdetail.dds
1398 -> 1
dx9/model/outposts/amarr/ao1/ao1_t1_no_mediumdetail.dds
1398 -> 22
dx9/model/outposts/amarr/ao1/ao1_t1_pmdg.dds
1398 -> 1398
dx9/model/outposts/amarr/ao1/ao1_t1_pmdg_lowdetail.dds
1398 -> 1
dx9/model/outposts/amarr/ao1/ao1_t1_pmdg_mediumdetail.dds
1398 -> 22
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dx9/model/outposts/caldari/co1/co1_t1.gr2
373 -> 313
dx9/model/outposts/caldari/co1/co1_t1_lowdetail.gr2
69 -> 56
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dx9/model/outposts/gallente/go1/go1_t1.gr2
346 -> 344
dx9/model/outposts/gallente/go1/go1_t1_ar.dds
1398 -> 1398
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1 -> 1
dx9/model/outposts/gallente/go1/go1_t1_ar_mediumdetail.dds
21 -> 22
dx9/model/outposts/gallente/go1/go1_t1_lowdetail.gr2
131 -> 130
dx9/model/outposts/gallente/go1/go1_t1_mediumdetail.gr2
249 -> 246
dx9/model/outposts/gallente/go1/go1_t1_no.dds
1398 -> 1398
dx9/model/outposts/gallente/go1/go1_t1_no_lowdetail.dds
1 -> 1
dx9/model/outposts/gallente/go1/go1_t1_no_mediumdetail.dds
21 -> 22
dx9/model/outposts/gallente/go1/go1_t1_pmdg.dds
1398 -> 1398
dx9/model/outposts/gallente/go1/go1_t1_pmdg_lowdetail.dds
1 -> 1
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dx9/model/outposts/minmatar/mo1/mo1_t1.gr2
332 -> 354
dx9/model/outposts/minmatar/mo1/mo1_t1_ar.dds
1398 -> 1398
dx9/model/outposts/minmatar/mo1/mo1_t1_ar_lowdetail.dds
1 -> 1
dx9/model/outposts/minmatar/mo1/mo1_t1_ar_mediumdetail.dds
21 -> 22
dx9/model/outposts/minmatar/mo1/mo1_t1_lowdetail.gr2
75 -> 78
dx9/model/outposts/minmatar/mo1/mo1_t1_mediumdetail.gr2
215 -> 228
dx9/model/outposts/minmatar/mo1/mo1_t1_no.dds
1398 -> 1398
dx9/model/outposts/minmatar/mo1/mo1_t1_no_lowdetail.dds
1 -> 1
dx9/model/outposts/minmatar/mo1/mo1_t1_no_mediumdetail.dds
21 -> 22
dx9/model/outposts/minmatar/mo1/mo1_t1_pmdg.dds
1398 -> 1398
dx9/model/outposts/minmatar/mo1/mo1_t1_pmdg_lowdetail.dds
1 -> 1
dx9/model/outposts/minmatar/mo1/mo1_t1_pmdg_mediumdetail.dds
21 -> 22
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23 -> 25
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3 -> 4
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4 -> 4
dx9/model/ship/caldari/destroyer/cde2/cde2_t1_ar.dds
1398 -> 1398
dx9/model/ship/caldari/destroyer/cde2/cde2_t1_ar_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/destroyer/cde2/cde2_t1_ar_mediumdetail.dds
22 -> 22
dx9/model/ship/caldari/destroyer/cde2/cde2_t1_no.dds
1398 -> 1398
dx9/model/ship/caldari/destroyer/cde2/cde2_t1_no_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/destroyer/cde2/cde2_t1_no_mediumdetail.dds
22 -> 22
dx9/model/ship/caldari/destroyer/cde2/cde2_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/destroyer/cde2/cde2_t1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/destroyer/cde2/cde2_t1_pmdg_mediumdetail.dds
22 -> 22
dx9/model/ship/caldari/destroyer/cde2/cde2_t2.gr2
127 -> 127
dx9/model/ship/caldari/destroyer/cde2/cde2_t2_2_ar.dds
1398 -> 1398
dx9/model/ship/caldari/destroyer/cde2/cde2_t2_2_ar_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/destroyer/cde2/cde2_t2_2_ar_mediumdetail.dds
22 -> 22
dx9/model/ship/caldari/destroyer/cde2/cde2_t2_2_no.dds
1398 -> 1398
dx9/model/ship/caldari/destroyer/cde2/cde2_t2_2_no_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/destroyer/cde2/cde2_t2_2_no_mediumdetail.dds
22 -> 22
dx9/model/ship/caldari/destroyer/cde2/cde2_t2_2_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/destroyer/cde2/cde2_t2_2_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/destroyer/cde2/cde2_t2_2_pmdg_mediumdetail.dds
22 -> 22
dx9/model/ship/caldari/destroyer/cde2/cde2_t2_lowdetail.gr2
46 -> 45
dx9/model/ship/caldari/destroyer/cde2/cde2_t2_mediumdetail.gr2
96 -> 96
dx9/model/ship/caldari/destroyer/cde2/icons/21221_128.png ->
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7 -> 7
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4 -> 4
dx9/model/ship/caldari/destroyer/cde2/kaalakiota/cde2_t1_kaalakiota_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/destroyer/cde2/kaalakiota/cde2_t1_kaalakiota_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/destroyer/cde2/kaalakiota/cde2_t1_kaalakiota_pmdg_mediumdetail.dds
22 -> 22
dx9/model/ship/caldari/destroyer/cde2/navy/cde2_t1_navy_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/destroyer/cde2/navy/cde2_t1_navy_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/destroyer/cde2/navy/cde2_t1_navy_pmdg_mediumdetail.dds
22 -> 22
dx9/model/ship/caldari/destroyer/cde2/noh/cde2_t1_noh_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/destroyer/cde2/noh/cde2_t1_noh_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/destroyer/cde2/noh/cde2_t1_noh_pmdg_mediumdetail.dds
22 -> 22
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2 -> 2
dx9/model/ship/gallente/carrier/gca2/gca2_t1.gr2
126 -> 126
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20 -> 20
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2 -> 2
dx9/model/ship/jove/battleship/jb1/wreck/jb1_t1_wreck_cloud.black
1 -> 1
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7 -> 7
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8 -> 8
dx9/model/ship/minmatar/cruiser/mc2/mc2_t1.gr2
276 -> 281
dx9/model/ship/minmatar/cruiser/mc2/mc2_t1_lowdetail.gr2
91 -> 96
dx9/model/ship/minmatar/cruiser/mc2/mc2_t1_mediumdetail.gr2
203 -> 208
dx9/model/ship/minmatar/frigate/mf2/brutor/mf2_t2b_brutor_pmdg.dds
1398 -> 1398
dx9/model/ship/minmatar/frigate/mf2/brutor/mf2_t2b_brutor_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/minmatar/frigate/mf2/brutor/mf2_t2b_brutor_pmdg_mediumdetail.dds
21 -> 22
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18 -> 18
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4 -> 4
dx9/model/ship/minmatar/frigate/mf2/mf2_t2b.gr2
146 -> 146
dx9/model/ship/minmatar/frigate/mf2/mf2_t2b_ar.dds
1398 -> 1398
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1 -> 1
dx9/model/ship/minmatar/frigate/mf2/mf2_t2b_ar_mediumdetail.dds
21 -> 22
dx9/model/ship/minmatar/frigate/mf2/mf2_t2b_lowdetail.gr2
63 -> 60
dx9/model/ship/minmatar/frigate/mf2/mf2_t2b_mediumdetail.gr2
116 -> 117
dx9/model/ship/minmatar/frigate/mf2/mf2_t2b_no.dds
1398 -> 1398
dx9/model/ship/minmatar/frigate/mf2/mf2_t2b_no_lowdetail.dds
1 -> 1
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21 -> 22
dx9/model/ship/minmatar/frigate/mf2/mf2_t2b_pmdg.dds
1398 -> 1398
dx9/model/ship/minmatar/frigate/mf2/mf2_t2b_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/minmatar/frigate/mf2/mf2_t2b_pmdg_mediumdetail.dds
21 -> 22
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graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxhologramv3.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxisishologramv3.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxisishologramv3.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxisishologramv3.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxv3.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxv3.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxv3.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_depth
30 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleglassv3.sm_depth
29 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleglassv3.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleglowv3.sm_depth
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleglowv3.sm_hi
25 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleheatv3.sm_depth
30 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleheatv3.sm_hi
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singlesailsv3.sm_depth
22 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singlesailsv3.sm_hi
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_depth
35 -> 35
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_hi
31 -> 31
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_depth
35 -> 35
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_hi
32 -> 32
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_depth
33 -> 33
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_hi
29 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/tripleaomglowv3.sm_depth
28 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/tripleaomglowv3.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/tripleaomwreckv3.sm_depth
28 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/tripleaomwreckv3.sm_hi
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/tripleglowoilv3.sm_depth
28 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/tripleglowoilv3.sm_hi
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/tripleglowv3.sm_depth
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/tripleglowv3.sm_hi
25 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/tripleoilwreckv3.sm_depth
30 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/tripleoilwreckv3.sm_hi
28 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_depth
25 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_hi
24 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_depth
25 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_hi
24 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_depth
24 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_hi
23 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_depth
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_hi
24 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doublesailsv3.sm_depth
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doublesailsv3.sm_hi
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxdirectionalv3.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxdirectionalv3.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxdirectionalv3.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxhologramv3.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxhologramv3.sm_hi
9 -> 10
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxhologramv3.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxv3.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxv3.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxv3.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_depth
28 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_lo
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_depth
23 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_hi
21 -> 21
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_depth
25 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_hi
23 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_depth
24 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_hi
23 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_depth
23 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_hi
21 -> 21
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_depth
24 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_hi
22 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_depth
22 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_hi
20 -> 20
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_depth
23 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_hi
22 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singlesailsv3.sm_depth
17 -> 17
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singlesailsv3.sm_hi
15 -> 16
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_depth
28 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_depth
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_hi
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_depth
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_hi
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_depth
26 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_hi
25 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_depth
30 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_hi
28 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_depth
32 -> 32
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_hi
28 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_depth
31 -> 31
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_hi
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_depth
32 -> 32
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_hi
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doublesailsv3.sm_depth
23 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doublesailsv3.sm_hi
20 -> 20
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxdirectionalv3.sm_depth
12 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxdirectionalv3.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxdirectionalv3.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxhologramv3.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxhologramv3.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxhologramv3.sm_lo
11 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxv3.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxv3.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxv3.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_depth
30 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_depth
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_depth
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_hi
25 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_depth
30 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singlesailsv3.sm_depth
21 -> 21
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singlesailsv3.sm_hi
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_depth
34 -> 35
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_hi
31 -> 31
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_depth
35 -> 35
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_hi
32 -> 32
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_depth
33 -> 33
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_hi
30 -> 30
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fx3dv5.sm_depth
22 -> 22
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fx3dv5.sm_hi
22 -> 22
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_lo
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_depth
17 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_hi
17 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxv5.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxv5.sm_hi
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxv5.sm_lo
14 -> 14
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_depth
33 -> 33
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_hi
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_depth
35 -> 35
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_hi
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_depth
32 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_depth
34 -> 34
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_hi
28 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/fx/link/fxlinkv5.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v5/fx/link/fxlinkv5.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v5/fx/link/unpacked_fxlinkv5.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v5/fx/link/unpacked_fxlinkv5.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_depth
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_hi
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_lo
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_depth
21 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_hi
21 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_lo
20 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdistortionv5.sm_depth
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdistortionv5.sm_hi
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdistortionv5.sm_lo
17 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_depth
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_hi
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_lo
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_depth
21 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_hi
21 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_lo
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdistortionv5.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdistortionv5.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdistortionv5.sm_lo
14 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_depth
14 -> 14
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_hi
14 -> 14
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_lo
14 -> 14
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_depth
28 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_hi
28 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_depth
20 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_hi
20 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_lo
20 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdistortionv5.sm_depth
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdistortionv5.sm_hi
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdistortionv5.sm_lo
17 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_depth
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_hi
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_lo
18 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/organic/asteroidv5.sm_depth
41 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/organic/asteroidv5.sm_hi
28 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/organic/rockv5.sm_depth
41 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/organic/rockv5.sm_hi
28 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_depth
48 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_hi
32 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_depth
48 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_hi
32 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_depth
42 -> 42
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_hi
28 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_depth
42 -> 42
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_hi
28 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_depth
48 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_hi
33 -> 33
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_depth
48 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_hi
33 -> 33
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quaddetailv5.sm_depth
49 -> 49
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quaddetailv5.sm_hi
35 -> 36
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadheatv5.sm_depth
48 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_hi
32 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_depth
55 -> 55
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_hi
40 -> 40
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_depth
54 -> 54
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_hi
32 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_depth
49 -> 49
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_hi
36 -> 36
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_depth
41 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_depth
56 -> 56
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_hi
40 -> 40
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_depth
47 -> 47
graphics/effect.dx11/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_depth
16 -> 17
graphics/effect.dx11/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_hi
16 -> 17
graphics/effect.dx11/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_lo
16 -> 17
graphics/effect.dx11/managed/space/specialfx/distortionfx.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/distortionfx.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/specialfx/hologram.sm_depth
14 -> 14
graphics/effect.dx11/managed/space/specialfx/hologram.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/specialfx/hologram.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_depth
16 -> 15
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_hi
16 -> 15
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_lo
16 -> 15
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_depth
37 -> 37
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_hi
31 -> 31
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_lo
22 -> 23
graphics/effect.dx11/managed/space/specialfx/motionvectorramp.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/motionvectorramp.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/motionvectorramp.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_depth
128 -> 129
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_hi
114 -> 115
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_lo
114 -> 115
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_depth
238 -> 243
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_hi
204 -> 210
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_lo
151 -> 157
graphics/effect.dx11/managed/space/specialfx/scanner/scannerbackground.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/specialfx/scanner/scannerbackground.sm_hi
14 -> 14
graphics/effect.dx11/managed/space/specialfx/singlefresnelreflection.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/singlefresnelreflection.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/specialfx/singlefresnelreflectionwithglow.sm_depth
17 -> 17
graphics/effect.dx11/managed/space/specialfx/singlefresnelreflectionwithglow.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/specialfx/stretch/atomic.sm_depth
34 -> 34
graphics/effect.dx11/managed/space/specialfx/stretch/atomic.sm_hi
29 -> 29
graphics/effect.dx11/managed/space/specialfx/stretch/atomic.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/specialfx/ubershader.sm_depth
14 -> 14
graphics/effect.dx11/managed/space/specialfx/ubershader.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/specialfx/ubershader.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/ubershaderdistortion.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/ubershaderdistortion.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/specialfx/ubershaderdistortion.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/specialfx/ubershaderquad.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershaderquad.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershaderquad.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershaderwithz.sm_depth
14 -> 14
graphics/effect.dx11/managed/space/specialfx/ubershaderwithz.sm_hi
14 -> 14
graphics/effect.dx11/managed/space/specialfx/ubershaderwithz.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/ui/spherepinfx1.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/ui/spherepinfx1.sm_hi
15 -> 15
graphics/effect.dx11/managed/space/ui/spherepinfx1.sm_lo
10 -> 10
graphics/effect.dx9/managed/space/booster/volumetrictrails.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/booster/volumetrictrails.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/decals/v3/decalcylindricv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/decals/v3/decalcylindricv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/decals/v3/decalnormalv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/decals/v3/decalnormalv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/decals/v3/decalv3.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/decals/v3/decalv3.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalcylindricv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalcylindricv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalnormalv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalnormalv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalv3.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalv3.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/decals/v5/decalcounterv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/decals/v5/decalcounterv5.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/decals/v5/decalcylindricv5.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/decals/v5/decalv5.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/decals/v5/decalv5.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalcounterv5.sm_depth
3 -> 4
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalcounterv5.sm_hi
3 -> 4
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalv5.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalv5.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/planet/iceexport.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/planet/iceexport.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/planet/iceexport.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/planet/iceplanet.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/planet/iceplanet.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/planet/iceplanetblitheight.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/planet/lavaplanet.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/planet/lavaplanet.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/planet/shatteredplanetrocks.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/planet/shatteredplanetrocks.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/planet/simplemoon.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/planet/simplemoon.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/planet/thunderstormplanet.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/planet/thunderstormplanet.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/postprocess/godrays.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/godrays.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/tonemapping.sm_depth
10 -> 11
graphics/effect.dx9/managed/space/postprocess/tonemapping.sm_hi
10 -> 11
graphics/effect.dx9/managed/space/postprocess/tonemapping.sm_lo
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/boundarybubble.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/boundarybubble.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/boundarybubble.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v3/doubleaomglowv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/doubleaomglowv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/doubleglassv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/doubleglassv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/doubleglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/doubleglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/doubleheatv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/doubleheatv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/doublesailsv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/doublesailsv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/fx/cloak/fxcloakv3.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/fx/cloak/fxcloakv3.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/fx/cloak/skinned_fxcloakv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/fx/cloak/skinned_fxcloakv3.sm_lo
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/fx/fxdistortionv3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/fxdistortionv3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/fxdistortionv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/nanobuilder/fxbuildv3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/nanobuilder/fxbuildv3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/nanobuilder/skinned_fxbuildv3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/nanobuilder/skinned_fxbuildv3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/skinned_fxdistortionv3.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/fx/skinned_fxdistortionv3.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/fx/skinned_fxdistortionv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/unpacked_fxdistortionv3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/unpacked_fxdistortionv3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/unpacked_fxdistortionv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/unpackedskinned_fxdistortionv3.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/fx/unpackedskinned_fxdistortionv3.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/fx/unpackedskinned_fxdistortionv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fxdirectionalv3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fxdirectionalv3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fxdirectionalv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fxhologramv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/fxhologramv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/fxhologramv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/fxisishologramv3.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v3/fxisishologramv3.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v3/fxisishologramv3.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v3/fxv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/fxv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/fxv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/organic/2layeraov3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/organic/2layeraov3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomfxglowv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomfxglowv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomfxglowv3.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomoilv3.sm_depth
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomoilv3.sm_hi
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomwreckv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomwreckv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleglassglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleglassglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleglowoilv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleglowoilv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleglowv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/singleglowv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/singleheatv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleheatv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singlesailsv3.sm_depth
5 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/singlesailsv3.sm_hi
5 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doublesailsv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doublesailsv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxdirectionalv3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxdirectionalv3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxdirectionalv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxhologramv3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxhologramv3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxhologramv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxisishologramv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxisishologramv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxisishologramv3.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleglassv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleglassv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleheatv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleheatv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singlesailsv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singlesailsv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_depth
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_hi
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleaomglowv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/tripleaomglowv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/tripleaomwreckv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleaomwreckv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleglowoilv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleglowoilv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleglowv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/tripleglowv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/tripleoilwreckv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleoilwreckv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doublesailsv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doublesailsv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxdirectionalv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxdirectionalv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxdirectionalv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxhologramv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxhologramv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxhologramv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxv3.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_depth
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_hi
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singlesailsv3.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singlesailsv3.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_hi
9 -> 9
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8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doublesailsv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doublesailsv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxdirectionalv3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxdirectionalv3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxdirectionalv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxhologramv3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxhologramv3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxhologramv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_depth
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_hi
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singlesailsv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singlesailsv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_hi
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fx3dv5.sm_depth
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fx3dv5.sm_hi
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fx3dv5.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxv5.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/link/fxlinkv5.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/link/fxlinkv5.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/link/unpacked_fxlinkv5.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/link/unpacked_fxlinkv5.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_lo
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_lo
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdistortionv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdistortionv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdistortionv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_depth
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_hi
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdistortionv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdistortionv5.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdistortionv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdistortionv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdistortionv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdistortionv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadglassv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadglassv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadheatv5.sm_depth
14 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadoilv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadoilv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadsailsv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadsailsv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadv5.sm_depth
13 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadwreckv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadwreckv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_depth
15 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_depth
14 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_hi
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_depth
15 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_hi
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_depth
14 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_hi
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_depth
13 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_depth
13 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_hi
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_depth
15 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_hi
13 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_depth
15 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_hi
13 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_depth
13 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_depth
14 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_hi
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_lo
6 -> 6
graphics/effect.dx9/managed/space/specialfx/distortionfx.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/distortionfx.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/hologram.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/hologram.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/hologram.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_depth
6 -> 5
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_hi
6 -> 5
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_lo
6 -> 5
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_depth
11 -> 10
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_hi
9 -> 8
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/specialfx/motionvectorramp.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/motionvectorramp.sm_hi
3 -> 2
graphics/effect.dx9/managed/space/specialfx/motionvectorramp.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_depth
58 -> 59
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_hi
53 -> 54
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_lo
53 -> 54
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_depth
81 -> 75
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_hi
72 -> 66
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_lo
60 -> 63
graphics/effect.dx9/managed/space/specialfx/scanner/scannerbackground.sm_depth
4 -> 5
graphics/effect.dx9/managed/space/specialfx/scanner/scannerbackground.sm_hi
4 -> 5
graphics/effect.dx9/managed/space/specialfx/singlefresnelreflection.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/singlefresnelreflection.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/singlefresnelreflectionwithglow.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/singlefresnelreflectionwithglow.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/stretch/atomic.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/specialfx/stretch/atomic.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/specialfx/stretch/atomic.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershader.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershader.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershader.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershaderdistortion.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershaderdistortion.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershaderdistortion.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershaderquad.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershaderquad.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershaderquad.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershaderwithz.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/ubershaderwithz.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/ubershaderwithz.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/turret/v5/quadv5.sm_hi
11 -> 11
graphics/effect.dx9/managed/space/turret/v5/unpacked_quadv5.sm_depth
13 -> 13
graphics/effect.dx9/managed/space/turret/v5/unpacked_quadv5.sm_hi
11 -> 11
graphics/effect.dx9/managed/space/ui/spherepinfx1.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/ui/spherepinfx1.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/ui/spherepinfx1.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/booster/volumetrictrails.sm_depth
19 -> 19
graphics/effect.gles2/managed/space/booster/volumetrictrails.sm_hi
19 -> 19
graphics/effect.gles2/managed/space/decals/v3/decalcylindricv3.sm_depth
15 -> 15
graphics/effect.gles2/managed/space/decals/v3/decalcylindricv3.sm_hi
15 -> 15
graphics/effect.gles2/managed/space/decals/v3/decalnormalv3.sm_depth
16 -> 16
graphics/effect.gles2/managed/space/decals/v3/decalnormalv3.sm_hi
16 -> 16
graphics/effect.gles2/managed/space/decals/v3/decalv3.sm_depth
13 -> 14
graphics/effect.gles2/managed/space/decals/v3/decalv3.sm_hi
13 -> 14
graphics/effect.gles2/managed/space/decals/v3/unpacked_decalcylindricv3.sm_depth
14 -> 14
graphics/effect.gles2/managed/space/decals/v3/unpacked_decalcylindricv3.sm_hi
14 -> 14
graphics/effect.gles2/managed/space/decals/v3/unpacked_decalnormalv3.sm_depth
16 -> 16
graphics/effect.gles2/managed/space/decals/v3/unpacked_decalnormalv3.sm_hi
16 -> 16
graphics/effect.gles2/managed/space/decals/v3/unpacked_decalv3.sm_depth
13 -> 13
graphics/effect.gles2/managed/space/decals/v3/unpacked_decalv3.sm_hi
13 -> 13
graphics/effect.gles2/managed/space/decals/v5/decalcounterv5.sm_depth
10 -> 10
graphics/effect.gles2/managed/space/decals/v5/decalcounterv5.sm_hi
10 -> 10
graphics/effect.gles2/managed/space/decals/v5/decalcylindricv5.sm_hi
18 -> 18
graphics/effect.gles2/managed/space/decals/v5/decalv5.sm_depth
20 -> 20
graphics/effect.gles2/managed/space/decals/v5/unpacked_decalcounterv5.sm_depth
10 -> 10
graphics/effect.gles2/managed/space/decals/v5/unpacked_decalcounterv5.sm_hi
10 -> 10
graphics/effect.gles2/managed/space/decals/v5/unpacked_decalv5.sm_depth
20 -> 20
graphics/effect.gles2/managed/space/decals/v5/unpacked_decalv5.sm_hi
16 -> 16
graphics/effect.gles2/managed/space/planet/iceexport.sm_depth
4 -> 4
graphics/effect.gles2/managed/space/planet/iceexport.sm_hi
4 -> 4
graphics/effect.gles2/managed/space/planet/iceexport.sm_lo
4 -> 4
graphics/effect.gles2/managed/space/planet/iceplanet.sm_depth
15 -> 16
graphics/effect.gles2/managed/space/planet/iceplanet.sm_hi
15 -> 16
graphics/effect.gles2/managed/space/planet/iceplanetblitheight.sm_lo
8 -> 8
graphics/effect.gles2/managed/space/planet/lavaplanet.sm_depth
18 -> 18
graphics/effect.gles2/managed/space/planet/lavaplanet.sm_hi
18 -> 18
graphics/effect.gles2/managed/space/planet/shatteredplanetrocks.sm_depth
11 -> 11
graphics/effect.gles2/managed/space/planet/shatteredplanetrocks.sm_hi
11 -> 11
graphics/effect.gles2/managed/space/planet/simplemoon.sm_depth
14 -> 14
graphics/effect.gles2/managed/space/planet/simplemoon.sm_hi
14 -> 14
graphics/effect.gles2/managed/space/planet/thunderstormplanet.sm_depth
17 -> 17
graphics/effect.gles2/managed/space/planet/thunderstormplanet.sm_hi
17 -> 17
graphics/effect.gles2/managed/space/postprocess/godrays.sm_hi
2 -> 1
graphics/effect.gles2/managed/space/postprocess/godrays.sm_lo
2 -> 1
graphics/effect.gles2/managed/space/postprocess/tonemapping.sm_depth
24 -> 25
graphics/effect.gles2/managed/space/postprocess/tonemapping.sm_hi
24 -> 25
graphics/effect.gles2/managed/space/postprocess/tonemapping.sm_lo
23 -> 24
graphics/effect.gles2/managed/space/spaceobject/fx/bubble/boundarybubble.sm_depth
7 -> 8
graphics/effect.gles2/managed/space/spaceobject/fx/bubble/boundarybubble.sm_hi
7 -> 8
graphics/effect.gles2/managed/space/spaceobject/fx/bubble/boundarybubble.sm_lo
3 -> 4
graphics/effect.gles2/managed/space/spaceobject/v3/doubleaomglowv3.sm_depth
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/doubleaomglowv3.sm_hi
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/doubleglassv3.sm_depth
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/doubleglassv3.sm_hi
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/doubleglowv3.sm_depth
18 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/doubleglowv3.sm_hi
18 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/doubleheatv3.sm_depth
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/doubleheatv3.sm_hi
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/doublesailsv3.sm_depth
15 -> 15
graphics/effect.gles2/managed/space/spaceobject/v3/doublesailsv3.sm_hi
15 -> 15
graphics/effect.gles2/managed/space/spaceobject/v3/fx/cloak/fxcloakv3.sm_hi
13 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/fx/cloak/fxcloakv3.sm_lo
12 -> 12
graphics/effect.gles2/managed/space/spaceobject/v3/fx/cloak/skinned_fxcloakv3.sm_hi
15 -> 15
graphics/effect.gles2/managed/space/spaceobject/v3/fx/cloak/skinned_fxcloakv3.sm_lo
14 -> 14
graphics/effect.gles2/managed/space/spaceobject/v3/fx/fxdistortionv3.sm_depth
10 -> 10
graphics/effect.gles2/managed/space/spaceobject/v3/fx/fxdistortionv3.sm_hi
10 -> 10
graphics/effect.gles2/managed/space/spaceobject/v3/fx/fxdistortionv3.sm_lo
9 -> 9
graphics/effect.gles2/managed/space/spaceobject/v3/fx/nanobuilder/fxbuildv3.sm_depth
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/fx/nanobuilder/fxbuildv3.sm_hi
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/fx/nanobuilder/skinned_fxbuildv3.sm_depth
9 -> 9
graphics/effect.gles2/managed/space/spaceobject/v3/fx/nanobuilder/skinned_fxbuildv3.sm_hi
9 -> 9
graphics/effect.gles2/managed/space/spaceobject/v3/fx/skinned_fxdistortionv3.sm_depth
11 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/fx/skinned_fxdistortionv3.sm_hi
11 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/fx/skinned_fxdistortionv3.sm_lo
10 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/fx/unpacked_fxdistortionv3.sm_depth
10 -> 10
graphics/effect.gles2/managed/space/spaceobject/v3/fx/unpacked_fxdistortionv3.sm_hi
10 -> 10
graphics/effect.gles2/managed/space/spaceobject/v3/fx/unpacked_fxdistortionv3.sm_lo
9 -> 9
graphics/effect.gles2/managed/space/spaceobject/v3/fx/unpackedskinned_fxdistortionv3.sm_depth
11 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/fx/unpackedskinned_fxdistortionv3.sm_hi
11 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/fx/unpackedskinned_fxdistortionv3.sm_lo
10 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/fxdirectionalv3.sm_depth
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/fxdirectionalv3.sm_hi
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/fxdirectionalv3.sm_lo
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/fxhologramv3.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/fxhologramv3.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/fxhologramv3.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/fxisishologramv3.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/spaceobject/v3/fxisishologramv3.sm_hi
6 -> 6
graphics/effect.gles2/managed/space/spaceobject/v3/fxisishologramv3.sm_lo
6 -> 6
graphics/effect.gles2/managed/space/spaceobject/v3/fxv3.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/fxv3.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/fxv3.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/organic/2layeraov3.sm_depth
20 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/organic/2layeraov3.sm_hi
20 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_depth
20 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_hi
20 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomfxglowv3.sm_depth
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomfxglowv3.sm_hi
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomfxglowv3.sm_lo
15 -> 15
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomglowv3.sm_depth
17 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomglowv3.sm_hi
17 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomoilv3.sm_depth
18 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomoilv3.sm_hi
18 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomwreckv3.sm_depth
18 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomwreckv3.sm_hi
18 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/singleglassglowv3.sm_depth
17 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/singleglassglowv3.sm_hi
17 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/singleglowoilv3.sm_depth
18 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/singleglowoilv3.sm_hi
18 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/singleglowv3.sm_depth
16 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/singleglowv3.sm_hi
16 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/singleheatv3.sm_depth
17 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/singleheatv3.sm_hi
17 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/singlesailsv3.sm_depth
14 -> 14
graphics/effect.gles2/managed/space/spaceobject/v3/singlesailsv3.sm_hi
14 -> 14
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_depth
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_hi
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_depth
20 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_hi
20 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_depth
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_hi
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doublesailsv3.sm_depth
16 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doublesailsv3.sm_hi
16 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_fxdirectionalv3.sm_depth
9 -> 9
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_fxdirectionalv3.sm_hi
9 -> 9
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_fxdirectionalv3.sm_lo
9 -> 9
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_fxhologramv3.sm_depth
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_fxhologramv3.sm_hi
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_fxhologramv3.sm_lo
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_fxisishologramv3.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_fxisishologramv3.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_fxisishologramv3.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_fxv3.sm_depth
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_fxv3.sm_hi
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_fxv3.sm_lo
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_depth
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_hi
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleglassv3.sm_depth
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleglassv3.sm_hi
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleglowv3.sm_depth
18 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleglowv3.sm_hi
18 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleheatv3.sm_depth
19 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleheatv3.sm_hi
19 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singlesailsv3.sm_depth
15 -> 15
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singlesailsv3.sm_hi
15 -> 15
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_depth
23 -> 23
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_hi
23 -> 23
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_depth
23 -> 23
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_hi
23 -> 23
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_depth
22 -> 22
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_hi
22 -> 22
graphics/effect.gles2/managed/space/spaceobject/v3/tripleaomglowv3.sm_depth
20 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/tripleaomglowv3.sm_hi
20 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/tripleaomwreckv3.sm_depth
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/tripleaomwreckv3.sm_hi
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/tripleglowoilv3.sm_depth
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/tripleglowoilv3.sm_hi
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/tripleglowv3.sm_depth
19 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/tripleglowv3.sm_hi
19 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/tripleoilwreckv3.sm_depth
22 -> 22
graphics/effect.gles2/managed/space/spaceobject/v3/tripleoilwreckv3.sm_hi
22 -> 22
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_depth
18 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_hi
18 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_depth
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_hi
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_depth
17 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_hi
17 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_depth
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_hi
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doublesailsv3.sm_depth
15 -> 15
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doublesailsv3.sm_hi
15 -> 15
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_fxdirectionalv3.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_fxdirectionalv3.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_fxdirectionalv3.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_fxhologramv3.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_fxhologramv3.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_fxhologramv3.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_fxv3.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_fxv3.sm_hi
6 -> 6
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_fxv3.sm_lo
6 -> 6
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_depth
20 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_hi
20 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_lo
14 -> 14
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_depth
16 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_hi
16 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_depth
18 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_hi
18 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_depth
17 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_hi
17 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_depth
16 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_hi
16 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_depth
17 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_hi
17 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_depth
16 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_hi
16 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_depth
17 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_hi
17 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singlesailsv3.sm_depth
13 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singlesailsv3.sm_hi
13 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_depth
20 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_hi
20 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_depth
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_hi
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_depth
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_hi
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_depth
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_hi
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_depth
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_hi
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_depth
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_hi
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_depth
20 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_hi
20 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_depth
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_hi
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doublesailsv3.sm_depth
16 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doublesailsv3.sm_hi
16 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_fxdirectionalv3.sm_depth
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_fxdirectionalv3.sm_hi
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_fxdirectionalv3.sm_lo
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_fxhologramv3.sm_depth
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_fxhologramv3.sm_hi
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_fxhologramv3.sm_lo
8 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_fxv3.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_fxv3.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_fxv3.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_depth
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_hi
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_depth
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_hi
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_depth
18 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_hi
18 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_depth
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_hi
19 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singlesailsv3.sm_depth
14 -> 14
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singlesailsv3.sm_hi
14 -> 14
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_depth
22 -> 22
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_hi
22 -> 22
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_depth
23 -> 23
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_hi
23 -> 23
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_depth
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_hi
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fx3dv5.sm_depth
17 -> 17
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fx3dv5.sm_hi
17 -> 17
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_depth
12 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_hi
12 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_lo
12 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_depth
11 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_hi
11 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_lo
10 -> 10
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fxv5.sm_depth
10 -> 10
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fxv5.sm_hi
10 -> 10
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fxv5.sm_lo
10 -> 10
graphics/effect.gles2/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_depth
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graphics/effect.gles2/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_depth
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graphics/effect.gles2/managed/space/specialfx/particles/motionvector.sm_hi
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graphics/effect.gles2/managed/space/specialfx/particles/motionvector.sm_lo
146 -> 153
graphics/effect.gles2/managed/space/specialfx/scanner/scannerbackground.sm_depth
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graphics/effect.gles2/managed/space/turret/v5/quadv5.sm_hi
27 -> 27
graphics/effect.gles2/managed/space/turret/v5/unpacked_quadv5.sm_depth
32 -> 32
graphics/effect.gles2/managed/space/turret/v5/unpacked_quadv5.sm_hi
27 -> 27
graphics/effect.gles2/managed/space/ui/spherepinfx1.sm_depth
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localization/localization_de.pickle
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localization/localization_en-us.pickle
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localization/localization_es.pickle
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localization/localization_fr.pickle
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localization/localization_it.pickle
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localization/localization_main.pickle
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localization/localization_ru.pickle
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localization/localization_zh.pickle
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localizationfsd/localization_fsd_de.pickle
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localizationfsd/localization_fsd_en-us.pickle
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localizationfsd/localization_fsd_es.pickle
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localizationfsd/localization_fsd_fr.pickle
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localizationfsd/localization_fsd_it.pickle
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localizationfsd/localization_fsd_ja.pickle
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localizationfsd/localization_fsd_main.pickle
2164 -> 2197
localizationfsd/localization_fsd_ru.pickle
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localizationfsd/localization_fsd_zh.pickle
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manifest.dat
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resfiledependencies.yaml
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resfileindex.txt
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resfileindex_prefetch.txt
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start.ini
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staticdata/archetypes.static
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staticdata/asteroidtypesbysolarsystemid.pickle
299 -> 273
staticdata/blueprints.static
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staticdata/bracketsbygroup.static
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staticdata/bracketsbytype.static
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staticdata/certificates.static
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staticdata/character_resources.fsdbinary
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staticdata/clonegrades.static
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staticdata/conversations.static
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staticdata/crates.static
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staticdata/dialogs.static
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staticdata/dynamicitemattributes.fsdbinary
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staticdata/effects.static
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staticdata/environmenttemplates.static
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staticdata/evecategories.static
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staticdata/evegroups.static
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staticdata/evetypelists.static
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staticdata/evetypes.static
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staticdata/graphicids.fsdbinary
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staticdata/iconids.static
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staticdata/industry_activities.static
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staticdata/industry_activity_modifier_sources.static
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staticdata/industry_activity_target_filters.static
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staticdata/infobubbles.static
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staticdata/solarsystemcontent.static
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staticdata/starmapcache.pickle
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texture/fx/gradients/ramp_abyss_electric_01a.dds
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texture/fx/motionparticles/mpramp_ambientflame_02a.dds
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texture/fx/motionparticles/mpramp_blast_01a.dds
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texture/fx/motionparticles/mpramp_caustic_25_01a.dds
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texture/fx/motionparticles/mpramp_causticloop_01a.dds
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texture/fx/motionparticles/mpramp_caustictileloop_01a.dds
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texture/fx/motionparticles/mpramp_electro_01a.dds
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texture/fx/motionparticles/mpramp_electro_01a_flw.dds
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texture/fx/motionparticles/mpramp_firingtree_01a.dds
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texture/fx/motionparticles/mpramp_smoke_02a.dds
5592 -> 1398
texture/fx/motionparticles/mpramp_smoke_02a_flw.dds
5592 -> 1398
texture/fx/motionparticles/mpramp_smoke_03a.dds
5592 -> 1398
texture/fx/motionparticles/mpramp_smoke_03a_flw.dds
1398 -> 349
texture/fx/motionparticles/mpramp_smoke_04a.dds
5592 -> 1398
texture/fx/motionparticles/mpramp_smoke_04a_flw.dds
349 -> 87
texture/fx/motionparticles/mpramp_twistedgas_01a.dds
5592 -> 1398
texture/fx/motionparticles/mpramp_twistedgas_01a_flw.dds
1398 -> 349
ui/texture/classes/characterselection/background.png ->
3546 -> 7646
ui/texture/classes/skins/icons/265.png ->
3 -> 3
ui/texture/classes/skins/icons/266.png ->
3 -> 3
ui/texture/classes/skins/icons/267.png ->
3 -> 3
ui/texture/classes/skins/icons/268.png ->
3 -> 3
ui/texture/planet/arrows_256.dds
349 -> 349
ui/texture/planet/process.dds
87 -> 87

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